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Beast Beastlington
Bragian Order Amarr Empire
239
|
Posted - 2013.04.28 16:26:00 -
[61] - Quote
The "winning" isn't enough? Maybe unlocking a new tier of weapon attachments? Maybe the ability to sprint further? You know, things that don't completely **** all over the balance of the game?
Does it have to be superior armour or something that makes it easier for you to mop up people with inferior gear?
Honestly? |
Icy Tiger
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1272
|
Posted - 2013.04.28 16:29:00 -
[62] - Quote
Beast Beastlington wrote:The "winning" isn't enough? Maybe unlocking a new tier of weapon attachments? Maybe the ability to sprint further? You know, things that don't completely **** all over the balance of the game?
Does it have to be superior armour or something that makes it easier for you to mop up people with inferior gear?
Honestly?
Dust is about finding your own role, and becoming good at it. What you're describing is pretty much the CoD style of progression. In Dust, you don't get good at everything. You will lose to those who risk more than you.
If someone is using prototype gear, simple focus fire (and skill) should take him out easily, and even if you lost 3 suits, he still lost more in terms of ISK (and potentially AUR) than you.
Aside from that, I'd like to know your opinion of the game if you've seen any gameplay of Uprising. Your previous critisizms were interesting. |
Aighun
Zumari Force Projection Caldari State
771
|
Posted - 2013.04.28 16:29:00 -
[63] - Quote
Rigor Mordis wrote: I agree FREE will always bring someone in. But how do you keep that noob around while everyone who is hopefully STILL playing is involved in the 'macro'?
That TV show game is different and actually adheres more to the MMO moniker because it is open world PvE/PvP. To do a short comparison based on both betas. Trion kicks CCP like a dog in the graphics and variety departments. CCP kicks Trion like a dog in the shooter mechanics and potential to pull in the hardcore FPS group. They even in the physics areas especially vehicle maneuvering. Not great there.
FREE is also a turn-off to many. F2P typically means doo doo.
FREE is not a great thing in and of itself. I dislike the FTP model because it usually ends up with a bunch of really annoying things thrown into the game that are only designed to get you to spend money and these things ruin the gaming experience. From watch 5 ads to get to the next level to flat out Pay for ammunition that actually does decent damage.
But the question was raised:
Why would anyone play DUST 514 when there are so many other games that are going to be released?
Well, even if all of those games were perfect 100s and flawless examples of game design mastery and endless fun, I literally cannot afford to play all of those games. So yeah, it is kind of sad I might be playing Dust because I don't really have any other choice. And I don't want to see DUST become known as a game you play because, even though it might not be that great, at least it's better than nothing.
But if the game sees marked improvement from what we have now, FREE is another plus. Yes, the game needs to be just a really good game. Full stop. Beyond that, I know that "free is how the get you" but I kind of like that I can just turn on the PS 3 and play the game. There is no barrier across the entire scope of the game that I would have to pay money to get past. There is no map I can't fight on or game mode I can't play. |
Beast Beastlington
Bragian Order Amarr Empire
239
|
Posted - 2013.04.28 16:30:00 -
[64] - Quote
Icy Tiger wrote:Beast Beastlington wrote:The "winning" isn't enough? Maybe unlocking a new tier of weapon attachments? Maybe the ability to sprint further? You know, things that don't completely **** all over the balance of the game?
Does it have to be superior armour or something that makes it easier for you to mop up people with inferior gear?
Honestly? Dust is about finding your own role, and becoming good at it. What you're describing is pretty much the CoD style of progression. In Dust, you don't get good at everything. You will lose to those who risk more than you. If someone is using prototype gear, simple focus fire (and skill) should take him out easily, and even if you lost 3 suits, he still lost more in terms of ISK (and potentially AUR) than you. Aside from that, I'd like to know your opinion of the game if you've seen any gameplay of Uprising. Your previous critisizms were interesting.
I saw a video over at vg247. It looks a lot better. Of course, the proof is in the pudding. For me, it's all down to how it controls.
It was especially nice to see the new AR. It has alot more personality than the other one. |
Nstomper
Disqualified
244
|
Posted - 2013.04.28 16:34:00 -
[65] - Quote
Moejoe Omnipotent wrote:Sloth9230 wrote:New players need to understand that I have spent 3 months grinding so that I can have an advantage over them. They could have done the same, all they had to do was download the Beta, didn't feel like putting up with this "crappy" game? That's too damn bad, I did put up with, now prepare to get stomped.
