Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.08 20:58:00 -
[1] - Quote
So I was playing a game, trying to go X amount of kills and 0 deaths. I died one time and got revived. At the end of the match it said I went 12 and 1. As I understand it if a clone is revived that clone is spared, suits, weapon, etc. I also understand that I did technically die. What also make this bad, is when you get revived and die, revived and die, and so on, all those deaths count. I know of another game where a revive spared your death ratio. Now I know this is not that other game, it is Dust 514. So I post this to see if maybe it is a mistake/glitch, or is it intentional? I also wanted to know if the community knows this and how do they feel about it?
So after reading all the post I realize that we don't actually die until we bleed out, so why should we take the death until we bleed out? If we wanted to get technical we are actually on the ground dying but not yet dead. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.08 21:01:00 -
[2] - Quote
It reflects the fact that you got yourself killed and required the assistance of a teammate to revive you. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2013.02.08 21:03:00 -
[3] - Quote
Yeah its pretty silly and one of the reasons I don't bother letting medics revive me, I'm already dead and chances are the medic hasn't cleared the body so I'm just going to die twice. |
LXicon
Sanmatar Kelkoons Minmatar Republic
54
|
Posted - 2013.02.08 21:06:00 -
[4] - Quote
your death count is increased when you die. the team's clone count drops when you respawn. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.02.08 21:08:00 -
[5] - Quote
ITT, people overvalue their KDR.
Die twice? So fracking what? You get to keep your gear, and your team's clone count doesn't drop. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2013.02.08 21:14:00 -
[6] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:ITT, people overvalue their KDR.
Die twice? So fracking what? You get to keep your gear, and your team's clone count doesn't drop. League of Legends is the same way, people would rather lose with a decent KDR than win with a crappy one, that way they can blame the loss on their teammates that actually -tried- and lost due to the lack of team help.
Anyway, there should be separate stats for the amount of times "downed" and the amount of times killed. I propose that deaths count as "+1 death, +1 down" and revives count as "+0 death, +1 down", this would settle the issue quite easily, it wouldn't reflect on your KDR, and perhaps a new stat - DPL (Downs Per Life) - could be introduced. I've always thought that would be the best way to reflect revives vs. deaths. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.08 21:14:00 -
[7] - Quote
This is only a problem for those who are obsessed with a meaningless statistic. You don't loose anything real if you die shortly after being revived, and you stand to save a clone and real ISK if you make it back to cover. Remember to use L3 to dive for cover as you are revived and don't just stand around like an idiot after being revived and you sand a much better chance of staying up.
However those of you who worry more about your statistic than your wallet or winning the battle can just opt to bleed out quickly with the Circle button as soon as possible in order to save your Logi the risk his own life and ISK to aid you. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2013.02.08 21:15:00 -
[8] - Quote
dabest2evadoit7 wrote:So I was playing a game, trying to go X amount of kills and 0 deaths. I died one time and got revived. At the end of the match it said I went 12 and 1. As I understand it if a clone is revived that clone is spared, suits weapon, etc. I also understand that I did technically die. What also make this bad, is when you get revived and die, revived and die, and so on, all those deaths count. I know of another game where a revive spared your death ratio. Now I know this is not that other game, it is Dust 514. So I post this to see if maybe it is a mistake/glitch, is it intentional? I also wanted to know if the community knows this and how do they feel about it?
You died and therefore it should be reflected that someone beat you. At least that's my take on it, and I prefer it this way. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2013.02.08 21:15:00 -
[9] - Quote
Yes people should not care about their KDR and let scrub medics that can't do anything but hack and needle revive them under fire so they get 50wps and the reddot can farm the corpse till the medic gets killed by someone else, makes sense. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2013.02.08 21:20:00 -
[10] - Quote
Beld Errmon wrote:Yes people should not care about their KDR and let scrub medics that can't do anything but hack and needle revive them under fire so they get 50wps and the reddot can farm the corpse till the medic gets killed by someone else, makes sense. The fact that you're concerened about "scurbs" leads me to believe that you probably scream at your TV while playing this game, not to mention all the whining after that. Perhaps you should take a break, it is just a video game after all. |
|
Captain Save-a-Hoe
Better Hide R Die
11
|
Posted - 2013.02.08 21:20:00 -
[11] - Quote
I've noticed that the # of clones doesn't actually go down until you actually just let yourself die. So if you get revived you saved a clone but you're K/D is still affected it seems and your opponent still gets the kill. It's Weird. |
Captain Save-a-Hoe
Better Hide R Die
11
|
Posted - 2013.02.08 21:21:00 -
[12] - Quote
Beld Errmon wrote:Yes people should not care about their KDR and let scrub medics that can't do anything but hack and needle revive them under fire so they get 50wps and the reddot can farm the corpse till the medic gets killed by someone else, makes sense.
|
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2013.02.08 21:23:00 -
[13] - Quote
Captain Save-a-Hoe wrote:I've noticed that the # of clones doesn't actually go down until you actually just let yourself die. So if you get revived you saved a clone but you're K/D is still affected it seems and your opponent still gets the kill. It's Weird. Edit:Beld Errmon wrote:Yes people should not care about their KDR and let scrub medics that can't do anything but hack and needle revive them under fire so they get 50wps and the reddot can farm the corpse till the medic gets killed by someone else, makes sense. gotta use that edit button dude :P |
Captain Save-a-Hoe
Better Hide R Die
11
|
Posted - 2013.02.08 21:26:00 -
[14] - Quote
Veigar Mordekaiser wrote:Captain Save-a-Hoe wrote:I've noticed that the # of clones doesn't actually go down until you actually just let yourself die. So if you get revived you saved a clone but you're K/D is still affected it seems and your opponent still gets the kill. It's Weird. Edit:Beld Errmon wrote:Yes people should not care about their KDR and let scrub medics that can't do anything but hack and needle revive them under fire so they get 50wps and the reddot can farm the corpse till the medic gets killed by someone else, makes sense. gotta use that edit button dude :P
I'm new lol |
slystylz vassar
Ostrakon Agency Gallente Federation
7
|
Posted - 2013.02.08 21:27:00 -
[15] - Quote
Veigar Mordekaiser wrote:Alan-Ibn-Xuan Al-Alasabe wrote:ITT, people overvalue their KDR.
