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Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.01.29 01:26:00 -
[1] - Quote
Laser Rifles, like any other weapon of DUST, have two skills incorporated for them. Laser Rifle Operation has a 5% decrease to heat generation per level, and Laser Rifle Proficiency has a 3% stronger cool down per level. Only they don't These skills do NOTHING, and not 'nothing' weak like Swarm Launcher Operation, flat out NOTHING. To test this, I had a Laser Rifle, skilled to Operations IV, and fired it from full to overheat. I got 80% of the charge off (20 ammo remaining). My corpmate leveled into Laser Rifles with a fresh-faced Operations I. He then fired from full to overheat, and got off... 80% of his charge (20 ammo remaining). Noticing something wasn't adding up, I attempted the same feat with the Advanced variant, the ELM-7 Laser Rifle, to see if the supposed bonus of using it existed. I fired it from full to heat, and I got off 84% of the charge (16 ammo remaining).
So, in short. The Laser Rifle Operations skill does NOTHING. The Laser Rifle Proficiency skill does NOTHING. The ELM-7 Laser Rifle works as advertised. No problems here, although just an extra 4% charge isn't really a big difference from Standard.
Please, test this yourselves and post the results here. The more people who notice, the better the chance CCP will fix this. Remember, reload, then fire until you overheat.
ADDENDUM: Adding points to Light Sharpshooter will also increase the MINIMUM range as well as the MAXIMUM, so choosing to have the skill doesn't allow you the ability to fight from further away, it FORCES you to, as it kills your ability to do damage at mid-range. Credit for this find goes to Musta Tornius |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.01.29 04:11:00 -
[2] - Quote
I have done further testing backing up the previous scenario. Several other corpmates and other laser using mercs have concurred with the '80 ammo burst.' |
lowratehitman
Subdreddit Test Alliance Please Ignore
285
|
Posted - 2013.01.29 05:50:00 -
[3] - Quote
I have not vested in those skills, only operations to unlock the Laser Rifle. Thanks for sharing this information though, I would not have vested in those skills due to me feeling like they are not even needed. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.01.29 07:30:00 -
[4] - Quote
lowratehitman wrote:I have not vested in those skills, only operations to unlock the Laser Rifle. Thanks for sharing this information though, I would not have vested in those skills due to me feeling like they are not even needed.
Yeah, unless you want the prototype rifle really bad, just get lvl I. I recommend using the points you saved for Light Sharpshooter, having range on someone with the Laser is an amazing feeling... gonna make a Laser rundown later while I'm thinking about it.
EDIT: I made this post before conferring with Musta Tornius. Do NOT get Light Weapon Sharpshooter unless you want to completely change how you use the Laser Rifle. |
KalOfTheRathi
CowTek
168
|
Posted - 2013.01.29 08:59:00 -
[5] - Quote
Zero you do realize that most of the Skill levels is simply a way to eat SP, right?
That is why it is set up this way. Everything in DUST is for consumption. Are you thinking like an RPG player or FPS?
Player gains SP, spends SP, gains access to better guns (the Skill bonus is not important) so the cycle can start anew. Or the player decides to use a different type of weapon. First they need to speed SP. A coincidence? I think not. |
The Goram Batman
Forgotten Militia
12
|
Posted - 2013.01.29 10:09:00 -
[6] - Quote
The point of the matter, Kal, is that the skills for Laser Rifle aren't doing anything. Yes, it is a commonly understood fact that the higher skilled you are in a certain skill, the better equipment you can get from said skill. It is also a commonly understood fact that when said skill states that it gives a bonus per level, the player earns said bonus for each level invested.
So it's not 'simply a way to eat SP' in this case. You're thinking of Dropsuits, which in fact do NOT give a bonus, and simply allow access to better gear.
But I digress. Thanks for bringing this issue up Zero; although I hate those laser rifles, I hate to see a players SP investment go to waste. Hope CCP addresses this issue. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2013.01.29 11:10:00 -
[7] - Quote
I haven't skilled up my lasers yet, but if this is the case i am very concerned. I'm sure it will all be fixed eventually, but it is good to know for now that there is a problem. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.01.29 16:08:00 -
[8] - Quote
Thank you all for your support. If we could, can people specializing in other weapons test them with their corpmates, see if they have similar issues to this that you just don't notice in the heat of battle? I am personally invested in the Laser Rifle so I noticed the issue here, but I'd hate to think that other skills are useless in the most literal sense of the word. |
Musta Tornius
BetaMax.
265
|
Posted - 2013.01.29 16:18:00 -
[9] - Quote
I've used lasers since they were first introduced, lovely weapon. I've done a few threads with this problem highlighted before too. The last fix just enabled overheating for elm where it never used to overheat at all.
So yes you are correct, the laser skills are still bugged or not working and laser weapons and skills need looking over as always :). |
J-Lewis
Edimmu Warfighters Gallente Federation
7
|
Posted - 2013.01.29 16:33:00 -
[10] - Quote
I get the feeling the base LR was supposed to overheat with bursts of 64 at level 0 (that makes 80 at LR Operation 5). |
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Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.29 17:41:00 -
[11] - Quote
KalOfTheRathi wrote:Zero you do realize that most of the Skill levels is simply a way to eat SP, right?
That is why it is set up this way. Everything in DUST is for consumption. Are you thinking like an RPG player or FPS?
Player gains SP, spends SP, gains access to better guns (the Skill bonus is not important) so the cycle can start anew. Or the player decides to use a different type of weapon. First they need to speed SP. A coincidence? I think not.
This paradigm is incorrect. There are already skills which only unlock gear and currently do nothing else (should be changed but that's a thread of it's own) so clearly a false "+X% to Y" isn't required to list the skill as such it's simply bad form (or a beta bug ) to provide skills which do not apply their listed effects.
Furthermore in a game about managing risk vs rewards having skills/items function below their listed values is heavily broken as it distorts player decision making removing much of the point/motive of the game.
A more accurate rendition is, 'Player gains resource, spends resource, gains use of a mechanical advantage (better gear, skill bonus et al), then the cycle repeats either to maintain options or open up new ones.
The point being when you invest your resources (ISK/AUR/SP) into something you get a reward (i.e. mechanical advantage) for it. Or put more simply, when you invest your time you improve. Investing your time for a listed improvement that does nothing? That's not fun, and thus not the proper option for a game.
0.02 ISK Cross
PS ~ +1 OP Thanks for doing real testing. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.01.29 19:31:00 -
[12] - Quote
Now if only we could get a DEV to say they've noticed and are fixing it, or at least that they noticed, it'd be just great. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.01.30 17:12:00 -
[13] - Quote
The Goram Batman wrote:The point of the matter, Kal, is that the skills for Laser Rifle aren't doing anything. Yes, it is a commonly understood fact that the higher skilled you are in a certain skill, the better equipment you can get from said skill. It is also a commonly understood fact that when said skill states that it gives a bonus per level, the player earns said bonus for each level invested.
