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Deluxe Edition
Like a Boss.
71
|
Posted - 2013.03.24 17:48:00 -
[1] - Quote
Just curious how a to explain an on contact grenade that can only be bought with real money as anything other than pay to win. |
Laheon
Osmon Surveillance Caldari State
223
|
Posted - 2013.03.24 17:50:00 -
[2] - Quote
DUST isn't P2W as it's still open beta. Why is that relevant? There are plans to make everything available to buy with both isk and AUR. Well. It'll be a player-driven market, so that people can buy AUR items with AUR and sell them on to other players for isk. |
Lance 2ballzStrong
SyNergy Gaming
950
|
Posted - 2013.03.24 17:55:00 -
[3] - Quote
Personally I find the Proto suits available at lvl 3 the bigger joke.
The nades... yeeeea... buying a merc pack and getting 50 shotguns, which needs to SP to use, and nades that can only be bought with real money....
CCP said they looked at LoL (league of legends) as their inspiration to F2P, but I have yet to see anything cosmetic to buy. Everything has been "pay to get earlier" or "pay to get stuff not in the in game market".
I understand it's a business, but when there's no new updates, and the only thing being updated constantly is the number of AUR items, it comes across a bit "gimme gimme" from CCP.
But w/e... maybe one day CCP brings those nades on a proto lvl or something...or not. |
ImperfectFan514
IMPSwarm Negative-Feedback
103
|
Posted - 2013.03.24 17:56:00 -
[4] - Quote
fused locust grenades aren't as good as the higher tiered grenades. |
Thog A Kuma
Planetary Response Organisation Test Friends Please Ignore
45
|
Posted - 2013.03.24 17:57:00 -
[5] - Quote
Make a mistake with the fused grenade and you'll see "pay to lose" I hate the damn fused grenades and my inability to throw and shoot ambidextrously.
|
Lance 2ballzStrong
SyNergy Gaming
950
|
Posted - 2013.03.24 17:57:00 -
[6] - Quote
ImperfectFan514 wrote:fused locust grenades aren't as good as the higher tiered grenades.
exploding on contact > cooking a nade |
GoD-NoVa
Imperfects Negative-Feedback
218
|
Posted - 2013.03.24 17:58:00 -
[7] - Quote
Dust is not P2W the fused locus grenades are gay tho but they arent game breaking because hardly anyone uses them. but i still think they dont belong in dust. by the way, anyone who spends real money on items other than the SP boosters are just plain dumb because its a waste of money |
ImperfectFan514
IMPSwarm Negative-Feedback
103
|
Posted - 2013.03.24 18:00:00 -
[8] - Quote
Lance 2ballzStrong wrote:ImperfectFan514 wrote:fused locust grenades aren't as good as the higher tiered grenades. exploding on contact > cooking a nade
not necessarily true when you actually know how to use the higher tiered grenades. |
gbghg
L.O.T.I.S. Legacy Rising
804
|
Posted - 2013.03.24 18:02:00 -
[9] - Quote
GoD-NoVa wrote:Dust is not P2W the fused locus grenades are gay tho but they arent game breaking because hardly anyone uses them. but i still think they dont belong in dust. by the way, anyone who spends real money on items other than the SP boosters are just plain dumb because its a waste of money you forgot UVT's, their the only other thing you should spend AURUM on |
Lance 2ballzStrong
SyNergy Gaming
950
|
Posted - 2013.03.24 18:06:00 -
[10] - Quote
ImperfectFan514 wrote:Lance 2ballzStrong wrote:ImperfectFan514 wrote:fused locust grenades aren't as good as the higher tiered grenades. exploding on contact > cooking a nade not necessarily true when you actually know how to use the higher tiered grenades.
by the time you throw your 1 higher tiered nade, i could throw 2 fused nades. I'm not online now to check, but I think it does 400HP dmg. I can do 800 dmg to you by the time you throw 1 at me after cooking. A proto nades does 600 I think, not sure.
Even if the proto nades does more dmg with 2 nades, it takes longer. Toss 2 fused nades before a gunfight...I've seen many scrubs do this to great effect. Can't deny the explode on contact is a great advantage over cooking a nade.
The explode on contact is better in gun fights.
Both have their pros and cons, but I'm mainly talking about CQC 1v1's.
Just my opinion. |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
262
|
Posted - 2013.03.24 18:09:00 -
[11] - Quote
The same to end all P2W threads: Just buy it with isk when the market is here. |
Laheon
Osmon Surveillance Caldari State
223
|
Posted - 2013.03.24 18:10:00 -
[12] - Quote
Frankly, I stay away from grenades. Apart from AV grenades. I love AV grenades. |
Logi Bro
ZionTCD Legacy Rising
976
|
Posted - 2013.03.24 18:14:00 -
[13] - Quote
KEROSIINI-TERO wrote:The same to end all P2W threads: Just buy it with isk when the market is here.
I actually prefer the, "No matter if they are killing you, people that pay real money for in-game items are still losing," end to P2W arguments. |
Deluxe Edition
Like a Boss.
72
|
Posted - 2013.03.24 18:16:00 -
[14] - Quote
Lance 2ballzStrong wrote:Personally I find the Proto suits available at lvl 3 the bigger joke.
The nades... yeeeea... buying a merc pack and getting 50 shotguns, which needs no SP to use, and nades that can only be bought with real money....
CCP said they looked at LoL (league of legends) as their inspiration for their F2P outlook, but I have yet to see anything cosmetic to buy. Everything has been "pay to get earlier" or "pay to get stuff not in the in game market".
I understand it's a business, but when there's no new updates, and the only thing being updated constantly is the number of AUR items, it comes across a bit "gimme gimme" from CCP.
But w/e... maybe one day CCP brings those nades on a proto lvl or something...or not.
^This |
Laheon
Osmon Surveillance Caldari State
223
|
Posted - 2013.03.24 18:19:00 -
[15] - Quote
To be fair, the easiest thing to implement is a new item, be it weapon or module. New textures and models don't have to be made, and they can be churned out like they're on a conveyor belt.