Die twice? So fracking what? You get to keep your gear, and your team's clone count doesn't drop. League of Legends is the same way, people would rather lose with a decent KDR than win with a crappy one, that way they can blame the loss on their teammates that actually -tried- and lost due to the lack of team help. Anyway, there should be separate stats for the amount of times "downed" and the amount of times killed. I propose that deaths count as "+1 death, +1 down" and revives count as "+0 death, +1 down", this would settle the issue quite easily, it wouldn't reflect on your KDR, and perhaps a new stat - DPL (Downs Per Life) - could be introduced. I've always thought that would be the best way to reflect revives vs. deaths.
Very good point on the stats. I would like to see a dev response to this. Bump and bump again!
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.02.08 21:28:00 -
[16] - Quote
Captain Save-a-Hoe wrote:I've noticed that the # of clones doesn't actually go down until you actually just let yourself die. So if you get revived you saved a clone but you're K/D is still affected it seems and your opponent still gets the kill. It's Weird.
So you're saying that you shouldn't get credited with a kill until the downed opponent bleeds out? |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2013.02.08 21:33:00 -
[17] - Quote
Surprise surprise all the people calling KDR a meaningless stat haven't got a KDR over 2, and one isn't even positive. |
Captain Save-a-Hoe
Better Hide R Die
11
|
Posted - 2013.02.08 21:33:00 -
[18] - Quote
Alaika Arbosa wrote:Captain Save-a-Hoe wrote:I've noticed that the # of clones doesn't actually go down until you actually just let yourself die. So if you get revived you saved a clone but you're K/D is still affected it seems and your opponent still gets the kill. It's Weird. So you're saying that you shouldn't get credited with a kill until the downed opponent bleeds out?
No that it seems that when you get killed you get a death and your opponent gets a kill but the clone count doesn't actually go down until you bleed out. I've seen it many times since i'm an assault medic. we have one clone left but on my screen i see like five ppl in need of reviving so if one of those players bleed out the clone count goes down. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2013.02.08 21:35:00 -
[19] - Quote
Veigar Mordekaiser wrote:Beld Errmon wrote:Yes people should not care about their KDR and let scrub medics that can't do anything but hack and needle revive them under fire so they get 50wps and the reddot can farm the corpse till the medic gets killed by someone else, makes sense. The fact that you're concerened about "scurbs" leads me to believe that you probably scream at your TV while playing this game, not to mention all the whining after that. Perhaps you should take a break, it is just a video game after all.
The fact that you post on the forums via an alt with no kill history leads me to believe you lack balls. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.02.08 21:40:00 -
[20] - Quote
Beld Errmon wrote:Surprise surprise all the people calling KDR a meaningless stat haven't got a KDR over 2, and one isn't even positive. It's really not surprising. No need to stat pad when you know the stat doesn't matter. |
|
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.08 21:41:00 -
[21] - Quote
LXicon wrote:your death count is increased when you die. the team's clone count drops when you respawn. But losing a match doesn't effect me or my rewards at the end of a match so why does it matter? getting revived just makes your K/D wrose. So being revived currently is only a negitive unless your in a corp battle where the fights mean something.
also note I don't have a good K/D I'm a logi, but I still think it's broken and needs be redesigned. |
James Thraxton
The Exemplars
73
|
Posted - 2013.02.08 21:43:00 -
[22] - Quote
KDR matters for corp recruiting, a person with one over 4.0 can get recruited into top kill corps, i count that as a real factor as in the future background checks on applicants will become almost mandatory (as it is in EvE). don't underestimate its importance. |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
150
|
Posted - 2013.02.08 21:50:00 -
[23] - Quote
I thinks it's fine way it is. Accurately reflects your defeat, injectors spare your team a clone and your gear.
Medics should clear danger before reviving. Not always possible. Risk versus reward. Team game. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2013.02.08 21:57:00 -
[24] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Beld Errmon wrote:Surprise surprise all the people calling KDR a meaningless stat haven't got a KDR over 2, and one isn't even positive. It's really not surprising. No need to stat pad when you know the stat doesn't matter.
Yeah cause being good at a game and having pride in your ability is stat padding, tall poppy syndrome is strong in this game. |
trollsroyce
Seraphim Initiative. CRONOS.
165
|
Posted - 2013.02.08 21:58:00 -
[25] - Quote
James Thraxton wrote:KDR matters for corp recruiting, a person with one over 4.0 can get recruited into top kill corps, i count that as a real factor as in the future background checks on applicants will become almost mandatory (as it is in EvE). don't underestimate its importance.
This is sad but partially true. For this reason we need a better statistic to measure. I would suggest WP per day ingame, with a correction check after every 24 hours spent in fights.
