Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.02.09 17:31:00 -
[1] - Quote
I've run 0/7 in Ambush, had the highest WP count, and half the team sent me messages of thanks after the match. It's sad to know that some of the more mindless killers out there would have sent me insults instead if the team had lost. I've had a match where I ran 6/7 and had the top WP, and a guy with 20/3 sent me hatemail calling me a "hacker" because there's no way I beat him when I was playing so badly. Which is hilarious, because I spent more than half the match healing him, and the few times he died, he always had a safe place to spawn because of me, and when he was yelling that he was out of ammo, I'm the one who came running to help him out.
In saying that, K/D isn't a meaningless stat. NO moreso than ALL stats are meaningless in the current state of the beta anyway. At the moment, NOTHING makes any practical difference, and there are too many variables to judge the relevance of any stats to how someone performs. In time though, when stats are actually worth considering, K/D will matter. It's only relevant to a certain point though. It matters, but it isn't the ONLY thing that matters.. You need SOME players with good K/D on your team, or you WILL lose even if you're playing the objective, because you can control 80% of the battlefield and still lose by clone count in Skirmish. But even in Ambush, a few good players who DON'T focus on K/D can turn the tide of a battle in your team's favour. Ambush generally needs more good killers, and Skirmish generally needs more player focusing on the objectives, and both modes benefit from players who are good at performing both roles - either at the same time or switching from one to the other.
But back to the ACTUAL topic of the thread, I agree with how the game works. When they implement some form of incentive for winning a battle, even the K/D hunters will start to realise that clone count sometimes matters more than your K/D. Not always, but enough that it's worth considering as a factor when you're respawning. If you get killed, there's almost always a reason for it, and a medic coming over and saving you doesn't (and shouldn't, imo) negate the fact that you died. Whether the other guy outplayed you, or you screwed up, or got outnumbered, or simply had bad luck, you died. Your death doesn't magically go away because someone came along and let you keep your gear. If you're using a quality fitting, that's probably going to mean it was expensive, and you'll need to carefully weigh up the importance of K/D against the importance of replacement costs. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.02.10 13:49:00 -
[2] - Quote
Beld Errmon wrote:I recognize the importance of all the roles on the battlefield but even a medic can kill people with his AR in between his duties and going 0 kills with high WP doesn't make you an awesome medic it more often than not means you were holding your triage tool on someone with full health when you should have been shooting, or running along with your needle out instead of your rifle. Since this is obviously directed at my comment, I'll explain further. I was the squad's designated CQC guy, but our longer-range weapons were killing everything before they got into my effective range, so I was only really providing enough supporting fire to earn occasional Assists with my SMG, and never actually seeing anyone close enough to get a Kill. I wasn't permanently repairing, I was earning WPs from Uplinks, repairs (where NEEDED, not just spamming repair because I can) and resupply with Nanohives. |