|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ulysses Knapse
Nuevo Atlas Corporation
184
|
Posted - 2013.04.06 12:05:00 -
[1] - Quote
I agree that the assault rifle is overpowered. Niches be damned, assault rifle users say. Assault rifle users don't care about niches! They care about effectiveness! Where do you draw the line? The assault rifle just does too well against everything.
Assault Rifles versus...
Shotguns? Easily has more DPS at most ranges. HMGs? Easily has much more accuracy and damage at longer ranges. Sniper Rifles? There's no comparison at close range, only murder. Laser Rifles? Ditto. Mass Drivers? Far more reliable and predictable. Submachine Guns? Better range and damage. Scrambler Pistol? Doesn't require headshots to murder someone, and better range surprisingly. Forge Gun? Now you are just humoring me. |
Ulysses Knapse
Nuevo Atlas Corporation
184
|
Posted - 2013.04.06 12:21:00 -
[2] - Quote
Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. |
Ulysses Knapse
Nuevo Atlas Corporation
200
|
Posted - 2013.04.07 01:12:00 -
[3] - Quote
Vermaak Doe wrote:Jathniel wrote:Vermaak Doe wrote:Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. Not when that weapon is used in it's niche The full-auto ARs are the black sheep that the power hungry love. MLT Assault Rifle, Assault Rifle, GEK-38 Assault Rifle, and Duvolle Assault Rifle are the OP ones. (The Officer Assault Rifles can stay.) There is literally no other weapon or device in this game as imbalanced as those. People literally tell me, "there is nothing the TAR or Burst can do, that I can't do with the full-auto." and THAT is the problem, and the sign of imbalance. Niches be damned. Shoot, I say just wipe the full-auto variants completely, and make a fully-automatic firing mode for the Burst and Tactical variants, without changing their clip size. Keep kick for the Burst and Tac the same. OR Reduce the rate of fire to 500rpm, increase kick to the same as the Burst, and... reduce max effective range to 65-70m. That would be balanced. Try giving proof that it's unbalanced I get many kills from a Militia Assault Rifle when I use it with almost no experience and almost no allocated skillpoints. |
Ulysses Knapse
Nuevo Atlas Corporation
201
|
Posted - 2013.04.07 03:13:00 -
[4] - Quote
Jathniel wrote:lol here's a question to help drive the point for the weapon's kick. This question is for anyone that seems to think referencing real-life matters. Alright, I'll give it a shot.
Jathniel wrote:Who invented the Burst Assault Rifle concept, and why? To mitigate recoil.
Jathniel wrote:Answer that, and you'll know why the Assault Rifle here in Dust is OP. Because the Standard produces strangely less recoil than the Burst.
Jathniel wrote:You use real-life to reason right? All the time. |
Ulysses Knapse
Nuevo Atlas Corporation
201
|
Posted - 2013.04.07 03:57:00 -
[5] - Quote
Vermaak Doe wrote:I just stated that the lack of recoil is a problem, as for the stacking I'll try it out Stacking is working as intended, no problems there. Its only a display bug. |
Ulysses Knapse
Nuevo Atlas Corporation
203
|
Posted - 2013.04.07 18:35:00 -
[6] - Quote
Logi Bro wrote:Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. You're right, It out competes every other weapon, it has more RPMs than an HMG, more damage than a Charge Sniper Rifle, more range than a Sniper Rifle, more damage build up over time than an LR, more accuracy than an LR, a larger splash radius than an MD, a higher head-shot critical damage than a Scrambler Pistol, a larger clip size than an HMG, a faster reload speed than an SMG, and.......oh wait, you're saying it's none of those things? Stop over-reacting, be thankful this isn't E3 where everyone and their mother used a Creodron Assault Rifle. I'm not overreacting. Assault Rifles are just plain better than most other weapons. It is one of the most accurate, easiest to use, most powerful weapons out there. Anything that does better than it in either accuracy or power is almost always harder to use or less versatile or both. Heavy Machine Gun, for one. Much less versatile, you can't use it effectively at the same range as Assault Rifles can and it requires a Heavy dropsuit. Mass Drivers, for another. More powerful, perhaps, but only if you have mad experience or at close-range, and it has poor ammo. Laser Rifle is another. More accurate and more powerful at range, but ridiculously weak at close-range, plus it overheats. Scrambler Pistol has less optimal range, even though it is a laser, and just doesn't have the long-range capability that Assault Rifles do. Sniper Rifles, well, have fun using those while getting shot at. Oh, and SMGs have an identical reload time to Assault RIfles. And rounds per minute means nothing on its own. |
Ulysses Knapse
Nuevo Atlas Corporation
203
|
Posted - 2013.04.07 18:59:00 -
[7] - Quote
slypie11 wrote:Logi Bro wrote:I'm going to point out that most HMGs out-range my AR(maxed sharpshooters vs my lvl 3 sharpshooter), with better RPMs the only thing my AR does better than an HMG is damage per shot, plus the HMG gets more accurate with time, while my AR gets less accurate with time.
So by the logic that the AR is OP, the HMG is doubly OP. HMG definatly does not outrange ARs, and we usually die before the cone of fire can get reasonably small. Thats why I only use my HMG fit on small maps. HMGs can outrange ARs with maxed sharpshooter, but with equal sharpshooter AR definately outranges HMG. Either way, maximum range isn't everything. Effective range is more important. Accuracy is also important at longer ranges. HMGs are less accurate when they start firing, ARs are more accurate when they start firing. |
Ulysses Knapse
Nuevo Atlas Corporation
207
|
Posted - 2013.04.09 21:17:00 -
[8] - Quote
Baal Omniscient wrote:Ulysses Knapse wrote:Disposable Meatbag wrote:AR does not need a nerf. It somehow outcompetes every other weapon in multiple ways. It out competes every weapon when used outside of that weapons element. Because it is the midground weapon, the "jack of all trades" weapon, the go anywhere and use it weapon, and it always has been and is supposed to be that way. Assault Rifles can easily out damage Shotguns at close range, the only thing the Shotgun has on it's side is burst damage. Assault Rifle easily out damages an HMG at medium to long range, the only thing the HMG has on it's side is raw damage potential at close range. Assault Rifles easily provide better suppressive fire than Mass Drivers at most ranges, and HMGs at longer ranges, despite those weapons supposedly being for suppressive fire. The only thing a Mass Driver has on its side is alpha. Unless you have mad skills, that is, but still... Point is, Assault Rifles are not only the "Jack-of-all-Trades", they are also the "Master-of-most-Trades". |
|
|
|