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Aighun
Zumari Force Projection Caldari State
769
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Posted - 2013.04.28 13:39:00 -
[1] - Quote
Wicked Glory wrote:Moejoe dropping another logic bomb, only to get ignored by ccp and shitposted at by ccp dickriders. It's been well over a year since the first stages of beta for this game and the changes have been minimal. There's really no hope at this point.
Did you expect CCP to send Moejoe a plane ticket to Iceland 5 minutes after the post hit the forums with a note saying, "We're hung over, please design our game for us."
Also, if there is no hope at this point, then the fate of the game has already been decided, and you and Mojoe have a very fundamental disagreement you need to work out. Hope you two can resolve your issues.
But look at the post itself. the OP isn't even saying the game itself will fail. It is only claiming the first year will see less than favorable reviews, subsequent low player counts, and suggests we make those player counts even lower by leaving the game for a year.
Yes, it has been over a year in beta with a few different kinds of changes. Many have not been minimal, but I would like to see them load up replication on a test server so that people could play that build. Or even E3 since the map is one we still play on. And yeah, the launch version isn't even close to what I was hoping to play when the actual game released since there is no e-war, no cloaking, no artillery turrets, no fighters for air combat, you can't fly the MCC or call in your own assets like CRUs, turrets, supply depots,or command nodes. There will be no PVE. No player market.
The OP makes some good points, reviews of the game could be detrimental if they don't put up high numbers and player counts could be low.
I agree with points first and second with no hesitation. I agree with the first half of point third but the proposed solution of nerfing high end gear to cater to casuals is a terrible idea and would be bad for the game in the long run. The solution is to separate players. Not make all the gear the same. Point fourth really hinges on point first and second. But also shows a certain misunderstanding of the most basic concept behind DUST 514. We create the content. Let me repeat that. We create the content. We are the content. The reason I am here is to create my own content. THat is how this game is different. It isn't a game where you load it up, sit back on your couch and get spoon fed content like a toddler. And yes, new maps are always nice. But what if they just kept appearing every few weeks to months? As far as I can tell that is the plan. A constant stream of new free content. So in a way we really are going to be spoon fed. I hope. Kinda hungry. Anyway.
So what we need are more and better tools to create that content. There aren't really enough in the launch version of the game. Two big point releases and another major expansion right around western world holiday season are going to be important. Maybe not as much as making a good second impression.
But if open Beta hasn't already killed off any chance this game had to succeed we have at least another year or so before you can say its fate has been sealed.
And to all of you higher sp beta tester tuff guys strutting in this thread, are you kidding me? Tell me you're kidding me. Are you seriously going to continue to squad up and fight instant battles just so you can stomp new players? Are you really that pathetic? Did you really just spend the last three months grinding the beta just so you could win agains someone who may have never played the game before? Just sad. Really sad. |
Aighun
Zumari Force Projection Caldari State
770
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Posted - 2013.04.28 13:54:00 -
[2] - Quote
Keyser Soze VerbalKint wrote: ...
There are currently no games on PS3 to preoccupy time with other than Dust for most of the FPS enthusiasts.
The last of US Destiny GTA V Killzone Shadowfall BF4
Along with just a host of amazing and great non FPS titles in the pipe will suck out the regular base of players that logon to this game because there is nothing else to play. That will not last much longer, so perhaps you need to get off the CCP is doing everything right bandwagon and wake up.
I agree with most of what you said. At least sort of. This game will need to constantly improve to stay afloat and will need to bring some big wow factor every once in a while to get new players. The last thing we need to do is act like snobs. Snobs can go play EVE Online...
But you forgot a game. That one with the TV show on the Sci Fi channel. I can't remember the name off the top of my head. I seriously can't think of the name.
Anyway, it isn't like players only ever play one game at a time. It is going to be possible to play The Last of Us and any other games we want. Maybe not for the first week or so. But players aren't limited to only ever playing one game.
Also, don't underestimate FREE! It would cost me over $300 to play all those games on release in the next half year. I would like to bu I am going to only be able to pick one or two. |
Aighun
Zumari Force Projection Caldari State
770
|
Posted - 2013.04.28 14:04:00 -
[3] - Quote
BlG MAMA wrote:The fate of Dust514 has been determined when CCP decided to make it a Pay2Win model.
It wont work. , not on PS3.
Playstation Home would like a word with you. |
Aighun
Zumari Force Projection Caldari State
770
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Posted - 2013.04.28 14:18:00 -
[4] - Quote
Keyser Soze VerbalKint wrote:Aighun wrote:
And to all of you higher sp beta tester tuff guys strutting in this thread, are you kidding me? Tell me you're kidding me. Are you seriously going to continue to squad up and fight instant battles just so you can stomp new players? Are you really that pathetic? Did you really just spend the last three months grinding the beta just so you could win agains someone who may have never played the game before? Just sad. Really sad.
Maybe if the player count is so low in FW i cant find a decent game because of player count/connection issues then yea ill be pubstomping it up if i continue to play at all. Sorry playing FW or PC matters little if its still the same version of Skirmish i can get in pubs but with a less stable connection or player count. I can care less about my actions effecting story arc and my owning of territory if the basic gameplay integrity simply isnt enjoyable in pursuit of those venues. personally i would love to spend my days in FW when not in PC. I have zero desire to go into pubs not even to train new players in our 6 person squads, they will come to FW with us. But if you cant find full matches regularly or if the mathces that are full wind up being with players from all over the world and the connection issues that follow with it is all i see in FW and PC then yea ill pub until Last of US comes out and just wait for destiny. Go ahead and tell yourself im the minority in this mindset.
