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Darken-Sol
BIG BAD W0LVES Eternal Syndicate
45
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Posted - 2013.05.11 16:56:00 -
[91] - Quote
u guys are still trying to get logis nerfed? ccp must be contemplating eating a bullet. what next? SMGs? Re nerf nova knives? theres not much left for u to ruin. lets nerf the MCC so skirm dont take so long. lets nerf scouts speed. lets nerf the repair gun so it has to be touching the player healed. we shud nerf melee so it actually hurts ur elbow. we cud nerf the assaulty suit so it only has one arm(.Lets see em reload then). this is the reason uprising sucks so bad. sissies afraid of logis n lasers and mass drivers and forge guns and tanks and lavs and HMGs and....... hell why even play? |
Rogatien Merc
Ill Omens EoN.
27
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Posted - 2013.05.11 17:34:00 -
[92] - Quote
Darken-Sol wrote:u guys are still trying to get logis nerfed? ccp must be contemplating eating a bullet. what next? SMGs? Re nerf nova knives? theres not much left for u to ruin. lets nerf the MCC so skirm dont take so long. lets nerf scouts speed. lets nerf the repair gun so it has to be touching the player healed. we shud nerf melee so it actually hurts ur elbow. we cud nerf the assaulty suit so it only has one arm(.Lets see em reload then). this is the reason uprising sucks so bad. sissies afraid of logis n lasers and mass drivers and forge guns and tanks and lavs and HMGs and....... hell why even play? That's the thing. Most people get killed by something a few times and jump on the bandwagon. Thus the TAC AR. Same with logis. Want to know how to beat a logi if you are in a weaker suit? Bounce around until they have to reload then take your sweet ass time to kill them. Heavies are now doing fine. Shotgunners are still smacking people around - it just seems like fewer people are playing them. Lasers are a decent support role to destroy shields and mass drivers are still good for area denial, defense, and causing AE damage to clusters inside buildings. SMGs are actually pretty decent these days if anyone would skill into them ... Nerf fast suits with dual-wielded proto 100-round-clip SMGs. It's just that you don't see a lot of people playing those because it isn't flavor of the month.
God Dusties ***** a lot. |
Cody Sietz
The Tritan Industries RISE of LEGION
110
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Posted - 2013.05.11 17:38:00 -
[93] - Quote
Sparadok wrote:Sorry if this point has already been made but I was getting too angry to read any furher through this thread but here goes.
I ran logi in the last build and continued in this much to my regret, first off the logi I'm using "Gallente" is anything but overpowered, why?
1) Yes I can fit lots of armour and other mods but I die faster than anyone else in my squad because the enemy focuses on me 1st leaving me needing to rejoin squad in a slow suit and usually out in the open. I dont know about the experience of other logis but I feel like something of a bullet magnet in so much as if I step into the open I get hit from somewhere instantly.
2) As a pure logi my k/d ratio is around 0.79 from last build this one its around 0.4, the isk rewards for me have dropped from around 200k isk per battle on average, with an advanced logi suit, 2 enhanced armour plates and 1 enhanced repper, any advanced weapon only if I fit enhanced light damage me mods ( essential if i stand any chance of defending myself) and all support eqpmt is militia blueprints it costs me 40k per death so any more than 3 and im bleeding isk. At the minute I die between 4-8 times per match either through gimped spawns or just getting nailed trying to get back to my squad with no speed to speak of.
3) I believe the hitbox on the logi to be around the same as a heavy so im kinda like a militia heavy but had to spend big on mods to get there, oh and im bright yellow, with no sidearm to switch to when I empty the clip so am forced to wait for reload.
So able to do a lot in terms of fitting yes but this is expensive, the role means you die a lot, this means something has to give but I dont think gimping the logi any more will help anyone. Anyone who wants the logi nerfed obviously never runs consistently with one or has run as one. Im not saying they're aren't some very good fps'ers using the logi suit cos if you can run it well, I would put it just behind a HAV for WP earning potential but the same goes for potential isk losses and frailties without good squad support. Believe me, the last thing I want is a nerf for logis. I run with alot of good ones who keep my dumbass on alive on the field. |
Adewale Gbaski
The Tritan Industries RISE of LEGION
9
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Posted - 2013.05.11 19:18:00 -
[94] - Quote
Cody is right we keep a lot of people alive.I think the only people crying nerf are the solo assaults that don't have good logis with them. Just my thoughts (not sure if that was a mini rant though) |
Snaps Tremor
The Tritan Industries RISE of LEGION
172
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Posted - 2013.05.11 19:31:00 -
[95] - Quote
Anyone skilling into Logi right now should be comfortable with playing an equipment and support role. If you aren't, and you're just picking it because a forum post outed it as the flavour of the month, you'd better brace for disappointment and start learning the lesson most Eve players learnt the hard way a decade ago. Pick the general role you want to play, and don't get hung up on the hard figures, because they will change a lot to put the class where it needs to be as the game evolves. |
Wombat in combat
Internal Error. Negative-Feedback
11
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Posted - 2013.05.11 19:37:00 -
[96] - Quote
As a logi the only thing I'd be willing to sacrifice is 1 low slot on the Caldari prototype logi suit and change the bonus. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
317
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Posted - 2013.05.11 19:38:00 -
[97] - Quote
Snaps Tremor wrote:Anyone skilling into CALDARI Logi right now should be comfortable with playing an equipment and support role. If you aren't, and you're just picking it because a forum post outed it as the flavour of the month, you'd better brace for disappointment and start learning the lesson most Eve players learnt the hard way a decade ago. Pick the general role you want to play, and don't get hung up on the hard figures, because they will change a lot to put the class where it needs to be as the game evolves. Fixed that for you. |
Alantir Kavees
Royal Uhlans Amarr Empire
2
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Posted - 2013.05.11 20:24:00 -
[98] - Quote
Would be nice to have more equipment slots in exchange of some high/low slots, while keeping the ability to use light weapons. Bonuses focusing more on support role would also help a lot.
