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General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 03:18:00 -
[1] - Quote
having read all the "nerf the HMG weialder" **** that has again popped up at the start of a new wipe, i feel like explaining some of our strenghts and weakness to the newberries who can't seem to figure out how to kill us. (based on personal experience, facts may, and ARE missing)
STRENGTHS 1. tons of armor, or shields. if you bother to read the heavy suits bio, it basically states that it's a walking mini-tank. we wouldn't be heavy if we didn't have a signifigant amount of hit point(armer or shields, matters not). take that away from us and we dont fit our role any more. 2. REALLY BIG GUNS: the forge gun and HMG are exclusive to the Heavy, it's the second half of what defines us, we take into battle the tide turning weapons. we NEED them to remain un-nerfed, they, along with our HP, are our only advantage. we either rip apart vehicle, or we shred lighter suit dum enough to walk into our wall of lead and think they can out gun us. WRONG!!
WEAKNESS 1. our run is your walk: we are mini-tanks, we dont move fast! if your in a scout or assault suit, you can out run us, keeping to a safe distance. it also means, that in skirmish, if we are gaurding, or assaulting something, go somewhere else, we can's catch you. mobility is key, while we lock down or take something of yours, you can probably(if in a scout suit, definetly) take 2 or more objectives while we trudge along. if you cant beat us, out manuever us. 2. we suck at turning: if you absolutly HAVE to shoot us, don't let us see you doing it. shotgun toting scout suits have been our bane for months now, you can get in close and out turn us. that PEW-PEW sound the shotgun makes? we HATE it, usually nothing we can do about it. in a straight up fight? we almost allways win. stab us in the back, we can't reach you. 3. we think we are invincible: for good reason, we mow down anything in our path, regardless if it's shooting or not. this makes us recless(well, it makes me reckless anyway) use this, draw us into an area where you have friends and nail us from multiple directions. we might get one or two of you, but we will go down.
we're big, we're loud, and we're a pain in peoples asses, but we can be beat. this isn't call of duty were anyone can kill anyone, they just have to shoot first. use your brains, and we die like everyone else.
OH! and if all else fails, have your heavy teammates attack our heavies, preferably shooting us in the back. never fails.
NOTE: as i stated, HEAVY=MINI-TANK. DO NOT SOLO AND THINK TO SURVIVE!
(also, i know i cant spell, my apologies)
TL;DR: heavies has weaknesses, learn and exploit them
please put thought into your post. intelligent, polite conversation please
read through first page to get an idea of what this is about |
Zekain Kade
BetaMax.
931
|
Posted - 2013.01.28 03:25:00 -
[2] - Quote
Get an entire team of heavies, and a pack of LAV's, And it's an instant win with there "point in the enemies general direction and shoot" type of weapon. That said, I don't want a heavy nerf, but rather a tweak on the HMG. An HMG shouldn't become more accurate the longer you fire it. That's just backwards thinking.
If I lure you to my team, none of them will even look at you (******* blue berries)
you can be beat, but on one is will to try to beat you.
Flux grenades/ mass drivers will kill them.
Shot guns will kill them.
AN SMG WILL KILL THEM.
I made a info thread on how to deal with heavies 2 builds back. But it seems everyone forgot about it. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
|
Posted - 2013.01.28 03:33:00 -
[3] - Quote
Dont bother. People arent interested in countering heavies. Its easier to just cry about it and post thread after thread for another nerf. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 03:34:00 -
[4] - Quote
Zekain Kade wrote:
I made a info thread on how to deal with heavies 2 builds back. But it seems everyone forgot about it.
that's because it's not on p[age one any more.
oh, and snipers, you're also a pain in our collective fat asses, cant run fast enough to ruin shot, if your far enough away, cant return fire
|
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 03:35:00 -
[5] - Quote
i'd like to belive there are at least a FEW people interested in actually playing the game the way it's meant to be, not trying to change it into a CoD mimic |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
|
Posted - 2013.01.28 03:37:00 -
[6] - Quote
General Tiberius1 wrote:i'd like to belive there are at least a FEW people interested in actually playing the game the way it's meant to be, not trying to change it into a CoD mimic
This is exactly the problem. There are only a few. |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.28 03:38:00 -
[7] - Quote
You forgot to include the long reload times, and how quickly you get owned if you're ever dumb enough to let your HMG overheat. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 03:40:00 -
[8] - Quote
KripnawtiQ Prime wrote:General Tiberius1 wrote:i'd like to belive there are at least a FEW people interested in actually playing the game the way it's meant to be, not trying to change it into a CoD mimic This is exactly the problem. There are only a few.
then they need to be more vocal and keep on posting actual advice and explain why things should stay the way they are.
CCP isn't stupid, an intelligant post withought all the arguing should get their attention far more than all the lame "nerf this, it killed me" **** floating around |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 03:41:00 -
[9] - Quote
gbghg wrote:You forgot to include the long reload times, and how quickly you get owned if you're ever dumb enough to let your HMG overheat.
i was hungry, figured someone else would say it, and hey! presto! you did! |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.28 03:43:00 -
[10] - Quote
General Tiberius1 wrote:gbghg wrote:You forgot to include the long reload times, and how quickly you get owned if you're ever dumb enough to let your HMG overheat. i was hungry, figured someone else would say it, and hey! presto! you did! Happy to oblige EDIT: But seriously have you noticed how in over half the nerf threads neither of those things seem to come up |
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General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 03:49:00 -
[11] - Quote
people don't notice, they figure they get lucky. plus a smart heavy hides when reloading, and a smart heavy doesnt overheat(unless he knows he's gonna die anyway) |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.01.28 03:50:00 -
[12] - Quote
How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles and you'll be dead 10 times over before you're out of its range), make sure you happen to have grenades on you to take down their armor, make sure you happen to be playing in a group so you have friends to distract them because 1-on-1's are futile, if you can't run away then just somehow run through HMG fire and start spinning in circles around them. 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here? |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 03:53:00 -
[13] - Quote
Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles), make sure you have grenades on you to take down their armor, make sure you have friends to distract them because 1-on-1's are futile, 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here?
nope
triage doesnt fight, they support assault is for jack of all trades play style scout is long range, objective taking, and shotgun ganking. they all have their roles, headfirst shooting nock down, drag out fights arent thiers. |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.28 03:56:00 -
[14] - Quote
Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles and you'll be dead 10 times over before you're out of its range), make sure you happen to have grenades on you to take down their armor, make sure you happen to be playing in a group so you have friends to distract them because 1-on-1's are futile, 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here? The problem being that people forget that a heavy is basiclly a mini tank, i mean you don't expect to take out a tank solo do you? no you get a couple a guys with a mix of forge guns and swarms and get them to concentrate fire |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.01.28 03:57:00 -
[15] - Quote
General Tiberius1 wrote:Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles), make sure you have grenades on you to take down their armor, make sure you have friends to distract them because 1-on-1's are futile, 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here? nope triage doesnt fight, they support assault is for jack of all trades play style scout is long range, objective taking, and shotgun ganking. they all have their roles, headfirst shooting nock down, drag out fights arent thiers.
Heavies are supposed to be a anti-vehicle support class. They should serve as a distraction and be there to counter LAVS, HAVs, and dropships. They should be used to protect groups by absorbing bullets for the team.
Currently everyone uses them as a 1-man-army. They are nothing more then a beefed up assault player on steroids right now. They do not have a unique role on field and add absolutely no depth to the game. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 04:00:00 -
[16] - Quote
mojo omnipetent: Heavies are supposed to be a anti-vehicle support class. They should serve as a distraction and be there to counter LAVS, HAVs, and dropships. They should be used to protect groups by absorbing bullets for the team.
Currently everyone uses them as a 1 man army. They are nothing more then a beefed up assault player on steroids right now. They do not have a unique role and add absolutely no depth to the game. [/quote]
they are 1 man armies, they're also really expensive, and slow, and all the other things i stated. this isn't halo, or CoD, or MAG, this is DUST514. it's unique, have to have tactics for once |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.28 04:03:00 -
[17] - Quote
Moejoe Omnipotent wrote:General Tiberius1 wrote:Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles), make sure you have grenades on you to take down their armor, make sure you have friends to distract them because 1-on-1's are futile, 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here? nope triage doesnt fight, they support assault is for jack of all trades play style scout is long range, objective taking, and shotgun ganking. they all have their roles, headfirst shooting nock down, drag out fights arent thiers. Heavies are supposed to be a anti-vehicle support class. They should serve as a distraction and be there to counter LAVS, HAVs, and dropships. They should be used to protect groups by absorbing bullets for the team. Currently everyone uses them as a 1 man army. They are nothing more then a beefed up assault player on steroids right now. They do not have a unique role and add absolutely no depth to the game. only because outside of corp matches there aren't that many vehicles to shoot. In most Matches either due to layout or the people playing their aren't a lot. Although i have to say the numbers have been increasing lately. |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.28 04:07:00 -
[18] - Quote
General Tiberius1 wrote:
they are 1 man armies, they're also really expensive, and slow, and all the other things i stated. this isn't halo, or CoD, or MAG, this is DUST514. it's unique, have to have tactics for once
you got tactics in battlefield 3 but that basically ended up as "fire everything there" |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.01.28 04:08:00 -
[19] - Quote
I have never requested a nerf to any of the weapons that are my nemesis, I do my best to learn how to deal with them and work within the limits of my class. Leave my suit, my HMG, and my forge gun the f*** alone. In fact, the way the armor rating levels out on our suits is stupid. It should be higher as we go up in levels. I should be a walking tank with proto gear. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 04:16:00 -
[20] - Quote
Kovak Therim wrote:I have never requested a nerf to any of the weapons that are my nemesis, I do my best to learn how to deal with them and work within the limits of my class. Leave my suit, my HMG, and my forge gun the f*** alone. In fact, the way the armor rating levels out on our suits is stupid. It should be higher as we go up in levels. I should be a walking tank with proto gear.
used to be, we had more hit points, we also died more back then because there where fewer nefed things. then people complained, things got nerfed, and we became gods, so CCP nerfed our HP as well.
it's a viscious cycle |
|
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 04:44:00 -
[21] - Quote
gbghg wrote:[quote=General Tiberius1]
quote] you got tactics in battlefield 3 but that basically ended up as "fire everything there"
what exactly heppened to BF3? it sucks now |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.01.28 04:51:00 -
[22] - Quote
General Tiberius1 wrote:mojo omnipetent: Heavies are supposed to be a anti-vehicle support class. They should serve as a distraction and be there to counter LAVS, HAVs, and dropships. They should be used to protect groups by absorbing bullets for the team.
