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Kekklian Noobatronic
Goonfeet
9
|
Posted - 2013.05.10 15:47:00 -
[1] - Quote
Right. Title says it all. But, I suppose I'll elaborate.
We're in a match, this dude keeps driving his Prototype Falchion tank into battle.. When **** starts to get hot (Read: We force him to use his Shield Booster), he simply drives a short distance away, triggers all the hardeners, pops out, and recalls the vehicle. In under 10 seconds, *Poof*, no more worry about losing his tank
Then, true to form, he recalls it a few moments later from their red line.
Is this seriously how this feature was meant to be used? Especially with the incoming buff in tank hit points, that only extends peoples window to perform this.
Can we get some kind of 'Cancel' feature on this, where enemy damage cancels the recall action? Hell, it's faster than hacking a point, you can probably squeeze it in between Swarm launcher reloads even with that feature.
CCP? |
Wojciak
Soldiers Of One Network Orion Empire
13
|
Posted - 2013.05.10 16:50:00 -
[2] - Quote
I think there should be a isk price to recall a vehicle and if you call it down you get charged again, then every time this ( calling and recalling the same vehicle fitting) is done the price increases. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
381
|
Posted - 2013.05.10 16:54:00 -
[3] - Quote
I'm just curious why an RDV doesn't come to pick it up. Seems pretty devoid of risk that we can just recall almost instantly. |
EnglishSnake
Zumari Force Projection Caldari State
1046
|
Posted - 2013.05.10 16:58:00 -
[4] - Quote
Easy to sort it out
OB it, or wait for him to call it away then as he calls it in OB it then
I killed a enforcer milita grade tank, they are not good and you should be able to pop it easily enough |
ladwar
Dead Six Initiative Lokun Listamenn
358
|
Posted - 2013.05.10 17:09:00 -
[5] - Quote
just kill it as it being called in, simple. |
Pvt Numnutz
On The Brink CRONOS.
43
|
Posted - 2013.05.10 17:39:00 -
[6] - Quote
dunno how many vehicle drivers are in this post but allow me to add a dropship pilots view on this. My assault dropship runs me 1,491,420 isk if i loose one, i have to grind quite a few games to get it back. These dropships are just as vulnerable to forgeguns as the regular ones, and tanks can almost one shot it. Dont even get me started on the people who just sit in a rail turret. I think its nice that if i call it in and 3 rail shots wizz by i dont have to loose this very very expensive dropship and i can still go and fight instead of flying circles in the red line because i cant leave the dropship. I can see some peoples frustration in the fact that you dont get a kill on the tank/dropship but please keep in mind that you have still gotten rid of it, and as a dedicated dropship pilot you have denied me my job, but thats ok because i dont have to go grind 20 games for my dropship again. i think this is a fair trade |
Wojciak
Soldiers Of One Network Orion Empire
13
|
Posted - 2013.05.10 17:46:00 -
[7] - Quote
Pvt Numnutz wrote:dunno how many vehicle drivers are in this post but allow me to add a dropship pilots view on this. My assault dropship runs me 1,491,420 isk if i loose one, i have to grind quite a few games to get it back. These dropships are just as vulnerable to forgeguns as the regular ones, and tanks can almost one shot it. Dont even get me started on the people who just sit in a rail turret. I think its nice that if i call it in and 3 rail shots wizz by i dont have to loose this very very expensive dropship and i can still go and fight instead of flying circles in the red line because i cant leave the dropship. I can see some peoples frustration in the fact that you dont get a kill on the tank/dropship but please keep in mind that you have still gotten rid of it, and as a dedicated dropship pilot you have denied me my job, but thats ok because i dont have to go grind 20 games for my dropship again. i think this is a fair trade
I get where you are coming from but there still should be sum risk recalling the tank/dropship, i say this should be more for the tanks because some (not all) are just using tanks to buff their KDR. |
Knarf Black
Subdreddit Test Alliance Please Ignore
718
|
Posted - 2013.05.10 17:46:00 -
[8] - Quote
Just make the "hack" take a little longer. I'm sure they never intended for vehicle recall to be used in the heat of battle. |
Psychotic Shooter
Opus Arcana Orion Empire
49
|
Posted - 2013.05.10 18:39:00 -
[9] - Quote
Kekklian Noobatronic wrote:Right. Title says it all. But, I suppose I'll elaborate.
We're in a match, this dude keeps driving his Prototype Falchion tank into battle.. When **** starts to get hot (Read: We force him to use his Shield Booster), he simply drives a short distance away, triggers all the hardeners, pops out, and recalls the vehicle. In under 10 seconds, *Poof*, no more worry about losing his tank
Then, true to form, he recalls it a few moments later from their red line.
Is this seriously how this feature was meant to be used? Especially with the incoming buff in tank hit points, that only extends peoples window to perform this.
Can we get some kind of 'Cancel' feature on this, where enemy damage cancels the recall action? Hell, it's faster than hacking a point, you can probably squeeze it in between Swarm launcher reloads even with that feature.
CCP?
Dude your an idiot you really are yes we recall vehicles but you go a switch out suits to change weapons and regain health you also spam and just a pain so keep it the same ccp and stop this dude starting stupid posts like this |
Maken Tosch
Planetary Response Organization
2244
|
Posted - 2013.05.10 18:44:00 -
[10] - Quote
I would go with one of the following:
Option 1: Recall the vehicle via RDV only thus giving AV guys a chance to blow it out of the sky.
Option 2: Cancel the recall whenever the vehicle in question suffers damage of any kind. |
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Hecarim Van Hohen
The Tritan Industries RISE of LEGION
27
|
Posted - 2013.05.10 18:48:00 -
[11] - Quote
Kekklian Noobatronic wrote:Right. Title says it all. But, I suppose I'll elaborate.
We're in a match, this dude keeps driving his Prototype Falchion tank into battle.. When **** starts to get hot (Read: We force him to use his Shield Booster), he simply drives a short distance away, triggers all the hardeners, pops out, and recalls the vehicle. In under 10 seconds, *Poof*, no more worry about losing his tank
Then, true to form, he recalls it a few moments later from their red line.
Is this seriously how this feature was meant to be used? Especially with the incoming buff in tank hit points, that only extends peoples window to perform this.
Can we get some kind of 'Cancel' feature on this, where enemy damage cancels the recall action? Hell, it's faster than hacking a point, you can probably squeeze it in between Swarm launcher reloads even with that feature.
CCP?
It's faster than the lock on and flight time from 50m away, funny **** when tank rolls behind a building and it's gone, just gone. |
Shouper of BHD
Better Hide R Die
102
|
Posted - 2013.05.10 19:05:00 -
[12] - Quote
a quick fix it to let it work like a depot, if you used that load-out you can`t use it again or it subtracts 1 from the load-out availability, not because its gone but because tis in your assets, if I have 2 Python load outs and I recall 1 then I can use only 1 more Python load-out but if I don`t loos any, then when I get back to the mercs I will have both there. |
Straum Arjn
Sand Mercenary Corps Inc.
3
|
Posted - 2013.05.10 19:08:00 -
[13] - Quote
I think vehicle recall is a really, really good idea. However the fact that they just kinda dissapear is stupid. The first time I tried to recall a vehicle I tapped O expecting an RDV request to happen and come pick it up in about ten seconds or so (maybe 5), but instead a reticule popped up and I was like "wtf?" RDV recall is what it should be, tanks don't just magically dissapear unless the magic was being performed by a forge gun//swarm launcher/AV grenade. That also allows for the risk of losing the tank in transit or losing the RDV, this can also be used as a distraction, hitting the recall button then driving away from the recall spot so when the enemy sees that RDV come down they'll think people are over there and either rush or avoid. It opens up more battlefield tactics and is more real and immersive and balances the risk/reward better IMO. Granted Tanks and Dropships are EXPENSIVE, easily 40-100x more expensive than suits but aren't necessarily 40-100x more effective in battle. Tanks and Dropships are a very delicate thing to balance and I am content to allow the Devs the time required to gather more data and use as much assets as possible to help balance tanks and dropships. |
Kekklian Noobatronic
Goonfeet
10
|
Posted - 2013.05.10 20:37:00 -
[14] - Quote
Nobody's saying remove the ability to recall vehicles. It's an awesome feature. But allowing recall MID-FIREFIGHT to cause them to simply vanish, just because the driver felt his investment was at risk? I highly doubt that was the spirit or intent of the feature.
The moment an asset is brought on to the field, it's at risk. That's Dust at it's core. This feature in its current implementation removes that risk for Tank drivers in its entirety. Yes, they cost alot. They're also very powerful. Same for full proto-suits. But every time I put my suit on the line, I accept that risk that I may lose the fitting. Removing that in-combat risk for tank drivers is just absurd.
