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Beast Beastlington
Bragian Order Amarr Empire
239
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Posted - 2013.04.28 16:19:00 -
[1] - Quote
Excellent OP.
Really sums it up in such a succinct manner.
Still can't believe how many people can't understand the simple fact that having any kind of statistical advantage in an FPS is extremely bad for the balance of the game.
The only deciding factor should be player skill/aim.
Of course, you gotta have something to entice people to pony up for that Aurum eh? |
Beast Beastlington
Bragian Order Amarr Empire
239
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Posted - 2013.04.28 16:26:00 -
[2] - Quote
The "winning" isn't enough? Maybe unlocking a new tier of weapon attachments? Maybe the ability to sprint further? You know, things that don't completely **** all over the balance of the game?
Does it have to be superior armour or something that makes it easier for you to mop up people with inferior gear?
Honestly? |
Beast Beastlington
Bragian Order Amarr Empire
239
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Posted - 2013.04.28 16:30:00 -
[3] - Quote
Icy Tiger wrote:Beast Beastlington wrote:The "winning" isn't enough? Maybe unlocking a new tier of weapon attachments? Maybe the ability to sprint further? You know, things that don't completely **** all over the balance of the game?
Does it have to be superior armour or something that makes it easier for you to mop up people with inferior gear?
Honestly? Dust is about finding your own role, and becoming good at it. What you're describing is pretty much the CoD style of progression. In Dust, you don't get good at everything. You will lose to those who risk more than you. If someone is using prototype gear, simple focus fire (and skill) should take him out easily, and even if you lost 3 suits, he still lost more in terms of ISK (and potentially AUR) than you. Aside from that, I'd like to know your opinion of the game if you've seen any gameplay of Uprising. Your previous critisizms were interesting.
I saw a video over at vg247. It looks a lot better. Of course, the proof is in the pudding. For me, it's all down to how it controls.
It was especially nice to see the new AR. It has alot more personality than the other one. |
Beast Beastlington
Bragian Order Amarr Empire
239
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Posted - 2013.04.28 19:14:00 -
[4] - Quote
Sir Eos wrote:Looks like as good a place as any to drop this.
Problem. Sluggish controls.... spot on OP.
CoD is fluid controls. Halo is fluid Controls. BF3 is Fluid Controls.
These are the reasons they are successful. Has nothing to do with how shallow the meta game is. An FPS could have the most basic parts... a gun and a person to shoot at. No story, No levels, No equipment, NOTHING!
But if it's controls are fluid. IT WILL SUCCEED!
This is the number one issue with Dust.
Controls should be an extension of the players thoughts. Not something you have to spend days, weeks, months or even a year adapting too. Pick up and play... Ever heard of it?
Just because a game is easy to "Pickup and Play" Doesn't mean it can't have RPG elements added to it. Doesn't mean a game can't have "DEPTH"
But... It's those RPG elements that is the second major problem with this game.
I could get into a long drawn out explanation as to how the RPG elements create a severe inbalance between vets and news players.. but I won't. I'm sure you've seen or heard every point of that argument. So I'll go a different route.
Why does "Depth" in an RPG/MMO.... always translate into "Time Invested"?
Remove the "Time-Invested" part of the RPG equation and you have yourself a Great RPG-FPS-MMO.
Take a game like Shadowrun as an example. Shadowrun had alot of great ideas, as to how to turn an FPS game into something more than just running around and shooting. Shadowrun had ALOT of Depth to it. It did not require a "Time-Invested" mechanic seperating players from each other. I didn't have to play for a month before I could attempt to start using certain elements of the game. Just about every element in the game was accessible to me from the very moment I turned the game on.
This is not the case with EVE and Dust. "Time-Invested" does nothing more than to say.... "We're only going to give you 10% of the total game, until you invest more time in me, at which point I'll slowly unlock the rest of the cool stuff ."
"Time-Invested" is the dumbest mechanic to ever infest the gaming industry in general. Remember that our lives on this planet is finite. We don't live forever. So I don't need a game arbitrarily taking up a good portion of my life to simulate "Depth"
Just think about it. Imagine a game with all the depth of an RPG, allowing for people to differentiate themselves from one another, without have to "Invest Time". Now also imagine this game having enough depth to keep people coming back, to try new builds and tactics.
Now let's go back to the "Time-Invested" mechanic. It's a shallow attempt to make the game appear to retain players, not because the amount of different things you can do.... but more because it takes you forever to get to something new.