Currently everyone uses them as a 1 man army. They are nothing more then a beefed up assault player on steroids right now. They do not have a unique role and add absolutely no depth to the game. [/quote
they are 1 man armies, they're also really expensive, and slow, and all the other things i stated. this isn't halo, or CoD, or MAG, this is DUST514. it's unique, have to have tactics for once
If you guys actually support them being a 1-man-army, what purpose does a 1-man-army role have in a game like Dust 514? How does having to go out of your way to not get in the way of a beefed-up assault player on steroids add depth to the game? They have no special unique purpose or niche in the game. They're just one of the gimmicks CCP uses to make the game seem like it has more variety than it really does.
You guys exaggerate how expensive and slow they are. ISK rewards are more than high enough for everyone to replace their dropsuits without a problem and the speed disadvantage isn't that great, it's almost comparable to the difference between holding a sniper and holding a SMG w/ lightweight in Call of Duty. Tuned down sensitivity has its owned advantages and helps many players keep their aim on target.
Think about it this way: CCP adds a god-mode assault class with significantly higher DPS and health than the regular assault class, but removes some mobility just for the sake of having some sort of disadvantage, however slight it may be. It's rumored to have some unique counter abilities that could give it's own special place on the battlefield but nobody actually uses them because it plays much better as a super beefed up soldier class. Everyone who plays with it uses it as though it were a regular assault dropsuit and runs around just going for kills like any other assault player would. The only difference is that their victims have no chance at killing them in a fair fight because the god-mode suit is significantly superior in almost every aspect to the regular assault suits so their victims have to use very specific special strategies to disable them that may involve having to get multiple teammates to work together in a public lobby full of randoms, or finding that very narrow range where their weapon can't hurt you that badly but you can get a good shot on them without your bullets disappearing into thin air. Wouldn't you say "Hey, this is ridiculous. What's the purpose of having a 'role' like this in the game? Why should we be going through so much trouble to avoid and counter this class when all it is is a copy-and-paste of the regular assault class but with like 3x armor and a 400 round clip 1000+ RPM assault rifle that can be fired from the hip?"
How does this add any depth to the game or make the game more enjoyable for players who choose not to use this suit? |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.28 04:54:00 -
[23] - Quote
Meh, heavies are just more noms imo. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.28 04:56:00 -
[24] - Quote
Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles and you'll be dead 10 times over before you're out of its range), make sure you happen to have grenades on you to take down their armor, make sure you happen to be playing in a group so you have friends to distract them because 1-on-1's are futile, if you can't run away then just somehow run through HMG fire and start spinning in circles around them. 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here?
Heavies arn't that hard to take down. |
Thog A Kuma
Planetary Response Organisation Test Friends Please Ignore
18
|
Posted - 2013.01.28 05:07:00 -
[25] - Quote
Most often my problem with Heavies are when I round a corner and, surprise! there's a heavy! if you see one before he sees you, he's dead, unless he has a team protecting him. If he does have a team of protection I don't expect to solo them.
|
Shyeer Alvarin
Dead Six Initiative
45
|
Posted - 2013.01.28 05:18:00 -
[26] - Quote
As a heavy player myself, I would like to point out a few things. Mind you, I'm using Militia heavy suits.
As a heavy, It's my job to be a short-mid ranged bullet hose when I use an HMG. My spread might tighten up after a second and a half of constant fire, but it eats through my ammo faster than all get-out , and most of the time I'm only getting kill assists because there's assault guys next to me firing on the same target. It's not exactly what I'd call a "One Man Army," suit. I play a lot of ambush games and I can't count the number of times an Assault suit has come up behind me and unloaded into the back of my head because they aren't blipped until they shoot something.
As an HMG heavy, I have a slow as hell turn speed when I'm firing because I'm wasting ammo otherwise. I may eat solo DUSTbunnies for breakfast, but at mid-range, I'm lucky if I have more than 30% of my armor left trying to drop two guys tossing grenades and spraying me with their assault rifles.
Against shotguns, it's nothing short of stupid to run up to a Heavy that's looking right up to you. My ammo counter goes from 425 to 350 -really- bloody quick. If you run up to me, I'll wait until you're point blank and open up. 16 damage per shot goes by -really- damn fast when you have a hose for a gun.
Solo Snipers are my bane. Because I'm slow, I rely on having teammates around to cover my rear and flanks. I can eat militia LAV's for breakfast with five seconds of concentrated fire, but I need help against anything else. If a whole squad of RedBerries comes up on my position, friends or not, I am the first target because I'm out in front soaking up the damage for my buddies who have the accuracy I don't. If I know there's snipers, I go find a corner they can't hit me from and wait for a RedBerry to round it until the Sniper problem disappears.
I am a Heavy. I use an HMG. I use a Forge Gun. This does not MAKE me God. But it sure makes me feel like an asset to my team.
A good Heavy is never alone. The heavy may get the kill, but if you're at medium range and there's other RedBerries shooting in your direction, you can bet your sparkly metal asses that someone is getting an Assist. |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.01.28 05:38:00 -
[27] - Quote
A heavy suit doesn't give any player the ability to be a one man army. Do you know what it's called when you try to take a fortified position alone as a heavy? Respawn. Stupid also works. Even if CCP buffed the armor on advanced and proto suits, proto weapons would take away that advantage and level things out. With the way things are now, what do you think is going to happen when proto weapons hit the battlefield? Exactly. The armor on our suits will be like tin foil. We'll be lucky to bring 2 enemies down before we die. That's not good enough. A heavy is only an asset to the team if he can take out 3 or more enemies before he goes down.
- We are killing machines. If you're crying about it, then we're doing our job. Players won't be happy until heavies are just fat targets again with no bite. IMO, we're pretty damn close to that now if you know what the f*** you're doing. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
|
Posted - 2013.01.28 05:53:00 -
[28] - Quote
Kovak Therim wrote:A heavy suit doesn't give any player the ability to be a one man army. Do you know what it's called when you try to take a fortified position alone as a heavy? Respawn. Stupid also works. Even if CCP buffed the armor on advanced and proto suits, proto weapons would take away that advantage and level things out. With the way things are now, what do you think is going to happen when proto weapons hit the battlefield? Exactly. The armor on our suits will be like tin foil. We'll be lucky to bring 2 enemies down before we die. That's not good enough. A heavy is only an asset to the team if he can take out 3 or more enemies before he goes down.
That depends ENTIRELY on who the opposing players are. Scrubs getting owned by heavies and calling the class OP is b.s. People need to start admitting that some players are simply more skilled. Gear and nerfs will not change this. Anybody remember Goldeney on N64? Liscence to kill mode...if you died its because you got shot before you could shoot the other player. No excuses (unless u had no gun). |
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.01.28 05:59:00 -
[29] - Quote
I'm a Heavy with a SMG and occasionally a Forge Gun and let me tell you if you are Smart Heavys are no problem. Logis are the Healers of this game, Snipers are the Controllers, Assualt is the DPS, Heavy is the Tank. The way I see it is these People calling for Nerfs are mad cuz We perform our roll on the battlefield.
I say we should nerf Snipers cuz they can shoot really far or Nerf Logis cuz they can revive people and give ammo and dont even get me started on Assaults they way to OP its almost like they are a jack of all trades. /Sarcasm |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 07:10:00 -
[30] - Quote
Kovak Therim wrote:A heavy suit doesn't give any player the ability to be a one man army. Do you know what it's called when you try to take a fortified position alone as a heavy? Respawn. Stupid also works. Even if CCP buffed the armor on advanced and proto suits, proto weapons would take away that advantage and level things out. With the way things are now, what do you think is going to happen when proto weapons hit the battlefield? Exactly. The armor on our suits will be like tin foil. We'll be lucky to bring 2 enemies down before we die. That's not good enough. A heavy is only an asset to the team if he can take out 3 or more enemies before he goes down.
- We are killing machines. If you're crying about it, then we're doing our job. Players won't be happy until heavies are just fat targets again with no bite. IMO, we're pretty damn close to that now if you know what the f*** you're doing.
unfortunatly, the whiners will most likely get their way |
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General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 07:11:00 -
[31] - Quote
KripnawtiQ Prime wrote:[quote.
That depends ENTIRELY on who the opposing players are. Scrubs getting owned by heavies and calling the class OP is b.s. People need to start admitting that some players are simply more skilled. Gear and nerfs will not change this. Anybody remember Goldeney on N64? Liscence to kill mode...if you died its because you got shot before you could shoot the other player. No excuses (unless u had no gun). [/quote]
i do, that was one of the funnest games of my childhood
|
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 07:26:00 -
[32] - Quote
please tell you people know what a tirade is...... |
new hulk
ZionTCD Legacy Rising
49
|
Posted - 2013.01.28 07:46:00 -
[33] - Quote
Listen i played a heavy since the first build, and the heavy has already been nerfed three times over already.
If you people wanba cry should have done that months ago. Lmao i get killed by assults all tje time and sniper's and heavys. But i run a standard heavy wich is cheap and efficient. other than that i have no militia weapon, no standard bpo, my proto has 3high slots and 2low slots, while you cry babies assault proto has 4and4. Give me a break at proto you can have just as much armour and shields as a heavy so stop crying And spend you sp wisely.
Thanks |
new hulk
ZionTCD Legacy Rising
49
|
Posted - 2013.01.28 07:48:00 -
[34] - Quote
And your accuracy, don't hold down the trigger. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 07:51:00 -
[35] - Quote
new hulk wrote:Listen i played a heavy since the first build, and the heavy has already been nerfed three times over already.
If you people wanba cry should have done that months ago. Lmao i get killed by assults all tje time and sniper's and heavys. But i run a standard heavy wich is cheap and efficient. other than that i have no militia weapon, no standard bpo, my proto has 3high slots and 2low slots, while you cry babies assault proto has 4and4. Give me a break at proto you can have just as much armour and shields as a heavy so stop crying And spend you sp wisely.
Thanks
they wont be satisfied till the assault can out gun it in a straight up fight, complelty making it obsolete |
lowratehitman
Subdreddit Test Alliance Please Ignore
284
|
Posted - 2013.01.28 07:59:00 -
[36] - Quote
Moejoe Omnipotent wrote:General Tiberius1 wrote:mojo omnipetent: Heavies are supposed to be a anti-vehicle support class. They should serve as a distraction and be there to counter LAVS, HAVs, and dropships. They should be used to protect groups by absorbing bullets for the team.