Whereas game mechanics and whatnot are fairly difficult to get right. As well as building new maps, new dropsuits, vehicles, etc. |
Moon Cricket Bob
Planetary Response Organisation Test Friends Please Ignore
26
|
Posted - 2013.03.24 18:20:00 -
[16] - Quote
I haven't ran into many of them, but yeah there annoying. Cooking nades can't really compete against instant explosions so I have no idea why they can't be available to everyone. Also getting the timing down on the regular locus ones to emulate fused grenades takes a little practice on the timing. |
ImperfectFan514
IMPSwarm Negative-Feedback
103
|
Posted - 2013.03.24 18:25:00 -
[17] - Quote
Lance 2ballzStrong wrote:ImperfectFan514 wrote:Lance 2ballzStrong wrote:ImperfectFan514 wrote:fused locust grenades aren't as good as the higher tiered grenades. exploding on contact > cooking a nade not necessarily true when you actually know how to use the higher tiered grenades. by the time you throw your 1 higher tiered nade, i could throw 2 fused nades. I'm not online now to check, but I think it does 400HP dmg. I can do 800 dmg to you by the time you throw 1 at me after cooking. A proto nades does 600 I think, not sure. Even if the proto nades does more dmg with 2 nades, it takes longer. Toss 2 fused nades before a gunfight...I've seen many scrubs do this to great effect. Can't deny the explode on contact is a great advantage over cooking a nade. The explode on contact is better in gun fights. Both have their pros and cons, but I'm mainly talking about CQC 1v1's. Just my opinion.
CQC 1v1's Higher tiered grenades always work better than the fused locus grenades. |
Lance 2ballzStrong
SyNergy Gaming
954
|
Posted - 2013.03.24 18:26:00 -
[18] - Quote
Laheon wrote:To be fair, the easiest thing to implement is a new item, be it weapon or module. New textures and models don't have to be made, and they can be churned out like they're on a conveyor belt.
Whereas game mechanics and whatnot are fairly difficult to get right. As well as building new maps, new dropsuits, vehicles, etc.
So they put in AUR items?
Funny you mentioned weapons are easy to put in... where's the Scrambler rifle and the Flaylock pistol? Weren't those announced months ago...at least it feels like months.
It sounds like I'm bashing CCP, but I'm one of MANY beta players that are frustrated by the lack of content.... no lack of AUR content though |
Lance 2ballzStrong
SyNergy Gaming
954
|
Posted - 2013.03.24 18:27:00 -
[19] - Quote
ImperfectFan514 wrote:Lance 2ballzStrong wrote:ImperfectFan514 wrote:Lance 2ballzStrong wrote:ImperfectFan514 wrote:fused locust grenades aren't as good as the higher tiered grenades. exploding on contact > cooking a nade not necessarily true when you actually know how to use the higher tiered grenades. by the time you throw your 1 higher tiered nade, i could throw 2 fused nades. I'm not online now to check, but I think it does 400HP dmg. I can do 800 dmg to you by the time you throw 1 at me after cooking. A proto nades does 600 I think, not sure. Even if the proto nades does more dmg with 2 nades, it takes longer. Toss 2 fused nades before a gunfight...I've seen many scrubs do this to great effect. Can't deny the explode on contact is a great advantage over cooking a nade. The explode on contact is better in gun fights. Both have their pros and cons, but I'm mainly talking about CQC 1v1's. Just my opinion. CQC 1v1's Higher tiered grenades always work better than the fused locus grenades.
Well, goodluck with that. |
Green Living
Pink Fluffy Bounty Hunterz
113
|
Posted - 2013.03.24 18:28:00 -
[20] - Quote
Aurum, do more faster. |
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Altina McAlterson
TRUE TEA BAGGERS
408
|
Posted - 2013.03.24 18:30:00 -
[21] - Quote
Deluxe Edition wrote:Just curious how a to explain an on contact grenade that can only be bought with real money as anything other than pay to win. It can also be bought with ISK when the market goes up. So that's why it isn't P2W. And they removed the ISK variant and I assume it will be returning at some time in the future. Also removed the Packed Locus Grenades. Think that's what they were called anyway. And that logic aside you only get 50 of them with the merc pack and you still lose them when you die so honestly it's only a slight advantage for a short time anyway.
Lance 2ballzStrong wrote:Personally I find the Proto suits available at lvl 3 the bigger joke.
They don't really bother me, honestly. There's only 2 types of people running those: People that are too stupid to fit or use them correctly and players that are just screwing around and would have killed you no matter what they were using.
I screw around with them sometimes but I've only used those suits consistently in a single corp battle we had yesterday since I wanted to try out the officer AR's for the first time and figured might as well use the super awesome suits too. Sure, it gave me a noticeable edge (not that it did me any good. respect to those guys for coming correct...you know who you are. vgg) but it wasn't anything close to game breaking.
Personally I think more people should run them so I get lots and lots of ISK after the battle. Took on a team running the AUR proto heavy suits right around when they came out and walked away with almost 700k that match. |
Lance 2ballzStrong
SyNergy Gaming
956
|
Posted - 2013.03.24 18:30:00 -
[22] - Quote
Green Living wrote:Aurum, do more faster.
Or
"Buy stuff not in the game market"
|
Laheon
Osmon Surveillance Caldari State
223
|
Posted - 2013.03.24 18:31:00 -
[23] - Quote
Lance, they're entirely new types of weapons. New weapons, i.e. the Exile AR, uses the same models and mechanics as any other AR. The model is there, they just need to make a new texture, which takes nowhere near as long as building the mechanics of a new weapon from scratch.
Then they can at least get some testing done in-house on balance, then send it to us for further testing. It takes time. |
Zekain Kade
BetaMax. CRONOS.
1054
|
Posted - 2013.03.24 18:32:00 -
[24] - Quote
We had thukker nades for isk, which the same,thing for a lv five made, but it was removed because of balance issues. |
Lance 2ballzStrong
SyNergy Gaming
956
|
Posted - 2013.03.24 18:37:00 -
[25] - Quote
Laheon wrote:Lance, they're entirely new types of weapons. New weapons, i.e. the Exile AR, uses the same models and mechanics as any other AR. The model is there, they just need to make a new texture, which takes nowhere near as long as building the mechanics of a new weapon from scratch.
Then they can at least get some testing done in-house on balance, then send it to us for further testing. It takes time.
CCP does testing???