As far as supply depots go, I'd just like to point out that the number of Depots was reduced drastically in Uprising maps, and that you can always destroy or retake a supply depot from suit-changers. It's really hard to compare that to stopping a magically vanishing tank. |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
23
|
Posted - 2013.05.10 21:07:00 -
[15] - Quote
Psychotic Shooter wrote:Dude your an idiot you really are yes we recall vehicles but you go a switch out suits to change weapons and regain health you also spam and just a pain so keep it the same ccp and stop this dude starting stupid posts like this
wait wut?
you guys run over infantry in vehicles that move so fast they can't get away, you chase down personnel on foot with your tanks and land your dropships on top of them to crush them and the first time someone suits out to effectively fight you you recall your vehicle and have the unmitigated gall to call that man's post stupid?
you guys are cowards and risk averse players, you wanna shoot someone in the face then do it on the ground, you wanna blow up a building or whatever, then use your tank, you need to transport troops?, then use the dropship to do it as was intended.
you wanna tuck your tail between your legs like a sissy?, then go back to playing COD...
what a fuckin joke that comment of yours is sir...
o/ Bill
Disclaimer* While the opinion stated in this post is a passionate one, no consonants or vowels were harmed in the writing of this post even though there are reports that grammar and punctuation may have been slightly bruised. |
Buster Friently
Rosen Association
389
|
Posted - 2013.05.10 21:09:00 -
[16] - Quote
Knarf Black wrote:Just make the "hack" take a little longer. I'm sure they never intended for vehicle recall to be used in the heat of battle.
This seems like a good idea. Add a longer hack. Reset the hack if the vehicle takes damage during the hack, and have the vehicle picked up by an RDV.
More balanced, more fun, and believable. |
sammus420
Goonfeet
51
|
Posted - 2013.05.10 21:13:00 -
[17] - Quote
Buster Friently wrote:Knarf Black wrote:Just make the "hack" take a little longer. I'm sure they never intended for vehicle recall to be used in the heat of battle. This seems like a good idea. Add a longer hack. Reset the hack if the vehicle takes damage during the hack, and have the vehicle picked up by an RDV. More balanced, more fun, and believable.
When I heard we were getting vehicle recall, i thought this was exactly how it was going to be. RDV comes down, picks up the vehicle, and carries it off. This would add an element of risk to recalling them, something the game desperately needs.
|
SGT NOVA STAR
Hellstorm Inc League of Infamy
48
|
Posted - 2013.05.10 22:37:00 -
[18] - Quote
WOW! first of all, i don't think most of you EVER recalled a vehicle before. if your taking damage, it resets the recall hack. second, if i spawn with an SMG and the situation doesn't call for CQC, i RECALL that fitting at a supply depot. also, if im about to die in my dropsuit, i run to a supply depot and get my ass out of trouble. theres no difference between dropsuit/supply depot and vehicle/recall.
GOOD DAY |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
23
|
Posted - 2013.05.10 22:40:00 -
[19] - Quote
Hecarim Van Hohen wrote:Kekklian Noobatronic wrote:Right. Title says it all. But, I suppose I'll elaborate.
We're in a match, this dude keeps driving his Prototype Falchion tank into battle.. When **** starts to get hot (Read: We force him to use his Shield Booster), he simply drives a short distance away, triggers all the hardeners, pops out, and recalls the vehicle. In under 10 seconds, *Poof*, no more worry about losing his tank
Then, true to form, he recalls it a few moments later from their red line.
Is this seriously how this feature was meant to be used? Especially with the incoming buff in tank hit points, that only extends peoples window to perform this.
Can we get some kind of 'Cancel' feature on this, where enemy damage cancels the recall action? Hell, it's faster than hacking a point, you can probably squeeze it in between Swarm launcher reloads even with that feature.
CCP? It's faster than the lock on and flight time from 50m away, funny **** when tank rolls behind a building and it's gone, just gone.
that's no different than the station game PvP cowards in EvE.. whenever they start getting beat, they dock up and hide their ship
|
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
23
|
Posted - 2013.05.10 22:43:00 -
[20] - Quote
SGT NOVA STAR wrote:WOW! first of all, i don't think most of you EVER recalled a vehicle before. if your taking damage, it resets the recall hack. second, if i spawn with an SMG and the situation doesn't call for CQC, i RECALL that fitting at a supply depot. also, if im about to die in my dropsuit, i run to a supply depot and get my ass out of trouble. theres no difference between dropsuit/supply depot and vehicle/recall.
GOOD DAY
incorrect, you can still be killed when going through the suit menu at a supply depot which is located in a fixed position on the map, there's no hiding(read moving it to) it at a safe location to get switched out.
Your response fails Sir... please feel free to try again.
o/ Bill
|
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Sylwester Dziewiecki
BetaMax. CRONOS.
60
|
Posted - 2013.05.11 00:19:00 -
[21] - Quote
Kekklian Noobatronic wrote:Right. Title says it all. But, I suppose I'll elaborate.
We're in a match, this dude keeps driving his Prototype Falchion tank into battle.. When **** starts to get hot (Read: We force him to use his Shield Booster), he simply drives a short distance away, triggers all the hardeners, pops out, and recalls the vehicle. In under 10 seconds, *Poof*, no more worry about losing his tank
Then, true to form, he recalls it a few moments later from their red line.
Is this seriously how this feature was meant to be used? Especially with the incoming buff in tank hit points, that only extends peoples window to perform this.
Can we get some kind of 'Cancel' feature on this, where enemy damage cancels the recall action? Hell, it's faster than hacking a point, you can probably squeeze it in between Swarm launcher reloads even with that feature.
CCP? Problem starts when you have passager that don't want to leave his seat - there is no option to recall that vehicle. So someone can get in, go afk, farm a lot of WP in the meantime, getting a sandwich. But I agree that CCP need to implement some kind of session-timer, aggression countdown that prevent Pilot from recalling his vehicle. Beside that we should be able to kick out AFK farmer or recall our HAV with passenger inside or recall it from inside to prevent vehicle stilling. Skill to speed up recalling is good idea to.
SGT NOVA STAR wrote:WOW! first of all, i don't think most of you EVER recalled a vehicle before. if your taking damage, it resets the recall hack. second, if i spawn with an SMG and the situation doesn't call for CQC, i RECALL that fitting at a supply depot. also, if im about to die in my dropsuit, i run to a supply depot and get my ass out of trouble. theres no difference between dropsuit/supply depot and vehicle/recall.
GOOD DAY Good point, and you can be killed while recalling vehicle.. |
Thurak1
Psygod9 RISE of LEGION
1
|
Posted - 2013.05.11 00:20:00 -
[22] - Quote
The ability to quickly recall such large vehicles in some ways breaks gameplay. It should require a LARGER RDV to deploy to drop off or recall the tank and it should take at least 15 seconds. By that i mean if your team is calling in tons of stuff and there is a que your tank recall should have to sit in the que and if someone is watching they should be able to take out the RDV. Which would force you to request another pickup. being a modern battlefield though i think the pickup ability should be there. Also i really think that if i go to a supply depot there should be a way to instantly recall a vehicle or instantly deploy one.
|
ImpureMort
Seykal Expeditionary Group Minmatar Republic
1
|
Posted - 2013.05.11 01:51:00 -
[23] - Quote
Kekklian Noobatronic wrote:Right. Title says it all. But, I suppose I'll elaborate.
We're in a match, this dude keeps driving his Prototype Falchion tank into battle.. When **** starts to get hot (Read: We force him to use his Shield Booster), he simply drives a short distance away, triggers all the hardeners, pops out, and recalls the vehicle. In under 10 seconds, *Poof*, no more worry about losing his tank
Then, true to form, he recalls it a few moments later from their red line.
Is this seriously how this feature was meant to be used? Especially with the incoming buff in tank hit points, that only extends peoples window to perform this.
Can we get some kind of 'Cancel' feature on this, where enemy damage cancels the recall action? Hell, it's faster than hacking a point, you can probably squeeze it in between Swarm launcher reloads even with that feature.