So it's not 'simply a way to eat SP' in this case. You're thinking of Dropsuits, which in fact do NOT give a bonus, and simply allow access to better gear.
Couldn't have said it better myself. There are entire skills devoted to just their bonuses, both here and EVE, so I'm glad someone pointed it out. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.01.30 21:22:00 -
[14] - Quote
As of the patch on January 30th, nothing has changed. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
|
Posted - 2013.01.30 21:27:00 -
[15] - Quote
fixing this skill would actually come very close to balancing out the LR.
A Devs comment on this would definately be appreciated by the community. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.01.31 05:18:00 -
[16] - Quote
Added addendum. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.01 05:04:00 -
[17] - Quote
I have nothing to add, this is just a shameless bump to help get this noticed by CCP. If they close the thread because of it, at least that means they saw it, so win/win. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.01 06:32:00 -
[18] - Quote
I bitched about this in a few other threads and there still hasn't been any word from CCP. Apparently, it being broken is working as intended. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.01 09:37:00 -
[19] - Quote
Aeon Amadi wrote:I bitched about this in a few other threads and there still hasn't been any word from CCP. Apparently, it being broken is working as intended.
Apparent is nice, but I'd rather make sure that they know then just hope. The buyer's remorse for Laser Rifle V is enough incentive, and both to ensure that it is fixed and to make sure no one spends their hard-earned points on a literally useless skill are decent goals. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.01 10:44:00 -
[20] - Quote
Zero Harpuia wrote:Aeon Amadi wrote:I bitched about this in a few other threads and there still hasn't been any word from CCP. Apparently, it being broken is working as intended. Apparent is nice, but I'd rather make sure that they know then just hope. The buyer's remorse for Laser Rifle V is enough incentive, and both to ensure that it is fixed and to make sure no one spends their hard-earned points on a literally useless skill are decent goals.
It's honestly a shame that you go through all of that to get the ELM-7 for (hang on to something) 4% tacked on to the overheat.
Skills don't work ELM-7 doesn't have a damage/range increase Viziam is far too expensive for what you have to go through in order to get it As are the (aforementioned broken) skills.
I have no idea why they fail to mention this week after week in the Bugs/Feedback weekly reports but it's seriously getting irritating. My suggestion? Mass produce threads on the General Discussions so that the moderators have to keep moving them to Feedback/Bugs - then they HAVE to do something about it because it's just annoying the **** out of them otherwise. |
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Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2013.02.01 11:15:00 -
[21] - Quote
Aeon Amadi wrote:Zero Harpuia wrote:Aeon Amadi wrote:I bitched about this in a few other threads and there still hasn't been any word from CCP. Apparently, it being broken is working as intended. Apparent is nice, but I'd rather make sure that they know then just hope. The buyer's remorse for Laser Rifle V is enough incentive, and both to ensure that it is fixed and to make sure no one spends their hard-earned points on a literally useless skill are decent goals. It's honestly a shame that you go through all of that to get the ELM-7 for (hang on to something) 4% tacked on to the overheat. Skills don't work ELM-7 doesn't have a damage/range increase Viziam is far too expensive for what you have to go through in order to get it As are the (aforementioned broken) skills. I have no idea why they fail to mention this week after week in the Bugs/Feedback weekly reports but it's seriously getting irritating. My suggestion? Mass produce threads on the General Discussions so that the moderators have to keep moving them to Feedback/Bugs - then they HAVE to do something about it because it's just annoying the **** out of them otherwise. ELM-7 does have a range and damage increase. Damage increase in the sense that you can fire it longer without overheating. Increase in max range as well as a smaller increase in optimal range. Viziam has no range increase over the ELM-7 and the extra time before cooldown is negated by the fact that you would emtpy the clip before it overheated. Which I believe would also be the case with the ELM-7 if the skills worked properly. CCP just needs to fix the whole damn thing.
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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.01 15:27:00 -
[22] - Quote
Altina McAlterson wrote:Aeon Amadi wrote:Zero Harpuia wrote:Aeon Amadi wrote:I bitched about this in a few other threads and there still hasn't been any word from CCP. Apparently, it being broken is working as intended. Apparent is nice, but I'd rather make sure that they know then just hope. The buyer's remorse for Laser Rifle V is enough incentive, and both to ensure that it is fixed and to make sure no one spends their hard-earned points on a literally useless skill are decent goals. It's honestly a shame that you go through all of that to get the ELM-7 for (hang on to something) 4% tacked on to the overheat. Skills don't work ELM-7 doesn't have a damage/range increase Viziam is far too expensive for what you have to go through in order to get it As are the (aforementioned broken) skills. I have no idea why they fail to mention this week after week in the Bugs/Feedback weekly reports but it's seriously getting irritating. My suggestion? Mass produce threads on the General Discussions so that the moderators have to keep moving them to Feedback/Bugs - then they HAVE to do something about it because it's just annoying the **** out of them otherwise. ELM-7 does have a range and damage increase. Damage increase in the sense that you can fire it longer without overheating. Increase in max range as well as a smaller increase in optimal range. Viziam has no range increase over the ELM-7 and the extra time before cooldown is negated by the fact that you would emtpy the clip before it overheated. Which I believe would also be the case with the ELM-7 if the skills worked properly. CCP just needs to fix the whole damn thing.
Yes because that extra 4% mag's worth of damage is going to make such a significant difference.
Disagree, in case you couldn't tell. The ELM-7 needs a bit of a damage increase so as not to make it entirely a range based upgrade over the standard Laser Rifle. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.01 22:51:00 -
[23] - Quote
I will agree that the ELM feels like it needs to have a bit more, and the Viz needs a tad more for that price, but the biggest issue here is the lack of variants. Plus, we can't truly say how balanced the existing tools are until they fix the skills.
Please people, comment on this thread, even if it's just an agreement, keep it at the top until CCP notices this. |
Vyzion Eyri
The Southern Legion
155
|
Posted - 2013.02.02 00:49:00 -
[24] - Quote
Perhaps reduction to heat generation affects the length of time which the laser lasts, not how much ammo is used. Ie. it takes longer to overheat, but uses the same amount of ammo.
Edit: I've never used laser rifles, this assumption was based solely on information here. |
IRuby Heart
DIOS EX.
334
|
Posted - 2013.02.02 01:01:00 -
[25] - Quote
I support this thread, please fix the Laser Rifle skills so that those who use it don't feel like they've been screwed out of SP. |
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.02.02 05:15:00 -
[26] - Quote
Because of that minimum range nonsense, I haven't been able to allow myself to spec into sharpshooter. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.02 09:58:00 -
[27] - Quote
Welp, CCP says you can't bump threads.
