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LIFE RIPPER
Sanmatar Kelkoons Minmatar Republic
103
|
Posted - 2013.01.29 02:30:00 -
[91] - Quote
Mr Zitro wrote:It really amazes me how many heavies keep saying they are fine. Nobody wants there things nerf, and I don't think suits need to be nerfed but their range needs to. But Zitro I spent sp in sharpshooter! And the AR vets didn't and you cried about range. So either they buff AR by 15-20% or hmg gets there range nerfed by 15-20% but i would take the nerf because the maps . At the current state hmg range is a joke, a bad one at that. 50m out and still dishing out decent damage is good for a heavy? But Zitro try a heavy it's harder than it looks! I have an alt with a hmg with no sharpshooter and it shoots too far. Just because a class has weaknesses doesn't means its balanced, just because your sharpshooter and other stats cost more doesn't make it balanced, and just cause your suit cost more doesn't mean it's balanced. But Zitro you gave a lot of reasons that heavies should be left alone! Shield tanks have very few drawbacks, one is of them being the cost of mods but does that make them balanced? Something costing more doesn't equal balanced. But Zitro heavies can only use hmgs and they need to be scary! And my tank should take be a win button, so stop with this stupid talk. Heavies dominate at CQC and they are very scary. But Zitro you should have to use tactics to kill heavies(infantry tanks)! How about real tanks? What about killing anything in this game? The fact is half the heavies don't play their class right and with the range as is it is right now is one reason half of the heavies can even get kills. Now as for a heavy suit getting its slots rearranged I'm all for(maybe even adding an extra slot) but it needs to come with a hmg range nerf.
Omg thats blinding What happened to you?
They shot him through the stupid forest, and he didn't miss a tree. |
Felix Lekhner2
Doomheim
15
|
Posted - 2013.01.29 03:03:00 -
[92] - Quote
Call me a newberry.
But isn't saying "Just run away and find allies then kill that one guy?" a little idiotic? If it takes around 5guys to kill one guy then what if the whole team is running heavies? |
THE-BEAST
Amarr Templars Amarr Empire
54
|
Posted - 2013.01.29 03:09:00 -
[93] - Quote
Felix Lekhner2 wrote:Call me a newberry.
But isn't saying "Just run away and find allies then kill that one guy?" a little idiotic? If it takes around 5guys to kill one guy then what if the whole team is running heavies?
You obviously weren't around for the whole invincible tank era. That was the battle cry then too tanks were impossible to kill with less than 5-6 people and even then it was a horrific Loss of life for those who dared take on a missile tank.
If it takes more than two guys to take out a heavy, you are seriously a lousy 2 players. And that last statement is directed everyone who complains about heavies.
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Felix Lekhner2
Doomheim
15
|
Posted - 2013.01.29 03:30:00 -
[94] - Quote
THE-BEAST wrote:Felix Lekhner2 wrote:Call me a newberry.
But isn't saying "Just run away and find allies then kill that one guy?" a little idiotic? If it takes around 5guys to kill one guy then what if the whole team is running heavies? You obviously weren't around for the whole invincible tank era. That was the battle cry then too tanks were impossible to kill with less than 5-6 people and even then it was a horrific Loss of life for those who dared take on a missile tank. If it takes more than two guys to take out a heavy, you are seriously a lousy 2 players. And that last statement is directed everyone who complains about heavies. then how do you take out the heavily armored heavy? Snipers can't do it bcuz of the amount of cover the maps have Obviously no other infantry player can't
Please tell me what I have to do to take out a heavy in a 1v1(No vehicles)? |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.29 03:39:00 -
[95] - Quote
ambush us, shooting us in the back works well(if you have equal level gear, militia gear useres are ****** no matter what, sorry) |
Hollow M Ling
Pro Hic Immortalis RISE of LEGION
0
|
Posted - 2013.01.29 04:34:00 -
[96] - Quote
Seems like the best way to kill a heavy is simply having a GEK and maybe one extra person. Also getting a Heavy in the open. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.29 05:25:00 -
[97] - Quote
Hollow M Ling wrote:Seems like the best way to kill a heavy is simply having a GEK and maybe one extra person. Also getting a Heavy in the open.