TL:DR, "Fairness" can suck it. Have fun playing with the like 12 other people who share the same elitist mindset as you for the next 2 years. 12 other people haha you are an idiot and this update is suppossed to last us a couple of years? Lol no this game will get more updates to improve it |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
134
|
Posted - 2013.04.28 16:42:00 -
[66] - Quote
Beast Beastlington wrote:Excellent OP.
Really sums it up in such a succinct manner.
Still can't believe how many people can't understand the simple fact that having any kind of statistical advantage in an FPS is extremely bad for the balance of the game.
The only deciding factor should be player skill/aim.
Of course, you gotta have something to entice people to pony up for that Aurum eh?
Yea, no. The mmo elements shouldn't be removed their just needs to be an area for veterans to take their higher level characters to, which are coming. And their should be security status in pubs that limits use of gear using a restriction or meta level.
The meta level allows for variety but still maintain a relative balance b/w players in pub matches.
Of course you get the sandbox purists who flip and say thats not sandbox mmo and doesnt belong in EVE, result you drive away noobies who simply arent going to grind through. Sorry PVE isn't a logical answer, ppl dont want to grind their way in PVE to play PVP, there has to be an entry point where new players can PVP without the veteran smash. I further find it hypocritical and ironic that while imps get accused of wanting to engage in noob pubsmash we advocate a restriction that would prevent it and its the sandbox MMO purists that fight against it. If you are dead set against pub smashing then whats the problem? Arent the passive skill advantages you have enough of an MMO edge for you?
Passive skills btw still give a MMO style edge in a gear restricted environment so its not a purely level playing field either.
Do this and balancing gear tiers is not something that should ever be considered. In fact we can start expanding the gaps between gear tiers again since players wont be using them in highsec pub matches if they are restricted or they are basically impossible to fit given meta level restrictions. This saves them for higher stakes arenas like FW, PC and eventually nullsec where their use is warranted and justified.
Oh and statistical advantages exist in FPS as well by way of access to higher end guns at higher experience character levels. Its just that health is so low in arena FPS games like COD/BF3 that any gun can statistically do well and they are far from strafe shooters.
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Clove PsyKoz
Deadly Blue Dots RISE of LEGION
11
|
Posted - 2013.04.28 17:04:00 -
[67] - Quote
You do know that people still play MAG right? |
Surt gods end
Demon Ronin
16
|
Posted - 2013.04.28 17:13:00 -
[68] - Quote
The problem with proto's is they are the most paranoid bloody players I meet. get Into 1vs1 with them, and after they find I aint going down after the first 1sec.. here comes their friends. And then the proto "is kicking as!!" LOL When you got more assists then kills then no. Just means you the kind that gets chewed up in every other FPS out there.
I help my team, but I don't run with them. My shotty, RE and stealth watches my own back. When I do die, it's NEVER a 1vs1 secerio. |
Marston VC
SVER True Blood Unclaimed.
161
|
Posted - 2013.04.28 17:48:00 -
[69] - Quote
Moejoe Omnipotent wrote:Sloth9230 wrote:New players need to understand that I have spent 3 months grinding so that I can have an advantage over them. They could have done the same, all they had to do was download the Beta, didn't feel like putting up with this "crappy" game? That's too damn bad, I did put up with, now prepare to get stomped.
TL:DR, "Fairness" can suck it. Have fun playing with the like 12 other people who share the same elitist mindset as you for the next 2 years.
coming from the guy who is from one of the most elitist corps in game, Declaring that the game will fail unless the things that YOU think it needs are present.....
Ill admit it, the next few weeks are pretty big for CCP, but I have faith they can pull through with it. They just need to convey their point in some way or another. Will see how it goes. |
Iron Wolf Saber
BetaMax. CRONOS.
3733
|
Posted - 2013.04.28 18:26:00 -
[70] - Quote
Clove PsyKoz wrote:You do know that people still play MAG right?
You do know former zipper employees are working on Dust. |
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Sir Eos
Ikomari-Onu Enforcement Caldari State
3
|
Posted - 2013.04.28 18:27:00 -
[71] - Quote
Looks like as good a place as any to drop this.
