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General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 07:11:00 -
[31] - Quote
KripnawtiQ Prime wrote:[quote.
That depends ENTIRELY on who the opposing players are. Scrubs getting owned by heavies and calling the class OP is b.s. People need to start admitting that some players are simply more skilled. Gear and nerfs will not change this. Anybody remember Goldeney on N64? Liscence to kill mode...if you died its because you got shot before you could shoot the other player. No excuses (unless u had no gun). [/quote]
i do, that was one of the funnest games of my childhood
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General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 07:26:00 -
[32] - Quote
please tell you people know what a tirade is...... |
new hulk
ZionTCD Legacy Rising
49
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Posted - 2013.01.28 07:46:00 -
[33] - Quote
Listen i played a heavy since the first build, and the heavy has already been nerfed three times over already.
If you people wanba cry should have done that months ago. Lmao i get killed by assults all tje time and sniper's and heavys. But i run a standard heavy wich is cheap and efficient. other than that i have no militia weapon, no standard bpo, my proto has 3high slots and 2low slots, while you cry babies assault proto has 4and4. Give me a break at proto you can have just as much armour and shields as a heavy so stop crying And spend you sp wisely.
Thanks |
new hulk
ZionTCD Legacy Rising
49
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Posted - 2013.01.28 07:48:00 -
[34] - Quote
And your accuracy, don't hold down the trigger. |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 07:51:00 -
[35] - Quote
new hulk wrote:Listen i played a heavy since the first build, and the heavy has already been nerfed three times over already.
If you people wanba cry should have done that months ago. Lmao i get killed by assults all tje time and sniper's and heavys. But i run a standard heavy wich is cheap and efficient. other than that i have no militia weapon, no standard bpo, my proto has 3high slots and 2low slots, while you cry babies assault proto has 4and4. Give me a break at proto you can have just as much armour and shields as a heavy so stop crying And spend you sp wisely.
Thanks
they wont be satisfied till the assault can out gun it in a straight up fight, complelty making it obsolete |
lowratehitman
Subdreddit Test Alliance Please Ignore
284
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Posted - 2013.01.28 07:59:00 -
[36] - Quote
Moejoe Omnipotent wrote:General Tiberius1 wrote:mojo omnipetent: Heavies are supposed to be a anti-vehicle support class. They should serve as a distraction and be there to counter LAVS, HAVs, and dropships. They should be used to protect groups by absorbing bullets for the team.
Currently everyone uses them as a 1 man army. They are nothing more then a beefed up assault player on steroids right now. They do not have a unique role and add absolutely no depth to the game. [/quote
they are 1 man armies, they're also really expensive, and slow, and all the other things i stated. this isn't halo, or CoD, or MAG, this is DUST514. it's unique, have to have tactics for once If you guys actually support them being a 1-man-army, what purpose does a 1-man-army role have in a game like Dust 514? How does having to go out of your way to not get in the way of a beefed-up assault player on steroids add depth to the game? They have no special unique purpose or niche in the game. They're just one of the gimmicks CCP uses to make the game seem like it has more variety than it really does. You guys exaggerate how expensive and slow they are. ISK rewards are more than high enough for everyone to replace their dropsuits without a problem and the speed disadvantage isn't that great, it's almost comparable to the difference between holding a sniper and holding a SMG w/ lightweight in Call of Duty. Tuned down sensitivity has its owned advantages and helps many players keep their aim on target. Think about it this way: CCP adds a god-mode assault class with significantly higher DPS and health than the regular assault class, but removes some mobility just for the sake of having some sort of disadvantage, however slight it may be. It's rumored to have some unique counter abilities that could give it's own special place on the battlefield but nobody actually uses them because it plays much better as a super beefed up soldier class. Everyone who plays with it uses it as though it were a regular assault dropsuit and runs around just going for kills like any other assault player would. The only difference is that their victims have no chance at killing them in a fair fight because the god-mode suit is significantly superior in almost every aspect to the regular assault suits so their victims have to use very specific special strategies to disable them that may involve having to get multiple teammates to work together in a public lobby full of randoms, or finding that very narrow range where their weapon can't hurt you that badly but you can get a good shot on them without your bullets disappearing into thin air. Wouldn't you say "Hey, this is ridiculous. What's the purpose of having a 'role' like this in the game? Why should we be going through so much trouble to avoid and counter this class when all it is is a copy-and-paste of the regular assault class but with like 3x armor and a 400 round clip 1000+ RPM assault rifle that can be fired from the hip?" How does this add any depth to the game or make the game more enjoyable for players who choose not to use this suit?
