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Kekklian Noobatronic
Goonfeet
9
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Posted - 2013.05.10 15:47:00 -
[1] - Quote
Right. Title says it all. But, I suppose I'll elaborate.
We're in a match, this dude keeps driving his Prototype Falchion tank into battle.. When **** starts to get hot (Read: We force him to use his Shield Booster), he simply drives a short distance away, triggers all the hardeners, pops out, and recalls the vehicle. In under 10 seconds, *Poof*, no more worry about losing his tank
Then, true to form, he recalls it a few moments later from their red line.
Is this seriously how this feature was meant to be used? Especially with the incoming buff in tank hit points, that only extends peoples window to perform this.
Can we get some kind of 'Cancel' feature on this, where enemy damage cancels the recall action? Hell, it's faster than hacking a point, you can probably squeeze it in between Swarm launcher reloads even with that feature.
CCP? |
Kekklian Noobatronic
Goonfeet
10
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Posted - 2013.05.10 20:37:00 -
[2] - Quote
Nobody's saying remove the ability to recall vehicles. It's an awesome feature. But allowing recall MID-FIREFIGHT to cause them to simply vanish, just because the driver felt his investment was at risk? I highly doubt that was the spirit or intent of the feature.
The moment an asset is brought on to the field, it's at risk. That's Dust at it's core. This feature in its current implementation removes that risk for Tank drivers in its entirety. Yes, they cost alot. They're also very powerful. Same for full proto-suits. But every time I put my suit on the line, I accept that risk that I may lose the fitting. Removing that in-combat risk for tank drivers is just absurd.
As far as supply depots go, I'd just like to point out that the number of Depots was reduced drastically in Uprising maps, and that you can always destroy or retake a supply depot from suit-changers. It's really hard to compare that to stopping a magically vanishing tank. |
Kekklian Noobatronic
Goonfeet
22
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Posted - 2013.05.16 09:53:00 -
[3] - Quote
Garrett Blacknova wrote:If someone damages the owner while he's trying to recall, it interrupts. Sniper + AV guy = win.
When the tanker brings it back into battle, AV it to death before it can land. It's just as dead as if you killed it the first time.
If the tank is capable of being so heavily buffed that you can't kill it during the recall, a GOOD driver wouldn't bother to recall it, they'd tank up and kill you while moving into a safe area to recharge their cooldowns.
Damages the owner
the owner
owner
If the owner runs the tank away, puts his back to a building, and the tank in front with hardeners on taking the heat, you CANT damage the owner.
If the tank takes damage, the recall should stop. Simple as that. Not to mention how stupid fast the recall is. Should be as fast as retaking a hacked objective. |
Kekklian Noobatronic
Goonfeet Top Men.
140
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Posted - 2013.07.07 09:38:00 -
[4] - Quote
Seeing crazy amounts of this happening since 1.2; CCP, where you at with that fix? |
Kekklian Noobatronic
Goonfeet Top Men.
148
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Posted - 2013.07.08 09:57:00 -
[5] - Quote
Aizen Intiki wrote:All I can think of is that they should add a EWAR equipment that can keep it from being recalled, kinda like the Warp scrambler in EVE. Then, past a certain amount of HP left, say 45% or so, it can't be recalled. Peace, Aizen
But what kind of HP? Total HP? Shield HP? Armor HP?
Buffer tanks would be the new hotness. Seen a tank with about 9000 total HP. One breach shot may do ~2500 damage(averaged out), need another 4.5 seconds before next hit lands. A sniping tank can easily still back off and recall(Blaster/Missile tanks not so much, sure).
I think it's on it's way, but would still need to be coupled with another mechanic(be it extending the time-to-recall, bring an RDV in, or cancel recall on tank hit) |
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