Remember the sound issues a while back? "oh hey guys, we're putting in new sounds in the game"... only to find out that HMG's made no sounds, and shotguns would be heard after you're dead. Among other sound issues.
You can stand there and defend CCP if you want, that's your right, but I'm not changing my stance.
They announced new weapons, and new suits for next build, got everyone excited, people saving up SP to get these new things. Like everything CCP announces, they mean it's coming within 6 months.
Not to worry, we'll be getting more AUR suits and weapons before the next build. That should keep everyone happy and playing / TESTING the beta. |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
47
|
Posted - 2013.03.24 18:52:00 -
[26] - Quote
My biggest issue with Aur items are the weapons that do more dmg for less skill points invested into that item set. I'm just amazed they have not added aur tanks yet. |
Lance 2ballzStrong
SyNergy Gaming
956
|
Posted - 2013.03.24 19:05:00 -
[27] - Quote
Boomer Dues Mortis wrote:My biggest issue with Aur items are the weapons that do more dmg for less skill points invested into that item set. I'm just amazed they have not added aur tanks yet.
SoonGäó |
Deluxe Edition
Like a Boss.
74
|
Posted - 2013.03.24 19:11:00 -
[28] - Quote
Lance 2ballzStrong wrote:Boomer Dues Mortis wrote:My biggest issue with Aur items are the weapons that do more dmg for less skill points invested into that item set. I'm just amazed they have not added aur tanks yet. SoonGäó
SoonGäóer than any meaningful content.
|
Heathen Bastard
Kang Lo Directorate Gallente Federation
60
|
Posted - 2013.03.24 19:12:00 -
[29] - Quote
Zekain Kade wrote:We had thukker nades for isk, which the same,thing for a lv five made, but it was removed because of balance issues.
so aur users get to keep using something that was removed for being too OP? that's pretty much the definition of pay to win. |
GeneralButtNaked
ZionTCD Legacy Rising
199
|
Posted - 2013.03.24 19:20:00 -
[30] - Quote
I love the response from the defenders of this stuff.
"When the market comes in"
"Once we can trade"
And so on.
All this really says it that it is unbalanced now, but sometime in the future CCP will get around to fixing it.
After they have gotten paid though. The reason why this game went OB without a market was so that CCP could grab that money. |
|
mollerz
s1ck3r Corp
96
|
Posted - 2013.03.24 19:21:00 -
[31] - Quote
I've been killed on time by one of those. I am failing to see how they are P2W when I never even lose because of them.
|
Altina McAlterson
TRUE TEA BAGGERS
410
|
Posted - 2013.03.24 19:24:00 -
[32] - Quote
Heathen Bastard wrote:Zekain Kade wrote:We had thukker nades for isk, which the same,thing for a lv five made, but it was removed because of balance issues. so aur users get to keep using something that was removed for being too OP? that's pretty much the definition of pay to win. They weren't broken. IIRC it was an issue with what skill level was required for them. Needing level V was just dumb. CCP just hasn't gotten around to putting them back at a different level.
And they're not really a problem because of how limited they are. Sure, someone might kill you with one when you could have escaped a standard grenade but the things are $0.40 a piece so I don't think we have to worry about them being spammed constantly. |
Deluxe Edition
Like a Boss.
74
|
Posted - 2013.03.24 19:27:00 -
[33] - Quote
Their are way to many items on the AUR marketplace with advantages over their ISK counterparts other than you can get them earlier. Its not hard to make sure the AUR and ISK marketplace stays balanced, this is intentional to improve AUR sales and still claim where not P2W. Furthermore this game has probably already had its largest infusion of players it will ever get at one time (maybe upon PS4 release we will see another) and when these players leave often times they never look back. |
GeneralButtNaked
ZionTCD Legacy Rising
199
|
Posted - 2013.03.24 19:32:00 -
[34] - Quote
Deluxe Edition wrote:Their are way to many items on the AUR marketplace with advantages over their ISK counterparts other than you can get them earlier.
As far as I can tell there are only a few.
The Seismic and Sliver Complex Damage mods, Tether Complex Shield Regulator, and the Schism Viziam Rep Tool.
Other than those, I think everything else is just early access to gear.
But those 4 items are supremacy goods for sure. |
Laheon
Osmon Surveillance Caldari State
225
|
Posted - 2013.03.24 19:33:00 -
[35] - Quote
Deluxe - nope. The thing about DUST is that sure, you can pay to get new items... But when you die with that item, you lose it forever. So you have to keep paying. In the end, it's much easier, and cheaper, to skill up to a GEK instead of staying with the killswitch GEK AR. I'd save the AUR for boosters alone. Or BPO's. Which most people seem to be doing. |
Altina McAlterson
TRUE TEA BAGGERS
410
|
Posted - 2013.03.24 20:12:00 -
[36] - Quote
I think we hashed this out before but here we go again. First, this part:
GeneralButtNaked wrote: All this really says it that it is unbalanced now, but sometime in the future CCP will get around to fixing it.
That doesn't make any sense to get mad about because you're essentially complaining because something is in a rough, unfinished form while it's being built. Also instead of saying "get around to fixing it" you should say "reaches that step in an ordered process of construction".
And then this:
GeneralButtNaked wrote: After they have gotten paid though. The reason why this game went OB without a market was so that CCP could grab that money.
Possibly, wouldn't rule it out. But it could also be that if they had removed the AUR items from the game it would completely change the way people leveled up. Plus they probably want to know what kind of demand for AUR items they can expect.
Yea, it does suck. It isn't fair to people that don't spend real money. But I knew that when I started playing the game. CCP isn't trying to screw anyone. It's just a crappy situation that was unavoidable. Unless of course you expect a company to just not accept money from its customers... |
Garrett Blacknova
Codex Troopers
2113
|
Posted - 2013.03.24 20:27:00 -
[37] - Quote
They previously had "Thukker" grenades that were AUR only items with impact detonation.
They added in an ISK version because it was seen as P2W. Now, we don't get either, and you can only get the Fused Locus Grenade through the Merc Pack.
When the player market comes in, people will be able to buy these with ISK, and also, there will probably be an ISK variant soon.
Part of the problem is that they're too powerful for what they are. If there was a good NON-SITUATIONAL reason to take normal grenades over Fused, then it'd be fine.
