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Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.01.28 17:09:00 -
[61] - Quote
Whoops |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
|
Posted - 2013.01.28 17:12:00 -
[62] - Quote
hell buff Heavies armour and nerf speed. Then it would take teamwork and tactics to kill them, and it would take teamwork and tactics for them to stay alive. Literally turn them into a mini-tank instead of a large assualt. They've been nerfed enough, put them in a specific role already. |
SmileB4Death
Sugar Plum Fairies
5
|
Posted - 2013.01.28 17:19:00 -
[63] - Quote
I don't post much on the forums, but heavies have been nerfed enough already. I run a Logibro/Sniper build, Not a heavy player, therefor i am not biased If they nerf heavy again, or tweak Laser/HMG too much and ruin it, then that will be the end of heavy's altogether.. I know if i go beast mode and rush a heavy With a HMG, i will get cut in half. If i have cover then that greatly increases my chance of out maneuvering and taking down a heavy, But if i don't have cover, and a heavy gets me, yeah, i will rage, but it's my fault for not being more cautious.
My 0.02 ISK |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 17:47:00 -
[64] - Quote
Sextus Hardcock wrote:hell buff Heavies armour and nerf speed. Then it would take teamwork and tactics to kill them, and it would take teamwork and tactics for them to stay alive. Literally turn them into a mini-tank instead of a large assualt. They've been nerfed enough, put them in a specific role already.
our speed already sucks, just boost proto armor and shields back to what they where 2 builds ago, that way they aren't food for credon toting proto assaults |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 18:16:00 -
[65] - Quote
just wanted to point out a very informative video
http://www.youtube.com/watch?v=pNmCRti9dFM
at 15 minutes, basically states that PS3 will only be for beta due to limited computing power, can only manage temerate planets.
to get the rest of the game, i predict it wwill require being ported to the PS4 |
Red Dot 24601-HA
S.e.V.e.N.
36
|
Posted - 2013.01.28 18:40:00 -
[66] - Quote
I think the heavies fill their role really well. I use scout, assualt, and heavy suits. I use what is needed at the moment. The heavy is great for holding a position and defending with a squad helping with repairs, ammo, spotting, and backup. The heavy is easily overwhelmed though by a group effort. I have also taken down heavies alone with my assualt loadlout though. Use cover! your shields regen much faster than his armor. Never stop moving unless you are behind something and never run straight at them. Flank and strafe are the good ways to take a heavy down. Please no more nerfs. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 18:54:00 -
[67] - Quote
Red Dot 24601-HA wrote:I think the heavies fill their role really well. I use scout, assualt, and heavy suits. I use what is needed at the moment. The heavy is great for holding a position and defending with a squad helping with repairs, ammo, spotting, and backup. The heavy is easily overwhelmed though by a group effort. I have also taken down heavies alone with my assualt loadlout though. Use cover! your shields regen much faster than his armor. Never stop moving unless you are behind something and never run straight at them. Flank and strafe are the good ways to take a heavy down. Please no more nerfs.
sadly, new players will allways think charging head first should work, because it works in every other FPS.
wrong, this isn't an FPS, it's a MMOFPS, tacticts are required |
CHICAGOCUBS4EVER
TeamPlayers
117
|
Posted - 2013.01.28 19:06:00 -
[68] - Quote
a key argument here is cost...
it costs more SP to spec into heavy, it costs more ISK to equip a heavy.
A well rounded fit is no less than 60k ISK at this point of the build, approaching 100k... per SUIT
now most maps you get ballpark 200k ISK.. meaning a heavy dies 2-3 times.. they break even, and thats NOW, at this early stage.
early on.. yes Heavy is stronger than most other classes, but what these morons just don't get is that heavies are pretty much capped a month into the build, cant get a whole lot better.. very little incentive for proto over the advanced, while all other classes have huge advantages, and once they get their proto weapons the balance gets shifted... PLUS heavy STILL costs more.
whine some more about range will ya... heavy costs more SP to get sharpshooter than all other classes, so you're damn right it should get good damage at range when you put the work into it.
the worst part of it all.. I see way too many fools rollin around in a heavy right now, and most are oblivious. They think they are hot schit cause they can melt a militia suit, but i know when I face many of them, these heavies melts just as fast as other assaults...
everyone quit cryin and just play. In a month everyone will be bitching about mass drivers again when those get spammed everywhere. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.28 19:10:00 -
[69] - Quote
For the heck of it, I decided to make a heavy alt last night. I knew from experience (of going against heavies) that a beginner heavy is going to be pretty weak and not very effective.