Currently everyone uses them as a 1 man army. They are nothing more then a beefed up assault player on steroids right now. They do not have a unique role and add absolutely no depth to the game. [/quote
they are 1 man armies, they're also really expensive, and slow, and all the other things i stated. this isn't halo, or CoD, or MAG, this is DUST514. it's unique, have to have tactics for once If you guys actually support them being a 1-man-army, what purpose does a 1-man-army role have in a game like Dust 514? How does having to go out of your way to not get in the way of a beefed-up assault player on steroids add depth to the game? They have no special unique purpose or niche in the game. They're just one of the gimmicks CCP uses to make the game seem like it has more variety than it really does. You guys exaggerate how expensive and slow they are. ISK rewards are more than high enough for everyone to replace their dropsuits without a problem and the speed disadvantage isn't that great, it's almost comparable to the difference between holding a sniper and holding a SMG w/ lightweight in Call of Duty. Tuned down sensitivity has its owned advantages and helps many players keep their aim on target. Think about it this way: CCP adds a god-mode assault class with significantly higher DPS and health than the regular assault class, but removes some mobility just for the sake of having some sort of disadvantage, however slight it may be. It's rumored to have some unique counter abilities that could give it's own special place on the battlefield but nobody actually uses them because it plays much better as a super beefed up soldier class. Everyone who plays with it uses it as though it were a regular assault dropsuit and runs around just going for kills like any other assault player would. The only difference is that their victims have no chance at killing them in a fair fight because the god-mode suit is significantly superior in almost every aspect to the regular assault suits so their victims have to use very specific special strategies to disable them that may involve having to get multiple teammates to work together in a public lobby full of randoms, or finding that very narrow range where their weapon can't hurt you that badly but you can get a good shot on them without your bullets disappearing into thin air. Wouldn't you say "Hey, this is ridiculous. What's the purpose of having a 'role' like this in the game? Why should we be going through so much trouble to avoid and counter this class when all it is is a copy-and-paste of the regular assault class but with like 3x armor and a 400 round clip 1000+ RPM assault rifle that can be fired from the hip?" How does this add any depth to the game or make the game more enjoyable for players who choose not to use this suit?
This is an awesome point, and new players can get into a type II with HMG very fast, 10 - 15 rounds isk farming and its theirs. The movement speed is very fast as long as you turn the sensitivity up to %100 you have a point and click beast.
I enjoy playing heavy with this type of class,it is easy to wreck havoc going lone wolf, but i am told later down the line, all the other Suites will own the heavy once everyone is in proto. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.28 08:00:00 -
[37] - Quote
General Tiberius1 wrote:
they wont be satisfied till the assault can out gun it in a straight up fight, complelty making it obsolete
This is the most sadly accurate statement I have seen thus far.
It means 90% of posters are missing the point.
I look forward to racial dropsuit variants personally. gallente armor tank is more my style. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.28 08:03:00 -
[38] - Quote
Heavies are, still, fine as they are.
|
The Goram Batman
Forgotten Militia
12
|
Posted - 2013.01.28 08:12:00 -
[39] - Quote
General Tiberius1 wrote:3. we think we are invincible: for good reason, we mow down anything in our path, regardless if it's shooting or not. this makes us recless(well, it makes me reckless anyway) use this, draw us into an area where you have friends and nail us from multiple directions. we might get one or two of you, but we will go down. Moreso on the reckless behaviour when us Logistic guys decide to stick behind you like a moving wall and keep your ass up while you obliterate everything ;]
Lol, but joking aside, this is a very true point. Even with a half-decent logi like myself, there ARE ways to counter a Heavy's sheer power/health. Even if they're wielding an Assault Rifle. Ever heard of teamwork? Tactics? Mass drivers?
Haven't been on the forums for a while, but glad [sarcasm] to see that everyone is still bitching and moaning about the Heavy suits.
Anyways, not going to get involved further. Have fun everyone o7 |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 08:26:00 -
[40] - Quote
hopefully, by now, DEVs have seen this, and will take into consideration the fact that nerf callers are the tacticless idiots charging into our meatgrinders head first. |
|
new hulk
ZionTCD Legacy Rising
49
|
Posted - 2013.01.28 08:37:00 -
[41] - Quote
The same people that cry about the heavy are the one's in close toe to the heavy. Not fighting expecting the heavy to annihilate the enemy threat. Lol
|
new hulk
ZionTCD Legacy Rising
49
|
Posted - 2013.01.28 08:42:00 -
[42] - Quote
General Tiberius1 wrote:new hulk wrote:Listen i played a heavy since the first build, and the heavy has already been nerfed three times over already.
If you people wanba cry should have done that months ago. Lmao i get killed by assults all tje time and sniper's and heavys. But i run a standard heavy wich is cheap and efficient. other than that i have no militia weapon, no standard bpo, my proto has 3high slots and 2low slots, while you cry babies assault proto has 4and4. Give me a break at proto you can have just as much armour and shields as a heavy so stop crying And spend you sp wisely.
Thanks they wont be satisfied till the assault can out gun it in a straight up fight, complelty making it obsolete
Funny isn't it i was in the army 11seires to be exact and we where never taught to attack a mg position head on One squad suppress other flank when you get the signal shift fire and elevate away from friendly troops. To keep the whole enemy line firing at you and that's the role of the heavy. |
new hulk
ZionTCD Legacy Rising
49
|
Posted - 2013.01.28 08:47:00 -
[43] - Quote
The Goram Batman wrote:General Tiberius1 wrote:3. we think we are invincible: for good reason, we mow down anything in our path, regardless if it's shooting or not. this makes us recless(well, it makes me reckless anyway) use this, draw us into an area where you have friends and nail us from multiple directions. we might get one or two of you, but we will go down. Moreso on the reckless behaviour when us Logistic guys decide to stick behind you like a moving wall and keep your ass up while you obliterate everything ;] Lol, but joking aside, this is a very true point. Even with a half-decent logi like myself, there ARE ways to counter a Heavy's sheer power/health. Even if they're wielding an Assault Rifle. Ever heard of teamwork? Tactics? Mass drivers? Haven't been on the forums for a while, but glad [sarcasm] to see that everyone is still bitching and moaning about the Heavy suits. Anyways, not going to get involved further. Have fun everyone o7
The laser is the most effective weapon against a heavy in my opinion i play as a laser heavy and love seeing a heavy lumering across the field i smile. Lol |
VLIGHT5
Krullefor Organization Minmatar Republic
13
|
Posted - 2013.01.28 08:49:00 -
[44] - Quote
OMG!!! TODAY I WAS BEING ATTACKED BY A HEAVY WITH AN HMG!!!
....So I got behind cover, trapped him with grenades, and blew him up with a Mass Driver. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 08:50:00 -
[45] - Quote
new hulk wrote:The Goram Batman wrote:[quote=General Tiberius1]3. we think we are invincible: for good reason, we mow down anything in our path, regardless if it's shooting or not. this makes us recless(well, it makes me reckless anyway) use this, draw us into an area where you have friends and nail us from multiple directions. we might get one or two of you, but we will go down. Moreso on the reckless behaviour when us Logistic guys decide to stick behind you like a moving wall and keep your ass up while you obliterate everything ;] The laser is the most effective weapon against a heavy in my opinion i play as a laser heavy and love seeing a heavy lumering across the field i smile. Lol
have to agree, lazers HURT! |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.28 08:56:00 -
[46] - Quote
Pro tip: To those who rely on Toxin - if the heavy you see says STD for gear, he's probably a Type-II and he's probably going to laugh at your little version of his HMG. That gun really barely hurts shields so are virtually worthless against Type-II heavies. Better off just running. Can't tell you how many people pull out the Toxin thinking it means more to me then a mosquito bite.
It's always been my opinion the SMG should be the assaults HMG with variants to make it so or not. But without any SP into it it's pretty worthless against a heavy who knows how to spec. And I assume every vet heavy is running Type-II by now. |
DTOracle
Universal Allies Inc.
95
|
Posted - 2013.01.28 08:57:00 -
[47] - Quote
Agreed, don't nerf the heavies. I'm a scout in a type-I, & heavies rip through my dropsuit in literally 1.5 seconds & they are suppose to. if i'm in front of an HMG, either i'm behind cover or dead. IMO slightly OP weapons are a good thing. They add variety & force you to play more strategically. Perfect balance would get boring fast. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 09:01:00 -
[48] - Quote
SoTa PoP wrote:Pro tip: To those who rely on Toxin - if the heavy you see says STD for gear, he's probably a Type-II and he's probably going to laugh at your little version of his HMG. That gun really barely hurts shields so are virtually worthless against Type-II heavies. Better off just running. Can't tell you how many people pull out the Toxin thinking it means more to me then a mosquito bite.
It's always been my opinion the SMG should be the assaults HMG with variants to make it so or not. But without any SP into it it's pretty worthless against a heavy who knows how to spec. And I assume every vet heavy is running Type-II by now.
due to the fact that people keep tossing flux grenades at me, this vet will NOT be switching to the type II anytime soon |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.28 09:04:00 -
[49] - Quote
General Tiberius1 wrote:SoTa PoP wrote:Pro tip: To those who rely on Toxin - if the heavy you see says STD for gear, he's probably a Type-II and he's probably going to laugh at your little version of his HMG. That gun really barely hurts shields so are virtually worthless against Type-II heavies. Better off just running. Can't tell you how many people pull out the Toxin thinking it means more to me then a mosquito bite.
It's always been my opinion the SMG should be the assaults HMG with variants to make it so or not. But without any SP into it it's pretty worthless against a heavy who knows how to spec. And I assume every vet heavy is running Type-II by now. due to the fact that people keep tossing flux grenades at me, this vet will NOT be switching to the type II anytime soon If you get fluxed your about to get rushed. Just ready a nade of your own and make them regret giving there obvious next move away. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 09:13:00 -
[50] - Quote
SoTa PoP wrote:General Tiberius1 wrote:SoTa PoP wrote:Pro tip: To those who rely on Toxin - if the heavy you see says STD for gear, he's probably a Type-II and he's probably going to laugh at your little version of his HMG. That gun really barely hurts shields so are virtually worthless against Type-II heavies. Better off just running. Can't tell you how many people pull out the Toxin thinking it means more to me then a mosquito bite.