Make Fused Locus Grenades deal MUCH less damage than normal, so you can't one-shot people with them unless you're targeting a Scout (so I'm still dead). |
Tyrin Tonious
Wraith Shadow Guards
7
|
Posted - 2013.03.24 20:30:00 -
[38] - Quote
1.) Those of you who are equally p-o-ed by the Aurum items, I hope this can shed some light, I don't think I have really seen anyone bring it up. CCP needs a form of income to pay their bills and employees, ect. It's a free to play game, how else are they going to pay for everything that will keep this game going, it isn't going to come to us for free.
2.) All of the Aurum toys are equal to the next Tiered ISK Proto and as far as I know, there isn't any Tier 5 Aur items unless there was a Tier 6 isk item. This is the way they are attempting to balance the Aurum so that people with less time can compete with people with more time, think of it as SP vs Aur, granted you lose Aur with every loss but that is it as it stands.
3.) When the player driven market is finally in place, those Aurum items will be available to ANYONE willing to pay a large sum of ISK for low Tiered Protos. Providing more ISK for players with less time and players with more time and the ISK to be able to use LOWER TIERED PROTOS. Eventually providing full balance and therefor elliminating those complaining about Aurum items.
So... why not just deal with it for now. Just go play something else in the mean time and return for Fanfest or just try to enjoy what we currently have. Yes, while some of us get annoyed, keep in mind, it will all change be become more and more balanced as time passes.
Only real reasons they would release more Aurum items is yes of course, they need to make money, but also because those weapons are already available (albeit at higher SP/BOOK LEVELS) and why not already release what we already have for money at lower a TIER |
GeneralButtNaked
ZionTCD Legacy Rising
201
|
Posted - 2013.03.24 20:31:00 -
[39] - Quote
Altina McAlterson wrote:I think we hashed this out before but here we go again. First, this part: GeneralButtNaked wrote: All this really says it that it is unbalanced now, but sometime in the future CCP will get around to fixing it.
That doesn't make any sense to get mad about because you're essentially complaining because something is in a rough, unfinished form while it's being built. Also instead of saying "get around to fixing it" you should say "reaches that step in an ordered process of construction".
OK, let me be more clear, since it is apparently needed.
First, remove the beta argument. It carries no weight. As CCP has stated, in other places, the game passed commercial launch when they migrated to TQ. So, since CCP considers the game commercially launched, we can then refer to the product as released, regardless of the stupid header on the menus.
Further, CCP has openly stated many times that the game is not P2W, that there would be no supremacy goods on offer. However if you go into the market right now, there are in fact supremacy goods for sale. You can call that what you like, I will use the word dishonesty.
Finally, in what part of this ordered process of construction is this secondary market coming to pass? Do you know? Does CCP? Take a wild guess, they aren't going to tell you. Because it is not in their best interests to tell you.
Altina McAlterson wrote:And then this: GeneralButtNaked wrote: After they have gotten paid though. The reason why this game went OB without a market was so that CCP could grab that money.
Possibly, wouldn't rule it out. But it could also be that if they had removed the AUR items from the game it would completely change the way people leveled up. Plus they probably want to know what kind of demand for AUR items they can expect. Yea, it does suck. It isn't fair to people that don't spend real money. But I knew that when I started playing the game. CCP isn't trying to screw anyone. It's just a crappy situation that was unavoidable. Unless of course you expect a company to just not accept money from its customers...
It is not a crappy situation that was unavoidable. CCP could have kept the game in closed beta until it was ready for release. They could have made sure that the bare minimum of promised features was in place before opening it up to consumers and taking cash for it.
And no, I don't expect CCP to be forthright. I don't expect them to perform up to any sort of expectation. But I also don't plan on giving them any more of my money until they get their act together. I'm just pissed that my aurum and merc pack items are stuck on the main account on my PS3 and I can't even trade them to this account.
Bottom line is that if they are willing to take cash, they better be ready to deliver something for it, instead of just promising while accepting payments. If they can't or won't then they should expect flak for it, because that is what happens when you don't deliver on your promises.
|
GeneralButtNaked
ZionTCD Legacy Rising
201
|
Posted - 2013.03.24 20:35:00 -
[40] - Quote
Tyrin Tonious wrote:1.) Those of you who are equally p-o-ed by the Aurum items, I hope this can shed some light, I don't think I have really seen anyone bring it up. CCP needs a form of income to pay their bills and employees, ect. It's a free to play game, how else are they going to pay for everything that will keep this game going, it isn't going to come to us for free.
2.) All of the Aurum toys are equal to the next Tiered ISK Proto and as far as I know, there isn't any Tier 5 Aur items unless there was a Tier 6 isk item. This is the way they are attempting to balance the Aurum so that people with less time can compete with people with more time, think of it as SP vs Aur, granted you lose Aur with every loss but that is it as it stands.
1. If CCP wants people to pay the development costs, they should have used kickstarter. Not done it on the backs of their closed beta testers. Most of whom are already Eve subscribers. That is some serious double dipping.
2. I made a post about this, there are supremacy goods in the market right now. So stop making this same shallow argument when it has been repeatedly shown to be false.
I have no problem with those goods being on the market, but those of you who keep saying they don't exist need to go and educate yourself on what is actually for sale. |
|
Mithridates VI
The Southern Legion
449
|
Posted - 2013.03.24 20:42:00 -
[41] - Quote
Do locust grenades explode into a swarm of grasshoppers which devour your crops? |
Laheon
Osmon Surveillance Caldari State
230
|
Posted - 2013.03.24 20:44:00 -
[42] - Quote
General, I've noticed a little bit of agitation from you regarding CCP.
I would make a long post with some counter-arguments, but I've just had a big dinner, so I'm feeling quite lazy.
So I'll just say this. There are no "supremacy" goods on the market. Yes, they're better than that tier, but there are better weapons than THAT weapon out there. It's not like having a weapon which does 10% more damage than every other weapon of that type, or cost 20% less fitting, etc. The Duvolle has the same stats as the AUR proto AR. |
GeneralButtNaked
ZionTCD Legacy Rising
206
|
Posted - 2013.03.24 21:04:00 -
[43] - Quote
Laheon wrote:General, I've noticed a little bit of agitation from you regarding CCP.