I really have no idea what anyone's mindset is. I don't go around telling other people what they think. I don't pretend to speak for anyone. (edit* well, not that often, anyway. Only some of the time)
But yes, I can support you in your choice to leave the game if, as a high SP player you don't find stable matches or satisfying gameplay in FW or PC. But I cannot understand why you would go back to stomping pubs. That is just sad. The only reason I have been grinding SP is so that I have more stuff I can bring to the battle with my character in FW or in PC. That is it. There is no reason to keep grinding out SP and ISK in pubs if you aren't going to use it for anything. Unless you can't compete without a protosuit? If you don't care about owning anything in game or story arc and the empires then the only reason to play is because the gameplay is good. And if it is good enough so that you have to keep playing instant battle just to get your fix, well, just think about that for a second. Game is not that good for me...
If I want to play pubs after May 14th I'll just make a new character. Or use a character with level one of everything so I can use a few different weapons. |
Aighun
Zumari Force Projection Caldari State
771
|
Posted - 2013.04.28 16:29:00 -
[5] - Quote
Rigor Mordis wrote: I agree FREE will always bring someone in. But how do you keep that noob around while everyone who is hopefully STILL playing is involved in the 'macro'?
That TV show game is different and actually adheres more to the MMO moniker because it is open world PvE/PvP. To do a short comparison based on both betas. Trion kicks CCP like a dog in the graphics and variety departments. CCP kicks Trion like a dog in the shooter mechanics and potential to pull in the hardcore FPS group. They even in the physics areas especially vehicle maneuvering. Not great there.
FREE is also a turn-off to many. F2P typically means doo doo.
FREE is not a great thing in and of itself. I dislike the FTP model because it usually ends up with a bunch of really annoying things thrown into the game that are only designed to get you to spend money and these things ruin the gaming experience. From watch 5 ads to get to the next level to flat out Pay for ammunition that actually does decent damage.
But the question was raised:
Why would anyone play DUST 514 when there are so many other games that are going to be released?
Well, even if all of those games were perfect 100s and flawless examples of game design mastery and endless fun, I literally cannot afford to play all of those games. So yeah, it is kind of sad I might be playing Dust because I don't really have any other choice. And I don't want to see DUST become known as a game you play because, even though it might not be that great, at least it's better than nothing.
But if the game sees marked improvement from what we have now, FREE is another plus. Yes, the game needs to be just a really good game. Full stop. Beyond that, I know that "free is how the get you" but I kind of like that I can just turn on the PS 3 and play the game. There is no barrier across the entire scope of the game that I would have to pay money to get past. There is no map I can't fight on or game mode I can't play. |
Aighun
Zumari Force Projection Caldari State
771
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Posted - 2013.04.28 19:39:00 -
[6] - Quote
Sir Eos wrote:Looks like as good a place as any to drop this.
...
Yes, I basically just lumped Elitest Dust/EVE players into the same category of Elitest COD players. Because there is no difference, you're all pretty much losers.
Was prepared to disagree, but found post worth reading.
In the world of Dark Souls and Demon's Souls PvP, dedicated players all used various methods to put together character builds within certain level ranges almost instantly. Players were still avidly tweaking builds in Demon's Souls through the release of Dark Souls; player created PvP builds proved to be extremely deep and lasting content even though players did not have to grind to create them.
Don't play Guild Wars but it seems to use a similar approach to PvP.
Time invested does not equal depth and can be especially bad if players feel they are required to grind in order to have a playable and worthwhile character. On the other hand, providing players with a constant stream of instant gratification can also be bad. when the game becomes your robot girlfriend, perfect in every way, always eager to serve, it can get old really quickly. I always like games where skill progression seems like a journey. Like in Lord of the Rings, or Star Wars, or Harry Potter, where you basically start off as a nobody and then progress through a series of events and grow and learn because of those events. It wouldn't make sense to just give everyone the best tanks and the biggest guns and ships on day one.
I have no problem with a character progression that is reality based or narrative based (and New Eden seems to be as much about giving players somewhere that they can go to create stories as it is about leveling up and getting gear) and lets players know that it will take time to do something big. New Eden is an artificial world, and time spent in game is what makes the world live and breathe, and skill progression is one way of structuring that time. But that is totally different than telling players they have to grind in order to be important.
CCP are aware of the time invested does not equal depth problem. In EVE there is a mojor ship re-balancing initiative, tiericide, that if I understand it correctly looks to make more ships more useful across the board.
Who knows how it will work out in Dust. So far it has been more of a grind and less of a journey. |
Aighun
Zumari Force Projection Caldari State
772
|
Posted - 2013.04.28 20:15:00 -
[7] - Quote
Sloth9230 wrote:Aighun wrote:
And to all of you higher sp beta tester tuff guys strutting in this thread, are you kidding me? Tell me you're kidding me. Are you seriously going to continue to squad up and fight instant battles just so you can stomp new players? Are you really that pathetic? Did you really just spend the last three months grinding the beta just so you could win agains someone who may have never played the game before? Just sad. Really sad.
Haha, no, I was kidding. I grind so that I don't get stomped myself. I have no interest in stomping newbies, since that doesn't actually mean anything. However, notice that I said "so I don't get stomped myself". I fully expect to be at a disadvantage when I go up against someone who's played longer/more than me and therefore has better gear. I think that's how it should be, and it adds to the uniqueness of the game. If I wanted to play another flat shooter, then I'd be playing CoD, BF or HF. What drew me to this game was the unique combination of RPG and FPS elements, along with the skill progression system, and anything that further flattens the games is a step in the wrong direction IMHO.
Ha, ok. I am not a member of the Flat Dust Society. I would like to see even steeper differences between high and low levels of suits and weapons. But that is just me.
And there has to be a damn good reason to want to get that gear and using it to win Instant battle pub games sure isn't it.
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