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Lance 2ballzStrong
SyNergy Gaming
950
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Posted - 2013.03.24 17:55:00 -
[1] - Quote
Personally I find the Proto suits available at lvl 3 the bigger joke.
The nades... yeeeea... buying a merc pack and getting 50 shotguns, which needs to SP to use, and nades that can only be bought with real money....
CCP said they looked at LoL (league of legends) as their inspiration to F2P, but I have yet to see anything cosmetic to buy. Everything has been "pay to get earlier" or "pay to get stuff not in the in game market".
I understand it's a business, but when there's no new updates, and the only thing being updated constantly is the number of AUR items, it comes across a bit "gimme gimme" from CCP.
But w/e... maybe one day CCP brings those nades on a proto lvl or something...or not. |
Lance 2ballzStrong
SyNergy Gaming
950
|
Posted - 2013.03.24 17:57:00 -
[2] - Quote
ImperfectFan514 wrote:fused locust grenades aren't as good as the higher tiered grenades.
exploding on contact > cooking a nade |
Lance 2ballzStrong
SyNergy Gaming
950
|
Posted - 2013.03.24 18:06:00 -
[3] - Quote
ImperfectFan514 wrote:Lance 2ballzStrong wrote:ImperfectFan514 wrote:fused locust grenades aren't as good as the higher tiered grenades. exploding on contact > cooking a nade not necessarily true when you actually know how to use the higher tiered grenades.
by the time you throw your 1 higher tiered nade, i could throw 2 fused nades. I'm not online now to check, but I think it does 400HP dmg. I can do 800 dmg to you by the time you throw 1 at me after cooking. A proto nades does 600 I think, not sure.
Even if the proto nades does more dmg with 2 nades, it takes longer. Toss 2 fused nades before a gunfight...I've seen many scrubs do this to great effect. Can't deny the explode on contact is a great advantage over cooking a nade.
The explode on contact is better in gun fights.
Both have their pros and cons, but I'm mainly talking about CQC 1v1's.
Just my opinion. |
Lance 2ballzStrong
SyNergy Gaming
954
|
Posted - 2013.03.24 18:26:00 -
[4] - Quote
Laheon wrote:To be fair, the easiest thing to implement is a new item, be it weapon or module. New textures and models don't have to be made, and they can be churned out like they're on a conveyor belt.
Whereas game mechanics and whatnot are fairly difficult to get right. As well as building new maps, new dropsuits, vehicles, etc.
So they put in AUR items?
Funny you mentioned weapons are easy to put in... where's the Scrambler rifle and the Flaylock pistol? Weren't those announced months ago...at least it feels like months.
It sounds like I'm bashing CCP, but I'm one of MANY beta players that are frustrated by the lack of content.... no lack of AUR content though |
Lance 2ballzStrong
SyNergy Gaming
954
|
Posted - 2013.03.24 18:27:00 -
[5] - Quote
ImperfectFan514 wrote:Lance 2ballzStrong wrote:ImperfectFan514 wrote:Lance 2ballzStrong wrote:ImperfectFan514 wrote:fused locust grenades aren't as good as the higher tiered grenades. exploding on contact > cooking a nade not necessarily true when you actually know how to use the higher tiered grenades. by the time you throw your 1 higher tiered nade, i could throw 2 fused nades. I'm not online now to check, but I think it does 400HP dmg. I can do 800 dmg to you by the time you throw 1 at me after cooking. A proto nades does 600 I think, not sure. Even if the proto nades does more dmg with 2 nades, it takes longer. Toss 2 fused nades before a gunfight...I've seen many scrubs do this to great effect. Can't deny the explode on contact is a great advantage over cooking a nade. The explode on contact is better in gun fights. Both have their pros and cons, but I'm mainly talking about CQC 1v1's. Just my opinion. CQC 1v1's Higher tiered grenades always work better than the fused locus grenades.
Well, goodluck with that. |
Lance 2ballzStrong
SyNergy Gaming
956
|
Posted - 2013.03.24 18:30:00 -
[6] - Quote
Green Living wrote:Aurum, do more faster.
Or
"Buy stuff not in the game market"
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Lance 2ballzStrong
SyNergy Gaming
956
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Posted - 2013.03.24 18:37:00 -
[7] - Quote
Laheon wrote:Lance, they're entirely new types of weapons. New weapons, i.e. the Exile AR, uses the same models and mechanics as any other AR. The model is there, they just need to make a new texture, which takes nowhere near as long as building the mechanics of a new weapon from scratch.
Then they can at least get some testing done in-house on balance, then send it to us for further testing. It takes time.
CCP does testing???
Remember the sound issues a while back? "oh hey guys, we're putting in new sounds in the game"... only to find out that HMG's made no sounds, and shotguns would be heard after you're dead. Among other sound issues.
You can stand there and defend CCP if you want, that's your right, but I'm not changing my stance.
They announced new weapons, and new suits for next build, got everyone excited, people saving up SP to get these new things. Like everything CCP announces, they mean it's coming within 6 months.
Not to worry, we'll be getting more AUR suits and weapons before the next build. That should keep everyone happy and playing / TESTING the beta. |
Lance 2ballzStrong
SyNergy Gaming
956
|
Posted - 2013.03.24 19:05:00 -
[8] - Quote
Boomer Dues Mortis wrote:My biggest issue with Aur items are the weapons that do more dmg for less skill points invested into that item set. I'm just amazed they have not added aur tanks yet.
SoonGäó |
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