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Rasala Nasrid
Eyniletti Rangers Minmatar Republic
0
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Posted - 2013.05.11 07:16:00 -
[61] - Quote
Sgt Kirk wrote:My virginity ZiP!
Yaranaika? |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
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Posted - 2013.05.11 07:19:00 -
[62] - Quote
Just add so that shield extenders will have some drawback (increases profile) and/or stacking penalty. I think CCP want to do this in the future. Then people cannot abuse shield extenders together with the shield bonus on the caldari logistics dropsuit. I guess this is the "fix" we will see to this problem.
Removing light weapon from logi is a ridiculous idea. |
Ten-Sidhe
Osmon Surveillance Caldari State
478
|
Posted - 2013.05.11 07:36:00 -
[63] - Quote
I don't play logi, I play assault. I think the logi is fine now.
In event it is op, rather then remove something why not add something to other suits? if scout/assault/sentinal got an extra slot they would be happy, and logis less mad then if they lost a slot. This would also help to set sentinal/scout/assault away from the heavy/light/med.
Extenders won't get stacking penalty, it will be an actual penalty like movement on plates when added. Things that are percentage get the stacking penalty, set number bonus just add together. EvE used signature, this was bigger nerf in eve since signature radius was also the games version of a hitbox. Hit box could be enlarged a percentage with each extender, near miss would catch edge of the extended shield and still cause shield damage. Not sure if unreal engine can do this easily, could be mess to code. |
Zarr Du'Kar
Pro Hic Immortalis RISE of LEGION
37
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Posted - 2013.05.11 07:54:00 -
[64] - Quote
Ops Fox wrote:first don't change the weapon from a light to a side arm that's going to devalue the suit if they cant properly defend them selfs, and then people will simply opted for doing half a logis role as a assault with one equipment.
second knock off some slots a suit designed around using its equipment doesn't need that many slots to do its job.
third buff nanohives and fix injectors
remove any bonuses to tank and change them to something more in line with the logicitics role
DONT touch their PG/CPU or Armor/Shieldfor the love of god CCP just reduce the number of slots and change the bonuses around, dont do anything else. don't get creative or get any more bright ideas make one change at a time and see how that works, for once.
This.
Logis don't need that many slots to be effective. What it does basically is make them be effective in everything better than assaults. Only thing assaults have over logis is the side arm. Everything else logis beat them from CPU/PG, slots and racial bonuses.
Losing slots forces logis to rethink which modules and equipment levels they bring. It might even force them to bring adv to proto equipment now that they have freed up CPU pg.
Assaults should be the one with more slots to make them more specialized in why they do as frontline mercs. With their limited CPU/PG that balances them out since they can't fit it all in their suit and have to choose wisely.
Anyway, I digress. Logis need only to have their high and low slots decreased. |
IceStormers
Forsaken Immortals Gentlemen's Agreement
27
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Posted - 2013.05.11 08:37:00 -
[65] - Quote
overall the logi slots are fine
the bonus could be changed tho and the bonus for assault should be changed
give support a bonus to equipment use, more nanite, faster repping etc across the board
give assault bonus to damage as someone else suggested
I find myself playing support in the scout suit atm as there is only one or two good support items (repper and uplink)
i can fit one of those on my basic scout fine and it plays much better than the logi
all the classes have a good setup, i die to assaults more than anything else, i see more assault than logi in most games, and the kills are with the assault players not the logi
if your going to nerf the logi down in anyway then it needs a buff in another to compensate
Tl;dr My pref is buff support on logi and buff dmg on assaults give all logi suits a 10% bonus to equipment, e.g more nanites, more spawns, faster remote rep, (replace the self rep) give all assaults 2% to damage |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
654
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Posted - 2013.05.11 10:00:00 -
[66] - Quote
Spectral Clone wrote:Just add so that shield extenders will have some drawback (increases profile) and/or stacking penalty. I think CCP want to do this in the future. Then people cannot abuse shield extenders together with the shield bonus on the caldari logistics dropsuit. I guess this is the "fix" we will see to this problem.
Removing light weapon from logi is a ridiculous idea. Armor plates = - 3/5/10% movement speed Shield extenders = ?????
