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Jathniel
G I A N T
133
|
Posted - 2013.04.06 11:44:00 -
[1] - Quote
RAAAAAAAAGE POST! (All complaints are aimed at the Militia Assault Rifle, Assault Rifle, GEK-38 Assault Rifle, and Duvolle Assault Rifle, AND the Assault suit.)
[insert four-letter word here] the AR!
Cut it's range! Cut it's RoF! Cut it's damage! Make it bleed! Make it's mother cry! Hurt it!
And [insert four-letter word here] it's obnoxious defenders! FIRE! BRIMSTONE!
They say, "It's not the AR that's OP, it's the damage mods!" Then it's discovered that damage mods are working as intended. The numbers just aren't displaying in the fittings correctly. Makes sense, BUT....! Now the excuse is: "Well if the damage mods are working, it's not the AR that's OP, it's the level design...! Or if it's not the level design, it's the other weapons that need a buff! If it's not that, then it's Heavies that need a buff. Or no, not that, sniper damage needs to be increased!"
God frickin dammit... Stop finding every other possible excuse to ignore the truth! The AR is frickin OP! That one weapon is throwing the whole damn Dust experience out of whack! Don't rebalance EVERY other weapon in the game, and demand map redesign, etc etc! For goodness' sake it IS OP...!
The AR's imbalance causes nothing but rage, and the obnoxious little OP shield tankers running around with them are worse. 3 shots to die to Charge Sniper Rifle rounds? Who made them a Heavy? They use a AR, the easiest thing in the UNIVERSE! But some of them want to call flux grenades OP!? Oh 'CCP Jesus' where art thou??!! Save us from the tyrannical rule of Assaults and the AR!! PLEASE!!
I'm tired of myself and countless others calling Bloody Mary on such horrendous imbalance! So many people have done tests and presented the numbers! The truth is so obvious it should make everyone's eyes BLEED. The AR is so OP!
The thing practically ruins matches before they even start!
It's the most obnoxious, irritating, skill-lacking, use-to-win weapon I have ever seen!! I swear all it needs to do is shoot ORBITALS for it's journey to the Dark Side to be COMPLETE...!!! RAAAAAAAAGE!!!!! *tears garments in lamentation!*
It's OP.... No kick for like half the clip... what genius in his right mind actually thought this thing was balanced when he introduced it as is...?
May 6.... Oh man, I'm ONLY hanging on because of May 6... Please CCP, do not make us grow through the LONGEST build ever, just for May 6 to be more of the same. We believe in you Devs! Don't let us down. Get us some balance!
Your poor little niche players are counting on you! |
Ulysses Knapse
Nuevo Atlas Corporation
184
|
Posted - 2013.04.06 12:05:00 -
[2] - Quote
I agree that the assault rifle is overpowered. Niches be damned, assault rifle users say. Assault rifle users don't care about niches! They care about effectiveness! Where do you draw the line? The assault rifle just does too well against everything.
Assault Rifles versus...
Shotguns? Easily has more DPS at most ranges. HMGs? Easily has much more accuracy and damage at longer ranges. Sniper Rifles? There's no comparison at close range, only murder. Laser Rifles? Ditto. Mass Drivers? Far more reliable and predictable. Submachine Guns? Better range and damage. Scrambler Pistol? Doesn't require headshots to murder someone, and better range surprisingly. Forge Gun? Now you are just humoring me. |
Disposable Meatbag
Inertial Defense Systems
20
|
Posted - 2013.04.06 12:13:00 -
[3] - Quote
AR does not need a nerf. It sounds like you need to learn how to use a weapon properly and are learning that sharpshooter is a core skill. |
Ulysses Knapse
Nuevo Atlas Corporation
184
|
Posted - 2013.04.06 12:21:00 -
[4] - Quote
Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. |
Disposable Meatbag
Inertial Defense Systems
20
|
Posted - 2013.04.06 12:38:00 -
[5] - Quote
I cant standoff at range against a laser,it melts my butt quickly. I cant short range an HMG,it rips me up. A good MD user makes me hide or run for distance where its harder to hit me. A good sniper can pin me down. Shotguns at close/point blank range is instant death. Ofcourse all this also is affected by the SP supporting the weapon/dropsuit a player is using. You are screaming without all the facts. |
slypie11
Planetary Response Organisation
108
|
Posted - 2013.04.06 13:28:00 -
[6] - Quote
Ulysses Knapse wrote:I agree that the assault rifle is overpowered. Niches be damned, assault rifle users say. Assault rifle users don't care about niches! They care about effectiveness! Where do you draw the line? The assault rifle just does too well against everything.
Assault Rifles versus...
Shotguns? Easily has more DPS at most ranges. HMGs? Easily has much more accuracy and damage at longer ranges. Sniper Rifles? There's no comparison at close range, only murder. Laser Rifles? Ditto. Mass Drivers? Far more reliable and predictable. Submachine Guns? Better range and damage. Scrambler Pistol? Doesn't require headshots to murder someone, and better range surprisingly. Forge Gun? Now you are just humoring me. I agree with you to an extent, but your examples are wrong
Shotguns:are meant for CQC HMG: meant for medium to close range Sniper rifles:MEANT for LONG RANGE COMBAT. Come on LR: ditto Mass Drivers: meant to force players to cover, then arc over, not direct confrontation Smg:secondary weapon Scrambler pistol:ditto Forge gun: it's an AV weapon for god's sake, why do you think I'm not shooting people with swarm launchers. But ARs do need a recoil buff and slightly less damage |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
214
|
Posted - 2013.04.06 13:33:00 -
[7] - Quote
AR need TRUE recoil, not this fake recoil we have now. |
DeadlyAztec11
One-Armed Bandits Atrocitas
23
|
Posted - 2013.04.06 15:08:00 -
[8] - Quote
AR's are fine... If you see the scores I get with my K-10; you would be asking to nerf the scrambler pistols. Please stop your belly aching and learn how to specialize in a role. AR's are OK at everything, though, master no range. A good shotgunner or machine gunner will eat an AR user up in seconds; as long as it's CQC. A good sniper or laser user will eat them up fast, as long as it's long range.
Is there 1 weapon that is not being put on the nerf wagon, on a daily basis? |
Cat Merc
OPERATIVES OF THE GOAT
413
|
Posted - 2013.04.06 15:22:00 -
[9] - Quote
Ulysses Knapse wrote:I agree that the assault rifle is overpowered. Niches be damned, assault rifle users say. Assault rifle users don't care about niches! They care about effectiveness! Where do you draw the line? The assault rifle just does too well against everything.
Assault Rifles versus...
Shotguns? Easily has more DPS at most ranges. HMGs? Easily has much more accuracy and damage at longer ranges. Sniper Rifles? There's no comparison at close range, only murder. Laser Rifles? Ditto. Mass Drivers? Far more reliable and predictable. Submachine Guns? Better range and damage. Scrambler Pistol? Doesn't require headshots to murder someone, and better range surprisingly. Forge Gun? Now you are just humoring me. Shoftguns OHK. HMG shreds anyone apart at close range. An AR can't even hit at SR range. The laser rifle is overpowered, refer to other posts. Mass Drivers are for area denial, and they do that well. SMG's actually have around the same DPS. Plus its a secondary, the **** do you want. Forge gun is for vehicles, last time I checked the AR can't scratch a vehicle. Scrambler pistol is a secondary, and if doing headshots does far more DPS. |
Cat Merc
OPERATIVES OF THE GOAT
413
|
Posted - 2013.04.06 15:25:00 -
[10] - Quote
AR is jack of all trades master of none. All other weapons outdo it when used properly. For example, a LR can gloss over me with 550HP and insta kill me, just like that. Sniper rifles can OHK me with a headshot, or damage me very badly in the body. etc'
AR is the weapon the rest are balanced around, **** off already. |
|
limit rush
L.O.T.I.S. Legacy Rising
2
|
Posted - 2013.04.06 15:42:00 -
[11] - Quote
Lol. Ar are fine.. all other weapons have there specialties. Ar is meant to be average at everything. That's where individual skills come into play. We have skill progression for a reason.. why don't you just start making threads calling out individuals as being op bc the skill is what you can't handle. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
574
|
Posted - 2013.04.06 19:21:00 -
[12] - Quote
I'm tired of nerd threads. We just need more racial ARs with distinct strengths and weaknesses. Currently the Gallente AR has no real weaknesses, even more so with sharpshooter skills.