So, Bump. Shameless bump, in fact. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.02 19:32:00 -
[28] - Quote
Aeon Amadi wrote:Welp, CCP says you can't bump threads.
So, Bump. Shameless bump, in fact.
Indeed! Let us bump! |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2013.02.02 20:04:00 -
[29] - Quote
Aeon Amadi wrote:Altina McAlterson wrote:Aeon Amadi wrote:Zero Harpuia wrote:Aeon Amadi wrote:I bitched about this in a few other threads and there still hasn't been any word from CCP. Apparently, it being broken is working as intended. Apparent is nice, but I'd rather make sure that they know then just hope. The buyer's remorse for Laser Rifle V is enough incentive, and both to ensure that it is fixed and to make sure no one spends their hard-earned points on a literally useless skill are decent goals. It's honestly a shame that you go through all of that to get the ELM-7 for (hang on to something) 4% tacked on to the overheat. Skills don't work ELM-7 doesn't have a damage/range increase Viziam is far too expensive for what you have to go through in order to get it As are the (aforementioned broken) skills. I have no idea why they fail to mention this week after week in the Bugs/Feedback weekly reports but it's seriously getting irritating. My suggestion? Mass produce threads on the General Discussions so that the moderators have to keep moving them to Feedback/Bugs - then they HAVE to do something about it because it's just annoying the **** out of them otherwise. ELM-7 does have a range and damage increase. Damage increase in the sense that you can fire it longer without overheating. Increase in max range as well as a smaller increase in optimal range. Viziam has no range increase over the ELM-7 and the extra time before cooldown is negated by the fact that you would emtpy the clip before it overheated. Which I believe would also be the case with the ELM-7 if the skills worked properly. CCP just needs to fix the whole damn thing. Yes because that extra 4% mag's worth of damage is going to make such a significant difference. Disagree, in case you couldn't tell. The ELM-7 needs a bit of a damage increase so as not to make it entirely a range based upgrade over the standard Laser Rifle.
Yea, I'm not saying it's not total crap...I'm just saying it does have a slight damage increase so that might be what CCP wants it to be like. Either way they need to take a look at this and get back to us on something at least. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.02.02 21:31:00 -
[30] - Quote
Maybe it isn't that they aren't applying, but that they are acting as if applied at maximum 100% of the time, even when you don't have them. Personally, I think you should overheat well before you've fired off your full clip. Isn't much sense to having overheat take effect--and wear off--when you are reloading. |
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Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.02 21:33:00 -
[31] - Quote
Mars El'Theran wrote:Maybe it isn't that they aren't applying, but that they are acting as if applied at maximum 100% of the time, even when you don't have them. Personally, I think you should overheat well before you've fired off your full clip. Isn't much sense to having overheat take effect--and wear off--when you are reloading.
Acrually, reloading and overheating at the same time bugs the weapon so you have to draw a different tool, then swap back, then reload. And overheating this gun hurts alot. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.02.02 21:46:00 -
[32] - Quote
Zero Harpuia wrote:Mars El'Theran wrote:Maybe it isn't that they aren't applying, but that they are acting as if applied at maximum 100% of the time, even when you don't have them. Personally, I think you should overheat well before you've fired off your full clip. Isn't much sense to having overheat take effect--and wear off--when you are reloading. Acrually, reloading and overheating at the same time bugs the weapon so you have to draw a different tool, then swap back, then reload. And overheating this gun hurts alot.
So does the gun. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.03 01:50:00 -
[33] - Quote
Mars El'Theran wrote:Zero Harpuia wrote:Mars El'Theran wrote:Maybe it isn't that they aren't applying, but that they are acting as if applied at maximum 100% of the time, even when you don't have them. Personally, I think you should overheat well before you've fired off your full clip. Isn't much sense to having overheat take effect--and wear off--when you are reloading. Acrually, reloading and overheating at the same time bugs the weapon so you have to draw a different tool, then swap back, then reload. And overheating this gun hurts alot. So does the gun.
Also, when it overheats, you can do nothing but move for about five seconds, unless you do the aforementioned reload failure. Personally I'd like to be able to melee with the steaming device. You swing it around to disperse heat anyway, and the extra thermal ought to increase damage :p
Though if you overheated the gun firing at someone in melee distance you just wasted 80 shots and 100someodd HP anyway... |
Monkxx
Ikomari-Onu Enforcement Caldari State
20
|
Posted - 2013.02.03 03:40:00 -
[34] - Quote
Aeon Amadi wrote:Welp, CCP says you can't bump threads.
So, Bump. Shameless bump, in fact.
Yet again - bump.
Lasers are fun to counter and overall cool weapons. It is sad to hear that skills don't work properly and people prefer using AR/Mass Drivers over the damn Lazzors!
Dont let the Lasors be useless as Nova Knives! |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.03 19:16:00 -
[35] - Quote
Monkxx wrote:Aeon Amadi wrote:Welp, CCP says you can't bump threads.
So, Bump. Shameless bump, in fact. Yet again - bump. Lasers are fun to counter and overall cool weapons. It is sad to hear that skills don't work properly and people prefer using AR/Mass Drivers over the damn Lazzors! Dont let the Lasors be useless as Nova Knives!
Indeed, a complete lack of shame here. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.04 02:02:00 -
[36] - Quote
I'm glad people are taking interest in this cause. |
Templar Eight
Amarr Templars Amarr Empire
5
|
Posted - 2013.02.04 02:22:00 -
[37] - Quote
Nothing wrong with Lasers. I use them as my primary Dropsuit and I am having fun with it. I still get taken out. I can kill things reasonable quick. Just leave the lasers as it is an learn all the skill books revolving Light Weapons. You will notice range increase and all that. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.04 03:46:00 -
[38] - Quote
Templar Eight wrote:Nothing wrong with Lasers. I use them as my primary Dropsuit and I am having fun with it. I still get taken out. I can kill things reasonable quick. Just leave the lasers as it is an learn all the skill books revolving Light Weapons. You will notice range increase and all that.
Did you even read the entire OP, let alone the rest o the thread? The Laser Rifle ITSELF is fine, but the Operations and Proficiency skills are completely non-functional, and the Light Sharpshooter skill works as advertised, but also weakens midrange game because it effects minimum and maximum.
I use Lasers as a Logi, there is nothing special about getting a kill with it, and I am not saying that Lasers are UP, worthless, or OP, but that the SKILLS are BROKEN. Please read before you post.