Shields need a larger scan signature and sufficiently larger hit-box for every extender you put on. The hit box can go back down to the suit's respective frame size when it depletes. That way, caldari logibees will be easy targets. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
40
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Posted - 2013.05.11 10:38:00 -
[67] - Quote
i get killed mostly by the tac ar. u guy are really crying about logis? the ar fits every frame. logis work hard for their sp and have no basic frame. they have to skill thru an assault role. whe shud their proto gear become weaker. ar u daft? to expect them to play assault and just forget that and fallback to the rear is stupid. most logis will be new players, in six monthsorso. what a ******** skill system maybe sp totals on skills shud be nerfed. leave the logis alone they feed us and care for us they go where we go. why not let them be equipped to do so. u bawl babies shud be out there practicing so u dont have to beg ccp to save u from logis |
Medic 1879
The Tritan Industries RISE of LEGION
277
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Posted - 2013.05.11 10:46:00 -
[68] - Quote
Cosgar wrote:Spectral Clone wrote:Just add so that shield extenders will have some drawback (increases profile) and/or stacking penalty. I think CCP want to do this in the future. Then people cannot abuse shield extenders together with the shield bonus on the caldari logistics dropsuit. I guess this is the "fix" we will see to this problem.
Removing light weapon from logi is a ridiculous idea. Armor plates = - 3/5/10% movement speed Shield extenders = ????? Shields need a larger scan signature and sufficiently larger hit-box for every extender you put on. The hit box can go back down to the suit's respective frame size when it depletes. That way, caldari logibees will be easy targets.
This I mean I have yet to see anyone complain the Gal/Min/Amarr logi's are overpowered. So its obvious which the problem is which I think its mainly due to people who used to be former assault VK1 shield stackers now switching to the logi version for the extra shields. I mean if I stack armour on my Gal logi no one seems to care because it has a downside whereas having the extra shields from extenders has no downside then couple that with the extra HP per level of logi and still no downsides and you get a suit with all ups and no downs.
So my solution is change the Cal logi bonus to some kind of support bonus lengthen the shield regeneration time for the logi suits a little and add some kind of downside to shield extenders. |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
581
|
Posted - 2013.05.11 11:09:00 -
[69] - Quote
I would gladly give up the light weapon slot (replaced by a sidearm slot), for the benefit of slightly more EHP, CPU/PG, and a more powerful rep tool (since the 105 just got nerfed by the damage buff)
If I'm going to spec logi, and sacrifice a combat-worthy weapon, I want to be able to be kinda what the medic in TF2 was. Primarily just a tag-along that keeps people alive DURING combat (I.E, Heal them through constant damage). I want to be able to survive by being the ultimate team player. If I'm keeping someone else alive constantly with my rep tool, and getting points for their kills, why should I even need a light weapon? My sidearm should do the trick in tight situations. and a boost in health, along with the added high/low slots, should give me enough health to survive long enough to get away/find a team mate if I'm alone. or at least the chance to do so.
I'd honestly almost be willing to give up ALL weapon slots for a good bit of extra EHP, an extra grenade slot, and perhaps another equipment slot. but that would be asking way too much.
It think L slot for extra base EHP/CPU/PG and a 150-200 hp/s on dropsuits repair tool would be sufficient. |
Sparadok
ZionTCD Unclaimed.
15
|
Posted - 2013.05.11 11:13:00 -
[70] - Quote
Sorry if this point has already been made but I was getting too angry to read any furher through this thread but here goes.
I ran logi in the last build and continued in this much to my regret, first off the logi I'm using "Gallente" is anything but overpowered, why?
1) Yes I can fit lots of armour and other mods but I die faster than anyone else in my squad because the enemy focuses on me 1st leaving me needing to rejoin squad in a slow suit and usually out in the open. I dont know about the experience of other logis but I feel like something of a bullet magnet in so much as if I step into the open I get hit from somewhere instantly.
