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Cody Sietz
The Tritan Industries RISE of LEGION
105
|
Posted - 2013.05.10 23:20:00 -
[1] - Quote
Now please, before anything. I do NOT support a logi nerf. I'm a assault player and I have as much a problemkilling logis as any other class. The hp regain can be annoying AT MOST. Thats it, slightly annoying.
Problem is, I seem to be the minority so you guys may get a nerf.
So before it happens, lets collect some data on how we can fix the "problem" with logi suits proactively.
Lets get a discussion going and hit this one head on. |
Delirium Inferno
Edoras Corporation
196
|
Posted - 2013.05.10 23:32:00 -
[2] - Quote
I'm a logi player since day 1. I would support a removal of high/low slots and light to sidearm. The reason is because the logi suit isn't specialized, it's basically an open suit to do a little bit of everything in. This is not how I envisioned Dust 514 when they were pitching it to me, where to specialize in something you have to give something else up. To have all these equipment slots we should have to give up our effectiveness in combat. I'm not saying make us ineffective, just less so than an assault. We shouldn't be able to do more damage then them nor have more armor/shields. In contrast, they should never be able to have more than 1 equipment slot.
The only exception I see to this is the mass driver. Perhaps they can put a waiver in for logis to use the mass driver despite it being a light weapon, but that may be too confusing to players. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
77
|
Posted - 2013.05.10 23:38:00 -
[3] - Quote
Nothing... absolutely nothing.
Fix the caldari logi bonus and change the assault bonus to something more meaningful, that is ALL that is needed. I think CCP knows this too.
If they kitten over the logi class by removing slots or our weapon, its gonna be the end of the logi class for sure.. and the only viable suit will be the assault suit.
Sidearm as primary... what a joke.. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
164
|
Posted - 2013.05.10 23:40:00 -
[4] - Quote
I would support the swapping of the Light Weapon slot for a Sidearm slot. Anything more than that would be too much IMHO. |
Delirium Inferno
Edoras Corporation
196
|
Posted - 2013.05.10 23:41:00 -
[5] - Quote
ZDub 303 wrote:Nothing... absolutely nothing.
Fix the caldari logi bonus and change the assault bonus to something more meaningful, that is ALL that is needed. I think CCP knows this too.
If they kitten over the logi class by removing slots or our weapon, its gonna be the end of the logi class for sure.. and the only viable suit will be the assault suit.
Sidearm as primary... what a joke.. Wrong. Assaults will only ever have 1 equipment slot, that isn't going to cut it when things get tense. There will still be a demand for logis.
Right now a corporation could go into Planetary Conquest with everyone playing logistics and sweep the floor. That's when you know something is wrong. Fixing the Caldari bonus alone won't change that. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
112
|
Posted - 2013.05.10 23:42:00 -
[6] - Quote
I prefer my minmater assault suit. |
Buster Friently
Rosen Association
393
|
Posted - 2013.05.10 23:52:00 -
[7] - Quote
Cody Sietz wrote:Now please, before anything. I do NOT support a logi nerf. I'm a assault player and I have as much a problemkilling logis as any other class. The hp regain can be annoying AT MOST. Thats it, slightly annoying.
Problem is, I seem to be the minority so you guys may get a nerf.
So before it happens, lets collect some data on how we can fix the "problem" with logi suits proactively.
Lets get a discussion going and hit this one head on.
Logi is balanced. It is slower than assault, has less hp stock, and already gives up the sidearm.
Get over it assault guys. I'm not sure I think the shield bonus is , but that's about it. |
Mary Sedillo
XERCORE E X T E R M I N A T U S
55
|
Posted - 2013.05.10 23:54:00 -
[8] - Quote
ZDub 303 wrote:Nothing... absolutely nothing.
Fix the caldari logi bonus and change the assault bonus to something more meaningful, that is ALL that is needed. I think CCP knows this too.
If they kitten over the logi class by removing slots or our weapon, its gonna be the end of the logi class for sure.. and the only viable suit will be the assault suit.
Sidearm as primary... what a joke.. Logi class =/= Assault class. Your ROLE IS TO SUPPORT. Not to be the front gunner. Enough said. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
247
|
Posted - 2013.05.10 23:55:00 -
[9] - Quote
Logi being the only suit able to use medium slots which affect how the logi works as a support class.
Repair Triage enhancers Shield Booster Systems for allies Nanite Boosters
etc so logis can tank the way they like but not over do it, they can equip the hack and damage mods while being balanced, and tailor their suit to a specific role like better heals or other scanning jobs.
E.g- Caldari Logi Suits now has 3 Highs, 3 Lows, 3 Mediums |
arimal lavaren
L.O.T.I.S. RISE of LEGION
246
|
Posted - 2013.05.10 23:57:00 -
[10] - Quote
The caldari logistics bonus could be toned down or changed, but I've yet to see any reason why the whole class of suits should be hit with the nerf bat. |
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Panther Alpha
WarRavens Orion Empire
168
|
Posted - 2013.05.11 00:00:00 -
[11] - Quote
Q- "What would you, as a logi, be willing to give up in order to balance your suit?"
A- "The Logi dropsuit..."
I can see a big nerf coming to the Caldary Logi Suit... so i already switched back to the Assault one. I just need a Repair tool, and i can do half the job all the same... not revive for team mates.. but hey, i can repair their suits when they still alive. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
294
|
Posted - 2013.05.11 00:01:00 -
[12] - Quote
arimal lavaren wrote:The caldari logistics bonus could be toned down or changed, but I've yet to see any reason why the whole class of suits should be hit with the nerf bat. This, change it to 2-3% percent instead of 5 and everything will be fine. |
Buster Friently
Rosen Association
393
|
Posted - 2013.05.11 00:05:00 -
[13] - Quote
Mary Sedillo wrote:ZDub 303 wrote:Nothing... absolutely nothing.
Fix the caldari logi bonus and change the assault bonus to something more meaningful, that is ALL that is needed. I think CCP knows this too.
If they kitten over the logi class by removing slots or our weapon, its gonna be the end of the logi class for sure.. and the only viable suit will be the assault suit.
Sidearm as primary... what a joke.. Logi class =/= Assault class. Your ROLE IS TO SUPPORT. Not to be the front gunner. Enough said.
So the assault is the only class that gets to shoot guns? Got it. How idiotic. Dust isn't designed to be a tight role based system, that's why we have modular suits.
No one here cares what you think the Logi role ought to be. Dust is meant to be a sandbox. You need to come up with a better argument than "wah, they can do what I do too, neeerrrf"
Please go back to your no thought shooter, no matter what it may be, and stop trying to dumb down dust |
P14GU3
The Southern Legion RISE of LEGION
51
|
Posted - 2013.05.11 00:09:00 -
[14] - Quote
Decreased cpu/pg in exchange for a role bonus to decrease cpu/pg cost on equipment. The logi role bonus doesn't fit well with the lore and it makes the suit kinda OP. When I saw caldari got a bonus to shield AND armor I was like "WTF!" I almost chose it as my suit but I went gallente instead, because it has an equiptment bonus, which is suited for my playstyle, logistics.. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
30
|
Posted - 2013.05.11 00:17:00 -
[15] - Quote
I would sacrifice base health, and speed.
Then after that my light weapon slot, shortly following by one high, or low slot depending on race.
Then, if it really comes to it my grenade slot. THEN I would start giving up more high and low, till I have nothing but my equipment slots. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
37
|
Posted - 2013.05.11 00:20:00 -
[16] - Quote
Delirium Inferno wrote:ZDub 303 wrote:Nothing... absolutely nothing.
Fix the caldari logi bonus and change the assault bonus to something more meaningful, that is ALL that is needed. I think CCP knows this too.
If they kitten over the logi class by removing slots or our weapon, its gonna be the end of the logi class for sure.. and the only viable suit will be the assault suit.
Sidearm as primary... what a joke.. Wrong. Assaults will only ever have 1 equipment slot, that isn't going to cut it when things get tense. There will still be a demand for logis. Right now a corporation could go into Planetary Conquest with everyone playing logistics and sweep the floor. That's when you know something is wrong. Fixing the Caldari bonus alone won't change that. Right NOW they could with the caldari logi dropsuit mainly because of the way way OP bonus it gets plus it's massive amount of slots. Removing that bonus exchanging it with something more suitable like 5%-10% shield recharge per level and removing one low slot on it would definitely put it back in line with the other logis. The self repairing bonus actually makes a LOT !! of sense.
When it comes to assaults their bonuses are just way broken. They don't in any way enhance the assault gameplay. ASSAULT BONUSES. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ that is what needs a major rework to push logis back in line.
..... mmm and then reworking scout and heavy bonuses to would definitel also be a good idea
PS: give scouts their second equipment back, they didn't abuse it. |
Cody Sietz
The Tritan Industries RISE of LEGION
107
|
Posted - 2013.05.11 00:20:00 -
[17] - Quote
Buster Friently wrote:Cody Sietz wrote:Now please, before anything. I do NOT support a logi nerf. I'm a assault player and I have as much a problemkilling logis as any other class. The hp regain can be annoying AT MOST. Thats it, slightly annoying.
Problem is, I seem to be the minority so you guys may get a nerf.
So before it happens, lets collect some data on how we can fix the "problem" with logi suits proactively.
Lets get a discussion going and hit this one head on. Logi is balanced. It is slower than assault, has less hp stock, and already gives up the sidearm. Get over it assault guys. I'm not sure I think the shield bonus is , but that's about it. I'm not looking for a nerf. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
|
Posted - 2013.05.11 00:22:00 -
[18] - Quote
I shouldn't have to give up anything, I already had to give up ~1.8 million SP and unlock an assault VK.0 I'm probably never going to use just to get into the damn suit. Want to know what the better question is? What would you need changed in your own respective class suits and weapons to make you want to go back to them? |
Panther Alpha
WarRavens Orion Empire
168
|
Posted - 2013.05.11 00:23:00 -
[19] - Quote
NewOldMan wrote:I would sacrifice base health, and speed.