This is an awesome point, and new players can get into a type II with HMG very fast, 10 - 15 rounds isk farming and its theirs. The movement speed is very fast as long as you turn the sensitivity up to %100 you have a point and click beast.
I enjoy playing heavy with this type of class,it is easy to wreck havoc going lone wolf, but i am told later down the line, all the other Suites will own the heavy once everyone is in proto. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.28 08:00:00 -
[37] - Quote
General Tiberius1 wrote:
they wont be satisfied till the assault can out gun it in a straight up fight, complelty making it obsolete
This is the most sadly accurate statement I have seen thus far.
It means 90% of posters are missing the point.
I look forward to racial dropsuit variants personally. gallente armor tank is more my style. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2013.01.28 08:03:00 -
[38] - Quote
Heavies are, still, fine as they are.
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The Goram Batman
Forgotten Militia
12
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Posted - 2013.01.28 08:12:00 -
[39] - Quote
General Tiberius1 wrote:3. we think we are invincible: for good reason, we mow down anything in our path, regardless if it's shooting or not. this makes us recless(well, it makes me reckless anyway) use this, draw us into an area where you have friends and nail us from multiple directions. we might get one or two of you, but we will go down. Moreso on the reckless behaviour when us Logistic guys decide to stick behind you like a moving wall and keep your ass up while you obliterate everything ;]
Lol, but joking aside, this is a very true point. Even with a half-decent logi like myself, there ARE ways to counter a Heavy's sheer power/health. Even if they're wielding an Assault Rifle. Ever heard of teamwork? Tactics? Mass drivers?
Haven't been on the forums for a while, but glad [sarcasm] to see that everyone is still bitching and moaning about the Heavy suits.
Anyways, not going to get involved further. Have fun everyone o7 |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 08:26:00 -
[40] - Quote
hopefully, by now, DEVs have seen this, and will take into consideration the fact that nerf callers are the tacticless idiots charging into our meatgrinders head first. |
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new hulk
ZionTCD Legacy Rising
49
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Posted - 2013.01.28 08:37:00 -
[41] - Quote
The same people that cry about the heavy are the one's in close toe to the heavy. Not fighting expecting the heavy to annihilate the enemy threat. Lol
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new hulk
ZionTCD Legacy Rising
49
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Posted - 2013.01.28 08:42:00 -
[42] - Quote
General Tiberius1 wrote:new hulk wrote:Listen i played a heavy since the first build, and the heavy has already been nerfed three times over already.
If you people wanba cry should have done that months ago. Lmao i get killed by assults all tje time and sniper's and heavys. But i run a standard heavy wich is cheap and efficient. other than that i have no militia weapon, no standard bpo, my proto has 3high slots and 2low slots, while you cry babies assault proto has 4and4. Give me a break at proto you can have just as much armour and shields as a heavy so stop crying And spend you sp wisely.