2) As a pure logi my k/d ratio is around 0.79 from last build this one its around 0.4, the isk rewards for me have dropped from around 200k isk per battle on average, with an advanced logi suit, 2 enhanced armour plates and 1 enhanced repper, any advanced weapon only if I fit enhanced light damage me mods ( essential if i stand any chance of defending myself) and all support eqpmt is militia blueprints it costs me 40k per death so any more than 3 and im bleeding isk. At the minute I die between 4-8 times per match either through gimped spawns or just getting nailed trying to get back to my squad with no speed to speak of.
3) I believe the hitbox on the logi to be around the same as a heavy so im kinda like a militia heavy but had to spend big on mods to get there, oh and im bright yellow, with no sidearm to switch to when I empty the clip so am forced to wait for reload.
So able to do a lot in terms of fitting yes but this is expensive, the role means you die a lot, this means something has to give but I dont think gimping the logi any more will help anyone. Anyone who wants the logi nerfed obviously never runs consistently with one or has run as one. Im not saying they're aren't some very good fps'ers using the logi suit cos if you can run it well, I would put it just behind a HAV for WP earning potential but the same goes for potential isk losses and frailties without good squad support. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
658
|
Posted - 2013.05.11 11:16:00 -
[71] - Quote
Medic 1879 wrote:Cosgar wrote:Spectral Clone wrote:Just add so that shield extenders will have some drawback (increases profile) and/or stacking penalty. I think CCP want to do this in the future. Then people cannot abuse shield extenders together with the shield bonus on the caldari logistics dropsuit. I guess this is the "fix" we will see to this problem.
Removing light weapon from logi is a ridiculous idea. Armor plates = - 3/5/10% movement speed Shield extenders = ????? Shields need a larger scan signature and sufficiently larger hit-box for every extender you put on. The hit box can go back down to the suit's respective frame size when it depletes. That way, caldari logibees will be easy targets. This I mean I have yet to see anyone complain the Gal/Min/Amarr logi's are overpowered. So its obvious which the problem is which I think its mainly due to people who used to be former assault VK1 shield stackers now switching to the logi version for the extra shields. I mean if I stack armour on my Gal logi no one seems to care because it has a downside whereas having the extra shields from extenders has no downside then couple that with the extra HP per level of logi and still no downsides and you get a suit with all ups and no downs. So my solution is change the Cal logi bonus to some kind of support bonus lengthen the shield regeneration time for the logi suits a little and add some kind of downside to shield extenders. Yeah, this is how shields work in EVE, so why not Dust?
Also, let's wait and see how OP the CaLogi is after Tuesday.
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RKKR
The Southern Legion RISE of LEGION
14
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Posted - 2013.05.11 11:21:00 -
[72] - Quote
I think we need a "Should we adjust the the CALDARI logi and assaults bonusses?"-thread |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
659
|
Posted - 2013.05.11 11:35:00 -
[73] - Quote
RKKR wrote:I think we need a "Should we adjust the the CALDARI logi and assaults bonusses?"-thread Or why not keep the logi suits the same and buff up the scout, heavy, and assault to be more desirable for people to go back to their respective niche. We're going to have to get a SP reset anyway because the skill tree is borked, might as well kill 2 birds with one stone, in this case 3. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
0
|
Posted - 2013.05.11 11:46:00 -
[74] - Quote
Panther Alpha wrote:
i guess you never try to clear the area before you revive people ? Not point on reviving someone, if they just going to get kill immediately ...
I need a good weapon and good shields to do a " Good " Logi job... other hows, i'm more useful as a Repair / Assault class.
Exactly. The way they changed the skill system I'm stuck with a Basic Logi suit that only has 90 shield and no high powered slots for shield extenders. |
William HBonney
Imperfects Negative-Feedback
331
|
Posted - 2013.05.11 12:28:00 -
[75] - Quote
Switch the shield recharge rate and the time elapse from logis to assaults. Why is the base recharge better on a logo then an assault anyhow? Let them have their slots and such just take away their base combat survivability .....they should not recharge after shield deplection in. 6 seconds base.... while an assault is 10.... recharge 20/sec while an assault is 18....why did ccp make such judgement issues |
Stefan Stahl
Seituoda Taskforce Command Caldari State
60
|
Posted - 2013.05.11 12:34:00 -
[76] - Quote
The logi class can stay as it is, but give it a +25% malus to CPU and PG requirement of weapons.