Which the only outcome of time-invested is this... "I put my time in, I deserve to pubstomp you because of it"
IE, beaten because of Time invested,not because of Skill, tactics, or choices.
That is a recipe for failure. Because in my book.....
Catering to a crowd that in one breath calls most casual players "Entitled"... and in the next breath say they should be entitled to things like "Killstreaks" is bad....mmmkay!
Yes, I basically just lumped Elitest Dust/EVE players into the same category of Elitest COD players. Because there is no difference, you're all pretty much losers.
That's a great post overall.
Alot of people posting here seem to think that control fluidity equates to how deep a game is. It's nonsense. If CCP could get this running at 60fps, they would.
It's all fine and dandy saying that a guy in proto gear will eventually go down anyway but what happens if you are playing a against an entire team with superior gear to yours? All of sudden, you are not being outplayed. You are being beaten because of statistical advantages. Whilst I think that kind of element has a place in an MMO, I don't think it does in a competitive FPS.
And no, Dust isn't an MMO. It's a lobby shooter that has ties to an MMO.
Unless there are checks in place to keep higher specced players away from beginners, I think this is going to be an issue.
It'll be a bigger issue if the game doesn't make an impact and the numbers are low. From what I understand, they aren't too hot right now (6,000 players at peak times? - is this correct?)
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Beast Beastlington
Bragian Order Amarr Empire
239
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Posted - 2013.04.28 19:17:00 -
[5] - Quote
Oh and as an example...when you played a game in MAG and came across a DOMINATING clan. You knew you weren't being beaten because they had better gear. You were being beaten because they were better organised and were faster with the analogues.
That for me is a deciding factor on whether I'll play Dust. I don't have time to grind up and I'm not going to pay to compete. If I feel I'm being browbeaten for not doing either, then I'll just delete it. |
Beast Beastlington
Bragian Order Amarr Empire
239
|
Posted - 2013.04.28 19:26:00 -
[6] - Quote
Kiro Justice wrote:Beast Beastlington wrote:Oh and as an example...when you played a game in MAG and came across a DOMINATING clan. You knew you weren't being beaten because they had better gear. You were being beaten because they were better organised and were faster with the analogues.
That for me is a deciding factor on whether I'll play Dust. I don't have time to grind up and I'm not going to pay to compete. If I feel I'm being browbeaten for not doing either, then I'll just delete it. No Grind = Can't beat tougher people Can't beat tougher people = You get smashed Bye.
I'm sure the CEO of CCP will a nice big tongue hole cut out for you under his chair at the next Fanfest. |
Beast Beastlington
Bragian Order Amarr Empire
239
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Posted - 2013.04.28 19:31:00 -
[7] - Quote
lol
Yeah, good luck with that. That's the way to ensure a thriving player base. CCP only want the guys who play 8 hours a day whilst sucking down cheetos.
They have no interest in selling tons of Aurum or anything. |
Beast Beastlington
Bragian Order Amarr Empire
239
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Posted - 2013.04.28 21:21:00 -
[8] - Quote
undeadsoldier90 wrote:Funny thing is im sure most of us closed beta vets could care less if we pub stomp noobs.... I remember when we didnt even have squads...... I remember when every game I played was against the dust elite. I want those days back, I want to fight good people every single game. I want to face imps,pfbhz, not guilty, stb, hellstorm.... I want to have battles that have you sitting on the edge of your chair screaming at your TV.... I want to look at the scoreboard and smile because both teams are stacked and this battle is going to be a good one.
So I say if you dont like dust GTFO. If you are crying about getting stomped by people who have 11m sp GTFO. If your crying about the game being to complicated seriously GTFO.
I want that challenge back from closed beta... I want my adrenaline to pump as I shoot it out with good players....
So all you "noob friendly nerf proto" people need to leave. Im sure most of us could care less if all the noobs left and dust was full of vets again.
lol
So lacking in understanding. There is nothing complicated about Dust at all. Nothing more complicated than any other FPS out there right now. It's currently a third rate Battlefield knock off. In fact, Section 8:Prejudice has more complicated core game elements than Dust has. It's a lobby shooter with some ties to an MMO.
Dust has an enormously complicated skill tree system which players either love, or hate. A quick scan around the internet on any gaming forum will show you divisive this feature is.
