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mollerz
s1ck3r Corp
96
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Posted - 2013.03.24 19:21:00 -
[31] - Quote
I've been killed on time by one of those. I am failing to see how they are P2W when I never even lose because of them.
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Altina McAlterson
TRUE TEA BAGGERS
410
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Posted - 2013.03.24 19:24:00 -
[32] - Quote
Heathen Bastard wrote:Zekain Kade wrote:We had thukker nades for isk, which the same,thing for a lv five made, but it was removed because of balance issues. so aur users get to keep using something that was removed for being too OP? that's pretty much the definition of pay to win. They weren't broken. IIRC it was an issue with what skill level was required for them. Needing level V was just dumb. CCP just hasn't gotten around to putting them back at a different level.
And they're not really a problem because of how limited they are. Sure, someone might kill you with one when you could have escaped a standard grenade but the things are $0.40 a piece so I don't think we have to worry about them being spammed constantly. |
Deluxe Edition
Like a Boss.
74
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Posted - 2013.03.24 19:27:00 -
[33] - Quote
Their are way to many items on the AUR marketplace with advantages over their ISK counterparts other than you can get them earlier. Its not hard to make sure the AUR and ISK marketplace stays balanced, this is intentional to improve AUR sales and still claim where not P2W. Furthermore this game has probably already had its largest infusion of players it will ever get at one time (maybe upon PS4 release we will see another) and when these players leave often times they never look back. |
GeneralButtNaked
ZionTCD Legacy Rising
199
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Posted - 2013.03.24 19:32:00 -
[34] - Quote
Deluxe Edition wrote:Their are way to many items on the AUR marketplace with advantages over their ISK counterparts other than you can get them earlier.
As far as I can tell there are only a few.
The Seismic and Sliver Complex Damage mods, Tether Complex Shield Regulator, and the Schism Viziam Rep Tool.
Other than those, I think everything else is just early access to gear.
But those 4 items are supremacy goods for sure. |
Laheon
Osmon Surveillance Caldari State
225
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Posted - 2013.03.24 19:33:00 -
[35] - Quote
Deluxe - nope. The thing about DUST is that sure, you can pay to get new items... But when you die with that item, you lose it forever. So you have to keep paying. In the end, it's much easier, and cheaper, to skill up to a GEK instead of staying with the killswitch GEK AR. I'd save the AUR for boosters alone. Or BPO's. Which most people seem to be doing. |
Altina McAlterson
TRUE TEA BAGGERS
410
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Posted - 2013.03.24 20:12:00 -
[36] - Quote
I think we hashed this out before but here we go again. First, this part:
GeneralButtNaked wrote: All this really says it that it is unbalanced now, but sometime in the future CCP will get around to fixing it.
That doesn't make any sense to get mad about because you're essentially complaining because something is in a rough, unfinished form while it's being built. Also instead of saying "get around to fixing it" you should say "reaches that step in an ordered process of construction".
And then this:
GeneralButtNaked wrote: After they have gotten paid though. The reason why this game went OB without a market was so that CCP could grab that money.
Possibly, wouldn't rule it out. But it could also be that if they had removed the AUR items from the game it would completely change the way people leveled up. Plus they probably want to know what kind of demand for AUR items they can expect.
Yea, it does suck. It isn't fair to people that don't spend real money. But I knew that when I started playing the game. CCP isn't trying to screw anyone. It's just a crappy situation that was unavoidable. Unless of course you expect a company to just not accept money from its customers... |
Garrett Blacknova
Codex Troopers
2113
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Posted - 2013.03.24 20:27:00 -
[37] - Quote
They previously had "Thukker" grenades that were AUR only items with impact detonation.
They added in an ISK version because it was seen as P2W. Now, we don't get either, and you can only get the Fused Locus Grenade through the Merc Pack.
When the player market comes in, people will be able to buy these with ISK, and also, there will probably be an ISK variant soon.
Part of the problem is that they're too powerful for what they are. If there was a good NON-SITUATIONAL reason to take normal grenades over Fused, then it'd be fine.
Make Fused Locus Grenades deal MUCH less damage than normal, so you can't one-shot people with them unless you're targeting a Scout (so I'm still dead). |
Tyrin Tonious
Wraith Shadow Guards
7
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Posted - 2013.03.24 20:30:00 -
[38] - Quote
1.) Those of you who are equally p-o-ed by the Aurum items, I hope this can shed some light, I don't think I have really seen anyone bring it up. CCP needs a form of income to pay their bills and employees, ect. It's a free to play game, how else are they going to pay for everything that will keep this game going, it isn't going to come to us for free.