That means a logi can absolutely fit an advanced light weapon, but it severely impacts his ability to fit a tank or equipment. A logi suit would then generally have to chose between a lower tier light weapon or a higher tier sidearm to make his fittings work. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
662
|
Posted - 2013.05.11 12:41:00 -
[77] - Quote
Stefan Stahl wrote:The logi class can stay as it is, but give it a +25% malus to CPU and PG requirement of weapons.
That means a logi can absolutely fit an advanced light weapon, but it severely impacts his ability to fit a tank or equipment. A logi suit would then generally have to chose between a lower tier light weapon or a higher tier sidearm to make his fittings work. Riiiight, and the other racial suits can continue to suck? Caldari assaults must really like that reload bonus, huh? |
Cody Sietz
The Tritan Industries RISE of LEGION
109
|
Posted - 2013.05.11 12:47:00 -
[78] - Quote
Honestly, since they buffed the dmg we all do, its way easier to chew through logis. |
Jack McReady
DUST University Ivy League
174
|
Posted - 2013.05.11 13:02:00 -
[79] - Quote
I would be willing to give up the retardness of players talking about logi nerfs thus they can start to use brain and l2p |
Mavado V Noriega
SyNergy Gaming EoN.
3115
|
Posted - 2013.05.11 13:32:00 -
[80] - Quote
Logi suits are fine minus the caldari logi, thats the only one that needs looking into OP should change the title to reflect that. |
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Mavado V Noriega
SyNergy Gaming EoN.
3115
|
Posted - 2013.05.11 13:33:00 -
[81] - Quote
Cosgar wrote:Stefan Stahl wrote:The logi class can stay as it is, but give it a +25% malus to CPU and PG requirement of weapons.
That means a logi can absolutely fit an advanced light weapon, but it severely impacts his ability to fit a tank or equipment. A logi suit would then generally have to chose between a lower tier light weapon or a higher tier sidearm to make his fittings work. Riiiight, and the other racial suits can continue to suck? Caldari assaults must really like that reload bonus, huh?
heavies also have a **** bonus |
SmileB4Death
Seraphim Auxiliaries CRONOS.
69
|
Posted - 2013.05.11 14:30:00 -
[82] - Quote
I don't get the idea behind logi's just having sidearms. How can I get the range? I run Caldari logi, but I'm only in a type one. If I could I would go Galente in a heartbeat. I like the slots because I can put biotics in my lows. Honestly I've yet to run into a logisault yet. Instead of crying nerf, other suits should be buffed & give better bonuses.
Assaults, specialise in killing, yes? Give them a damage bonus! Maybe 2% per racial level? That way proto's get a inbuilt complex damage mod that doesn't need fitting, logi's get an inbuilt complex repper at level 5, so why not?
Heavies, meant to take a beating like no other. Slam them a damage reduction bonus! That makes them walking tanks, as intended. Not just a fatsuit to hold a heavy weapon. I'm sure the fatties would appriciate a 3% bonus per level.
Scouts, I'm. Not sure of to be honest. Anyone got input on this? |
Er'ith Minour
SyNergy Gaming EoN.
1
|
Posted - 2013.05.11 14:33:00 -
[83] - Quote
Cosgar wrote:I shouldn't have to give up anything, I already had to give up ~1.8 million SP and unlock an assault VK.0 I'm probably never going to use just to get into the damn suit. Want to know what the better question is? What would you need changed in your own respective class suits and weapons to make you want to go back to them?
THIS!!!
People talking about taking stuff off the Logi is killin me. When I think of ALL the SP I spent just to get my CaLogi Adv suit, and it is NOT THAT GREAT! I've got 3 slots for shields and a bunch of shield bonuses, but only TWO slots for Armor Plates or whatever! I have 3 EQ slots which is the BARE MINIMUM for a Logi.
Now, I see why all you guys are butthurt about ppl using the CaLogi as an assault suit by sticking all those shield and dam mods on, but let me, An ACTUAL LOGIBRO tell you something; IF you have your PG/CPU skills jacked WAY up, and you use ADVANCED (not PROTO) Rep tools and Injectors, LIKE A FREAKIN LOGI NEEDS AS A MINIMUM, then you do NOT have the cpu/pg left over for stacking up complex shield extenders and complex dam mods!
