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Mortal Maximus
KNIGHTZ OF THE ROUND
18
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Posted - 2013.03.25 01:28:00 -
[61] - Quote
random question, but are you a good player maken tosch? O.o |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1751
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Posted - 2013.03.25 01:32:00 -
[62] - Quote
Mortal Maximus wrote:random question, but are you a good player maken tosch? O.o
I don't see how this has anything to do with the conversation about grenades. But oh well, I'll bite.
Yeah. But I'm not invincible. I have died plenty of times mainly because there is always that one guy that pops out of nowhere and surprises me (irony). But then again, I haven't invested any skills in profile scanning yet so that might change. |
GarryKE
Psygod9
61
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Posted - 2013.03.25 02:18:00 -
[63] - Quote
back in the day we had thukker nades... |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1756
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Posted - 2013.03.25 02:22:00 -
[64] - Quote
GarryKE wrote:back in the day we had thukker nades...
Back in the day, AUR dropsuits use to be P2W... before they were fixed. |
Roy Ventus
Foxhound Corporation
181
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Posted - 2013.03.25 02:24:00 -
[65] - Quote
*P2K
Pay 2 Kill because Fused Locus Grenades damn sure won't save you if my team has it's shields up while your team is 25 percent of armor.
And I'm pretty content with dying just to get my "win".
*Rings the try hard alarm* |
Mithridates VI
The Southern Legion
467
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Posted - 2013.03.25 02:28:00 -
[66] - Quote
Roy Ventus wrote:*P2K
Pay 2 Kill because Fused Locus Grenades damn sure won't save you if my team has it's shields up while your team is 25 percent of armor.
And I'm pretty content with dying just to get my "win".
*Rings the try hard alarm*
What? |
Roy Ventus
Foxhound Corporation
181
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Posted - 2013.03.25 06:26:00 -
[67] - Quote
Mithridates VI wrote:Roy Ventus wrote:*P2K
Pay 2 Kill because Fused Locus Grenades damn sure won't save you if my team has it's shields up while your team is 25 percent of armor.
And I'm pretty content with dying just to get my "win".
*Rings the try hard alarm* What?
I'm stroking my e-peen while informing the OP that it's not P2W. Duh. |
Kasserine Myi
Planetary Response Organisation Test Friends Please Ignore
2
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Posted - 2013.03.25 06:29:00 -
[68] - Quote
for a short time you use to be able to buy ISK version Fused Grenades
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DJINN Marauder
Hellstorm Inc League of Infamy
384
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Posted - 2013.03.25 06:32:00 -
[69] - Quote
Kasserine Myi wrote:for a short time you use to be able to buy ISK version Fused Grenades
I will be selling them for 1 mill each! |
Dalton Smithe
OSG Planetary Operations Covert Intervention
74
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Posted - 2013.03.25 06:41:00 -
[70] - Quote
Heathen Bastard wrote:Zekain Kade wrote:We had thukker nades for isk, which the same,thing for a lv five made, but it was removed because of balance issues. so aur users get to keep using something that was removed for being too OP? that's pretty much the definition of pay to win.
Can't count how many times I have taken down someone in an AUR suit. Guess who is paying for the game and who isnt....
The only thing I used my Aurum for, like another on this thread said, is UVT and boosters. Everything else, its only a slight edge, and crappy play with good equipment is still crappy play..... |
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Imp Smash
On The Brink CRONOS.
73
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Posted - 2013.03.25 06:55:00 -
[71] - Quote
Dont forget air burst with cooked grenades. That's pretty awesome. |
Tyrin Tonious
Wraith Shadow Guards
7
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Posted - 2013.03.25 06:58:00 -
[72] - Quote
GeneralButtNaked wrote:Tyrin Tonious wrote:1.) Those of you who are equally p-o-ed by the Aurum items, I hope this can shed some light, I don't think I have really seen anyone bring it up. CCP needs a form of income to pay their bills and employees, ect. It's a free to play game, how else are they going to pay for everything that will keep this game going, it isn't going to come to us for free.
2.) All of the Aurum toys are equal to the next Tiered ISK Proto and as far as I know, there isn't any Tier 5 Aur items unless there was a Tier 6 isk item. This is the way they are attempting to balance the Aurum so that people with less time can compete with people with more time, think of it as SP vs Aur, granted you lose Aur with every loss but that is it as it stands.
