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General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 03:18:00 -
[1] - Quote
having read all the "nerf the HMG weialder" **** that has again popped up at the start of a new wipe, i feel like explaining some of our strenghts and weakness to the newberries who can't seem to figure out how to kill us. (based on personal experience, facts may, and ARE missing)
STRENGTHS 1. tons of armor, or shields. if you bother to read the heavy suits bio, it basically states that it's a walking mini-tank. we wouldn't be heavy if we didn't have a signifigant amount of hit point(armer or shields, matters not). take that away from us and we dont fit our role any more. 2. REALLY BIG GUNS: the forge gun and HMG are exclusive to the Heavy, it's the second half of what defines us, we take into battle the tide turning weapons. we NEED them to remain un-nerfed, they, along with our HP, are our only advantage. we either rip apart vehicle, or we shred lighter suit dum enough to walk into our wall of lead and think they can out gun us. WRONG!!
WEAKNESS 1. our run is your walk: we are mini-tanks, we dont move fast! if your in a scout or assault suit, you can out run us, keeping to a safe distance. it also means, that in skirmish, if we are gaurding, or assaulting something, go somewhere else, we can's catch you. mobility is key, while we lock down or take something of yours, you can probably(if in a scout suit, definetly) take 2 or more objectives while we trudge along. if you cant beat us, out manuever us. 2. we suck at turning: if you absolutly HAVE to shoot us, don't let us see you doing it. shotgun toting scout suits have been our bane for months now, you can get in close and out turn us. that PEW-PEW sound the shotgun makes? we HATE it, usually nothing we can do about it. in a straight up fight? we almost allways win. stab us in the back, we can't reach you. 3. we think we are invincible: for good reason, we mow down anything in our path, regardless if it's shooting or not. this makes us recless(well, it makes me reckless anyway) use this, draw us into an area where you have friends and nail us from multiple directions. we might get one or two of you, but we will go down.
we're big, we're loud, and we're a pain in peoples asses, but we can be beat. this isn't call of duty were anyone can kill anyone, they just have to shoot first. use your brains, and we die like everyone else.
OH! and if all else fails, have your heavy teammates attack our heavies, preferably shooting us in the back. never fails.
NOTE: as i stated, HEAVY=MINI-TANK. DO NOT SOLO AND THINK TO SURVIVE!
(also, i know i cant spell, my apologies)
TL;DR: heavies has weaknesses, learn and exploit them
please put thought into your post. intelligent, polite conversation please
read through first page to get an idea of what this is about |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 03:34:00 -
[2] - Quote
Zekain Kade wrote:
I made a info thread on how to deal with heavies 2 builds back. But it seems everyone forgot about it.
that's because it's not on p[age one any more.
oh, and snipers, you're also a pain in our collective fat asses, cant run fast enough to ruin shot, if your far enough away, cant return fire
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General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 03:35:00 -
[3] - Quote
i'd like to belive there are at least a FEW people interested in actually playing the game the way it's meant to be, not trying to change it into a CoD mimic |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 03:40:00 -
[4] - Quote
KripnawtiQ Prime wrote:General Tiberius1 wrote:i'd like to belive there are at least a FEW people interested in actually playing the game the way it's meant to be, not trying to change it into a CoD mimic This is exactly the problem. There are only a few.
then they need to be more vocal and keep on posting actual advice and explain why things should stay the way they are.
CCP isn't stupid, an intelligant post withought all the arguing should get their attention far more than all the lame "nerf this, it killed me" **** floating around |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 03:41:00 -
[5] - Quote
gbghg wrote:You forgot to include the long reload times, and how quickly you get owned if you're ever dumb enough to let your HMG overheat.
i was hungry, figured someone else would say it, and hey! presto! you did! |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 03:49:00 -
[6] - Quote
people don't notice, they figure they get lucky. plus a smart heavy hides when reloading, and a smart heavy doesnt overheat(unless he knows he's gonna die anyway) |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 03:53:00 -
[7] - Quote
Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles), make sure you have grenades on you to take down their armor, make sure you have friends to distract them because 1-on-1's are futile, 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here?
nope
triage doesnt fight, they support assault is for jack of all trades play style scout is long range, objective taking, and shotgun ganking. they all have their roles, headfirst shooting nock down, drag out fights arent thiers. |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 04:00:00 -
[8] - Quote
mojo omnipetent: Heavies are supposed to be a anti-vehicle support class. They should serve as a distraction and be there to counter LAVS, HAVs, and dropships. They should be used to protect groups by absorbing bullets for the team.