I just have this horrid, horrid, feeling that because a bunch of people are using the Logi suits to not be Logis, we TRUE LogiBros are going to get F'ed in the A.
FIX the ASSAULT SUITS! DO NOT NERF the only class that truly about the TEAM!
sorry for yelling, I just get a little worked up sometimes.
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Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
40
|
Posted - 2013.05.11 14:42:00 -
[84] - Quote
SmileB4Death wrote:I don't get the idea behind logi's just having sidearms. How can I get the range? I run Caldari logi, but I'm only in a type one. If I could I would go Galente in a heartbeat. I like the slots because I can put biotics in my lows. Honestly I've yet to run into a logisault yet. Instead of crying nerf, other suits should be buffed & give better bonuses.
Assaults, specialise in killing, yes? Give them a damage bonus! Maybe 2% per racial level? That way proto's get a inbuilt complex damage mod that doesn't need fitting, logi's get an inbuilt complex repper at level 5, so why not?
Heavies, meant to take a beating like no other. Slam them a damage reduction bonus! That makes them walking tanks, as intended. Not just a fatsuit to hold a heavy weapon. I'm sure the fatties would appriciate a 3% bonus per level.
Scouts, I'm. Not sure of to be honest. Anyone got input on this?
^^ i'm on the same level as you. Logi slot layouts are for the most part not broken (except for the caldari logi who maybe should get one less low slot ) What's really good for logis are their bonuses because they are actually good (very very very good for caldari logi ) So yeah my ideas on getting guys who run logi back to .... doing exactly that not going assault+1 is by primarely do bonus changes.
LOGIS: overall bonus make equipment take 5% or 10% less CPU/PG per level. (Then also nerf CPU and PG by like 10%-20% overall to really encourage logistically play and not assault+1 play) AMARR: 10% bonus to armor repair module and equipment effectiveness per level (again donno what amarrs thing is so please come up with better. Has to be balanced with gall and this doesn't seem it) MINMATAR: 5% bonus to hacking speed and DISTANCE. CALDARI: 10% bonus to shield regen per level. GALLENTE: 1 HP/s passive armor repair. (Amarr really needs some love so adding 1 more low slot would definitely be good. Maybe removing 1 low on caldari proto but very optional)
ASSAULT: overall bonus 2% bonus to weapon damage. AMARR: 10% bonus to weapon ammo capacity per level ( again amarr i can't figure them out. Though i think they bonus right now is silly) MINMATAR: 5% bonus stamina regain and maximum amount. CALDARI: 3% bonus to reload speed. GALLENTE: 5% reduction to armor plate drawbacks. (actually making the gallente assault more viable as it's not gonna be soooo damm slow. Armor doesn't regenerate as fast as shield so might be a brick you meet at first engagement but with no bonusses to reppers they'll be slow at getting back to max HP. Also encourages to run with logi. I think this would make assault way better but please i'm not perfect so please change something if you think i'm an idiot.
HEAVIES Overall bonus 4% bonus per level to resistance against small arms fire. AMARR: I actually have no idea to be honest. I can't figure out what the main role / main tanking / main weapon of the amarr heavy is.
SCOUTS ....... i really haven't looked at scouts at all They really also need some love .... and they need their second equipment slot back.
Some of my own ideas plus ideas i've seen people have come up with (no credits for any i just want people to go away from a major logi nerf)
CCP should really listen to what everybody says. I've seen the bonus to assaults for weapon damage quite a few times and same with heavy resistance bonus. I know caldari assault bonus still sucks so please comment and come up with better / more balanced bonuses. But i think we have to go in a direction like this to balance all the suits. |
Llan Heindell
One-Armed Bandits Heretic Initiative
78
|
Posted - 2013.05.11 14:42:00 -
[85] - Quote
I would give up the PG and CPU to equip high tier weapons. Logis need to be hard to kill we need high defensive capabilities. What we should not have is the possibility of having High tier weapons making us super badass and hard to kill Assault Logi Suits.