It's always been my opinion the SMG should be the assaults HMG with variants to make it so or not. But without any SP into it it's pretty worthless against a heavy who knows how to spec. And I assume every vet heavy is running Type-II by now. due to the fact that people keep tossing flux grenades at me, this vet will NOT be switching to the type II anytime soon If you get fluxed your about to get rushed. Just ready a nade of your own and make them regret giving there obvious next move away.
i prefer using my HMG, i didnt speck into it extra SP slots for nothing |
|
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.01.28 09:26:00 -
[51] - Quote
the problem for me isn't a heavy.
it's when 75% of the enemy team is heavies. the only way to fix this is more AOE weapons, which I believe is on the drawingboard. Heavies are fine the way they are. it's just that people are tired of being cheap shotted by the truly OP sniper rifles.
Heavies need to be the threat bomb they are. they need that ability to say "either take the time to focus on me, or die to my 10,000 bullets". I like the dynamic they bring to the table. but overpopulation is becoming an issue. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
37
|
Posted - 2013.01.28 09:32:00 -
[52] - Quote
Orin the Freak wrote:the problem for me isn't a heavy.
it's when 75% of the enemy team is heavies. the only way to fix this is more AOE weapons, which I believe is on the drawingboard. Heavies are fine the way they are. it's just that people are tired of being cheap shotted by the truly OP sniper rifles.
Heavies need to be the threat bomb they are. they need that ability to say "either take the time to focus on me, or die to my 10,000 bullets". I like the dynamic they bring to the table. but overpopulation is becoming an issue.
agree with u. hopefully we see infantry prox mines, tank mines and mortars too. more stuff that takes adv of slow movement or no equipment ftw. heavies dont get scanners and detection stuff so they will depend on logis to show them where stuff like mines are.
mortars obv would be effective vs slow moving targets too. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.28 10:06:00 -
[53] - Quote
Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles and you'll be dead 10 times over before you're out of its range), make sure you happen to have grenades on you to take down their armor, make sure you happen to be playing in a group so you have friends to distract them because 1-on-1's are futile, if you can't run away then just somehow run through HMG fire and start spinning in circles around them. 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here? How to kill a scout player: Point and shoot. If you can find them and actually keep them in your sights long enough to pull the trigger. Which you WON'T in most cases if they're good at their job. So first off, hunt them down, which is a MAJOR problem when they can see you coming from further away AND can't be seen coming as easily. Then you have to actually line them up, which is again more difficult than it sounds if they're doing their job competently. How to kill an assault player: Point and Shoot. And hope the weapon they brought isn't better for the range you're at, because Assaults are effective with every non-Heavy weapon in the game, and while not as tough as Heavies, can often still take a decent beating before going down. How to kill a triage: Point and shoot. And make sure you kill them first - good luck knowing who the Triage guy is when he's in an Assault or Scout suit instead of a Logi suit. And when you see a Logi and assume he's Triage, good luck against the guy who's laced the area with Nanohives and can grenade-spam you to death with near-infinite ammo even though there's no Supply Depot anywhere on the map. Or the one who's set up an Uplink so he has constant reinforcements appearing on his position, and also providing Nanohives to have his whole team permanently stocked with near-infinite ammo. Or brought REs and lined the surrounding area with them so when you're moving into a position to threaten him, he sets them off and you go flying.
Your "how to kill a heavy" example doesn't look so out of place when you consider the REAL advantages of the other options.
EDIT:
How to kill a Heavy: Shotgun. Approach from behind. Usually they die before they finish turning. |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.01.28 15:15:00 -
[54] - Quote
General Tiberius1 wrote:
they wont be satisfied till the assault can out gun it in a straight up fight, complelty making it obsolete
After assaults get their hands on proto rifles that is exactly what's going to happen. CCP needs to look at the armor on a proto heavy suit (which is the same as standard or pretty damn close) and ask themselves "How long would that heavy survive in a 1v1 shootout?" The answer is not very long. If that assault even has just one other with him? Forget it. The HMG is just right, our suits (advanced and up) need an armor buff. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 15:27:00 -
[55] - Quote
Orin the Freak wrote:the problem for me isn't a heavy.
it's when 75% of the enemy team is heavies. the only way to fix this is more AOE weapons, which I believe is on the drawingboard. Heavies are fine the way they are. it's just that people are tired of being cheap shotted by the truly OP sniper rifles.
Heavies need to be the threat bomb they are. they need that ability to say "either take the time to focus on me, or die to my 10,000 bullets". I like the dynamic they bring to the table. but overpopulation is becoming an issue.
people see others getting to the top of a match as a heavy and decide to copy them, leads to completly unbalanced random matches |
Spaceman-Rob
Galactic Alliance 514
64
|
Posted - 2013.01.28 15:35:00 -
[56] - Quote
I think heavies are great, they add to the personality of this game, as an assault guy it's fun outwitting them and taking them down. And lets not forget that the heavy suit is available to everyone, Having trouble with heavies? Then send in the heavies to deal with them. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.28 15:37:00 -
[57] - Quote
SoTa PoP wrote:Pro tip: To those who rely on Toxin - if the heavy you see says STD for gear, he's probably a Type-II and he's probably going to laugh at your little version of his HMG. That gun really barely hurts shields so are virtually worthless against Type-II heavies. Better off just running. Can't tell you how many people pull out the Toxin thinking it means more to me then a mosquito bite.
It's always been my opinion the SMG should be the assaults HMG with variants to make it so or not. But without any SP into it it's pretty worthless against a heavy who knows how to spec. And I assume every vet heavy is running Type-II by now.
Flux grenade first, then close in with the SMG |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 16:10:00 -
[58] - Quote
Paran Tadec wrote:SoTa PoP wrote:Pro tip: To those who rely on Toxin - if the heavy you see says STD for gear, he's probably a Type-II and he's probably going to laugh at your little version of his HMG. That gun really barely hurts shields so are virtually worthless against Type-II heavies. Better off just running. Can't tell you how many people pull out the Toxin thinking it means more to me then a mosquito bite.
It's always been my opinion the SMG should be the assaults HMG with variants to make it so or not. But without any SP into it it's pretty worthless against a heavy who knows how to spec. And I assume every vet heavy is running Type-II by now. Flux grenade first, then close in with the SMG
never been taken down by an SMG |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.01.28 16:53:00 -
[59] - Quote
KripnawtiQ Prime wrote:General Tiberius1 wrote:i'd like to belive there are at least a FEW people interested in actually playing the game the way it's meant to be, not trying to change it into a CoD mimic This is exactly the problem. There are only a few. I think it's the usual problem that the ones mouthing off about heavies are just a very vocal minority, or newberries that haven't taken down a heavy yet. +1 to the OP. Nice pros and cons list. |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.01.28 16:59:00 -
[60] - Quote
General Tiberius1 wrote:Paran Tadec wrote:SoTa PoP wrote:Pro tip: To those who rely on Toxin - if the heavy you see says STD for gear, he's probably a Type-II and he's probably going to laugh at your little version of his HMG. That gun really barely hurts shields so are virtually worthless against Type-II heavies. Better off just running. Can't tell you how many people pull out the Toxin thinking it means more to me then a mosquito bite.
It's always been my opinion the SMG should be the assaults HMG with variants to make it so or not. But without any SP into it it's pretty worthless against a heavy who knows how to spec. And I assume every vet heavy is running Type-II by now. Flux grenade first, then close in with the SMG never been taken down by an SMG You're lucky or very good, or both I've taken down plenty of heavies with the SMG as it's my regular sidearm. Empty the AR clip from behind and a strafing SMG finish if needed. I've also died a **** load of times at heavies hands but I'm cool with that. Generally from bad positioning on my part |
|
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.01.28 17:09:00 -
[61] - Quote
Whoops |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
|
Posted - 2013.01.28 17:12:00 -
[62] - Quote
hell buff Heavies armour and nerf speed. Then it would take teamwork and tactics to kill them, and it would take teamwork and tactics for them to stay alive. Literally turn them into a mini-tank instead of a large assualt. They've been nerfed enough, put them in a specific role already. |
SmileB4Death
Sugar Plum Fairies
5
|
Posted - 2013.01.28 17:19:00 -
[63] - Quote
I don't post much on the forums, but heavies have been nerfed enough already. I run a Logibro/Sniper build, Not a heavy player, therefor i am not biased If they nerf heavy again, or tweak Laser/HMG too much and ruin it, then that will be the end of heavy's altogether.. I know if i go beast mode and rush a heavy With a HMG, i will get cut in half. If i have cover then that greatly increases my chance of out maneuvering and taking down a heavy, But if i don't have cover, and a heavy gets me, yeah, i will rage, but it's my fault for not being more cautious.
My 0.02 ISK |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 17:47:00 -
[64] - Quote
Sextus Hardcock wrote:hell buff Heavies armour and nerf speed. Then it would take teamwork and tactics to kill them, and it would take teamwork and tactics for them to stay alive. Literally turn them into a mini-tank instead of a large assualt. They've been nerfed enough, put them in a specific role already.
our speed already sucks, just boost proto armor and shields back to what they where 2 builds ago, that way they aren't food for credon toting proto assaults |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 18:16:00 -
[65] - Quote
just wanted to point out a very informative video
http://www.youtube.com/watch?v=pNmCRti9dFM
at 15 minutes, basically states that PS3 will only be for beta due to limited computing power, can only manage temerate planets.
to get the rest of the game, i predict it wwill require being ported to the PS4 |
Red Dot 24601-HA
S.e.V.e.N.
36
|
Posted - 2013.01.28 18:40:00 -
[66] - Quote
I think the heavies fill their role really well. I use scout, assualt, and heavy suits. I use what is needed at the moment. The heavy is great for holding a position and defending with a squad helping with repairs, ammo, spotting, and backup. The heavy is easily overwhelmed though by a group effort. I have also taken down heavies alone with my assualt loadlout though. Use cover! your shields regen much faster than his armor. Never stop moving unless you are behind something and never run straight at them. Flank and strafe are the good ways to take a heavy down. Please no more nerfs. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 18:54:00 -
[67] - Quote
Red Dot 24601-HA wrote:I think the heavies fill their role really well. I use scout, assualt, and heavy suits. I use what is needed at the moment. The heavy is great for holding a position and defending with a squad helping with repairs, ammo, spotting, and backup. The heavy is easily overwhelmed though by a group effort. I have also taken down heavies alone with my assualt loadlout though. Use cover! your shields regen much faster than his armor. Never stop moving unless you are behind something and never run straight at them. Flank and strafe are the good ways to take a heavy down. Please no more nerfs.
sadly, new players will allways think charging head first should work, because it works in every other FPS.
wrong, this isn't an FPS, it's a MMOFPS, tacticts are required |
CHICAGOCUBS4EVER
TeamPlayers
117
|
Posted - 2013.01.28 19:06:00 -
[68] - Quote
a key argument here is cost...
it costs more SP to spec into heavy, it costs more ISK to equip a heavy.