Protos aside, I hope CCP take a look at ADV tier as well, because Amarr Logi ADV is very disappointing, as it has only 2 equipment slots and no side arm. I would happily trade 1 low for an extra equipment slot. Running proto full time to have the basic 3 equipment slots is a no go for most players I guess. |
hooc order
Deep Space Republic Gentlemen's Agreement
51
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Posted - 2013.05.11 20:47:00 -
[99] - Quote
There are logis who still play?
I thought they all left with the heavies cuz they had no one left to heal.
That and the nano injector is broken. |
Skyhound Solbrave
Rough Riders..
38
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Posted - 2013.05.11 20:51:00 -
[100] - Quote
Alantir Kavees wrote:Would be nice to have more equipment slots in exchange of some high/low slots, while keeping the ability to use light weapons. Bonuses focusing more on support role would also help a lot.
Protos aside, I hope CCP take a look at ADV tier as well, because Amarr Logi ADV is very disappointing, as it has only 2 equipment slots and no side arm. I would happily trade 1 low for an extra equipment slot. Running proto full time to have the basic 3 equipment slots is a no go for most players I guess.
NO.
Unlike Caldari, the Amarr logi is supposed to be a logi with some assault sprinkled in. To balance, we lose our third slot until proto where we also get a sidearm. If we get it at ADV, people will be out for our nerf too. |
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Ronan Elsword
Dead Six Initiative Lokun Listamenn
20
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Posted - 2013.05.11 21:08:00 -
[101] - Quote
So for example you are saying: Medics on the Frontline should only be given minimal survive-ability. In modern military's would you expect them to send them medics in with a pistol and say good luck keep our guys alive. Military medics are sometimes the best equipped soldiers on the battlefield because they can't save someone if they can't protect themselves.
Don't nerf the logistics class, look into better racial specific bonus's for the other classes. We are already slower and have issues jumping over railings. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
322
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Posted - 2013.05.11 21:11:00 -
[102] - Quote
Ronan Elsword wrote:So for example you are saying: Medics on the Frontline should only be given minimal survive-ability. In modern military's would you expect them to send them medics in with a pistol and say good luck keep our guys alive. Military medics are sometimes the best equipped soldiers on the battlefield because they can't save someone if they can't protect themselves.
That's not exactly true, we have war laws the protect medics so long as they properly identify themselves. They also mostly only carry sidearms, in case they run into someone who doesn't respect those laws.
That said, "shoot the medic" always applies in Dust. |
Azreal Sillis
BetaMax. CRONOS.
0
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Posted - 2013.05.12 06:10:00 -
[103] - Quote
Nice information but personally I believe the only suit that really got stuffed was the amarr medium frames because every other frame has 7 module slots as opposed to amarrs having 6 again I don't understand the thinking behind it considering the amarrs racial benefits are the worst of all |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
729
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Posted - 2013.05.12 06:16:00 -
[104] - Quote
Azreal Sillis wrote:Nice information but personally I believe the only suit that really got stuffed was the amarr medium frames because every other frame has 7 module slots as opposed to amarrs having 6 again I don't understand the thinking behind it considering the amarrs racial benefits are the worst of all I don't know about that, a lot of people I know say they like the extra repair both in usefulness and lore. Gallente need some loving though. I suggest -2% movement penalty per level when using plates or an even higher repair bonus. Actually, armor repair modules need a +0.5-1HP repair bonus when equipping a repair module per level. Armor is a lot better but there's still a significant gap between armor and shields. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
340
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Posted - 2013.05.12 06:33:00 -
[105] - Quote
Cosgar wrote:a lot of people I know say they like the extra repair both in usefulness and lore. it's awesome! |
rebel scum22
L.O.T.I.S. RISE of LEGION
8
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Posted - 2013.05.12 06:34:00 -
[106] - Quote
I thought a logi was a combat medic! Combat being the first roll he should play until he fire fight is over. If you survive then its your job to resupply, pick up or repair your squad mates. At least that's how I roll |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
340
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Posted - 2013.05.12 06:37:00 -
[107] - Quote
rebel scum22 wrote:I thought a logi was a combat medic! Combat being the first roll he should play until he fire fight is over. If you survive then its your job to resupply, pick up or repair your squad mates. At least that's how I roll ^He gets it! |
Doshneil Antaro
SVER True Blood Unclaimed.