Also, 'leave the lasers as it is'? Not going to pick at the grammar, but the entire point of a beta is to tell them when they screw up and break something. So no, I will not leave this 'as it is'. |
Templar Eight
Amarr Templars Amarr Empire
5
|
Posted - 2013.02.04 04:31:00 -
[39] - Quote
Zero Harpuia wrote:Templar Eight wrote:Nothing wrong with Lasers. I use them as my primary Dropsuit and I am having fun with it. I still get taken out. I can kill things reasonable quick. Just leave the lasers as it is an learn all the skill books revolving Light Weapons. You will notice range increase and all that. Did you even read the entire OP, let alone the rest o the thread? The Laser Rifle ITSELF is fine, but the Operations and Proficiency skills are completely non-functional, and the Light Sharpshooter skill works as advertised, but also weakens midrange game because it effects minimum and maximum. I use Lasers as a Logi, there is nothing special about getting a kill with it, and I am not saying that Lasers are UP, worthless, or OP, but that the SKILLS are BROKEN. Please read before you post. Also, 'leave the lasers as it is'? Not going to pick at the grammar, but the entire point of a beta is to tell them when they screw up and break something. So no, I will not leave this 'as it is'.
Oh I'm sorry? Do I have to reply/quote someone on here to be apart of this convo? No I don't. I did read everyone's post. Sorry also if my grammar is bad. I didn't study basic english in Albania. I didn't know people get touche on this subject.
My previous reply in the thread is basically my opinion and the EXPERIENCE I've had during my beta testing of Dust 514 |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.04 04:49:00 -
[40] - Quote
Templar Eight wrote:Zero Harpuia wrote:Templar Eight wrote:Nothing wrong with Lasers. I use them as my primary Dropsuit and I am having fun with it. I still get taken out. I can kill things reasonable quick. Just leave the lasers as it is an learn all the skill books revolving Light Weapons. You will notice range increase and all that. Did you even read the entire OP, let alone the rest o the thread? The Laser Rifle ITSELF is fine, but the Operations and Proficiency skills are completely non-functional, and the Light Sharpshooter skill works as advertised, but also weakens midrange game because it effects minimum and maximum. I use Lasers as a Logi, there is nothing special about getting a kill with it, and I am not saying that Lasers are UP, worthless, or OP, but that the SKILLS are BROKEN. Please read before you post. Also, 'leave the lasers as it is'? Not going to pick at the grammar, but the entire point of a beta is to tell them when they screw up and break something. So no, I will not leave this 'as it is'. Oh I'm sorry? Do I have to reply/quote someone on here to be apart of this convo? No I don't. I did read everyone's post. Sorry also if my grammar is bad. I didn't study basic english in Albania. I didn't know people get touche on this subject. My previous reply in the thread is basically my opinion and the EXPERIENCE I've had during my beta testing of Dust 514
Your EXPERIENCE is one thing, but this thread isn't about something that subjective. It isn't an evaluation of the Laser Rifle as a tool in DUST 514. It is a notice that three skills that effect the Laser Rifle are broken, and should be looked at and repaired.
You may have had a nice EXPERIENCE with the Laser Rifle, but that does not cure the fact that it has broken skills, so take your indignation elsewhere. |
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Templar Eight
Amarr Templars Amarr Empire
5
|
Posted - 2013.02.04 06:26:00 -
[41] - Quote
Zero Harpuia wrote:Templar Eight wrote:Zero Harpuia wrote:Templar Eight wrote:Nothing wrong with Lasers. I use them as my primary Dropsuit and I am having fun with it. I still get taken out. I can kill things reasonable quick. Just leave the lasers as it is an learn all the skill books revolving Light Weapons. You will notice range increase and all that. Did you even read the entire OP, let alone the rest o the thread? The Laser Rifle ITSELF is fine, but the Operations and Proficiency skills are completely non-functional, and the Light Sharpshooter skill works as advertised, but also weakens midrange game because it effects minimum and maximum. I use Lasers as a Logi, there is nothing special about getting a kill with it, and I am not saying that Lasers are UP, worthless, or OP, but that the SKILLS are BROKEN. Please read before you post. Also, 'leave the lasers as it is'? Not going to pick at the grammar, but the entire point of a beta is to tell them when they screw up and break something. So no, I will not leave this 'as it is'. Oh I'm sorry? Do I have to reply/quote someone on here to be apart of this convo? No I don't. I did read everyone's post. Sorry also if my grammar is bad. I didn't study basic english in Albania. I didn't know people get touche on this subject. My previous reply in the thread is basically my opinion and the EXPERIENCE I've had during my beta testing of Dust 514 Your EXPERIENCE is one thing, but this thread isn't about something that subjective. It isn't an evaluation of the Laser Rifle as a tool in DUST 514. It is a notice that three skills that effect the Laser Rifle are broken, and should be looked at and repaired. You may have had a nice EXPERIENCE with the Laser Rifle, but that does not cure the fact that it has broken skills, so take your indignation elsewhere.
I'm not angry lol Far from it brah! Just no need to attack me like as if I've broken forum rules. You act like as I've said something so off topic that you must express how fail I am. I'm on topic. With my EXPERIENCE, those skills are working fine for me. For every skill I've put onto sharpshooting and all other skills I've noticed a small advantage when vsing other players with beams. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.04 16:32:00 -
[42] - Quote
Templar Eight wrote:Zero Harpuia wrote:Templar Eight wrote:Zero Harpuia wrote:Templar Eight wrote:Nothing wrong with Lasers. I use them as my primary Dropsuit and I am having fun with it. I still get taken out. I can kill things reasonable quick. Just leave the lasers as it is an learn all the skill books revolving Light Weapons. You will notice range increase and all that. Did you even read the entire OP, let alone the rest o the thread? The Laser Rifle ITSELF is fine, but the Operations and Proficiency skills are completely non-functional, and the Light Sharpshooter skill works as advertised, but also weakens midrange game because it effects minimum and maximum. I use Lasers as a Logi, there is nothing special about getting a kill with it, and I am not saying that Lasers are UP, worthless, or OP, but that the SKILLS are BROKEN. Please read before you post. Also, 'leave the lasers as it is'? Not going to pick at the grammar, but the entire point of a beta is to tell them when they screw up and break something. So no, I will not leave this 'as it is'. Oh I'm sorry? Do I have to reply/quote someone on here to be apart of this convo? No I don't. I did read everyone's post. Sorry also if my grammar is bad. I didn't study basic english in Albania. I didn't know people get touche on this subject. My previous reply in the thread is basically my opinion and the EXPERIENCE I've had during my beta testing of Dust 514 Your EXPERIENCE is one thing, but this thread isn't about something that subjective. It isn't an evaluation of the Laser Rifle as a tool in DUST 514. It is a notice that three skills that effect the Laser Rifle are broken, and should be looked at and repaired. You may have had a nice EXPERIENCE with the Laser Rifle, but that does not cure the fact that it has broken skills, so take your indignation elsewhere. I'm not angry lol Far from it brah! Just no need to attack me like as if I've broken forum rules. You act like as I've said something so off topic that you must express how fail I am. I'm on topic. With my EXPERIENCE, those skills are working fine for me. For every skill I've put onto sharpshooting and all other skills I've noticed a small advantage when vsing other players with beams.