A well rounded fit is no less than 60k ISK at this point of the build, approaching 100k... per SUIT
now most maps you get ballpark 200k ISK.. meaning a heavy dies 2-3 times.. they break even, and thats NOW, at this early stage.
early on.. yes Heavy is stronger than most other classes, but what these morons just don't get is that heavies are pretty much capped a month into the build, cant get a whole lot better.. very little incentive for proto over the advanced, while all other classes have huge advantages, and once they get their proto weapons the balance gets shifted... PLUS heavy STILL costs more.
whine some more about range will ya... heavy costs more SP to get sharpshooter than all other classes, so you're damn right it should get good damage at range when you put the work into it.
the worst part of it all.. I see way too many fools rollin around in a heavy right now, and most are oblivious. They think they are hot schit cause they can melt a militia suit, but i know when I face many of them, these heavies melts just as fast as other assaults...
everyone quit cryin and just play. In a month everyone will be bitching about mass drivers again when those get spammed everywhere. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.28 19:10:00 -
[69] - Quote
For the heck of it, I decided to make a heavy alt last night. I knew from experience (of going against heavies) that a beginner heavy is going to be pretty weak and not very effective.
I put some points into sharpshooter and a few other important ones (I also chose the Sentinel, so it put points into things important to heavies). I loaded up a militia heavy suit and took to the game with a standard HMG, a basic damage mod and ~590 in health.
Overall I thought the experience was ideal in terms of what heavies should be, I was able to soak up some decent damage, but really wasn't very effective on insta-killing people even if they were right in front of me. Mostly I would lob hundreds of bullets at one or many players, do some good damage, and keep the enemy's attention split while a teammate picked up the kill, escaped a bad situation, or gained some time to hack.
I also got some serious lolz, in which I could be cornered by 5-6 players, but they really had to work hard at killing me. I am so used to being insta-dropped in a AR suit, it was a nice change of pace to have some pretty big health for once. Can't wait to get my type-1 which will give me an additional slot + another ~200 health.
But as a basic heavy with little skill upgrades and only a basic damage mod, I was pretty much a pure supportive role. Which IMO is what a heavy wielding a HMG should be. Be the big fat guy on the field who can throw thousands of bullets at you, distract you, hold back multiple enemies, and annoyingly whittle down your health while soaking up tons of damage. But they shouldn't be the one's who can simply point and click for a split-second and insta-kill anybody who is within range, which is what decently speced heavies can do now.
I am going to keep leveling my heavy alt to the point where I can drop somebody instantly if they even think about passing in front of me at short to medium-long distance. But I have to say, as my heavy is now, it is not OP at all and is exactly where heavies should be at. A supportive role for infantry and the biggest threat on the field for vehicles. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2013.01.28 19:12:00 -
[70] - Quote
Assault goes 40/2 - Good player Scout goes 40/2 - Good player Logi goes 40/2 - wtf? Good player Heavy goes 40/2 - OMFG Haxorz OPOP nerf it!!!
Seriously though, HMG takes no skill at the moment, and heavies probably need a slight increase to signature radius. |
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General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 20:12:00 -
[71] - Quote
CHICAGOCUBS4EVER wrote:a key argument here is cost...
it costs more SP to spec into heavy, it costs more ISK to equip a heavy.
A well rounded fit is no less than 60k ISK at this point of the build, approaching 100k... per SUIT
now most maps you get ballpark 200k ISK.. meaning a heavy dies 2-3 times.. they break even, and thats NOW, at this early stage.
early on.. yes Heavy is stronger than most other classes, but what these morons just don't get is that heavies are pretty much capped a month into the build, cant get a whole lot better.. very little incentive for proto over the advanced, while all other classes have huge advantages, and once they get their proto weapons the balance gets shifted... PLUS heavy STILL costs more.
whine some more about range will ya... heavy costs more SP to get sharpshooter than all other classes, so you're damn right it should get good damage at range when you put the work into it.
the worst part of it all.. I see way too many fools rollin around in a heavy right now, and most are oblivious. They think they are hot schit cause they can melt a militia suit, but i know when I face many of them, these heavies melts just as fast as other assaults...
everyone quit cryin and just play. In a month everyone will be bitching about mass drivers again when those get spammed everywhere.
sadly, everything you say is true, every time there is a wipe, this happens, first the call to nerf the heavies, than the mass drivers.
as a dedicated heavy, i have nearly reach my limit, as i've been made nearly obsolete at proto level.
for gods sake CCP, don't nerf the damn thing, buff the advanced and proto gear, we put the most work into a suit out of anyone, we deserve to be rewarded for being so dedicated |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.28 20:20:00 -
[72] - Quote
4 out of 5 heavies are very easy kills for me (assault) and i'm nothing exceptional at this game |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.28 20:24:00 -
[73] - Quote
I want to point out something not mentioned here yet.
Do you know why Heavy with an AR or Laser is dumb? We have quiet a bigger hit box - so when we get into confrontation at mid range or long - we're easier to hit. And each hit makes our gun jump up or down for some very gay reason. Lasers don't do this to us since they just insta kill us almost. It makes being a heavy with anything other then an HMG very hard in comparison to assault. HMG is the only real option for us if we want to be up there on the leader-boards and stay competitive. I would know - I was a heavy assault since June up until a week and a half ago. Tried my best to make it a valid option - and I did well. But an assault suit vet would always beat me and I'm sure some of you remember me crying in the past over it.
Well my tears dried up, it's obvious we can't use those weapons as effectively as assault suits without the speed and smaller hitbox you guys do. So HMG it is, and thankfully it has a little reach so I'm not completely area specific like I kinda already am... |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
|
Posted - 2013.01.28 21:03:00 -
[74] - Quote
General Tiberius1 wrote:Sextus Hardcock wrote:hell buff Heavies armour and nerf speed. Then it would take teamwork and tactics to kill them, and it would take teamwork and tactics for them to stay alive. Literally turn them into a mini-tank instead of a large assualt. They've been nerfed enough, put them in a specific role already. our speed already sucks, just boost proto armor and shields back to what they where 2 builds ago, that way they aren't food for credon toting proto assaults
Sure, but if your going to boost defences, reduce mobility. It has to be a trade-off. I run Assault with an AR mostly and I've gone up against plenty of heavies. They're fun to try to take down because of their firepower and armour. I'm saying go with that, drop the speed a little more so Assaults and Scouts can dance around them while they lay down huge volumes of fire.
Heavy with squad support should function like a tank with squad support imo. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.28 21:10:00 -
[75] - Quote
It really amazes me how many heavies keep saying they are fine. Nobody wants there things nerf, and I don't think suits need to be nerfed but their range needs to. But Zitro I spent sp in sharpshooter! And the AR vets didn't and you cried about range. So either they buff AR by 15-20% or hmg gets there range nerfed by 15-20% but i would take the nerf because the maps . At the current state hmg range is a joke, a bad one at that. 50m out and still dishing out decent damage is good for a heavy? But Zitro try a heavy it's harder than it looks! I have an alt with a hmg with no sharpshooter and it shoots too far. Just because a class has weaknesses doesn't means its balanced, just because your sharpshooter and other stats cost more doesn't make it balanced, and just cause your suit cost more doesn't mean it's balanced. But Zitro you gave a lot of reasons that heavies should be left alone! Shield tanks have very few drawbacks, one is of them being the cost of mods but does that make them balanced? Something costing more doesn't equal balanced. But Zitro heavies can only use hmgs and they need to be scary! And my tank should take be a win button, so stop with this stupid talk. Heavies dominate at CQC and they are very scary. But Zitro you should have to use tactics to kill heavies(infantry tanks)! How about real tanks? What about killing anything in this game? The fact is half the heavies don't play their class right and with the range as is it is right now is one reason half of the heavies can even get kills. Now as for a heavy suit getting its slots rearranged I'm all for(maybe even adding an extra slot) but it needs to come with a hmg range nerf. |
SoTa PoP Clone
Condotta Rouvenor Gallente Federation
60
|
Posted - 2013.01.28 21:14:00 -
[76] - Quote
Mr Zitro wrote:It really amazes me how many heavies keep saying they are fine. Nobody wants there things nerf, and I don't think suits need to be nerfed but their range needs to. But Zitro I spent sp in sharpshooter! And the AR vets didn't and you cried about range. So either they buff AR by 15-20% or hmg gets there range nerfed by 15-20% but i would take the nerf because the maps . At the current state hmg range is a joke, a bad one at that. 50m out and still dishing out decent damage is good for a heavy? But Zitro try a heavy it's harder than it looks! I have an alt with a hmg with no sharpshooter and it shoots too far. Just because a class has weaknesses doesn't means its balanced, just because your sharpshooter and other stats cost more doesn't make it balanced, and just cause your suit cost more doesn't mean it's balanced. But Zitro you gave a lot of reasons that heavies should be left alone! Shield tanks have very few drawbacks, one is of them being the cost of mods but does that make them balanced? Something costing more doesn't equal balanced. But Zitro heavies can only use hmgs and they need to be scary! And my tank should take be a win button, so stop with this stupid talk. Heavies dominate at CQC and they are very scary. But Zitro you should have to use tactics to kill heavies(infantry tanks)! How about real tanks? What about killing anything in this game? The fact is half the heavies don't play their class right and with the range as is it is right now is one reason half of the heavies can even get kills. Now as for a heavy suit getting its slots rearranged I'm all for(maybe even adding an extra slot) but it needs to come with a hmg range nerf. Zitro - you've been around long enough to know walls of texts like these generally get ignored.
So I'll summarize: Nerf range, stop the QQing that heavies are fair, cause that's not the issue. The weapon does excessively well in areas it shouldn't and all comments saying otherwise haven't justified the fact they do too much dmg at range. Them getting buffed at proto is fine - probably need one.