CCP? yawns takes about 7secs to hack 4 secs to disappear and then maybe another 10 seconds before you can call another in furthermore actively damaging a tank does prevent it from disappearing as i did this the other day hav vs hav. and of course a pro tanker will use this function to put away a tank in danger thats what it was for. i personally use it to cycle through my different types of havs stop trying to kill adv shield tanks with swarms the least effective weapon vs shields. you make poor choices on the battle field you get poor results. |
Step-Away-Slowly
CERULEAN HEIGHTS
1
|
Posted - 2013.05.11 04:30:00 -
[24] - Quote
I totally agree that a tank should be recalled by an RDV. A HUGE vehicle shouldn't just vanish after ten seconds (or however long it takes). It should take as long as counter-hacking an objective, then queue it if the RDV is busy. I think that would be a good solution. That way, the tank driver has to get the tank out of harm's way and where the RDV won't get shot down. Then call it in, instead of relying on his tank's shield and armor to last ten more seconds before it turns into magical leprechaun **** and floats back to his assets. |
Skihids
The Tritan Industries RISE of LEGION
1260
|
Posted - 2013.05.11 05:11:00 -
[25] - Quote
Step-Away-Slowly wrote:I totally agree that a tank should be recalled by an RDV. A HUGE vehicle shouldn't just vanish after ten seconds (or however long it takes). It should take as long as counter-hacking an objective, then queue it if the RDV is busy. I think that would be a good solution. That way, the tank driver has to get the tank out of harm's way and where the RDV won't get shot down. Then call it in, instead of relying on his tank's shield and armor to last ten more seconds before it turns into magical leprechaun **** and floats back to his assets.
On the other hand your suit is recalled in one second and replaced with another at a supply depot. |
Cross Atu
Conspiratus Immortalis League of Infamy
948
|
Posted - 2013.05.11 05:33:00 -
[26] - Quote
Iskandar Zul Karnain wrote:I'm just curious why an RDV doesn't come to pick it up. Seems pretty devoid of risk that we can just recall almost instantly. ^This
If I had to guess maybe there's a mechanical shortfall causing the problem but an RDV coming in would make way more sense than the current *poof* effect.
Regarding the thread in general; At minimum it seems like there should be some sort of required deaggression timer. Recall as a way to preserve the deployed asset seems fine, using recall to duck out of a firefight seems dubious.
Cheers, Cross |
Step-Away-Slowly
CERULEAN HEIGHTS
1
|
Posted - 2013.05.11 05:52:00 -
[27] - Quote
That is true, Skihids. But, You are also at a supply depot when you are changing suits. You are in the middle of the battlefield stuffing a tank into your pocket when you recall a vehicle now. Just the way i see it. lol |
EnglishSnake
Zumari Force Projection Caldari State
1046
|
Posted - 2013.05.11 09:18:00 -
[28] - Quote
lol@this
ppl who are crying over this are the same assault tards who do the exact same thing at supply depots |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
654
|
Posted - 2013.05.11 09:25:00 -
[29] - Quote
I don't know why you guys want an RDV to pick up a vehicle. They can barely bring them in properly. |
Face Eraser
NEW AGE EMPIRE
2
|
Posted - 2013.05.11 09:47:00 -
[30] - Quote
Kill the guy recalling it then hack his vehicle.
/thread |
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ImpureMort
Seykal Expeditionary Group Minmatar Republic
1
|
Posted - 2013.05.11 10:11:00 -
[31] - Quote
Skihids wrote:Step-Away-Slowly wrote:I totally agree that a tank should be recalled by an RDV. A HUGE vehicle shouldn't just vanish after ten seconds (or however long it takes). It should take as long as counter-hacking an objective, then queue it if the RDV is busy. I think that would be a good solution. That way, the tank driver has to get the tank out of harm's way and where the RDV won't get shot down. Then call it in, instead of relying on his tank's shield and armor to last ten more seconds before it turns into magical leprechaun **** and floats back to his assets. On the other hand your suit is recalled in one second and replaced with another at a supply depot.
yeah foot scrubs are always whineing and trying to get havs nerfed more. i dont get it (IF YOU DO NOT RUN VEHICLES YOUR OPINION ABOUT VEHICLES DOES NOT MATTER) maybe when you swap froma militia to a better suits a big red target should hover over ur head for the first 15 second because thats what ur asking for havs. we get orbitaled enough our tanks get lost in transition enough stop trying to make ccp make things harder for vehicle users and step up your av game scrub. any proto av specialist will tell you av is overpowered the fact that your can be found on the forums still whining about tanks means you should be playing dust because you suck. cant kill a tank with op av = you suck
|
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
40
|
Posted - 2013.05.11 10:45:00 -
[32] - Quote
no shti. what else wud u use it for? |
Medic 1879
The Tritan Industries RISE of LEGION
277
|
Posted - 2013.05.11 11:22:00 -
[33] - Quote
Face Eraser wrote:Kill the guy recalling it then hack his vehicle.
/thread
This its just so much fun I got a Vayu or whatever its called yesterday doing this was brilliant I used it like it was disposable and never bothered activating hardeners or extenders you just know the guy on the other side was panicing the entire time hoping it would survive, it nearly did shame about that redline though |
Synfulwrath
Requiem of Shadows DEADSPACE SOCIETY
0
|
Posted - 2013.05.11 12:13:00 -
[34] - Quote
Kekklian Noobatronic wrote:Right. Title says it all. But, I suppose I'll elaborate.
We're in a match, this dude keeps driving his Prototype Falchion tank into battle.. When **** starts to get hot (Read: We force him to use his Shield Booster), he simply drives a short distance away, triggers all the hardeners, pops out, and recalls the vehicle. In under 10 seconds, *Poof*, no more worry about losing his tank
Then, true to form, he recalls it a few moments later from their red line.
Is this seriously how this feature was meant to be used? Especially with the incoming buff in tank hit points, that only extends peoples window to perform this.
Can we get some kind of 'Cancel' feature on this, where enemy damage cancels the recall action? Hell, it's faster than hacking a point, you can probably squeeze it in between Swarm launcher reloads even with that feature.
CCP?
I think a quite acceptable approach to this, for starters, is to make any active modules immediately deactivate when there is no one inside a vehicle.
Another idea would be to limit recalls to redline only. |
PADDEhatpigen
BurgezzE.T.F Orion Empire
8
|
Posted - 2013.05.11 12:41:00 -
[35] - Quote
I agree. Recall is being abused but the option NEEDS to be there but i think that we should OLNY be able to do it at the suply depot Or at the red line start base. Players have to go to a suply depot to change dropsuit.
I drive tanks to and the first thing i always do is kill the suply depots/rails/blasters This way all the suits only have little choise, 1. Die to change to an AV killing suit, 2. Use what you got. When they chose nr. 1 and the heat goes my way, RECALL ;) and get it back out when my team made some easy kills (It's easy to kill av suits for the rest of my team) and the enemy has to die 1 more time to change back to infantry killing gear, when they do, hurra i call my tank back in ;)
You are all right it's not fair and it is a cowardly way to play, it should be changed If we could change dropsuit anywhere on map at any time that would be abused to so i understand why it's done.
Btw. Yes a tank can cost 2 mill. + to loose but if you are a god tanker you don't die very often even whit no recall option, remember it was like that a week ago ?
Dropsuits can easyly cost 300k isk to fit and you will most likely die 2-5 times in 1 battle so please STOP crying about loosing a tank.
We all have to grind in bpo/militia gear to make isk for main suit/vehicle
|
Robert JD Niewiadomski
NULLIMPEX INC
101
|
Posted - 2013.05.11 12:46:00 -
[36] - Quote
Oops, i thought if you recall a vehicle an RDV arrives to pick it up? Just like the delivery but in opposite direction. It simply poofs away? This can't stay that way. I have not used this function yet... |
Sir Meode
Seraphim Initiative. CRONOS.
494
|
Posted - 2013.05.11 13:03:00 -
[37] - Quote
Make it so if the vehicle has damage you cant recall it = Problem solved
|
NextDark Knight
Hellstorm Inc League of Infamy
17
|
Posted - 2013.05.11 13:05:00 -
[38] - Quote
I don't mind the wormhole teleport back to base for the HAVs.. If I put enough pressure on some one they need to recall a HAV it's a win for the team. Plus, when they jump out to hack/recall there is a chance they might get them snipped and free tank for me. I like the recall because I'll crash a car upside down into something I can't get it out of and my only option is the wormhole/teleport recall. |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
28
|
Posted - 2013.05.11 23:49:00 -
[39] - Quote
EnglishSnake wrote:lol@this
ppl who are crying over this are the same assault tards who do the exact same thing at supply depots
no they aren't, there is a decided difference between the two, unless you're going to tell me that you can move a supply depot behind a mountain or building so it can't take damage while you re-suit?
|
CharCharOdell
Ametat Security Amarr Empire
6
|
Posted - 2013.05.12 00:16:00 -
[40] - Quote
So you're mad that someone can't recall a tank that is outclassed? HTFU. Tanks are UP. We need this. |
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The dark cloud
Seraphim Initiative. CRONOS.