If that is the case, then you're delusional.
As I stated above, Laser Rifle Proficiency does nothing, Laser Rifle Operations does nothing, and Light Weapons Sharpshooter increases minimum range along with maximum. Of those three skills, only one actually does anything, and it also weakens you for as much as it strengthens you. For every level you put into Light Sharpshooter, you gain a bit of range, but you lose more and more power at shorter ranges.
I'm not mad at you, nor am I saying you are breaking any rules. You're simply saying things that are not here, nor there. You're trying to prove that gravity doesn't exist because you can jump. Your personal ability with the Laser Rifle has nothing to do with the fact that these skills are broken. I thank you for bumping the thread though. |
smash musashi
WarRavens
1
|
Posted - 2013.02.05 14:12:00 -
[43] - Quote
i agree this must be looked at and it need to be fix |
CARBONtm
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2013.02.05 15:08:00 -
[44] - Quote
Thanks for bringing this up, I want to try most weapons and the LR was on my todo list. Seeing how long it takes me to earn SP, you have potentially saved me a lot of time and effort. +Like. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.05 16:48:00 -
[45] - Quote
CARBONtm wrote:Thanks for bringing this up, I want to try most weapons and the LR was on my todo list. Seeing how long it takes me to earn SP, you have potentially saved me a lot of time and effort. +Like.
You should still try the Laser, just don't bother getting any more than Operations I. The actual weapon appears to work fine. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.05 19:37:00 -
[46] - Quote
Still no word on acknowledgement of this 'bug', nor has it been repaired at time of writing... er, typing. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.05 20:24:00 -
[47] - Quote
Persistent issue persists. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.05 22:48:00 -
[48] - Quote
Cross Atu wrote:Persistent issue persists.
Indeed. And I shall persist in persisting to keep this thread persisting until the persisting issue ceases to persist. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.06 01:58:00 -
[49] - Quote
Persisting. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.06 16:04:00 -
[50] - Quote
Still broken as of Feb. 6th |
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Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2013.02.06 18:31:00 -
[51] - Quote
I'm comfortable with sharpshooter increasing the minimum effective range of LRs, since the advantage gained is greater than the equivalent for any other weapon.
As for the main issue: I'm genuinely surprised. I wonder is this true for other weapons capable of overheating? |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.06 23:05:00 -
[52] - Quote
Chunky Munkey wrote:I'm comfortable with sharpshooter increasing the minimum effective range of LRs, since the advantage gained is greater than the equivalent for any other weapon.
As for the main issue: I'm genuinely surprised. I wonder is this true for other weapons capable of overheating?
Not sure, I asked people to test them themselves in an enclosed environment but have yet to get any information from, say, a Shotgun specialist on his spread, or an HMG user on his heat buildup.
As for the Light Sharpshooter thing, EVE has a basic idea 'You learn a skill, you learned a skill. You can't unlearn it or redeem it, but it'll never hurt you for doing so.' The fact that the skill hurts laser users at all, therefore, may be unintended, and as such I felt that it should be noted with the completely bugged skills. A skill shouldn't hurt your abilities. Plus, having the laser be useless in medium range after a level or two in Light Sharpshooter really sucks if you are unaware of it, and neither the skill nor the Laser description inform the player of this fatal flaw. The only reason anyone is is because Musta Tornius had a lot of free time and a desire to do his job as a beta tester. Everyone else just chalks it up to enemies having better armor plates or some-such as the player average creeps up. I know I did until I found the research.
Yes, two 'is' in a row is intentional. |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.02.07 00:19:00 -
[53] - Quote
Zero Harpuia wrote:Chunky Munkey wrote:I'm comfortable with sharpshooter increasing the minimum effective range of LRs, since the advantage gained is greater than the equivalent for any other weapon.
As for the main issue: I'm genuinely surprised. I wonder is this true for other weapons capable of overheating? Not sure, I asked people to test them themselves in an enclosed environment but have yet to get any information from, say, a Shotgun specialist on his spread, or an HMG user on his heat buildup. As for the Light Sharpshooter thing, EVE has a basic idea 'You learn a skill, you learned a skill. You can't unlearn it or redeem it, but it'll never hurt you for doing so.' The fact that the skill hurts laser users at all, therefore, may be unintended, and as such I felt that it should be noted with the completely bugged skills. A skill shouldn't hurt your abilities. Plus, having the laser be useless in medium range after a level or two in Light Sharpshooter really sucks if you are unaware of it, and neither the skill nor the Laser description inform the player of this fatal flaw. The only reason anyone is is because Musta Tornius had a lot of free time and a desire to do his job as a beta tester. Everyone else just chalks it up to enemies having better armor plates or some-such as the player average creeps up. I know I did until I found the research. Yes, two 'is' in a row is intentional. I've checked the HMG from level 1 to level 3 and there is an improvement, so at least that skill is working right. It'd be nice to get a dev response to this thread. Keep up the bumping |
Atlas Exenthal
mnemonic.
30
|
Posted - 2013.02.07 02:23:00 -
[54] - Quote
Bumping because the minimum range being increased w/ the sharpshooter skill is ridiculous and ruins the guns. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.07 02:51:00 -
[55] - Quote
Atlas Exenthal wrote:Bumping because the minimum range being increased w/ the sharpshooter skill is ridiculous and ruins the guns.
Thank you for agreeing with that point. I have lost the ability to attack and capture a CRU because of Light Sharpshooter, and I'm the squad's Hacking expert and Logistics suit. I can't get close enough to hack it without being so far out of my new optimal and effective range set as to be useless in all but melee, and seeing as how damn near useless melee is... |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.07 07:11:00 -
[56] - Quote
This is the thread that never ends... |
iLLMaTiC619
KiLo.
19
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Posted - 2013.02.07 08:38:00 -
[57] - Quote
I didn't know about the other skill upgrades not helping the Laser. I have the first Laser gun and like it.. eventually I want to get the other laser rifles.. the devs should read this thread and shine some light if they will fix or look into this matter |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.07 11:36:00 -
[58] - Quote
Another shameless bump, being as CCP Eterne states that they pay attention to all threads. Interestingly enough, no mention of fixing the Laser skills in the weekly update on bugs/feedback.