that works |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.29 05:30:00 -
[98] - Quote
Kovak Therim wrote:I have never requested a nerf to any of the weapons that are my nemesis, I do my best to learn how to deal with them and work within the limits of my class. Leave my suit, my HMG, and my forge gun the f*** alone. In fact, the way the armor rating levels out on our suits is stupid. It should be higher as we go up in levels. I should be a walking tank with proto gear.
i concur, never once asked for a nerf....well...maybe to the swarms of blazing doom, but those were such cheat for people with no skill to get kills
hey, ZionTCD recruiting? |
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.01.29 05:55:00 -
[99] - Quote
General Tiberius1 wrote:Rei Shepard wrote:Quote:it's a beta, they don't have all the kinks worked out yet. HA! If their guns use a database, witch they do, its just adding a number to the recoil of the weapons, i find it hard to think they did not have 5 mins of time to add some basic recoil in the past betas. Right now its fires like a water hose without any pressure behind it and i can easely go trough 5 people at the same time with it at up to short to medium range, and that was in full militia gear. (Once you use KB & Mouse you dont turn slow with it, so thats a moot point). Heavy weapons like this are ussually support platforms to suppress the enemy or AV, but thats not the issue here, if it had recoil like it should have, it would not be pin-point accurate over pro-longed periods of fire. Right now its impossible to miss your target with this thing. ok....how bout, its wieght is so great that is cancels out any recoil?
Or maybe due to the spinning of the berrels it disperses Kick in all directions and possibly has a counter weight that spins in the oppisite ddirection to to Cancel out any kick that may be pulling the user down and to the right?
Just my guess I really dont know that much about physics. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.29 06:09:00 -
[100] - Quote
DropKickSuicide wrote:[quote=General Tiberius1][quote=Rei Shepard] Quote:it's a beta, they don't have all the kinks worked out yet. HA! If their guns use a database, witch they do, its just adding a number to the recoil of the weapons, i find it hard to think they did not have 5 mins of time to add some basic recoil in the past betas. Right now its fires like a water hose without any pressure behind it and i can easely go trough 5 people at the same time with it at up to short to medium range, and that was in full militia gear. (Once you use KB & Mouse you dont turn slow with it, so thats a moot point). Or maybe due to the spinning of the berrels it disperses Kick in all directions and possibly has a counter weight that spins in the oppisite ddirection to to Cancel out any kick that may be pulling the user down and to the right? Just my guess I really dont know that much about physics.
nope, but that did lead me to the correct answer, ty
jyro stabalizers. have them in real life. device that cancels out recoil |
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Rasputin La'Gar
Tritan-Industries Legacy Rising
28
|
Posted - 2013.01.29 06:23:00 -
[101] - Quote
OP I just want you to know I have no problem sacrificing myself by headshotting you people straight on with my tactical assault, knowing that they guy coming behind me will take you out with ease |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.29 07:05:00 -
[102] - Quote
Rasputin La'Gar wrote:OP I just want you to know I have no problem sacrificing myself by headshotting you people straight on with my tactical assault, knowing that they guy coming behind me will take you out with ease
that's fine
so long as i dont get nerfed again |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.29 07:51:00 -
[103] - Quote
Zekain Kade wrote:Get an entire team of heavies, and a pack of LAV's, And it's an instant win with there "point in the enemies general direction and shoot" type of weapon. That said, I don't want a heavy nerf, but rather a tweak on the HMG. An HMG shouldn't become more accurate the longer you fire it. That's just backwards thinking.