I would make a long post with some counter-arguments, but I've just had a big dinner, so I'm feeling quite lazy.
So I'll just say this. There are no "supremacy" goods on the market. Yes, they're better than that tier, but there are better weapons than THAT weapon out there. It's not like having a weapon which does 10% more damage than every other weapon of that type, or cost 20% less fitting, etc. The Duvolle has the same stats as the AUR proto AR.
Oh really?
I have already made this point so many times, but here we go again.
#1: Seismic Heavy Complex Damage modifier. Only available with Aurum, uses 23 less CPU and 4 less PG than ANY ISK variant.
#2: Sliver Sidearm Complex Damage modifier. Same reduction in CPU and PG as above, also Aurum only, also better than ANY ISK variant.
#3: Tether Complex Shield Regulator. Uses 11 CPU and 1 PG less than ANY ISK regulator, only available with Aurum.
#4. Schizm Viziam Repair Tool: 16 CPU and 4 PG less than any ISK variant, only available for Aurum.
These goods are not for early access to complex damage mods, or rep tools or regulators. They are BETTER THAN THE ISK VERSIONS AND ONLY AVAILABLE WITH AURUM!
So please, if you haven't really looked at the market, go and do so now. These things are there, and are supremacy goods. |
Altina McAlterson
TRUE TEA BAGGERS
410
|
Posted - 2013.03.24 22:12:00 -
[44] - Quote
Until I hear otherwise I'm going to assume those items are a simple oversight. The Light Damage mod was removed already so maybe they just overlooked those mods? |
low genius
The Sound Of Freedom Renegade Alliance
4
|
Posted - 2013.03.24 22:30:00 -
[45] - Quote
Deluxe Edition wrote:Just curious how a to explain an on contact grenade that can only be bought with real money as anything other than pay to win.
explain to me how much you play eve... you haven't even seen pay to win yet, homeboy
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Garrett Blacknova
Codex Troopers
2116
|
Posted - 2013.03.24 22:35:00 -
[46] - Quote
Altina McAlterson wrote:Until I hear otherwise I'm going to assume those items are a simple oversight. The Light Damage mod was removed already so maybe they just overlooked those mods? The list of items like this has been slowly dropping.
For a while, there were a good number of AUR weapons that were MUCH better than their ISK equivalents because they had teh lower PG/CPU requirements of the previous tier as well as the lower skill prerequisites. They took "all" of them out, but missed the 'Broadside' HMG and the 'Codewish' AR. These were later also removed. Hopefully, the same will happen with the remainder, but people need to keep that info visible so CCP actually notice it. These items ARE pay-to-win items, and will remain so as long as we're playing without a player market. |
Altina McAlterson
TRUE TEA BAGGERS
411
|
Posted - 2013.03.24 23:04:00 -
[47] - Quote
Garrett Blacknova wrote:Altina McAlterson wrote:Until I hear otherwise I'm going to assume those items are a simple oversight. The Light Damage mod was removed already so maybe they just overlooked those mods? The list of items like this has been slowly dropping. For a while, there were a good number of AUR weapons that were MUCH better than their ISK equivalents because they had teh lower PG/CPU requirements of the previous tier as well as the lower skill prerequisites. They took "all" of them out, but missed the 'Broadside' HMG and the 'Codewish' AR. These were later also removed. Hopefully, the same will happen with the remainder, but people need to keep that info visible so CCP actually notice it. These items ARE pay-to-win items, and will remain so as long as we're playing without a player market. (I bolded that last part because it's important later on.) The AUR weapons with the low fittings were simple mistakes. There was no explanation as to why they were different than the other AUR weapons so somebody obviously just put in the wrong values. With millions of lines of code and 20 hour days those sort of things are to be expected.
These other modules actually state in the description that they are superior to the ISK versions. The rest of those items were already removed and those few were mistakenly left in the game.
I had started a whole long response to Mr. General Naked but I'll just tack the short version on here. FIrst, I never said "it's a BETA". I said the game was incomplete. There is a difference. CCP will put the market in the game when it is ready. Do you really expect them to alter the development schedule of a multimillion dollar game so that we think it's "fair"?
When the market goes in the problem will be solved. So until then you can either shut up or quit playing. All of you can seriously shut up about this crap.
And here's where the bolded text is important...so ******* what? Yea, it is "P2W" until the market is up and running. So you can either come back then or stfu. You want CCP to change their schedule because your KDR is low since everyone else has boosters?
This isn't an issue. Once the market gets here it will all be fair. And until then it will be unfair. Deal with it. We are her to identify problems. We've identified the problem. CCP has an answer. They will fix it when they fix it.
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DJINN leukoplast
Hellstorm Inc League of Infamy
354
|
Posted - 2013.03.24 23:12:00 -
[48] - Quote
Wonder if they are ever going to put sticky nades in this game, boy wouldn't that be a heavies worst nightmare
Would be rather interesting though, as a new tactic could be a scout with super dampening running around sticking nades to people.
Sticky nade downside? No cooking, and slightly longer timer. |
Garrett Blacknova
Codex Troopers
2116
|
Posted - 2013.03.24 23:14:00 -
[49] - Quote
Altina McAlterson wrote:Stuff I hope you weren't taking my point to mean you were wrong in any way. I agree with what you said, my comment was an addition to it pointing out that they've addressed similar "P2W" items beforehand. I was also emphasising that, while these are probably oversights, making sure they remain visible is an important step in getting them fixed.
+1 to your post, because it drives home the fact that these issues are being addressed, certain examples of them already have been addressed, and the player marketplace is coming. |
Laheon
Osmon Surveillance Caldari State
233
|
Posted - 2013.03.24 23:15:00 -
[50] - Quote
Proximity mines. They need to come in. |
|
Mithridates VI
The Southern Legion
454
|
Posted - 2013.03.24 23:18:00 -
[51] - Quote
Laheon wrote:Proximity mines. They need to come in. http://wiki.dust514.info/index.php?title=Remote_Explosives ? |
Garrett Blacknova
Codex Troopers
2116
|
Posted - 2013.03.24 23:22:00 -
[52] - Quote
Our current Prox mines are AV weapons, and don't detonate for Dropsuits.