Then after that my light weapon slot, shortly following by one high, or low slot depending on race.
Then, if it really comes to it my grenade slot. THEN I would start giving up more high and low, till I have nothing but my equipment slots.
Really ? so i guess you never try to clear the area before you revive people ? Not point on reviving someone, if they just going to get kill immediately ...
I need a good weapon and good shields to do a " Good " Logi job... other hows, i'm more useful as a Repair / Assault class. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
30
|
Posted - 2013.05.11 00:30:00 -
[20] - Quote
Panther Alpha wrote:
Really ? so i guess you never try to clear the area before you revive people ? Not point on reviving someone, if they just going to get kill immediately ...
I need a good weapon and good shields to do a " Good " Logi job... other hows, i'm more useful as a Repair / Assault class.
I'm sorry, I didn't realize sidearms weren't good weapons, and if you were really doing your job they wouldn't go down in the first place. Also I guess you've never took a bullet for someone in this game, because when I rez people I stand in between them and the enemy with a repper on them all out. Theres also the fact that proto injectors brings them back to at least half health (depending on form of tank) and thats more than enough to get out of the area. |
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Cody Sietz
The Tritan Industries RISE of LEGION
107
|
Posted - 2013.05.11 00:31:00 -
[21] - Quote
Cosgar wrote:I shouldn't have to give up anything, I already had to give up ~1.8 million SP and unlock an assault VK.0 I'm probably never going to use just to get into the damn suit. Want to know what the better question is? What would you need changed in your own respective class suits and weapons to make you want to go back to them? I'd give up the assault bonuses on my gallente for...pretty much anything. Including a increase to armour repair modules. |
Panther Alpha
WarRavens Orion Empire
168
|
Posted - 2013.05.11 00:34:00 -
[22] - Quote
NewOldMan wrote:Panther Alpha wrote:
Really ? so i guess you never try to clear the area before you revive people ? Not point on reviving someone, if they just going to get kill immediately ...
I need a good weapon and good shields to do a " Good " Logi job... other hows, i'm more useful as a Repair / Assault class.
I'm sorry, I didn't realize sidearms weren't good weapons, and if you were really doing your job they wouldn't go down in the first place. Also I guess you've never took a bullet for someone in this game, because when I rez people I stand in between them and the enemy with a repper on them all out. Theres also the fact that proto injectors brings them back to at least half health (depending on form of tank) and thats more than enough to get out of the area.
Obviously we have different ideas of what makes a " Good " Logi....That is why i wasn't a Logi in the previous build... and why i was trying in this one.. obviously no longer.
|
Ops Fox
ZionTCD Unclaimed.
258
|
Posted - 2013.05.11 00:41:00 -
[23] - Quote
first don't change the weapon from a light to a side arm that's going to devalue the suit if they cant properly defend them selfs, and then people will simply opted for doing half a logis role as a assault with one equipment.
second knock off some slots a suit designed around using its equipment doesn't need that many slots to do its job.
third buff nanohives and fix injectors
remove any bonuses to tank and change them to something more in line with the logicitics role
DONT touch their PG/CPU or Armor/Shieldfor the love of god CCP just reduce the number of slots and change the bonuses around, dont do anything else. don't get creative or get any more bright ideas make one change at a time and see how that works, for once.
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
|
Posted - 2013.05.11 00:43:00 -
[24] - Quote
Ops Fox wrote:first don't change the weapon from a light to a side arm that's going to devalue the suit if they cant properly defend them selfs, and then people will simply opted for doing half a logis role as a assault with one equipment.
second knock off some slots a suit designed around using its equipment doesn't need that many slots to do its job.
third buff nanohives and fix injectors
remove any bonuses to tank and change them to something more in line with the logicitics role
DONT touch their PG/CPU or Armor/Shieldfor the love of god CCP just reduce the number of slots and change the bonuses around, dont do anything else. don't get creative or get any more bright ideas make one change at a time and see how that works, for once.
OMG, this! |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
297
|
Posted - 2013.05.11 00:46:00 -
[25] - Quote
Absolutely nothing. The logi isnt the problem. The logi is a specialty suit that has no basic frame,
Watch this dev diary.
http://www.youtube.com/watch?v=IaO2P41Op78&list=SPFC7B99173F4DC31F&index=2
Granted its not current to what the current build is. But its shows you that its not the logi suit thats the issue but the other suits not really doing what they should be.
Dont incentivize ppl into assault suits by making logis less desirable. Make assaults more desirable(scouts and heavies ppl dont go into like they do into logi, otherwise id say buff them too).
But the reality is logi are meant to be very versatile, what makes them so good is there isnt a better rock or scissor in place to keep them in check. |
knight of 6
SVER True Blood Unclaimed.
153
|
Posted - 2013.05.11 00:52:00 -
[26] - Quote
i Don't support side arm only. i would however be fine with a slot reduction.
STD gallente logi: 0 high 2 low 3 equip 1 light weapon 1 grenade
this suit is fine^
the proto however is mental 3 high slots? why? we don't have jammers or webs yet they're just tank/DAM slots and really unnecessary. 5 lows? this isn't an assault suit drop it to 4.
i'll probably get a lot of hate for this but logis would need ehp on par with heavies for sidearm only to be okay
edit: or there is the EvE tactic nerf the PG and CPU to limit the tank but give it huge role bonuses to the PG/CPU usage of logistics modules(uplinks,needles,rep tools) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
|
Posted - 2013.05.11 00:53:00 -
[27] - Quote
Keyser Soze VerbalKint wrote:Absolutely nothing. The logi isnt the problem. The logi is a specialty suit that has no basic frame, Watch this dev diary. http://www.youtube.com/watch?v=IaO2P41Op78&list=SPFC7B99173F4DC31F&index=2Granted its not current to what the current build is. But its shows you that its not the logi suit thats the issue but the other suits not really doing what they should be. Dont incentivize ppl into assault suits by making logis less desirable. Make assaults more desirable(scouts and heavies ppl dont go into like they do into logi, otherwise id say buff them too). But the reality is logi are meant to be very versatile, what makes them so good is there isnt a better rock or scissor in place to keep them in check. Oh and just so im clear. Logi-MD last build rocking triage and gauged nanohives, with REs or injector. With multiple variants including a hack fit, a tank fit and a heavy support fit. This build Gallente Logi, with multiple equipment variation fittings. Damnit! CCP, make changes so I can stop agreeing with him. This is twice in a row. It's getting scary |
Skyhound Solbrave
Rough Riders..
31
|
Posted - 2013.05.11 00:55:00 -
[28] - Quote
Can someone PLEASE explain why the ENTIRE class has to be nerfed when the problem is the caldari suit? |
Phoenix Arakyd
Internal Error. Negative-Feedback
65
|
Posted - 2013.05.11 00:55:00 -
[29] - Quote
The only thing OP about logis is the caldari one, what with its extra low slot for LOL's and insane shield bonus. Don't force logi into sidearms only. |
Adewale Gbaski
The Tritan Industries RISE of LEGION
2
|
Posted - 2013.05.11 02:10:00 -
[30] - Quote
Since we're suggesting equally stupid suggestions like total nerfs of a class, I say we just give logis the only equipment slots in the game.Thats a horrible idea but a few of you might like it
Come on people we need to stop complaining about the things killing us.Sure some things are OP but you don't fix that by destroying an entire piece of the game you tweak it a bit if anything and on a specific case by case basis.At the end if Chromosome everything was almost perfectly balanced, but at the beginning of Uprising Heavies were destroyed .Fine they were nerfed , but at that time they could easily be brought back , but with everyone crying nerf and OP you guys are destroying the game.Just look at how crappy and unbalanced things are now.All thats left untouched are the assault suits and ARs and that is a huge imbalance |
|
Adewale Gbaski
The Tritan Industries RISE of LEGION
2
|
Posted - 2013.05.11 02:13:00 -
[31] - Quote
Since we're suggesting equally stupid suggestions like total nerfs of a class, I say we just give logis the only equipment slots in the game.Thats a horrible idea but a few of you might like it
Come on people we need to stop complaining about the things killing us.Sure some things are OP but you don't fix that by destroying an entire piece of the game you tweak it a bit if anything and on a specific case by case basis.At the end if Chromosome everything was almost perfectly balanced, but at the beginning of Uprising Heavies were destroyed .Fine they were nerfed , but at that time they could easily be brought back , but with everyone crying nerf and OP you guys are destroying the game.Just look at how crappy and unbalanced things are now.All thats left untouched are the assault suits and ARs and that is a huge imbalance |
Adewale Gbaski
The Tritan Industries RISE of LEGION
2
|
Posted - 2013.05.11 02:14:00 -
[32] - Quote
^accidental double post sorry
|
Chankk Saotome
SyNergy Gaming EoN.
257
|
Posted - 2013.05.11 02:17:00 -
[33] - Quote
See Here
What would I give up? Nothing. That's counter-intuitive to progressive game design. What needs to happen is to give other specialization classes a boost and incentive. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
300
|
Posted - 2013.05.11 02:18:00 -
[34] - Quote
Nothing
Phoenix Arakyd wrote: The only thing OP about logis is the caldari one, what with its extra low slot for LOL's and insane shield bonus. Don't force logi into sidearms only. Exactly this Only the Caldari suit needs to be looked at https://forums.dust514.com/default.aspx?g=posts&t=75780&find=unread Suck it QQers |
Pokey Dravon
OSG Planetary Operations Covert Intervention
768
|
Posted - 2013.05.11 02:24:00 -
[35] - Quote
The Logi isnt the issue, its that the support bonuses for Assaults are completely underwhelming. 99% of people do not give two flying kittens about reload speed and sidearm magazine bonuses. The reduction in resources for Gallente hybrid weapons is...ok, but really not all that great. The Amarr bonus is fine. This leaves little incentive to actually spec into Assaults when you can get a much better benefit from being a logi.