2.) All of the Aurum toys are equal to the next Tiered ISK Proto and as far as I know, there isn't any Tier 5 Aur items unless there was a Tier 6 isk item. This is the way they are attempting to balance the Aurum so that people with less time can compete with people with more time, think of it as SP vs Aur, granted you lose Aur with every loss but that is it as it stands.
3.) When the player driven market is finally in place, those Aurum items will be available to ANYONE willing to pay a large sum of ISK for low Tiered Protos. Providing more ISK for players with less time and players with more time and the ISK to be able to use LOWER TIERED PROTOS. Eventually providing full balance and therefor elliminating those complaining about Aurum items.
So... why not just deal with it for now. Just go play something else in the mean time and return for Fanfest or just try to enjoy what we currently have. Yes, while some of us get annoyed, keep in mind, it will all change be become more and more balanced as time passes.
Only real reasons they would release more Aurum items is yes of course, they need to make money, but also because those weapons are already available (albeit at higher SP/BOOK LEVELS) and why not already release what we already have for money at lower a TIER |
GeneralButtNaked
ZionTCD Legacy Rising
201
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Posted - 2013.03.24 20:31:00 -
[39] - Quote
Altina McAlterson wrote:I think we hashed this out before but here we go again. First, this part: GeneralButtNaked wrote: All this really says it that it is unbalanced now, but sometime in the future CCP will get around to fixing it.
That doesn't make any sense to get mad about because you're essentially complaining because something is in a rough, unfinished form while it's being built. Also instead of saying "get around to fixing it" you should say "reaches that step in an ordered process of construction".
OK, let me be more clear, since it is apparently needed.
First, remove the beta argument. It carries no weight. As CCP has stated, in other places, the game passed commercial launch when they migrated to TQ. So, since CCP considers the game commercially launched, we can then refer to the product as released, regardless of the stupid header on the menus.
Further, CCP has openly stated many times that the game is not P2W, that there would be no supremacy goods on offer. However if you go into the market right now, there are in fact supremacy goods for sale. You can call that what you like, I will use the word dishonesty.
Finally, in what part of this ordered process of construction is this secondary market coming to pass? Do you know? Does CCP? Take a wild guess, they aren't going to tell you. Because it is not in their best interests to tell you.
Altina McAlterson wrote:And then this: GeneralButtNaked wrote: After they have gotten paid though. The reason why this game went OB without a market was so that CCP could grab that money.
Possibly, wouldn't rule it out. But it could also be that if they had removed the AUR items from the game it would completely change the way people leveled up. Plus they probably want to know what kind of demand for AUR items they can expect. Yea, it does suck. It isn't fair to people that don't spend real money. But I knew that when I started playing the game. CCP isn't trying to screw anyone. It's just a crappy situation that was unavoidable. Unless of course you expect a company to just not accept money from its customers...
It is not a crappy situation that was unavoidable. CCP could have kept the game in closed beta until it was ready for release. They could have made sure that the bare minimum of promised features was in place before opening it up to consumers and taking cash for it.
And no, I don't expect CCP to be forthright. I don't expect them to perform up to any sort of expectation. But I also don't plan on giving them any more of my money until they get their act together. I'm just pissed that my aurum and merc pack items are stuck on the main account on my PS3 and I can't even trade them to this account.
Bottom line is that if they are willing to take cash, they better be ready to deliver something for it, instead of just promising while accepting payments. If they can't or won't then they should expect flak for it, because that is what happens when you don't deliver on your promises.
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GeneralButtNaked
ZionTCD Legacy Rising
201
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Posted - 2013.03.24 20:35:00 -
[40] - Quote
Tyrin Tonious wrote:1.) Those of you who are equally p-o-ed by the Aurum items, I hope this can shed some light, I don't think I have really seen anyone bring it up. CCP needs a form of income to pay their bills and employees, ect. It's a free to play game, how else are they going to pay for everything that will keep this game going, it isn't going to come to us for free.
2.) All of the Aurum toys are equal to the next Tiered ISK Proto and as far as I know, there isn't any Tier 5 Aur items unless there was a Tier 6 isk item. This is the way they are attempting to balance the Aurum so that people with less time can compete with people with more time, think of it as SP vs Aur, granted you lose Aur with every loss but that is it as it stands.