Thanks they wont be satisfied till the assault can out gun it in a straight up fight, complelty making it obsolete
Funny isn't it i was in the army 11seires to be exact and we where never taught to attack a mg position head on One squad suppress other flank when you get the signal shift fire and elevate away from friendly troops. To keep the whole enemy line firing at you and that's the role of the heavy. |
new hulk
ZionTCD Legacy Rising
49
|
Posted - 2013.01.28 08:47:00 -
[43] - Quote
The Goram Batman wrote:General Tiberius1 wrote:3. we think we are invincible: for good reason, we mow down anything in our path, regardless if it's shooting or not. this makes us recless(well, it makes me reckless anyway) use this, draw us into an area where you have friends and nail us from multiple directions. we might get one or two of you, but we will go down. Moreso on the reckless behaviour when us Logistic guys decide to stick behind you like a moving wall and keep your ass up while you obliterate everything ;] Lol, but joking aside, this is a very true point. Even with a half-decent logi like myself, there ARE ways to counter a Heavy's sheer power/health. Even if they're wielding an Assault Rifle. Ever heard of teamwork? Tactics? Mass drivers? Haven't been on the forums for a while, but glad [sarcasm] to see that everyone is still bitching and moaning about the Heavy suits. Anyways, not going to get involved further. Have fun everyone o7
The laser is the most effective weapon against a heavy in my opinion i play as a laser heavy and love seeing a heavy lumering across the field i smile. Lol |
VLIGHT5
Krullefor Organization Minmatar Republic
13
|
Posted - 2013.01.28 08:49:00 -
[44] - Quote
OMG!!! TODAY I WAS BEING ATTACKED BY A HEAVY WITH AN HMG!!!
....So I got behind cover, trapped him with grenades, and blew him up with a Mass Driver. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 08:50:00 -
[45] - Quote
new hulk wrote:The Goram Batman wrote:[quote=General Tiberius1]3. we think we are invincible: for good reason, we mow down anything in our path, regardless if it's shooting or not. this makes us recless(well, it makes me reckless anyway) use this, draw us into an area where you have friends and nail us from multiple directions. we might get one or two of you, but we will go down. Moreso on the reckless behaviour when us Logistic guys decide to stick behind you like a moving wall and keep your ass up while you obliterate everything ;] The laser is the most effective weapon against a heavy in my opinion i play as a laser heavy and love seeing a heavy lumering across the field i smile. Lol
have to agree, lazers HURT! |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.28 08:56:00 -
[46] - Quote
Pro tip: To those who rely on Toxin - if the heavy you see says STD for gear, he's probably a Type-II and he's probably going to laugh at your little version of his HMG. That gun really barely hurts shields so are virtually worthless against Type-II heavies. Better off just running. Can't tell you how many people pull out the Toxin thinking it means more to me then a mosquito bite.
It's always been my opinion the SMG should be the assaults HMG with variants to make it so or not. But without any SP into it it's pretty worthless against a heavy who knows how to spec. And I assume every vet heavy is running Type-II by now. |
DTOracle
Universal Allies Inc.
95
|
Posted - 2013.01.28 08:57:00 -
[47] - Quote
Agreed, don't nerf the heavies. I'm a scout in a type-I, & heavies rip through my dropsuit in literally 1.5 seconds & they are suppose to. if i'm in front of an HMG, either i'm behind cover or dead. IMO slightly OP weapons are a good thing. They add variety & force you to play more strategically. Perfect balance would get boring fast. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 09:01:00 -
[48] - Quote
SoTa PoP wrote:Pro tip: To those who rely on Toxin - if the heavy you see says STD for gear, he's probably a Type-II and he's probably going to laugh at your little version of his HMG. That gun really barely hurts shields so are virtually worthless against Type-II heavies. Better off just running. Can't tell you how many people pull out the Toxin thinking it means more to me then a mosquito bite.
It's always been my opinion the SMG should be the assaults HMG with variants to make it so or not. But without any SP into it it's pretty worthless against a heavy who knows how to spec. And I assume every vet heavy is running Type-II by now.
due to the fact that people keep tossing flux grenades at me, this vet will NOT be switching to the type II anytime soon |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.28 09:04:00 -
[49] - Quote
General Tiberius1 wrote:SoTa PoP wrote:Pro tip: To those who rely on Toxin - if the heavy you see says STD for gear, he's probably a Type-II and he's probably going to laugh at your little version of his HMG. That gun really barely hurts shields so are virtually worthless against Type-II heavies. Better off just running. Can't tell you how many people pull out the Toxin thinking it means more to me then a mosquito bite.