In addition the flat +5% shield recharge for all assaults is idiotic as well if you're playing a suit which is supposed to be armor tanked. Role bonuses should be representative of the RACE as well as the ROLE, not flat bonuses that don't make sense.
I hate the shameless plug here, but I feel its best for the game if these bonuses get overhauled. https://forums.dust514.com/default.aspx?g=posts&t=68555
I go into detail for all suit bonuses, but I'll list the Assault Specifically here
ASSAULT SUITS: Amarr -Increased Armor Plate Efficacy / Lvl Amarr Medium Suits -Increased Cooldown Rate of Laser Weapons / Lvl Amarr Assault
Caldari -Increased Shield Extender Efficacy / Lvl Caldari Medium Suits -Increased Effective Range of Hybrid Weapons / Lvl Caldari Assault
Gallente -Increased Armor Repair module Efficacy / Lvl Gallente Medium Suits -Increased Damage of Hybrid Weapons / Lvl Gallente Assault
Minmatar -Increased Shield Recharge Rate / Lvl Minmatar Medium Suits -Increased Stamina and Recovery / Lvl Minmatar Assault |
Cody Sietz
The Tritan Industries RISE of LEGION
107
|
Posted - 2013.05.11 02:57:00 -
[36] - Quote
Adewale Gbaski wrote:Since we're suggesting equally stupid suggestions like total nerfs of a class, I say we just give logis the only equipment slots in the game.Thats a horrible idea but a few of you might like it
Come on people we need to stop complaining about the things killing us.Sure some things are OP but you don't fix that by destroying an entire piece of the game you tweak it a bit if anything and on a specific case by case basis.At the end if Chromosome everything was almost perfectly balanced, but at the beginning of Uprising Heavies were destroyed .Fine they were nerfed , but at that time they could easily be brought back , but with everyone crying nerf and OP you guys are destroying the game.Just look at how crappy and unbalanced things are now.All thats left untouched are the assault suits and ARs and that is a huge imbalance Thats what I'd like to avoid. Lets fine tune it before people complain about so hard CCP just swings the nerf hammer into oblivion(not that they do that.) |
P14GU3
The Southern Legion RISE of LEGION
60
|
Posted - 2013.05.11 03:04:00 -
[37] - Quote
Cosgar wrote:Keyser Soze VerbalKint wrote:Absolutely nothing. The logi isnt the problem. The logi is a specialty suit that has no basic frame, Watch this dev diary. http://www.youtube.com/watch?v=IaO2P41Op78&list=SPFC7B99173F4DC31F&index=2Granted its not current to what the current build is. But its shows you that its not the logi suit thats the issue but the other suits not really doing what they should be. Dont incentivize ppl into assault suits by making logis less desirable. Make assaults more desirable(scouts and heavies ppl dont go into like they do into logi, otherwise id say buff them too). But the reality is logi are meant to be very versatile, what makes them so good is there isnt a better rock or scissor in place to keep them in check. Oh and just so im clear. Logi-MD last build rocking triage and gauged nanohives, with REs or injector. With multiple variants including a hack fit, a tank fit and a heavy support fit. This build Gallente Logi, with multiple equipment variation fittings. Damnit! CCP, make changes so I can stop agreeing with him. This is twice in a row. It's getting scary Is it scary that I had the exact same thought??
|
WyrmHero1945
SyNergy Gaming EoN.
256
|
Posted - 2013.05.11 03:22:00 -
[38] - Quote
ZDub 303 wrote:Nothing... absolutely nothing.
Fix the caldari logi bonus and change the assault bonus to something more meaningful, that is ALL that is needed. I think CCP knows this too.
If they kitten over the logi class by removing slots or our weapon, its gonna be the end of the logi class for sure.. and the only viable suit will be the assault suit.
Sidearm as primary... what a joke..
100% this.
|
Adewale Gbaski
The Tritan Industries RISE of LEGION
7
|
Posted - 2013.05.11 04:09:00 -
[39] - Quote
+1 Cody |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
14
|
Posted - 2013.05.11 04:17:00 -
[40] - Quote
ZDub 303 wrote:Nothing... absolutely nothing.
Fix the caldari logi bonus and change the assault bonus to something more meaningful, that is ALL that is needed. I think CCP knows this too.
If they kitten over the logi class by removing slots or our weapon, its gonna be the end of the logi class for sure.. and the only viable suit will be the assault suit.
Sidearm as primary... what a joke.. +1 |
|
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
286
|
Posted - 2013.05.11 04:19:00 -
[41] - Quote
Buster Friently wrote:Mary Sedillo wrote:ZDub 303 wrote:Nothing... absolutely nothing.
Fix the caldari logi bonus and change the assault bonus to something more meaningful, that is ALL that is needed. I think CCP knows this too.
If they kitten over the logi class by removing slots or our weapon, its gonna be the end of the logi class for sure.. and the only viable suit will be the assault suit.
Sidearm as primary... what a joke.. Logi class =/= Assault class. Your ROLE IS TO SUPPORT. Not to be the front gunner. Enough said. So the assault is the only class that gets to shoot guns? Got it. How idiotic. Dust isn't designed to be a tight role based system, that's why we have modular suits. No one here cares what you think the Logi role ought to be. Dust is meant to be a sandbox. You need to come up with a better argument than "wah, they can do what I do too, neeerrrf" Please go back to your no thought shooter, no matter what it may be, and stop trying to dumb down dust
OMG STFU. You only chose Logi cause it's strong stop acting like you are good. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
309
|
Posted - 2013.05.11 04:43:00 -
[42] - Quote
XeroTheBigBoss wrote: OMG STFU. You only chose Logi cause it's strong stop acting like you are good.
https://forums.dust514.com/default.aspx?g=posts&t=75780 Go on, tell us how logis are stronger than assault suits? And I mean Logis, not just the caldari suit. If you can't find any good reason or numbers, then how about you just STFU? |
JETSTORM1090
Against All Oddz
51
|
Posted - 2013.05.11 04:45:00 -
[43] - Quote
These are major changes being suggested, so if they are added they will have to do another respec... |
xxMemphis
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.05.11 04:46:00 -
[44] - Quote
I think they should nerf the logi so he can only use militia side arm, the take away all the mod slots but 1 high and 1 low...while we are at it make all assaults slower, take away all equipment slots they only use them for theirselves anyway....then make the scout slower and have even less armor. What a joke....if people spent half the time crying on here in game learning how to defeat someone maybe we would have less qq.
In all seriousness the assault suits have higher base HP...yet no one complains about them. Maybe all the logis should group and start qq about the assault guys being just as high in HP as a logi and they are faster, look better, qq more....If CCP hits logis with a huge nerf because 1 suit is flawed then DUST will turn into a huge game of COD/BF3. If they do it they better do it quick to because taking away a weapon or forcing major changes like you are suggesting will have to result in another SP reset. And then guess what assault will be the next nerf because then you will have lots of slots and be OP......yeah bubble fight SOON!!! |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
286
|
Posted - 2013.05.11 04:51:00 -
[45] - Quote
NeoWraith Acedia wrote:XeroTheBigBoss wrote: OMG STFU. You only chose Logi cause it's strong stop acting like you are good.
https://forums.dust514.com/default.aspx?g=posts&t=75780Go on, tell us how logis are stronger than assault suits? And I mean Logis, not just the caldari suit. If you can't find any good reason or numbers, then how about you just STFU?
So why not just the Caldari suit? Do you know that it is indeed pretty damn strong? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
309
|
Posted - 2013.05.11 04:57:00 -
[46] - Quote
XeroTheBigBoss wrote:NeoWraith Acedia wrote:XeroTheBigBoss wrote: OMG STFU. You only chose Logi cause it's strong stop acting like you are good.
https://forums.dust514.com/default.aspx?g=posts&t=75780Go on, tell us how logis are stronger than assault suits? And I mean Logis, not just the caldari suit. If you can't find any good reason or numbers, then how about you just STFU? So why not just the Caldari suit? Do you know that it is indeed pretty damn strong? It is, and it needs to be looked at because it's too strong ,but you somehow think that justifies nerfing the entire class? |
Cody Sietz
The Tritan Industries RISE of LEGION
109
|
Posted - 2013.05.11 04:57:00 -
[47] - Quote
NeoWraith Acedia wrote:XeroTheBigBoss wrote: OMG STFU. You only chose Logi cause it's strong stop acting like you are good.
https://forums.dust514.com/default.aspx?g=posts&t=75780Go on, tell us how logis are stronger than assault suits? And I mean Logis, not just the caldari suit. If you can't find any good reason or numbers, then how about you just STFU? I can't, but we need people to get a solid consensus going.
