![Baal Omniscient Baal Omniscient](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Baal Omniscient
L.O.T.I.S.
445
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.09 19:55:00 -
[1] - Quote
Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. It out competes every weapon when used outside of that weapons element. Because it is the midground weapon, the "jack of all trades" weapon, the go anywhere and use it weapon, and it always has been and is supposed to be that way.
LR's and SR's in their proper element beat AR's every time, same with shotguns, HMG's (and no, running headlong into a crowd without backup ISN'T an HMG's element), mass drivers, forge guns, you name it. If that weren't the case, then why is it that I can drop Duvolle's left and right with just and EXO? Why can I drop protosuits with Balac's from across the map with a basic LR? It's because I am using these weapons how they are MEANT to be used, not running out in the open expecting to not get shot at while trying to use my niche weapon like an AR.
They require different playstyles, and if you can't help but run and gun regardless of what weapon you are using, if you can't stand holding back and using your weapon for area denial or ranged cover fire or heavy supression etc, if you can't hande not being that one guy running the field chasing down enemies, then maybe you should stick with your AR instead of your niche weapons because they are not built to play that way.
Basically, L2P or use an AR. |
![Baal Omniscient Baal Omniscient](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Baal Omniscient
L.O.T.I.S.
445
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.09 23:11:00 -
[2] - Quote
Ulysses Knapse wrote:Baal Omniscient wrote:Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. It out competes every weapon when used outside of that weapons element. Because it is the midground weapon, the "jack of all trades" weapon, the go anywhere and use it weapon, and it always has been and is supposed to be that way. Assault Rifles can easily out damage Shotguns at close range, the only thing the Shotgun has on it's side is burst damage. Assault Rifle easily out damages an HMG at medium to long range, the only thing the HMG has on it's side is raw damage potential at close range. Assault Rifles easily provide better suppressive fire than Mass Drivers at most ranges, and HMGs at longer ranges, despite those weapons supposedly being for suppressive fire. The only thing a Mass Driver has on its side is alpha. Unless you have mad skills, that is, but still... Point is, Assault Rifles are not only the "Jack-of-all-Trades", they are also the "Master-of-most-Trades". Just because YOU can't use niche weapons properly doesn't make them worse weapons, it makes you bad at using that weapon.
A shotgun does a burst of around 400 damage (militia) every second. If you have one AR guy and one shotgun guy who can both aim their weapon within the shotgun's range, the shotgun will win hands down 99% of the time. I've been using Mass Drivers for months, and there is NO better area denial weapon in this game.
You can't assume that niche weapons suck compared to an all purpose weapon just because the all purpose weapon can sometimes beat the niche weapon. If you are at range and have 4 AR guys coming at you, of course your LR ass is probably gonna die. MD on the pipes? Several ARs gunning for you will beat you every time. Being in your element doesn't make you invincible, it gives you an advantage. That's the mistake most people make when trying a niche weapon, they get in position and expect to live without any squad support.
So, as I said before, if you can't handle a niche weapon, don't blame the competitor weapon, L2P. Proper tactics and talent beat all, weapon damage is just your means of keeping score. |