1400
|
Posted - 2013.05.12 00:22:00 -
[41] - Quote
Working as intended. If people see a tank they run for a supply depot to change out for AV. If there is just way to much AV on the field to deal with i just withdraw and recall my tank. Just so that you muppets understand this:
Recall feature=supply depots
Or do you want to get charged for getting free resupplys and the chance to change fits whenever you like to? I doubt it so screw you haters. If a tank is capable to run away into a safezone then you as AV obviously failed hard. |
Thurak1
Psygod9 RISE of LEGION
2
|
Posted - 2013.05.12 02:56:00 -
[42] - Quote
dropsuits are MUCH smaller lighter and more portable than a vehicle. When you call in a tank it takes at least 15 seconds and it is dropped off by a RDV. Why should recalling it be any different? Just from game mechanics the recall right now is weird and misplaced. I think requiring a RDV to recall is very reasonable. I wouldnt even require holding the key down i would just have it as a menue drop down instead of deploy there would be a recal. I would even allow it to not be reset while taking damage.
I would opt for an option at a supply depot to allow for the depot to repair armor (as a drop down menue) and to have instant spawn and instant recal at the depot. To me thats what a depot is for all your wartime needs right? :) |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
32
|
Posted - 2013.05.12 21:50:00 -
[43] - Quote
Sylwester Dziewiecki wrote:SGT NOVA STAR wrote:WOW! first of all, i don't think most of you EVER recalled a vehicle before. if your taking damage, it resets the recall hack. second, if i spawn with an SMG and the situation doesn't call for CQC, i RECALL that fitting at a supply depot. also, if im about to die in my dropsuit, i run to a supply depot and get my ass out of trouble. theres no difference between dropsuit/supply depot and vehicle/recall.
GOOD DAY Good point, and you can be killed while recalling vehicle..
Incorrect, you cannot be shot if you've retreated to safety behind a structure or mountain or somewhere inside the far reaches of your redline.
AND
you cannot move a supply depot to a safe location if it's not already there so his comparison fails miserably...
just last night more than one derpship and tank vanished from behind the buildings at the enemy's redline where I had no angle of attack, this was after they lost a few to my AVs and swarms and the effort/assistance of my team's anti-armor players.
Some of us died trying to re-suit at the supply depots which only delayed our anti-armor fits by a few seconds but in some cases gave the operators time to hide and recall their vehicles.
so how exactly are those two the same thing?... they're not and you have to be blind or willfully ignorant of the facts to think they are.
o/ Bill
of course this is just my opinion, if someone has a fact based counter to that, I'm more than willing to listen.
|
The dark cloud
Seraphim Initiative. CRONOS.
1405
|
Posted - 2013.05.12 22:53:00 -
[44] - Quote
first off all when a vehicle is burning you cannont recall it. So you have to repair it to a point where its not a big torch. Secondly when it is skirmish in the redline who cares? You just want to grief the vehicle user to blow his expensive vehicle up. If he recalls it then its more likely that he wont call in a new vehicle. And a vehicle user without his ride is not really helpfull in militia gear. In both cases you will win the match. So stop complaining. Before we had this feature and called in a railgun tank to counter a other tank we where basically stuck with it and had to keep it for the rest of the match. You lot are just annoyed that tanks can now change fits just like infantry can. So get over it and start to accept it. |
Draco Dustflier
Planetary Response Organisation
53
|
Posted - 2013.05.16 07:22:00 -
[45] - Quote
ImpureMort wrote:Skihids wrote:Step-Away-Slowly wrote:I totally agree that a tank should be recalled by an RDV. A HUGE vehicle shouldn't just vanish after ten seconds (or however long it takes). It should take as long as counter-hacking an objective, then queue it if the RDV is busy. I think that would be a good solution. That way, the tank driver has to get the tank out of harm's way and where the RDV won't get shot down. Then call it in, instead of relying on his tank's shield and armor to last ten more seconds before it turns into magical leprechaun **** and floats back to his assets. On the other hand your suit is recalled in one second and replaced with another at a supply depot. yeah foot scrubs are always whineing and trying to get havs nerfed more. i dont get it (IF YOU DO NOT RUN VEHICLES YOUR OPINION ABOUT VEHICLES DOES NOT MATTER) maybe when you swap froma militia to a better suits a big red target should hover over ur head for the first 15 second because thats what ur asking for havs. we get orbitaled enough our tanks get lost in transition enough stop trying to make ccp make things harder for vehicle users and step up your av game scrub. any proto av specialist will tell you av is overpowered the fact that your can be found on the forums still whining about tanks means you should be playing dust because you suck. cant kill a tank with op av = you suck oh, god tankers are dipsh*ts. First off, you are the one that sucks. you REQUIRE a tank to perform well in a match. i've used the gunloggi before. (yes, i made the mistake of speccing into vehicles too.) It is absolute easy mode.you're worse than the people who run duvolle tacs and run in packs so the other team instadies. if you are so bad with tanks that you need to take kt behind cover and recall it, you dont deserve to use it. and dont whine about the prices. tanks in instant battle shouldn't even be a thing now that conquest is up. use your vehicles to defend/attack territory. if you're good, the corp will buy the tanks. but, wow, you whine wkrse than those little kids on youtube. people like you are the reason i bought 10000 hacked exo av nades. |
ladwar
Dead Six Initiative Lokun Listamenn
414
|
Posted - 2013.05.16 07:38:00 -
[46] - Quote
Draco Dustflier wrote:ImpureMort wrote:Skihids wrote:Step-Away-Slowly wrote:I totally agree that a tank should be recalled by an RDV. A HUGE vehicle shouldn't just vanish after ten seconds (or however long it takes). It should take as long as counter-hacking an objective, then queue it if the RDV is busy. I think that would be a good solution. That way, the tank driver has to get the tank out of harm's way and where the RDV won't get shot down. Then call it in, instead of relying on his tank's shield and armor to last ten more seconds before it turns into magical leprechaun **** and floats back to his assets. On the other hand your suit is recalled in one second and replaced with another at a supply depot. yeah foot scrubs are always whineing and trying to get havs nerfed more. i dont get it (IF YOU DO NOT RUN VEHICLES YOUR OPINION ABOUT VEHICLES DOES NOT MATTER) maybe when you swap froma militia to a better suits a big red target should hover over ur head for the first 15 second because thats what ur asking for havs. we get orbitaled enough our tanks get lost in transition enough stop trying to make ccp make things harder for vehicle users and step up your av game scrub. any proto av specialist will tell you av is overpowered the fact that your can be found on the forums still whining about tanks means you should be playing dust because you suck. cant kill a tank with op av = you suck oh, god tankers are dipsh*ts. First off, you are the one that sucks. you REQUIRE a tank to perform well in a match. i've used the gunloggi before. (yes, i made the mistake of speccing into vehicles too.) It is absolute easy mode.you're worse than the people who run duvolle tacs and run in packs so the other team instadies. if you are so bad with tanks that you need to take kt behind cover and recall it, you dont deserve to use it. and dont whine about the prices. tanks in instant battle shouldn't even be a thing now that conquest is up. use your vehicles to defend/attack territory. if you're good, the corp will buy the tanks. but, wow, you whine wkrse than those little kids on youtube. people like you are the reason i bought 10000 hacked exo av nades. you must be butthurt.. really bad to be raging so hard. |
Garrett Blacknova
Codex Troopers
3032
|
Posted - 2013.05.16 07:40:00 -
[47] - Quote
If someone damages the owner while he's trying to recall, it interrupts. Sniper + AV guy = win.
When the tanker brings it back into battle, AV it to death before it can land. It's just as dead as if you killed it the first time.
If the tank is capable of being so heavily buffed that you can't kill it during the recall, a GOOD driver wouldn't bother to recall it, they'd tank up and kill you while moving into a safe area to recharge their cooldowns. |
JX1
Goonfeet
27
|
Posted - 2013.05.16 07:50:00 -
[48] - Quote
Oh, that Mort and those like him: - "I don't kill infantry and installations fast enough plx buff" - "Nerf all AV, militia swarms killed my proto" - "I'm paraplegic and tanking with my tongue, make it easier" - "I lost shields while proto-tank steamrolling pubbies in a skirmish, buff health by 60%"
Always good for a laugh, these tryhardest tankers. |
DropKickSuicide
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
114
|
Posted - 2013.05.16 09:39:00 -
[49] - Quote
One thing I have not seen mentioned is the fact there are no Supply Depots in Ambush yet Pilots can still recall there Expensive Tank in a matter of seconds.
I have also seen some people complaining about OP AV, well AV is not OP it actually works out pretty well when Basic is against basic and Adv vs Adv so Id say its pretty balanced there. Also fully specced AV Infentry is virtually useless against other Infentry YOU ARE NOT.
Vehicles should not be able to be recalled in Ambush and Must take longer or have Designated areas for Vehicle Recall when in Skirmish |
Kekklian Noobatronic
Goonfeet
22
|
Posted - 2013.05.16 09:53:00 -
[50] - Quote
Garrett Blacknova wrote:If someone damages the owner while he's trying to recall, it interrupts. Sniper + AV guy = win.