This way, if a change is Implemented, you guys can at least direct where it goes. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
57
|
Posted - 2013.05.11 05:00:00 -
[48] - Quote
I would give up some base HP, because right now i can hold my own against any ground troop. I should not the deadliest out a squad of heavies and assaults. just don't touch the slots or speed and you'll find the logis will probably still be happy. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
309
|
Posted - 2013.05.11 05:01:00 -
[49] - Quote
Cody Sietz wrote:NeoWraith Acedia wrote:XeroTheBigBoss wrote: OMG STFU. You only chose Logi cause it's strong stop acting like you are good.
https://forums.dust514.com/default.aspx?g=posts&t=75780Go on, tell us how logis are stronger than assault suits? And I mean Logis, not just the caldari suit. If you can't find any good reason or numbers, then how about you just STFU? I can't, but we need people to get a solid consensus going. This way, if a change is Implemented, you guys can at least direct where it goes. Well, as an Amarr logi, I wouldn't give up anything, those Caldari douches need to get their bonus dropped to 2-3% instead of 5% though. They're giving logis a bad name.
I would then give assault users a damage buff, so that dealing damage becomes their specialty. Just 2% per level though. |
Cody Sietz
The Tritan Industries RISE of LEGION
109
|
Posted - 2013.05.11 05:10:00 -
[50] - Quote
Would caldari logis be fine with giving bonuses so there brother logis could remain untouched? |
|
Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
66
|
Posted - 2013.05.11 05:24:00 -
[51] - Quote
What would fix the "broken" Caldari Logistics?
People that armor tank actually equipping, throwing, and using Flux grenades. We have a clear cut and obvious counter. Just because people don't want to adapt to a new situation doesn't mean we need to get beaten to death with the bloody nerf bat.
Here's my two cents for the people yelling for Logi to get nerfed/changed.
If your ass is down on the front line, that line is breaking, and the only thing keeping the team from losing is being able to HOLD THAT DAMN LINE, until we can save your suit and keep you on the field: do you want someone that can take a few hits, pick you up and get you repped, or someone that has to duck for cover the entire because his shields and armor are made of paper?
People have the tools to deal with the problem themselves. |
Sgt Kirk
SyNergy Gaming EoN.
585
|
Posted - 2013.05.11 06:03:00 -
[52] - Quote
My virginity |
Bad Heal
The Sound Of Freedom Renegade Alliance
3
|
Posted - 2013.05.11 06:18:00 -
[53] - Quote
Logo needs no nerf, period. The scout and assault classes need some help. More scan radius for scouts, larger clip sizes for assaults. A scout and assault have a hard choice. Logo suit scout or logo assault. |
Hecarim Van Hohen
The Tritan Industries RISE of LEGION
29
|
Posted - 2013.05.11 06:20:00 -
[54] - Quote
As I use the Amarr logi, I think I could give up some base hp, maybe have a look at my shield recharge times and I would welcome the suggested role bonus to equipment PG/CPU usage.
What comes to grenades, I use AV and Fluxes so assault guys can do the messy killing with their locuses |
Skyhound Solbrave
Rough Riders..
35
|
Posted - 2013.05.11 06:22:00 -
[55] - Quote
Really? NO ONE is going to answer why the entire class has to be nerfed? Wow. |
Bad Heal
The Sound Of Freedom Renegade Alliance
3
|
Posted - 2013.05.11 06:24:00 -
[56] - Quote
Hecarim Van Hohen wrote:As I use the Amarr logi, I think I could give up some base hp, maybe have a look at my shield recharge times and I would welcome the suggested role bonus to equipment PG/CPU usage.
What comes to grenades, I use AV and Fluxes so assault guys can do the messy killing with their locuses
Amarr has higher hp because they less slots. |
Bad Heal
The Sound Of Freedom Renegade Alliance
3
|
Posted - 2013.05.11 06:30:00 -
[57] - Quote
Has anyone even done the math on caldari suits CPU/pg. if they run high shields they will give up on other things, eq, low slots(for CPU chips and pg upgrades), weapon lvl, ect. It's a give and take and the logi class has been done very well. As I just said its the other roles that need to be buffed, they're lame and it shows that same time and thought was not given to them |
Hecarim Van Hohen
The Tritan Industries RISE of LEGION
29
|
Posted - 2013.05.11 06:45:00 -
[58] - Quote
Bad Heal wrote:Hecarim Van Hohen wrote:As I use the Amarr logi, I think I could give up some base hp, maybe have a look at my shield recharge times and I would welcome the suggested role bonus to equipment PG/CPU usage.
What comes to grenades, I use AV and Fluxes so assault guys can do the messy killing with their locuses Amarr has higher hp because they less slots. That is true and on proto level we sacrifice equ slot for a sidearm. Amarr is balanced and fits the lore. Iwithdraw my suggestions and propose that the problem suit being looked at with open mind, no need to cut down the whole logi series. |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
243
|
Posted - 2013.05.11 06:53:00 -
[59] - Quote
I don't get it... Logis only have one weapon slot, and many of you guys wanna change that to a sidearm slot only. Seriously... |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
311
|
Posted - 2013.05.11 07:10:00 -
[60] - Quote
Gauder Berwyck wrote:I don't get it... Logis only have one weapon slot, and many of you guys wanna change that to a sidearm slot only. Seriously... ignore them... |
|
Rasala Nasrid
Eyniletti Rangers Minmatar Republic
0
|
Posted - 2013.05.11 07:16:00 -
[61] - Quote
Sgt Kirk wrote:My virginity ZiP!
Yaranaika? |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
|
Posted - 2013.05.11 07:19:00 -
[62] - Quote
Just add so that shield extenders will have some drawback (increases profile) and/or stacking penalty. I think CCP want to do this in the future. Then people cannot abuse shield extenders together with the shield bonus on the caldari logistics dropsuit. I guess this is the "fix" we will see to this problem.
Removing light weapon from logi is a ridiculous idea. |
Ten-Sidhe
Osmon Surveillance Caldari State
478
|
Posted - 2013.05.11 07:36:00 -
[63] - Quote
I don't play logi, I play assault. I think the logi is fine now.
In event it is op, rather then remove something why not add something to other suits? if scout/assault/sentinal got an extra slot they would be happy, and logis less mad then if they lost a slot. This would also help to set sentinal/scout/assault away from the heavy/light/med.
Extenders won't get stacking penalty, it will be an actual penalty like movement on plates when added. Things that are percentage get the stacking penalty, set number bonus just add together. EvE used signature, this was bigger nerf in eve since signature radius was also the games version of a hitbox. Hit box could be enlarged a percentage with each extender, near miss would catch edge of the extended shield and still cause shield damage. Not sure if unreal engine can do this easily, could be mess to code. |
Zarr Du'Kar
Pro Hic Immortalis RISE of LEGION
37
|
Posted - 2013.05.11 07:54:00 -
[64] - Quote
Ops Fox wrote:first don't change the weapon from a light to a side arm that's going to devalue the suit if they cant properly defend them selfs, and then people will simply opted for doing half a logis role as a assault with one equipment.
second knock off some slots a suit designed around using its equipment doesn't need that many slots to do its job.
third buff nanohives and fix injectors
remove any bonuses to tank and change them to something more in line with the logicitics role
DONT touch their PG/CPU or Armor/Shieldfor the love of god CCP just reduce the number of slots and change the bonuses around, dont do anything else. don't get creative or get any more bright ideas make one change at a time and see how that works, for once.
This.
Logis don't need that many slots to be effective. What it does basically is make them be effective in everything better than assaults. Only thing assaults have over logis is the side arm. Everything else logis beat them from CPU/PG, slots and racial bonuses.
Losing slots forces logis to rethink which modules and equipment levels they bring. It might even force them to bring adv to proto equipment now that they have freed up CPU pg.
Assaults should be the one with more slots to make them more specialized in why they do as frontline mercs. With their limited CPU/PG that balances them out since they can't fit it all in their suit and have to choose wisely.
Anyway, I digress. Logis need only to have their high and low slots decreased. |
IceStormers
Forsaken Immortals Gentlemen's Agreement
27
|
Posted - 2013.05.11 08:37:00 -
[65] - Quote
overall the logi slots are fine
the bonus could be changed tho and the bonus for assault should be changed
give support a bonus to equipment use, more nanite, faster repping etc across the board
give assault bonus to damage as someone else suggested
I find myself playing support in the scout suit atm as there is only one or two good support items (repper and uplink)
i can fit one of those on my basic scout fine and it plays much better than the logi
all the classes have a good setup, i die to assaults more than anything else, i see more assault than logi in most games, and the kills are with the assault players not the logi
if your going to nerf the logi down in anyway then it needs a buff in another to compensate
Tl;dr My pref is buff support on logi and buff dmg on assaults give all logi suits a 10% bonus to equipment, e.g more nanites, more spawns, faster remote rep, (replace the self rep) give all assaults 2% to damage |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
654
|
Posted - 2013.05.11 10:00:00 -
[66] - Quote
Spectral Clone wrote:Just add so that shield extenders will have some drawback (increases profile) and/or stacking penalty. I think CCP want to do this in the future. Then people cannot abuse shield extenders together with the shield bonus on the caldari logistics dropsuit. I guess this is the "fix" we will see to this problem.
Removing light weapon from logi is a ridiculous idea. Armor plates = - 3/5/10% movement speed Shield extenders = ?????
Shields need a larger scan signature and sufficiently larger hit-box for every extender you put on. The hit box can go back down to the suit's respective frame size when it depletes. That way, caldari logibees will be easy targets. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
40
|
Posted - 2013.05.11 10:38:00 -
[67] - Quote
i get killed mostly by the tac ar. u guy are really crying about logis? the ar fits every frame. logis work hard for their sp and have no basic frame. they have to skill thru an assault role. whe shud their proto gear become weaker. ar u daft? to expect them to play assault and just forget that and fallback to the rear is stupid. most logis will be new players, in six monthsorso. what a ******** skill system maybe sp totals on skills shud be nerfed. leave the logis alone they feed us and care for us they go where we go. why not let them be equipped to do so. u bawl babies shud be out there practicing so u dont have to beg ccp to save u from logis |
Medic 1879
The Tritan Industries RISE of LEGION
277
|
Posted - 2013.05.11 10:46:00 -
[68] - Quote
Cosgar wrote:Spectral Clone wrote:Just add so that shield extenders will have some drawback (increases profile) and/or stacking penalty. I think CCP want to do this in the future. Then people cannot abuse shield extenders together with the shield bonus on the caldari logistics dropsuit. I guess this is the "fix" we will see to this problem.
