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General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 03:18:00 -
[1] - Quote
having read all the "nerf the HMG weialder" **** that has again popped up at the start of a new wipe, i feel like explaining some of our strenghts and weakness to the newberries who can't seem to figure out how to kill us. (based on personal experience, facts may, and ARE missing)
STRENGTHS 1. tons of armor, or shields. if you bother to read the heavy suits bio, it basically states that it's a walking mini-tank. we wouldn't be heavy if we didn't have a signifigant amount of hit point(armer or shields, matters not). take that away from us and we dont fit our role any more. 2. REALLY BIG GUNS: the forge gun and HMG are exclusive to the Heavy, it's the second half of what defines us, we take into battle the tide turning weapons. we NEED them to remain un-nerfed, they, along with our HP, are our only advantage. we either rip apart vehicle, or we shred lighter suit dum enough to walk into our wall of lead and think they can out gun us. WRONG!!
WEAKNESS 1. our run is your walk: we are mini-tanks, we dont move fast! if your in a scout or assault suit, you can out run us, keeping to a safe distance. it also means, that in skirmish, if we are gaurding, or assaulting something, go somewhere else, we can's catch you. mobility is key, while we lock down or take something of yours, you can probably(if in a scout suit, definetly) take 2 or more objectives while we trudge along. if you cant beat us, out manuever us. 2. we suck at turning: if you absolutly HAVE to shoot us, don't let us see you doing it. shotgun toting scout suits have been our bane for months now, you can get in close and out turn us. that PEW-PEW sound the shotgun makes? we HATE it, usually nothing we can do about it. in a straight up fight? we almost allways win. stab us in the back, we can't reach you. 3. we think we are invincible: for good reason, we mow down anything in our path, regardless if it's shooting or not. this makes us recless(well, it makes me reckless anyway) use this, draw us into an area where you have friends and nail us from multiple directions. we might get one or two of you, but we will go down.
we're big, we're loud, and we're a pain in peoples asses, but we can be beat. this isn't call of duty were anyone can kill anyone, they just have to shoot first. use your brains, and we die like everyone else.
OH! and if all else fails, have your heavy teammates attack our heavies, preferably shooting us in the back. never fails.
NOTE: as i stated, HEAVY=MINI-TANK. DO NOT SOLO AND THINK TO SURVIVE!
(also, i know i cant spell, my apologies)
TL;DR: heavies has weaknesses, learn and exploit them
please put thought into your post. intelligent, polite conversation please
read through first page to get an idea of what this is about |
Zekain Kade
BetaMax.
931
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Posted - 2013.01.28 03:25:00 -
[2] - Quote
Get an entire team of heavies, and a pack of LAV's, And it's an instant win with there "point in the enemies general direction and shoot" type of weapon. That said, I don't want a heavy nerf, but rather a tweak on the HMG. An HMG shouldn't become more accurate the longer you fire it. That's just backwards thinking.
If I lure you to my team, none of them will even look at you (******* blue berries)
you can be beat, but on one is will to try to beat you.
Flux grenades/ mass drivers will kill them.
Shot guns will kill them.
AN SMG WILL KILL THEM.
I made a info thread on how to deal with heavies 2 builds back. But it seems everyone forgot about it. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
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Posted - 2013.01.28 03:33:00 -
[3] - Quote
Dont bother. People arent interested in countering heavies. Its easier to just cry about it and post thread after thread for another nerf. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 03:34:00 -
[4] - Quote
Zekain Kade wrote:
I made a info thread on how to deal with heavies 2 builds back. But it seems everyone forgot about it.
that's because it's not on p[age one any more.
oh, and snipers, you're also a pain in our collective fat asses, cant run fast enough to ruin shot, if your far enough away, cant return fire
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General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 03:35:00 -
[5] - Quote
i'd like to belive there are at least a FEW people interested in actually playing the game the way it's meant to be, not trying to change it into a CoD mimic |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
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Posted - 2013.01.28 03:37:00 -
[6] - Quote
General Tiberius1 wrote:i'd like to belive there are at least a FEW people interested in actually playing the game the way it's meant to be, not trying to change it into a CoD mimic
This is exactly the problem. There are only a few. |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.28 03:38:00 -
[7] - Quote
You forgot to include the long reload times, and how quickly you get owned if you're ever dumb enough to let your HMG overheat. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 03:40:00 -
[8] - Quote
KripnawtiQ Prime wrote:General Tiberius1 wrote:i'd like to belive there are at least a FEW people interested in actually playing the game the way it's meant to be, not trying to change it into a CoD mimic This is exactly the problem. There are only a few.
then they need to be more vocal and keep on posting actual advice and explain why things should stay the way they are.