This statistic would give away active players, "punish" leechers, and reward skilled ones who can pubstomp the most. Checking this statistic along with kill count would reveal boosts such as nanohive spam. IMHO wp/time is the only relevant statistics besides just WP or kill count.
KDR is a bad measure of anything, because the leech who scores 2 kills gets the same kdr as the stomper who wins the match for his team with 70+. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.02.08 21:58:00 -
[26] - Quote
ISK efficiency > KDR
This will become the true measure for recruitment. This isn't saying that high KDR/ high IE are mutually exclusive, just you'll be able to tell who the real tryhards are once we can see IE as a stat.
High KDR with an IE that is 100's of millions in the red and you'll know that they only take AUR gear up against nubs.
Each AUR is worth 150,514.17 ISK (current as of 1653, using the Jita Buy order price for PLEX from http://eve-marketdata.com/price_check.php?type_id=29668 divided by 3500 which is how many AUR you get from converting a PLEX).
This means that the new NEO Dropsuit (costing 90 AUR on the market) is worth 13,546,275.3, yep, 13.5m ISK so each one of those that you lose, you need to kill a whole lot of blueberries in ISK gear to make up the difference just for the cost of the Dropsuit.
KDR < IE |
Rugman91
Deep Space Republic
143
|
Posted - 2013.02.08 22:01:00 -
[27] - Quote
I would very much like to see it changed so that it does not harm your ratio. I think it would help stop people from bleeding out instantly. Would also love to know from a dev whether it is a flaw or a design choice |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
150
|
Posted - 2013.02.08 22:03:00 -
[28] - Quote
James Thraxton wrote:KDR matters for corp recruiting, a person with one over 4.0 can get recruited into top kill corps, i count that as a real factor as in the future background checks on applicants will become almost mandatory. Fair enough; KDR is only one factor though. Top Kill corps and alliances in EVE are shut down, and it will happen in DUST. Against All Authorities is a recent EVE alliance example. There are others.
Recruiting a jackass with good KDR won't make your corp great. |
trollsroyce
Seraphim Initiative. CRONOS.
165
|
Posted - 2013.02.08 22:04:00 -
[29] - Quote
Alaika Arbosa wrote:ISK efficiency > KDR This will become the true measure for recruitment. This isn't saying that high KDR/ high IE are mutually exclusive, just you'll be able to tell who the real tryhards are once we can see IE as a stat. High KDR with an IE that is 100's of millions in the red and you'll know that they only take AUR gear up against nubs. Each AUR is worth 150,514.17 ISK (current as of 1653, using the Jita Buy order price for PLEX from http://eve-marketdata.com/price_check.php?type_id=29668 divided by 3500 which is how many AUR you get from converting a PLEX). This means that the new NEO Dropsuit (costing 90 AUR on the market) is worth 13,546,275.3, yep, 13.5m ISK so each one of those that you lose, you need to kill a whole lot of blueberries in ISK gear to make up the difference just for the cost of the Dropsuit. KDR < IE
Disagree here. If you keep killing with whatever you kill with and keep claiming whatever goals you set for yourself, isk is meaningless. That is, when there is something to fight for. I've lost 5 Thales rifles trying to push my goal of a 100-0 pubstomp. When I achieve that, I'll be satisfied and proud to have given people shiny kills on me. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.02.08 22:16:00 -
[30] - Quote
Well, I have to say that I can't begrudge you setting goals to strive for, it is something we should all do. I do have to say that I tend to agree with you there, though if you listen to a lot of the talk from L33T PVPers about green killboards, IDK that it will be much different in Dust than it is in Eve.
Goals are a good thing, this will not change the importance of IE as far as recruitment is concerned. |
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.02.09 00:26:00 -
[31] - Quote
Captain Save-a-Hoe wrote:I've noticed that the # of clones doesn't actually go down until you actually just let yourself die. So if you get revived you saved a clone but you're K/D is still affected it seems and your opponent still gets the kill. It's Weird.
It's Perfect. The way it's supposed to be.
If you get downed, someone gets a kill and you deserve to get a record for that. You lost in gungame (or whatever).
|
Mendov Ishenko
Dead Six Initiative
2
|
Posted - 2013.02.09 00:28:00 -
[32] - Quote
Beld Errmon wrote:Surprise surprise all the people calling KDR a meaningless stat haven't got a KDR over 2, and one isn't even positive.
KDR is a meaningless stat. |
Razor Risen
Villore Sec Ops Gallente Federation
11
|
Posted - 2013.02.09 00:31:00 -
[33] - Quote
Do it like battlefield |
Fornacis Fairchild
Kat 5 Kaos
25
|
Posted - 2013.02.09 00:34:00 -
[34] - Quote
People overly concerned about KDR is the death of objective based matches.
Most of the time i'm guarding a position....no WP there, and I get 1/4 kills than others. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2013.02.09 02:14:00 -
[35] - Quote
Alaika Arbosa wrote:ISK efficiency > KDR This will become the true measure for recruitment. This isn't saying that high KDR/ high IE are mutually exclusive, just you'll be able to tell who the real tryhards are once we can see IE as a stat. High KDR with an IE that is 100's of millions in the red and you'll know that they only take AUR gear up against nubs. Each AUR is worth 150,514.17 ISK (current as of 1653, using the Jita Buy order price for PLEX from http://eve-marketdata.com/price_check.php?type_id=29668 divided by 3500 which is how many AUR you get from converting a PLEX). This means that the new NEO Dropsuit (costing 90 AUR on the market) is worth 13,546,275.3, yep, 13.5m ISK so each one of those that you lose, you need to kill a whole lot of blueberries in ISK gear to make up the difference just for the cost of the Dropsuit. KDR < IE
Actually, no, you missed soemthing. You need to adjust the price between Aurum on the DUST/PSN store and the Aurum into PLEX price to get a grasp of the "EVE cost" of gear.