If I lure you to my team, none of them will even look at you (******* blue berries)
you can be beat, but on one is will to try to beat you.
the whole "more accurate the longer they're fired" thing? CCP states that in the HMG's bio.
sci-fi mate |
wisegames
Onikanabo Brigade Caldari State
0
|
Posted - 2013.01.29 12:16:00 -
[104] - Quote
heavies shouldnt do the damage they do and the hitpoints they have. cant have the best of both worlds, even with mobility. especially on skirmish, it still makes them too strong. make the hmg have a spin up time. or balance the mechanic some other way. currently they are op and we all know it. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.29 12:26:00 -
[105] - Quote
Wicked Glory wrote:Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles and you'll be dead 10 times over before you're out of its range), make sure you happen to have grenades on you to take down their armor, make sure you happen to be playing in a group so you have friends to distract them because 1-on-1's are futile, if you can't run away then just somehow run through HMG fire and start spinning in circles around them. 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here? The thread should have been over right here. Stop abusing your crutch scrubs. Really? Because I haven't seen a valid counter to my reply yet. I'll repost it so you can take another look:
Garrett Blacknova wrote:How to kill a scout player: Point and shoot. If you can find them and actually keep them in your sights long enough to pull the trigger. Which you WON'T in most cases if they're good at their job. So first off, hunt them down, which is a MAJOR problem when they can see you coming from further away AND can't be seen coming as easily. Then you have to actually line them up, which is again more difficult than it sounds if they're doing their job competently. How to kill an assault player: Point and Shoot. And hope the weapon they brought isn't better for the range you're at, because Assaults are effective with every non-Heavy weapon in the game, and while not as tough as Heavies, can often still take a decent beating before going down. How to kill a triage: Point and shoot. And make sure you kill them first - good luck knowing who the Triage guy is when he's in an Assault or Scout suit instead of a Logi suit. And when you see a Logi and assume he's Triage, good luck against the guy who's laced the area with Nanohives and can grenade-spam you to death with near-infinite ammo even though there's no Supply Depot anywhere on the map. Or the one who's set up an Uplink so he has constant reinforcements appearing on his position, and also providing Nanohives to have his whole team permanently stocked with near-infinite ammo. Or brought REs and lined the surrounding area with them so when you're moving into a position to threaten him, he sets them off and you go flying.
Your "how to kill a heavy" example doesn't look so out of place when you consider the REAL advantages of the other options.
EDIT:
How to kill a Heavy: Shotgun. Approach from behind. Usually they die before they finish turning. |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2013.01.29 13:13:00 -
[106] - Quote
General Tiberius1 wrote:SoTa PoP wrote:Pro tip: To those who rely on Toxin - if the heavy you see says STD for gear, he's probably a Type-II and he's probably going to laugh at your little version of his HMG. That gun really barely hurts shields so are virtually worthless against Type-II heavies. Better off just running. Can't tell you how many people pull out the Toxin thinking it means more to me then a mosquito bite.
It's always been my opinion the SMG should be the assaults HMG with variants to make it so or not. But without any SP into it it's pretty worthless against a heavy who knows how to spec. And I assume every vet heavy is running Type-II by now. due to the fact that people keep tossing flux grenades at me, this vet will NOT be switching to the type II anytime soon
Agree - I have gone type A and armor reps this build. Flux grenades and lasers have put me right off shield. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.29 13:59:00 -
[107] - Quote
Moejoe Omnipotent wrote:General Tiberius1 wrote:Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles), make sure you have grenades on you to take down their armor, make sure you have friends to distract them because 1-on-1's are futile, 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here? nope triage doesnt fight, they support assault is for jack of all trades play style scout is long range, objective taking, and shotgun ganking. they all have their roles, headfirst shooting nock down, drag out fights arent thiers. Heavies are supposed to be a anti-vehicle support class. They should serve as a distraction and be there to counter LAVS, HAVs, and dropships. They should be used to protect groups by absorbing bullets for the team. Currently everyone uses them as a 1-man-army. They are nothing more then a beefed up assault player on steroids right now. They do not have a unique role on field and add absolutely no depth to the game.