1. If CCP wants people to pay the development costs, they should have used kickstarter. Not done it on the backs of their closed beta testers. Most of whom are already Eve subscribers. That is some serious double dipping. 2. I made a post about this, there are supremacy goods in the market right now. So stop making this same shallow argument when it has been repeatedly shown to be false. I have no problem with those goods being on the market, but those of you who keep saying they don't exist need to go and educate yourself on what is actually for sale.
No one is denying the existence of Aur items, I can't understand your argument when everything is matched vs non-Aur items. For some reason I think you're just now either Trolling or QQ because you got but hurt by a Aur PROTO in your basic fit.
Get over it dude, the items are there and they aren't going away. And as far as I am concerned, CCP can do what they want to do in order to get money, nothing wrong with riding on Aur items. Not everyone is going to pay for all the BPC's.
I know I don't and I paid for the Merc and Starter PKGs just because I care about the project. If they want to give me extras, great, I'll take the BPO's. Only BPC I've used were the FUSED and I don't even get that many kills with them anyways. I haven't even use the NEO suits, I have the Raven and Dragonfly BPO's. I'm good with those as Basic suits as well as the Exile and Toxin. These Suits I have are practically identical to the standard suits above MLT as well as the Toxin and Exile. One difference is that it allows me to farm isk better since I don't have to cover the ISK cost of restocking those weapons and suits.
They are there, they are going to stay, end of story. The way you describe them is incorrect and there will never be an Aur item all godly above the best Tiered (Proto) ISK item.
Have a nice day and go do yourself and buy a couple BPO's and boosters and just let go, this isn't World of Tanks where the better ammo can only be bought with money.
AGAIN, they are there, aren't going anywhere, end of it. |
Tyrin Tonious
Wraith Shadow Guards
7
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Posted - 2013.03.25 07:05:00 -
[73] - Quote
Garrett Blacknova wrote:Altina McAlterson wrote:Until I hear otherwise I'm going to assume those items are a simple oversight. The Light Damage mod was removed already so maybe they just overlooked those mods? The list of items like this has been slowly dropping. For a while, there were a good number of AUR weapons that were MUCH better than their ISK equivalents because they had teh lower PG/CPU requirements of the previous tier as well as the lower skill prerequisites. They took "all" of them out, but missed the 'Broadside' HMG and the 'Codewish' AR. These were later also removed. Hopefully, the same will happen with the remainder, but people need to keep that info visible so CCP actually notice it. These items ARE pay-to-win items, and will remain so as long as we're playing without a player market.
Then if this is a possible oversight. Don't you think a better approach would have been a REQUEST/SUGGESTION of the removal of these Aur items or addition of the ISK counter-part. Instead a Rage thread on the Gen Discussion? If you noticed a trend of the removal of previous OP Aur items, then why proceed here to make an invalid case due to future builds where more than likely most of these that have been missed will be fixed. Even then, wouldn't it be better to still just proceed to the REQUEST/SUGGESTION part of the board and make your plea to either have them removed or like I said, the ISK counter-part added.
After you statement here, I think you've gone all wrong about it and blown it into epic proportions.
Garret, post within the REQUEST/SUGGESTION thread, and be sure to provide all stats on said items, be sure to also include the isk counter-parts and stats as well, CCP will need to look into it all.
Dev, lock this thread. |
GeneralButtNaked
ZionTCD Legacy Rising
244
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Posted - 2013.03.25 07:22:00 -
[74] - Quote
Tyrin Tonious wrote:
No one is denying the existence of Aur items, I can't understand your argument when everything is matched vs non-Aur items..
OK, you are officially an idiot. Regardless of all other arguments about P2W and all that other crap, the sentence above is 100% wrong.
The four items I referred to in my other posts are BETTER than their ISK counterparts. OK? Do you get that now skippy?
They are not equal, they provide benefits that you cannot get right now with ISK. If you think that is not the case, you are wrong.
I understand that when the player market comes in that they will be available to everyone, assuming they are still on the market.
But right now, today, they are better than what you can get for ISK.
If you disagree, go to the market and check them out for yourself. Then buy some before they are gone, I know I did.
I listed the specific items, provided the stats, and you still come back and say the exact same thing. And you think I am trolling?
You high bro? Or just stupid? |
KingBabar
Seraphim Initiative. CRONOS.
502
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Posted - 2013.03.25 10:20:00 -
[75] - Quote
Zekain Kade wrote:We had thukker nades for isk, which the same,thing for a lv five made, but it was removed because of balance issues.