40k Aurum for $20 (DUST) vs 3500 Aurum for $17ish (EVE).
Other than that, spot on. . . |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.02.09 03:10:00 -
[36] - Quote
Since players can be forcibly killed by shooting their body on the ground (so they can't be revived) we should not get the death if we get revived.
If CCP ever does it this way, the gameplay will drastically improve because every player will want a revive instead of just those wanting to save their suits. I mean think about it, imagine a game where being killed and revived doesn't count as a death... those with injectors will be incredibly sought after and will be massive game changers.
Pretty sure a revive doesn't count as a death towards the clone count right now, so it theoretically can be a game changer already. But most don't want to get revived because it is such a high risk of getting shot down again and getting way more deaths than we want to have. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.09 03:14:00 -
[37] - Quote
Noob question but... how do I check another persons KDR?
|
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.09 03:24:00 -
[38] - Quote
Sloth9230 wrote:Noob question but... how do I check another persons KDR?
Stare into their eyes |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.09 03:26:00 -
[39] - Quote
crazy space 1 wrote:Sloth9230 wrote:Noob question but... how do I check another persons KDR?
Stare into their eyes
Makes sense. |
Ner'Zul Nexhawk
Talos Incorporated
153
|
Posted - 2013.02.09 03:39:00 -
[40] - Quote
I would probably propose having a stat that measures average WP per death. That way, people will compare it to KDR and get an idea how a person gets his WP.
For example, I have a KDR less than 1. However, when I run with a good squad, it is a rare match where I'm not getting in the top five people in the leaderboard, even with a crappy KDR. Why? Because I'm a Logi and offer support for my team.
My point is, if you look only at KDR, most support Logis won't be accepted into any top kill corporation. WP/D ratio will make it easier to distinguish the play style of a certain gamer and draw a conclusion, whether he's good or bad at this. |
|
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.09 03:41:00 -
[41] - Quote
Ner'Zul Nexhawk wrote:I would probably propose having a stat that measures average WP per death. That way, people will compare it to KDR and get an idea how a person gets his WP.
For example, I have a KDR less than 1. However, when I run with a good squad, it is a rare match where I'm not getting in the top five people in the leaderboard, even with a crappy KDR. Why? Because I'm a Logi and offer support for my team.
My point is, if you look only at KDR, most support Logis won't be accepted into any top kill corporation. WP/D ratio will make it easier to distinguish the play style of a certain gamer and draw a conclusion, whether he's good or bad at this. I like it. WP/D would be a kick ass ratio to go along with K/D
If you get 300 warpoints per death, but no kills, that should be considered a positive, becuase you did something you were useful to the team. |
gbghg
L.O.T.I.S. Legacy Rising
375
|
Posted - 2013.02.09 03:44:00 -
[42] - Quote
+1 |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.09 03:52:00 -
[43] - Quote
Beld Errmon wrote:Surprise surprise all the people calling KDR a meaningless stat haven't got a KDR over 2, and one isn't even positive.
that's because KDR is a statistic for scrubs. KDR means almost nothing in this game to anyone other than the goofballs who tryhard every pubmatch in a BETA. KDR doesn't tell you whether a guy is a redline camping hill sniper ****, a heavy, a logibro, a drop ship pilot, AV specialist, etc. It also doesn't consider whether the player in question pubstomps, plays mostly corp matches, runs solo or squad, or how much time they spend goofing off after they hit their cap. |
Ner'Zul Nexhawk
Talos Incorporated
153
|
Posted - 2013.02.09 03:57:00 -
[44] - Quote
Baal Roo wrote:Beld Errmon wrote:Surprise surprise all the people calling KDR a meaningless stat haven't got a KDR over 2, and one isn't even positive. that's because KDR is a statistic for scrubs. KDR means almost nothing in this game to anyone other than the goofballs who tryhard every pubmatch in a BETA. KDR doesn't tell you whether a guy is a redline camping hill sniper ****, a heavy, a logibro, a drop ship pilot, AV specialist, etc. It also doesn't consider whether the player in question pubstomps, plays mostly corp matches, runs solo or squad, or how much time they spend goofing off after they hit their cap.
Exactly.
Also, wouldn't it be nice to have a "Preferred Weapon/Equipment"? A weapon or tool that you get most WP with, I guess it would give a decent idea of the player's style. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.02.09 04:39:00 -
[45] - Quote
John Surratt wrote:Alaika Arbosa wrote:ISK efficiency > KDR This will become the true measure for recruitment. This isn't saying that high KDR/ high IE are mutually exclusive, just you'll be able to tell who the real tryhards are once we can see IE as a stat. High KDR with an IE that is 100's of millions in the red and you'll know that they only take AUR gear up against nubs. Each AUR is worth 150,514.17 ISK (current as of 1653, using the Jita Buy order price for PLEX from http://eve-marketdata.com/price_check.php?type_id=29668 divided by 3500 which is how many AUR you get from converting a PLEX). This means that the new NEO Dropsuit (costing 90 AUR on the market) is worth 13,546,275.3, yep, 13.5m ISK so each one of those that you lose, you need to kill a whole lot of blueberries in ISK gear to make up the difference just for the cost of the Dropsuit. KDR < IE Actually, no, you missed something. You need to adjust the price between Aurum on the DUST/PSN store and the Aurum into PLEX price to get a grasp of the "EVE cost" of gear. 40k Aurum for $20 (DUST) vs 3500 Aurum for $17ish (EVE). Other than that, spot on. . .