I LOL'ed so hard aboyt your entire post I almost peed myself. Why is it always the best players that QQ most?
You can take down a heavy in less than half an AR clip, in about 2 months when you have enough skills for it. The Assault class gets better and better, the heavies not that much.
Claiming that the role of the heavy is AV and bullet sponge only just shows how ignorant you are in this matter. One nade followed by a good burst is all it takes.
Get gud scrub ... |
Big Popa Smurff
Seraphim Initiative. CRONOS.
104
|
Posted - 2013.01.29 14:10:00 -
[108] - Quote
I would like to know what people are using and what they have spent their skills into who are complaining about heavy's and their HMG. Most of my kills have been against milita users, and the players that i have trouble with are the vets of the closed beta, who actually know what to skill into and how to take down a heavy.
There has been no major changes to heavy's over the last couple of builds, they've remained the same and no one complained before. But now we have scrubs who stand still and run towards me, who have prob spent their skills into worthless crap and run around in basic gear and expect to be godly. Once people start to get better gear things will level out.
Games played against random newberries il go 20/0, games against people who know what they're doing and il be lucky to go positive. |
CHICAGOCUBS4EVER
TeamPlayers
117
|
Posted - 2013.01.29 14:16:00 -
[109] - Quote
Big Popa Smurff wrote:I would like to know what people are using and what they have spent their skills into who are complaining about heavy's and their HMG. Most of my kills have been against milita users, and the players that i have trouble with are the vets of the closed beta, who actually know what to skill into and how to take down a heavy.
There has been no major changes to heavy's over the last couple of builds, they've remained the same and no one complained before. But now we have scrubs who stand still and run towards me, who have prob spent their skills into worthless crap and run around in basic gear and expect to be godly. Once people start to get better gear things will level out.
Games played against random newberries il go 20/0, games against people who know what they're doing and il be lucky to go positive.
shhh....the longer we can lead the scrubs on to believe that simply running TOWARD a heavy will kill them, the more our K/D will oblige.
keep running around in a group.. the less i have to turn the better... 'militia assault rifle' = fuel for the meat grinder
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KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.29 14:37:00 -
[110] - Quote
I do have a heavy alt "Another Fat Bastard". My AR main is far more effective at anything besides AV, yes and camping on some pipe...
Its not fun to: - Run at walking speed, with very little stamina with slower regen. - I can't even jump over a fence. - I have twice the hitbox combined with less straifing speed making me take way more damage before gettng behind cover. - Nades are a lot harder to dodge. - I don't have an equipment slot so I'm dependant on others or structures for more ammo. - I have generally a lot fewer slots and CPU/PG making me use inferior fittings in a general sort of way.
I have never used a HMG for religious reasons, but they don't really scare me that much. Yes going around a corner and getting that spray in the face isn't fun but give me the drop or some range, and its as good as dead.
In regards to the HMG, same effective range as an AR? NO, not even close. Line up your upper torso/head shots and they drop fast, definately faster then it takes them to gain the accuracy needed.
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General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.29 18:06:00 -
[111] - Quote
Big Popa Smurff wrote:I would like to know what people are using and what they have spent their skills into who are complaining about heavy's and their HMG. Most of my kills have been against milita users, and the players that i have trouble with are the vets of the closed beta, who actually know what to skill into and how to take down a heavy.
There has been no major changes to heavy's over the last couple of builds, they've remained the same and no one complained before. But now we have scrubs who stand still and run towards me, who have prob spent their skills into worthless crap and run around in basic gear and expect to be godly. Once people start to get better gear things will level out.