That sum it up? |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 21:54:00 -
[77] - Quote
Sextus Hardcock wrote:General Tiberius1 wrote:Sextus Hardcock wrote:hell buff Heavies armour and nerf speed. Then it would take teamwork and tactics to kill them, and it would take teamwork and tactics for them to stay alive. Literally turn them into a mini-tank instead of a large assualt. They've been nerfed enough, put them in a specific role already. our speed already sucks, just boost proto armor and shields back to what they where 2 builds ago, that way they aren't food for credon toting proto assaults Sure, but if your going to boost defences, reduce mobility. It has to be a trade-off. I run Assault with an AR mostly and I've gone up against plenty of heavies. They're fun to try to take down because of their firepower and armour. I'm saying go with that, drop the speed a little more so Assaults and Scouts can dance around them while they lay down huge volumes of fire. Heavy with squad support should function like a tank with squad support imo.
our run equals the assaults walk, how much slower do we have to get?!?!?! actual tanks outrun us!!! |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 21:57:00 -
[78] - Quote
Mr Zitro wrote:It really amazes me how many heavies keep saying they are fine. Nobody wants there things nerf, and I don't think suits need to be nerfed but their range needs to. But Zitro I spent sp in sharpshooter! And the AR vets didn't and you cried about range. So either they buff AR by 15-20% or hmg gets there range nerfed by 15-20% but i would take the nerf because the maps . At the current state hmg range is a joke, a bad one at that. 50m out and still dishing out decent damage is good for a heavy? But Zitro try a heavy it's harder than it looks! I have an alt with a hmg with no sharpshooter and it shoots too far. Just because a class has weaknesses doesn't means its balanced, just because your sharpshooter and other stats cost more doesn't make it balanced, and just cause your suit cost more doesn't mean it's balanced. But Zitro you gave a lot of reasons that heavies should be left alone! Shield tanks have very few drawbacks, one is of them being the cost of mods but does that make them balanced? Something costing more doesn't equal balanced. But Zitro heavies can only use hmgs and they need to be scary! And my tank should take be a win button, so stop with this stupid talk. Heavies dominate at CQC and they are very scary. But Zitro you should have to use tactics to kill heavies(infantry tanks)! How about real tanks? What about killing anything in this game? The fact is half the heavies don't play their class right and with the range as is it is right now is one reason half of the heavies can even get kills. Now as for a heavy suit getting its slots rearranged I'm all for(maybe even adding an extra slot) but it needs to come with a hmg range nerf.
it has that range to be a distraction. six months running heavy, i know, all i get shooting a person at 50m is an assist |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.28 22:19:00 -
[79] - Quote
General Tiberius1 wrote:
it has that range to be a distraction. six months running heavy, i know, all i get shooting a person at 50m is an assist
i've been playing heavy for less than a week and i know that, sides everyone knows that a heavy is supposed to make everyone stare at you and forgot the assault guys standing next to you, which the range is rather useful for, if slightly too long IMO. |
Rei Shepard
Spectre II
72
|
Posted - 2013.01.28 22:22:00 -
[80] - Quote
Well, the heavy suit is fine, its the no recoil HMG thats the concern...i mean it shoots in a complete straight line....the last time a Minigun had no recoil was Wolfenstein 3D 20 years ago, and no i dont see any special bracket or support keeping the gun perfectly still and straight ...
Though i dont have any issues with heavies, as i chew em up with my AR up close in front, always fun to see heavies thinking they can take on the Assault guy solo :) |
|
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 22:44:00 -
[81] - Quote
Rei Shepard wrote:Well, the heavy suit is fine, its the no recoil HMG thats the concern...i mean it shoots in a complete straight line....the last time a Minigun had no recoil was Wolfenstein 3D 20 years ago, and no i dont see any special bracket or support keeping the gun perfectly still and straight ...
Though i dont have any issues with heavies, as i chew em up with my AR up close in front, always fun to see heavies thinking they can take on the Assault guy solo :)
read the heavy suit bio. it's basically an exo- that would account for the no recoil.
and i solo assaults all the time. granted, i'm near dead afterwards, but they're dead dead |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 23:12:00 -
[82] - Quote
gbghg wrote:General Tiberius1 wrote:
it has that range to be a distraction. six months running heavy, i know, all i get shooting a person at 50m is an assist
i've been playing heavy for less than a week and i know that, sides everyone knows that a heavy is supposed to make everyone stare at you and forgot the assault guys standing next to you, which the range is rather useful for, if slightly too long IMO.
the range might be long, but at it's extremes, you're just wasting the HMG's ammo |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 23:29:00 -
[83] - Quote
besides, not what this thread is about, explains the heavie's strengths and weakness and then goes on to explain why the heavy suit needs a buff: I.E.-it's currently expensive cannon fodder in proto gear matches |
Rei Shepard
Spectre II
72
|
Posted - 2013.01.28 23:32:00 -
[84] - Quote
Quote:read the heavy suit bio. it's basically an exo- that would account for the no recoil.
Can you explain to me that when i equip an Assault rifle on the heavy suit, scope in with it, i get recoil but i get none with a HMG?
Seems your logic doesn't apply to it being an exo suit... |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 23:40:00 -
[85] - Quote
Rei Shepard wrote:Quote:read the heavy suit bio. it's basically an exo- that would account for the no recoil. Can you explain to me that when i equip an Assault rifle on the heavy suit, scope in with it, i get recoil but i get none with a HMG? Seems your logic doesn't apply to it being an exo suit...
it's a beta, they don't have all the kinks worked out yet. HA! |
Rei Shepard
Spectre II
72
|
Posted - 2013.01.29 00:02:00 -
[86] - Quote
Quote:it's a beta, they don't have all the kinks worked out yet. HA!
If their guns use a database, witch they do, its just adding a number to the recoil of the weapons, i find it hard to think they did not have 5 mins of time to add some basic recoil in the past betas.
Right now its fires like a water hose without any pressure behind it and i can easely go trough 5 people at the same time with it at up to short to medium range, and that was in full militia gear. (Once you use KB & Mouse you dont turn slow with it, so thats a moot point).
Heavy weapons like this are ussually support platforms to suppress the enemy or AV, but thats not the issue here, if it had recoil like it should have, it would not be pin-point accurate over pro-longed periods of fire. Right now its impossible to miss your target with this thing. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.29 01:06:00 -
[87] - Quote
Rei Shepard wrote:Quote:it's a beta, they don't have all the kinks worked out yet. HA! If their guns use a database, witch they do, its just adding a number to the recoil of the weapons, i find it hard to think they did not have 5 mins of time to add some basic recoil in the past betas. Right now its fires like a water hose without any pressure behind it and i can easely go trough 5 people at the same time with it at up to short to medium range, and that was in full militia gear. (Once you use KB & Mouse you dont turn slow with it, so thats a moot point). Heavy weapons like this are ussually support platforms to suppress the enemy or AV, but thats not the issue here, if it had recoil like it should have, it would not be pin-point accurate over pro-longed periods of fire. Right now its impossible to miss your target with this thing.
ok....how bout, its wieght is so great that is cancels out any recoil? |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.29 01:41:00 -
[88] - Quote
Maybe all the whiners should go play Team Fortress 2 for a bit then come back then see how their logic rolls out.
And that game has no tanks! |
Wicked Glory
Internal Error. Negative-Feedback
98
|
Posted - 2013.01.29 02:07:00 -
[89] - Quote
Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles and you'll be dead 10 times over before you're out of its range), make sure you happen to have grenades on you to take down their armor, make sure you happen to be playing in a group so you have friends to distract them because 1-on-1's are futile, if you can't run away then just somehow run through HMG fire and start spinning in circles around them. 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here? The thread should have been over right here. Stop abusing your crutch scrubs. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.01.29 02:12:00 -
[90] - Quote
Wicked Glory wrote:Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles and you'll be dead 10 times over before you're out of its range), make sure you happen to have grenades on you to take down their armor, make sure you happen to be playing in a group so you have friends to distract them because 1-on-1's are futile, if you can't run away then just somehow run through HMG fire and start spinning in circles around them. 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here? The thread should have been over right here. Stop abusing your crutch scrubs.
wicked troll is best troll. |
|
LIFE RIPPER
Sanmatar Kelkoons Minmatar Republic
103
|
Posted - 2013.01.29 02:30:00 -
[91] - Quote
Mr Zitro wrote:It really amazes me how many heavies keep saying they are fine. Nobody wants there things nerf, and I don't think suits need to be nerfed but their range needs to. But Zitro I spent sp in sharpshooter! And the AR vets didn't and you cried about range. So either they buff AR by 15-20% or hmg gets there range nerfed by 15-20% but i would take the nerf because the maps . At the current state hmg range is a joke, a bad one at that. 50m out and still dishing out decent damage is good for a heavy? But Zitro try a heavy it's harder than it looks! I have an alt with a hmg with no sharpshooter and it shoots too far. Just because a class has weaknesses doesn't means its balanced, just because your sharpshooter and other stats cost more doesn't make it balanced, and just cause your suit cost more doesn't mean it's balanced. But Zitro you gave a lot of reasons that heavies should be left alone! Shield tanks have very few drawbacks, one is of them being the cost of mods but does that make them balanced? Something costing more doesn't equal balanced. But Zitro heavies can only use hmgs and they need to be scary! And my tank should take be a win button, so stop with this stupid talk. Heavies dominate at CQC and they are very scary. But Zitro you should have to use tactics to kill heavies(infantry tanks)! How about real tanks? What about killing anything in this game? The fact is half the heavies don't play their class right and with the range as is it is right now is one reason half of the heavies can even get kills. Now as for a heavy suit getting its slots rearranged I'm all for(maybe even adding an extra slot) but it needs to come with a hmg range nerf.
Omg thats blinding What happened to you?
They shot him through the stupid forest, and he didn't miss a tree. |
Felix Lekhner2
Doomheim
15
|
Posted - 2013.01.29 03:03:00 -
[92] - Quote
Call me a newberry.
But isn't saying "Just run away and find allies then kill that one guy?" a little idiotic? If it takes around 5guys to kill one guy then what if the whole team is running heavies? |
THE-BEAST
Amarr Templars Amarr Empire
54
|
Posted - 2013.01.29 03:09:00 -
[93] - Quote
Felix Lekhner2 wrote:Call me a newberry.
But isn't saying "Just run away and find allies then kill that one guy?" a little idiotic? If it takes around 5guys to kill one guy then what if the whole team is running heavies?
You obviously weren't around for the whole invincible tank era. That was the battle cry then too tanks were impossible to kill with less than 5-6 people and even then it was a horrific Loss of life for those who dared take on a missile tank.
If it takes more than two guys to take out a heavy, you are seriously a lousy 2 players. And that last statement is directed everyone who complains about heavies.
|
Felix Lekhner2
Doomheim
15
|
Posted - 2013.01.29 03:30:00 -
[94] - Quote
THE-BEAST wrote:Felix Lekhner2 wrote:Call me a newberry.