Once there is more variety in infantry weapons and they tweak the skill systems a bit the problem should be alleivated a bit.
Just to be clear, I think the problem is that it seems that most people use the same gun on the same suit (AR on the type 2 assault) because it's affective. It's also boring.
We need more variety, and we also need to shut the hell up as the game will be changed immensely next month. |
slypie11
Planetary Response Organisation
112
|
Posted - 2013.04.06 19:25:00 -
[13] - Quote
Talos Alomar wrote:I'm tired of nerd threads. We just need more racial ARs with distinct strengths and weaknesses. Currently the Gallente AR has no real weaknesses, even more so with sharpshooter skills.
Once there is more variety in infantry weapons and they tweak the skill systems a bit the problem should be alleivated a bit.
Just to be clear, I think the problem is that it seems that most people use the same gun on the same suit (AR on the type 2 assault) because it's affective. It's also boring.
We need more variety, and we also need to shut the hell up as the game will be changed immensely next month. I think the reason most people go for assault and AR is because they're too scared to try anything else. I would try using MDs and LRs, but I don't want to spend my hard earned SP on something I may end up sucking with. |
Jathniel
G I A N T
138
|
Posted - 2013.04.06 20:00:00 -
[14] - Quote
The AR is broken, and it breaks the game. Even after damage mods have exposed as properly balanced, some people still say that the AR is fine. Can you see through your own bias?
Doing well with a sniper rifle in an ambush for me is hit or miss. I'll go 2-3, when it's bad match, and spend the rest of the match running away from pursuers because it's so frickin cramped. But give me an assault rifle and suddenly i'll do like 15-3 if its BAD match, then 20-0 or 30-4. That's not skill. That's use-to-win! I deliberately avoid using the full-auto AR, because it is too easy, and I HATE playing that role. I despise it. I abhor and detest it.
Aim with no consequence, fire with no consequence. Run around killing with impunity. Nothing stops it. (Except a REALLY sucky set of blueberries) Assault role is so imbalanced vs. everyone else it makes me want to pull my hair out.
It's TOO easy to play as an assault. Way too easy. The AR doesn't have average performance in every area it has excellent performance in every area. It owns EVERYTHING, all you need is a pinch of aim, and you'll ruin everyone's day. I've already done it. I call myself a niche player, but I'm at Proficiency 3 with my AR. The weapon is a joke, and the moment some niche player succeeds in embarrassing someone that relies on the shield-tank Assault/AR fit, they come to the forums to complain.
It's OP. I pray that we get a slew of utility weapons to poop on the Assault role AND the AR come May 6.
There are no individuals that are OP with the Assault role. Focus on killing them, and they will die. Trust me, I KNOW this. It's the ease of the role itself that's OP.
If you find some individuals OP as Assaults, then ask them why they never play any other role... they will likely tell you 1 or/both of 2 things: 1. They suck at the other roles. 2. They think the other roles are next to useless, with the exception of logi.
That's it. The good players won't do any other roles, because the other roles simply suck by comparison of usefulness. You have some good determined Heavies that put on a good show ( I literally remember seeing one in an allied corp dance around in an open field during a practice corp match, desperately trying not to get shot. lol it was hilarious, because he was semi-successful). But currently it feels as if the game is so geared toward making life swell for the Assault role....
Whatever, I drop the argument like a hot potato, here and now. I said I was going to drop this until May 6.
So there it goes...
*PLOP* |
Jathniel
G I A N T
138
|
Posted - 2013.04.06 20:01:00 -
[15] - Quote
Talos Alomar wrote:I'm tired of nerd threads. We just need more racial ARs with distinct strengths and weaknesses. Currently the Gallente AR has no real weaknesses, even more so with sharpshooter skills.
Once there is more variety in infantry weapons and they tweak the skill systems a bit the problem should be alleivated a bit.
Just to be clear, I think the problem is that it seems that most people use the same gun on the same suit (AR on the type 2 assault) because it's affective. It's also boring.
We need more variety, and we also need to shut the hell up as the game will be changed immensely next month.
Yes.
This^
Topic dropped.
This.
+1 |
Mavado V Noriega
SyNergy Gaming EoN.
2671
|
Posted - 2013.04.06 20:04:00 -
[16] - Quote
Sniping is easier than playing with an AR ARs are fine for the most part |
Draco Cerberus
Hellstorm Inc League of Infamy
14
|
Posted - 2013.04.06 20:06:00 -
[17] - Quote
Disposable Meatbag wrote:AR does not need a nerf. It sounds like you need to learn how to use a weapon properly and are learning that sharpshooter is a core skill.
I agree, I hate getting caught on the wrong end of an AR but the weapon handles as well as the user is skilled. Just think, if you put as many SP into the AR to make you feel comfortable paying 70k+ isk for an AR then you too could use a Militia variant like a PRO! |
Jaric Kieranson
Osmon Surveillance Caldari State
12
|
Posted - 2013.04.06 20:29:00 -
[18] - Quote
slypie11 wrote:I think the reason most people go for assault and AR is because they're too scared to try anything else. I would try using MDs and LRs, but I don't want to spend my hard earned SP on something I may end up sucking with.
It's still BETA, mate. Now is the best time to try different builds so when the game goes live, and skill are invariably reset, you can then spec into what you really want instead of just wondering forevermore. |
Jathniel
G I A N T
138
|
Posted - 2013.04.06 20:34:00 -
[19] - Quote
Mavado V Noriega wrote:Sniping is easier than playing with an AR ARs are fine for the most part Sorry, Mavado-san.
My main gripe is the fully automatic ARs.
I think their MAX effective/accuracy range should be 65m, and past that, you have a hard time hitting anyone. You want to get more range, use the TAR or BurstAR. Now those two are some well-balanced ARs.
I've been using the TAR regularly, despite the kick complaint. I'm happy it has the kick actually. It would be totally OP without it. I don't even snipe with a SR in ambush anymore. I just snipe with the TAR, and it's about as effective as a Tactical SR body hit when you score a headshot, and it's still just out of full-auto AR range.
I hate full-auto ARs. For all that DPS and accuracy and range. It's too much.
I really don't want to pick this up.
That weapon makes me miserable.
Has nothing to do with 'knowing how to fight against it', that implies there being a weakness to exploit. Something can't be that easy, to use, then someone claim it's skilled-based.
We're at the "wrong end" of weapons all the time, but this weapon... has made this game hell for me ever since the red zone increase.
|
Jathniel
G I A N T
138
|
Posted - 2013.04.06 20:35:00 -
[20] - Quote
In fact, moderators, please close this thread. I wanted to give my feedback, not start a debate. Just lock it, and save it. Had to get the rage off my chest.
OP is requesting thread lock. |
|
slypie11
Planetary Response Organisation
114
|
Posted - 2013.04.06 20:35:00 -
[21] - Quote
Jaric Kieranson wrote:slypie11 wrote:I think the reason most people go for assault and AR is because they're too scared to try anything else. I would try using MDs and LRs, but I don't want to spend my hard earned SP on something I may end up sucking with. It's still BETA, mate. Now is the best time to try different builds so when the game goes live, and skill are invariably reset, you can then spec into what you really want instead of just wondering forevermore. too late, already used all my sp |
Jathniel
G I A N T
138
|
Posted - 2013.04.06 20:49:00 -
[22] - Quote
There's nothing I can debate, and no argument or set of numbers I can present that haven't already been presented. That have made the case. My post was Feedback = Rage Post about an imbalance. Nothing more.
Requesting thread lock. |
Vectar Locke
Subdreddit Test Alliance Please Ignore
50
|
Posted - 2013.04.06 22:56:00 -
[23] - Quote
Disposable Meatbag wrote:I cant standoff at range against a laser
Even with maxed out sharpshooter and 3 levels of proficency I still find Duvolles shooting me near the max of my laser range and hitting me and since they don't have a heat up penalty very frequently that ends badly for me. They might not be doing max damage at that range, but they're still packing a hell of a lot more punch than a cold laser rifle. |
CYRAX SERVIUS
Planetary Response Organisation
48
|
Posted - 2013.04.06 23:25:00 -
[24] - Quote
Ulysses Knapse wrote:I agree that the assault rifle is overpowered. Niches be damned, assault rifle users say. Assault rifle users don't care about niches! They care about effectiveness! Where do you draw the line? The assault rifle just does too well against everything.