43
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Posted - 2013.05.12 07:23:00 -
[108] - Quote
gallente proto logi checling in. What would I give up? Well what have I lost already I ask you. Compared to my med suit proto I unlocked to get my logi, I have losr shield, armor, shield recharge, stamina, walk and run speed. All I gain is 3 more equipment slots and 1 low slot. I set up both suits with 3 shield extenders, 1 armor plate. Medium beats the logi still in hp. add 2 more armor plates to the logi, and med still has more combined hitpoints. Ive already given an arm, both feet,half my brain, and 3 quarts of blood just to be a medic. Sorry, but my balls you cannot have. Besides you couldn't carry them, as they they are made of steel. |
Cody Sietz
The Tritan Industries RISE of LEGION
112
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Posted - 2013.05.12 14:34:00 -
[109] - Quote
NeoWraith Acedia wrote:Ronan Elsword wrote:So for example you are saying: Medics on the Frontline should only be given minimal survive-ability. In modern military's would you expect them to send them medics in with a pistol and say good luck keep our guys alive. Military medics are sometimes the best equipped soldiers on the battlefield because they can't save someone if they can't protect themselves.
That's not exactly true, we have war laws the protect medics so long as they properly identify themselves. They also mostly only carry sidearms, in case they run into someone who doesn't respect those laws. That said, "shoot the medic" always applies in Dust. Medics are my primary targets, cause if they survive then the squad gets revived. |
Doshneil Antaro
SVER True Blood Unclaimed.
45
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Posted - 2013.05.12 16:58:00 -
[110] - Quote
Cody Sietz wrote:NeoWraith Acedia wrote:Ronan Elsword wrote:So for example you are saying: Medics on the Frontline should only be given minimal survive-ability. In modern military's would you expect them to send them medics in with a pistol and say good luck keep our guys alive. Military medics are sometimes the best equipped soldiers on the battlefield because they can't save someone if they can't protect themselves.
That's not exactly true, we have war laws the protect medics so long as they properly identify themselves. They also mostly only carry sidearms, in case they run into someone who doesn't respect those laws. That said, "shoot the medic" always applies in Dust. Medics are my primary targets, cause if they survive then the squad gets revived. I agree with this logic. The logi should be primaried, so already have a target on our backs already. The bright suits make it easy mode as it is more of a homing beacon now. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
156
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Posted - 2013.05.12 17:20:00 -
[111] - Quote
NeoWraith Acedia wrote:Ronan Elsword wrote:So for example you are saying: Medics on the Frontline should only be given minimal survive-ability. In modern military's would you expect them to send them medics in with a pistol and say good luck keep our guys alive. Military medics are sometimes the best equipped soldiers on the battlefield because they can't save someone if they can't protect themselves.
That's not exactly true, we have war laws the protect medics so long as they properly identify themselves. They also mostly only carry sidearms, in case they run into someone who doesn't respect those laws. That said, "shoot the medic" always applies in Dust.
Wrong wrong wrong:
Quote:However, the enemies faced by professional armies in more recent conflicts are often insurgents who either do not recognize the Geneva Convention, or do not care, and readily engage all personnel, irrespective of noncombatant status. For this reason, most modern combat medics are armed combatants who do not wear distinguishing markings.[7] Combat Medics in the United States Army and United States Navy Hospital Corpsman are virtually indistinguishable from regular combat troops, except for the extra medical equipment they carry.
and
Quote:With a combat unit, they function as a member of an infantry platoon up until the point that one of their comrades is wounded. Therefore, the Medic carries basically what a Rifleman or any other soldier carries. His Basic Equipment is usually:
An M4 rifle and in some units an M9 pistol. A MOLLE Vest with a full "combat load," being (most often) 210 rounds for the M-4/M-16 rifle. An IBA or Interceptor Body Armor, now being phased out in favor for the newer IOTV; The Army Combat Uniform; An ACH, or Advanced Combat Helmet.
TL;DR Dust Corps didn't sign the Geneva convention, modern medics don't wear identifying labels and serve as rifleman first, logistics are more than just medics - they're the only class that carry fulls loads of explosives, gear combos like: droplink/hive/scanner that are more suited to forward positions, etc.