No they cost AUR, I believe it was 5 a piece which would be 50 with the new aur value. |
Three Double-A Batteries
Fraternity of St. Venefice Amarr Empire
90
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Posted - 2013.03.25 10:25:00 -
[76] - Quote
Laheon wrote:DUST isn't P2W as it's still open beta. Why is that relevant? There are plans to make everything available to buy with both isk and AUR. Well. It'll be a player-driven market, so that people can buy AUR items with AUR and sell them on to other players for isk. Where's that player driven market again?
Oh, sorry. CCP is too busy with P2W to bother with that.
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ChromeBreaker
SVER True Blood Unclaimed.
316
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Posted - 2013.03.25 10:28:00 -
[77] - Quote
I have yet to find a problem that cant be solved with my Forge Gun... |
Garrett Blacknova
Codex Troopers
2126
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Posted - 2013.03.25 11:04:00 -
[78] - Quote
Maken Tosch wrote:But then again, I haven't invested any skills in profile scanning yet so that might change. It really, REALLY makes a difference.
Especially against profile dampened Scouts. |
KingBabar
Seraphim Initiative. CRONOS.
503
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Posted - 2013.03.25 11:52:00 -
[79] - Quote
About the nades:
Fused locus nades does 400 damage, has a 6 m blast radius and explodes on impact.
Stats for the ISK locus nades: (Lvl 1)Locus: 400 damage, 6 m BR. (9 cpu, 2 pg) (Lvl 3) M1: 500 Damage, 6.6 m BR. (18 cpu, 3 pg) (Lvl 5) Core: 600 Damage, 7.2 BR. (48 cpu, 6 pg)
The "Cavity Tukker" nades we had for about 3 builds were also direct hit but with the stats of the proto "Core" nades. These were insane and the only item I would classify as "pay to win" now that the 47 cpu standard AR with proto stats have been removed from the market. The other items mentioned in this thread will give a slight benefit, but come on, "pay to win" cause the guy saved 11 CPU on a shield module? Are you all that bad that this is a reason for complaint? Where is the pride? "Oh this guy killed me just because he could save some CPU and fit that SMG which I can't fit since I have to use ISk gear........"
I'm off topic now.... Yes, about the nades... Here is why the normal "cookable" nades are better than the direct hit nades:
- I get 3 instead of 2. Its an increase of 50%, which is a lot. - More versatile. (I could write a whole page about this but I'll keep that page nice and safe in the SI section....) - Can damage people without direct line of sight and by extension without exposing yourself to enemy fire. - More damage and blast radius through the tiers.
The direct hit nades have: - Can be used as a reflex when someone sneaks up on you. - Easier to use for people with no nade skills.
Yes the fused locus nades where king of the battlefield for a month ago when peeps where running around with 330 HP or whatnot. At this stage in the game many run around with far more HP than that. I played a single game yesterday with the fused nades and I didn't get a single OHK. They also felt, well, wrong. I've been using the M1 nades for quite some time now and there where just so much I couldn't do with the direct hit nades.
- Someone was behind a big wall, I couldn't cook them and make them blow right beyond and over, killing the guy taking cover there. I had to move to that location, exposing myself and then get the kill. - I couldn't bounce them off the wall hitting the guys around the corner. Again I had to walk over there, getting shot down before I could even toss the nade. - I was going to die and was running away. Normally I'd "dumbfire" a M1 nade by my feet in the hope of either killing or at least slowing down the guys running after me so that I could get behind cover, regain some health, reload and continue the fight. - I also missed the bouncing across the ground effect the normal nades have....
I dare all of you who claims these babies are the best to go up against someone good, with 650+HP and a Duvolle to see if you manage to toss out two and kill him before he guns you down... Its not as easy as you might think.
As far as the Tukker nades goes, I dunno if it would be a good move to bring them back. You get a "I win" button that either for ISK or AUR comes with risk of this becoming a too nade heavy game.
Disclaimer: With fittings and CPU limitations I would say that the fused nades are better as long as you can't fit the M1 or better nades on a suit. They will be very good on a scout CQC setup for example. I reckon that the 18/3 reqs for the M1 nades is so low that it won't be an issue for most.
TDLR: - Fused Locus nades are only good for those not used to nades and how to cook them. They are severely limited by their design, they're only good in CQC or as a last panic button. In every other way the normal Locus nades are sperior. This means that the "Mercenary pack only" nades aren't "pay to win".
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