But isn't saying "Just run away and find allies then kill that one guy?" a little idiotic? If it takes around 5guys to kill one guy then what if the whole team is running heavies? You obviously weren't around for the whole invincible tank era. That was the battle cry then too tanks were impossible to kill with less than 5-6 people and even then it was a horrific Loss of life for those who dared take on a missile tank. If it takes more than two guys to take out a heavy, you are seriously a lousy 2 players. And that last statement is directed everyone who complains about heavies. then how do you take out the heavily armored heavy? Snipers can't do it bcuz of the amount of cover the maps have Obviously no other infantry player can't
Please tell me what I have to do to take out a heavy in a 1v1(No vehicles)? |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.29 03:39:00 -
[95] - Quote
ambush us, shooting us in the back works well(if you have equal level gear, militia gear useres are ****** no matter what, sorry) |
Hollow M Ling
Pro Hic Immortalis RISE of LEGION
0
|
Posted - 2013.01.29 04:34:00 -
[96] - Quote
Seems like the best way to kill a heavy is simply having a GEK and maybe one extra person. Also getting a Heavy in the open. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.29 05:25:00 -
[97] - Quote
Hollow M Ling wrote:Seems like the best way to kill a heavy is simply having a GEK and maybe one extra person. Also getting a Heavy in the open.
that works |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.29 05:30:00 -
[98] - Quote
Kovak Therim wrote:I have never requested a nerf to any of the weapons that are my nemesis, I do my best to learn how to deal with them and work within the limits of my class. Leave my suit, my HMG, and my forge gun the f*** alone. In fact, the way the armor rating levels out on our suits is stupid. It should be higher as we go up in levels. I should be a walking tank with proto gear.
i concur, never once asked for a nerf....well...maybe to the swarms of blazing doom, but those were such cheat for people with no skill to get kills
hey, ZionTCD recruiting? |
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.01.29 05:55:00 -
[99] - Quote
General Tiberius1 wrote:Rei Shepard wrote:Quote:it's a beta, they don't have all the kinks worked out yet. HA! If their guns use a database, witch they do, its just adding a number to the recoil of the weapons, i find it hard to think they did not have 5 mins of time to add some basic recoil in the past betas. Right now its fires like a water hose without any pressure behind it and i can easely go trough 5 people at the same time with it at up to short to medium range, and that was in full militia gear. (Once you use KB & Mouse you dont turn slow with it, so thats a moot point). Heavy weapons like this are ussually support platforms to suppress the enemy or AV, but thats not the issue here, if it had recoil like it should have, it would not be pin-point accurate over pro-longed periods of fire. Right now its impossible to miss your target with this thing. ok....how bout, its wieght is so great that is cancels out any recoil?
Or maybe due to the spinning of the berrels it disperses Kick in all directions and possibly has a counter weight that spins in the oppisite ddirection to to Cancel out any kick that may be pulling the user down and to the right?
Just my guess I really dont know that much about physics. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.29 06:09:00 -
[100] - Quote
DropKickSuicide wrote:[quote=General Tiberius1][quote=Rei Shepard] Quote:it's a beta, they don't have all the kinks worked out yet. HA! If their guns use a database, witch they do, its just adding a number to the recoil of the weapons, i find it hard to think they did not have 5 mins of time to add some basic recoil in the past betas. Right now its fires like a water hose without any pressure behind it and i can easely go trough 5 people at the same time with it at up to short to medium range, and that was in full militia gear. (Once you use KB & Mouse you dont turn slow with it, so thats a moot point). Or maybe due to the spinning of the berrels it disperses Kick in all directions and possibly has a counter weight that spins in the oppisite ddirection to to Cancel out any kick that may be pulling the user down and to the right? Just my guess I really dont know that much about physics.
nope, but that did lead me to the correct answer, ty
jyro stabalizers. have them in real life. device that cancels out recoil |
|
Rasputin La'Gar
Tritan-Industries Legacy Rising
28
|
Posted - 2013.01.29 06:23:00 -
[101] - Quote
OP I just want you to know I have no problem sacrificing myself by headshotting you people straight on with my tactical assault, knowing that they guy coming behind me will take you out with ease |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.29 07:05:00 -
[102] - Quote
Rasputin La'Gar wrote:OP I just want you to know I have no problem sacrificing myself by headshotting you people straight on with my tactical assault, knowing that they guy coming behind me will take you out with ease
that's fine
so long as i dont get nerfed again |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.29 07:51:00 -
[103] - Quote
Zekain Kade wrote:Get an entire team of heavies, and a pack of LAV's, And it's an instant win with there "point in the enemies general direction and shoot" type of weapon. That said, I don't want a heavy nerf, but rather a tweak on the HMG. An HMG shouldn't become more accurate the longer you fire it. That's just backwards thinking.
If I lure you to my team, none of them will even look at you (******* blue berries)
you can be beat, but on one is will to try to beat you.
the whole "more accurate the longer they're fired" thing? CCP states that in the HMG's bio.
sci-fi mate |
wisegames
Onikanabo Brigade Caldari State
0
|
Posted - 2013.01.29 12:16:00 -
[104] - Quote
heavies shouldnt do the damage they do and the hitpoints they have. cant have the best of both worlds, even with mobility. especially on skirmish, it still makes them too strong. make the hmg have a spin up time. or balance the mechanic some other way. currently they are op and we all know it. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.29 12:26:00 -
[105] - Quote
Wicked Glory wrote:Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles and you'll be dead 10 times over before you're out of its range), make sure you happen to have grenades on you to take down their armor, make sure you happen to be playing in a group so you have friends to distract them because 1-on-1's are futile, if you can't run away then just somehow run through HMG fire and start spinning in circles around them. 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here? The thread should have been over right here. Stop abusing your crutch scrubs. Really? Because I haven't seen a valid counter to my reply yet. I'll repost it so you can take another look:
Garrett Blacknova wrote:How to kill a scout player: Point and shoot. If you can find them and actually keep them in your sights long enough to pull the trigger. Which you WON'T in most cases if they're good at their job. So first off, hunt them down, which is a MAJOR problem when they can see you coming from further away AND can't be seen coming as easily. Then you have to actually line them up, which is again more difficult than it sounds if they're doing their job competently. How to kill an assault player: Point and Shoot. And hope the weapon they brought isn't better for the range you're at, because Assaults are effective with every non-Heavy weapon in the game, and while not as tough as Heavies, can often still take a decent beating before going down. How to kill a triage: Point and shoot. And make sure you kill them first - good luck knowing who the Triage guy is when he's in an Assault or Scout suit instead of a Logi suit. And when you see a Logi and assume he's Triage, good luck against the guy who's laced the area with Nanohives and can grenade-spam you to death with near-infinite ammo even though there's no Supply Depot anywhere on the map. Or the one who's set up an Uplink so he has constant reinforcements appearing on his position, and also providing Nanohives to have his whole team permanently stocked with near-infinite ammo. Or brought REs and lined the surrounding area with them so when you're moving into a position to threaten him, he sets them off and you go flying.
Your "how to kill a heavy" example doesn't look so out of place when you consider the REAL advantages of the other options.
EDIT:
How to kill a Heavy: Shotgun. Approach from behind. Usually they die before they finish turning. |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2013.01.29 13:13:00 -
[106] - Quote
General Tiberius1 wrote:SoTa PoP wrote:Pro tip: To those who rely on Toxin - if the heavy you see says STD for gear, he's probably a Type-II and he's probably going to laugh at your little version of his HMG. That gun really barely hurts shields so are virtually worthless against Type-II heavies. Better off just running. Can't tell you how many people pull out the Toxin thinking it means more to me then a mosquito bite.
It's always been my opinion the SMG should be the assaults HMG with variants to make it so or not. But without any SP into it it's pretty worthless against a heavy who knows how to spec. And I assume every vet heavy is running Type-II by now. due to the fact that people keep tossing flux grenades at me, this vet will NOT be switching to the type II anytime soon
Agree - I have gone type A and armor reps this build. Flux grenades and lasers have put me right off shield. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.29 13:59:00 -
[107] - Quote
Moejoe Omnipotent wrote:General Tiberius1 wrote:Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles), make sure you have grenades on you to take down their armor, make sure you have friends to distract them because 1-on-1's are futile, 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here? nope triage doesnt fight, they support assault is for jack of all trades play style scout is long range, objective taking, and shotgun ganking. they all have their roles, headfirst shooting nock down, drag out fights arent thiers. Heavies are supposed to be a anti-vehicle support class. They should serve as a distraction and be there to counter LAVS, HAVs, and dropships. They should be used to protect groups by absorbing bullets for the team. Currently everyone uses them as a 1-man-army. They are nothing more then a beefed up assault player on steroids right now. They do not have a unique role on field and add absolutely no depth to the game.
I LOL'ed so hard aboyt your entire post I almost peed myself. Why is it always the best players that QQ most?
You can take down a heavy in less than half an AR clip, in about 2 months when you have enough skills for it. The Assault class gets better and better, the heavies not that much.
Claiming that the role of the heavy is AV and bullet sponge only just shows how ignorant you are in this matter. One nade followed by a good burst is all it takes.
Get gud scrub ... |
Big Popa Smurff
Seraphim Initiative. CRONOS.
104
|
Posted - 2013.01.29 14:10:00 -
[108] - Quote
I would like to know what people are using and what they have spent their skills into who are complaining about heavy's and their HMG. Most of my kills have been against milita users, and the players that i have trouble with are the vets of the closed beta, who actually know what to skill into and how to take down a heavy.
There has been no major changes to heavy's over the last couple of builds, they've remained the same and no one complained before. But now we have scrubs who stand still and run towards me, who have prob spent their skills into worthless crap and run around in basic gear and expect to be godly. Once people start to get better gear things will level out.
Games played against random newberries il go 20/0, games against people who know what they're doing and il be lucky to go positive. |
CHICAGOCUBS4EVER
TeamPlayers
117
|
Posted - 2013.01.29 14:16:00 -
[109] - Quote
Big Popa Smurff wrote:I would like to know what people are using and what they have spent their skills into who are complaining about heavy's and their HMG. Most of my kills have been against milita users, and the players that i have trouble with are the vets of the closed beta, who actually know what to skill into and how to take down a heavy.
There has been no major changes to heavy's over the last couple of builds, they've remained the same and no one complained before. But now we have scrubs who stand still and run towards me, who have prob spent their skills into worthless crap and run around in basic gear and expect to be godly. Once people start to get better gear things will level out.