When the tanker brings it back into battle, AV it to death before it can land. It's just as dead as if you killed it the first time.
If the tank is capable of being so heavily buffed that you can't kill it during the recall, a GOOD driver wouldn't bother to recall it, they'd tank up and kill you while moving into a safe area to recharge their cooldowns.
Damages the owner
the owner
owner
If the owner runs the tank away, puts his back to a building, and the tank in front with hardeners on taking the heat, you CANT damage the owner.
If the tank takes damage, the recall should stop. Simple as that. Not to mention how stupid fast the recall is. Should be as fast as retaking a hacked objective. |
|
Garrett Blacknova
Codex Troopers
3036
|
Posted - 2013.05.16 10:13:00 -
[51] - Quote
Kekklian Noobatronic wrote:Garrett Blacknova wrote:If someone damages the owner while he's trying to recall, it interrupts. Sniper + AV guy = win.
When the tanker brings it back into battle, AV it to death before it can land. It's just as dead as if you killed it the first time.
If the tank is capable of being so heavily buffed that you can't kill it during the recall, a GOOD driver wouldn't bother to recall it, they'd tank up and kill you while moving into a safe area to recharge their cooldowns. Damages the ownerthe ownerownerIf the owner runs the tank away, puts his back to a building, and the tank in front with hardeners on taking the heat, you CANT damage the owner. If the tank takes damage, the recall should stop. Simple as that. Not to mention how stupid fast the recall is. Should be as fast as retaking a hacked objective. Now go back and read the rest of my post.
Congrats on making it halfway through the first sentence though. That's a good start. |
Mark Crusader
Sons of Kharvash
10
|
Posted - 2013.05.27 08:27:00 -
[52] - Quote
A set of solutions I would be fine with:
A vehicle being attacked cannot be recalled. A recalled vehicle is unavailable until the next battle (this can also apply to dropsuit fittings at Supply Depots). |
BOZ MR
Internal Error. Negative-Feedback
176
|
Posted - 2013.05.27 10:06:00 -
[53] - Quote
Kekklian Noobatronic wrote:Right. Title says it all. But, I suppose I'll elaborate.
We're in a match, this dude keeps driving his Prototype Falchion tank into battle.. When **** starts to get hot (Read: We force him to use his Shield Booster), he simply drives a short distance away, triggers all the hardeners, pops out, and recalls the vehicle. In under 10 seconds, *Poof*, no more worry about losing his tank
Then, true to form, he recalls it a few moments later from their red line.
Is this seriously how this feature was meant to be used? Especially with the incoming buff in tank hit points, that only extends peoples window to perform this.
Can we get some kind of 'Cancel' feature on this, where enemy damage cancels the recall action? Hell, it's faster than hacking a point, you can probably squeeze it in between Swarm launcher reloads even with that feature.
CCP? Vehicles are easy to kill already and incredibly expensive, we need it. Do your fittings changing cancel when you change it inmsupply depot? No. Than STFU DUM+ƒ@ss |
BOZ MR
Internal Error. Negative-Feedback
176
|
Posted - 2013.05.27 10:08:00 -
[54] - Quote
Kekklian Noobatronic wrote:Garrett Blacknova wrote:If someone damages the owner while he's trying to recall, it interrupts. Sniper + AV guy = win.
When the tanker brings it back into battle, AV it to death before it can land. It's just as dead as if you killed it the first time.
If the tank is capable of being so heavily buffed that you can't kill it during the recall, a GOOD driver wouldn't bother to recall it, they'd tank up and kill you while moving into a safe area to recharge their cooldowns. Damages the ownerthe ownerownerIf the owner runs the tank away, puts his back to a building, and the tank in front with hardeners on taking the heat, you CANT damage the owner. If the tank takes damage, the recall should stop. Simple as that. Not to mention how stupid fast the recall is. Should be as fast as retaking a hacked objective. Another selfish av dum+ƒass. Hope to crush you with my tank. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
128
|
Posted - 2013.05.27 13:55:00 -
[55] - Quote
Some tanks are specifically built for certain purposes, recall is a god blessing. Unfortunately we have to deal with small turrets CAMPERS. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
64
|
Posted - 2013.05.27 14:20:00 -
[56] - Quote
SGT NOVA STAR wrote:WOW! first of all, i don't think most of you EVER recalled a vehicle before. if your taking damage, it resets the recall hack. second, if i spawn with an SMG and the situation doesn't call for CQC, i RECALL that fitting at a supply depot. also, if im about to die in my dropsuit, i run to a supply depot and get my ass out of trouble. theres no difference between dropsuit/supply depot and vehicle/recall.
GOOD DAY
Ok we have confirmation that it is working as per game mechanics. Not an exploit so nothing to see here. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
36
|
Posted - 2013.05.27 14:52:00 -
[57] - Quote
Wojciak wrote:I think there should be a isk price to recall a vehicle and if you call it down you get charged again, then every time this ( calling and recalling the same vehicle fitting) is done the price increases. Not unless you have to start paying ISK to change fittings (which is, admit it, ALWAYS to your 6,000 SP Anti-Vehicle fit) on the battlefield.
But people have already pointed out in this thread that, as long as you're diligent and determined to "get that tank" the recall won't work. As far as I know it's working as intended and requires no changes. |
Jason Pearson
Seraphim Initiative. CRONOS.
1370
|
Posted - 2013.05.27 16:02:00 -
[58] - Quote
JX1 wrote:Oh, that Mort and those like him: - "I don't kill infantry and installations fast enough plx buff" - "Nerf all AV, militia swarms killed my proto" - "I'm paraplegic and tanking with my tongue, make it easier" - "I lost shields while proto-tank steamrolling pubbies in a skirmish, buff health by 60%"
Always good for a laugh, these tryhardest tankers.
The moment you said "proto-tank" I realized you're a ******* mong. We don't have "Prototype" anything you mug. Standard Tanks and Advanced Modules. That is all. |
Jason Punk
DUST University Ivy League
109
|
Posted - 2013.05.30 05:55:00 -
[59] - Quote
I GOT IT!!! How about keeping the mechanic as is, given a possible change in the timer (not something you can do in a fire-fight...similar to warping out) but with the caveat of having to "repair" a vehicle which was damaged when recalled with a significant fraction of the expense, forcing a player to essentially repair and return or accrue a loss every time he sends it back to safety. |
SoulRipper Cybran
Wraith Shadow Guards
8
|
Posted - 2013.06.01 04:43:00 -
[60] - Quote
I agree that this should not happen i had a tank driver recall whithin a second or two of me shooting at it while i reloaded. Not Good. |
|
Mobius Wyvern
BetaMax. CRONOS.
1778
|
Posted - 2013.06.01 04:55:00 -
[61] - Quote
Iskandar Zul Karnain wrote:I'm just curious why an RDV doesn't come to pick it up. Seems pretty devoid of risk that we can just recall almost instantly. You'll notice that there's a message about an RDV coming to pick it up when you initiate the recall.
I assume at some point the RDV will actually have to come out and get the vehicle, giving you the opportunity to kill the HAV and the RDV. |
General Erick
Onslaught Inc RISE of LEGION
28
|
Posted - 2013.06.01 07:08:00 -
[62] - Quote
Iskandar Zul Karnain wrote:I'm just curious why an RDV doesn't come to pick it up. Seems pretty devoid of risk that we can just recall almost instantly. Yes! I was so bummed out that this didn't happen. |
Sylwester Dziewiecki
BetaMax. CRONOS.
85
|
Posted - 2013.06.01 13:37:00 -
[63] - Quote
Kekklian Noobatronic wrote:Right. Title says it all. But, I suppose I'll elaborate.
We're in a match, this dude keeps driving his Prototype Falchion tank into battle.. When **** starts to get hot (Read: We force him to use his Shield Booster), he simply drives a short distance away, triggers all the hardeners, pops out, and recalls the vehicle. In under 10 seconds, *Poof*, no more worry about losing his tank
Then, true to form, he recalls it a few moments later from their red line.
Is this seriously how this feature was meant to be used? Especially with the incoming buff in tank hit points, that only extends peoples window to perform this.
Can we get some kind of 'Cancel' feature on this, where enemy damage cancels the recall action? Hell, it's faster than hacking a point, you can probably squeeze it in between Swarm launcher reloads even with that feature.
