bacon blaster
BIG BAD W0LVES Eternal Syndicate
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Posted - 2013.06.06 05:11:00 -
[1] - Quote
Ok, there are a few things people here are ignoring.
First, the ds comparrison. Generally, when getting getting out a new suit, if you get attacked, you're dead before you finish getting the new suit out/get out of menus. Second, you can only switch suits at a supply depot. If there is no depot, like in regular ambush, there is no suit switching.
With vehicle recall, you can do it in a few seconds in any location on any map. Second, the recaller can put his back to a wall, and the vehicle in front of himself, making it rather hard to get an angle on him. This, combined with the fact that he can recall at the location of his choosing and have the tank gone in less than 20 seconds, is a tad broken. Then, if he does start taking damage, he can just hop back in and ride off into the sunset.
Next, the eve comparisons I saw ignored the agression timer. Basically, when someone gets shot at or ewared or in some way agressed, there is a brief timer that prevents the parties involved from docking up or jumping system. There is no such mechanic in Dust.
Lastly, the bolus. These drunken things are about as dangerous to vehicles as av fits. The vehicle recall was implemented for two reasons: First, so that when a particular vehicle is no longer useful, it can be recalled without losing it so that the pilot isn't stuck out of the fight, and, second, should it become stuck somewhere, the pilot can again remove it from the field without losing millions.
Bringing a tank out to the fight is supposed to be a huge risk, and dropships are not meant to be in a standing fight. Now, drop ships may not have the advantages of defenses or cover, like a tank does, but it generally has enough speed to get it out of trouble. Right now, I do see a good amount of abuse in the recall system for tanks, though. We'll beat a tank down, force the driver into cover, round the corner in something like 30 seconds, and do it from both directions, and there is no tank. Just a guy about to take it from both ends.
I am ok with the magic warping system because boluses scare the **** out of me. The change I would make would be something like +30 second timer on recall, no skills or bonuses to lower it, then have it take 20 seconds for the tank to warp away, and then a full 2 minutes for you to be able to call in a new vehicle, and then a max of 2 recalls per match.
This helps prevent the abusability of the recall, while still making it functional. Before people rant on about how nerfed tanks are vs how expensive, remember that this is a video game. People who don't use tanks need to be able to function as well. Tanks got nerfed because a lot of fights were determined not by infantry fighting them, but by who could get the most proto tanks out the fastest. An entire ambush could be run by two guys in tanks vs an entire team (I saw this happen where 1 team got two tanks out and spent the rest of the match farming spawns. This was not a rare occurrence) A tank is supposed to be a monsterous force on the field, yes, but it should not completely be devoid of risk to the user. Something this powerful should come with much larger risks than the average suit. Also, remember that every time you bring something out that isn't a free fit, you're doing it at YOUR OWN RISK. In Eve, there is the saying, "Don't fly what you can't afford to lose." Consider this relevant in Dust as well.
If you can't bring it out and keep it without doing an emergency recall, then you should lose it. If you don't want to lose it or can't afford it lose it. don't bring it. |