Assault Rifles versus...
Shotguns? Easily has more DPS at most ranges. HMGs? Easily has much more accuracy and damage at longer ranges. Sniper Rifles? There's no comparison at close range, only murder. Laser Rifles? Ditto. Mass Drivers? Far more reliable and predictable. Submachine Guns? Better range and damage. Scrambler Pistol? Doesn't require headshots to murder someone, and better range surprisingly. Forge Gun? Now you are just humoring me. First word, Assault, made for attacking or advancing. Second word, Rifle, firearm capable of delivering large damage rounds down range with increased accuracy. Get over it people, please. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1081
|
Posted - 2013.04.06 23:33:00 -
[25] - Quote
the TAR and Burst variants are both just about right... which is why most AR users say "don't use TAR or Burst, they suck". Scale back the regular full auto variants to be more in line with the adjustments already made to the TAR and Burst and you've got a balanced weapon. |
Jathniel
G I A N T
146
|
Posted - 2013.04.06 23:39:00 -
[26] - Quote
Baal Roo wrote:the TAR and Burst variants are both just about right... which is why most AR users say "don't use TAR or Burst, they suck". Scale back the regular full auto variants to be more in line with the adjustments already made to the TAR and Burst and you've got a balanced weapon.
+1
Me and a buddy been using TARs all day, and doing quite well. The TAR and Burst are balanced. The full-autos aren't. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
457
|
Posted - 2013.04.07 00:09:00 -
[27] - Quote
Disposable Meatbag wrote:I cant standoff at range against a laser,it melts my butt quickly. I cant short range an HMG,it rips me up. A good MD user makes me hide or run for distance where its harder to hit me. A good sniper can pin me down. Shotguns at close/point blank range is instant death. Ofcourse all this also is affected by the SP supporting the weapon/dropsuit a player is using. You are screaming without all the facts.
Bull kitten. All you need is a Duvolle AR (SHORT to midrange weapon) sharpshooter L3 and you can outdistance a laser rifle user sharpshooter L5.
AR is NOTbalanced and needs a range cut.
|
Vermaak Doe
SVER True Blood Unclaimed.
682
|
Posted - 2013.04.07 00:24:00 -
[28] - Quote
Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. Not when that weapon is used in it's niche |
Jathniel
G I A N T
149
|
Posted - 2013.04.07 00:53:00 -
[29] - Quote
Vermaak Doe wrote:Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. Not when that weapon is used in it's niche
The full-auto ARs are the black sheep that the power hungry love.
MLT Assault Rifle, Assault Rifle, GEK-38 Assault Rifle, and Duvolle Assault Rifle are the OP ones. (The Officer Assault Rifles can stay.) There is literally no other weapon or device in this game as imbalanced as those. People literally tell me, "there is nothing the TAR or Burst can do, that I can't do with the full-auto." and THAT is the problem, and the sign of imbalance. Niches be damned.
Shoot, I say just wipe the full-auto variants completely, and make a fully-automatic firing mode for the Burst and Tactical variants, without changing their clip size. Keep kick for the Burst and Tac the same.
OR
Reduce the rate of fire to 500rpm, increase kick to the same as the Burst, and... reduce max effective range to 65-70m.
That would be balanced. |
Vermaak Doe
SVER True Blood Unclaimed.
682
|
Posted - 2013.04.07 01:01:00 -
[30] - Quote
Jathniel wrote:Vermaak Doe wrote:Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. Not when that weapon is used in it's niche The full-auto ARs are the black sheep that the power hungry love. MLT Assault Rifle, Assault Rifle, GEK-38 Assault Rifle, and Duvolle Assault Rifle are the OP ones. (The Officer Assault Rifles can stay.) There is literally no other weapon or device in this game as imbalanced as those. People literally tell me, "there is nothing the TAR or Burst can do, that I can't do with the full-auto." and THAT is the problem, and the sign of imbalance. Niches be damned. Shoot, I say just wipe the full-auto variants completely, and make a fully-automatic firing mode for the Burst and Tactical variants, without changing their clip size. Keep kick for the Burst and Tac the same. OR Reduce the rate of fire to 500rpm, increase kick to the same as the Burst, and... reduce max effective range to 65-70m. That would be balanced. Try giving proof that it's unbalanced |
|
slypie11
Planetary Response Organisation
114
|
Posted - 2013.04.07 01:02:00 -
[31] - Quote
Jathniel wrote:Vermaak Doe wrote:Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. Not when that weapon is used in it's niche The full-auto ARs are the black sheep that the power hungry love. MLT Assault Rifle, Assault Rifle, GEK-38 Assault Rifle, and Duvolle Assault Rifle are the OP ones. (The Officer Assault Rifles can stay.) There is literally no other weapon or device in this game as imbalanced as those. People literally tell me, "there is nothing the TAR or Burst can do, that I can't do with the full-auto." and THAT is the problem, and the sign of imbalance. Niches be damned. Shoot, I say just wipe the full-auto variants completely, and make a fully-automatic firing mode for the Burst and Tactical variants, without changing their clip size. Keep kick for the Burst and Tac the same. OR Reduce the rate of fire to 500rpm, increase kick to the same as the Burst, and... reduce max effective range to 65-70m. That would be balanced. Giving tac and burst a full auto mode wouldn't make them burst and tac. Keep the RoF, just increase kick and reduce damage outside of effective range |
Ulysses Knapse
Nuevo Atlas Corporation
200
|
Posted - 2013.04.07 01:12:00 -
[32] - Quote
Vermaak Doe wrote:Jathniel wrote:Vermaak Doe wrote:Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. Not when that weapon is used in it's niche The full-auto ARs are the black sheep that the power hungry love. MLT Assault Rifle, Assault Rifle, GEK-38 Assault Rifle, and Duvolle Assault Rifle are the OP ones. (The Officer Assault Rifles can stay.) There is literally no other weapon or device in this game as imbalanced as those. People literally tell me, "there is nothing the TAR or Burst can do, that I can't do with the full-auto." and THAT is the problem, and the sign of imbalance. Niches be damned. Shoot, I say just wipe the full-auto variants completely, and make a fully-automatic firing mode for the Burst and Tactical variants, without changing their clip size. Keep kick for the Burst and Tac the same. OR Reduce the rate of fire to 500rpm, increase kick to the same as the Burst, and... reduce max effective range to 65-70m. That would be balanced. Try giving proof that it's unbalanced I get many kills from a Militia Assault Rifle when I use it with almost no experience and almost no allocated skillpoints. |
Jathniel
G I A N T
150
|
Posted - 2013.04.07 01:13:00 -
[33] - Quote
Was going to say cut the RoF to 500rpm (or even 550). Because at the current 700+ the thing shoots faster than the Breach SMG. What good is a Breach SMG if the AR keeps working as it does? (Yet another example of the AR displacing the role of something else.) Then buff the Breach SMG to 700+rpm. (the regular SMG already have 1000rpm) Let the close range weapons have the close range advantage.
But your example with the Militia is good enough. I'll find some threads if the request for "find proof that it's unbalanced" still stands.
The AR was never supposed to have RPM that high to begin with. You want a good close range AR, the Breach AR is nasty, especially with damage mods. Just get rid of the kicking animation, it's not shooting fast enough for all that. |
Vermaak Doe
SVER True Blood Unclaimed.
682
|
Posted - 2013.04.07 01:35:00 -
[34] - Quote
Vermaak Doe wrote:Jathniel wrote:Vermaak Doe wrote:Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. Not when that weapon is used in it's niche The full-auto ARs are the black sheep that the power hungry love. MLT Assault Rifle, Assault Rifle, GEK-38 Assault Rifle, and Duvolle Assault Rifle are the OP ones. (The Officer Assault Rifles can stay.) There is literally no other weapon or device in this game as imbalanced as those. People literally tell me, "there is nothing the TAR or Burst can do, that I can't do with the full-auto." and THAT is the problem, and the sign of imbalance. Niches be damned. Shoot, I say just wipe the full-auto variants completely, and make a fully-automatic firing mode for the Burst and Tactical variants, without changing their clip size. Keep kick for the Burst and Tac the same. OR Reduce the rate of fire to 500rpm, increase kick to the same as the Burst, and... reduce max effective range to 65-70m. That would be balanced. Try giving proof that it's unbalanced I get many kills from a Militia Assault Rifle when I use it with almost no experience and almost no allocated skillpoints.