Problem. Sluggish controls.... spot on OP.
CoD is fluid controls. Halo is fluid Controls. BF3 is Fluid Controls.
These are the reasons they are successful. Has nothing to do with how shallow the meta game is. An FPS could have the most basic parts... a gun and a person to shoot at. No story, No levels, No equipment, NOTHING!
But if it's controls are fluid. IT WILL SUCCEED!
This is the number one issue with Dust.
Controls should be an extension of the players thoughts. Not something you have to spend days, weeks, months or even a year adapting too. Pick up and play... Ever heard of it?
Just because a game is easy to "Pickup and Play" Doesn't mean it can't have RPG elements added to it. Doesn't mean a game can't have "DEPTH"
But... It's those RPG elements that is the second major problem with this game.
I could get into a long drawn out explanation as to how the RPG elements create a severe inbalance between vets and news players.. but I won't. I'm sure you've seen or heard every point of that argument. So I'll go a different route.
Why does "Depth" in an RPG/MMO.... always translate into "Time Invested"?
Remove the "Time-Invested" part of the RPG equation and you have yourself a Great RPG-FPS-MMO.
Take a game like Shadowrun as an example. Shadowrun had alot of great ideas, as to how to turn an FPS game into something more than just running around and shooting. Shadowrun had ALOT of Depth to it. It did not require a "Time-Invested" mechanic seperating players from each other. I didn't have to play for a month before I could attempt to start using certain elements of the game. Just about every element in the game was accessible to me from the very moment I turned the game on.
This is not the case with EVE and Dust. "Time-Invested" does nothing more than to say.... "We're only going to give you 10% of the total game, until you invest more time in me, at which point I'll slowly unlock the rest of the cool stuff ."
"Time-Invested" is the dumbest mechanic to ever infest the gaming industry in general. Remember that our lives on this planat is finite. We don't live forever. So I don't need a game arbitrarily taking up a good portion of my life to simulate "Depth" |
The Robot Devil
BetaMax. CRONOS.
133
|
Posted - 2013.04.28 19:00:00 -
[72] - Quote
BlG MAMA wrote:The fate of Dust514 has been determined when CCP decided to make it a Pay2Win model.
It wont work. , not on PS3.
Yeah we know
|
Kaze Eyrou
ROGUE SPADES EoN.
129
|
Posted - 2013.04.28 19:08:00 -
[73] - Quote
The Robot Devil wrote:BlG MAMA wrote:The fate of Dust514 has been determined when CCP decided to make it a Pay2Win model.
It wont work. , not on PS3. Yeah we know Big Mama is still here?
Why? |
Aeon Amadi
WarRavens
1208
|
Posted - 2013.04.28 19:10:00 -
[74] - Quote
Keyser Soze VerbalKint wrote:Aeon Amadi wrote:Crash Monster wrote:Thinking about the title of the thread...
Maybe all the whiners will go away as they realize this is not going to be a simple clone of other FPS games?
Then, after a few weeks, those of us who aren't looking for an FPS clone will play in peace... well, maybe not peace. ;) I'd be so grateful if they all went away. Would give CCP a chance to see how their game affects the community without all the petty non-sense from extroverts who's only concern is their extroverted ideals. Really its players like you that damage the game and have stifled it from becoming a great experience with needless comparison to the growth of EVE and how Dust will mimic it because CCP is amazing and they deliver on every promise they have ever made and have never screwed anything up and because console players are patient, nurturing and willing to give developers 2,3 heck even 5 years of their time to a company or are the type to say hey you know what this game has passive SP maybe ill check back on it in 6 months. Yea not if another game has captured their attention. Most importantly consolers don't do second chances. They have been patient with CCP because they do great hype and they've allowed the its a beta mantra to cushion the blow. Launch means no more its a beta excuse to hide behind. Its put up or shut up. .
"It's not my fault that my corporation can't help but complain about every issue and the new players just happen to see it - it's your fault!"
I stopped reading after the first sentence of that paragraph because it's just silly.
Caldari Prime had in excess of 100,000 players on at the same time and 63,170 of them were Capsuleers. Judging how many people are online late at night is a poor argument being as, oh I dunno, most human beings sleep late at night? It's like complaining that there's no where to eat at 05:00 AM because there aren't enough restaurants when the reality is that most of the restaurants are closed.