Removing light weapon from logi is a ridiculous idea. Armor plates = - 3/5/10% movement speed Shield extenders = ????? Shields need a larger scan signature and sufficiently larger hit-box for every extender you put on. The hit box can go back down to the suit's respective frame size when it depletes. That way, caldari logibees will be easy targets.
This I mean I have yet to see anyone complain the Gal/Min/Amarr logi's are overpowered. So its obvious which the problem is which I think its mainly due to people who used to be former assault VK1 shield stackers now switching to the logi version for the extra shields. I mean if I stack armour on my Gal logi no one seems to care because it has a downside whereas having the extra shields from extenders has no downside then couple that with the extra HP per level of logi and still no downsides and you get a suit with all ups and no downs.
So my solution is change the Cal logi bonus to some kind of support bonus lengthen the shield regeneration time for the logi suits a little and add some kind of downside to shield extenders. |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
581
|
Posted - 2013.05.11 11:09:00 -
[69] - Quote
I would gladly give up the light weapon slot (replaced by a sidearm slot), for the benefit of slightly more EHP, CPU/PG, and a more powerful rep tool (since the 105 just got nerfed by the damage buff)
If I'm going to spec logi, and sacrifice a combat-worthy weapon, I want to be able to be kinda what the medic in TF2 was. Primarily just a tag-along that keeps people alive DURING combat (I.E, Heal them through constant damage). I want to be able to survive by being the ultimate team player. If I'm keeping someone else alive constantly with my rep tool, and getting points for their kills, why should I even need a light weapon? My sidearm should do the trick in tight situations. and a boost in health, along with the added high/low slots, should give me enough health to survive long enough to get away/find a team mate if I'm alone. or at least the chance to do so.
I'd honestly almost be willing to give up ALL weapon slots for a good bit of extra EHP, an extra grenade slot, and perhaps another equipment slot. but that would be asking way too much.
It think L slot for extra base EHP/CPU/PG and a 150-200 hp/s on dropsuits repair tool would be sufficient. |
Sparadok
ZionTCD Unclaimed.
15
|
Posted - 2013.05.11 11:13:00 -
[70] - Quote
Sorry if this point has already been made but I was getting too angry to read any furher through this thread but here goes.
I ran logi in the last build and continued in this much to my regret, first off the logi I'm using "Gallente" is anything but overpowered, why?
1) Yes I can fit lots of armour and other mods but I die faster than anyone else in my squad because the enemy focuses on me 1st leaving me needing to rejoin squad in a slow suit and usually out in the open. I dont know about the experience of other logis but I feel like something of a bullet magnet in so much as if I step into the open I get hit from somewhere instantly.
2) As a pure logi my k/d ratio is around 0.79 from last build this one its around 0.4, the isk rewards for me have dropped from around 200k isk per battle on average, with an advanced logi suit, 2 enhanced armour plates and 1 enhanced repper, any advanced weapon only if I fit enhanced light damage me mods ( essential if i stand any chance of defending myself) and all support eqpmt is militia blueprints it costs me 40k per death so any more than 3 and im bleeding isk. At the minute I die between 4-8 times per match either through gimped spawns or just getting nailed trying to get back to my squad with no speed to speak of.
3) I believe the hitbox on the logi to be around the same as a heavy so im kinda like a militia heavy but had to spend big on mods to get there, oh and im bright yellow, with no sidearm to switch to when I empty the clip so am forced to wait for reload.
So able to do a lot in terms of fitting yes but this is expensive, the role means you die a lot, this means something has to give but I dont think gimping the logi any more will help anyone. Anyone who wants the logi nerfed obviously never runs consistently with one or has run as one. Im not saying they're aren't some very good fps'ers using the logi suit cos if you can run it well, I would put it just behind a HAV for WP earning potential but the same goes for potential isk losses and frailties without good squad support. |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
658
|
Posted - 2013.05.11 11:16:00 -
[71] - Quote
Medic 1879 wrote:Cosgar wrote:Spectral Clone wrote:Just add so that shield extenders will have some drawback (increases profile) and/or stacking penalty. I think CCP want to do this in the future. Then people cannot abuse shield extenders together with the shield bonus on the caldari logistics dropsuit. I guess this is the "fix" we will see to this problem.
Removing light weapon from logi is a ridiculous idea. Armor plates = - 3/5/10% movement speed Shield extenders = ????? Shields need a larger scan signature and sufficiently larger hit-box for every extender you put on. The hit box can go back down to the suit's respective frame size when it depletes. That way, caldari logibees will be easy targets. This I mean I have yet to see anyone complain the Gal/Min/Amarr logi's are overpowered. So its obvious which the problem is which I think its mainly due to people who used to be former assault VK1 shield stackers now switching to the logi version for the extra shields. I mean if I stack armour on my Gal logi no one seems to care because it has a downside whereas having the extra shields from extenders has no downside then couple that with the extra HP per level of logi and still no downsides and you get a suit with all ups and no downs. So my solution is change the Cal logi bonus to some kind of support bonus lengthen the shield regeneration time for the logi suits a little and add some kind of downside to shield extenders. Yeah, this is how shields work in EVE, so why not Dust?
Also, let's wait and see how OP the CaLogi is after Tuesday.
|
RKKR
The Southern Legion RISE of LEGION
14
|
Posted - 2013.05.11 11:21:00 -
[72] - Quote
I think we need a "Should we adjust the the CALDARI logi and assaults bonusses?"-thread |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
659
|
Posted - 2013.05.11 11:35:00 -
[73] - Quote
RKKR wrote:I think we need a "Should we adjust the the CALDARI logi and assaults bonusses?"-thread Or why not keep the logi suits the same and buff up the scout, heavy, and assault to be more desirable for people to go back to their respective niche. We're going to have to get a SP reset anyway because the skill tree is borked, might as well kill 2 birds with one stone, in this case 3. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
0
|
Posted - 2013.05.11 11:46:00 -
[74] - Quote
Panther Alpha wrote:
i guess you never try to clear the area before you revive people ? Not point on reviving someone, if they just going to get kill immediately ...
I need a good weapon and good shields to do a " Good " Logi job... other hows, i'm more useful as a Repair / Assault class.
Exactly. The way they changed the skill system I'm stuck with a Basic Logi suit that only has 90 shield and no high powered slots for shield extenders. |
William HBonney
Imperfects Negative-Feedback
331
|
Posted - 2013.05.11 12:28:00 -
[75] - Quote
Switch the shield recharge rate and the time elapse from logis to assaults. Why is the base recharge better on a logo then an assault anyhow? Let them have their slots and such just take away their base combat survivability .....they should not recharge after shield deplection in. 6 seconds base.... while an assault is 10.... recharge 20/sec while an assault is 18....why did ccp make such judgement issues |
Stefan Stahl
Seituoda Taskforce Command Caldari State
60
|
Posted - 2013.05.11 12:34:00 -
[76] - Quote
The logi class can stay as it is, but give it a +25% malus to CPU and PG requirement of weapons.
That means a logi can absolutely fit an advanced light weapon, but it severely impacts his ability to fit a tank or equipment. A logi suit would then generally have to chose between a lower tier light weapon or a higher tier sidearm to make his fittings work. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
662
|
Posted - 2013.05.11 12:41:00 -
[77] - Quote
Stefan Stahl wrote:The logi class can stay as it is, but give it a +25% malus to CPU and PG requirement of weapons.
That means a logi can absolutely fit an advanced light weapon, but it severely impacts his ability to fit a tank or equipment. A logi suit would then generally have to chose between a lower tier light weapon or a higher tier sidearm to make his fittings work. Riiiight, and the other racial suits can continue to suck? Caldari assaults must really like that reload bonus, huh? |
Cody Sietz
The Tritan Industries RISE of LEGION
109
|
Posted - 2013.05.11 12:47:00 -
[78] - Quote
Honestly, since they buffed the dmg we all do, its way easier to chew through logis. |
Jack McReady
DUST University Ivy League
174
|
Posted - 2013.05.11 13:02:00 -
[79] - Quote
I would be willing to give up the retardness of players talking about logi nerfs thus they can start to use brain and l2p |
Mavado V Noriega
SyNergy Gaming EoN.
3115
|
Posted - 2013.05.11 13:32:00 -
[80] - Quote
Logi suits are fine minus the caldari logi, thats the only one that needs looking into OP should change the title to reflect that. |
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Mavado V Noriega
SyNergy Gaming EoN.
3115
|
Posted - 2013.05.11 13:33:00 -
[81] - Quote
Cosgar wrote:Stefan Stahl wrote:The logi class can stay as it is, but give it a +25% malus to CPU and PG requirement of weapons.
That means a logi can absolutely fit an advanced light weapon, but it severely impacts his ability to fit a tank or equipment. A logi suit would then generally have to chose between a lower tier light weapon or a higher tier sidearm to make his fittings work. Riiiight, and the other racial suits can continue to suck? Caldari assaults must really like that reload bonus, huh?
heavies also have a **** bonus |
SmileB4Death
Seraphim Auxiliaries CRONOS.