I put some points into sharpshooter and a few other important ones (I also chose the Sentinel, so it put points into things important to heavies). I loaded up a militia heavy suit and took to the game with a standard HMG, a basic damage mod and ~590 in health.
Overall I thought the experience was ideal in terms of what heavies should be, I was able to soak up some decent damage, but really wasn't very effective on insta-killing people even if they were right in front of me. Mostly I would lob hundreds of bullets at one or many players, do some good damage, and keep the enemy's attention split while a teammate picked up the kill, escaped a bad situation, or gained some time to hack.
I also got some serious lolz, in which I could be cornered by 5-6 players, but they really had to work hard at killing me. I am so used to being insta-dropped in a AR suit, it was a nice change of pace to have some pretty big health for once. Can't wait to get my type-1 which will give me an additional slot + another ~200 health.
But as a basic heavy with little skill upgrades and only a basic damage mod, I was pretty much a pure supportive role. Which IMO is what a heavy wielding a HMG should be. Be the big fat guy on the field who can throw thousands of bullets at you, distract you, hold back multiple enemies, and annoyingly whittle down your health while soaking up tons of damage. But they shouldn't be the one's who can simply point and click for a split-second and insta-kill anybody who is within range, which is what decently speced heavies can do now.
I am going to keep leveling my heavy alt to the point where I can drop somebody instantly if they even think about passing in front of me at short to medium-long distance. But I have to say, as my heavy is now, it is not OP at all and is exactly where heavies should be at. A supportive role for infantry and the biggest threat on the field for vehicles. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2013.01.28 19:12:00 -
[70] - Quote
Assault goes 40/2 - Good player Scout goes 40/2 - Good player Logi goes 40/2 - wtf? Good player Heavy goes 40/2 - OMFG Haxorz OPOP nerf it!!!
Seriously though, HMG takes no skill at the moment, and heavies probably need a slight increase to signature radius. |
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General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 20:12:00 -
[71] - Quote
CHICAGOCUBS4EVER wrote:a key argument here is cost...
it costs more SP to spec into heavy, it costs more ISK to equip a heavy.
A well rounded fit is no less than 60k ISK at this point of the build, approaching 100k... per SUIT
now most maps you get ballpark 200k ISK.. meaning a heavy dies 2-3 times.. they break even, and thats NOW, at this early stage.
early on.. yes Heavy is stronger than most other classes, but what these morons just don't get is that heavies are pretty much capped a month into the build, cant get a whole lot better.. very little incentive for proto over the advanced, while all other classes have huge advantages, and once they get their proto weapons the balance gets shifted... PLUS heavy STILL costs more.
whine some more about range will ya... heavy costs more SP to get sharpshooter than all other classes, so you're damn right it should get good damage at range when you put the work into it.
the worst part of it all.. I see way too many fools rollin around in a heavy right now, and most are oblivious. They think they are hot schit cause they can melt a militia suit, but i know when I face many of them, these heavies melts just as fast as other assaults...
everyone quit cryin and just play. In a month everyone will be bitching about mass drivers again when those get spammed everywhere.
sadly, everything you say is true, every time there is a wipe, this happens, first the call to nerf the heavies, than the mass drivers.
as a dedicated heavy, i have nearly reach my limit, as i've been made nearly obsolete at proto level.
for gods sake CCP, don't nerf the damn thing, buff the advanced and proto gear, we put the most work into a suit out of anyone, we deserve to be rewarded for being so dedicated |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.28 20:20:00 -
[72] - Quote
4 out of 5 heavies are very easy kills for me (assault) and i'm nothing exceptional at this game |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.28 20:24:00 -
[73] - Quote
I want to point out something not mentioned here yet.
Do you know why Heavy with an AR or Laser is dumb? We have quiet a bigger hit box - so when we get into confrontation at mid range or long - we're easier to hit. And each hit makes our gun jump up or down for some very gay reason. Lasers don't do this to us since they just insta kill us almost. It makes being a heavy with anything other then an HMG very hard in comparison to assault. HMG is the only real option for us if we want to be up there on the leader-boards and stay competitive. I would know - I was a heavy assault since June up until a week and a half ago. Tried my best to make it a valid option - and I did well. But an assault suit vet would always beat me and I'm sure some of you remember me crying in the past over it.