37,000 Dust Mercs in an open beta that has no advertising. That's more than enough considering that the matches are only 16 v 16 and there's a corporation out there that has no issue abusing the absolute **** out of the complex damage mod + sharpshooter stacking in public matches. You can't shift the blame onto someone else when you're the one bitching about everything that doesn't immediately put you in the leader boards.
Hell, you realize that -almost every single 'Dust 514 is going to die'- thread was made by an Imperfects member? I'd say if anyone is to blame, it's the rumor mongering community of twelve year olds who can't sustain enough maturity to remember the ONE PHRASE THAT ACTUALLY MATTERS:
"I always wondered why somebody didn't do something about it, then I realized that I was somebody"
Imperfects aren't exactly known for being the forerunner in heralding game-changing features. Try doing something about that.
Edit: Yanno, minus the grenade timer changes which they wanted in the game in the first place. |
Kiro Justice
The Tritan Industries RISE of LEGION
24
|
Posted - 2013.04.28 19:11:00 -
[75] - Quote
Usually I try and do something for morale in threads like these but I'm just gonna say what the naysayers wanna hear.
"Dust is so bad!"
"It's gonna suck even after may 14th!"
"Everyone, just quit and go play CoD!"
"Lol Thinking in an FPS? lololololololololol"
"Dust is gonna fail! And CCP is gonna be broke!"
"This game sucks cuz I got killed by a Pay to win lazorrr!"
"CoD should be the only game to ever exist!" |
Beast Beastlington
Bragian Order Amarr Empire
239
|
Posted - 2013.04.28 19:14:00 -
[76] - Quote
Sir Eos wrote:Looks like as good a place as any to drop this.
Problem. Sluggish controls.... spot on OP.
CoD is fluid controls. Halo is fluid Controls. BF3 is Fluid Controls.
These are the reasons they are successful. Has nothing to do with how shallow the meta game is. An FPS could have the most basic parts... a gun and a person to shoot at. No story, No levels, No equipment, NOTHING!
But if it's controls are fluid. IT WILL SUCCEED!
This is the number one issue with Dust.
Controls should be an extension of the players thoughts. Not something you have to spend days, weeks, months or even a year adapting too. Pick up and play... Ever heard of it?
Just because a game is easy to "Pickup and Play" Doesn't mean it can't have RPG elements added to it. Doesn't mean a game can't have "DEPTH"
But... It's those RPG elements that is the second major problem with this game.
I could get into a long drawn out explanation as to how the RPG elements create a severe inbalance between vets and news players.. but I won't. I'm sure you've seen or heard every point of that argument. So I'll go a different route.
Why does "Depth" in an RPG/MMO.... always translate into "Time Invested"?
Remove the "Time-Invested" part of the RPG equation and you have yourself a Great RPG-FPS-MMO.
Take a game like Shadowrun as an example. Shadowrun had alot of great ideas, as to how to turn an FPS game into something more than just running around and shooting. Shadowrun had ALOT of Depth to it. It did not require a "Time-Invested" mechanic seperating players from each other. I didn't have to play for a month before I could attempt to start using certain elements of the game. Just about every element in the game was accessible to me from the very moment I turned the game on.
This is not the case with EVE and Dust. "Time-Invested" does nothing more than to say.... "We're only going to give you 10% of the total game, until you invest more time in me, at which point I'll slowly unlock the rest of the cool stuff ."
"Time-Invested" is the dumbest mechanic to ever infest the gaming industry in general. Remember that our lives on this planet is finite. We don't live forever. So I don't need a game arbitrarily taking up a good portion of my life to simulate "Depth"
Just think about it. Imagine a game with all the depth of an RPG, allowing for people to differentiate themselves from one another, without have to "Invest Time". Now also imagine this game having enough depth to keep people coming back, to try new builds and tactics.
Now let's go back to the "Time-Invested" mechanic. It's a shallow attempt to make the game appear to retain players, not because the amount of different things you can do.... but more because it takes you forever to get to something new.
Which the only outcome of time-invested is this... "I put my time in, I deserve to pubstomp you because of it"
IE, beaten because of Time invested,not because of Skill, tactics, or choices.