Currently everyone uses them as a 1 man army. They are nothing more then a beefed up assault player on steroids right now. They do not have a unique role and add absolutely no depth to the game. [/quote]
they are 1 man armies, they're also really expensive, and slow, and all the other things i stated. this isn't halo, or CoD, or MAG, this is DUST514. it's unique, have to have tactics for once |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 04:16:00 -
[9] - Quote
Kovak Therim wrote:I have never requested a nerf to any of the weapons that are my nemesis, I do my best to learn how to deal with them and work within the limits of my class. Leave my suit, my HMG, and my forge gun the f*** alone. In fact, the way the armor rating levels out on our suits is stupid. It should be higher as we go up in levels. I should be a walking tank with proto gear.
used to be, we had more hit points, we also died more back then because there where fewer nefed things. then people complained, things got nerfed, and we became gods, so CCP nerfed our HP as well.
it's a viscious cycle |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 04:44:00 -
[10] - Quote
gbghg wrote:[quote=General Tiberius1]
quote] you got tactics in battlefield 3 but that basically ended up as "fire everything there"
what exactly heppened to BF3? it sucks now |
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General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 07:10:00 -
[11] - Quote
Kovak Therim wrote:A heavy suit doesn't give any player the ability to be a one man army. Do you know what it's called when you try to take a fortified position alone as a heavy? Respawn. Stupid also works. Even if CCP buffed the armor on advanced and proto suits, proto weapons would take away that advantage and level things out. With the way things are now, what do you think is going to happen when proto weapons hit the battlefield? Exactly. The armor on our suits will be like tin foil. We'll be lucky to bring 2 enemies down before we die. That's not good enough. A heavy is only an asset to the team if he can take out 3 or more enemies before he goes down.
- We are killing machines. If you're crying about it, then we're doing our job. Players won't be happy until heavies are just fat targets again with no bite. IMO, we're pretty damn close to that now if you know what the f*** you're doing.
unfortunatly, the whiners will most likely get their way |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 07:11:00 -
[12] - Quote
KripnawtiQ Prime wrote:[quote.
That depends ENTIRELY on who the opposing players are. Scrubs getting owned by heavies and calling the class OP is b.s. People need to start admitting that some players are simply more skilled. Gear and nerfs will not change this. Anybody remember Goldeney on N64? Liscence to kill mode...if you died its because you got shot before you could shoot the other player. No excuses (unless u had no gun). [/quote]
i do, that was one of the funnest games of my childhood
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General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 07:26:00 -
[13] - Quote
please tell you people know what a tirade is...... |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 07:51:00 -
[14] - Quote
new hulk wrote:Listen i played a heavy since the first build, and the heavy has already been nerfed three times over already.
If you people wanba cry should have done that months ago. Lmao i get killed by assults all tje time and sniper's and heavys. But i run a standard heavy wich is cheap and efficient. other than that i have no militia weapon, no standard bpo, my proto has 3high slots and 2low slots, while you cry babies assault proto has 4and4. Give me a break at proto you can have just as much armour and shields as a heavy so stop crying And spend you sp wisely.
