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Thread Statistics | Show CCP posts - 3 post(s) |
Garrett Blacknova
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2404
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Posted - 2013.04.08 14:06:00 -
[1] - Quote
1. Definitely. In fact, I'd prefer more options than just "X% of income" - Corps should be able to set tax in such a way that it encourages members to play regularly. If someone wants a highly-active Corp, they could set a fixed-rate periodic tax on members instead of (or possibly as well as) a % of your income. That way, if you're more active, the tax hurts less. Also, we could do with a "tax exempt" option for certain players - or at least certain roles.
2. As a default, yes. But I think it should be possible to tax both groups at different rates if the Corp chooses to do so.
3. I'd say yes, but it depends what you want to do with this. You don't want to force new players to create a wave of startup Corps that will never go anywhere, and setting the tax bar too high will make everyone start by creating their own Corp just to avoid being taxed. You also don't want to drop all the way down to 0 if the aim is to encourage players to move out of NPC Corps. I'd say probably 10% is a good level, some player Corps will use that as a "baseline" level, some will push for more on the grounds that "we're better Corpmates" and some will ask less to give people more incentive to join. |
Garrett Blacknova
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2413
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Posted - 2013.04.09 11:49:00 -
[2] - Quote
A'Real Fury wrote:Garrett Blacknova wrote:1. Definitely. In fact, I'd prefer more options than just "X% of income" - Corps should be able to set tax in such a way that it encourages members to play regularly. If someone wants a highly-active Corp, they could set a fixed-rate periodic tax on members instead of (or possibly as well as) a % of your income. That way, if you're more active, the tax hurts less. Also, we could do with a "tax exempt" option for certain players - or at least certain roles.
2. As a default, yes. But I think it should be possible to tax both groups at different rates if the Corp chooses to do so.
3. I'd say yes, but it depends what you want to do with this. You don't want to force new players to create a wave of startup Corps that will never go anywhere, and setting the tax bar too high will make everyone start by creating their own Corp just to avoid being taxed. You also don't want to drop all the way down to 0 if the aim is to encourage players to move out of NPC Corps. I'd say probably 10% is a good level, some player Corps will use that as a "baseline" level, some will push for more on the grounds that "we're better Corpmates" and some will ask less to give people more incentive to join. I can see what you are getting but I do have some reservations. In answer to your points: 1. What you are talking about is a penalty clause. I think if you find a player is not active enough for your corp you should boot them out. As this penalty clause would allow for significant abuse and is penalising people for having a life outside of the game. This is extreme but for example you could set the penalty clause at 10 million isk a day if that specific player does not play 100 games that day because you know they are away etc and have plenty of isk in their account. 2. This takes elements from points 1 and 2. You could refer to it as the Friends, Family and Favourites tax i.e. you set a very low tax on them and a higher tax on everyone else. When you made the point I assume you referring to members who are low on isk or were new players in general. 3. I agree with you a 5-10% tax for NPC corps so new players get used to the idea and don't all rush to make mini corps that have no involvement with the wider community. 1. I think you're misunderstanding my point here. If you're being charged a flat-rate tax of 200,000 ISK per week, and nothing else, then you can have one good game a week, and everything else you earn goes to you. If it's a million a week, then you need to keep up a more solid play schedule to earn your money back, but the more active you are, the lower the effective percentage you're paying out from your earnings.
2. Not really. More that most EVE players are earning more than DUST Mercs can in the current game environment. It makes sense to adjust tax rates - like many governments do in the real world - based on the person's income. It also leaves Corps open to offer tax incentives if they want to recruit players from one side more than the other.
Quote:There is nothing wrong with your suggestions and under the write circumstances would be very useful to a corp but with no means to counter the power of the CEO/Directors or even monitor their activities it would just make it too easy to abuse these functions. Yes we live in a harsh universe but we shouldn't make it too easy to steal isk from corp members. I definitely agree that the system requires MUCH better Corp management tools than we have at present. CEOs need to be able to assign roles with a much wider variety of access levels than "nothing" or "almost everything" like we have at present. |
Garrett Blacknova
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2415
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Posted - 2013.04.09 13:34:00 -
[3] - Quote
A'Real Fury wrote:safeguards and transparency. That's a REALLY good point, and one I managed to gloss over in my own thoughts about the idea. Well spotted.
If there was a limit on how mcuh/how often money could be taken from a Corp member's account, I think that would prevent this kind of problem.
Or if fixed-rate tax changes had to be agreed to by the Corp member before they took effect?
Might have to think this over, I definitely thought it was a much better idea before you made this reply. Not so sure about it now. I still like it as a concept, I'm just having trouble coming up with a good way to implement it without being a little TOO open for abuse, even by New Eden standards. |
Garrett Blacknova
Codex Troopers
2582
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Posted - 2013.04.23 10:58:00 -
[4] - Quote
B Team wrote:Thrillhouse Van Houten wrote: As I pointed out before, I'm sure many "real" Merc bands had their individual shares reduced by ridiculous amounts by greedy leadership and quite often. You might want to actually look at what happens rather than just being "sure". Most mercenary corporations these days give set wages + bonus, not take some sort of tithe from the group. Over history, not paying the mercenary corps you hired was a good way to find yourself having to fight them. Didn't happen often, and certainly not more than once by anybody. Right.
So the current system should be scrapped, we don't get paid per mission, and the Corp takes all the income, then dishes it out based on some "standard" for NPC Corps and a pre-arranged "contract" for player Corp members?
I think most people would prefer - because it's a GAME and not REAL LIFE - that we get immediate returns on our efforts. For that to work and still give the Corp a cut, taxes are the best option. |
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