I think he's asking for anti-infantry prox mines. |
Laheon
Osmon Surveillance Caldari State
235
|
Posted - 2013.03.24 23:29:00 -
[53] - Quote
Garrett Blacknova wrote: Our current Prox mines are AV weapons, and don't detonate for Dropsuits.
I think he's asking for anti-infantry prox mines.
That's the one. |
GeneralButtNaked
ZionTCD Legacy Rising
214
|
Posted - 2013.03.24 23:33:00 -
[54] - Quote
Altina McAlterson wrote:
And here's where the bolded text is important...so ******* what? Yea, it is "P2W" until the market is up and running. So you can either come back then or stfu. You want CCP to change their schedule because your KDR is low since everyone else has boosters?
This isn't an issue. Once the market gets here it will all be fair. And until then it will be unfair. Deal with it. We are her to identify problems. We've identified the problem. CCP has an answer. They will fix it when they fix it.
Look, I think we have reached an issue where we are arguing about different things. I have no problem with P2W. On the contrary I think it is a great way for CCP to generate income. No need to remove it, or even change it.
You don't even need a secondary market, as i have no particular issue with a tiered playerbase beyond the fact that it limits broad appeal.
What I take issue with is people who do not recognize that here are P2W goods on the market. What I also take issue with is CCP marketing saying that the game will absolutely not be P2W, then offering those types of goods.
If CCP wants to make the game P2W, that is fine by me. If they want to make it balanced with cosmetic Aur items, or earlier access to them, that is just as good. That is their choice as the developer. However, please do not say that the game is level and then have supremacy goods.
Also, my bone of contention as far as the market, is more an issue of the way the players speak about the matter. You addressed that very bluntly with the fair/unfair comment, and I have no problem with that. If only the devs could be so plain. |
Baal Roo
Subdreddit Test Alliance Please Ignore
988
|
Posted - 2013.03.24 23:58:00 -
[55] - Quote
GeneralButtNaked wrote:Altina McAlterson wrote:
And here's where the bolded text is important...so ******* what? Yea, it is "P2W" until the market is up and running. So you can either come back then or stfu. You want CCP to change their schedule because your KDR is low since everyone else has boosters?
This isn't an issue. Once the market gets here it will all be fair. And until then it will be unfair. Deal with it. We are her to identify problems. We've identified the problem. CCP has an answer. They will fix it when they fix it.
Look, I think we have reached an issue where we are arguing about different things. I have no problem with P2W. On the contrary I think it is a great way for CCP to generate income. No need to remove it, or even change it. You don't even need a secondary market, as i have no particular issue with a tiered playerbase beyond the fact that it limits broad appeal. What I take issue with is people who do not recognize that here are P2W goods on the market. What I also take issue with is CCP marketing saying that the game will absolutely not be P2W, then offering those types of goods. If CCP wants to make the game P2W, that is fine by me. If they want to make it balanced with cosmetic Aur items, or earlier access to them, that is just as good. That is their choice as the developer. However, please do not say that the game is level and then have supremacy goods. Also, my bone of contention as far as the market, is more an issue of the way the players speak about the matter. You addressed that very bluntly with the fair/unfair comment, and I have no problem with that. If only the devs could be so plain.
All AUR items will be purchasable with ISK once the beta is over. It's been said over and over and over yet you are still going on as if you don't understand. It's not P2W because there are no items that you will only be able to buy with real money.
/thread |
Rifter7
Improvise.
115
|
Posted - 2013.03.25 00:02:00 -
[56] - Quote
the aurum nanohives that recover ammo and armor normally or the aurum shield regulators that have complex stats and advanced cpu/pg reqs.. proto suits i actually dont care about, the vk.1's are almost always better, and someone with the skills has the same advantage or more with proper fits/skills. and yeah the fused locus grenades too.
stuffs pretty whack guys. |
Baal Roo
Subdreddit Test Alliance Please Ignore
988
|
Posted - 2013.03.25 00:12:00 -
[57] - Quote
Rifter7 wrote:the aurum nanohives that recover ammo and armor normally or the aurum shield regulators that have complex stats and advanced cpu/pg reqs.. proto suits i actually dont care about, the vk.1's are almost always better, and someone with the skills has the same advantage or more with proper fits/skills. and yeah the fused locus grenades too.
stuffs pretty whack guys.
See my post directly above yours. This is a complete and utter non - issue. |
Guildo Crow
ZionTCD Legacy Rising
15
|
Posted - 2013.03.25 00:34:00 -
[58] - Quote
Laheon wrote:DUST isn't P2W as it's still open beta. Why is that relevant? There are plans to make everything available to buy with both isk and AUR. Well. It'll be a player-driven market, so that people can buy AUR items with AUR and sell them on to other players for isk.
Hey. Fools. This guy, right here. It's a simple answer which beats all your P2W arguments. |
Jal R
The Southern Legion
9
|
Posted - 2013.03.25 01:24:00 -
[59] - Quote
So a fused locust grenade you say? I can only imagine these grenades as I have yet to see one. A swarm of nanite locusts explode out of said grenade and home in on the closest target, friend or foe, making all weapon systems jam for a 5 sec period. /end sarcasm :p
Actually that sounds pretty cool and imo would make a great addition to the nades we all already have. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1751
|
Posted - 2013.03.25 01:27:00 -
[60] - Quote
The pay-to-win argument will die like a bleeding horse as soon as the secondary player-controlled market opens up. |
|
Mortal Maximus
KNIGHTZ OF THE ROUND
18
|
Posted - 2013.03.25 01:28:00 -
[61] - Quote
random question, but are you a good player maken tosch? O.o |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1751
|
Posted - 2013.03.25 01:32:00 -
[62] - Quote
Mortal Maximus wrote:random question, but are you a good player maken tosch? O.o
I don't see how this has anything to do with the conversation about grenades. But oh well, I'll bite.
Yeah. But I'm not invincible. I have died plenty of times mainly because there is always that one guy that pops out of nowhere and surprises me (irony). But then again, I haven't invested any skills in profile scanning yet so that might change. |
GarryKE
Psygod9
61
|
Posted - 2013.03.25 02:18:00 -
[63] - Quote
back in the day we had thukker nades... |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1756
|
Posted - 2013.03.25 02:22:00 -
[64] - Quote
GarryKE wrote:back in the day we had thukker nades...