Using the same price, adjusting for 40k AUR to a PLEX (for arguments sake) brings the ISK value of the 90 AUR Neo Dropsuits to 1,185,299.1 per dropsuit. While this is a much more manageable number, it is still a fairly considerable amount of ISK per death to make up. Keep in mind that killing people that possess AUR gear will have a positive effect on your IE too, though if you're also using AUR gear, each kill will simply do more to even the ISK loss of each death. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.09 04:58:00 -
[46] - Quote
Sloth9230 wrote:Noob question but... how do I check another persons KDR?
Will somebody answer my question? It's kind of hard to see into people souls with this screen in the way. |
zeek1227 zeek1227
Blitzkrieg Co.
145
|
Posted - 2013.02.09 06:18:00 -
[47] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Beld Errmon wrote:Surprise surprise all the people calling KDR a meaningless stat haven't got a KDR over 2, and one isn't even positive. It's really not surprising. No need to stat pad when you know the stat doesn't matter. Exactly... the people who care about K/D once they die like twice head on back to the MCC and sit there for the remainder of the match or they sit in the red with a sniper. People who want to win and realize K/D means little and WP is everything will charge into battle like men and take the K/D drop. Too many people think this is COD I just hope y'all do this when we are fighting for control of planets |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.09 06:58:00 -
[48] - Quote
I think we should have 2 options when down: Wait to get healed, or suicide grenade |
Bojo The Mighty
Bojo's School of the Trades
429
|
Posted - 2013.02.09 07:13:00 -
[49] - Quote
WTF happened while I was gone?
KDR is so easy to manipulate right from the start. You just have to redline camp 1 game and your KDR is off the charts. When you activate the leader boards, the top KDR are people who played maybe 2 games. |
Chibi Andy
Celtic Anarchy
38
|
Posted - 2013.02.09 07:44:00 -
[50] - Quote
well just be glad that you still have your equipments, if you're running high end stuff its better to be revived than bleed out. |
|
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.09 08:46:00 -
[51] - Quote
Fornacis Fairchild wrote:People overly concerned about KDR is the death of objective based matches.
Most of the time i'm guarding a position....no WP there, and I get 1/4 kills than others.
I feel your pain. Running Assault HMG, I spent half of a match defending point A all by myself. Ran off a few solo LAV raiders before I had support. Then I spent most of the rest of the time warding off enemy mercs and LAVs while marking targets for the squad's sniper. That match I had 2 kills, 1 death(revived), and 100 war points. Though I didn't get any significant stat increases, my squad, and others that had joined us on team chat, appreciated our efforts and it was well worth it. By the way, we won. Just goes to show that not all of us are stat wh0r3s and play just as hard even as those who are.
As far as Eve goes... Most pro killers there don't really give much of a crap about KDR. They're more into total ISK destroyed. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2013.02.09 11:33:00 -
[52] - Quote
You're all re-tarded scrubs with low KDRs who pat each other on the back and whisper "didn't want a good score anyway" I dare say your W/L ratio is terrible as well. |
Ner'Zul Nexhawk
Talos Incorporated
153
|
Posted - 2013.02.09 11:52:00 -
[53] - Quote
Beld Errmon wrote:You're all re-tarded scrubs with low KDRs who pat each other on the back and whisper "didn't want a good score anyway" I dare say your W/L ratio is terrible as well.
Let me see... W/L - ~2.25. I easily get to the top five with around 1000 WP and 0/0 KDR. When my help is needed everywhere on the battlefield, I come out on top with over 2000 WP, and still a low number of kills and deaths.
Now call me a re-tarded scrub one more time. |
Sgt S-Laughter
SVER True Blood Unclaimed.
22
|
Posted - 2013.02.09 11:55:00 -
[54] - Quote
imo -
Dying should count towards your k/d, even if you're revived.
Revives are to protect -> the squad life, so you don't respawn, and the clone limit to the game.
So basically it's working as intended. |
Mister0Zz
Tritan-Industries Legacy Rising
31
|
Posted - 2013.02.09 12:56:00 -
[55] - Quote
this is why i hate k/d the time it takes to bleed out is immense, but because of this stupid chestbeating stat people know that they still counted as a death, and that if they respawn it would be better for their stats, but this is bad for the team. If you give me a second i WILL clear your body before reviving you, but you dont care, you'd rather pad a meaningless stat. |
Mister0Zz
Tritan-Industries Legacy Rising
31
|
Posted - 2013.02.09 12:58:00 -
[56] - Quote
Ner'Zul Nexhawk wrote:Beld Errmon wrote:You're all re-tarded scrubs with low KDRs who pat each other on the back and whisper "didn't want a good score anyway" I dare say your W/L ratio is terrible as well. Let me see... W/L - ~2.25. I easily get to the top five with around 1000 WP and 0/0 KDR. When my help is needed everywhere on the battlefield, I come out on top with over 2000 WP, and still a low number of kills and deaths. Now call me a re-tarded scrub one more time.
http://www.youtube.com/watch?v=Hi6ylv5Zu8Y |
Boxoffire
Lost-Legion
47
|
Posted - 2013.02.09 14:43:00 -
[57] - Quote
KDR < Not having to restock those extra fittings because I got revived. |
trollsroyce
Seraphim Initiative. CRONOS.