69
|
Posted - 2013.05.11 14:30:00 -
[82] - Quote
I don't get the idea behind logi's just having sidearms. How can I get the range? I run Caldari logi, but I'm only in a type one. If I could I would go Galente in a heartbeat. I like the slots because I can put biotics in my lows. Honestly I've yet to run into a logisault yet. Instead of crying nerf, other suits should be buffed & give better bonuses.
Assaults, specialise in killing, yes? Give them a damage bonus! Maybe 2% per racial level? That way proto's get a inbuilt complex damage mod that doesn't need fitting, logi's get an inbuilt complex repper at level 5, so why not?
Heavies, meant to take a beating like no other. Slam them a damage reduction bonus! That makes them walking tanks, as intended. Not just a fatsuit to hold a heavy weapon. I'm sure the fatties would appriciate a 3% bonus per level.
Scouts, I'm. Not sure of to be honest. Anyone got input on this? |
Er'ith Minour
SyNergy Gaming EoN.
1
|
Posted - 2013.05.11 14:33:00 -
[83] - Quote
Cosgar wrote:I shouldn't have to give up anything, I already had to give up ~1.8 million SP and unlock an assault VK.0 I'm probably never going to use just to get into the damn suit. Want to know what the better question is? What would you need changed in your own respective class suits and weapons to make you want to go back to them?
THIS!!!
People talking about taking stuff off the Logi is killin me. When I think of ALL the SP I spent just to get my CaLogi Adv suit, and it is NOT THAT GREAT! I've got 3 slots for shields and a bunch of shield bonuses, but only TWO slots for Armor Plates or whatever! I have 3 EQ slots which is the BARE MINIMUM for a Logi.
Now, I see why all you guys are butthurt about ppl using the CaLogi as an assault suit by sticking all those shield and dam mods on, but let me, An ACTUAL LOGIBRO tell you something; IF you have your PG/CPU skills jacked WAY up, and you use ADVANCED (not PROTO) Rep tools and Injectors, LIKE A FREAKIN LOGI NEEDS AS A MINIMUM, then you do NOT have the cpu/pg left over for stacking up complex shield extenders and complex dam mods!
I just have this horrid, horrid, feeling that because a bunch of people are using the Logi suits to not be Logis, we TRUE LogiBros are going to get F'ed in the A.
FIX the ASSAULT SUITS! DO NOT NERF the only class that truly about the TEAM!
sorry for yelling, I just get a little worked up sometimes.
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Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
40
|
Posted - 2013.05.11 14:42:00 -
[84] - Quote
SmileB4Death wrote:I don't get the idea behind logi's just having sidearms. How can I get the range? I run Caldari logi, but I'm only in a type one. If I could I would go Galente in a heartbeat. I like the slots because I can put biotics in my lows. Honestly I've yet to run into a logisault yet. Instead of crying nerf, other suits should be buffed & give better bonuses.
Assaults, specialise in killing, yes? Give them a damage bonus! Maybe 2% per racial level? That way proto's get a inbuilt complex damage mod that doesn't need fitting, logi's get an inbuilt complex repper at level 5, so why not?
Heavies, meant to take a beating like no other. Slam them a damage reduction bonus! That makes them walking tanks, as intended. Not just a fatsuit to hold a heavy weapon. I'm sure the fatties would appriciate a 3% bonus per level.
Scouts, I'm. Not sure of to be honest. Anyone got input on this?
^^ i'm on the same level as you. Logi slot layouts are for the most part not broken (except for the caldari logi who maybe should get one less low slot ) What's really good for logis are their bonuses because they are actually good (very very very good for caldari logi ) So yeah my ideas on getting guys who run logi back to .... doing exactly that not going assault+1 is by primarely do bonus changes.
LOGIS: overall bonus make equipment take 5% or 10% less CPU/PG per level. (Then also nerf CPU and PG by like 10%-20% overall to really encourage logistically play and not assault+1 play) AMARR: 10% bonus to armor repair module and equipment effectiveness per level (again donno what amarrs thing is so please come up with better. Has to be balanced with gall and this doesn't seem it) MINMATAR: 5% bonus to hacking speed and DISTANCE. CALDARI: 10% bonus to shield regen per level. GALLENTE: 1 HP/s passive armor repair. (Amarr really needs some love so adding 1 more low slot would definitely be good. Maybe removing 1 low on caldari proto but very optional)
ASSAULT: overall bonus 2% bonus to weapon damage. AMARR: 10% bonus to weapon ammo capacity per level ( again amarr i can't figure them out. Though i think they bonus right now is silly) MINMATAR: 5% bonus stamina regain and maximum amount. CALDARI: 3% bonus to reload speed. GALLENTE: 5% reduction to armor plate drawbacks. (actually making the gallente assault more viable as it's not gonna be soooo damm slow. Armor doesn't regenerate as fast as shield so might be a brick you meet at first engagement but with no bonusses to reppers they'll be slow at getting back to max HP. Also encourages to run with logi. I think this would make assault way better but please i'm not perfect so please change something if you think i'm an idiot.
HEAVIES Overall bonus 4% bonus per level to resistance against small arms fire. AMARR: I actually have no idea to be honest. I can't figure out what the main role / main tanking / main weapon of the amarr heavy is.
SCOUTS ....... i really haven't looked at scouts at all They really also need some love .... and they need their second equipment slot back.
Some of my own ideas plus ideas i've seen people have come up with (no credits for any i just want people to go away from a major logi nerf)
CCP should really listen to what everybody says. I've seen the bonus to assaults for weapon damage quite a few times and same with heavy resistance bonus. I know caldari assault bonus still sucks so please comment and come up with better / more balanced bonuses. But i think we have to go in a direction like this to balance all the suits. |
Llan Heindell
One-Armed Bandits Heretic Initiative
78
|
Posted - 2013.05.11 14:42:00 -
[85] - Quote
I would give up the PG and CPU to equip high tier weapons. Logis need to be hard to kill we need high defensive capabilities. What we should not have is the possibility of having High tier weapons making us super badass and hard to kill Assault Logi Suits.
Llan Heindell |
Dr Stabwounds
Planetary Response Organization
36
|
Posted - 2013.05.11 14:53:00 -
[86] - Quote
ZDub 303 wrote:Nothing... absolutely nothing.
Fix the caldari logi bonus and change the assault bonus to something more meaningful, that is ALL that is needed. I think CCP knows this too.
If they kitten over the logi class by removing slots or our weapon, its gonna be the end of the logi class for sure.. and the only viable suit will be the assault suit.
Sidearm as primary... what a joke..
This! Us real logi's shouldn't have to be nerfed b/c others are trying to abuse it. Give the assaults bonus' that they will think are worth it. |
Rogatien Merc
Ill Omens EoN.
27
|
Posted - 2013.05.11 16:27:00 -
[87] - Quote
Adewale Gbaski wrote:Since we're suggesting equally stupid suggestions like total nerfs of a class, I say we just give logis the only equipment slots in the game.Thats a horrible idea but a few of you might like it
Come on people we need to stop complaining about the things killing us.Sure some things are OP but you don't fix that by destroying an entire piece of the game you tweak it a bit if anything and on a specific case by case basis.At the end if Chromosome everything was almost perfectly balanced, but at the beginning of Uprising Heavies were destroyed .Fine they were nerfed , but at that time they could easily be brought back , but with everyone crying nerf and OP you guys are destroying the game.Just look at how crappy and unbalanced things are now.All thats left untouched are the assault suits and ARs and that is a huge imbalance
So here's the deal. Considering how EXPENSIVE it is to get into a proto T2 suit, the proto logis NEED to be able to fill a combat role. When they ARE running as full combat, they are NOT repairing heavies full time, or revive/repairing their fallen bros, they are not carrying proto uplinks or proto triage nanos... they have to pick and choose how they fit. It is versatile. Don't nerf it.
I agree with those saying the fix needs to be on the "buff assaults" end. Logis aren't OP when they play pseudo assault, but they are JUST AS EFFECTIVE as an assault. They have the OPTION to play a more support role... need to give assaults a bit of a buff so the logis aren't QUITE on par. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
313
|
Posted - 2013.05.11 16:28:00 -
[88] - Quote
Zarr Du'Kar wrote: Anyway, I digress. Logis need only to have their high and low slots decreased.
Logis need all those slots just to tie with the assault suit, at max health and extenders the caldari logi just barely comes close to the assaults health, it's that bonus that makes them OP, change that bonus and/or the assault bonus.
No reason to nerf the entire class. |
Logi Bro
Greatness Achieved Through Training EoN.
1452
|
Posted - 2013.05.11 16:33:00 -
[89] - Quote
Delirium Inferno wrote:ZDub 303 wrote:Nothing... absolutely nothing.
Fix the caldari logi bonus and change the assault bonus to something more meaningful, that is ALL that is needed. I think CCP knows this too.
If they kitten over the logi class by removing slots or our weapon, its gonna be the end of the logi class for sure.. and the only viable suit will be the assault suit.
Sidearm as primary... what a joke.. Wrong. Assaults will only ever have 1 equipment slot, that isn't going to cut it when things get tense. There will still be a demand for logis. Right now a corporation could go into Planetary Conquest with everyone playing logistics and sweep the floor. That's when you know something is wrong. Fixing the Caldari bonus alone won't change that.
No. This game may be mixture of FPSMMORPG, but FPS is still in there, and if I can't shoot to save my own life, that's **** gameplay. Sidearm as primary, idiotic. |
Logi Bro
Greatness Achieved Through Training EoN.
1452
|
Posted - 2013.05.11 16:36:00 -
[90] - Quote
Harkon Vysarii wrote:Logi being the only suit able to use medium slots which affect how the logi works as a support class.
Repair Triage enhancers Shield Booster Systems for allies Nanite Boosters
etc so logis can tank the way they like but not over do it, they can equip the hack and damage mods while being balanced, and tailor their suit to a specific role like better heals or other scanning jobs.