Well my tears dried up, it's obvious we can't use those weapons as effectively as assault suits without the speed and smaller hitbox you guys do. So HMG it is, and thankfully it has a little reach so I'm not completely area specific like I kinda already am... |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
|
Posted - 2013.01.28 21:03:00 -
[74] - Quote
General Tiberius1 wrote:Sextus Hardcock wrote:hell buff Heavies armour and nerf speed. Then it would take teamwork and tactics to kill them, and it would take teamwork and tactics for them to stay alive. Literally turn them into a mini-tank instead of a large assualt. They've been nerfed enough, put them in a specific role already. our speed already sucks, just boost proto armor and shields back to what they where 2 builds ago, that way they aren't food for credon toting proto assaults
Sure, but if your going to boost defences, reduce mobility. It has to be a trade-off. I run Assault with an AR mostly and I've gone up against plenty of heavies. They're fun to try to take down because of their firepower and armour. I'm saying go with that, drop the speed a little more so Assaults and Scouts can dance around them while they lay down huge volumes of fire.
Heavy with squad support should function like a tank with squad support imo. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.28 21:10:00 -
[75] - Quote
It really amazes me how many heavies keep saying they are fine. Nobody wants there things nerf, and I don't think suits need to be nerfed but their range needs to. But Zitro I spent sp in sharpshooter! And the AR vets didn't and you cried about range. So either they buff AR by 15-20% or hmg gets there range nerfed by 15-20% but i would take the nerf because the maps . At the current state hmg range is a joke, a bad one at that. 50m out and still dishing out decent damage is good for a heavy? But Zitro try a heavy it's harder than it looks! I have an alt with a hmg with no sharpshooter and it shoots too far. Just because a class has weaknesses doesn't means its balanced, just because your sharpshooter and other stats cost more doesn't make it balanced, and just cause your suit cost more doesn't mean it's balanced. But Zitro you gave a lot of reasons that heavies should be left alone! Shield tanks have very few drawbacks, one is of them being the cost of mods but does that make them balanced? Something costing more doesn't equal balanced. But Zitro heavies can only use hmgs and they need to be scary! And my tank should take be a win button, so stop with this stupid talk. Heavies dominate at CQC and they are very scary. But Zitro you should have to use tactics to kill heavies(infantry tanks)! How about real tanks? What about killing anything in this game? The fact is half the heavies don't play their class right and with the range as is it is right now is one reason half of the heavies can even get kills. Now as for a heavy suit getting its slots rearranged I'm all for(maybe even adding an extra slot) but it needs to come with a hmg range nerf. |
SoTa PoP Clone
Condotta Rouvenor Gallente Federation
60
|
Posted - 2013.01.28 21:14:00 -
[76] - Quote
Mr Zitro wrote:It really amazes me how many heavies keep saying they are fine. Nobody wants there things nerf, and I don't think suits need to be nerfed but their range needs to. But Zitro I spent sp in sharpshooter! And the AR vets didn't and you cried about range. So either they buff AR by 15-20% or hmg gets there range nerfed by 15-20% but i would take the nerf because the maps . At the current state hmg range is a joke, a bad one at that. 50m out and still dishing out decent damage is good for a heavy? But Zitro try a heavy it's harder than it looks! I have an alt with a hmg with no sharpshooter and it shoots too far. Just because a class has weaknesses doesn't means its balanced, just because your sharpshooter and other stats cost more doesn't make it balanced, and just cause your suit cost more doesn't mean it's balanced. But Zitro you gave a lot of reasons that heavies should be left alone! Shield tanks have very few drawbacks, one is of them being the cost of mods but does that make them balanced? Something costing more doesn't equal balanced. But Zitro heavies can only use hmgs and they need to be scary! And my tank should take be a win button, so stop with this stupid talk. Heavies dominate at CQC and they are very scary. But Zitro you should have to use tactics to kill heavies(infantry tanks)! How about real tanks? What about killing anything in this game? The fact is half the heavies don't play their class right and with the range as is it is right now is one reason half of the heavies can even get kills. Now as for a heavy suit getting its slots rearranged I'm all for(maybe even adding an extra slot) but it needs to come with a hmg range nerf. Zitro - you've been around long enough to know walls of texts like these generally get ignored.