Thanks
they wont be satisfied till the assault can out gun it in a straight up fight, complelty making it obsolete |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 08:26:00 -
[15] - Quote
hopefully, by now, DEVs have seen this, and will take into consideration the fact that nerf callers are the tacticless idiots charging into our meatgrinders head first. |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 08:50:00 -
[16] - Quote
new hulk wrote:The Goram Batman wrote:[quote=General Tiberius1]3. we think we are invincible: for good reason, we mow down anything in our path, regardless if it's shooting or not. this makes us recless(well, it makes me reckless anyway) use this, draw us into an area where you have friends and nail us from multiple directions. we might get one or two of you, but we will go down. Moreso on the reckless behaviour when us Logistic guys decide to stick behind you like a moving wall and keep your ass up while you obliterate everything ;] The laser is the most effective weapon against a heavy in my opinion i play as a laser heavy and love seeing a heavy lumering across the field i smile. Lol
have to agree, lazers HURT! |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 09:01:00 -
[17] - Quote
SoTa PoP wrote:Pro tip: To those who rely on Toxin - if the heavy you see says STD for gear, he's probably a Type-II and he's probably going to laugh at your little version of his HMG. That gun really barely hurts shields so are virtually worthless against Type-II heavies. Better off just running. Can't tell you how many people pull out the Toxin thinking it means more to me then a mosquito bite.
It's always been my opinion the SMG should be the assaults HMG with variants to make it so or not. But without any SP into it it's pretty worthless against a heavy who knows how to spec. And I assume every vet heavy is running Type-II by now.
due to the fact that people keep tossing flux grenades at me, this vet will NOT be switching to the type II anytime soon |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 09:13:00 -
[18] - Quote
SoTa PoP wrote:General Tiberius1 wrote:SoTa PoP wrote:Pro tip: To those who rely on Toxin - if the heavy you see says STD for gear, he's probably a Type-II and he's probably going to laugh at your little version of his HMG. That gun really barely hurts shields so are virtually worthless against Type-II heavies. Better off just running. Can't tell you how many people pull out the Toxin thinking it means more to me then a mosquito bite.
It's always been my opinion the SMG should be the assaults HMG with variants to make it so or not. But without any SP into it it's pretty worthless against a heavy who knows how to spec. And I assume every vet heavy is running Type-II by now. due to the fact that people keep tossing flux grenades at me, this vet will NOT be switching to the type II anytime soon If you get fluxed your about to get rushed. Just ready a nade of your own and make them regret giving there obvious next move away.
i prefer using my HMG, i didnt speck into it extra SP slots for nothing |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 15:27:00 -
[19] - Quote
Orin the Freak wrote:the problem for me isn't a heavy.
it's when 75% of the enemy team is heavies. the only way to fix this is more AOE weapons, which I believe is on the drawingboard. Heavies are fine the way they are. it's just that people are tired of being cheap shotted by the truly OP sniper rifles.
Heavies need to be the threat bomb they are. they need that ability to say "either take the time to focus on me, or die to my 10,000 bullets". I like the dynamic they bring to the table. but overpopulation is becoming an issue.
people see others getting to the top of a match as a heavy and decide to copy them, leads to completly unbalanced random matches |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 16:10:00 -
[20] - Quote
Paran Tadec wrote:SoTa PoP wrote:Pro tip: To those who rely on Toxin - if the heavy you see says STD for gear, he's probably a Type-II and he's probably going to laugh at your little version of his HMG. That gun really barely hurts shields so are virtually worthless against Type-II heavies. Better off just running. Can't tell you how many people pull out the Toxin thinking it means more to me then a mosquito bite.
It's always been my opinion the SMG should be the assaults HMG with variants to make it so or not. But without any SP into it it's pretty worthless against a heavy who knows how to spec. And I assume every vet heavy is running Type-II by now. Flux grenade first, then close in with the SMG
never been taken down by an SMG |
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General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 17:47:00 -
[21] - Quote
Sextus Hardcock wrote:hell buff Heavies armour and nerf speed. Then it would take teamwork and tactics to kill them, and it would take teamwork and tactics for them to stay alive. Literally turn them into a mini-tank instead of a large assualt. They've been nerfed enough, put them in a specific role already.
our speed already sucks, just boost proto armor and shields back to what they where 2 builds ago, that way they aren't food for credon toting proto assaults |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 18:16:00 -
[22] - Quote
just wanted to point out a very informative video
http://www.youtube.com/watch?v=pNmCRti9dFM
at 15 minutes, basically states that PS3 will only be for beta due to limited computing power, can only manage temerate planets.