Llan Heindell |
Dr Stabwounds
Planetary Response Organization
36
|
Posted - 2013.05.11 14:53:00 -
[86] - Quote
ZDub 303 wrote:Nothing... absolutely nothing.
Fix the caldari logi bonus and change the assault bonus to something more meaningful, that is ALL that is needed. I think CCP knows this too.
If they kitten over the logi class by removing slots or our weapon, its gonna be the end of the logi class for sure.. and the only viable suit will be the assault suit.
Sidearm as primary... what a joke..
This! Us real logi's shouldn't have to be nerfed b/c others are trying to abuse it. Give the assaults bonus' that they will think are worth it. |
Rogatien Merc
Ill Omens EoN.
27
|
Posted - 2013.05.11 16:27:00 -
[87] - Quote
Adewale Gbaski wrote:Since we're suggesting equally stupid suggestions like total nerfs of a class, I say we just give logis the only equipment slots in the game.Thats a horrible idea but a few of you might like it
Come on people we need to stop complaining about the things killing us.Sure some things are OP but you don't fix that by destroying an entire piece of the game you tweak it a bit if anything and on a specific case by case basis.At the end if Chromosome everything was almost perfectly balanced, but at the beginning of Uprising Heavies were destroyed .Fine they were nerfed , but at that time they could easily be brought back , but with everyone crying nerf and OP you guys are destroying the game.Just look at how crappy and unbalanced things are now.All thats left untouched are the assault suits and ARs and that is a huge imbalance
So here's the deal. Considering how EXPENSIVE it is to get into a proto T2 suit, the proto logis NEED to be able to fill a combat role. When they ARE running as full combat, they are NOT repairing heavies full time, or revive/repairing their fallen bros, they are not carrying proto uplinks or proto triage nanos... they have to pick and choose how they fit. It is versatile. Don't nerf it.
I agree with those saying the fix needs to be on the "buff assaults" end. Logis aren't OP when they play pseudo assault, but they are JUST AS EFFECTIVE as an assault. They have the OPTION to play a more support role... need to give assaults a bit of a buff so the logis aren't QUITE on par. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
313
|
Posted - 2013.05.11 16:28:00 -
[88] - Quote
Zarr Du'Kar wrote: Anyway, I digress. Logis need only to have their high and low slots decreased.
Logis need all those slots just to tie with the assault suit, at max health and extenders the caldari logi just barely comes close to the assaults health, it's that bonus that makes them OP, change that bonus and/or the assault bonus.
No reason to nerf the entire class. |
Logi Bro
Greatness Achieved Through Training EoN.
1452
|
Posted - 2013.05.11 16:33:00 -
[89] - Quote
Delirium Inferno wrote:ZDub 303 wrote:Nothing... absolutely nothing.
Fix the caldari logi bonus and change the assault bonus to something more meaningful, that is ALL that is needed. I think CCP knows this too.
If they kitten over the logi class by removing slots or our weapon, its gonna be the end of the logi class for sure.. and the only viable suit will be the assault suit.
Sidearm as primary... what a joke.. Wrong. Assaults will only ever have 1 equipment slot, that isn't going to cut it when things get tense. There will still be a demand for logis. Right now a corporation could go into Planetary Conquest with everyone playing logistics and sweep the floor. That's when you know something is wrong. Fixing the Caldari bonus alone won't change that.
No. This game may be mixture of FPSMMORPG, but FPS is still in there, and if I can't shoot to save my own life, that's **** gameplay. Sidearm as primary, idiotic. |
Logi Bro
Greatness Achieved Through Training EoN.
1452
|
Posted - 2013.05.11 16:36:00 -
[90] - Quote
Harkon Vysarii wrote:Logi being the only suit able to use medium slots which affect how the logi works as a support class.
Repair Triage enhancers Shield Booster Systems for allies Nanite Boosters
etc so logis can tank the way they like but not over do it, they can equip the hack and damage mods while being balanced, and tailor their suit to a specific role like better heals or other scanning jobs.
E.g- Caldari Logi Suits now has 3 Highs, 3 Lows, 3 Mediums
I.....actually like this. We can lose some of our high and low slots in exchange for modules that effect our logistics support capabilities? You've got me sold on it. |
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