CCP? CCP implement some kind of cooldown - so you can not call vehicle after recall immediately. It's 30sec period of time that prevent you from calling new vehicle. It is easy to bypass this game mechanic by calling new vehicle while recalling current one. I think that the only way to prevent this action from happening is to implement mechanic that allow to have just 1 vehicle per 1 player - in that case if someone jump out of vehicle, and try to call new one his request for new vehicle would be denied until he recall his current vehicle. |
Wis Legend
Astroya Guard Astroya Conglomerate
2
|
Posted - 2013.06.04 14:38:00 -
[64] - Quote
An aggression timer, as in Eve online. |
slap26
Internal Error. Negative-Feedback
682
|
Posted - 2013.06.06 01:35:00 -
[65] - Quote
Maken Tosch wrote:I would go with one of the following:
Option 1: Recall the vehicle via RDV only thus giving AV guys a chance to blow it out of the sky.
Option 2: Cancel the recall whenever the vehicle in question suffers damage of any kind.
Then you shouldn't be able to switch dropsuits whenever you want at a supply depot. |
slap26
Internal Error. Negative-Feedback
682
|
Posted - 2013.06.06 01:39:00 -
[66] - Quote
Kekklian Noobatronic wrote:Nobody's saying remove the ability to recall vehicles. It's an awesome feature. But allowing recall MID-FIREFIGHT to cause them to simply vanish, just because the driver felt his investment was at risk? I highly doubt that was the spirit or intent of the feature.
The moment an asset is brought on to the field, it's at risk. That's Dust at it's core. This feature in its current implementation removes that risk for Tank drivers in its entirety. Yes, they cost alot. They're also very powerful. Same for full proto-suits. But every time I put my suit on the line, I accept that risk that I may lose the fitting. Removing that in-combat risk for tank drivers is just absurd.
As far as supply depots go, I'd just like to point out that the number of Depots was reduced drastically in Uprising maps, and that you can always destroy or retake a supply depot from suit-changers. It's really hard to compare that to stopping a magically vanishing tank.
Then you shouldn't be able to quickly switch out of a proto suit when your about to die.
And you magically get a new dropsuit............. |
slap26
Internal Error. Negative-Feedback
682
|
Posted - 2013.06.06 01:40:00 -
[67] - Quote
bcs1a wrote:Psychotic Shooter wrote:Dude your an idiot you really are yes we recall vehicles but you go a switch out suits to change weapons and regain health you also spam and just a pain so keep it the same ccp and stop this dude starting stupid posts like this wait wut? you guys run over infantry in vehicles that move so fast they can't get away, you chase down personnel on foot with your tanks or snipe them from across the map with your tank's railguns and land your dropships on top of them to crush them and the first time someone suits out to effectively fight you you recall your vehicle and have the unmitigated gall to call that man's post stupid? you guys are cowards and risk averse players, you wanna shoot someone in the face then do it on the ground, you wanna blow up a building or whatever, then use your tank, you need to transport troops?, then use the dropship to do it as was intended. you wanna tuck your tail between your legs like a sissy?, then go back to playing COD... what a fuckin joke that comment of yours is sir... o/ Bill Disclaimer* While the opinion stated in this post is a passionate one, no consonants or vowels were harmed in the writing of this post even though there are reports that grammar and punctuation may have been slightly bruised.
Players like you are the reason why dust is turning into a terrible game |
slap26
Internal Error. Negative-Feedback
682
|
Posted - 2013.06.06 01:51:00 -
[68] - Quote
DropKickSuicide wrote:One thing I have not seen mentioned is the fact there are no Supply Depots in Ambush yet Pilots can still recall there Expensive Tank in a matter of seconds.
I have also seen some people complaining about OP AV, well AV is not OP it actually works out pretty well when Basic is against basic and Adv vs Adv so Id say its pretty balanced there. Also fully specced AV Infentry is virtually useless against other Infentry YOU ARE NOT.
Vehicles should not be able to be recalled in Ambush and Must take longer or have Designated areas for Vehicle Recall when in Skirmish
Tell that to spector RND |
Obodiah Garro
Tech Guard General Tso's Alliance
55
|
Posted - 2013.06.06 01:53:00 -
[69] - Quote
+1
The recall timer is a joke, it takes the RDV 15 seconds (lol I know) to drop off your vehicle if it isn't qued. It should take 15 seconds for the RDV to come in, PICK IT UP!, then evac it out.
Ill happily admit I use cheap dropships to get me on towers to toss an uplink then shoot from a tower, hell maybe even call it a tank and troll like crazy. Recall is awesome, enemies don't have a chance to stop me save shoot down my DS whist am getting there or worst, an enemy sniper already on another tower and puts one through my skull. Otherwise its a round of easy WP.
Now, if I had the risk of having my DS/HAV whelped on the way in or out the battlefield, like it should be, I would definitely not engage in such unsportsmen like behaviour since am very poor.
In any case, 5 seconds to recall your vehicle, common ccp where is the realism here? Its almost like your a ghostbuster and your **** gets sucked down into the trap lol, we all think the RDVs are useless but give them a chance to do their damn job. Give the enemy the rightful ability to hunt you down and take you out if you gotta bug out. |
slap26
Internal Error. Negative-Feedback
682
|
Posted - 2013.06.06 01:56:00 -
[70] - Quote
this thread boils down to terrible infantry players QQing about HAV players who were smart enough to recall their tank before the terrible infantry player could blow it up. |
|
Stile451
Red Star. EoN.
86
|
Posted - 2013.06.06 04:24:00 -
[71] - Quote
There seems to be a few ideas that would make AV players happy:
1 - Require a vehicle to be within a certain range of a supply depot in order to recall it.
2 - Allow recalling to happen anywhere but have an RDV come to pick up the vehicle(what it says it's doing in game).
3 - Also mentioned was simply lengthening the time it takes the recall circle to finish.
4 - Leave recall as is but allow infantry to change suits anywhere(just for ***** and giggles).
Option number 1 is unrealistic as there are so few supply depots available
Option number 2 is what I personally like albeit with a few tweaks - a shorter recall circle as it will be waiting for the RDV to come, the recall point would have to be at an accessible location for the RDV to pick it up, allow initializing of the recall from inside the vehicle, all activated modules remain active but the vehicle goes into lockdown once initialized(preventing movement and further activation of modules or use of weapons unless the RDV is destroyed en route at which point all systems become available again(cooldowns still apply)). Once the RDV attaches all players are kicked out of the vehicle(yes, recall should be able to be used with other players in the vehicle).
Option number 3 might work(it would work fine as a stopgap until RDV drivers get off the hallucinogens)
Option number 4 would probably break the game(but if you think about it this is what the current recall system allows for vehicle drivers(albeit with a slight delay) and this is what seems to be the issue AV users in this thread have). I would love to be able to get into a quiet area and wait 30 seconds while some fairies bring me new gear. |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
41
|
Posted - 2013.06.06 05:11:00 -
[72] - Quote
Ok, there are a few things people here are ignoring.
First, the ds comparrison. Generally, when getting getting out a new suit, if you get attacked, you're dead before you finish getting the new suit out/get out of menus. Second, you can only switch suits at a supply depot. If there is no depot, like in regular ambush, there is no suit switching.
With vehicle recall, you can do it in a few seconds in any location on any map. Second, the recaller can put his back to a wall, and the vehicle in front of himself, making it rather hard to get an angle on him. This, combined with the fact that he can recall at the location of his choosing and have the tank gone in less than 20 seconds, is a tad broken. Then, if he does start taking damage, he can just hop back in and ride off into the sunset.
Next, the eve comparisons I saw ignored the agression timer. Basically, when someone gets shot at or ewared or in some way agressed, there is a brief timer that prevents the parties involved from docking up or jumping system. There is no such mechanic in Dust.
Lastly, the bolus. These drunken things are about as dangerous to vehicles as av fits. The vehicle recall was implemented for two reasons: First, so that when a particular vehicle is no longer useful, it can be recalled without losing it so that the pilot isn't stuck out of the fight, and, second, should it become stuck somewhere, the pilot can again remove it from the field without losing millions.
Bringing a tank out to the fight is supposed to be a huge risk, and dropships are not meant to be in a standing fight. Now, drop ships may not have the advantages of defenses or cover, like a tank does, but it generally has enough speed to get it out of trouble. Right now, I do see a good amount of abuse in the recall system for tanks, though. We'll beat a tank down, force the driver into cover, round the corner in something like 30 seconds, and do it from both directions, and there is no tank. Just a guy about to take it from both ends.
I am ok with the magic warping system because boluses scare the **** out of me. The change I would make would be something like +30 second timer on recall, no skills or bonuses to lower it, then have it take 20 seconds for the tank to warp away, and then a full 2 minutes for you to be able to call in a new vehicle, and then a max of 2 recalls per match.