Continue the annoyance game until it gets fixed, men X_x; |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.07 18:11:00 -
[59] - Quote
Zero Harpuia wrote:This is the thread that never ends... It goes on and on my friends... |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.07 19:41:00 -
[60] - Quote
Zero Harpuia wrote:Zero Harpuia wrote:This is the thread that never ends... It goes on and on my friends... Yes it's the thread that never ends... |
|
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.08 01:06:00 -
[61] - Quote
Still no mention of a fix in this week's 'notes'. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.08 04:46:00 -
[62] - Quote
Shameless bump because serious issue. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.08 06:18:00 -
[63] - Quote
Lol - bunch of martyrs we Laser Rifle users are.
They're either going to suspend our forum access for constant bumping or lock the thread and ensure even more passionate outcry about the broken skills.
Or, yanno, actually fix them... That's another option, unlikely as it may seem at the moment... |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.08 14:36:00 -
[64] - Quote
Aeon Amadi wrote:Lol - bunch of martyrs we Laser Rifle users are.
They're either going to suspend our forum access for constant bumping or lock the thread and ensure even more passionate outcry about the broken skills.
Or, yanno, actually fix them... That's another option, unlikely as it may seem at the moment...
Hey, it's a win/win/win situation. Even Xanatos never had such good odds. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.09 00:29:00 -
[65] - Quote
I spent so many points on this before I found out they were useless: read this thread! Don't make my mistake! |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.09 03:57:00 -
[66] - Quote
Shameless bump, nothing more, nothing less. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2013.02.09 05:43:00 -
[67] - Quote
Yeah, good stuff, may just stop with the whole laser / sharpshooter progression, very disappointing that the sharpshooter skill actually forces the laser guy to change his style completely while only helping the other guns completely .. .and the laser range is only slightly better than an ar. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.09 16:20:00 -
[68] - Quote
William HBonney wrote:Yeah, good stuff, may just stop with the whole laser / sharpshooter progression, very disappointing that the sharpshooter skill actually forces the laser guy to change his style completely while only helping the other guns completely .. .and the laser range is only slightly better than an ar.
Progression, yes, but at least get Laser Ops I and test the thing, it's a decent gun. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.09 20:41:00 -
[69] - Quote
Sorry, can't let this thread die. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.10 08:49:00 -
[70] - Quote
Get sick for one day and it falls to page 4... |
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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.10 09:14:00 -
[71] - Quote
Feels like another version of the 'retake mass effect' movement =P |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.10 16:43:00 -
[72] - Quote
Any more word on getting these skills either properly fixed or altered in effect? (skills that list a bonus should really provide some form of edge on the field) |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.10 16:58:00 -
[73] - Quote
Cross Atu wrote:Any more word on getting these skills either properly fixed or altered in effect? (skills that list a bonus should really provide some form of edge on the field)
Nope. Cause is still strong though. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.10 20:32:00 -
[74] - Quote
Cross Atu wrote:Any more word on getting these skills either properly fixed or altered in effect? (skills that list a bonus should really provide some form of edge on the field)
I wish there could be 'more' word on it. That'd mean there actually was word from CCP to begin with :l |
Salt Dog 76
Red Star.
7
|
Posted - 2013.02.10 20:33:00 -
[75] - Quote
LOL to bad. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.10 20:35:00 -
[76] - Quote
Salt Dog 76 wrote:LOL to bad.
What is 'to' bad? That a skill is broken and we are trying to fix it?
1/10, try harder. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.11 03:32:00 -
[77] - Quote
Rise! Rise from page three! |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.11 16:24:00 -
[78] - Quote
Still no word on noticing this. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.12 06:09:00 -
[79] - Quote
Bump |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
|
Posted - 2013.02.12 06:23:00 -
[80] - Quote
You may as well wait until their vacation finishes before bumping again. |
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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.13 18:16:00 -
[81] - Quote
Vance Alken wrote:You may as well wait until their vacation finishes before bumping again.
Man does have a point. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.13 22:53:00 -
[82] - Quote
Aeon Amadi wrote:Vance Alken wrote:You may as well wait until their vacation finishes before bumping again. Man does have a point.
Says the bumper :p
On another note, they poisoned Laser Rifles with an AURUM Laser, a Standard-with-Advanced-stats named the Burnstalk. We don't WANT a damned AURUM Laser, we want Lasers to be not bugged. And for kitten's sake, add variants, not bleeding AURUM weapons. Make it worth investing before you monetize. |
JDEZ09
Dark Side Alliance
1
|
Posted - 2013.02.14 00:27:00 -
[83] - Quote
First of all, Long live the laser problems thread! (Until it's fixed) :) okay now back to business here.
So yea I've realized my range has been affected as well, but with no worries fellas. If you have your weapory skills upgraded you can use the submachine gun as a uber beasty backup for close range. I personally run the blueprint submachine gun with the 80 round mag with all of my laser suits. Still eatin at the control points fellas, no problem whatsoever. The rate of fire is basically your close range beam equivalent, I recommend this to yall but i'm sure plenty of you are already adjusting accordingly.
The laser Rifle is a complete beast when you have a specialized squad with at least two of them. My guys ran with 4 one day, it reminded me of the Void Ray from StarCraft 2. In groups you can just eat entire squads quicker than a cheese sammich.
|
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.14 00:46:00 -
[84] - Quote
JDEZ09 wrote:First of all, Long live the laser problems thread! (Until it's fixed) :) okay now back to business here.
So yea I've realized my range has been affected as well, but with no worries fellas. If you have your weapory skills upgraded you can use the submachine gun as a uber beasty backup for close range. I personally run the blueprint submachine gun with the 80 round mag with all of my laser suits. Still eatin at the control points fellas, no problem whatsoever. The rate of fire is basically your close range beam equivalent, I recommend this to yall but i'm sure plenty of you are already adjusting accordingly.
The laser Rifle is a complete beast when you have a specialized squad with at least two of them. My guys ran with 4 one day, it reminded me of the Void Ray from StarCraft 2. In groups you can just eat entire squads quicker than a cheese sammich.
I run it on a Logi suit, so no sidearm. I am intimately aware of what will and won't get you killed with the LR from personal experience :l
It's nice to hear you are doing well with it, just remember to stick to the basic Laser Rifle, the ELM doesn't do enough, the Viziam is 13x more expensive than standard and barely does more than the ELM, and the Burnstalk is just total scum. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.15 18:37:00 -
[85] - Quote
I needed my advanced nano-injector to revive this thread. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.20 05:48:00 -
[86] - Quote
Zero Harpuia wrote:I needed my advanced nano-injector to revive this thread.
And again. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.20 06:20:00 -
[87] - Quote
Swear to god if a new build comes out before they fix these skills I'm going to tank the ratings on Metacritic -_- |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.20 18:02:00 -
[88] - Quote
Oh, CCP Cmdr_Wang is on the forums!
