Doshneil Antaro
SVER True Blood Unclaimed.
24
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Posted - 2013.02.21 00:23:00 -
[1] - Quote
This is probably the wrong thread for this, but I think the laser rifle needs to be reworked. I think a big buff to damage, minimum range doing the same damage. Good so far I know, but now I throw the curve ball. Heat build up needs to the target getting shot. Sort of a damage over time weapon with the "DOT" increasing the longer the beam is on the target. This would bring a rpg feel that this game is missing, as well as getting insta-poped the second a laser touches someone which is unfair and unbalanced. As it stands, a well placed laser is hard to get to because of their more accurate range, and I die in my best suit 600+ total health in the time someone can get 3-6 duvolle rounds on me. That makes it unanswerable in the right hands/location its placed on the map. |
Doshneil Antaro
SVER True Blood Unclaimed.
24
|
Posted - 2013.02.22 00:09:00 -
[2] - Quote
Wrong thread or not, a bump is a bump.
Needs to what the target getting shot? You left out the words actually telling what you meant :l
As for the weapon being 'unanswerable in the right locations, that's kinda the point. It is a mainly defensive weapon, and if you can't get in past his optimum he chose some good ground to cover. And the answer to your unanswerable is a sniper rifle or getting closer than 60 meters.
And a laser will never instapop someone with 600+ HP, especially when they bulk of that is armor.[/quote] In my thought, the longer your laser is on the target, the hotter they would get, causing the DoT to do more damage and last longer. The heat build up on the gun would only affect the weapon overheating mechanism, not cause any additional damage. This would cause 1 vs 1 fight against other weapons more level, yet still increasing the overall efficiency of the laser. As it stands 1vs1 lazer vs ar in boths optimal range, with heat built up on laser already, with 300+ armor I still lose 100% of the time before I can get 5-6 rounds on a tier 1 laser, 3-5 on an advance. I can 1vs3 ar users in the same situation dependent on those players skills. I would like to see animation as well as the armor heats up too much and the suit catch on fire like a vehicle at critical mass. As per the rest of my post, disregard, it was more a rant than constructive thought that adds to my idea. |