1. If CCP wants people to pay the development costs, they should have used kickstarter. Not done it on the backs of their closed beta testers. Most of whom are already Eve subscribers. That is some serious double dipping.
2. I made a post about this, there are supremacy goods in the market right now. So stop making this same shallow argument when it has been repeatedly shown to be false.
I have no problem with those goods being on the market, but those of you who keep saying they don't exist need to go and educate yourself on what is actually for sale. |
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Mithridates VI
The Southern Legion
449
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Posted - 2013.03.24 20:42:00 -
[41] - Quote
Do locust grenades explode into a swarm of grasshoppers which devour your crops? |
Laheon
Osmon Surveillance Caldari State
230
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Posted - 2013.03.24 20:44:00 -
[42] - Quote
General, I've noticed a little bit of agitation from you regarding CCP.
I would make a long post with some counter-arguments, but I've just had a big dinner, so I'm feeling quite lazy.
So I'll just say this. There are no "supremacy" goods on the market. Yes, they're better than that tier, but there are better weapons than THAT weapon out there. It's not like having a weapon which does 10% more damage than every other weapon of that type, or cost 20% less fitting, etc. The Duvolle has the same stats as the AUR proto AR. |
GeneralButtNaked
ZionTCD Legacy Rising
206
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Posted - 2013.03.24 21:04:00 -
[43] - Quote
Laheon wrote:General, I've noticed a little bit of agitation from you regarding CCP.
I would make a long post with some counter-arguments, but I've just had a big dinner, so I'm feeling quite lazy.
So I'll just say this. There are no "supremacy" goods on the market. Yes, they're better than that tier, but there are better weapons than THAT weapon out there. It's not like having a weapon which does 10% more damage than every other weapon of that type, or cost 20% less fitting, etc. The Duvolle has the same stats as the AUR proto AR.
Oh really?
I have already made this point so many times, but here we go again.
#1: Seismic Heavy Complex Damage modifier. Only available with Aurum, uses 23 less CPU and 4 less PG than ANY ISK variant.
#2: Sliver Sidearm Complex Damage modifier. Same reduction in CPU and PG as above, also Aurum only, also better than ANY ISK variant.
#3: Tether Complex Shield Regulator. Uses 11 CPU and 1 PG less than ANY ISK regulator, only available with Aurum.
#4. Schizm Viziam Repair Tool: 16 CPU and 4 PG less than any ISK variant, only available for Aurum.
These goods are not for early access to complex damage mods, or rep tools or regulators. They are BETTER THAN THE ISK VERSIONS AND ONLY AVAILABLE WITH AURUM!
So please, if you haven't really looked at the market, go and do so now. These things are there, and are supremacy goods. |
Altina McAlterson
TRUE TEA BAGGERS
410
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Posted - 2013.03.24 22:12:00 -
[44] - Quote
Until I hear otherwise I'm going to assume those items are a simple oversight. The Light Damage mod was removed already so maybe they just overlooked those mods? |
low genius
The Sound Of Freedom Renegade Alliance
4
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Posted - 2013.03.24 22:30:00 -
[45] - Quote
Deluxe Edition wrote:Just curious how a to explain an on contact grenade that can only be bought with real money as anything other than pay to win.
explain to me how much you play eve... you haven't even seen pay to win yet, homeboy
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Garrett Blacknova
Codex Troopers
2116
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Posted - 2013.03.24 22:35:00 -
[46] - Quote
Altina McAlterson wrote:Until I hear otherwise I'm going to assume those items are a simple oversight. The Light Damage mod was removed already so maybe they just overlooked those mods? The list of items like this has been slowly dropping.