E.g- Caldari Logi Suits now has 3 Highs, 3 Lows, 3 Mediums
I.....actually like this. We can lose some of our high and low slots in exchange for modules that effect our logistics support capabilities? You've got me sold on it. |
|
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
45
|
Posted - 2013.05.11 16:56:00 -
[91] - Quote
u guys are still trying to get logis nerfed? ccp must be contemplating eating a bullet. what next? SMGs? Re nerf nova knives? theres not much left for u to ruin. lets nerf the MCC so skirm dont take so long. lets nerf scouts speed. lets nerf the repair gun so it has to be touching the player healed. we shud nerf melee so it actually hurts ur elbow. we cud nerf the assaulty suit so it only has one arm(.Lets see em reload then). this is the reason uprising sucks so bad. sissies afraid of logis n lasers and mass drivers and forge guns and tanks and lavs and HMGs and....... hell why even play? |
Rogatien Merc
Ill Omens EoN.
27
|
Posted - 2013.05.11 17:34:00 -
[92] - Quote
Darken-Sol wrote:u guys are still trying to get logis nerfed? ccp must be contemplating eating a bullet. what next? SMGs? Re nerf nova knives? theres not much left for u to ruin. lets nerf the MCC so skirm dont take so long. lets nerf scouts speed. lets nerf the repair gun so it has to be touching the player healed. we shud nerf melee so it actually hurts ur elbow. we cud nerf the assaulty suit so it only has one arm(.Lets see em reload then). this is the reason uprising sucks so bad. sissies afraid of logis n lasers and mass drivers and forge guns and tanks and lavs and HMGs and....... hell why even play? That's the thing. Most people get killed by something a few times and jump on the bandwagon. Thus the TAC AR. Same with logis. Want to know how to beat a logi if you are in a weaker suit? Bounce around until they have to reload then take your sweet ass time to kill them. Heavies are now doing fine. Shotgunners are still smacking people around - it just seems like fewer people are playing them. Lasers are a decent support role to destroy shields and mass drivers are still good for area denial, defense, and causing AE damage to clusters inside buildings. SMGs are actually pretty decent these days if anyone would skill into them ... Nerf fast suits with dual-wielded proto 100-round-clip SMGs. It's just that you don't see a lot of people playing those because it isn't flavor of the month.
God Dusties ***** a lot. |
Cody Sietz
The Tritan Industries RISE of LEGION
110
|
Posted - 2013.05.11 17:38:00 -
[93] - Quote
Sparadok wrote:Sorry if this point has already been made but I was getting too angry to read any furher through this thread but here goes.
I ran logi in the last build and continued in this much to my regret, first off the logi I'm using "Gallente" is anything but overpowered, why?
1) Yes I can fit lots of armour and other mods but I die faster than anyone else in my squad because the enemy focuses on me 1st leaving me needing to rejoin squad in a slow suit and usually out in the open. I dont know about the experience of other logis but I feel like something of a bullet magnet in so much as if I step into the open I get hit from somewhere instantly.
2) As a pure logi my k/d ratio is around 0.79 from last build this one its around 0.4, the isk rewards for me have dropped from around 200k isk per battle on average, with an advanced logi suit, 2 enhanced armour plates and 1 enhanced repper, any advanced weapon only if I fit enhanced light damage me mods ( essential if i stand any chance of defending myself) and all support eqpmt is militia blueprints it costs me 40k per death so any more than 3 and im bleeding isk. At the minute I die between 4-8 times per match either through gimped spawns or just getting nailed trying to get back to my squad with no speed to speak of.
3) I believe the hitbox on the logi to be around the same as a heavy so im kinda like a militia heavy but had to spend big on mods to get there, oh and im bright yellow, with no sidearm to switch to when I empty the clip so am forced to wait for reload.
So able to do a lot in terms of fitting yes but this is expensive, the role means you die a lot, this means something has to give but I dont think gimping the logi any more will help anyone. Anyone who wants the logi nerfed obviously never runs consistently with one or has run as one. Im not saying they're aren't some very good fps'ers using the logi suit cos if you can run it well, I would put it just behind a HAV for WP earning potential but the same goes for potential isk losses and frailties without good squad support. Believe me, the last thing I want is a nerf for logis. I run with alot of good ones who keep my dumbass on alive on the field. |
Adewale Gbaski
The Tritan Industries RISE of LEGION
9
|
Posted - 2013.05.11 19:18:00 -
[94] - Quote
Cody is right we keep a lot of people alive.I think the only people crying nerf are the solo assaults that don't have good logis with them. Just my thoughts (not sure if that was a mini rant though) |
Snaps Tremor
The Tritan Industries RISE of LEGION
172
|
Posted - 2013.05.11 19:31:00 -
[95] - Quote
Anyone skilling into Logi right now should be comfortable with playing an equipment and support role. If you aren't, and you're just picking it because a forum post outed it as the flavour of the month, you'd better brace for disappointment and start learning the lesson most Eve players learnt the hard way a decade ago. Pick the general role you want to play, and don't get hung up on the hard figures, because they will change a lot to put the class where it needs to be as the game evolves. |
Wombat in combat
Internal Error. Negative-Feedback
11
|
Posted - 2013.05.11 19:37:00 -
[96] - Quote
As a logi the only thing I'd be willing to sacrifice is 1 low slot on the Caldari prototype logi suit and change the bonus. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
317
|
Posted - 2013.05.11 19:38:00 -
[97] - Quote
Snaps Tremor wrote:Anyone skilling into CALDARI Logi right now should be comfortable with playing an equipment and support role. If you aren't, and you're just picking it because a forum post outed it as the flavour of the month, you'd better brace for disappointment and start learning the lesson most Eve players learnt the hard way a decade ago. Pick the general role you want to play, and don't get hung up on the hard figures, because they will change a lot to put the class where it needs to be as the game evolves. Fixed that for you. |
Alantir Kavees
Royal Uhlans Amarr Empire
2
|
Posted - 2013.05.11 20:24:00 -
[98] - Quote
Would be nice to have more equipment slots in exchange of some high/low slots, while keeping the ability to use light weapons. Bonuses focusing more on support role would also help a lot.
Protos aside, I hope CCP take a look at ADV tier as well, because Amarr Logi ADV is very disappointing, as it has only 2 equipment slots and no side arm. I would happily trade 1 low for an extra equipment slot. Running proto full time to have the basic 3 equipment slots is a no go for most players I guess. |
hooc order
Deep Space Republic Gentlemen's Agreement
51
|
Posted - 2013.05.11 20:47:00 -
[99] - Quote
There are logis who still play?
I thought they all left with the heavies cuz they had no one left to heal.
That and the nano injector is broken. |
Skyhound Solbrave
Rough Riders..
38
|
Posted - 2013.05.11 20:51:00 -
[100] - Quote
Alantir Kavees wrote:Would be nice to have more equipment slots in exchange of some high/low slots, while keeping the ability to use light weapons. Bonuses focusing more on support role would also help a lot.
Protos aside, I hope CCP take a look at ADV tier as well, because Amarr Logi ADV is very disappointing, as it has only 2 equipment slots and no side arm. I would happily trade 1 low for an extra equipment slot. Running proto full time to have the basic 3 equipment slots is a no go for most players I guess.
NO.
Unlike Caldari, the Amarr logi is supposed to be a logi with some assault sprinkled in. To balance, we lose our third slot until proto where we also get a sidearm. If we get it at ADV, people will be out for our nerf too. |
|
Ronan Elsword
Dead Six Initiative Lokun Listamenn
20
|
Posted - 2013.05.11 21:08:00 -
[101] - Quote
So for example you are saying: Medics on the Frontline should only be given minimal survive-ability. In modern military's would you expect them to send them medics in with a pistol and say good luck keep our guys alive. Military medics are sometimes the best equipped soldiers on the battlefield because they can't save someone if they can't protect themselves.
Don't nerf the logistics class, look into better racial specific bonus's for the other classes. We are already slower and have issues jumping over railings. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
322
|
Posted - 2013.05.11 21:11:00 -
[102] - Quote
Ronan Elsword wrote:So for example you are saying: Medics on the Frontline should only be given minimal survive-ability. In modern military's would you expect them to send them medics in with a pistol and say good luck keep our guys alive. Military medics are sometimes the best equipped soldiers on the battlefield because they can't save someone if they can't protect themselves.
That's not exactly true, we have war laws the protect medics so long as they properly identify themselves. They also mostly only carry sidearms, in case they run into someone who doesn't respect those laws.
That said, "shoot the medic" always applies in Dust. |
Azreal Sillis
BetaMax. CRONOS.
0
|
Posted - 2013.05.12 06:10:00 -
[103] - Quote
Nice information but personally I believe the only suit that really got stuffed was the amarr medium frames because every other frame has 7 module slots as opposed to amarrs having 6 again I don't understand the thinking behind it considering the amarrs racial benefits are the worst of all |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
729
|
Posted - 2013.05.12 06:16:00 -
[104] - Quote
Azreal Sillis wrote:Nice information but personally I believe the only suit that really got stuffed was the amarr medium frames because every other frame has 7 module slots as opposed to amarrs having 6 again I don't understand the thinking behind it considering the amarrs racial benefits are the worst of all I don't know about that, a lot of people I know say they like the extra repair both in usefulness and lore. Gallente need some loving though. I suggest -2% movement penalty per level when using plates or an even higher repair bonus. Actually, armor repair modules need a +0.5-1HP repair bonus when equipping a repair module per level. Armor is a lot better but there's still a significant gap between armor and shields. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
340
|
Posted - 2013.05.12 06:33:00 -
[105] - Quote
Cosgar wrote:a lot of people I know say they like the extra repair both in usefulness and lore. it's awesome! |
rebel scum22
L.O.T.I.S. RISE of LEGION
8
|
Posted - 2013.05.12 06:34:00 -
[106] - Quote
I thought a logi was a combat medic! Combat being the first roll he should play until he fire fight is over. If you survive then its your job to resupply, pick up or repair your squad mates. At least that's how I roll |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
340
|
Posted - 2013.05.12 06:37:00 -
[107] - Quote
rebel scum22 wrote:I thought a logi was a combat medic! Combat being the first roll he should play until he fire fight is over. If you survive then its your job to resupply, pick up or repair your squad mates. At least that's how I roll ^He gets it! |
Doshneil Antaro
SVER True Blood Unclaimed.