That is a recipe for failure. Because in my book.....
Catering to a crowd that in one breath calls most casual players "Entitled"... and in the next breath say they should be entitled to things like "Killstreaks" is bad....mmmkay!
Yes, I basically just lumped Elitest Dust/EVE players into the same category of Elitest COD players. Because there is no difference, you're all pretty much losers.
That's a great post overall.
Alot of people posting here seem to think that control fluidity equates to how deep a game is. It's nonsense. If CCP could get this running at 60fps, they would.
It's all fine and dandy saying that a guy in proto gear will eventually go down anyway but what happens if you are playing a against an entire team with superior gear to yours? All of sudden, you are not being outplayed. You are being beaten because of statistical advantages. Whilst I think that kind of element has a place in an MMO, I don't think it does in a competitive FPS.
And no, Dust isn't an MMO. It's a lobby shooter that has ties to an MMO.
Unless there are checks in place to keep higher specced players away from beginners, I think this is going to be an issue.
It'll be a bigger issue if the game doesn't make an impact and the numbers are low. From what I understand, they aren't too hot right now (6,000 players at peak times? - is this correct?)
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Beast Beastlington
Bragian Order Amarr Empire
239
|
Posted - 2013.04.28 19:17:00 -
[77] - Quote
Oh and as an example...when you played a game in MAG and came across a DOMINATING clan. You knew you weren't being beaten because they had better gear. You were being beaten because they were better organised and were faster with the analogues.
That for me is a deciding factor on whether I'll play Dust. I don't have time to grind up and I'm not going to pay to compete. If I feel I'm being browbeaten for not doing either, then I'll just delete it. |
Kiro Justice
The Tritan Industries RISE of LEGION
24
|
Posted - 2013.04.28 19:23:00 -
[78] - Quote
Beast Beastlington wrote:Oh and as an example...when you played a game in MAG and came across a DOMINATING clan. You knew you weren't being beaten because they had better gear. You were being beaten because they were better organised and were faster with the analogues.
That for me is a deciding factor on whether I'll play Dust. I don't have time to grind up and I'm not going to pay to compete. If I feel I'm being browbeaten for not doing either, then I'll just delete it.
No Grind = Can't beat tougher people
Can't beat tougher people = You get smashed
Bye. |
Beast Beastlington
Bragian Order Amarr Empire
239
|
Posted - 2013.04.28 19:26:00 -
[79] - Quote
Kiro Justice wrote:Beast Beastlington wrote:Oh and as an example...when you played a game in MAG and came across a DOMINATING clan. You knew you weren't being beaten because they had better gear. You were being beaten because they were better organised and were faster with the analogues.
That for me is a deciding factor on whether I'll play Dust. I don't have time to grind up and I'm not going to pay to compete. If I feel I'm being browbeaten for not doing either, then I'll just delete it. No Grind = Can't beat tougher people Can't beat tougher people = You get smashed Bye.
I'm sure the CEO of CCP will a nice big tongue hole cut out for you under his chair at the next Fanfest. |
Kiro Justice
The Tritan Industries RISE of LEGION
24
|
Posted - 2013.04.28 19:27:00 -
[80] - Quote
Beast Beastlington wrote:Kiro Justice wrote:Beast Beastlington wrote:Oh and as an example...when you played a game in MAG and came across a DOMINATING clan. You knew you weren't being beaten because they had better gear. You were being beaten because they were better organised and were faster with the analogues.
That for me is a deciding factor on whether I'll play Dust. I don't have time to grind up and I'm not going to pay to compete. If I feel I'm being browbeaten for not doing either, then I'll just delete it. No Grind = Can't beat tougher people Can't beat tougher people = You get smashed Bye. I'm sure the CEO of CCP will a nice big tongue hole cut out for you under his chair at the next Fanfest.
You really think so?? Oh golly-gee! I can't wait!
No but really: Welcome to New Eden/HTFU/Adapt or Die |
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Beast Beastlington
Bragian Order Amarr Empire
239
|
Posted - 2013.04.28 19:31:00 -
[81] - Quote
lol
Yeah, good luck with that. That's the way to ensure a thriving player base. CCP only want the guys who play 8 hours a day whilst sucking down cheetos.