to get the rest of the game, i predict it wwill require being ported to the PS4 |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 18:54:00 -
[23] - Quote
Red Dot 24601-HA wrote:I think the heavies fill their role really well. I use scout, assualt, and heavy suits. I use what is needed at the moment. The heavy is great for holding a position and defending with a squad helping with repairs, ammo, spotting, and backup. The heavy is easily overwhelmed though by a group effort. I have also taken down heavies alone with my assualt loadlout though. Use cover! your shields regen much faster than his armor. Never stop moving unless you are behind something and never run straight at them. Flank and strafe are the good ways to take a heavy down. Please no more nerfs.
sadly, new players will allways think charging head first should work, because it works in every other FPS.
wrong, this isn't an FPS, it's a MMOFPS, tacticts are required |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 20:12:00 -
[24] - Quote
CHICAGOCUBS4EVER wrote:a key argument here is cost...
it costs more SP to spec into heavy, it costs more ISK to equip a heavy.
A well rounded fit is no less than 60k ISK at this point of the build, approaching 100k... per SUIT
now most maps you get ballpark 200k ISK.. meaning a heavy dies 2-3 times.. they break even, and thats NOW, at this early stage.
early on.. yes Heavy is stronger than most other classes, but what these morons just don't get is that heavies are pretty much capped a month into the build, cant get a whole lot better.. very little incentive for proto over the advanced, while all other classes have huge advantages, and once they get their proto weapons the balance gets shifted... PLUS heavy STILL costs more.
whine some more about range will ya... heavy costs more SP to get sharpshooter than all other classes, so you're damn right it should get good damage at range when you put the work into it.
the worst part of it all.. I see way too many fools rollin around in a heavy right now, and most are oblivious. They think they are hot schit cause they can melt a militia suit, but i know when I face many of them, these heavies melts just as fast as other assaults...
everyone quit cryin and just play. In a month everyone will be bitching about mass drivers again when those get spammed everywhere.
sadly, everything you say is true, every time there is a wipe, this happens, first the call to nerf the heavies, than the mass drivers.
as a dedicated heavy, i have nearly reach my limit, as i've been made nearly obsolete at proto level.
for gods sake CCP, don't nerf the damn thing, buff the advanced and proto gear, we put the most work into a suit out of anyone, we deserve to be rewarded for being so dedicated |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 21:54:00 -
[25] - Quote
Sextus Hardcock wrote:General Tiberius1 wrote:Sextus Hardcock wrote:hell buff Heavies armour and nerf speed. Then it would take teamwork and tactics to kill them, and it would take teamwork and tactics for them to stay alive. Literally turn them into a mini-tank instead of a large assualt. They've been nerfed enough, put them in a specific role already. our speed already sucks, just boost proto armor and shields back to what they where 2 builds ago, that way they aren't food for credon toting proto assaults Sure, but if your going to boost defences, reduce mobility. It has to be a trade-off. I run Assault with an AR mostly and I've gone up against plenty of heavies. They're fun to try to take down because of their firepower and armour. I'm saying go with that, drop the speed a little more so Assaults and Scouts can dance around them while they lay down huge volumes of fire. Heavy with squad support should function like a tank with squad support imo.
our run equals the assaults walk, how much slower do we have to get?!?!?! actual tanks outrun us!!! |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 21:57:00 -
[26] - Quote
Mr Zitro wrote:It really amazes me how many heavies keep saying they are fine. Nobody wants there things nerf, and I don't think suits need to be nerfed but their range needs to. But Zitro I spent sp in sharpshooter! And the AR vets didn't and you cried about range. So either they buff AR by 15-20% or hmg gets there range nerfed by 15-20% but i would take the nerf because the maps . At the current state hmg range is a joke, a bad one at that. 50m out and still dishing out decent damage is good for a heavy? But Zitro try a heavy it's harder than it looks! I have an alt with a hmg with no sharpshooter and it shoots too far. Just because a class has weaknesses doesn't means its balanced, just because your sharpshooter and other stats cost more doesn't make it balanced, and just cause your suit cost more doesn't mean it's balanced. But Zitro you gave a lot of reasons that heavies should be left alone! Shield tanks have very few drawbacks, one is of them being the cost of mods but does that make them balanced? Something costing more doesn't equal balanced. But Zitro heavies can only use hmgs and they need to be scary! And my tank should take be a win button, so stop with this stupid talk. Heavies dominate at CQC and they are very scary. But Zitro you should have to use tactics to kill heavies(infantry tanks)! How about real tanks? What about killing anything in this game? The fact is half the heavies don't play their class right and with the range as is it is right now is one reason half of the heavies can even get kills. Now as for a heavy suit getting its slots rearranged I'm all for(maybe even adding an extra slot) but it needs to come with a hmg range nerf.