CCP isn't stupid, an intelligant post withought all the arguing should get their attention far more than all the lame "nerf this, it killed me" **** floating around |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 03:41:00 -
[9] - Quote
gbghg wrote:You forgot to include the long reload times, and how quickly you get owned if you're ever dumb enough to let your HMG overheat.
i was hungry, figured someone else would say it, and hey! presto! you did! |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.28 03:43:00 -
[10] - Quote
General Tiberius1 wrote:gbghg wrote:You forgot to include the long reload times, and how quickly you get owned if you're ever dumb enough to let your HMG overheat. i was hungry, figured someone else would say it, and hey! presto! you did! Happy to oblige EDIT: But seriously have you noticed how in over half the nerf threads neither of those things seem to come up |
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General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 03:49:00 -
[11] - Quote
people don't notice, they figure they get lucky. plus a smart heavy hides when reloading, and a smart heavy doesnt overheat(unless he knows he's gonna die anyway) |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.01.28 03:50:00 -
[12] - Quote
How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles and you'll be dead 10 times over before you're out of its range), make sure you happen to have grenades on you to take down their armor, make sure you happen to be playing in a group so you have friends to distract them because 1-on-1's are futile, if you can't run away then just somehow run through HMG fire and start spinning in circles around them. 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here? |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 03:53:00 -
[13] - Quote
Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles), make sure you have grenades on you to take down their armor, make sure you have friends to distract them because 1-on-1's are futile, 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here?
nope
triage doesnt fight, they support assault is for jack of all trades play style scout is long range, objective taking, and shotgun ganking. they all have their roles, headfirst shooting nock down, drag out fights arent thiers. |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.28 03:56:00 -
[14] - Quote
Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles and you'll be dead 10 times over before you're out of its range), make sure you happen to have grenades on you to take down their armor, make sure you happen to be playing in a group so you have friends to distract them because 1-on-1's are futile, 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here? The problem being that people forget that a heavy is basiclly a mini tank, i mean you don't expect to take out a tank solo do you? no you get a couple a guys with a mix of forge guns and swarms and get them to concentrate fire |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.01.28 03:57:00 -
[15] - Quote
General Tiberius1 wrote:Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles), make sure you have grenades on you to take down their armor, make sure you have friends to distract them because 1-on-1's are futile, 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here? nope triage doesnt fight, they support assault is for jack of all trades play style scout is long range, objective taking, and shotgun ganking. they all have their roles, headfirst shooting nock down, drag out fights arent thiers.
Heavies are supposed to be a anti-vehicle support class. They should serve as a distraction and be there to counter LAVS, HAVs, and dropships. They should be used to protect groups by absorbing bullets for the team.
Currently everyone uses them as a 1-man-army. They are nothing more then a beefed up assault player on steroids right now. They do not have a unique role on field and add absolutely no depth to the game. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 04:00:00 -
[16] - Quote
mojo omnipetent: Heavies are supposed to be a anti-vehicle support class. They should serve as a distraction and be there to counter LAVS, HAVs, and dropships. They should be used to protect groups by absorbing bullets for the team.
Currently everyone uses them as a 1 man army. They are nothing more then a beefed up assault player on steroids right now. They do not have a unique role and add absolutely no depth to the game. [/quote]
they are 1 man armies, they're also really expensive, and slow, and all the other things i stated. this isn't halo, or CoD, or MAG, this is DUST514. it's unique, have to have tactics for once |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.28 04:03:00 -
[17] - Quote
Moejoe Omnipotent wrote:General Tiberius1 wrote:Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles), make sure you have grenades on you to take down their armor, make sure you have friends to distract them because 1-on-1's are futile, 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here? nope triage doesnt fight, they support assault is for jack of all trades play style scout is long range, objective taking, and shotgun ganking. they all have their roles, headfirst shooting nock down, drag out fights arent thiers. Heavies are supposed to be a anti-vehicle support class. They should serve as a distraction and be there to counter LAVS, HAVs, and dropships. They should be used to protect groups by absorbing bullets for the team. Currently everyone uses them as a 1 man army. They are nothing more then a beefed up assault player on steroids right now. They do not have a unique role and add absolutely no depth to the game. only because outside of corp matches there aren't that many vehicles to shoot. In most Matches either due to layout or the people playing their aren't a lot. Although i have to say the numbers have been increasing lately. |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.28 04:07:00 -
[18] - Quote
General Tiberius1 wrote:
they are 1 man armies, they're also really expensive, and slow, and all the other things i stated. this isn't halo, or CoD, or MAG, this is DUST514. it's unique, have to have tactics for once
you got tactics in battlefield 3 but that basically ended up as "fire everything there" |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.01.28 04:08:00 -
[19] - Quote
I have never requested a nerf to any of the weapons that are my nemesis, I do my best to learn how to deal with them and work within the limits of my class. Leave my suit, my HMG, and my forge gun the f*** alone. In fact, the way the armor rating levels out on our suits is stupid. It should be higher as we go up in levels. I should be a walking tank with proto gear. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 04:16:00 -
[20] - Quote
Kovak Therim wrote:I have never requested a nerf to any of the weapons that are my nemesis, I do my best to learn how to deal with them and work within the limits of my class. Leave my suit, my HMG, and my forge gun the f*** alone. In fact, the way the armor rating levels out on our suits is stupid. It should be higher as we go up in levels. I should be a walking tank with proto gear.