165
|
Posted - 2013.02.09 15:35:00 -
[58] - Quote
Alaika Arbosa wrote:Well, I have to say that I can't begrudge you setting goals to strive for, it is something we should all do. I do have to say that I tend to agree with you there, though if you listen to a lot of the talk from L33T PVPers about green killboards, IDK that it will be much different in Dust than it is in Eve.
Goals are a good thing, this will not change the importance of IE as far as recruitment is concerned.
Agree. Isk efficiency is n useful stat and could be tracked, too. Its the good type of non-minimalism to have plenty of stats tracking. |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.09 15:43:00 -
[59] - Quote
Sloth9230 wrote:Sloth9230 wrote:Noob question but... how do I check another persons KDR?
Will somebody answer my question? It's kind of hard to see into people souls with this screen in the way. To answer your question, add the person as a contact, then go to leader boards and scroll over to contacts. Later delete the contact if you want. |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.09 15:45:00 -
[60] - Quote
Beld Errmon wrote:You're all re-tarded scrubs with low KDRs who pat each other on the back and whisper "didn't want a good score anyway" I dare say your W/L ratio is terrible as well. Lmfao Rotfl |
|
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
|
Posted - 2013.02.09 15:53:00 -
[61] - Quote
Mister0Zz wrote:this is why i hate k/d the time it takes to bleed out is immense, but because of this stupid chestbeating stat people know that they still counted as a death, and that if they respawn it would be better for their stats, but this is bad for the team. If you give me a second i WILL clear your body before reviving you, but you dont care, you'd rather pad a meaningless stat. That sound great and I would love if everyone was like you, however just like there is stat whores there are those who only care about there wp. They will actually run out with like 5 guys shooting at them just to get the revive points. They live cause they're at full health while you take an unnecessary death. What about the sniper that watches this go down and will drop you successfully till he has to reload. I am good, I will pass. Cause I know at the end of a game everyone is looking at those stats to see who put in work and who was a deadbeat. Unless your playing side by side with a player all you have is their to see what kind of player they are. |
Mister0Zz
Tritan-Industries Legacy Rising
31
|
Posted - 2013.02.09 16:01:00 -
[62] - Quote
dabest2evadoit7 wrote:Mister0Zz wrote:this is why i hate k/d the time it takes to bleed out is immense, but because of this stupid chestbeating stat people know that they still counted as a death, and that if they respawn it would be better for their stats, but this is bad for the team. If you give me a second i WILL clear your body before reviving you, but you dont care, you'd rather pad a meaningless stat. That sound great and I would love if everyone was like you, however just like there is stat whores there are those who only care about there wp. They will actually run out with like 5 guys shooting at them just to get the revive points. They live cause they're at full health while you take an unnecessary death. What about the sniper that watches this go down and will drop you successfully till he has to reload. I am good, I will pass. Cause I know at the end of a game everyone is looking at those stats to see who put in work and who was a deadbeat. Unless your playing side by side with a player all you have is their to see what kind of player they are. there should be a statistic that shows the average life of people you revive, or a reward of 2 wp for everything the revived guy does with his suit. That way Logibro's would be encouraged to try and keep large groups of people alive in order to get the collective sp rather than simply rewarding the revive action
|
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.02.09 16:07:00 -
[63] - Quote
I've done that. Revive people while there's still a firefight going on. I do it because it resets the bleed-out timer, giving me more time to open the area up to more permanently revive them. Not that the +60 WP isn't a nice bonus on top of that. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.09 16:13:00 -
[64] - Quote
The KDR is only one measure of a players ability, and is only relevant for certain roles in certain game modes.
It's a great way to measure the Assault role in straight up TDM, but completely inadequate at measuring a pilot flying a dropship in an objective match.
KDR has been elevated in importance due to the limited roles and modes in the most popular FPS's of the past several years, but DUST seeks to break out of that constraining mold and should therefore de-emphasize the statistic. It should instead track statistics that encourage the type of game play that the developers want to see. After all, what you measure is what you get.
If the KDR is enshrined as the statistic every player is measured by, then DUST will be played just like all the other FPS's and all the ground breaking features ignored if they don't contribute to a great KDR. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.02.09 16:42:00 -
[65] - Quote
Definitely agree.....the death should definitely be refunded if you're rezzed |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.02.09 17:31:00 -
[66] - Quote
I've run 0/7 in Ambush, had the highest WP count, and half the team sent me messages of thanks after the match. It's sad to know that some of the more mindless killers out there would have sent me insults instead if the team had lost. I've had a match where I ran 6/7 and had the top WP, and a guy with 20/3 sent me hatemail calling me a "hacker" because there's no way I beat him when I was playing so badly. Which is hilarious, because I spent more than half the match healing him, and the few times he died, he always had a safe place to spawn because of me, and when he was yelling that he was out of ammo, I'm the one who came running to help him out.
In saying that, K/D isn't a meaningless stat. NO moreso than ALL stats are meaningless in the current state of the beta anyway. At the moment, NOTHING makes any practical difference, and there are too many variables to judge the relevance of any stats to how someone performs. In time though, when stats are actually worth considering, K/D will matter. It's only relevant to a certain point though. It matters, but it isn't the ONLY thing that matters.. You need SOME players with good K/D on your team, or you WILL lose even if you're playing the objective, because you can control 80% of the battlefield and still lose by clone count in Skirmish. But even in Ambush, a few good players who DON'T focus on K/D can turn the tide of a battle in your team's favour. Ambush generally needs more good killers, and Skirmish generally needs more player focusing on the objectives, and both modes benefit from players who are good at performing both roles - either at the same time or switching from one to the other.