It's always been my opinion the SMG should be the assaults HMG with variants to make it so or not. But without any SP into it it's pretty worthless against a heavy who knows how to spec. And I assume every vet heavy is running Type-II by now. due to the fact that people keep tossing flux grenades at me, this vet will NOT be switching to the type II anytime soon If you get fluxed your about to get rushed. Just ready a nade of your own and make them regret giving there obvious next move away. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 09:13:00 -
[50] - Quote
SoTa PoP wrote:General Tiberius1 wrote:SoTa PoP wrote:Pro tip: To those who rely on Toxin - if the heavy you see says STD for gear, he's probably a Type-II and he's probably going to laugh at your little version of his HMG. That gun really barely hurts shields so are virtually worthless against Type-II heavies. Better off just running. Can't tell you how many people pull out the Toxin thinking it means more to me then a mosquito bite.
It's always been my opinion the SMG should be the assaults HMG with variants to make it so or not. But without any SP into it it's pretty worthless against a heavy who knows how to spec. And I assume every vet heavy is running Type-II by now. due to the fact that people keep tossing flux grenades at me, this vet will NOT be switching to the type II anytime soon If you get fluxed your about to get rushed. Just ready a nade of your own and make them regret giving there obvious next move away.
i prefer using my HMG, i didnt speck into it extra SP slots for nothing |
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Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2013.01.28 09:26:00 -
[51] - Quote
the problem for me isn't a heavy.
it's when 75% of the enemy team is heavies. the only way to fix this is more AOE weapons, which I believe is on the drawingboard. Heavies are fine the way they are. it's just that people are tired of being cheap shotted by the truly OP sniper rifles.
Heavies need to be the threat bomb they are. they need that ability to say "either take the time to focus on me, or die to my 10,000 bullets". I like the dynamic they bring to the table. but overpopulation is becoming an issue. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
37
|
Posted - 2013.01.28 09:32:00 -
[52] - Quote
Orin the Freak wrote:the problem for me isn't a heavy.
it's when 75% of the enemy team is heavies. the only way to fix this is more AOE weapons, which I believe is on the drawingboard. Heavies are fine the way they are. it's just that people are tired of being cheap shotted by the truly OP sniper rifles.
Heavies need to be the threat bomb they are. they need that ability to say "either take the time to focus on me, or die to my 10,000 bullets". I like the dynamic they bring to the table. but overpopulation is becoming an issue.
agree with u. hopefully we see infantry prox mines, tank mines and mortars too. more stuff that takes adv of slow movement or no equipment ftw. heavies dont get scanners and detection stuff so they will depend on logis to show them where stuff like mines are.
mortars obv would be effective vs slow moving targets too. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.28 10:06:00 -
[53] - Quote
Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles and you'll be dead 10 times over before you're out of its range), make sure you happen to have grenades on you to take down their armor, make sure you happen to be playing in a group so you have friends to distract them because 1-on-1's are futile, if you can't run away then just somehow run through HMG fire and start spinning in circles around them. 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here? How to kill a scout player: Point and shoot. If you can find them and actually keep them in your sights long enough to pull the trigger. Which you WON'T in most cases if they're good at their job. So first off, hunt them down, which is a MAJOR problem when they can see you coming from further away AND can't be seen coming as easily. Then you have to actually line them up, which is again more difficult than it sounds if they're doing their job competently. How to kill an assault player: Point and Shoot. And hope the weapon they brought isn't better for the range you're at, because Assaults are effective with every non-Heavy weapon in the game, and while not as tough as Heavies, can often still take a decent beating before going down. How to kill a triage: Point and shoot. And make sure you kill them first - good luck knowing who the Triage guy is when he's in an Assault or Scout suit instead of a Logi suit. And when you see a Logi and assume he's Triage, good luck against the guy who's laced the area with Nanohives and can grenade-spam you to death with near-infinite ammo even though there's no Supply Depot anywhere on the map. Or the one who's set up an Uplink so he has constant reinforcements appearing on his position, and also providing Nanohives to have his whole team permanently stocked with near-infinite ammo. Or brought REs and lined the surrounding area with them so when you're moving into a position to threaten him, he sets them off and you go flying.
Your "how to kill a heavy" example doesn't look so out of place when you consider the REAL advantages of the other options.