I do the same with the militia sniper, scrambler, and shotgun. Your point? |
Vermaak Doe
SVER True Blood Unclaimed.
682
|
Posted - 2013.04.07 01:41:00 -
[35] - Quote
Jathniel wrote:Was going to say cut the RoF to 500rpm (or even 550). Because at the current 700+ the thing shoots faster than the Breach SMG. What good is a Breach SMG if the AR keeps working as it does? (Yet another example of the AR displacing the role of something else.) Then buff the Breach SMG to 700+rpm. (the regular SMG already have 1000rpm) Let the close range weapons have the close range advantage. But your example with the Militia is good enough. I'll find some threads if the request for "find proof that it's unbalanced" still stands. The AR was never supposed to have RPM that high to begin with. You want a good close range AR, the Breach AR is nasty, especially with damage mods. Just get rid of the kicking animation, it's not shooting fast enough for all that. In what case should a secondary out do a primary? It's pretty obvious that the sniper out does it as a precision weapon (which is it's role, look at the headshot bonus) and the shotty out does the nova knives as a close range killer. Why shouldn't the Ar follow the same pattern? |
loumanchew
Ametat Security Amarr Empire
1
|
Posted - 2013.04.07 01:50:00 -
[36] - Quote
This being my first FPS I have been following around the top players and looking at how they play to learn and they sure have one or 2 things in common...guess what those are? |
CYRAX SERVIUS
Planetary Response Organisation
48
|
Posted - 2013.04.07 02:02:00 -
[37] - Quote
Past, AK 47. Kalasknikov variant. This assault rifle is over 60 years old, here's some facts. Gas activated bolt mechanism for faster reloading and reduced recoil. Chambered in 7.62 mm "a large damage round', capable of 600 rpm, effective range 300 meters set on full auto. 400 meters on semi auto, over 60 year old weapon. Present, M4A1 assault rifle, gas activated rotating bolt, I can tell you from personal military experience it has next to no recoil compared to the AK. Chambered in 5.56 mm, capable of , 'wait for it', 950 rpm, effective range 500 meters full auto, 600 meters semi auto. I have operated both many times and can tell you they are both deadly accurate at their suggested ranges. Considering this game takes place thousands of years in the future, I think ccp has it right, or the AR could use a buff, stop crying. |
Jathniel
G I A N T
150
|
Posted - 2013.04.07 02:16:00 -
[38] - Quote
Need proof of imbalance? There's no way you don't know about the whole damage mod debate. How come other weapons are reasonably boosted by the damage mods, but the full-auto ARs (ONLY the full-auto ones), seem to start insta-killing with them? That's not even disputed. Folks already know that auto ARs + damage mods = OP.
For the longest time, they (even AR supporters) blamed the damage mods, on the assumption that the damage mods themselves were stacking damage incorrectly. But many people then tested the numbers, damage mods were and had been stacking damage properly. CCP itself said that the numbers were displaying incorrectly.
The problem doesn't disappear just because the damage mods debate was settled. It doesn't change that Auto ARs + Damage Mods = OP.
So what then? Ignore the problem, because we don't want to fix the auto AR?
"Fix" the not-broken damage mods, and throw the balance of every other weapon in game completely off? Why? Because we don't want to fix the AR?
That is unreasonable bias, and we have got to start talking about new stats for the AR to get it in line with its variants (and nearly every other weapon in the game for that matter).
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Vermaak Doe
SVER True Blood Unclaimed.
683
|
Posted - 2013.04.07 02:26:00 -
[39] - Quote
I've stacked enhanced damage mods on a gek and still didn't reach these instakill levels of damage. Besides against scouts (which are paper at every Ar tier) most suits take a decent amount of rounds before dying. However the recoil is too negligible starting at the half wat point of the mag. |
Jathniel
G I A N T
151
|
Posted - 2013.04.07 02:39:00 -
[40] - Quote
CYRAX SERVIUS wrote:Past, AK 47. Kalasknikov variant. This assault rifle is over 60 years old, here's some facts. Gas activated bolt mechanism for faster reloading and reduced recoil. Chambered in 7.62 mm "a large damage round', capable of 600 rpm, effective range 300 meters set on full auto. 400 meters on semi auto, over 60 year old weapon. Present, M4A1 assault rifle, gas activated rotating bolt, I can tell you from personal military experience it has next to no recoil compared to the AK. Chambered in 5.56 mm, capable of , 'wait for it', 950 rpm, effective range 500 meters full auto, 600 meters semi auto. I have operated both many times and can tell you they are both deadly accurate at their suggested ranges. Considering this game takes place thousands of years in the future, I think ccp has it right, or the AR could use a buff, stop crying.
No. I will not 'stop crying', because it is foul gameplay imbalance.
I'm willing to bet those guns you cite actually kick when you shoot them. I also bet they can't hit a target the size of a man's head at those ranges continuously at full-auto. In fact, I bet at 100 meters or so, they'll start missing targets unless you're the size of a car or bigger. So NO CCP doesn't have it right. There is a superficial kick animation in ADS, that doesn't throw off your aim until you are halfway through your clip.
Hell, we got Sniper Rifles that can blow small homes down and shoot through walls in real-life! Imagine the cries for a nerf if such performance were ever given to the SRs in this game!
So no. The crying will continue until this thread is closed. And for many others it will continue until May 6 arrives. The Auto ARs, excluding the Breach, are not balanced. |
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Jathniel
G I A N T
151
|
Posted - 2013.04.07 02:43:00 -
[41] - Quote
Vermaak Doe wrote:I've stacked enhanced damage mods on a gek and still didn't reach these instakill levels of damage. Besides against scouts (which are paper at every Ar tier) most suits take a decent amount of rounds before dying. However the recoil is too negligible starting at the half wat point of the mag.
Use Complex not Enhanced. You only need 2 to see how it performs. 2 Enhanced give you roughly 1 Complex. Do 2 Complex and see what happens.
I know you already see the lack of kick. Aeon Amadi recorded it and showed it how it's working just last night. |
Jathniel
G I A N T
151
|
Posted - 2013.04.07 03:00:00 -
[42] - Quote
lol here's a question to help drive the point for the weapon's kick. This question is for anyone that seems to think referencing real-life matters.
Who invented the Burst Assault Rifle concept, and why?
Answer that, and you'll know why the Assault Rifle here in Dust is OP. You use real-life to reason right? |
Bojo The Mighty
Bojo's School of the Trades
820
|
Posted - 2013.04.07 03:01:00 -
[43] - Quote
Baal Roo wrote:the TAR and Burst variants are both just about right... which is why most AR users say "don't use TAR or Burst, they suck". Scale back the regular full auto variants to be more in line with the adjustments already made to the TAR and Burst and you've got a balanced weapon. They are my two favorite AR's as of right now. You will find me most of the time (if using an AR) to be using Burst and TAR because they are effective niche weapons that are interesting, balanced, and are like my fashion statement. I too flip the bird at standard AR because it dominates the roles that other weapons "fill" (how can they compete to the AR)? |
Ulysses Knapse
Nuevo Atlas Corporation
201
|
Posted - 2013.04.07 03:13:00 -
[44] - Quote
Jathniel wrote:lol here's a question to help drive the point for the weapon's kick. This question is for anyone that seems to think referencing real-life matters. Alright, I'll give it a shot.
Jathniel wrote:Who invented the Burst Assault Rifle concept, and why? To mitigate recoil.
Jathniel wrote:Answer that, and you'll know why the Assault Rifle here in Dust is OP. Because the Standard produces strangely less recoil than the Burst.
Jathniel wrote:You use real-life to reason right? All the time. |
WyrmHero1945
IMPSwarm Negative-Feedback
99
|
Posted - 2013.04.07 03:24:00 -
[45] - Quote
It's not the AR it's the god damn Light Sharpshooter skill. Without the skill the AR is a CQC-mid range weapon. With sharpshooter the AR can have more range than a laser rifle, and the almost no recoil makes it OP. |
Vermaak Doe
SVER True Blood Unclaimed.
