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Thread Statistics | Show CCP posts - 3 post(s) |
Marston VC
SVER True Blood Unclaimed.
148
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Posted - 2013.04.14 19:11:00 -
[1] - Quote
CCP Nullarbor wrote:There has been a bit of discussion about corporation taxes after our dev blog update to Planetary Conquest so I wanted to start a thread specifically on that.
1. Are you in favour of having a corporation tax system, allowing directors to specify a % percentage of all income earned by mercenaries to be taxed and delivered to the corporation wallet? 2. Should this be the same tax value that is used in EVE for mixed corporations? 3. Should we set tax on NPC corporations as well to encourage players to find player corporations that may have a cheaper tax rate? What would the default tax rate be?
Cheers-
1.) YES, Its hard to count on everyone in a 500 + man corp to pay weekly taxes via donations (much harder to actually count on them wanting to do that). Passive taxing is a good idea because it makes things more streamlined for the more forgetful members of EVERY corporation.
2.) NO, It should be separate simply because of how the games right now are not linked. Lets use a few examples to explain this. IF my Eve corp has a 50% tax because of a war were in right now, why should my Dust mercs be taxed 50% when for all intensive purposes, they have no connection to eve at all? Not to mention how the corp wallets aren't connected AT ALL. It comes down to this..... If a CEO wants the tax to be the same between both games then that's their choice, if they dont want that and want to customize then hey, why shouldn't they be able to?
3.) YES, this eliminates the excuse of players saying "why dont I just stick in an NPC corp and keep all my money?" the default tax in my opinion should be 25% give or take a bit. This would be considered a relatively high tax, and would really motivate people to find a player corp, or to start their own. This number would also set a standard for other merc corps to model off of because of how most corps would hope to have a tax slightly less then 25%.
I mean..... if NPC corps have a 10% tax, whats the point of moving to player corps if the chances of them having less then that is very slim?? Either way, whatever YOU devs choose, just keep in mind that any NPC number you set on tax will set a standard for Player corps to look at. That is because that number would be a "constant" among all the variables (player corp taxes) that would be moving around. |
Marston VC
SVER True Blood Unclaimed.
148
|
Posted - 2013.04.14 19:15:00 -
[2] - Quote
Piercing Serenity wrote:Crazy Viper wrote:1. Yes
2. No. More options are always better. If the corps want to use the same tax rate, they can still do so. Let them decide.
3. No. It doesn't make sense to tax NPC corps in DUST. As others have indicated people will just create their own tax shelter corps and pay nothing. And what would be the point of that? It's different from EVE. If you are in a player corp in EVE, others can declare war on you, attack you and destroy your stuff. If you are in an NPC corp you are (more or less) safe and in exchange you pay the default tax. Creating your own corp is risk free in DUST and it'd always be profitable on the long run, if the NPC corp has >0 tax. There's no net loss then. The system we have now works okay, and we have no corporation taxes. If you want to create a one man corp, fine. But the ISK you save on taxes will be pennies compared to the ISK you would have made with a big corporation, taxes included.
The system we have right now IS NOT ok, it relies 100% on trust and peoples generosity. That's stupid. This game isn't called "rainbow bunny incorporated" This is a sister game to eve online which is in my opinion one of the most cut throat games ever made. Taxes need to be part of it, notifications on donations would be nice too, but more then anything taxes are the biggest deal. |
Marston VC
SVER True Blood Unclaimed.
148
|
Posted - 2013.04.14 19:30:00 -
[3] - Quote
AS FAR AS OPTION 2 GOES: people who dont think its a big deal to link the two taxes, I will give you some food for thought, and try to convince you why linking the two taxes would be a terrible idea.
The economy in both games right now are VERY different. Its not unusual to see 50% taxes in eve corps if there in a war or whatever. WHY THEN should dust mercs also pay 50% of their total income when the corp wallets aren't even connected??? does that make sense at all? DUST 514 doesn't have very many ties to eve online right now, and this is included with money. It would be very difficult for Dust CEO's to justify a 50% tax on their end because some space pilots are having a war that is completely detached from the mercs.
The next big reason is CHOICE. People are usually much happier with the ability to choose what they want to do. If I want both sides of my corp to have the same tax then I can do that! if I want to have a 50% tax on eve and a 10% tax on dust then I should be able to do that! The excuse of "oh but it would just be easier to set it as one tax" is not only portraying a Lazy idea, but is a lazy statement to begin with. Worst case scenario a CEO would have to go on a computer to set the eve tax, and go on a ps3 to set the dust tax. But more likely then not, both options will probably be available on the PC atleast. |
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