Back in the day, AUR dropsuits use to be P2W... before they were fixed. |
Roy Ventus
Foxhound Corporation
181
|
Posted - 2013.03.25 02:24:00 -
[65] - Quote
*P2K
Pay 2 Kill because Fused Locus Grenades damn sure won't save you if my team has it's shields up while your team is 25 percent of armor.
And I'm pretty content with dying just to get my "win".
*Rings the try hard alarm* |
Mithridates VI
The Southern Legion
467
|
Posted - 2013.03.25 02:28:00 -
[66] - Quote
Roy Ventus wrote:*P2K
Pay 2 Kill because Fused Locus Grenades damn sure won't save you if my team has it's shields up while your team is 25 percent of armor.
And I'm pretty content with dying just to get my "win".
*Rings the try hard alarm*
What? |
Roy Ventus
Foxhound Corporation
181
|
Posted - 2013.03.25 06:26:00 -
[67] - Quote
Mithridates VI wrote:Roy Ventus wrote:*P2K
Pay 2 Kill because Fused Locus Grenades damn sure won't save you if my team has it's shields up while your team is 25 percent of armor.
And I'm pretty content with dying just to get my "win".
*Rings the try hard alarm* What?
I'm stroking my e-peen while informing the OP that it's not P2W. Duh. |
Kasserine Myi
Planetary Response Organisation Test Friends Please Ignore
2
|
Posted - 2013.03.25 06:29:00 -
[68] - Quote
for a short time you use to be able to buy ISK version Fused Grenades
|
DJINN Marauder
Hellstorm Inc League of Infamy
384
|
Posted - 2013.03.25 06:32:00 -
[69] - Quote
Kasserine Myi wrote:for a short time you use to be able to buy ISK version Fused Grenades
I will be selling them for 1 mill each! |
Dalton Smithe
OSG Planetary Operations Covert Intervention
74
|
Posted - 2013.03.25 06:41:00 -
[70] - Quote
Heathen Bastard wrote:Zekain Kade wrote:We had thukker nades for isk, which the same,thing for a lv five made, but it was removed because of balance issues. so aur users get to keep using something that was removed for being too OP? that's pretty much the definition of pay to win.
Can't count how many times I have taken down someone in an AUR suit. Guess who is paying for the game and who isnt....
The only thing I used my Aurum for, like another on this thread said, is UVT and boosters. Everything else, its only a slight edge, and crappy play with good equipment is still crappy play..... |
|
Imp Smash
On The Brink CRONOS.
73
|
Posted - 2013.03.25 06:55:00 -
[71] - Quote
Dont forget air burst with cooked grenades. That's pretty awesome. |
Tyrin Tonious
Wraith Shadow Guards
7
|
Posted - 2013.03.25 06:58:00 -
[72] - Quote
GeneralButtNaked wrote:Tyrin Tonious wrote:1.) Those of you who are equally p-o-ed by the Aurum items, I hope this can shed some light, I don't think I have really seen anyone bring it up. CCP needs a form of income to pay their bills and employees, ect. It's a free to play game, how else are they going to pay for everything that will keep this game going, it isn't going to come to us for free.
2.) All of the Aurum toys are equal to the next Tiered ISK Proto and as far as I know, there isn't any Tier 5 Aur items unless there was a Tier 6 isk item. This is the way they are attempting to balance the Aurum so that people with less time can compete with people with more time, think of it as SP vs Aur, granted you lose Aur with every loss but that is it as it stands.
1. If CCP wants people to pay the development costs, they should have used kickstarter. Not done it on the backs of their closed beta testers. Most of whom are already Eve subscribers. That is some serious double dipping. 2. I made a post about this, there are supremacy goods in the market right now. So stop making this same shallow argument when it has been repeatedly shown to be false. I have no problem with those goods being on the market, but those of you who keep saying they don't exist need to go and educate yourself on what is actually for sale.
No one is denying the existence of Aur items, I can't understand your argument when everything is matched vs non-Aur items. For some reason I think you're just now either Trolling or QQ because you got but hurt by a Aur PROTO in your basic fit.
Get over it dude, the items are there and they aren't going away. And as far as I am concerned, CCP can do what they want to do in order to get money, nothing wrong with riding on Aur items. Not everyone is going to pay for all the BPC's.
I know I don't and I paid for the Merc and Starter PKGs just because I care about the project. If they want to give me extras, great, I'll take the BPO's. Only BPC I've used were the FUSED and I don't even get that many kills with them anyways. I haven't even use the NEO suits, I have the Raven and Dragonfly BPO's. I'm good with those as Basic suits as well as the Exile and Toxin. These Suits I have are practically identical to the standard suits above MLT as well as the Toxin and Exile. One difference is that it allows me to farm isk better since I don't have to cover the ISK cost of restocking those weapons and suits.
They are there, they are going to stay, end of story. The way you describe them is incorrect and there will never be an Aur item all godly above the best Tiered (Proto) ISK item.
Have a nice day and go do yourself and buy a couple BPO's and boosters and just let go, this isn't World of Tanks where the better ammo can only be bought with money.
AGAIN, they are there, aren't going anywhere, end of it. |
Tyrin Tonious
Wraith Shadow Guards
7
|
Posted - 2013.03.25 07:05:00 -
[73] - Quote
Garrett Blacknova wrote:Altina McAlterson wrote:Until I hear otherwise I'm going to assume those items are a simple oversight. The Light Damage mod was removed already so maybe they just overlooked those mods? The list of items like this has been slowly dropping. For a while, there were a good number of AUR weapons that were MUCH better than their ISK equivalents because they had teh lower PG/CPU requirements of the previous tier as well as the lower skill prerequisites. They took "all" of them out, but missed the 'Broadside' HMG and the 'Codewish' AR. These were later also removed. Hopefully, the same will happen with the remainder, but people need to keep that info visible so CCP actually notice it. These items ARE pay-to-win items, and will remain so as long as we're playing without a player market.