684
|
Posted - 2013.04.07 03:25:00 -
[46] - Quote
I just stated that the lack of recoil is a problem, as for the stacking I'll try it out |
Ulysses Knapse
Nuevo Atlas Corporation
201
|
Posted - 2013.04.07 03:57:00 -
[47] - Quote
Vermaak Doe wrote:I just stated that the lack of recoil is a problem, as for the stacking I'll try it out Stacking is working as intended, no problems there. Its only a display bug. |
Jathniel
G I A N T
153
|
Posted - 2013.04.07 04:10:00 -
[48] - Quote
WyrmHero1945 wrote:It's not the AR it's the god damn Sharpshooter skill. Without the skill the AR is a CQC-mid range weapon. With sharpshooter the AR can have more range than a laser rifle, and the almost no recoil makes it OP.
Fixed that for you. This is a powerful point, as well. +1
When we first moved to TQ, Ambush was Heaven.
Everyone's ranges were properly balanced (excluding SMGs... poor things need a range buff...) Sniper's sniped. Heavies stomped and sprayed. Assaults could only shoot and HIT what they could actually see (as opposed to now, where you can hit things that are so far away they are hidden by your iron sight... talk about excessive range).
Once Sharpshooter started maxing out, all kinds of buffoonery began. HMGs with excessive range. ARs with excessive range. That explains the range and lots of the kick, but...
Still doesn't exclude the AR from some damage mitigation. More reviews for the output with damage mods. There has to be a compromise of some sort that can be reached between it's basic dps, and it's damage-modded dps, because the damage-modded dps for it is just too high. |
Vermaak Doe
SVER True Blood Unclaimed.
684
|
Posted - 2013.04.07 04:12:00 -
[49] - Quote
Ulysses Knapse wrote:Vermaak Doe wrote:I just stated that the lack of recoil is a problem, as for the stacking I'll try it out Stacking is working as intended, no problems there. Its only a display bug. I wasn't suggesting it didn't, I just don't believe it becomes op |
Vermaak Doe
SVER True Blood Unclaimed.
684
|
Posted - 2013.04.07 04:15:00 -
[50] - Quote
If every weapon gained noticeable range from sharpshooter how is that a problem? It's a tiny bonus which is how I know you're bsing about the range (4 to five isn't a big difference) |
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Jathniel
G I A N T
153
|
Posted - 2013.04.07 04:16:00 -
[51] - Quote
Vermaak Doe wrote:Ulysses Knapse wrote:Vermaak Doe wrote:I just stated that the lack of recoil is a problem, as for the stacking I'll try it out Stacking is working as intended, no problems there. Its only a display bug. I wasn't suggesting it didn't, I just don't believe it becomes op
You'll see. Took an assault rifle, type-2 assault suit, and 2 complex damage mods and ran a 21-2, just earlier. |
Jathniel
G I A N T
154
|
Posted - 2013.04.07 04:22:00 -
[52] - Quote
Vermaak Doe wrote:If every weapon gained noticeable range from sharpshooter how is that a problem? It's a tiny bonus which is how I know you're bsing about the range (4 to five isn't a big difference)
Some have claimed that Sharpshooter essentially stretches your firing cone, increasing your effective range.
This has obvious effects on the alleged kick, outside of the actual operation skill. Sure wish we had some Dev feedback on the topic, to really get the iron word on this for certainty. |
Patoman Radiant
ZionTCD Legacy Rising
60
|
Posted - 2013.04.07 05:09:00 -
[53] - Quote
damage mods work for everything. So what is not OP? |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1039
|
Posted - 2013.04.07 05:19:00 -
[54] - Quote
I thought the AR was just trolling....but he's serious lol.
The man is saying that the MLT Assault rifle is OP....really??? |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1039
|
Posted - 2013.04.07 05:20:00 -
[55] - Quote
Jathniel wrote:Vermaak Doe wrote:Ulysses Knapse wrote:Vermaak Doe wrote:I just stated that the lack of recoil is a problem, as for the stacking I'll try it out Stacking is working as intended, no problems there. Its only a display bug. I wasn't suggesting it didn't, I just don't believe it becomes op You'll see. Took an assault rifle, type-2 assault suit, and 2 complex damage mods and ran a 21-2, just earlier. There has to be a way to even out damage for the AR, so it keeps good basic performance, but not so high modded performance.
You can go 21-2 with any weapon in this game. What is your point? |
ladwar
Dead Six Initiative
89
|
Posted - 2013.04.07 05:26:00 -
[56] - Quote
Ydubbs81 RND wrote:Jathniel wrote:Vermaak Doe wrote:Ulysses Knapse wrote:Vermaak Doe wrote:I just stated that the lack of recoil is a problem, as for the stacking I'll try it out Stacking is working as intended, no problems there. Its only a display bug. I wasn't suggesting it didn't, I just don't believe it becomes op You'll see. Took an assault rifle, type-2 assault suit, and 2 complex damage mods and ran a 21-2, just earlier. There has to be a way to even out damage for the AR, so it keeps good basic performance, but not so high modded performance. You can go 21-2 with any weapon in this game. What is your point? love to see you go 21-2 with a nova knive, in fact; i dare you to show a vid of that. oh even better swarm launcher only. |
loumanchew
Ametat Security Amarr Empire
1
|
Posted - 2013.04.07 06:12:00 -
[57] - Quote
Vermaak Doe wrote:If every weapon gained noticeable range from sharpshooter how is that a problem? It's a tiny bonus which is how I know you're bsing about the range (4 to five isn't a big difference)
40% is a tiny bonus? |
RINON114
B.S.A.A.
86
|
Posted - 2013.04.07 07:49:00 -
[58] - Quote
Wow, a thread asking for a nerf to AR's? Funnily enough I made a thread asking for a buff (kinda).
Personally I agree with the main point, the rapid fire AR is ridiculous, and so the simplest and best solution is to switch the RoF with that of the breach.
The breakdown SHOULD look like this.
Standard: - Med rate of fire. - Med range. - Med damage.
Breach: - High(est of AR's) rate of fire. - Short range. - High damage.
Tactical: - Low rate of fire. - Long range. - High damage.
Fixed? |
Vermaak Doe
SVER True Blood Unclaimed.
685
|
Posted - 2013.04.07 08:09:00 -
[59] - Quote
loumanchew wrote:Vermaak Doe wrote:If every weapon gained noticeable range from sharpshooter how is that a problem? It's a tiny bonus which is how I know you're bsing about the range (4 to five isn't a big difference) 40% is a tiny bonus? Do you even read? |
Galrick M'kron
Sand Mercenary Corps Inc.
36
|
Posted - 2013.04.07 09:07:00 -
[60] - Quote
I also personally think the standard variant AR is OP since it outcompetes all other weapons, even in their niches. I suggest a significant increase in recoil (I mean real recoil, not the cosmetic one we have now). It should go something like this: A quarter-way through the clip with continuous fire: 10% increase to crosshair height/width; halfway through the clip with continuous fire: 30% increase instead of 10%; 3/4 of the clip gone: 50% increase instead of 30% and by the time you're nearly done with the clip, a 70% increase instead of 50% to crosshair height/width. Your firing cone in ADS would still be smaller due to the fact that you're holding the gun steadier, but recoil should still affect it. This would help in keeping Standard ARs a mid-close range weapon. Also, I'm not sure if the breach needs a buff, but if so, the breach should get a damage buff enough to make its DPS significantly higher than a standard AR's. |
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CYRAX SERVIUS
Planetary Response Organisation
51
|
Posted - 2013.04.07 12:43:00 -
[61] - Quote
To answer your question on select fire modes in real life. A gas bolt operated AK47 in the hands of a trained soldier is capable of dumping half of a "magazine" of 30 rounds into a one foot round target at 50 meters, I've done it. A spring operated bolt, "cheaper variants', no way in hell as the barrel does not slide to reduce recoil, you are semi correct. The m4A1, completely different animal. You can all 30 rounds from a standard "mag" into a one foot round target at 50 meters without missing a beat! Flip your mag and resume fire without taking your sights off target. Select fire or the "three round burst" you speak of was introduced more for ammo conservation than recoil mitigation. One well placed round from either of these weapons will kill out to 500 meters no problem. As far as the damage mods go I'll look into it before I engage a debate as you may be correct. |
TheEnd762
Algintal Core Gallente Federation
23
|
Posted - 2013.04.07 13:34:00 -
[62] - Quote
CYRAX SERVIUS wrote:To answer your question on select fire modes in real life. A gas bolt operated AK47 in the hands of a trained soldier is capable of dumping half of a "magazine" of 30 rounds into a one foot round target at 50 meters, I've done it. A spring operated bolt, "cheaper variants', no way in hell as the barrel does not slide to reduce recoil, you are semi correct. The m4A1, completely different animal. You can all 30 rounds from a standard "mag" into a one foot round target at 50 meters without missing a beat! Flip your mag and resume fire without taking your sights off target. Select fire or the "three round burst" you speak of was introduced more for ammo conservation than recoil mitigation. One well placed round from either of these weapons will kill out to 500 meters no problem. As far as the damage mods go I'll look into it before I engage a debate as you may be correct.