For a while, there were a good number of AUR weapons that were MUCH better than their ISK equivalents because they had teh lower PG/CPU requirements of the previous tier as well as the lower skill prerequisites. They took "all" of them out, but missed the 'Broadside' HMG and the 'Codewish' AR. These were later also removed. Hopefully, the same will happen with the remainder, but people need to keep that info visible so CCP actually notice it. These items ARE pay-to-win items, and will remain so as long as we're playing without a player market. |
Altina McAlterson
TRUE TEA BAGGERS
411
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Posted - 2013.03.24 23:04:00 -
[47] - Quote
Garrett Blacknova wrote:Altina McAlterson wrote:Until I hear otherwise I'm going to assume those items are a simple oversight. The Light Damage mod was removed already so maybe they just overlooked those mods? The list of items like this has been slowly dropping. For a while, there were a good number of AUR weapons that were MUCH better than their ISK equivalents because they had teh lower PG/CPU requirements of the previous tier as well as the lower skill prerequisites. They took "all" of them out, but missed the 'Broadside' HMG and the 'Codewish' AR. These were later also removed. Hopefully, the same will happen with the remainder, but people need to keep that info visible so CCP actually notice it. These items ARE pay-to-win items, and will remain so as long as we're playing without a player market. (I bolded that last part because it's important later on.) The AUR weapons with the low fittings were simple mistakes. There was no explanation as to why they were different than the other AUR weapons so somebody obviously just put in the wrong values. With millions of lines of code and 20 hour days those sort of things are to be expected.
These other modules actually state in the description that they are superior to the ISK versions. The rest of those items were already removed and those few were mistakenly left in the game.
I had started a whole long response to Mr. General Naked but I'll just tack the short version on here. FIrst, I never said "it's a BETA". I said the game was incomplete. There is a difference. CCP will put the market in the game when it is ready. Do you really expect them to alter the development schedule of a multimillion dollar game so that we think it's "fair"?
When the market goes in the problem will be solved. So until then you can either shut up or quit playing. All of you can seriously shut up about this crap.
And here's where the bolded text is important...so ******* what? Yea, it is "P2W" until the market is up and running. So you can either come back then or stfu. You want CCP to change their schedule because your KDR is low since everyone else has boosters?
This isn't an issue. Once the market gets here it will all be fair. And until then it will be unfair. Deal with it. We are her to identify problems. We've identified the problem. CCP has an answer. They will fix it when they fix it.
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DJINN leukoplast
Hellstorm Inc League of Infamy
354
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Posted - 2013.03.24 23:12:00 -
[48] - Quote
Wonder if they are ever going to put sticky nades in this game, boy wouldn't that be a heavies worst nightmare
Would be rather interesting though, as a new tactic could be a scout with super dampening running around sticking nades to people.
Sticky nade downside? No cooking, and slightly longer timer. |
Garrett Blacknova
Codex Troopers
2116
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Posted - 2013.03.24 23:14:00 -
[49] - Quote
Altina McAlterson wrote:Stuff I hope you weren't taking my point to mean you were wrong in any way. I agree with what you said, my comment was an addition to it pointing out that they've addressed similar "P2W" items beforehand. I was also emphasising that, while these are probably oversights, making sure they remain visible is an important step in getting them fixed.
+1 to your post, because it drives home the fact that these issues are being addressed, certain examples of them already have been addressed, and the player marketplace is coming. |
Laheon
Osmon Surveillance Caldari State
233
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Posted - 2013.03.24 23:15:00 -
[50] - Quote
Proximity mines. They need to come in. |
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Mithridates VI
The Southern Legion
454
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Posted - 2013.03.24 23:18:00 -
[51] - Quote
Laheon wrote:Proximity mines. They need to come in. http://wiki.dust514.info/index.php?title=Remote_Explosives ? |
Garrett Blacknova
Codex Troopers
2116
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Posted - 2013.03.24 23:22:00 -
[52] - Quote
Our current Prox mines are AV weapons, and don't detonate for Dropsuits.
I think he's asking for anti-infantry prox mines. |
Laheon
Osmon Surveillance Caldari State
235
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Posted - 2013.03.24 23:29:00 -
[53] - Quote
Garrett Blacknova wrote: Our current Prox mines are AV weapons, and don't detonate for Dropsuits.
I think he's asking for anti-infantry prox mines.
That's the one. |
GeneralButtNaked
ZionTCD Legacy Rising
214
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Posted - 2013.03.24 23:33:00 -
[54] - Quote
Altina McAlterson wrote:
And here's where the bolded text is important...so ******* what? Yea, it is "P2W" until the market is up and running. So you can either come back then or stfu. You want CCP to change their schedule because your KDR is low since everyone else has boosters?
This isn't an issue. Once the market gets here it will all be fair. And until then it will be unfair. Deal with it. We are her to identify problems. We've identified the problem. CCP has an answer. They will fix it when they fix it.
Look, I think we have reached an issue where we are arguing about different things. I have no problem with P2W. On the contrary I think it is a great way for CCP to generate income. No need to remove it, or even change it.