Then if this is a possible oversight. Don't you think a better approach would have been a REQUEST/SUGGESTION of the removal of these Aur items or addition of the ISK counter-part. Instead a Rage thread on the Gen Discussion? If you noticed a trend of the removal of previous OP Aur items, then why proceed here to make an invalid case due to future builds where more than likely most of these that have been missed will be fixed. Even then, wouldn't it be better to still just proceed to the REQUEST/SUGGESTION part of the board and make your plea to either have them removed or like I said, the ISK counter-part added.
After you statement here, I think you've gone all wrong about it and blown it into epic proportions.
Garret, post within the REQUEST/SUGGESTION thread, and be sure to provide all stats on said items, be sure to also include the isk counter-parts and stats as well, CCP will need to look into it all.
Dev, lock this thread. |
GeneralButtNaked
ZionTCD Legacy Rising
244
|
Posted - 2013.03.25 07:22:00 -
[74] - Quote
Tyrin Tonious wrote:
No one is denying the existence of Aur items, I can't understand your argument when everything is matched vs non-Aur items..
OK, you are officially an idiot. Regardless of all other arguments about P2W and all that other crap, the sentence above is 100% wrong.
The four items I referred to in my other posts are BETTER than their ISK counterparts. OK? Do you get that now skippy?
They are not equal, they provide benefits that you cannot get right now with ISK. If you think that is not the case, you are wrong.
I understand that when the player market comes in that they will be available to everyone, assuming they are still on the market.
But right now, today, they are better than what you can get for ISK.
If you disagree, go to the market and check them out for yourself. Then buy some before they are gone, I know I did.
I listed the specific items, provided the stats, and you still come back and say the exact same thing. And you think I am trolling?
You high bro? Or just stupid? |
KingBabar
Seraphim Initiative. CRONOS.
502
|
Posted - 2013.03.25 10:20:00 -
[75] - Quote
Zekain Kade wrote:We had thukker nades for isk, which the same,thing for a lv five made, but it was removed because of balance issues.
No they cost AUR, I believe it was 5 a piece which would be 50 with the new aur value. |
Three Double-A Batteries
Fraternity of St. Venefice Amarr Empire
90
|
Posted - 2013.03.25 10:25:00 -
[76] - Quote
Laheon wrote:DUST isn't P2W as it's still open beta. Why is that relevant? There are plans to make everything available to buy with both isk and AUR. Well. It'll be a player-driven market, so that people can buy AUR items with AUR and sell them on to other players for isk. Where's that player driven market again?
Oh, sorry. CCP is too busy with P2W to bother with that.
|
ChromeBreaker
SVER True Blood Unclaimed.
316
|
Posted - 2013.03.25 10:28:00 -
[77] - Quote
I have yet to find a problem that cant be solved with my Forge Gun... |
Garrett Blacknova
Codex Troopers
2126
|
Posted - 2013.03.25 11:04:00 -
[78] - Quote
Maken Tosch wrote:But then again, I haven't invested any skills in profile scanning yet so that might change. It really, REALLY makes a difference.
Especially against profile dampened Scouts. |
KingBabar
Seraphim Initiative. CRONOS.
503
|
Posted - 2013.03.25 11:52:00 -
[79] - Quote
About the nades:
Fused locus nades does 400 damage, has a 6 m blast radius and explodes on impact.
Stats for the ISK locus nades: (Lvl 1)Locus: 400 damage, 6 m BR. (9 cpu, 2 pg) (Lvl 3) M1: 500 Damage, 6.6 m BR. (18 cpu, 3 pg) (Lvl 5) Core: 600 Damage, 7.2 BR. (48 cpu, 6 pg)
The "Cavity Tukker" nades we had for about 3 builds were also direct hit but with the stats of the proto "Core" nades. These were insane and the only item I would classify as "pay to win" now that the 47 cpu standard AR with proto stats have been removed from the market. The other items mentioned in this thread will give a slight benefit, but come on, "pay to win" cause the guy saved 11 CPU on a shield module? Are you all that bad that this is a reason for complaint? Where is the pride? "Oh this guy killed me just because he could save some CPU and fit that SMG which I can't fit since I have to use ISk gear........"
I'm off topic now.... Yes, about the nades... Here is why the normal "cookable" nades are better than the direct hit nades:
- I get 3 instead of 2. Its an increase of 50%, which is a lot. - More versatile. (I could write a whole page about this but I'll keep that page nice and safe in the SI section....) - Can damage people without direct line of sight and by extension without exposing yourself to enemy fire. - More damage and blast radius through the tiers.
The direct hit nades have: - Can be used as a reflex when someone sneaks up on you. - Easier to use for people with no nade skills.
Yes the fused locus nades where king of the battlefield for a month ago when peeps where running around with 330 HP or whatnot. At this stage in the game many run around with far more HP than that. I played a single game yesterday with the fused nades and I didn't get a single OHK. They also felt, well, wrong. I've been using the M1 nades for quite some time now and there where just so much I couldn't do with the direct hit nades.
- Someone was behind a big wall, I couldn't cook them and make them blow right beyond and over, killing the guy taking cover there. I had to move to that location, exposing myself and then get the kill. - I couldn't bounce them off the wall hitting the guys around the corner. Again I had to walk over there, getting shot down before I could even toss the nade. - I was going to die and was running away. Normally I'd "dumbfire" a M1 nade by my feet in the hope of either killing or at least slowing down the guys running after me so that I could get behind cover, regain some health, reload and continue the fight. - I also missed the bouncing across the ground effect the normal nades have....
I dare all of you who claims these babies are the best to go up against someone good, with 650+HP and a Duvolle to see if you manage to toss out two and kill him before he guns you down... Its not as easy as you might think.
As far as the Tukker nades goes, I dunno if it would be a good move to bring them back. You get a "I win" button that either for ISK or AUR comes with risk of this becoming a too nade heavy game.
Disclaimer: With fittings and CPU limitations I would say that the fused nades are better as long as you can't fit the M1 or better nades on a suit. They will be very good on a scout CQC setup for example. I reckon that the 18/3 reqs for the M1 nades is so low that it won't be an issue for most.
TDLR: - Fused Locus nades are only good for those not used to nades and how to cook them. They are severely limited by their design, they're only good in CQC or as a last panic button. In every other way the normal Locus nades are sperior. This means that the "Mercenary pack only" nades aren't "pay to win".
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