You are mostly correct, but that's all under optimal conditions. Non-moving shooter, non-moving target, etc. But hitting a 1x1ft target at 500 meters while standing? No sir, definitely not with the AK, and not even the M4. Maybe in the prone. Kneeling? You'd have to be DAMN good. And again, under optimal conditions. |
CYRAX SERVIUS
Planetary Response Organisation
51
|
Posted - 2013.04.07 14:02:00 -
[63] - Quote
TheEnd762 wrote:CYRAX SERVIUS wrote:To answer your question on select fire modes in real life. A gas bolt operated AK47 in the hands of a trained soldier is capable of dumping half of a "magazine" of 30 rounds into a one foot round target at 50 meters, I've done it. A spring operated bolt, "cheaper variants', no way in hell as the barrel does not slide to reduce recoil, you are semi correct. The m4A1, completely different animal. You can all 30 rounds from a standard "mag" into a one foot round target at 50 meters without missing a beat! Flip your mag and resume fire without taking your sights off target. Select fire or the "three round burst" you speak of was introduced more for ammo conservation than recoil mitigation. One well placed round from either of these weapons will kill out to 500 meters no problem. As far as the damage mods go I'll look into it before I engage a debate as you may be correct. You are mostly correct, but that's all under optimal conditions. Non-moving shooter, non-moving target, etc. But hitting a 1x1ft target at 500 meters while standing? No sir, definitely not with the AK, and not even the M4. Maybe in the prone. Kneeling? You'd have to be DAMN good. And again, under optimal conditions. Agreed my friend, but at 50 meters absolutely doable. Some are calling for range on the ar to be effectively be reduced to 50-65 meters, In the game gek does 32.5 hp per round multiplied by ten rounds is 325 hp damage, enough to rip down shields and get into armor of most fits. Inside 50 meters you should be able to put half those rounds on target with some skill, kneeling is an option in this game. I run a bpo suit with standard AR a lot when grinding, fire in bursts and do very well with it, I have a type A fit with a duvolle and all supportive skills maxed out and kill with 1/2 mag at mid to long range very well. But have paid for that luxury in sp and isk, 73,000 for one gun, and yes aiming for head helps. I'll be happy to entertain conversation real life vs game as I have a lot of knowledge on real firearms. Laser rifles though, tough nut to crack, lol. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
582
|
Posted - 2013.04.07 15:48:00 -
[64] - Quote
Why do people keep comparing the AR to real weapons? It's a plasma weapon's whose rounds burn out before they hit 80m.
Seriously, ccp should have named it the plasma rifle and made the projectiles bright technicolor bolts. I'm seriously tired of the weak "real gun" argument. The AR is NOT a real gun. The Minamatar AR or the caldari gauss rifle should reach out longer, but the range on the AR is too far for the DPS it has.
The reworking of the skills (specifically sharpshooter) should help things.
Just for the love of Pete stop comparing the AR to real life ballistic weapons. |
Deranged Disaster
Seraphim Initiative. CRONOS.
81
|
Posted - 2013.04.07 17:18:00 -
[65] - Quote
The only problem with the AR is it's range which is increased by the sharpshooter, which next build will not increase maximum range but reduce the spread of the bullets. The recoil is also weird but I don't see it working properly if they make it more, it will only cause AR users to not be able to hit anyone. This is not battlefield 3 or COD where you can take people down with 2-3 shots if they are well placed. This is why the recoil should not be increased, it takes more than 10 bullets to take down a standard assault suit and almost always a full clip or even more a prototype with decent shields, depending on your damage output. The AR is fine and it will be "nerfed" next build.
PS: For the love of god please stop comparing real life weapons to this game. It's a futuristic sci-fi game, wake up. |
Meeko Fent
Kinsho Swords Caldari State
19
|
Posted - 2013.04.07 17:38:00 -
[66] - Quote
Fix the, if I hold the fire button my Crosshair doesn't move off my target. I don't care if We are superhumans breed for war. If the AR is so powerfull that a normal person just fireing it would Light them aflame, there should be ACTUAL Recoil.
Balancing potential of recoil. 1) Would Lower Effective Range while at the same time Keep all the Things like the DPS and the damage it can do Single Shot 2) Would Make a level of Skill a Necessity. No Kiddos, not SP, Real Player Skill of keeping the crosshair on target.
Further Points of Fixing. The Tact. AR. From my last experience using it, it NEEDS either a Damage Buff, or a RoF Buff. It deals as much damage as the Scrambler Pistol, with Practically the Same ROF, only a Longer Range. With either of those Buffs, it would make the weapon hold a kandle to the other Weapons like its AR brethren or SMG. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1086
|
Posted - 2013.04.07 17:46:00 -
[67] - Quote
Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways.
You're right, It out competes every other weapon, it has more RPMs than an HMG, more damage than a Charge Sniper Rifle, more range than a Sniper Rifle, more damage build up over time than an LR, more accuracy than an LR, a larger splash radius than an MD, a higher head-shot critical damage than a Scrambler Pistol, a larger clip size than an HMG, a faster reload speed than an SMG, and.......oh wait, you're saying it's none of those things?
Stop over-reacting, be thankful this isn't E3 where everyone and their mother used a Creodron Assault Rifle. |
Moejoe Omnipotent
Imperfects Negative-Feedback
340
|
Posted - 2013.04.07 18:16:00 -
[68] - Quote
HMG destroys AR in the range that matters (at long range even a heavy can easily escape you) Laser completely melts AR past medium range. SMG is more effective in CQC. Shotgun destroys it in CQC.
There has to be a baseline weapon that performs moderately well at all ranges. If there isn't one then the game turns into a game of cards where whoever happens to have the right weapon automatically wins the fight...
Your newbieness to first-person shooters is showing... |
Ulysses Knapse
Nuevo Atlas Corporation
203
|
Posted - 2013.04.07 18:35:00 -
[69] - Quote
Logi Bro wrote:Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. You're right, It out competes every other weapon, it has more RPMs than an HMG, more damage than a Charge Sniper Rifle, more range than a Sniper Rifle, more damage build up over time than an LR, more accuracy than an LR, a larger splash radius than an MD, a higher head-shot critical damage than a Scrambler Pistol, a larger clip size than an HMG, a faster reload speed than an SMG, and.......oh wait, you're saying it's none of those things? Stop over-reacting, be thankful this isn't E3 where everyone and their mother used a Creodron Assault Rifle. I'm not overreacting. Assault Rifles are just plain better than most other weapons. It is one of the most accurate, easiest to use, most powerful weapons out there. Anything that does better than it in either accuracy or power is almost always harder to use or less versatile or both. Heavy Machine Gun, for one. Much less versatile, you can't use it effectively at the same range as Assault Rifles can and it requires a Heavy dropsuit. Mass Drivers, for another. More powerful, perhaps, but only if you have mad experience or at close-range, and it has poor ammo. Laser Rifle is another. More accurate and more powerful at range, but ridiculously weak at close-range, plus it overheats. Scrambler Pistol has less optimal range, even though it is a laser, and just doesn't have the long-range capability that Assault Rifles do. Sniper Rifles, well, have fun using those while getting shot at. Oh, and SMGs have an identical reload time to Assault RIfles. And rounds per minute means nothing on its own. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1087
|
Posted - 2013.04.07 18:49:00 -
[70] - Quote
I'm going to point out that most HMGs out-range my AR(maxed sharpshooters vs my lvl 3 sharpshooter), with better RPMs the only thing my AR does better than an HMG is damage per shot, plus the HMG gets more accurate with time, while my AR gets less accurate with time.