You don't even need a secondary market, as i have no particular issue with a tiered playerbase beyond the fact that it limits broad appeal.
What I take issue with is people who do not recognize that here are P2W goods on the market. What I also take issue with is CCP marketing saying that the game will absolutely not be P2W, then offering those types of goods.
If CCP wants to make the game P2W, that is fine by me. If they want to make it balanced with cosmetic Aur items, or earlier access to them, that is just as good. That is their choice as the developer. However, please do not say that the game is level and then have supremacy goods.
Also, my bone of contention as far as the market, is more an issue of the way the players speak about the matter. You addressed that very bluntly with the fair/unfair comment, and I have no problem with that. If only the devs could be so plain. |
Baal Roo
Subdreddit Test Alliance Please Ignore
988
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Posted - 2013.03.24 23:58:00 -
[55] - Quote
GeneralButtNaked wrote:Altina McAlterson wrote:
And here's where the bolded text is important...so ******* what? Yea, it is "P2W" until the market is up and running. So you can either come back then or stfu. You want CCP to change their schedule because your KDR is low since everyone else has boosters?
This isn't an issue. Once the market gets here it will all be fair. And until then it will be unfair. Deal with it. We are her to identify problems. We've identified the problem. CCP has an answer. They will fix it when they fix it.
Look, I think we have reached an issue where we are arguing about different things. I have no problem with P2W. On the contrary I think it is a great way for CCP to generate income. No need to remove it, or even change it. You don't even need a secondary market, as i have no particular issue with a tiered playerbase beyond the fact that it limits broad appeal. What I take issue with is people who do not recognize that here are P2W goods on the market. What I also take issue with is CCP marketing saying that the game will absolutely not be P2W, then offering those types of goods. If CCP wants to make the game P2W, that is fine by me. If they want to make it balanced with cosmetic Aur items, or earlier access to them, that is just as good. That is their choice as the developer. However, please do not say that the game is level and then have supremacy goods. Also, my bone of contention as far as the market, is more an issue of the way the players speak about the matter. You addressed that very bluntly with the fair/unfair comment, and I have no problem with that. If only the devs could be so plain.
All AUR items will be purchasable with ISK once the beta is over. It's been said over and over and over yet you are still going on as if you don't understand. It's not P2W because there are no items that you will only be able to buy with real money.
/thread |
Rifter7
Improvise.
115
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Posted - 2013.03.25 00:02:00 -
[56] - Quote
the aurum nanohives that recover ammo and armor normally or the aurum shield regulators that have complex stats and advanced cpu/pg reqs.. proto suits i actually dont care about, the vk.1's are almost always better, and someone with the skills has the same advantage or more with proper fits/skills. and yeah the fused locus grenades too.
stuffs pretty whack guys. |
Baal Roo
Subdreddit Test Alliance Please Ignore
988
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Posted - 2013.03.25 00:12:00 -
[57] - Quote
Rifter7 wrote:the aurum nanohives that recover ammo and armor normally or the aurum shield regulators that have complex stats and advanced cpu/pg reqs.. proto suits i actually dont care about, the vk.1's are almost always better, and someone with the skills has the same advantage or more with proper fits/skills. and yeah the fused locus grenades too.
stuffs pretty whack guys.
See my post directly above yours. This is a complete and utter non - issue. |
Guildo Crow
ZionTCD Legacy Rising
15
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Posted - 2013.03.25 00:34:00 -
[58] - Quote
Laheon wrote:DUST isn't P2W as it's still open beta. Why is that relevant? There are plans to make everything available to buy with both isk and AUR. Well. It'll be a player-driven market, so that people can buy AUR items with AUR and sell them on to other players for isk.
Hey. Fools. This guy, right here. It's a simple answer which beats all your P2W arguments. |
Jal R
The Southern Legion
9
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Posted - 2013.03.25 01:24:00 -
[59] - Quote
So a fused locust grenade you say? I can only imagine these grenades as I have yet to see one. A swarm of nanite locusts explode out of said grenade and home in on the closest target, friend or foe, making all weapon systems jam for a 5 sec period. /end sarcasm :p
Actually that sounds pretty cool and imo would make a great addition to the nades we all already have. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1751
|
Posted - 2013.03.25 01:27:00 -
[60] - Quote
The pay-to-win argument will die like a bleeding horse as soon as the secondary player-controlled market opens up. |
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