So I'll summarize: Nerf range, stop the QQing that heavies are fair, cause that's not the issue. The weapon does excessively well in areas it shouldn't and all comments saying otherwise haven't justified the fact they do too much dmg at range. Them getting buffed at proto is fine - probably need one.
That sum it up? |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 21:54:00 -
[77] - Quote
Sextus Hardcock wrote:General Tiberius1 wrote:Sextus Hardcock wrote:hell buff Heavies armour and nerf speed. Then it would take teamwork and tactics to kill them, and it would take teamwork and tactics for them to stay alive. Literally turn them into a mini-tank instead of a large assualt. They've been nerfed enough, put them in a specific role already. our speed already sucks, just boost proto armor and shields back to what they where 2 builds ago, that way they aren't food for credon toting proto assaults Sure, but if your going to boost defences, reduce mobility. It has to be a trade-off. I run Assault with an AR mostly and I've gone up against plenty of heavies. They're fun to try to take down because of their firepower and armour. I'm saying go with that, drop the speed a little more so Assaults and Scouts can dance around them while they lay down huge volumes of fire. Heavy with squad support should function like a tank with squad support imo.
our run equals the assaults walk, how much slower do we have to get?!?!?! actual tanks outrun us!!! |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 21:57:00 -
[78] - Quote
Mr Zitro wrote:It really amazes me how many heavies keep saying they are fine. Nobody wants there things nerf, and I don't think suits need to be nerfed but their range needs to. But Zitro I spent sp in sharpshooter! And the AR vets didn't and you cried about range. So either they buff AR by 15-20% or hmg gets there range nerfed by 15-20% but i would take the nerf because the maps . At the current state hmg range is a joke, a bad one at that. 50m out and still dishing out decent damage is good for a heavy? But Zitro try a heavy it's harder than it looks! I have an alt with a hmg with no sharpshooter and it shoots too far. Just because a class has weaknesses doesn't means its balanced, just because your sharpshooter and other stats cost more doesn't make it balanced, and just cause your suit cost more doesn't mean it's balanced. But Zitro you gave a lot of reasons that heavies should be left alone! Shield tanks have very few drawbacks, one is of them being the cost of mods but does that make them balanced? Something costing more doesn't equal balanced. But Zitro heavies can only use hmgs and they need to be scary! And my tank should take be a win button, so stop with this stupid talk. Heavies dominate at CQC and they are very scary. But Zitro you should have to use tactics to kill heavies(infantry tanks)! How about real tanks? What about killing anything in this game? The fact is half the heavies don't play their class right and with the range as is it is right now is one reason half of the heavies can even get kills. Now as for a heavy suit getting its slots rearranged I'm all for(maybe even adding an extra slot) but it needs to come with a hmg range nerf.
it has that range to be a distraction. six months running heavy, i know, all i get shooting a person at 50m is an assist |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.28 22:19:00 -
[79] - Quote
General Tiberius1 wrote:
it has that range to be a distraction. six months running heavy, i know, all i get shooting a person at 50m is an assist
i've been playing heavy for less than a week and i know that, sides everyone knows that a heavy is supposed to make everyone stare at you and forgot the assault guys standing next to you, which the range is rather useful for, if slightly too long IMO. |
Rei Shepard
Spectre II
72
|
Posted - 2013.01.28 22:22:00 -
[80] - Quote
Well, the heavy suit is fine, its the no recoil HMG thats the concern...i mean it shoots in a complete straight line....the last time a Minigun had no recoil was Wolfenstein 3D 20 years ago, and no i dont see any special bracket or support keeping the gun perfectly still and straight ...
Though i dont have any issues with heavies, as i chew em up with my AR up close in front, always fun to see heavies thinking they can take on the Assault guy solo :) |
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General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 22:44:00 -
[81] - Quote
Rei Shepard wrote:Well, the heavy suit is fine, its the no recoil HMG thats the concern...i mean it shoots in a complete straight line....the last time a Minigun had no recoil was Wolfenstein 3D 20 years ago, and no i dont see any special bracket or support keeping the gun perfectly still and straight ...