They have no interest in selling tons of Aurum or anything. |
Aighun
Zumari Force Projection Caldari State
771
|
Posted - 2013.04.28 19:39:00 -
[82] - Quote
Sir Eos wrote:Looks like as good a place as any to drop this.
...
Yes, I basically just lumped Elitest Dust/EVE players into the same category of Elitest COD players. Because there is no difference, you're all pretty much losers.
Was prepared to disagree, but found post worth reading.
In the world of Dark Souls and Demon's Souls PvP, dedicated players all used various methods to put together character builds within certain level ranges almost instantly. Players were still avidly tweaking builds in Demon's Souls through the release of Dark Souls; player created PvP builds proved to be extremely deep and lasting content even though players did not have to grind to create them.
Don't play Guild Wars but it seems to use a similar approach to PvP.
Time invested does not equal depth and can be especially bad if players feel they are required to grind in order to have a playable and worthwhile character. On the other hand, providing players with a constant stream of instant gratification can also be bad. when the game becomes your robot girlfriend, perfect in every way, always eager to serve, it can get old really quickly. I always like games where skill progression seems like a journey. Like in Lord of the Rings, or Star Wars, or Harry Potter, where you basically start off as a nobody and then progress through a series of events and grow and learn because of those events. It wouldn't make sense to just give everyone the best tanks and the biggest guns and ships on day one.
I have no problem with a character progression that is reality based or narrative based (and New Eden seems to be as much about giving players somewhere that they can go to create stories as it is about leveling up and getting gear) and lets players know that it will take time to do something big. New Eden is an artificial world, and time spent in game is what makes the world live and breathe, and skill progression is one way of structuring that time. But that is totally different than telling players they have to grind in order to be important.
CCP are aware of the time invested does not equal depth problem. In EVE there is a mojor ship re-balancing initiative, tiericide, that if I understand it correctly looks to make more ships more useful across the board.
Who knows how it will work out in Dust. So far it has been more of a grind and less of a journey. |
Sloth9230
Reaper Galactic
1065
|
Posted - 2013.04.28 19:55:00 -
[83] - Quote
Aighun wrote:
And to all of you higher sp beta tester tuff guys strutting in this thread, are you kidding me? Tell me you're kidding me. Are you seriously going to continue to squad up and fight instant battles just so you can stomp new players? Are you really that pathetic? Did you really just spend the last three months grinding the beta just so you could win agains someone who may have never played the game before? Just sad. Really sad.
Haha, no, I was kidding. I grind so that I don't get stomped myself. I have no interest in stomping newbies, since that doesn't actually mean anything.
However, notice that I said "so I don't get stomped myself". I fully expect to be at a disadvantage when I go up against someone who's played longer/more than me and therefore has better gear. I think that's how it should be, and it adds to the uniqueness of the game. If I wanted to play another flat shooter, then I'd be playing CoD, BF or HF. What drew me to this game were was the unique combination of RPG and FPS elements, along with the skill progression system, and anything that further flattens the games is a step in the wrong direction IMHO. |
Aighun
Zumari Force Projection Caldari State
772
|
Posted - 2013.04.28 20:15:00 -
[84] - Quote
Sloth9230 wrote:Aighun wrote:
And to all of you higher sp beta tester tuff guys strutting in this thread, are you kidding me? Tell me you're kidding me. Are you seriously going to continue to squad up and fight instant battles just so you can stomp new players? Are you really that pathetic? Did you really just spend the last three months grinding the beta just so you could win agains someone who may have never played the game before? Just sad. Really sad.
Haha, no, I was kidding. I grind so that I don't get stomped myself. I have no interest in stomping newbies, since that doesn't actually mean anything. However, notice that I said "so I don't get stomped myself". I fully expect to be at a disadvantage when I go up against someone who's played longer/more than me and therefore has better gear. I think that's how it should be, and it adds to the uniqueness of the game. If I wanted to play another flat shooter, then I'd be playing CoD, BF or HF. What drew me to this game was the unique combination of RPG and FPS elements, along with the skill progression system, and anything that further flattens the games is a step in the wrong direction IMHO.
Ha, ok. I am not a member of the Flat Dust Society. I would like to see even steeper differences between high and low levels of suits and weapons. But that is just me.
And there has to be a damn good reason to want to get that gear and using it to win Instant battle pub games sure isn't it.