Why hasn't this been noted yet?! Say SOMETHING dude! At least tell us if you're not going to fix it so we can argue on that instead! |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.20 20:50:00 -
[89] - Quote
Bump until it gets fixed. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.20 21:24:00 -
[90] - Quote
Indeed
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Doshneil Antaro
SVER True Blood Unclaimed.
24
|
Posted - 2013.02.21 00:23:00 -
[91] - Quote
This is probably the wrong thread for this, but I think the laser rifle needs to be reworked. I think a big buff to damage, minimum range doing the same damage. Good so far I know, but now I throw the curve ball. Heat build up needs to the target getting shot. Sort of a damage over time weapon with the "DOT" increasing the longer the beam is on the target. This would bring a rpg feel that this game is missing, as well as getting insta-poped the second a laser touches someone which is unfair and unbalanced. As it stands, a well placed laser is hard to get to because of their more accurate range, and I die in my best suit 600+ total health in the time someone can get 3-6 duvolle rounds on me. That makes it unanswerable in the right hands/location its placed on the map. |
Atlas Exenthal
mnemonic.
30
|
Posted - 2013.02.21 10:46:00 -
[92] - Quote
Bit of an update to how I feel about these things...
The skills *are* broken, yes, AND the minimum range thing *is* a pain in the ass. However, the range dealio isn't *that* big a deal.
I've been using the rifles almost exclusively, and I'm sure there are some people who can attest to the fact that I do pretty well with them. I think the biggest issues lie in the current level designs we're given, as well as the absurd amount of damage overlap the ARs put out to where lasers should be working best. Maybe nuking AR range and changing their proficiency from damage to range would be a good solution.
The nature of the LR means you've got to build up heat to do more damage, however many of the maps are congested and feature tons of cover. That makes it extremely difficult to use the LR as you've got to treat it like a sniper/assault hybrid. If we had larger and/or more open maps I think we'd look at these things a whole lot differently. Currently, most locations which are optimal for lasers are still well inside the range of every basic AR (think Manus Peak skirmish between B/C).
The next thing is basically how good/bad the regular and elm-7 are.
The elm-7 has a *bit* more range, and lets you live in the heat a *little* bit longer, but for all intents and purposes you're better off saving your money (and a ton of fitting) by simply running the regular LR. I'm not sure what the best approach would be to balance that out a bit better, because I don't think the LR is overpowered... moreso that the elm-7 is underpowered. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.21 13:53:00 -
[93] - Quote
Doshneil Antaro wrote:This is probably the wrong thread for this, but I think the laser rifle needs to be reworked. I think a big buff to damage, minimum range doing the same damage. Good so far I know, but now I throw the curve ball. Heat build up needs to the target getting shot. Sort of a damage over time weapon with the "DOT" increasing the longer the beam is on the target. This would bring a rpg feel that this game is missing, as well as getting insta-poped the second a laser touches someone which is unfair and unbalanced. As it stands, a well placed laser is hard to get to because of their more accurate range, and I die in my best suit 600+ total health in the time someone can get 3-6 duvolle rounds on me. That makes it unanswerable in the right hands/location its placed on the map.
Wrong thread or not, a bump is a bump.
Needs to what the target getting shot? You left out the words actually telling what you meant :l
As for the weapon being 'unanswerable in the right locations, that's kinda the point. It is a mainly defensive weapon, and if you can't get in past his optimum he chose some good ground to cover. And the answer to your unanswerable is a sniper rifle or getting closer than 60 meters.
And a laser will never instapop someone with 600+ HP, especially when they bulk of that is armor. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.21 13:57:00 -
[94] - Quote
Atlas Exenthal wrote:Bit of an update to how I feel about these things...
The skills *are* broken, yes, AND the minimum range thing *is* a pain in the ass. However, the range dealio isn't *that* big a deal.
I've been using the rifles almost exclusively, and I'm sure there are some people who can attest to the fact that I do pretty well with them. I think the biggest issues lie in the current level designs we're given, as well as the absurd amount of damage overlap the ARs put out to where lasers should be working best. Maybe nuking AR range and changing their proficiency from damage to range would be a good solution.
The nature of the LR means you've got to build up heat to do more damage, however many of the maps are congested and feature tons of cover. That makes it extremely difficult to use the LR as you've got to treat it like a sniper/assault hybrid. If we had larger and/or more open maps I think we'd look at these things a whole lot differently. Currently, most locations which are optimal for lasers are still well inside the range of every basic AR (think Manus Peak skirmish between B/C).
The next thing is basically how good/bad the regular and elm-7 are.
The elm-7 has a *bit* more range, and lets you live in the heat a *little* bit longer, but for all intents and purposes you're better off saving your money (and a ton of fitting) by simply running the regular LR. I'm not sure what the best approach would be to balance that out a bit better, because I don't think the LR is overpowered... moreso that the elm-7 is underpowered.
I know it isn't an all-consuming flaw, but it is a flaw and I will continue to campaign for it to be fixed. No skill should ever make you worse in any way, or else the 'give us respecs' people will actually have a point.
Also, I'm pretty sure Lasers aren't so much 'more damage with more heat, and are actually more damage with longer burst. I've killed a large number of people with them, but none have had the decency to let me test whether it was one or the other. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.21 22:11:00 -
[95] - Quote
Annnnd bump. |
Doshneil Antaro
SVER True Blood Unclaimed.
24
|
Posted - 2013.02.22 00:09:00 -
[96] - Quote
Wrong thread or not, a bump is a bump.
Needs to what the target getting shot? You left out the words actually telling what you meant :l
As for the weapon being 'unanswerable in the right locations, that's kinda the point. It is a mainly defensive weapon, and if you can't get in past his optimum he chose some good ground to cover. And the answer to your unanswerable is a sniper rifle or getting closer than 60 meters.
And a laser will never instapop someone with 600+ HP, especially when they bulk of that is armor.[/quote] In my thought, the longer your laser is on the target, the hotter they would get, causing the DoT to do more damage and last longer. The heat build up on the gun would only affect the weapon overheating mechanism, not cause any additional damage. This would cause 1 vs 1 fight against other weapons more level, yet still increasing the overall efficiency of the laser. As it stands 1vs1 lazer vs ar in boths optimal range, with heat built up on laser already, with 300+ armor I still lose 100% of the time before I can get 5-6 rounds on a tier 1 laser, 3-5 on an advance. I can 1vs3 ar users in the same situation dependent on those players skills. I would like to see animation as well as the armor heats up too much and the suit catch on fire like a vehicle at critical mass. As per the rest of my post, disregard, it was more a rant than constructive thought that adds to my idea. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.22 05:24:00 -
[97] - Quote
To Doshneil Antaro (you botched the quote and I don't feel like fixing it, so this'll have to do)
You do realize that if the damage ramp up was on the TARGET instead of the LASER RIFLE, not only is that another variable to keep track of but what if TWO Laser Rifles fire at the same target? Three? A full squad? Then we'll start seeing insta-pops. A whole team organized with only Laser Rifles in this manner would be able to kill HAVs with no effort.
