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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
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Posted - 2013.05.11 00:22:00 -
[1] - Quote
I shouldn't have to give up anything, I already had to give up ~1.8 million SP and unlock an assault VK.0 I'm probably never going to use just to get into the damn suit. Want to know what the better question is? What would you need changed in your own respective class suits and weapons to make you want to go back to them? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
|
Posted - 2013.05.11 00:43:00 -
[2] - Quote
Ops Fox wrote:first don't change the weapon from a light to a side arm that's going to devalue the suit if they cant properly defend them selfs, and then people will simply opted for doing half a logis role as a assault with one equipment.
second knock off some slots a suit designed around using its equipment doesn't need that many slots to do its job.
third buff nanohives and fix injectors
remove any bonuses to tank and change them to something more in line with the logicitics role
DONT touch their PG/CPU or Armor/Shieldfor the love of god CCP just reduce the number of slots and change the bonuses around, dont do anything else. don't get creative or get any more bright ideas make one change at a time and see how that works, for once.
OMG, this! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
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Posted - 2013.05.11 00:53:00 -
[3] - Quote
Keyser Soze VerbalKint wrote:Absolutely nothing. The logi isnt the problem. The logi is a specialty suit that has no basic frame, Watch this dev diary. http://www.youtube.com/watch?v=IaO2P41Op78&list=SPFC7B99173F4DC31F&index=2Granted its not current to what the current build is. But its shows you that its not the logi suit thats the issue but the other suits not really doing what they should be. Dont incentivize ppl into assault suits by making logis less desirable. Make assaults more desirable(scouts and heavies ppl dont go into like they do into logi, otherwise id say buff them too). But the reality is logi are meant to be very versatile, what makes them so good is there isnt a better rock or scissor in place to keep them in check. Oh and just so im clear. Logi-MD last build rocking triage and gauged nanohives, with REs or injector. With multiple variants including a hack fit, a tank fit and a heavy support fit. This build Gallente Logi, with multiple equipment variation fittings. Damnit! CCP, make changes so I can stop agreeing with him. This is twice in a row. It's getting scary |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
654
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Posted - 2013.05.11 10:00:00 -
[4] - Quote
Spectral Clone wrote:Just add so that shield extenders will have some drawback (increases profile) and/or stacking penalty. I think CCP want to do this in the future. Then people cannot abuse shield extenders together with the shield bonus on the caldari logistics dropsuit. I guess this is the "fix" we will see to this problem.
Removing light weapon from logi is a ridiculous idea. Armor plates = - 3/5/10% movement speed Shield extenders = ?????
Shields need a larger scan signature and sufficiently larger hit-box for every extender you put on. The hit box can go back down to the suit's respective frame size when it depletes. That way, caldari logibees will be easy targets. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
658
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Posted - 2013.05.11 11:16:00 -
[5] - Quote
Medic 1879 wrote:Cosgar wrote:Spectral Clone wrote:Just add so that shield extenders will have some drawback (increases profile) and/or stacking penalty. I think CCP want to do this in the future. Then people cannot abuse shield extenders together with the shield bonus on the caldari logistics dropsuit. I guess this is the "fix" we will see to this problem.
Removing light weapon from logi is a ridiculous idea. Armor plates = - 3/5/10% movement speed Shield extenders = ????? Shields need a larger scan signature and sufficiently larger hit-box for every extender you put on. The hit box can go back down to the suit's respective frame size when it depletes. That way, caldari logibees will be easy targets. This I mean I have yet to see anyone complain the Gal/Min/Amarr logi's are overpowered. So its obvious which the problem is which I think its mainly due to people who used to be former assault VK1 shield stackers now switching to the logi version for the extra shields. I mean if I stack armour on my Gal logi no one seems to care because it has a downside whereas having the extra shields from extenders has no downside then couple that with the extra HP per level of logi and still no downsides and you get a suit with all ups and no downs. So my solution is change the Cal logi bonus to some kind of support bonus lengthen the shield regeneration time for the logi suits a little and add some kind of downside to shield extenders. Yeah, this is how shields work in EVE, so why not Dust?
Also, let's wait and see how OP the CaLogi is after Tuesday.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
659
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Posted - 2013.05.11 11:35:00 -
[6] - Quote
RKKR wrote:I think we need a "Should we adjust the the CALDARI logi and assaults bonusses?"-thread Or why not keep the logi suits the same and buff up the scout, heavy, and assault to be more desirable for people to go back to their respective niche. We're going to have to get a SP reset anyway because the skill tree is borked, might as well kill 2 birds with one stone, in this case 3. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
662
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Posted - 2013.05.11 12:41:00 -
[7] - Quote
Stefan Stahl wrote:The logi class can stay as it is, but give it a +25% malus to CPU and PG requirement of weapons.
That means a logi can absolutely fit an advanced light weapon, but it severely impacts his ability to fit a tank or equipment. A logi suit would then generally have to chose between a lower tier light weapon or a higher tier sidearm to make his fittings work. Riiiight, and the other racial suits can continue to suck? Caldari assaults must really like that reload bonus, huh? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
729
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Posted - 2013.05.12 06:16:00 -
[8] - Quote
Azreal Sillis wrote:Nice information but personally I believe the only suit that really got stuffed was the amarr medium frames because every other frame has 7 module slots as opposed to amarrs having 6 again I don't understand the thinking behind it considering the amarrs racial benefits are the worst of all I don't know about that, a lot of people I know say they like the extra repair both in usefulness and lore. Gallente need some loving though. I suggest -2% movement penalty per level when using plates or an even higher repair bonus. Actually, armor repair modules need a +0.5-1HP repair bonus when equipping a repair module per level. Armor is a lot better but there's still a significant gap between armor and shields. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
790
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Posted - 2013.05.13 04:13:00 -
[9] - Quote
Why are we still talking about all logis if the CaLogi is the problem. Well, after tomorrow it shouldn't be a problem lol. |
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