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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Cross Atu
Conspiratus Immortalis League of Infamy
937
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Posted - 2013.04.25 03:00:00 -
[181] - Quote
Any chance we'll be getting an update on this subject CCP Nullarbor?
Cheers, Cross |
Deathlord Diego
The Phoenix Federation
1
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Posted - 2013.05.10 13:54:00 -
[182] - Quote
I noticed that the corporation that Im in has changed their tax rate to 10%. I have a corporation on my other character and im wondering, how do you change the tax rate of your corporation?
BTW- G+ªti +¬g skrifa+¦ spurningarnar m+¡nar +í +¡slensku? +P.e.a.s. er einhver +¡slenskur sem svarar spurningum h+¬r? |
Sponglyboy Squaredoo
Not Guilty EoN.
24
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Posted - 2013.05.10 14:00:00 -
[183] - Quote
I tihnk a Tax for Corps. would be a good idea as long as the leaders of the corps don't over-do it & leave the tax on forever or put on a huge % for no reason. |
First Prophet
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
76
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Posted - 2013.05.10 14:06:00 -
[184] - Quote
1. Yes. 2.Sure 3. No. People would just skill Corp management to 1 and start several 1 member corps just to avoid the tax. There's enough incentives to join a corp already. |
sansey Inferno
Inferno Inc
72
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Posted - 2013.05.11 11:32:00 -
[185] - Quote
1) yes 2) yes 3) yes |
BL4CKST4R
WarRavens Orion Empire
47
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Posted - 2013.05.11 12:20:00 -
[186] - Quote
CCP Nullarbor wrote:There has been a bit of discussion about corporation taxes after our dev blog update to Planetary Conquest so I wanted to start a thread specifically on that.
1. Are you in favour of having a corporation tax system, allowing directors to specify a % percentage of all income earned by mercenaries to be taxed and delivered to the corporation wallet? 2. Should this be the same tax value that is used in EVE for mixed corporations? 3. Should we set tax on NPC corporations as well to encourage players to find player corporations that may have a cheaper tax rate? What would the default tax rate be?
Cheers-
1.Yes, with a limit, nothing above 15%. 2.N/A Don't play EVE. 3.Yes. 10%.
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Naquiri
ExcelsiCorp Securities
54
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Posted - 2013.05.11 12:49:00 -
[187] - Quote
I am not familiar with the EvE elements, so I cant really comment in that context, however:
people pay membership fees to be in clubs all the time.
DUST Corps are essentially Merc Clubs.
I was thinking there should be an initial buy-in, somewhere between 1-10 Million ISK. then after that, let the Corp leader set the Membership fee.
setting a fee in the NPC Corps would add to the dynamic; Player Corps could compete by having low membership fee, or remain exclusive, with a high membership fee. |
Ric Barlom
On The Brink CRONOS.
80
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Posted - 2013.05.11 12:51:00 -
[188] - Quote
1. Yes - Leave it up to individual Corps to set any rate they want, without limitations 2. Yes 3. Yes - about 10% |
Deathlord Diego
THE NORTH WATCH
1
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Posted - 2013.05.11 12:56:00 -
[189] - Quote
1. yes definitely 2. no it would overflow the dust market. 3.15% |
Cody Sietz
The Tritan Industries RISE of LEGION
110
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Posted - 2013.05.11 12:58:00 -
[190] - Quote
1:yes 2:yes 3:yes |
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SuperKing BigNuts
Contract Hunters
22
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Posted - 2013.05.11 14:08:00 -
[191] - Quote
only made it to the end of page one, but the concept of corporation tax is very much necessary IMO. we are working for/running our very own vicious and cut-throat CORPORATIONS, who wont be able to support themselves if we rely on an honor system...
i feel that the taxes being able to be different between DUST and EVE would be unnecessary amount of effort required from developers, creating a new interface for it or adjusting the existing one, then splitting the codes between what comes from whos wallet and what it shall be labeled as once it reaches corp wallet...
having said that though, there are a few choice situations where i could see the tax rates being a point of conflict within a corporation between EVE and DUST, case and point, when you NEED to force your EVE pilots out to a deployment, to break them from their isk farming, you crank up the tax so they either pay the corp 60% of their income or go lose some ships with everyone else like theyre supposed to. and THIS could cause friction between DUST and EVE in the major nullsec corporations and alliances... but truly, the income differences between EVE and DUST, so long as these corporations have semi competent directors running the show, they should be able to support the DUST mercenaries with ISK infusions from the corp wallet as needed... but these DUST mercs should be fairly well situated before hand anyways.