Also, the Laser has a finicky optimum, and you obviously are not aware of how it works. The Laser is a purely defensive weapon. It's optimum range is at THE VERY END of its total range. A Laser Rifle will never be in the same optimum range as an AR user, the numbers just don't add up. It's range is even a bit farther than the AR, as I can attest at seeing so many vain AR shots fade away a mere 6 meters in front of my visor as I fry their source. A laser's weakness is close range. It can't even deal 25% of it's BASE DAMAGE at any range you'd think to use a shotgun. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.22 11:02:00 -
[98] - Quote
Annnnd one more bump.
Seriously, CCP is absolutely ignoring this thread. |
Vicarrah - Dust
Suffer Inc.
13
|
Posted - 2013.02.22 14:52:00 -
[99] - Quote
I think that half the problem with the laser rifle is that fact that they've pretty much copied the mechanics straight from Eve. IIRC (and it's been a few years since I was actively playing Eve) the skills that work on range work on laser weapons the same way, however in Eve you have the extra mechanism of being able to change the optimal ranges (and falloff parameters) by swapping crystals. This is missing from Dust and would possibly be the answer to our problems.
but anyway, bump to keep this in the public eye, maybe we can get a dev response sometime soon........ |
Kazio De Vihura
Ostrakon Agency Gallente Federation
5
|
Posted - 2013.02.22 15:55:00 -
[100] - Quote
Yeh laser are very sytuational and underwhelming. Optimal on them is how muche? 17m and range 81m ? AR have 79m range and 1-35 optimal, and at close there is no point evene try shot , you just die. |
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.22 20:58:00 -
[101] - Quote
Kazio De Vihura wrote:Yeh laser are very sytuational and underwhelming. Optimal on them is how muche? 17m and range 81m ? AR have 79m range and 1-35 optimal, and at close there is no point evene try shot , you just die.
SMG for the win. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.22 22:30:00 -
[102] - Quote
Aeon Amadi wrote:Kazio De Vihura wrote:Yeh laser are very sytuational and underwhelming. Optimal on them is how muche? 17m and range 81m ? AR have 79m range and 1-35 optimal, and at close there is no point evene try shot , you just die. SMG for the win.
Unless you're a Logi, who had our sidearms forcibly removed for no gawddamned reason. |
Israckcatarac
Opus Arcana Orion Empire
3
|
Posted - 2013.02.22 22:38:00 -
[103] - Quote
Zero Harpuia wrote:Aeon Amadi wrote:Kazio De Vihura wrote:Yeh laser are very sytuational and underwhelming. Optimal on them is how muche? 17m and range 81m ? AR have 79m range and 1-35 optimal, and at close there is no point evene try shot , you just die. SMG for the win. Unless you're a Logi, who had our sidearms forcibly removed for no gawddamned reason.
Known issue since before open Beta unless your going for proto you only invest 1 point in laser anything else is a waste. Nothing new here. Move along.
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Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.23 02:45:00 -
[104] - Quote
Israckcatarac wrote:Zero Harpuia wrote:Aeon Amadi wrote:Kazio De Vihura wrote:Yeh laser are very sytuational and underwhelming. Optimal on them is how muche? 17m and range 81m ? AR have 79m range and 1-35 optimal, and at close there is no point evene try shot , you just die. SMG for the win. Unless you're a Logi, who had our sidearms forcibly removed for no gawddamned reason. Known issue since before open Beta unless your going for proto you only invest 1 point in laser anything else is a waste. Nothing new here. Move along.
First off, with that number of likes you are either an alt or were never even here during the closed beta.
Now that I am done being petty, there IS something to see here you assclown. There is a problem with the weapon in its coding, a DEV side error, that we want corrected. Even if what you say is in fact true then it has been an error for a long time, but that still makes it a valid goddamn error.
We believed the Earth was in the middle of the everything for a long time, didn't make it any less of a non-truth. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.23 13:43:00 -
[105] - Quote
As this was absent from the newest notes, I am forced to bump again. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.23 21:16:00 -
[106] - Quote
To recap. Laser Rifle Operations does literally nothing. Laser Rifle Proficiency does literally nothing. Light Sharpshooter forces Laser users to fight further and further away instead of just allowing them to fight further due to increasing minimum range as well as maximum.
...also Logis need their sidearms back, but that is irrelevant to this thread. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.24 04:34:00 -
[107] - Quote
*cough* |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.24 18:58:00 -
[108] - Quote
Still broken. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.25 19:08:00 -
[109] - Quote
Think imma make a case for heatsinks with all my spare forum time... |
Aeon Amadi
Maverick Conflict Solutions
1004
|
Posted - 2013.02.26 21:35:00 -
[110] - Quote
-Sigh- One more ******* bump now that I'm 100% CCP does not a give a ****.
That or they're going to ignore everything in the thread just to clean up posts and lock the thread -_- that'd be about right. |
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Aeon Amadi
Maverick Conflict Solutions
1008
|
Posted - 2013.02.27 20:00:00 -
[111] - Quote
CCP Eterne wrote:I've restored the replication process since FoxFour said it wasn't what I thought it was even though I was right.
Also, we're aware of the Laser Rifle skills being broken and have a fix in the pipeline for them.
And the Crusade finally comes to a close.
Thank you everyone for your support we can now go put the picket signs away and go home. |
Adstellarum
G I A N T
6
|
Posted - 2013.02.28 19:25:00 -
[112] - Quote
apparantly not in the pipeline for today's update |
Luna Danneskjold
Osmon Surveillance Caldari State
0
|
Posted - 2013.03.18 21:13:00 -
[113] - Quote
Also, the move controls for laser rifle are completely quacked. |
Juancho Supreme
IMPSwarm Negative-Feedback
11
|
Posted - 2013.04.01 14:14:00 -
[114] - Quote
I agree completely with the OP about it being unfair for the laser rifle's bonus to be stated but not executed after using. It's not right for those players who really take their time to weigh options as to what to purchase next with their hard-earned skill points.
As far as NEEDING those bonuses for the rifles, I'm a bit skeptical. I have not used a rifle, and am only stating my opinion based on what I've observed from teammates using the LR and enemies.
While wearing my proto, 400+ shields 300+ armor (roundabout), I am EASILY melted by a direct shot with the laser rifle. It definitely has tremendous power especially in good hands, and I feel as though giving this weapon a boost in efficiency would be a mistake.
Again I havent used the rifle myself ... so I cant comment 1st hand.
I'm also aware that at close range the rifle is near useless, so i guess the range power is justified. This might just be a stealth QQ thread .... haha |
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