There's a core of people here who seem to think that Dust belongs to them and only them because they were testing from the beginning. The bizarre logic of GTFO just doesn't wash. Many new people will download the client next month and like most console players, will give it about 1-2 hours of their time to make an impact. If they are continuously getting stomped by people because of a stat advantage and not because of a skill deficit they'll likely abandon it. Less players, less income.
How do you think the press will react to a disparity like this?
I'm sure if CCP don't do something to address the different you'll have those challenging matches with your hardcore buddies, no question. So don't worry, you'll be able to feel fantastic about telling guys like me who might get to play 1-2 hours a week to "GTFO".
I'm certain the future development costs will just pay for themselves. After all, what game needs a thriving playerbase? |
Beast Beastlington
Bragian Order Amarr Empire
239
|
Posted - 2013.04.28 21:53:00 -
[9] - Quote
Anyone have any idea what the current numbers are? |
Beast Beastlington
Bragian Order Amarr Empire
240
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Posted - 2013.04.28 21:59:00 -
[10] - Quote
...and where did you get that information from?
How much has Dust cost to develop? How much will it cost to maintain? How much will future development cost? The transition to PS4 and other platforms?
Explain to me how EVE's steep learning curve benefits a F2P FPS shooter that will require a large player base in any way.
Go ahead. |
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Beast Beastlington
Bragian Order Amarr Empire
240
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Posted - 2013.04.28 22:18:00 -
[11] - Quote
Don't get offended.
Dust doesn't outshine anything about Battlefield. Sound design, graphics, feel...you name it, Battlefield is superior. I know that's hard to read but like it or not, it's the truth.
I don't even like Battlefield.
Also, before you go calling someone "thick" at least contribute something relevant to the discussion.
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Beast Beastlington
Bragian Order Amarr Empire
240
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Posted - 2013.04.28 22:22:00 -
[12] - Quote
undeadsoldier90 wrote:Can you explain the cost? How do you know its soooo expensive? This argument is irrelevant consider we are talking about a f2p game.
As for the learning curve... . If eve has survived 10 years..... im pretty sure dust will be fine.
Also tone it down with the "large player base" ..... their will always be people downloading this game. People will read or hear a review and wonder good or bad if they might like it enough to wade through the bullshit and put time into a game that rewards those who PUT TIME into the game.
Ill be honest I hated this game when I first played it.... but that was about a year ago and I stuck through it because i like the people i play with. Now when im not playing dust I wish I was blasting someones face off.
Dust just like eve rewards those who dedicate time.... once people realise this instead of trying to nerf this or change that this game will be huge.
You didn't answer a single question.
I haven't used to word "nerf" once in this thread. So again, you are just assuming things.
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Beast Beastlington
Bragian Order Amarr Empire
241
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Posted - 2013.04.28 22:45:00 -
[13] - Quote
lol
You didn't use any logic. You just posted a bunch of baseless stuff and then you backed off when you were asked to verify it. |
Beast Beastlington
Bragian Order Amarr Empire
241
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Posted - 2013.04.28 22:51:00 -
[14] - Quote
Blimey. |
Beast Beastlington
Bragian Order Amarr Empire
241
|
Posted - 2013.04.28 23:02:00 -
[15] - Quote
250k. I very much doubt that there's that many active players.
No way to get accurate numbers I suppose. |
Beast Beastlington
Bragian Order Amarr Empire
241
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Posted - 2013.04.28 23:06:00 -
[16] - Quote
lmao
I DISTINCTLY remember seeing an interview with a CCP rep who said they wanted Dust to be as accessible as COD or BF.
But no, lets make the game really tough to get into so we'll make less money. It's the perfect business strategy.
There are some serious nuthuggers on this forum. |
Beast Beastlington
Bragian Order Amarr Empire
241
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Posted - 2013.04.28 23:22:00 -
[17] - Quote
Kiro Justice wrote:Beast Beastlington wrote:lmao
I DISTINCTLY remember seeing an interview with a CCP rep who said they wanted Dust to be as accessible as COD or BF.
But no, lets make the game really tough to get into so we'll make less money. It's the perfect business strategy.
There are some serious nuthuggers on this forum. I'm just gonna say this...You seem to not like the game, or even the idea of it. You've listed games you believe to be superior (BF 2142 or whatever the title is.) So why not...I dunno know...Play any of those? Not telling you to leave or insulting you or anything, just curious...
I think it could be a great game. I don't hate Dust...it's just a game. I'd love to see it be a big success. |
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