Games played against random newberries il go 20/0, games against people who know what they're doing and il be lucky to go positive.
same here, me versus other vets? so/so me versus militia gera? i look like the god of death on the leaderboard |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.30 06:12:00 -
[112] - Quote
+1 need to get this back to page one, more uninformed noobs calling on CCP to nerf us heavies |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.30 06:13:00 -
[113] - Quote
we have been nerfed 2 times too many guys, get out of public matches before you call on CCP to nerf something |
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.01.30 06:50:00 -
[114] - Quote
I really dont get all this call to Nerf us Heavys, Unless you got the skillpoints to spec into that longer range our range SUCKS. Most of my deathes are from being outranged by assualt rifles.
Learn to ADS ( Aim Down Sights ) with your ARs and you might have a better chance.
Oh and stand still thats just asking to have your meat ground |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.01.30 07:33:00 -
[115] - Quote
Rei Shepard wrote:Quote:it's a beta, they don't have all the kinks worked out yet. HA! If their guns use a database, witch they do, its just adding a number to the recoil of the weapons, i find it hard to think they did not have 5 mins of time to add some basic recoil in the past betas. Right now its fires like a water hose without any pressure behind it and i can easely go trough 5 people at the same time with it at up to short to medium range, and that was in full militia gear. (Once you use KB & Mouse you dont turn slow with it, so thats a moot point). Heavy weapons like this are ussually support platforms to suppress the enemy or AV, but thats not the issue here, if it had recoil like it should have, it would not be pin-point accurate over pro-longed periods of fire. Right now its impossible to miss your target with this thing. It does have recoil. The same as the AR, the HMG has muzzle climb that if left unattended pulls up and over the target. If the gun was in a pintle mount this muzzle lift would be non existent, and although the heavy suit was designed to be a mobile heavy weapons mount, a little lift can be suffered.The gyroscopic stabilisation that's caused by the barrel group spinning more than 33 times a second with a counter rotational weighted disc spinning the same, causes it to be a very stable and accurate gun over LONG bursts.
It's about time people get familiar with real life physics and New Eden lore. If ye keep hitting yer heads on a wall, headaches will continue until ye notice the possibility of walking around it. As has been stated many times already, heavies are not gods, but the people running straight at them sure like to make them look that way. No nerf is needed. Don't hang around around in front of HMGs, and unless you're in definite hard cover, don't stop moving. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.30 07:47:00 -
[116] - Quote
Oxskull Duncarino wrote:Rei Shepard wrote:Quote:it's a beta, they don't have all the kinks worked out yet. HA! If their guns use a database, witch they do, its just adding a number to the recoil of the weapons, i find it hard to think they did not have 5 mins of time to add some basic recoil in the past betas. Right now its fires like a water hose without any pressure behind it and i can easely go trough 5 people at the same time with it at up to short to medium range, and that was in full militia gear. (Once you use KB & Mouse you dont turn slow with it, so thats a moot point). Heavy weapons like this are ussually support platforms to suppress the enemy or AV, but thats not the issue here, if it had recoil like it should have, it would not be pin-point accurate over pro-longed periods of fire. Right now its impossible to miss your target with this thing. It does have recoil. The same as the AR, the HMG has muzzle climb that if left unattended pulls up and over the target. If the gun was in a pintle mount this muzzle lift would be non existent, and although the heavy suit was designed to be a mobile heavy weapons mount, a little lift can be suffered.The gyroscopic stabilisation that's caused by the barrel group spinning more than 33 times a second with a counter rotational weighted disc spinning the same, causes it to be a very stable and accurate gun over LONG bursts. It's about time people get familiar with real life physics and New Eden lore. If ye keep hitting yer heads on a wall, headaches will continue until ye notice the possibility of walking around it. As has been stated many times already, heavies are not gods, but the people running straight at them sure like to make them look that way. No nerf is needed. Don't hang around around in front of HMGs, and unless you're in definite hard cover, don't stop moving.