Make the other specs different from basic frames and improve their passives, logistics (mostly) has the only set of passives that make sense and aren't incredible niche and stupid (like the Sentinel bonus to weapon feedback). I'd buff the hp on the assault frame going from STD to ADV then ADV to PRO, adding it to the base will increase the relative efficacy in relation to a class that relies on modules for hp. Passives are kittened too, but the equivalent of a complex damage mod in passives to assaults would be too much - the Caldari Assault only has two fewer slots than a logistics for example. |
Cody Sietz
The Tritan Industries RISE of LEGION
112
|
Posted - 2013.05.13 03:22:00 -
[112] - Quote
Doshneil Antaro wrote:Cody Sietz wrote:NeoWraith Acedia wrote:Ronan Elsword wrote:So for example you are saying: Medics on the Frontline should only be given minimal survive-ability. In modern military's would you expect them to send them medics in with a pistol and say good luck keep our guys alive. Military medics are sometimes the best equipped soldiers on the battlefield because they can't save someone if they can't protect themselves.
That's not exactly true, we have war laws the protect medics so long as they properly identify themselves. They also mostly only carry sidearms, in case they run into someone who doesn't respect those laws. That said, "shoot the medic" always applies in Dust. Medics are my primary targets, cause if they survive then the squad gets revived. I agree with this logic. The logi should be primaried, so already have a target on our backs already. The bright suits make it easy mode as it is more of a homing beacon now. Wow, I get that now. They are giant glowing targets. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
374
|
Posted - 2013.05.13 03:27:00 -
[113] - Quote
Zeylon Rho: yeah, when they go up against people they know will not respect those laws, the same thing in Dust, so just a sidearm is a no go. |
fred orpaul
The Tritan Industries RISE of LEGION
274
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Posted - 2013.05.13 03:28:00 -
[114] - Quote
I would be willing to give up assaults having any relevance in this game and nothing less. I would be willing to give up playing with dumbasses that enjoy playing a game with no diversity. I would be willing to give up the scout speed nerf and the HMG nerfs. In short when the insane imbalance between AR/assaults and every other setup is addressed we can start talking about balancing logis. |
Cody Sietz
The Tritan Industries RISE of LEGION
112
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Posted - 2013.05.13 04:09:00 -
[115] - Quote
Fred, I don't want a logi nerf.
I want the community to agree on what should be done. Fine tune the suit. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
790
|
Posted - 2013.05.13 04:13:00 -
[116] - Quote
Why are we still talking about all logis if the CaLogi is the problem. Well, after tomorrow it shouldn't be a problem lol. |
Cross Atu
Conspiratus Immortalis League of Infamy
953
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Posted - 2013.05.13 04:40:00 -
[117] - Quote
Cody Sietz wrote:Now please, before anything. I do NOT support a logi nerf. I'm a assault player and I have as much a problemkilling logis as any other class. The hp regain can be annoying AT MOST. Thats it, slightly annoying.
Problem is, I seem to be the minority so you guys may get a nerf.
So before it happens, lets collect some data on how we can fix the "problem" with logi suits proactively.
Lets get a discussion going and hit this one head on.
There are a couple of aspects to this first is to make the Assault suits be more suited to specialized assault duties, second is a simple question; if Logi suits are used in a combat capacity so what? What are the balance implications of there being players who build a more combat oriented fit as a Logi? (Note Cody this is more of a broad question not meant to be singling you out here).
The real issue here, as I see it, is that the medium frames aren't specialized sufficiently to provide for their diverse role. In the early stages of the line (i.e. per-racial) they are essentially Assault suits and only with the race proto does one get much of a choice in Logi suits (even our Type-1 MAG suit now requires proto level skills). Most of the assault players I encounter aren't running either the Race Logi or the Race Assault suit they are running the basic medium frame. Of those remaining a fair portion do run the Logi (mostly the Cal Logi) but that seems as much due to the Race bonuses as anything else.
The base frame (plus racial bonuses) of each Assault suit (remember these are only the racial frames here, the general medium frame is not an assault or logi suit and cannot legitimately be compared with the racials straight across) should lend itself more readily to the Slayer role than they Logi suit which means that in one way or another the Assault should have an easier time with gank (i.e. alpha/applied dps) but such considerations cannot include the use of a hive (a support fitting).
I've now read several (4?) threads on this subject and am still looking for a clear description of A) what the problem actually is B) how it's actually a problem C) why altering the Logi suit is the correct solution (And as a bonus D) Why most of the comments are about "Logi suits" when all they talk about is the Caldari Logi ).
So, open season to anyone in the thread explain (sans hyperbole, and if possible with comparative numbers) the above questions.
~Cross
EDIT: Check out this thread, it's a good one https://forums.dust514.com/default.aspx?g=posts&t=75780 |
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