as for NPC corp taxes, i feel that should be a given... theyre being run by invisible overlords who have big plans, how are they to support their agendas without income from their minions?
the only other alternative to corp taxes i can think of would be some sort of goofy corporation bonus ontop of the individual contract payout, would keep people from raging that their overlords are stealing their iskies if it was income they couldnt have anyways, but i dont like the idea of some complicated corporation bonus when we are forced to spam into pub matches with little to no real impact on anything. this is just stating there might be an alternative, but it would be considerably harder than the concept of taxes to design and or implement, and require a lot more balancing than letting the players hold the reigns. |
Drex Vizla
Planetary Response Organisation
1
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Posted - 2013.05.11 14:11:00 -
[192] - Quote
Put a limit (if you haven't all ready) to corp taxing, i don't want 50% gone because my leader is secretly a greed demon |
LittleCuteBunny
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
10
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Posted - 2013.05.11 14:32:00 -
[193] - Quote
Yes .
A higher tax rate in NPC corps will put them in direct competition with the private corporations that will lower their taxes in order to attract more new players.
Maybe?
Corporations should be able to create tax brackets for different players since it cannot be expected that some players should be taxed the same in contrast with other players.
That will encourage subsidies from the corporations to support highly expensive players |
xAckie
Ahrendee Mercenaries
145
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Posted - 2013.05.11 14:38:00 -
[194] - Quote
Yes Yes
NO
the last one is NO - otherwise where is the sense in being a mercenary. you can lonewolf etc. have the freedom to do what you want. etc
or,all you will get is people making fake corps for themselves so they dpnt get taxed. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
44
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Posted - 2013.05.11 14:41:00 -
[195] - Quote
i forgot the questions but my directors and i talked it over and we agreed on 10%. it shud be able to change tho, in the event we need to save for something. clones seem expensive i got the first batch but after that were all going to have to pitch in. we shud be able to implement this dustside tho. i had to make an eve toon there corp system is robust. ours lacks severely. |
Dezus 1000
Reaper Galactic
18
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Posted - 2013.05.11 14:56:00 -
[196] - Quote
1. Yes 2. No 3. No |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
44
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Posted - 2013.05.11 15:06:00 -
[197] - Quote
Drex Vizla wrote:Put a limit (if you haven't all ready) to corp taxing, i don't want 50% gone because my leader is secretly a greed demon
ur CEO is a greed demon. is it still CBJ. glad he stopped spamming everyone with that garbage |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
83
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Posted - 2013.05.12 03:18:00 -
[198] - Quote
we needed this like... last week.. get on it CCP |
Kourgg Smith
Sovereign Guard
2
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Posted - 2013.05.12 03:29:00 -
[199] - Quote
1. Yes 2. No, I actually want to make it so corporations can charge different tax rates on different things like mining, etc. 3. Yes, just like in eve. 10%, but slightly increase the rate that isk comes out to compensate so its at 0 |
Belendur Balfour
Silver Gryphons Inc
4
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Posted - 2013.05.12 06:04:00 -
[200] - Quote
1. Yes, it is needed 2. Yes, there is no reason to have to make seperate tax % 3. Yes, same reason it is in EVE, and if it does create one man corps, well, that happens, and introduce wardecs on Mercs |
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Absoliav
Suffer Inc.
8
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Posted - 2013.05.12 07:51:00 -
[201] - Quote
1. Yes 2.Yes 3.Not too sure how that would work. |
Roy Xkillerz
Red Star. EoN.
18
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Posted - 2013.05.12 13:15:00 -
[202] - Quote
1. yes
2. yes
3. maybe on 10% |
Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
210
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Posted - 2013.05.12 13:40:00 -
[203] - Quote
It should be exactly the same as in EVE.
- Yes.
- Assuming I understand this correctly, no. Directors should be able to set separate tax rates for Capsuleers and Mercenaries.
- Absolutely. The tax rates for Dust NPC corps should have similar rates to those in EVE.
Drex Vizla wrote:Put a limit (if you haven't all ready) to corp taxing, i don't want 50% gone because my leader is secretly a greed demon
If a Director sets the tax rate to 50% he'll end up losing a LOT of members. No Director in their right mind would set a tax rate that high.
That said, I still think they should be able to. Certain situations could call for such a large tax rate, and as long as the Director discusses it with the corp first and it's temporary, it would be a good way for a corp to raise a lot of ISK in a hurry.
It also has the benefit of killing off corps lead by greedy Directors, or causing a group of players to form their own corp and destroy their former corp, or all sorts of other political drama.