Games played against random newberries il go 20/0, games against people who know what they're doing and il be lucky to go positive.
shhh....the longer we can lead the scrubs on to believe that simply running TOWARD a heavy will kill them, the more our K/D will oblige.
keep running around in a group.. the less i have to turn the better... 'militia assault rifle' = fuel for the meat grinder
|
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.29 14:37:00 -
[110] - Quote
I do have a heavy alt "Another Fat Bastard". My AR main is far more effective at anything besides AV, yes and camping on some pipe...
Its not fun to: - Run at walking speed, with very little stamina with slower regen. - I can't even jump over a fence. - I have twice the hitbox combined with less straifing speed making me take way more damage before gettng behind cover. - Nades are a lot harder to dodge. - I don't have an equipment slot so I'm dependant on others or structures for more ammo. - I have generally a lot fewer slots and CPU/PG making me use inferior fittings in a general sort of way.
I have never used a HMG for religious reasons, but they don't really scare me that much. Yes going around a corner and getting that spray in the face isn't fun but give me the drop or some range, and its as good as dead.
In regards to the HMG, same effective range as an AR? NO, not even close. Line up your upper torso/head shots and they drop fast, definately faster then it takes them to gain the accuracy needed.
|
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General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.29 18:06:00 -
[111] - Quote
Big Popa Smurff wrote:I would like to know what people are using and what they have spent their skills into who are complaining about heavy's and their HMG. Most of my kills have been against milita users, and the players that i have trouble with are the vets of the closed beta, who actually know what to skill into and how to take down a heavy.
There has been no major changes to heavy's over the last couple of builds, they've remained the same and no one complained before. But now we have scrubs who stand still and run towards me, who have prob spent their skills into worthless crap and run around in basic gear and expect to be godly. Once people start to get better gear things will level out.
Games played against random newberries il go 20/0, games against people who know what they're doing and il be lucky to go positive.
same here, me versus other vets? so/so me versus militia gera? i look like the god of death on the leaderboard |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.30 06:12:00 -
[112] - Quote
+1 need to get this back to page one, more uninformed noobs calling on CCP to nerf us heavies |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.30 06:13:00 -
[113] - Quote
we have been nerfed 2 times too many guys, get out of public matches before you call on CCP to nerf something |
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.01.30 06:50:00 -
[114] - Quote
I really dont get all this call to Nerf us Heavys, Unless you got the skillpoints to spec into that longer range our range SUCKS. Most of my deathes are from being outranged by assualt rifles.
Learn to ADS ( Aim Down Sights ) with your ARs and you might have a better chance.
Oh and stand still thats just asking to have your meat ground |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.01.30 07:33:00 -
[115] - Quote
Rei Shepard wrote:Quote:it's a beta, they don't have all the kinks worked out yet. HA! If their guns use a database, witch they do, its just adding a number to the recoil of the weapons, i find it hard to think they did not have 5 mins of time to add some basic recoil in the past betas. Right now its fires like a water hose without any pressure behind it and i can easely go trough 5 people at the same time with it at up to short to medium range, and that was in full militia gear. (Once you use KB & Mouse you dont turn slow with it, so thats a moot point). Heavy weapons like this are ussually support platforms to suppress the enemy or AV, but thats not the issue here, if it had recoil like it should have, it would not be pin-point accurate over pro-longed periods of fire. Right now its impossible to miss your target with this thing. It does have recoil. The same as the AR, the HMG has muzzle climb that if left unattended pulls up and over the target. If the gun was in a pintle mount this muzzle lift would be non existent, and although the heavy suit was designed to be a mobile heavy weapons mount, a little lift can be suffered.The gyroscopic stabilisation that's caused by the barrel group spinning more than 33 times a second with a counter rotational weighted disc spinning the same, causes it to be a very stable and accurate gun over LONG bursts.
It's about time people get familiar with real life physics and New Eden lore. If ye keep hitting yer heads on a wall, headaches will continue until ye notice the possibility of walking around it. As has been stated many times already, heavies are not gods, but the people running straight at them sure like to make them look that way. No nerf is needed. Don't hang around around in front of HMGs, and unless you're in definite hard cover, don't stop moving. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.30 07:47:00 -
[116] - Quote
Oxskull Duncarino wrote:Rei Shepard wrote:Quote:it's a beta, they don't have all the kinks worked out yet. HA! If their guns use a database, witch they do, its just adding a number to the recoil of the weapons, i find it hard to think they did not have 5 mins of time to add some basic recoil in the past betas. Right now its fires like a water hose without any pressure behind it and i can easely go trough 5 people at the same time with it at up to short to medium range, and that was in full militia gear. (Once you use KB & Mouse you dont turn slow with it, so thats a moot point). Heavy weapons like this are ussually support platforms to suppress the enemy or AV, but thats not the issue here, if it had recoil like it should have, it would not be pin-point accurate over pro-longed periods of fire. Right now its impossible to miss your target with this thing. It does have recoil. The same as the AR, the HMG has muzzle climb that if left unattended pulls up and over the target. If the gun was in a pintle mount this muzzle lift would be non existent, and although the heavy suit was designed to be a mobile heavy weapons mount, a little lift can be suffered.The gyroscopic stabilisation that's caused by the barrel group spinning more than 33 times a second with a counter rotational weighted disc spinning the same, causes it to be a very stable and accurate gun over LONG bursts. It's about time people get familiar with real life physics and New Eden lore. If ye keep hitting yer heads on a wall, headaches will continue until ye notice the possibility of walking around it. As has been stated many times already, heavies are not gods, but the people running straight at them sure like to make them look that way. No nerf is needed. Don't hang around around in front of HMGs, and unless you're in definite hard cover, don't stop moving.
+1 for an intelligent answer |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.30 07:57:00 -
[117] - Quote
General Tiberius1 wrote:Oxskull Duncarino wrote:[quote=Rei Shepard] Quote:it's a beta, they don't have all the kinks worked out yet. HA! If their guns use a database, witch they do, its just adding a number to the recoil of the weapons, i find it hard to think they did not have 5 mins of time to add some basic recoil in the past betas. Right now its fires like a water hose without any pressure behind it and i can easely go trough 5 people at the same time with it at up to short to medium range, and that was in full militia gear. (Once you use KB & Mouse you dont turn slow with it, so thats a moot point). Heavy weapons like this are ussually support platforms to suppress the enemy or AV, but thats not the issue here, if it had recoil like it should have, it would not be pin-point accurate over pro-longed periods of fire. Right now its impossible to miss your target with this thing. It does have recoil. The same as the AR, the HMG has muzzle climb that if left unattended pulls up and over the target. If the gun was in a pintle mount this muzzle lift would be non existent, and although the heavy suit was designed to be a mobile heavy weapons mount, a little lift can be suffered.The gyroscopic stabilisation that's caused by the barrel group spinning more than 33 times a second with a counter rotational weighted disc spinning the same, causes it to be a very stable and accurate gun over LONG bursts. It's about time people get familiar with real life physics and New Eden lore. If ye keep hitting yer heads on a wall, headaches will continue until ye notice the possibility of walking around it. As has been stated many times already, heavies are not gods, but the people running straight at them sure like to make them look that way. No nerf is needed. Don't hang around around in front of HMGs, and unless you're in definite hard cover, don't stop moving.[/quote +1 for an intelligent answer
A rare thing on this forum at times
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General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.30 15:05:00 -
[118] - Quote
gbghg wrote:General Tiberius1 wrote:Oxskull Duncarino wrote:[quote=Rei Shepard] Quote:it's a beta, they don't have all the kinks worked out yet. HA! If their guns use a database, witch they do, its just adding a number to the recoil of the weapons, i find it hard to think they did not have 5 mins of time to add some basic recoil in the past betas. Right now its fires like a water hose without any pressure behind it and i can easely go trough 5 people at the same time with it at up to short to medium range, and that was in full militia gear. (Once you use KB & Mouse you dont turn slow with it, so thats a moot point). Heavy weapons like this are ussually support platforms to suppress the enemy or AV, but thats not the issue here, if it had recoil like it should have, it would not be pin-point accurate over pro-longed periods of fire. Right now its impossible to miss your target with this thing. It does have recoil. The same as the AR, the HMG has muzzle climb that if left unattended pulls up and over the target. If the gun was in a pintle mount this muzzle lift would be non existent, and although the heavy suit was designed to be a mobile heavy weapons mount, a little lift can be suffered.The gyroscopic stabilisation that's caused by the barrel group spinning more than 33 times a second with a counter rotational weighted disc spinning the same, causes it to be a very stable and accurate gun over LONG bursts. It's about time people get familiar with real life physics and New Eden lore. If ye keep hitting yer heads on a wall, headaches will continue until ye notice the possibility of walking around it. As has been stated many times already, heavies are not gods, but the people running straight at them sure like to make them look that way. No nerf is needed. Don't hang around around in front of HMGs, and unless you're in definite hard cover, don't stop moving.[/quote +1 for an intelligent answer A rare thing on this forum at times
it's a bloody endangered species |
Monkxx
Ikomari-Onu Enforcement Caldari State
19
|
Posted - 2013.01.30 15:50:00 -
[119] - Quote
Oxskull Duncarino wrote: ...the people running straight at them sure like to make them look that way. No nerf is needed. Don't hang around around in front of HMGs, and unless you're in definite hard cover, don't stop moving.
So....Running straight at the heavies in my Milita suit and when I finally get close to them starting hitting them with my Miitia AR is WRONG? The whole New Eden world is against me.. |
Billytook mandrag
Seituoda Taskforce Command Caldari State
2
|
Posted - 2013.01.30 16:57:00 -
[120] - Quote
General Tiberius1 wrote:i'd like to belive there are at least a FEW people interested in actually playing the game the way it's meant to be, not trying to change it into a CoD mimic
Im one. |
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General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.31 21:13:00 -
[121] - Quote
Billytook mandrag wrote:General Tiberius1 wrote:i'd like to belive there are at least a FEW people interested in actually playing the game the way it's meant to be, not trying to change it into a CoD mimic Im one.
thank you |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.31 21:24:00 -
[122] - Quote
Remember people Heavy's are just like teddy bears, they're big, like to be cuddled, need to be cared for to remain in a good state. They love you, why don't you love them? |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.31 22:03:00 -
[123] - Quote
lol |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.04 04:35:00 -
[124] - Quote
gbghg wrote:Remember people Heavy's are just like teddy bears, they're big, like to be cuddled, need to be cared for to remain in a good state. They love you, why don't you love them?
cause our love is deadly? |
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