But back to the ACTUAL topic of the thread, I agree with how the game works. When they implement some form of incentive for winning a battle, even the K/D hunters will start to realise that clone count sometimes matters more than your K/D. Not always, but enough that it's worth considering as a factor when you're respawning. If you get killed, there's almost always a reason for it, and a medic coming over and saving you doesn't (and shouldn't, imo) negate the fact that you died. Whether the other guy outplayed you, or you screwed up, or got outnumbered, or simply had bad luck, you died. Your death doesn't magically go away because someone came along and let you keep your gear. If you're using a quality fitting, that's probably going to mean it was expensive, and you'll need to carefully weigh up the importance of K/D against the importance of replacement costs. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2013.02.10 13:06:00 -
[67] - Quote
How about looking at it from another angle, are you really dead? Your laying on the ground you can see, you can set off remote explosives and you can make a choice to wait for aid or tapout, so I could say your actually injured not dead and therefore it should not count as a death until you tap out.
And I think its funny how this KDR argument spawned from a simple problem, stupid medics who revive without clearing the body or intentionally revive ppl they know will get killed again so they can get some points, its funny that people that worry about KDR are arseholes who ruin the game but medics that will repeatedly do **** revives to ***** points are "being team players who win the battle!"
I recognize the importance of all the roles on the battlefield but even a medic can kill people with his AR in between his duties and going 0 kills with high WP doesn't make you an awesome medic it more often than not means you were holding your triage tool on someone with full health when you should have been shooting, or running along with your needle out instead of your rifle. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.02.10 13:49:00 -
[68] - Quote
Beld Errmon wrote:I recognize the importance of all the roles on the battlefield but even a medic can kill people with his AR in between his duties and going 0 kills with high WP doesn't make you an awesome medic it more often than not means you were holding your triage tool on someone with full health when you should have been shooting, or running along with your needle out instead of your rifle. Since this is obviously directed at my comment, I'll explain further. I was the squad's designated CQC guy, but our longer-range weapons were killing everything before they got into my effective range, so I was only really providing enough supporting fire to earn occasional Assists with my SMG, and never actually seeing anyone close enough to get a Kill. I wasn't permanently repairing, I was earning WPs from Uplinks, repairs (where NEEDED, not just spamming repair because I can) and resupply with Nanohives. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2013.02.10 14:17:00 -
[69] - Quote
Not entirely directed at you, its something I see a lot of medics do its like they've taken the Hippocratic oath sometimes. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.02.10 15:19:00 -
[70] - Quote
Beld Errmon wrote:Not entirely directed at you, its something I see a lot of medics do its like they've taken the Hippocratic oath sometimes. If friendly fire comes along with the ability to heal your enemies, it might be entertaining if someone created a "Red Cross" Corp to focus on providing BOTH sides in a battle with dedicated healers who don't take any part in combat.
Probably not practical, but it would be entertaining to see if you could make it work. Especially if you could get a decent number of larger corporations to set up non-aggression pacts with your corp. |
|
Marston VC
SVER True Blood Unclaimed.
92
|
Posted - 2013.02.10 15:51:00 -
[71] - Quote
dabest2evadoit7 wrote:So I was playing a game, trying to go X amount of kills and 0 deaths. I died one time and got revived. At the end of the match it said I went 12 and 1. As I understand it if a clone is revived that clone is spared, suits, weapon, etc. I also understand that I did technically die. What also make this bad, is when you get revived and die, revived and die, and so on, all those deaths count. I know of another game where a revive spared your death ratio. Now I know this is not that other game, it is Dust 514. So I post this to see if maybe it is a mistake/glitch, or is it intentional? I also wanted to know if the community knows this and how do they feel about it?
So after reading all the post I realize that we don't actually die until we bleed out, so why should we take the death until we bleed out? If we wanted to get technical we are actually on the ground dying but not yet dead.
because you technically DID die. you have to understand that dying in this game is an abstract idea. Nobody truly dies, so its best to base it off your hp. If your clones dies because it lost all of its hp, then that should count as a death because in reality you put yourself in a situation where you lost all of its hp. getting revived saves the gear sure, but it doesn't change the fact that you got shot so many times that your clone fell over and couldn't get back up. At the end of the day your k/d is something like a measurement. I dont want to hire a merc that has a horrible k/d because it would make things harder on the rest of the team if they had to deal with reviving that merc.
every time your clone "dies" your losing so much more then just the suit. Your losing ground, time, potential kill/isk, ect... the fact that you have to get revived to begin with should count as a death because of the negative effects that has on the team. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
|
Posted - 2013.02.10 16:07:00 -
[72] - Quote
Beld Errmon wrote:Yeah its pretty silly and one of the reasons I don't bother letting medics revive me, I'm already dead and chances are the medic hasn't cleared the body so I'm just going to die twice.
I guess you and the guys who liked you are still using the crappy, free. militia starter fitting.
Once you start using advanced stuff and your suits start costing 80k+ isk you will want to be revived. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2013.02.10 16:13:00 -
[73] - Quote
Martin0 Brancaleone wrote: I guess you and the guys who liked you are still using the crappy, free. militia starter fitting.