So by the logic that the AR is OP, the HMG is doubly OP. |
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slypie11
Planetary Response Organisation
123
|
Posted - 2013.04.07 18:54:00 -
[71] - Quote
Logi Bro wrote:I'm going to point out that most HMGs out-range my AR(maxed sharpshooters vs my lvl 3 sharpshooter), with better RPMs the only thing my AR does better than an HMG is damage per shot, plus the HMG gets more accurate with time, while my AR gets less accurate with time.
So by the logic that the AR is OP, the HMG is doubly OP. HMG definatly does not outrange ARs, and we usually die before the cone of fire can get reasonably small. Thats why I only use my HMG fit on small maps. |
Ulysses Knapse
Nuevo Atlas Corporation
203
|
Posted - 2013.04.07 18:59:00 -
[72] - Quote
slypie11 wrote:Logi Bro wrote:I'm going to point out that most HMGs out-range my AR(maxed sharpshooters vs my lvl 3 sharpshooter), with better RPMs the only thing my AR does better than an HMG is damage per shot, plus the HMG gets more accurate with time, while my AR gets less accurate with time.
So by the logic that the AR is OP, the HMG is doubly OP. HMG definatly does not outrange ARs, and we usually die before the cone of fire can get reasonably small. Thats why I only use my HMG fit on small maps. HMGs can outrange ARs with maxed sharpshooter, but with equal sharpshooter AR definately outranges HMG. Either way, maximum range isn't everything. Effective range is more important. Accuracy is also important at longer ranges. HMGs are less accurate when they start firing, ARs are more accurate when they start firing. |
slypie11
Planetary Response Organisation
123
|
Posted - 2013.04.07 19:00:00 -
[73] - Quote
Ulysses Knapse wrote:slypie11 wrote:Logi Bro wrote:I'm going to point out that most HMGs out-range my AR(maxed sharpshooters vs my lvl 3 sharpshooter), with better RPMs the only thing my AR does better than an HMG is damage per shot, plus the HMG gets more accurate with time, while my AR gets less accurate with time.
So by the logic that the AR is OP, the HMG is doubly OP. HMG definatly does not outrange ARs, and we usually die before the cone of fire can get reasonably small. Thats why I only use my HMG fit on small maps. HMGs can outrange ARs with maxed sharpshooter, but with equal sharpshooter AR definately outranges HMG. Either way, maximum range isn't everything. Accuracy is also important at longer ranges. HMGs are less accurate when they start firing, ARs are more accurate when they start firing. exactly. Of course HMGs have a longer EFFECTIVE range when they have sharpshooter, but they still can't hit anyting until the middle of the clip. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1087
|
Posted - 2013.04.07 19:02:00 -
[74] - Quote
slypie11 wrote:Logi Bro wrote:I'm going to point out that most HMGs out-range my AR(maxed sharpshooters vs my lvl 3 sharpshooter), with better RPMs the only thing my AR does better than an HMG is damage per shot, plus the HMG gets more accurate with time, while my AR gets less accurate with time.
So by the logic that the AR is OP, the HMG is doubly OP. HMG definatly does not outrange ARs, and we usually die before the cone of fire can get reasonably small. Thats why I only use my HMG fit on small maps.
I definitely said HMGs with maxed sharpshooter out-range my lvl 3 sharpshooter AR. Plus, I'm going disagree with the cone of fire scenario you gave. I've messed around with HMGs quite a bit, and it does not take long to get the cone to minimum. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1087
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Posted - 2013.04.07 19:11:00 -
[75] - Quote
Ulysses Knapse wrote:slypie11 wrote:Logi Bro wrote:I'm going to point out that most HMGs out-range my AR(maxed sharpshooters vs my lvl 3 sharpshooter), with better RPMs the only thing my AR does better than an HMG is damage per shot, plus the HMG gets more accurate with time, while my AR gets less accurate with time.
So by the logic that the AR is OP, the HMG is doubly OP. HMG definatly does not outrange ARs, and we usually die before the cone of fire can get reasonably small. Thats why I only use my HMG fit on small maps. HMGs can outrange ARs with maxed sharpshooter, but with equal sharpshooter AR definately outranges HMG. Either way, maximum range isn't everything. Effective range is more important. Accuracy is also important at longer ranges. HMGs are less accurate when they start firing, ARs are more accurate when they start firing.
The range at which HMGs fire when sharpshooter is maxed will not be exceeded in our maps. With perhaps the exception of the large fields that were pasted in as filler space to make the maps bigger. But no sane heavy runs across those fields, so I will never have the scenario of out-ranging an HMG. MAYBE there is some scenario that a maxed sharpshooter AR could be useful against an HMG, but those scenarios rarely show outside of camping on top of high buildings.
So assuming that HMGs and ARs are equally effective in reasonable range scenarios, an HMG will destroy the competition. |
Sleepy Zan
Internal Error. Negative-Feedback
2162
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Posted - 2013.04.07 19:27:00 -
[76] - Quote
Ulysses Knapse wrote: Assault Rifles versus... Sniper Rifles? There's no comparison at close range, only murder.
It makes me sad that no one has had fun times learning to CQC with a sniper yet. |
Jathniel
G I A N T
157
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Posted - 2013.04.07 21:08:00 -
[77] - Quote
Sleepy Zan wrote:Ulysses Knapse wrote: Assault Rifles versus... Sniper Rifles? There's no comparison at close range, only murder.
It makes me sad that no one has had fun times learning to CQC with a sniper yet.
I've been trying, my friend. I really have. I can actually hit them now, in cqc, with an SR.
But I can't out-dps those guys that just happen to see me first, in that fraction of a moment. I find myself running a Tac AR in Ambush, and doing much better with it, when landing headshots, and still having some CQC ability when needed.
*sigh* I digress, you're right. Keep trying.
@Moderator: This is my third or fourth time requesting this thread be locked. Please, whenever you get a choice.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
135
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Posted - 2013.04.07 21:58:00 -
[78] - Quote
They should call the game GEK 514 and be done with it. I am not even talking about duvolle. The only other weapon that can compete is HMG, well and maybe tanks. Like someone said on these countless AR forums: all other weapons except for AR exist for novelty.
If you want to play competitively, you gotta spec into AR or HMG. Everything else is a fail fit. When you see any other weapon perform well it is mostly some duche in a proto suit pub stomping with a proto weapon. |
Vermaak Doe
SVER True Blood Unclaimed.
686
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Posted - 2013.04.07 22:21:00 -
[79] - Quote
Sleepy Zan wrote:Ulysses Knapse wrote: Assault Rifles versus... Sniper Rifles? There's no comparison at close range, only murder.
It makes me sad that no one has had fun times learning to CQC with a sniper yet. I told him about one of my cqb sniper experinces (headshot at smg range) |
Chinduko
KILL-EM-QUICK RISE of LEGION
26
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Posted - 2013.04.08 17:20:00 -
[80] - Quote
All AR's should only have 30 rounds per magazine. This would balance them out into the balanced weapon. With skill points a player could then have a higher mag count. The AR should not outperform any weapon at its specialty as it does now. It should not be able to go head to head against a heavy with relative ease. Although a reason AR's are able to take down heavies with this ease is largely in part due to the assault suit being, quite possibly the strongest suit in the game as more advanced models are used as. This is a reason the heavy suit itself should be given a buff. One more high and low powered module may compensate this along with a slightly higher CPU and PG amount along with a reduced ISK amount on the prototypes.The AR should not have a comparable number of rounds as an SMG. They already do not have the range of a sniper rifle. The AR is superior to the laser rifle at close range but at long range it is also competitive against the laser rifle. The laser rifle should have as superior a range over the AR as the AR has over the laser at close range.It is supposed to be a balanced weapon but in its current state, it is not balanced. The AR is the weapon of choice because it works great at most everything. |
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noob 45
Syndicate of Gods
29
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Posted - 2013.04.08 18:24:00 -
[81] - Quote
My 2cents on the AR. First day of open BETA on my only character the first thing I trained up was AR lvl 3. First game using it the gun jams. 5 games later I'm a lvl 3 AR merc using a milita shotgun....