EDIT:
How to kill a Heavy: Shotgun. Approach from behind. Usually they die before they finish turning. |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.01.28 15:15:00 -
[54] - Quote
General Tiberius1 wrote:
they wont be satisfied till the assault can out gun it in a straight up fight, complelty making it obsolete
After assaults get their hands on proto rifles that is exactly what's going to happen. CCP needs to look at the armor on a proto heavy suit (which is the same as standard or pretty damn close) and ask themselves "How long would that heavy survive in a 1v1 shootout?" The answer is not very long. If that assault even has just one other with him? Forget it. The HMG is just right, our suits (advanced and up) need an armor buff. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 15:27:00 -
[55] - Quote
Orin the Freak wrote:the problem for me isn't a heavy.
it's when 75% of the enemy team is heavies. the only way to fix this is more AOE weapons, which I believe is on the drawingboard. Heavies are fine the way they are. it's just that people are tired of being cheap shotted by the truly OP sniper rifles.
Heavies need to be the threat bomb they are. they need that ability to say "either take the time to focus on me, or die to my 10,000 bullets". I like the dynamic they bring to the table. but overpopulation is becoming an issue.
people see others getting to the top of a match as a heavy and decide to copy them, leads to completly unbalanced random matches |
Spaceman-Rob
Galactic Alliance 514
64
|
Posted - 2013.01.28 15:35:00 -
[56] - Quote
I think heavies are great, they add to the personality of this game, as an assault guy it's fun outwitting them and taking them down. And lets not forget that the heavy suit is available to everyone, Having trouble with heavies? Then send in the heavies to deal with them. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.28 15:37:00 -
[57] - Quote
SoTa PoP wrote:Pro tip: To those who rely on Toxin - if the heavy you see says STD for gear, he's probably a Type-II and he's probably going to laugh at your little version of his HMG. That gun really barely hurts shields so are virtually worthless against Type-II heavies. Better off just running. Can't tell you how many people pull out the Toxin thinking it means more to me then a mosquito bite.
It's always been my opinion the SMG should be the assaults HMG with variants to make it so or not. But without any SP into it it's pretty worthless against a heavy who knows how to spec. And I assume every vet heavy is running Type-II by now.
Flux grenade first, then close in with the SMG |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 16:10:00 -
[58] - Quote
Paran Tadec wrote:SoTa PoP wrote:Pro tip: To those who rely on Toxin - if the heavy you see says STD for gear, he's probably a Type-II and he's probably going to laugh at your little version of his HMG. That gun really barely hurts shields so are virtually worthless against Type-II heavies. Better off just running. Can't tell you how many people pull out the Toxin thinking it means more to me then a mosquito bite.
It's always been my opinion the SMG should be the assaults HMG with variants to make it so or not. But without any SP into it it's pretty worthless against a heavy who knows how to spec. And I assume every vet heavy is running Type-II by now. Flux grenade first, then close in with the SMG
never been taken down by an SMG |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.01.28 16:53:00 -
[59] - Quote
KripnawtiQ Prime wrote:General Tiberius1 wrote:i'd like to belive there are at least a FEW people interested in actually playing the game the way it's meant to be, not trying to change it into a CoD mimic This is exactly the problem. There are only a few. I think it's the usual problem that the ones mouthing off about heavies are just a very vocal minority, or newberries that haven't taken down a heavy yet. +1 to the OP. Nice pros and cons list. |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.01.28 16:59:00 -
[60] - Quote
General Tiberius1 wrote:Paran Tadec wrote:SoTa PoP wrote:Pro tip: To those who rely on Toxin - if the heavy you see says STD for gear, he's probably a Type-II and he's probably going to laugh at your little version of his HMG. That gun really barely hurts shields so are virtually worthless against Type-II heavies. Better off just running. Can't tell you how many people pull out the Toxin thinking it means more to me then a mosquito bite.
It's always been my opinion the SMG should be the assaults HMG with variants to make it so or not. But without any SP into it it's pretty worthless against a heavy who knows how to spec. And I assume every vet heavy is running Type-II by now. Flux grenade first, then close in with the SMG never been taken down by an SMG You're lucky or very good, or both I've taken down plenty of heavies with the SMG as it's my regular sidearm. Empty the AR clip from behind and a strafing SMG finish if needed. I've also died a **** load of times at heavies hands but I'm cool with that. Generally from bad positioning on my part |
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