Kourgg Smith wrote:1. Yes 2. No, I actually want to make it so corporations can charge different tax rates on different things like mining, etc. 3. Yes, just like in eve. 10%, but slightly increase the rate that isk comes out to compensate so its at 0
That's an excellent idea. |
Shouper of BHD
Better Hide R Die
110
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Posted - 2013.05.12 13:56:00 -
[204] - Quote
1) yes but a cap from least to greatest 1% to 30% 2) I`m not of EVE but I think that makes sense 3) no, its important to keep noobies with a good wallet as they learn the game, if they are interested in a clan then they can be taxed. If someone stays in a clan then his or her loss, but if NPC clans are in PC then yes, a small tax of 1%-10% would be necessary (105 being the most). |
Donnerwerk
The Unholy Legion Of DarkStar DARKSTAR ARMY
8
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Posted - 2013.05.15 23:16:00 -
[205] - Quote
we need taxes this way the corp can buy clones and we can fight some clans.
so +1 for taxes everywhere (Tax on income)
1) go for taxes (everything from 0 to 100%) If you're not happy with your corp tax, leave the corp :) 2) yes 3) yes 15% would be a nice number |
Jax Saurian
GunFall Mobilization Covert Intervention
34
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Posted - 2013.05.15 23:24:00 -
[206] - Quote
CCP Nullarbor wrote:There has been a bit of discussion about corporation taxes after our dev blog update to Planetary Conquest so I wanted to start a thread specifically on that.
1. Are you in favour of having a corporation tax system, allowing directors to specify a % percentage of all income earned by mercenaries to be taxed and delivered to the corporation wallet? 2. Should this be the same tax value that is used in EVE for mixed corporations? 3. Should we set tax on NPC corporations as well to encourage players to find player corporations that may have a cheaper tax rate? What would the default tax rate be?
Cheers-
1. Hmm yes so that way I won't forget to donate to my corp but should have a max at around 15% (or more) so it would be less for npc corp by a good sized chunk.
2. yes
3. yes and should dig a chunk out of their winnings so maybe 20% - 25% (more is acceptable but should be higher then the max tax for player corps) |
NerfMyGun
Storm Wind Strikeforce Caldari State
1
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Posted - 2013.05.16 16:00:00 -
[207] - Quote
Yes but only tax profit and it would be nice to see how much ISK was lost in a match |
Sebrone Jamleau
Chatelain Rapid Response Gallente Federation
2
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Posted - 2013.05.16 18:59:00 -
[208] - Quote
1. Yes 2. Yes 3. Maybe |
Sebrone Jamleau
Chatelain Rapid Response Gallente Federation
2
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Posted - 2013.05.16 19:16:00 -
[209] - Quote
Jax Saurian wrote:CCP Nullarbor wrote:There has been a bit of discussion about corporation taxes after our dev blog update to Planetary Conquest so I wanted to start a thread specifically on that.
1. Are you in favour of having a corporation tax system, allowing directors to specify a % percentage of all income earned by mercenaries to be taxed and delivered to the corporation wallet? 2. Should this be the same tax value that is used in EVE for mixed corporations? 3. Should we set tax on NPC corporations as well to encourage players to find player corporations that may have a cheaper tax rate? What would the default tax rate be?
Cheers- 1. Hmm yes so that way I won't forget to donate to my corp but should have a max at around 15% (or more) so it would be less for npc corp by a good sized chunk. 2. yes 3. yes and should dig a chunk out of their winnings so maybe 20% - 25% (more is acceptable but should be higher then the max tax for player corps)
No. Communistic Corps would not work then. If you dont know what I mean: In EVE there are three types of Corps: Capitalistic, Communistic and something between them. Communistic corps have high taxes but they pay you everything you need and restock your destroyed ship as long as you bring enough money. But you really need people you can trust to distribute everything otherwise your corp wallet is on zero pretty fast. In a capitalistic corp you are more independent and there are nearly no taxes but you have to manage your wallet and assets. The corp itself is more like a coalition. members sell stuff to you cheaper, larger investments are done together and everyone gets its part of it then. |
Furrow33
Edimmu Warfighters Gallente Federation
10
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Posted - 2013.05.17 03:29:00 -
[210] - Quote
That's crazy. Why should you have to pay a lot of taxes to an npc corp in an attempt to get people to join player made corps. Might as well create a one person corp and pay taxes to myself. I could understand if it was a low amount. Remember that mercs don't make as much as capsuleers. |
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