Though i dont have any issues with heavies, as i chew em up with my AR up close in front, always fun to see heavies thinking they can take on the Assault guy solo :)
read the heavy suit bio. it's basically an exo- that would account for the no recoil.
and i solo assaults all the time. granted, i'm near dead afterwards, but they're dead dead |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 23:12:00 -
[82] - Quote
gbghg wrote:General Tiberius1 wrote:
it has that range to be a distraction. six months running heavy, i know, all i get shooting a person at 50m is an assist
i've been playing heavy for less than a week and i know that, sides everyone knows that a heavy is supposed to make everyone stare at you and forgot the assault guys standing next to you, which the range is rather useful for, if slightly too long IMO.
the range might be long, but at it's extremes, you're just wasting the HMG's ammo |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 23:29:00 -
[83] - Quote
besides, not what this thread is about, explains the heavie's strengths and weakness and then goes on to explain why the heavy suit needs a buff: I.E.-it's currently expensive cannon fodder in proto gear matches |
Rei Shepard
Spectre II
72
|
Posted - 2013.01.28 23:32:00 -
[84] - Quote
Quote:read the heavy suit bio. it's basically an exo- that would account for the no recoil.
Can you explain to me that when i equip an Assault rifle on the heavy suit, scope in with it, i get recoil but i get none with a HMG?
Seems your logic doesn't apply to it being an exo suit... |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 23:40:00 -
[85] - Quote
Rei Shepard wrote:Quote:read the heavy suit bio. it's basically an exo- that would account for the no recoil. Can you explain to me that when i equip an Assault rifle on the heavy suit, scope in with it, i get recoil but i get none with a HMG? Seems your logic doesn't apply to it being an exo suit...
it's a beta, they don't have all the kinks worked out yet. HA! |
Rei Shepard
Spectre II
72
|
Posted - 2013.01.29 00:02:00 -
[86] - Quote
Quote:it's a beta, they don't have all the kinks worked out yet. HA!
If their guns use a database, witch they do, its just adding a number to the recoil of the weapons, i find it hard to think they did not have 5 mins of time to add some basic recoil in the past betas.
Right now its fires like a water hose without any pressure behind it and i can easely go trough 5 people at the same time with it at up to short to medium range, and that was in full militia gear. (Once you use KB & Mouse you dont turn slow with it, so thats a moot point).
Heavy weapons like this are ussually support platforms to suppress the enemy or AV, but thats not the issue here, if it had recoil like it should have, it would not be pin-point accurate over pro-longed periods of fire. Right now its impossible to miss your target with this thing. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.29 01:06:00 -
[87] - Quote
Rei Shepard wrote:Quote:it's a beta, they don't have all the kinks worked out yet. HA! If their guns use a database, witch they do, its just adding a number to the recoil of the weapons, i find it hard to think they did not have 5 mins of time to add some basic recoil in the past betas. Right now its fires like a water hose without any pressure behind it and i can easely go trough 5 people at the same time with it at up to short to medium range, and that was in full militia gear. (Once you use KB & Mouse you dont turn slow with it, so thats a moot point). Heavy weapons like this are ussually support platforms to suppress the enemy or AV, but thats not the issue here, if it had recoil like it should have, it would not be pin-point accurate over pro-longed periods of fire. Right now its impossible to miss your target with this thing.
ok....how bout, its wieght is so great that is cancels out any recoil? |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.29 01:41:00 -
[88] - Quote
Maybe all the whiners should go play Team Fortress 2 for a bit then come back then see how their logic rolls out.
And that game has no tanks! |
Wicked Glory
Internal Error. Negative-Feedback
98
|
Posted - 2013.01.29 02:07:00 -
[89] - Quote
Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles and you'll be dead 10 times over before you're out of its range), make sure you happen to have grenades on you to take down their armor, make sure you happen to be playing in a group so you have friends to distract them because 1-on-1's are futile, if you can't run away then just somehow run through HMG fire and start spinning in circles around them. 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here? The thread should have been over right here. Stop abusing your crutch scrubs. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.01.29 02:12:00 -
[90] - Quote
Wicked Glory wrote:Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles and you'll be dead 10 times over before you're out of its range), make sure you happen to have grenades on you to take down their armor, make sure you happen to be playing in a group so you have friends to distract them because 1-on-1's are futile, if you can't run away then just somehow run through HMG fire and start spinning in circles around them. 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here? The thread should have been over right here. Stop abusing your crutch scrubs.
wicked troll is best troll. |
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