+1 for an intelligent answer |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.30 07:57:00 -
[117] - Quote
General Tiberius1 wrote:Oxskull Duncarino wrote:[quote=Rei Shepard] Quote:it's a beta, they don't have all the kinks worked out yet. HA! If their guns use a database, witch they do, its just adding a number to the recoil of the weapons, i find it hard to think they did not have 5 mins of time to add some basic recoil in the past betas. Right now its fires like a water hose without any pressure behind it and i can easely go trough 5 people at the same time with it at up to short to medium range, and that was in full militia gear. (Once you use KB & Mouse you dont turn slow with it, so thats a moot point). Heavy weapons like this are ussually support platforms to suppress the enemy or AV, but thats not the issue here, if it had recoil like it should have, it would not be pin-point accurate over pro-longed periods of fire. Right now its impossible to miss your target with this thing. It does have recoil. The same as the AR, the HMG has muzzle climb that if left unattended pulls up and over the target. If the gun was in a pintle mount this muzzle lift would be non existent, and although the heavy suit was designed to be a mobile heavy weapons mount, a little lift can be suffered.The gyroscopic stabilisation that's caused by the barrel group spinning more than 33 times a second with a counter rotational weighted disc spinning the same, causes it to be a very stable and accurate gun over LONG bursts. It's about time people get familiar with real life physics and New Eden lore. If ye keep hitting yer heads on a wall, headaches will continue until ye notice the possibility of walking around it. As has been stated many times already, heavies are not gods, but the people running straight at them sure like to make them look that way. No nerf is needed. Don't hang around around in front of HMGs, and unless you're in definite hard cover, don't stop moving.[/quote +1 for an intelligent answer
A rare thing on this forum at times
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General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.30 15:05:00 -
[118] - Quote
gbghg wrote:General Tiberius1 wrote:Oxskull Duncarino wrote:[quote=Rei Shepard] Quote:it's a beta, they don't have all the kinks worked out yet. HA! If their guns use a database, witch they do, its just adding a number to the recoil of the weapons, i find it hard to think they did not have 5 mins of time to add some basic recoil in the past betas. Right now its fires like a water hose without any pressure behind it and i can easely go trough 5 people at the same time with it at up to short to medium range, and that was in full militia gear. (Once you use KB & Mouse you dont turn slow with it, so thats a moot point). Heavy weapons like this are ussually support platforms to suppress the enemy or AV, but thats not the issue here, if it had recoil like it should have, it would not be pin-point accurate over pro-longed periods of fire. Right now its impossible to miss your target with this thing. It does have recoil. The same as the AR, the HMG has muzzle climb that if left unattended pulls up and over the target. If the gun was in a pintle mount this muzzle lift would be non existent, and although the heavy suit was designed to be a mobile heavy weapons mount, a little lift can be suffered.The gyroscopic stabilisation that's caused by the barrel group spinning more than 33 times a second with a counter rotational weighted disc spinning the same, causes it to be a very stable and accurate gun over LONG bursts. It's about time people get familiar with real life physics and New Eden lore. If ye keep hitting yer heads on a wall, headaches will continue until ye notice the possibility of walking around it. As has been stated many times already, heavies are not gods, but the people running straight at them sure like to make them look that way. No nerf is needed. Don't hang around around in front of HMGs, and unless you're in definite hard cover, don't stop moving.[/quote +1 for an intelligent answer A rare thing on this forum at times
it's a bloody endangered species |
Monkxx
Ikomari-Onu Enforcement Caldari State
19
|
Posted - 2013.01.30 15:50:00 -
[119] - Quote
Oxskull Duncarino wrote: ...the people running straight at them sure like to make them look that way. No nerf is needed. Don't hang around around in front of HMGs, and unless you're in definite hard cover, don't stop moving.
So....Running straight at the heavies in my Milita suit and when I finally get close to them starting hitting them with my Miitia AR is WRONG? The whole New Eden world is against me.. |
Billytook mandrag
Seituoda Taskforce Command Caldari State
2
|
Posted - 2013.01.30 16:57:00 -
[120] - Quote
General Tiberius1 wrote:i'd like to belive there are at least a FEW people interested in actually playing the game the way it's meant to be, not trying to change it into a CoD mimic
Im one. |
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