This helps prevent the abusability of the recall, while still making it functional. Before people rant on about how nerfed tanks are vs how expensive, remember that this is a video game. People who don't use tanks need to be able to function as well. Tanks got nerfed because a lot of fights were determined not by infantry fighting them, but by who could get the most proto tanks out the fastest. An entire ambush could be run by two guys in tanks vs an entire team (I saw this happen where 1 team got two tanks out and spent the rest of the match farming spawns. This was not a rare occurrence) A tank is supposed to be a monsterous force on the field, yes, but it should not completely be devoid of risk to the user. Something this powerful should come with much larger risks than the average suit. Also, remember that every time you bring something out that isn't a free fit, you're doing it at YOUR OWN RISK. In Eve, there is the saying, "Don't fly what you can't afford to lose." Consider this relevant in Dust as well.
If you can't bring it out and keep it without doing an emergency recall, then you should lose it. If you don't want to lose it or can't afford it lose it. don't bring it. |
EnglishSnake
Zumari Force Projection Caldari State
1173
|
Posted - 2013.06.06 11:32:00 -
[73] - Quote
Its not an exploit
Its valid
With all the OP proto AV against basic vehicles we should be allowed to do this
Deal with it |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
97
|
Posted - 2013.06.06 11:42:00 -
[74] - Quote
clearly your av sucked any tank that moves from the redline around real av is dead period...if your an av specialist step up your game...grab you lai dai;s and your wyka and invest ina serious lav |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
248
|
Posted - 2013.06.06 12:34:00 -
[75] - Quote
Most of us dedicated tankers put ALL of our sp into vehicles so once we are out of out tank we are pretty squishy in fact were so squishy a malitia ar will take us out rather quickley. Its a big risk getting out of your tank to recall as 1 sniper shot and your dead . Then your tank is either stolen by a suisidal bluberry or destroied. |
Stile451
Red Star. EoN.
86
|
Posted - 2013.06.06 16:45:00 -
[76] - Quote
There are militia heavy suits you know, they are quite cheap and can take more than one sniper shot. If you have the skinweave heavy from a previous event then it's completely free. Also crouch - a smaller target is harder to hit and the cover afforded by your vehicle and any surrounding structures will keep you alive. |
slap26
Internal Error. Negative-Feedback
683
|
Posted - 2013.06.06 22:19:00 -
[77] - Quote
Stile451 wrote:There are militia heavy suits you know, they are quite cheap and can take more than one sniper shot. If you have the skinweave heavy from a previous event then it's completely free. Also crouch - a smaller target is harder to hit and the cover afforded by your vehicle and any surrounding structures will keep you alive.
using a heavy suit doesn't let us carry an armor repairer.... |
Harpyja
DUST University Ivy League
82
|
Posted - 2013.06.06 23:09:00 -
[78] - Quote
slap26 wrote:Stile451 wrote:There are militia heavy suits you know, they are quite cheap and can take more than one sniper shot. If you have the skinweave heavy from a previous event then it's completely free. Also crouch - a smaller target is harder to hit and the cover afforded by your vehicle and any surrounding structures will keep you alive. using a heavy suit doesn't let us carry an armor repairer.... Yes and I actually needed this ability to save me 2.5million. My Falchion was brought down to 50 armor and caught fire. I had to quickly finish putting it into cover, jump out, switch to my repair tool, and start repping it in a matter of seconds. I just barely saved it and brought its armor back up. I was also fortunate that the blueberry in it remained in the too small turret instead of driving off with it into certain death. Thank you whoever you were! |
Cross Atu
Conspiratus Immortalis Covert Intervention
1097
|
Posted - 2013.06.07 00:38:00 -
[79] - Quote
EnglishSnake wrote:lol@this
ppl who are crying over this are the same assault tards who do the exact same thing at supply depots Supply depots auto rep vehicles and no one is complaining about that practice. Of course if you want to bind the recall feature to the supply depots.....
Seriously tho it's not an accurate comparison.
Also as a note regarding my prior post in this thread, having an RDV coming in to remove the vehicle as a mechanic seems fine assuming that the RDV no longer behaves as if it's pilot is drunken and concussed.
The real mechanic that makes most sense to me however is some type of deaggression timer. Most vehicles are long range assets and man of them are quite speedy and much AV combat occurs at range, being able to pull under some pipes or behind a wall for a few seconds and save a nearly destroyed high value asset seems a bit over the top. Not the base practice, I think that's fine but the "anywhere at any time" aspect does seem a touch too easy as it's less difficult to prevent the loss of a million plus asset (after getting use out of it in match) than it is to swap infantry fittings (which usually several opposing players will need to do in order to counter a well fit vehicle).
It's about maintaining risk vs reward and last time I recalled a vehicle it took less time than hacking a null cannon (and unlike the cannon hack can be done anywhere on the map without triggering a game wide alert for the opposing team).
In any event the recall feature certainly should remain in game, it's simply a question of appropriate scaling. [Perhaps the players hacking rate could effect recall speed?]
Cheers, Cross |
Stile451
Red Star. EoN.
86
|
Posted - 2013.06.07 05:33:00 -
[80] - Quote
slap26 wrote:Stile451 wrote:There are militia heavy suits you know, they are quite cheap and can take more than one sniper shot. If you have the skinweave heavy from a previous event then it's completely free. Also crouch - a smaller target is harder to hit and the cover afforded by your vehicle and any surrounding structures will keep you alive. using a heavy suit doesn't let us carry an armor repairer.... Then spend a little bit more on a militia logi suit with militia shield extenders and militia armor plates - that too can take a sniper bullet.
If you're not safe you shouldn't be recalling your vehicle anyway(unless you're one of those who are abusing the recall mechanic). |
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pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
251
|
Posted - 2013.06.07 06:29:00 -
[81] - Quote
Stile451 wrote:There are militia heavy suits you know, they are quite cheap and can take more than one sniper shot. If you have the skinweave heavy from a previous event then it's completely free. Also crouch - a smaller target is harder to hit and the cover afforded by your vehicle and any surrounding structures will keep you alive.
Can you carry a malitia rep tool on your heavy suit ...... no I dont have problems as im smart when I call my tank back but I have seen others loose their tanks because well they wern that smart. |
Stile451
Red Star. EoN.
86
|
Posted - 2013.06.07 18:04:00 -
[82] - Quote
pegasis prime wrote:Can you carry a malitia rep tool on your heavy suit ...... no I dont have problems as im smart when I call my tank back but I have seen others loose their tanks because well they wern that smart. I already answered that, look at the post just before yours.
In any case this is already being looked into by CCP. |
Valmar Shadereaver
GUNNING HEAVY STYLE
18
|
Posted - 2013.06.11 22:16:00 -
[83] - Quote
im sure alot of ppl are sick and tired of cowardly vechical user's recaling there vechical's after losing 1% of there health on it i know i am and there's a eazy way to fix it whitout removing recall optoin example: after taking damage lock recal function for 60 second's why 60 second's? it's a short amount of time seeing game's can take over 30min if there are balanced team's why after taking damage locking the recal? cause sissy tanker's/murder taxi's who are camping edge of the redline cant run like the coward's they are to recal while they are geting attacked why lock the recal you ask simply 1 if a vechical is geting attacked your not going to load it up and transport it in real life either 2 you called it in mean's you accept the risk of losing it 3 if you dont accept you can potentoinaly lose it dont call it in 4 if your greedy and dont wanne lose the money it costed dont call it in
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
755
|
Posted - 2013.06.11 22:26:00 -
[84] - Quote
I've run into this a few times. Vehicles almost destroyed... back slightly out of view.. recalled seconds later. It does seem like an exploit of sorts.
A vehicle pilot potentially has no sacrifices to make in versatility. They come in with whatever kind of dropsuit... they need the flexibility of a vehicle, they call it in... gets damaged... they remove it. They still have whatever flexibility their dropsuit affords them.
On the other hand, if they killed a person, and that person comes back with an AV fit to attack them? The second the driver recalls the vehicle, the other person has no ready quick-change option unless they're near a supply depot (assuming they even access to one at that map). The AV person is screwed, effectively - and is limited to where they can get out of their gimp suit. The driver can CALL/RECALL a vehicle anywhere on a map at practically anytime.
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
470
|
Posted - 2013.06.18 15:39:00 -
[85] - Quote
Copied from another thread of same topic:
Agreed that the vehicle recalling is too easy.
Reasons for that are: - Hacking takes only a short time - Vehicle begins to dematerialize IMMEDIATELY which is the biggest issue - RDV is not used in recalling
I understand it takes serious effort to create algorithms for bolas able to enter the field and pickup from whereever. But it actual recalling should be at least scheduled.
DISCLAIMER: If someone thinks this is a rant of a sadface AV runner, I do use tanks. Example: Recalling A-I blaster tank at first sight of red tank and swapping to rail to pop it While railtanking on far hills and being sacked by AV infantry, just reverse 20m into cover and recall precious tank. After that, shoot red swarms and forges into head with TAC AR. So too easy from that point of view also. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1144
|
Posted - 2013.07.07 05:32:00 -
[86] - Quote
I like that this is marked [WTF]. This still comes up alot. All a pilot needs is to be out of the line of fire for a few seconds... and vehicle saved.