used to be, we had more hit points, we also died more back then because there where fewer nefed things. then people complained, things got nerfed, and we became gods, so CCP nerfed our HP as well.
it's a viscious cycle |
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General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 04:44:00 -
[21] - Quote
gbghg wrote:[quote=General Tiberius1]
quote] you got tactics in battlefield 3 but that basically ended up as "fire everything there"
what exactly heppened to BF3? it sucks now |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.01.28 04:51:00 -
[22] - Quote
General Tiberius1 wrote:mojo omnipetent: Heavies are supposed to be a anti-vehicle support class. They should serve as a distraction and be there to counter LAVS, HAVs, and dropships. They should be used to protect groups by absorbing bullets for the team.
Currently everyone uses them as a 1 man army. They are nothing more then a beefed up assault player on steroids right now. They do not have a unique role and add absolutely no depth to the game. [/quote
they are 1 man armies, they're also really expensive, and slow, and all the other things i stated. this isn't halo, or CoD, or MAG, this is DUST514. it's unique, have to have tactics for once
If you guys actually support them being a 1-man-army, what purpose does a 1-man-army role have in a game like Dust 514? How does having to go out of your way to not get in the way of a beefed-up assault player on steroids add depth to the game? They have no special unique purpose or niche in the game. They're just one of the gimmicks CCP uses to make the game seem like it has more variety than it really does.
You guys exaggerate how expensive and slow they are. ISK rewards are more than high enough for everyone to replace their dropsuits without a problem and the speed disadvantage isn't that great, it's almost comparable to the difference between holding a sniper and holding a SMG w/ lightweight in Call of Duty. Tuned down sensitivity has its owned advantages and helps many players keep their aim on target.
Think about it this way: CCP adds a god-mode assault class with significantly higher DPS and health than the regular assault class, but removes some mobility just for the sake of having some sort of disadvantage, however slight it may be. It's rumored to have some unique counter abilities that could give it's own special place on the battlefield but nobody actually uses them because it plays much better as a super beefed up soldier class. Everyone who plays with it uses it as though it were a regular assault dropsuit and runs around just going for kills like any other assault player would. The only difference is that their victims have no chance at killing them in a fair fight because the god-mode suit is significantly superior in almost every aspect to the regular assault suits so their victims have to use very specific special strategies to disable them that may involve having to get multiple teammates to work together in a public lobby full of randoms, or finding that very narrow range where their weapon can't hurt you that badly but you can get a good shot on them without your bullets disappearing into thin air. Wouldn't you say "Hey, this is ridiculous. What's the purpose of having a 'role' like this in the game? Why should we be going through so much trouble to avoid and counter this class when all it is is a copy-and-paste of the regular assault class but with like 3x armor and a 400 round clip 1000+ RPM assault rifle that can be fired from the hip?"
How does this add any depth to the game or make the game more enjoyable for players who choose not to use this suit? |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.28 04:54:00 -
[23] - Quote
Meh, heavies are just more noms imo. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.28 04:56:00 -
[24] - Quote
Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles and you'll be dead 10 times over before you're out of its range), make sure you happen to have grenades on you to take down their armor, make sure you happen to be playing in a group so you have friends to distract them because 1-on-1's are futile, if you can't run away then just somehow run through HMG fire and start spinning in circles around them. 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here?
Heavies arn't that hard to take down. |
Thog A Kuma
Planetary Response Organisation Test Friends Please Ignore
18
|
Posted - 2013.01.28 05:07:00 -
[25] - Quote
Most often my problem with Heavies are when I round a corner and, surprise! there's a heavy! if you see one before he sees you, he's dead, unless he has a team protecting him. If he does have a team of protection I don't expect to solo them.
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Shyeer Alvarin
Dead Six Initiative
45
|
Posted - 2013.01.28 05:18:00 -
[26] - Quote
As a heavy player myself, I would like to point out a few things. Mind you, I'm using Militia heavy suits.
As a heavy, It's my job to be a short-mid ranged bullet hose when I use an HMG. My spread might tighten up after a second and a half of constant fire, but it eats through my ammo faster than all get-out , and most of the time I'm only getting kill assists because there's assault guys next to me firing on the same target. It's not exactly what I'd call a "One Man Army," suit. I play a lot of ambush games and I can't count the number of times an Assault suit has come up behind me and unloaded into the back of my head because they aren't blipped until they shoot something.