Once you start using advanced stuff and your suits start costing 80k+ isk you will want to be revived.
You would be guessing wrong, I always run the best gear available to me, my corp mates would be stunned if they saw me in anything less than my best type II gek suit.
|
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
|
Posted - 2013.02.10 16:16:00 -
[74] - Quote
James Thraxton wrote:KDR matters for corp recruiting, a person with one over 4.0 can get recruited into top kill corps, i count that as a real factor as in the future background checks on applicants will become almost mandatory (as it is in EvE). don't underestimate its importance.
The most wanted player in eve corp aren't those with awesome kd but those who can fly logistic ships.
A corp that recruit players only based of the K/D will be a bad corp. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.02.10 16:29:00 -
[75] - Quote
Iffy, the first death should probably count on your stats anyway. you probably earned it. but then dieing as you're trying to climb to your feet from a "bad rez" isn't really your fault. i know those **** ME off.
but at the same time i've made the same mistake. i remember i revived one guy into a sniper 3 times. the last time i figured out where the sniper was and body blocked for him, so he got away and i did save his suit. but that's 2 deaths that were kinda "on me"
the thing is though, how do you get the system to differentiate between the 2? and is it REALLY worth the dev teams effort? you can always mash circle if you really don't trust your team or really don't want the suit/clone back. |
Superluminal Replicant
Isuuaya Tactical Caldari State
35
|
Posted - 2013.02.10 17:34:00 -
[76] - Quote
What I hate is being ressed and not even having the option if I want to res or not. |
Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2013.02.10 17:58:00 -
[77] - Quote
Super you can always tap out instead of being revived. Since we are talking about things we hate: I hate those peeps who stay at the point where i revived them, even though they have more than enough time to get out of the fireline. . . Nope just keep standing there, so that the enemy can pick you off a second time, surely feels good right? By the way we don't get any wp for the second revive, sadly it take some people two or three tries to actually find out that they are supposed to go into cover so that we can heal them properly . . . |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.10 21:10:00 -
[78] - Quote
dabest2evadoit7 wrote:Sloth9230 wrote:Sloth9230 wrote:Noob question but... how do I check another persons KDR?
Will somebody answer my question? It's kind of hard to see into people souls with this screen in the way. To answer your question, add the person as a contact, then go to leader boards and scroll over to contacts. Later delete the contact if you want.
Thanks! |
HUGO SHTIGLETZ
RestlessSpirits
16
|
Posted - 2013.02.10 22:11:00 -
[79] - Quote
i don't know why one would ever think you deserve to have your deaths shown, this is a game about team play and having a -1 death per revive would give more importance to getting revived, and would reflect the overall team orientation of your squad/team.
most people bleed out because they already died anyways, if they just bleed out then they wont get possibly killed again before they can even get up, they'll have full ammo and restocked equipment... hmm, as of now the benefits of bleeding out are actually better than getting revived.
maybe show revive count in scoreboard too. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.10 22:21:00 -
[80] - Quote
I see a lot of people don't seem understand that one's role on the battle field has a lot to do with KDR. Situations in battle can have a lot to do with it as well.
Just last night, while our team was retaking E, I was using my Aslt.HMG to keep a group of reds pinned while team mates positioned and moved in and took the point. I didn't make any kills, but I got at least 500 points of assists. KDR whores would look at my stat and say I didn't contribute. Those with me at that time that had any kind of battle field awareness appreciated my efforts of restricting enemy movement and weakening the enemy for easier kills. So no. KDR can't be the lynch pin stat for contribution consideration.
As for downs(rezzed before bleed out) counting as deaths, I don't think they should. It should be just like hacking back a control point before the enemy hack completes denies the enemy their warpoints. But I don't consider it big enough issue to QQ about. |
|
Kwik Draw
Traitors Function
4
|
Posted - 2013.02.10 23:40:00 -
[81] - Quote
Shijima Kuraimaru i agree with everything you say. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.11 02:37:00 -
[82] - Quote
Kwik Draw wrote:Shijima Kuraimaru i agree with everything you say.
Maybe this time, but I'm sure you'll disagree with me somewhere. LOL |
Kwik Draw
Traitors Function
6
|
Posted - 2013.04.29 20:28:00 -
[83] - Quote
Shijima Kuraimaru wrote:Kwik Draw wrote:Shijima Kuraimaru i agree with everything you say. Maybe this time, but I'm sure you'll disagree with me somewhere. LOL
i disagree with that...
|
Mobius Wyvern
BetaMax. CRONOS.
1343
|
Posted - 2013.04.29 20:29:00 -
[84] - Quote
dabest2evadoit7 wrote:So I was playing a game, trying to go X amount of kills and 0 deaths. I died one time and got revived. At the end of the match it said I went 12 and 1. As I understand it if a clone is revived that clone is spared, suits, weapon, etc. I also understand that I did technically die. What also make this bad, is when you get revived and die, revived and die, and so on, all those deaths count. I know of another game where a revive spared your death ratio. Now I know this is not that other game, it is Dust 514. So I post this to see if maybe it is a mistake/glitch, or is it intentional? I also wanted to know if the community knows this and how do they feel about it?
So after reading all the post I realize that we don't actually die until we bleed out, so why should we take the death until we bleed out? If we wanted to get technical we are actually on the ground dying but not yet dead. Because this is an FPS, and all the people with high K/Ds will **** themselves if "scrubs" can get into their "club" by having good teamates with injectors. |
|
|
|
Pages: 1 2 3 :: [one page] |