43
|
Posted - 2013.05.12 07:23:00 -
[108] - Quote
gallente proto logi checling in. What would I give up? Well what have I lost already I ask you. Compared to my med suit proto I unlocked to get my logi, I have losr shield, armor, shield recharge, stamina, walk and run speed. All I gain is 3 more equipment slots and 1 low slot. I set up both suits with 3 shield extenders, 1 armor plate. Medium beats the logi still in hp. add 2 more armor plates to the logi, and med still has more combined hitpoints. Ive already given an arm, both feet,half my brain, and 3 quarts of blood just to be a medic. Sorry, but my balls you cannot have. Besides you couldn't carry them, as they they are made of steel. |
Cody Sietz
The Tritan Industries RISE of LEGION
112
|
Posted - 2013.05.12 14:34:00 -
[109] - Quote
NeoWraith Acedia wrote:Ronan Elsword wrote:So for example you are saying: Medics on the Frontline should only be given minimal survive-ability. In modern military's would you expect them to send them medics in with a pistol and say good luck keep our guys alive. Military medics are sometimes the best equipped soldiers on the battlefield because they can't save someone if they can't protect themselves.
That's not exactly true, we have war laws the protect medics so long as they properly identify themselves. They also mostly only carry sidearms, in case they run into someone who doesn't respect those laws. That said, "shoot the medic" always applies in Dust. Medics are my primary targets, cause if they survive then the squad gets revived. |
Doshneil Antaro
SVER True Blood Unclaimed.
45
|
Posted - 2013.05.12 16:58:00 -
[110] - Quote
Cody Sietz wrote:NeoWraith Acedia wrote:Ronan Elsword wrote:So for example you are saying: Medics on the Frontline should only be given minimal survive-ability. In modern military's would you expect them to send them medics in with a pistol and say good luck keep our guys alive. Military medics are sometimes the best equipped soldiers on the battlefield because they can't save someone if they can't protect themselves.
That's not exactly true, we have war laws the protect medics so long as they properly identify themselves. They also mostly only carry sidearms, in case they run into someone who doesn't respect those laws. That said, "shoot the medic" always applies in Dust. Medics are my primary targets, cause if they survive then the squad gets revived. I agree with this logic. The logi should be primaried, so already have a target on our backs already. The bright suits make it easy mode as it is more of a homing beacon now. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
156
|
Posted - 2013.05.12 17:20:00 -
[111] - Quote
NeoWraith Acedia wrote:Ronan Elsword wrote:So for example you are saying: Medics on the Frontline should only be given minimal survive-ability. In modern military's would you expect them to send them medics in with a pistol and say good luck keep our guys alive. Military medics are sometimes the best equipped soldiers on the battlefield because they can't save someone if they can't protect themselves.
That's not exactly true, we have war laws the protect medics so long as they properly identify themselves. They also mostly only carry sidearms, in case they run into someone who doesn't respect those laws. That said, "shoot the medic" always applies in Dust.
Wrong wrong wrong:
Quote:However, the enemies faced by professional armies in more recent conflicts are often insurgents who either do not recognize the Geneva Convention, or do not care, and readily engage all personnel, irrespective of noncombatant status. For this reason, most modern combat medics are armed combatants who do not wear distinguishing markings.[7] Combat Medics in the United States Army and United States Navy Hospital Corpsman are virtually indistinguishable from regular combat troops, except for the extra medical equipment they carry.
and
Quote:With a combat unit, they function as a member of an infantry platoon up until the point that one of their comrades is wounded. Therefore, the Medic carries basically what a Rifleman or any other soldier carries. His Basic Equipment is usually:
An M4 rifle and in some units an M9 pistol. A MOLLE Vest with a full "combat load," being (most often) 210 rounds for the M-4/M-16 rifle. An IBA or Interceptor Body Armor, now being phased out in favor for the newer IOTV; The Army Combat Uniform; An ACH, or Advanced Combat Helmet.
TL;DR Dust Corps didn't sign the Geneva convention, modern medics don't wear identifying labels and serve as rifleman first, logistics are more than just medics - they're the only class that carry fulls loads of explosives, gear combos like: droplink/hive/scanner that are more suited to forward positions, etc.
Make the other specs different from basic frames and improve their passives, logistics (mostly) has the only set of passives that make sense and aren't incredible niche and stupid (like the Sentinel bonus to weapon feedback). I'd buff the hp on the assault frame going from STD to ADV then ADV to PRO, adding it to the base will increase the relative efficacy in relation to a class that relies on modules for hp. Passives are kittened too, but the equivalent of a complex damage mod in passives to assaults would be too much - the Caldari Assault only has two fewer slots than a logistics for example. |
Cody Sietz
The Tritan Industries RISE of LEGION
112
|
Posted - 2013.05.13 03:22:00 -
[112] - Quote
Doshneil Antaro wrote:Cody Sietz wrote:NeoWraith Acedia wrote:Ronan Elsword wrote:So for example you are saying: Medics on the Frontline should only be given minimal survive-ability. In modern military's would you expect them to send them medics in with a pistol and say good luck keep our guys alive. Military medics are sometimes the best equipped soldiers on the battlefield because they can't save someone if they can't protect themselves.
That's not exactly true, we have war laws the protect medics so long as they properly identify themselves. They also mostly only carry sidearms, in case they run into someone who doesn't respect those laws. That said, "shoot the medic" always applies in Dust. Medics are my primary targets, cause if they survive then the squad gets revived. I agree with this logic. The logi should be primaried, so already have a target on our backs already. The bright suits make it easy mode as it is more of a homing beacon now. Wow, I get that now. They are giant glowing targets. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
374
|
Posted - 2013.05.13 03:27:00 -
[113] - Quote
Zeylon Rho: yeah, when they go up against people they know will not respect those laws, the same thing in Dust, so just a sidearm is a no go. |
fred orpaul
The Tritan Industries RISE of LEGION
274
|
Posted - 2013.05.13 03:28:00 -
[114] - Quote
I would be willing to give up assaults having any relevance in this game and nothing less. I would be willing to give up playing with dumbasses that enjoy playing a game with no diversity. I would be willing to give up the scout speed nerf and the HMG nerfs. In short when the insane imbalance between AR/assaults and every other setup is addressed we can start talking about balancing logis. |
Cody Sietz
The Tritan Industries RISE of LEGION
112
|
Posted - 2013.05.13 04:09:00 -
[115] - Quote
Fred, I don't want a logi nerf.
I want the community to agree on what should be done. Fine tune the suit. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
790
|
Posted - 2013.05.13 04:13:00 -
[116] - Quote
Why are we still talking about all logis if the CaLogi is the problem. Well, after tomorrow it shouldn't be a problem lol. |
Cross Atu
Conspiratus Immortalis League of Infamy
953
|
Posted - 2013.05.13 04:40:00 -
[117] - Quote
Cody Sietz wrote:Now please, before anything. I do NOT support a logi nerf. I'm a assault player and I have as much a problemkilling logis as any other class. The hp regain can be annoying AT MOST. Thats it, slightly annoying.
Problem is, I seem to be the minority so you guys may get a nerf.
So before it happens, lets collect some data on how we can fix the "problem" with logi suits proactively.
Lets get a discussion going and hit this one head on.
There are a couple of aspects to this first is to make the Assault suits be more suited to specialized assault duties, second is a simple question; if Logi suits are used in a combat capacity so what? What are the balance implications of there being players who build a more combat oriented fit as a Logi? (Note Cody this is more of a broad question not meant to be singling you out here).
The real issue here, as I see it, is that the medium frames aren't specialized sufficiently to provide for their diverse role. In the early stages of the line (i.e. per-racial) they are essentially Assault suits and only with the race proto does one get much of a choice in Logi suits (even our Type-1 MAG suit now requires proto level skills). Most of the assault players I encounter aren't running either the Race Logi or the Race Assault suit they are running the basic medium frame. Of those remaining a fair portion do run the Logi (mostly the Cal Logi) but that seems as much due to the Race bonuses as anything else.
The base frame (plus racial bonuses) of each Assault suit (remember these are only the racial frames here, the general medium frame is not an assault or logi suit and cannot legitimately be compared with the racials straight across) should lend itself more readily to the Slayer role than they Logi suit which means that in one way or another the Assault should have an easier time with gank (i.e. alpha/applied dps) but such considerations cannot include the use of a hive (a support fitting).
I've now read several (4?) threads on this subject and am still looking for a clear description of A) what the problem actually is B) how it's actually a problem C) why altering the Logi suit is the correct solution (And as a bonus D) Why most of the comments are about "Logi suits" when all they talk about is the Caldari Logi ).
So, open season to anyone in the thread explain (sans hyperbole, and if possible with comparative numbers) the above questions.
~Cross
EDIT: Check out this thread, it's a good one https://forums.dust514.com/default.aspx?g=posts&t=75780 |
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