As an HMG heavy, I have a slow as hell turn speed when I'm firing because I'm wasting ammo otherwise. I may eat solo DUSTbunnies for breakfast, but at mid-range, I'm lucky if I have more than 30% of my armor left trying to drop two guys tossing grenades and spraying me with their assault rifles.
Against shotguns, it's nothing short of stupid to run up to a Heavy that's looking right up to you. My ammo counter goes from 425 to 350 -really- bloody quick. If you run up to me, I'll wait until you're point blank and open up. 16 damage per shot goes by -really- damn fast when you have a hose for a gun.
Solo Snipers are my bane. Because I'm slow, I rely on having teammates around to cover my rear and flanks. I can eat militia LAV's for breakfast with five seconds of concentrated fire, but I need help against anything else. If a whole squad of RedBerries comes up on my position, friends or not, I am the first target because I'm out in front soaking up the damage for my buddies who have the accuracy I don't. If I know there's snipers, I go find a corner they can't hit me from and wait for a RedBerry to round it until the Sniper problem disappears.
I am a Heavy. I use an HMG. I use a Forge Gun. This does not MAKE me God. But it sure makes me feel like an asset to my team.
A good Heavy is never alone. The heavy may get the kill, but if you're at medium range and there's other RedBerries shooting in your direction, you can bet your sparkly metal asses that someone is getting an Assist. |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.01.28 05:38:00 -
[27] - Quote
A heavy suit doesn't give any player the ability to be a one man army. Do you know what it's called when you try to take a fortified position alone as a heavy? Respawn. Stupid also works. Even if CCP buffed the armor on advanced and proto suits, proto weapons would take away that advantage and level things out. With the way things are now, what do you think is going to happen when proto weapons hit the battlefield? Exactly. The armor on our suits will be like tin foil. We'll be lucky to bring 2 enemies down before we die. That's not good enough. A heavy is only an asset to the team if he can take out 3 or more enemies before he goes down.
- We are killing machines. If you're crying about it, then we're doing our job. Players won't be happy until heavies are just fat targets again with no bite. IMO, we're pretty damn close to that now if you know what the f*** you're doing. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
|
Posted - 2013.01.28 05:53:00 -
[28] - Quote
Kovak Therim wrote:A heavy suit doesn't give any player the ability to be a one man army. Do you know what it's called when you try to take a fortified position alone as a heavy? Respawn. Stupid also works. Even if CCP buffed the armor on advanced and proto suits, proto weapons would take away that advantage and level things out. With the way things are now, what do you think is going to happen when proto weapons hit the battlefield? Exactly. The armor on our suits will be like tin foil. We'll be lucky to bring 2 enemies down before we die. That's not good enough. A heavy is only an asset to the team if he can take out 3 or more enemies before he goes down.
That depends ENTIRELY on who the opposing players are. Scrubs getting owned by heavies and calling the class OP is b.s. People need to start admitting that some players are simply more skilled. Gear and nerfs will not change this. Anybody remember Goldeney on N64? Liscence to kill mode...if you died its because you got shot before you could shoot the other player. No excuses (unless u had no gun). |
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.01.28 05:59:00 -
[29] - Quote
I'm a Heavy with a SMG and occasionally a Forge Gun and let me tell you if you are Smart Heavys are no problem. Logis are the Healers of this game, Snipers are the Controllers, Assualt is the DPS, Heavy is the Tank. The way I see it is these People calling for Nerfs are mad cuz We perform our roll on the battlefield.
I say we should nerf Snipers cuz they can shoot really far or Nerf Logis cuz they can revive people and give ammo and dont even get me started on Assaults they way to OP its almost like they are a jack of all trades. /Sarcasm |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 07:10:00 -
[30] - Quote
Kovak Therim wrote:A heavy suit doesn't give any player the ability to be a one man army. Do you know what it's called when you try to take a fortified position alone as a heavy? Respawn. Stupid also works. Even if CCP buffed the armor on advanced and proto suits, proto weapons would take away that advantage and level things out. With the way things are now, what do you think is going to happen when proto weapons hit the battlefield? Exactly. The armor on our suits will be like tin foil. We'll be lucky to bring 2 enemies down before we die. That's not good enough. A heavy is only an asset to the team if he can take out 3 or more enemies before he goes down.
- We are killing machines. If you're crying about it, then we're doing our job. Players won't be happy until heavies are just fat targets again with no bite. IMO, we're pretty damn close to that now if you know what the f*** you're doing.
unfortunatly, the whiners will most likely get their way |
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