It benefits me a lot when piloting dropships wherever. My ship can be totally wrecked, just make sure it's not flaming.. and in less than the time it would take to use a repair module while flying it, my ship is saved.
Despite the benefit to me, it's still lol-crazy-broken. |
Kekklian Noobatronic
Goonfeet Top Men.
140
|
Posted - 2013.07.07 09:38:00 -
[87] - Quote
Seeing crazy amounts of this happening since 1.2; CCP, where you at with that fix? |
Takahiro Kashuken
Red Star. EoN.
609
|
Posted - 2013.07.07 11:20:00 -
[88] - Quote
Vehicle recall - It is getting abused a little
Example - HAV getting whacked by an enemy, he jumps out and manages to recall it saving it
2 problems here for me
1. If the vehicle is getting whacked by an enemy and the enemy is causing damage you shouldnt be able to recall it till maybe 30secs after the last bit of damage - It stops players hopping out and instantly recalling it
2. If the vehicle is below 30% of its total HP it cannot be recalled - This gives the attacking AV or vehicle a chance to kill the vehicle and it stops johnny from nipping out and doing a 5sec button press to instantly recall it before its about to die
Now this would be ideal with squad lock and the ability to kick players out of vehicles because atm if someone is in your tank you cannot recall it or get rid of them or prevent them from entering your tank in the 1st place
Taken from here https://forums.dust514.com/default.aspx?g=posts&m=925183#post925183 |
nukel head
Knights of No Republic
40
|
Posted - 2013.07.07 14:55:00 -
[89] - Quote
Pvt Numnutz wrote:dunno how many vehicle drivers are in this post but allow me to add a dropship pilots view on this. My assault dropship runs me 1,491,420 isk if i loose one, i have to grind quite a few games to get it back. These dropships are just as vulnerable to forgeguns as the regular ones, and tanks can almost one shot it. Dont even get me started on the people who just sit in a rail turret. I think its nice that if i call it in and 3 rail shots wizz by i dont have to loose this very very expensive dropship and i can still go and fight instead of flying circles in the red line because i cant leave the dropship. I can see some peoples frustration in the fact that you dont get a kill on the tank/dropship but please keep in mind that you have still gotten rid of it, and as a dedicated dropship pilot you have denied me my job, but thats ok because i dont have to go grind 20 games for my dropship again. i think this is a fair trade
The recall feature was added so you didn't have to throw away your vehicle, which is great and was needed. The problem is that there are a number of tank drivers that are exploiting this feature to basically teleport their tank to a safe area of the map fully restored. |
Eno Raef
KILL-EM-QUICK RISE of LEGION
13
|
Posted - 2013.07.07 16:29:00 -
[90] - Quote
Someone mentioned it but and it was a good idea. If the vehicle is not at 100% health, then an RDV should deny the pickup. |
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Scheneighnay McBob
Blueberry Gunners
1943
|
Posted - 2013.07.07 18:07:00 -
[91] - Quote
I made a thread on this a while ago. Pain in the ass, and makes AV WP even less viable |
Scheneighnay McBob
Blueberry Gunners
1943
|
Posted - 2013.07.07 18:10:00 -
[92] - Quote
Pvt Numnutz wrote:dunno how many vehicle drivers are in this post but allow me to add a dropship pilots view on this. My assault dropship runs me 1,491,420 isk if i loose one, i have to grind quite a few games to get it back. These dropships are just as vulnerable to forgeguns as the regular ones, and tanks can almost one shot it. Dont even get me started on the people who just sit in a rail turret. I think its nice that if i call it in and 3 rail shots wizz by i dont have to loose this very very expensive dropship and i can still go and fight instead of flying circles in the red line because i cant leave the dropship. I can see some peoples frustration in the fact that you dont get a kill on the tank/dropship but please keep in mind that you have still gotten rid of it, and as a dedicated dropship pilot you have denied me my job, but thats ok because i dont have to go grind 20 games for my dropship again. i think this is a fair trade First, I'm an assault dropship pilot, and you should know that a basic afterburner is more or less the button to hit to become invincible.
Second, AV doesn't get WP for being scary, and knowing that we drove off a vehicle doesn't pay for our losses. |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
52
|
Posted - 2013.07.07 18:20:00 -
[93] - Quote
slap26 wrote:Players like you are the reason why dust is turning into a terrible game
Actually, players like me look at things realistically. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1167
|
Posted - 2013.07.08 06:23:00 -
[94] - Quote
Eno Raef wrote:Someone mentioned it but and it was a good idea. If the vehicle is not at 100% health, then an RDV should deny the pickup.
That seems like too much. I think something more like a timer from the point it last received damage, or a requirement that it be over a certain percentage (like 50% health) for recall. A longer delay on calling a vehicle after a recall would be good too, but keep it so there's no delay on calling after a vehicle is destroyed of course. |
THEAMAZING POTHEAD
Chaotic-Intent
5
|
Posted - 2013.07.08 08:40:00 -
[95] - Quote
Ya it used to be that damaging the vehicle would reset the recall for a short while, but now in 1.2 it appears its broken? Now tankers just pop their hardeners and perform a houdini act in the middle of battle. Real broke, needs real fix. Now. Id say about 15 seconds from last damage taken til the recall can be initiated would suffice. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
66
|
Posted - 2013.07.08 08:48:00 -
[96] - Quote
Zeylon Rho wrote:Eno Raef wrote:Someone mentioned it but and it was a good idea. If the vehicle is not at 100% health, then an RDV should deny the pickup. That seems like too much. I think something more like a timer from the point it last received damage, or a requirement that it be over a certain percentage (like 50% health) for recall. A longer delay on calling a vehicle after a recall would be good too, but keep it so there's no delay on calling after a vehicle is destroyed of course.
Then some sniper could just keep on shooting at the vehicle not allowing it to be recalled. No. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
66
|
Posted - 2013.07.08 08:50:00 -
[97] - Quote
All I can think of is that they should add a EWAR equipment that can keep it from being recalled, kinda like the Warp scrambler in EVE. Then, past a certain amount of HP left, say 45% or so, it can't be recalled.
Peace, Aizen |
Kekklian Noobatronic
Goonfeet Top Men.
148
|
Posted - 2013.07.08 09:57:00 -
[98] - Quote
Aizen Intiki wrote:All I can think of is that they should add a EWAR equipment that can keep it from being recalled, kinda like the Warp scrambler in EVE. Then, past a certain amount of HP left, say 45% or so, it can't be recalled. Peace, Aizen
But what kind of HP? Total HP? Shield HP? Armor HP?
Buffer tanks would be the new hotness. Seen a tank with about 9000 total HP. One breach shot may do ~2500 damage(averaged out), need another 4.5 seconds before next hit lands. A sniping tank can easily still back off and recall(Blaster/Missile tanks not so much, sure).
I think it's on it's way, but would still need to be coupled with another mechanic(be it extending the time-to-recall, bring an RDV in, or cancel recall on tank hit) |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
66
|
Posted - 2013.07.08 10:03:00 -
[99] - Quote
Kekklian Noobatronic wrote:Aizen Intiki wrote:All I can think of is that they should add a EWAR equipment that can keep it from being recalled, kinda like the Warp scrambler in EVE. Then, past a certain amount of HP left, say 45% or so, it can't be recalled. Peace, Aizen But what kind of HP? Total HP? Shield HP? Armor HP? Buffer tanks would be the new hotness. Seen a tank with about 9000 total HP. One breach shot may do ~2500 damage(averaged out), need another 4.5 seconds before next hit lands. A sniping tank can easily still back off and recall(Blaster/Missile tanks not so much, sure). I think it's on it's way, but would still need to be coupled with another mechanic(be it extending the time-to-recall, bring an RDV in, or cancel recall on tank hit)
Longer time to recall would be best. Extend it by 15 seconds. Make the pilot suit have the current timer. Anyways, if that HAV had 9k total HP, then
1: It had no repps
2: it had no restiance
3: it is slow as ****
easy to get popped, all you had to do was get a Breach and 2 swarms, and that HAV would be burning. Plus, Breach Frges when done right does about 3-5k per shot.
Peace, Aizen |
Void Echo
Internal Error. Negative-Feedback
845
|
Posted - 2013.07.26 15:32:00 -
[100] - Quote
make the recall timer the same amount of time it takes to hack an instillation, anything longer and we might as well just get rid of the recall system since it would be useless, make RDVs actually come down and pick it up but not take any damage otherwise you might as well take the recall system away also |
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