6 weeks later I am still lvl 3 AR. The only reason I use the AR is because I have the 'exile' bpo on my free suit. The half my deaths are a result of the gun jamming on me....
The gun jam doesn't make me hate the AR anymore... it makes me want to consider playing a different game.
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Spkr4theDead
Namtar Elite Gallente Federation
38
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Posted - 2013.04.09 18:11:00 -
[82] - Quote
Disposable Meatbag wrote:AR does not need a nerf. It sounds like you need to learn how to use a weapon properly and are learning that sharpshooter is a core skill. When a militia AR can rip through my almost 1000 HP without a problem, then the AR needs to be nerfed. The description for the heavy says it can withstand concentrated small-arms fire without going down. Getting destroyed by a militia AR is a huge joke. |
Spkr4theDead
Namtar Elite Gallente Federation
38
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Posted - 2013.04.09 18:25:00 -
[83] - Quote
Martin0 Brancaleone wrote:AR need TRUE recoil, not this fake recoil we have now. Haven't you heard? Since the mid-2000s, whenever you don't hold a rifle to your shoulder in real life, there's this magical cone that opens up at the end of the barrel, and every time you fire a round, it travels through that magical cone instead of straight out the barrel in an invisible line. Don't you know that cone-shaped bullet spread at 10m is real? |
Spkr4theDead
Namtar Elite Gallente Federation
38
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Posted - 2013.04.09 19:37:00 -
[84] - Quote
Jathniel wrote:The AR is broken, and it breaks the game. Even after damage mods have exposed as properly balanced, some people still say that the AR is fine. Can you see through your own bias?
Doing well with a sniper rifle in an ambush for me is hit or miss. I'll go 2-3, when it's bad match, and spend the rest of the match running away from pursuers because it's so frickin cramped. But give me an assault rifle and suddenly i'll do like 15-3 if its BAD match, then 20-0 or 30-4. That's not skill. That's use-to-win! I deliberately avoid using the full-auto AR, because it is too easy, and I HATE playing that role. I despise it. I abhor and detest it.
Aim with no consequence, fire with no consequence. Run around killing with impunity. Nothing stops it. (Except a REALLY sucky set of blueberries) Assault role is so imbalanced vs. everyone else it makes me want to pull my hair out.
It's TOO easy to play as an assault. Way too easy. The AR doesn't have average performance in every area it has excellent performance in every area. It owns EVERYTHING, all you need is a pinch of aim, and you'll ruin everyone's day. I've already done it. I call myself a niche player, but I'm at Proficiency 3 with my AR. The weapon is a joke, and the moment some niche player succeeds in embarrassing someone that relies on the shield-tank Assault/AR fit, they come to the forums to complain.
It's OP. I pray that we get a slew of utility weapons to poop on the Assault role AND the AR come May 6.
There are no individuals that are OP with the Assault role. Focus on killing them, and they will die. Trust me, I KNOW this. It's the ease of the role itself that's OP.
If you find some individuals OP as Assaults, then ask them why they never play any other role... they will likely tell you 1 or/both of 2 things: 1. They suck at the other roles. 2. They think the other roles are next to useless, with the exception of logi.
That's it. The good players won't do any other roles, because the other roles simply suck by comparison of usefulness. You have some good determined Heavies that put on a good show ( I literally remember seeing one in an allied corp dance around in an open field during a practice corp match, desperately trying not to get shot. lol it was hilarious, because he was semi-successful). But currently it feels as if the game is so geared toward making life swell for the Assault role....
Whatever, I drop the argument like a hot potato, here and now. I said I was going to drop this until May 6.
So there it goes...
*PLOP* Like that one guy complaining that forge guns shouldn't be allowed to be used against infantry so he doesn't lose his precious proto gear. |
Baal Omniscient
L.O.T.I.S.
445
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Posted - 2013.04.09 19:55:00 -
[85] - Quote
Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. It out competes every weapon when used outside of that weapons element. Because it is the midground weapon, the "jack of all trades" weapon, the go anywhere and use it weapon, and it always has been and is supposed to be that way.
LR's and SR's in their proper element beat AR's every time, same with shotguns, HMG's (and no, running headlong into a crowd without backup ISN'T an HMG's element), mass drivers, forge guns, you name it. If that weren't the case, then why is it that I can drop Duvolle's left and right with just and EXO? Why can I drop protosuits with Balac's from across the map with a basic LR? It's because I am using these weapons how they are MEANT to be used, not running out in the open expecting to not get shot at while trying to use my niche weapon like an AR.
They require different playstyles, and if you can't help but run and gun regardless of what weapon you are using, if you can't stand holding back and using your weapon for area denial or ranged cover fire or heavy supression etc, if you can't hande not being that one guy running the field chasing down enemies, then maybe you should stick with your AR instead of your niche weapons because they are not built to play that way.
Basically, L2P or use an AR. |
Mobius Wyvern
BetaMax. CRONOS.
1281
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Posted - 2013.04.09 19:59:00 -
[86] - Quote
Martin0 Brancaleone wrote:AR need TRUE recoil, not this fake recoil we have now. It's not fake recoil, it's spread. No weapon in Dust has what we would call recoil. Personally, I think the game would benefit from it, but I can imagine that many people would disagree. |
Spkr4theDead
Namtar Elite Gallente Federation
38
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Posted - 2013.04.09 20:46:00 -
[87] - Quote
Vermaak Doe wrote:Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. Not when that weapon is used in it's niche The AR doesn't have a niche. Pretty soon people will want it to do decent damage against tanks. |
Ulysses Knapse
Nuevo Atlas Corporation
207
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Posted - 2013.04.09 21:17:00 -
[88] - Quote
Baal Omniscient wrote:Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. It out competes every weapon when used outside of that weapons element. Because it is the midground weapon, the "jack of all trades" weapon, the go anywhere and use it weapon, and it always has been and is supposed to be that way. Assault Rifles can easily out damage Shotguns at close range, the only thing the Shotgun has on it's side is burst damage. Assault Rifle easily out damages an HMG at medium to long range, the only thing the HMG has on it's side is raw damage potential at close range. Assault Rifles easily provide better suppressive fire than Mass Drivers at most ranges, and HMGs at longer ranges, despite those weapons supposedly being for suppressive fire. The only thing a Mass Driver has on its side is alpha. Unless you have mad skills, that is, but still... Point is, Assault Rifles are not only the "Jack-of-all-Trades", they are also the "Master-of-most-Trades". |
Baal Omniscient
L.O.T.I.S.
445
|
Posted - 2013.04.09 23:11:00 -
[89] - Quote
Ulysses Knapse wrote:Baal Omniscient wrote:Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. It out competes every weapon when used outside of that weapons element. Because it is the midground weapon, the "jack of all trades" weapon, the go anywhere and use it weapon, and it always has been and is supposed to be that way. Assault Rifles can easily out damage Shotguns at close range, the only thing the Shotgun has on it's side is burst damage. Assault Rifle easily out damages an HMG at medium to long range, the only thing the HMG has on it's side is raw damage potential at close range. Assault Rifles easily provide better suppressive fire than Mass Drivers at most ranges, and HMGs at longer ranges, despite those weapons supposedly being for suppressive fire. The only thing a Mass Driver has on its side is alpha. Unless you have mad skills, that is, but still... Point is, Assault Rifles are not only the "Jack-of-all-Trades", they are also the "Master-of-most-Trades". Just because YOU can't use niche weapons properly doesn't make them worse weapons, it makes you bad at using that weapon.
A shotgun does a burst of around 400 damage (militia) every second. If you have one AR guy and one shotgun guy who can both aim their weapon within the shotgun's range, the shotgun will win hands down 99% of the time. I've been using Mass Drivers for months, and there is NO better area denial weapon in this game.
You can't assume that niche weapons suck compared to an all purpose weapon just because the all purpose weapon can sometimes beat the niche weapon. If you are at range and have 4 AR guys coming at you, of course your LR ass is probably gonna die. MD on the pipes? Several ARs gunning for you will beat you every time. Being in your element doesn't make you invincible, it gives you an advantage. That's the mistake most people make when trying a niche weapon, they get in position and expect to live without any squad support.
So, as I said before, if you can't handle a niche weapon, don't blame the competitor weapon, L2P. Proper tactics and talent beat all, weapon damage is just your means of keeping score. |
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