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Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
452
|
Posted - 2013.04.28 20:18:00 -
[85] - Quote
ITT: People QQ about fairness in New Eden.
Man, my jaw hurts from laughing so much. or maybe its the other thing, but probably the laughing. |
undeadsoldier90
Hellstorm Inc League of Infamy
322
|
Posted - 2013.04.28 20:47:00 -
[86] - Quote
Funny thing is im sure most of us closed beta vets could care less if we pub stomp noobs.... I remember when we didnt even have squads...... I remember when every game I played was against the dust elite. I want those days back, I want to fight good people every single game. I want to face imps,pfbhz, not guilty, stb, hellstorm.... I want to have battles that have you sitting on the edge of your chair screaming at your TV.... I want to look at the scoreboard and smile because both teams are stacked and this battle is going to be a good one.
So I say if you dont like dust GTFO. If you are crying about getting stomped by people who have 11m sp GTFO. If your crying about the game being to complicated seriously GTFO.
I want that challenge back from closed beta... I want my adrenaline to pump as I shoot it out with good players....
So all you "noob friendly nerf proto" people need to leave. Im sure most of us could care less if all the noobs left and dust was full of vets again.
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Sleepy Zan
Internal Error. Negative-Feedback
2220
|
Posted - 2013.04.28 20:49:00 -
[87] - Quote
Clearly CCP is doing something write since so many including the OP actually care about the fate of the game still. Me on the other hand has stopped caring awhile ago |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
137
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Posted - 2013.04.28 20:59:00 -
[88] - Quote
Sleepy Zan wrote:Clearly CCP is doing something write since so many including the OP actually care about the fate of the game still. Me on the other hand has stopped caring awhile ago
Yea but we'll suck you back in sooner or later.
Omni just came back yesterday and others are starting to come outta the woodwork.
You will never escape us Sleepy, NEVER!! |
Beast Beastlington
Bragian Order Amarr Empire
239
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Posted - 2013.04.28 21:21:00 -
[89] - Quote
undeadsoldier90 wrote:Funny thing is im sure most of us closed beta vets could care less if we pub stomp noobs.... I remember when we didnt even have squads...... I remember when every game I played was against the dust elite. I want those days back, I want to fight good people every single game. I want to face imps,pfbhz, not guilty, stb, hellstorm.... I want to have battles that have you sitting on the edge of your chair screaming at your TV.... I want to look at the scoreboard and smile because both teams are stacked and this battle is going to be a good one.
So I say if you dont like dust GTFO. If you are crying about getting stomped by people who have 11m sp GTFO. If your crying about the game being to complicated seriously GTFO.
I want that challenge back from closed beta... I want my adrenaline to pump as I shoot it out with good players....
So all you "noob friendly nerf proto" people need to leave. Im sure most of us could care less if all the noobs left and dust was full of vets again.
lol
So lacking in understanding. There is nothing complicated about Dust at all. Nothing more complicated than any other FPS out there right now. It's currently a third rate Battlefield knock off. In fact, Section 8:Prejudice has more complicated core game elements than Dust has. It's a lobby shooter with some ties to an MMO.
Dust has an enormously complicated skill tree system which players either love, or hate. A quick scan around the internet on any gaming forum will show you divisive this feature is.
There's a core of people here who seem to think that Dust belongs to them and only them because they were testing from the beginning. The bizarre logic of GTFO just doesn't wash. Many new people will download the client next month and like most console players, will give it about 1-2 hours of their time to make an impact. If they are continuously getting stomped by people because of a stat advantage and not because of a skill deficit they'll likely abandon it. Less players, less income.
How do you think the press will react to a disparity like this?
I'm sure if CCP don't do something to address the different you'll have those challenging matches with your hardcore buddies, no question. So don't worry, you'll be able to feel fantastic about telling guys like me who might get to play 1-2 hours a week to "GTFO".
I'm certain the future development costs will just pay for themselves. After all, what game needs a thriving playerbase? |
Wicked Glory
Internal Error. Negative-Feedback
166
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Posted - 2013.04.28 21:52:00 -
[90] - Quote
undeadsoldier90 wrote: So all you "noob friendly nerf proto" people need to leave. Im sure most of us could care less if all the noobs left and dust was full of vets again.
Then have fun playing a game with triple digit concurrent players. |
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