it has that range to be a distraction. six months running heavy, i know, all i get shooting a person at 50m is an assist |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 22:44:00 -
[27] - Quote
Rei Shepard wrote:Well, the heavy suit is fine, its the no recoil HMG thats the concern...i mean it shoots in a complete straight line....the last time a Minigun had no recoil was Wolfenstein 3D 20 years ago, and no i dont see any special bracket or support keeping the gun perfectly still and straight ...
Though i dont have any issues with heavies, as i chew em up with my AR up close in front, always fun to see heavies thinking they can take on the Assault guy solo :)
read the heavy suit bio. it's basically an exo- that would account for the no recoil.
and i solo assaults all the time. granted, i'm near dead afterwards, but they're dead dead |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 23:12:00 -
[28] - Quote
gbghg wrote:General Tiberius1 wrote:
it has that range to be a distraction. six months running heavy, i know, all i get shooting a person at 50m is an assist
i've been playing heavy for less than a week and i know that, sides everyone knows that a heavy is supposed to make everyone stare at you and forgot the assault guys standing next to you, which the range is rather useful for, if slightly too long IMO.
the range might be long, but at it's extremes, you're just wasting the HMG's ammo |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 23:29:00 -
[29] - Quote
besides, not what this thread is about, explains the heavie's strengths and weakness and then goes on to explain why the heavy suit needs a buff: I.E.-it's currently expensive cannon fodder in proto gear matches |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 23:40:00 -
[30] - Quote
Rei Shepard wrote:Quote:read the heavy suit bio. it's basically an exo- that would account for the no recoil. Can you explain to me that when i equip an Assault rifle on the heavy suit, scope in with it, i get recoil but i get none with a HMG? Seems your logic doesn't apply to it being an exo suit...
it's a beta, they don't have all the kinks worked out yet. HA! |
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General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.29 01:06:00 -
[31] - Quote
Rei Shepard wrote:Quote:it's a beta, they don't have all the kinks worked out yet. HA! If their guns use a database, witch they do, its just adding a number to the recoil of the weapons, i find it hard to think they did not have 5 mins of time to add some basic recoil in the past betas. Right now its fires like a water hose without any pressure behind it and i can easely go trough 5 people at the same time with it at up to short to medium range, and that was in full militia gear. (Once you use KB & Mouse you dont turn slow with it, so thats a moot point). Heavy weapons like this are ussually support platforms to suppress the enemy or AV, but thats not the issue here, if it had recoil like it should have, it would not be pin-point accurate over pro-longed periods of fire. Right now its impossible to miss your target with this thing.
ok....how bout, its wieght is so great that is cancels out any recoil? |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.29 03:39:00 -
[32] - Quote
ambush us, shooting us in the back works well(if you have equal level gear, militia gear useres are ****** no matter what, sorry) |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.29 05:25:00 -
[33] - Quote
Hollow M Ling wrote:Seems like the best way to kill a heavy is simply having a GEK and maybe one extra person. Also getting a Heavy in the open.
that works |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.29 05:30:00 -
[34] - Quote
Kovak Therim wrote:I have never requested a nerf to any of the weapons that are my nemesis, I do my best to learn how to deal with them and work within the limits of my class. Leave my suit, my HMG, and my forge gun the f*** alone. In fact, the way the armor rating levels out on our suits is stupid. It should be higher as we go up in levels. I should be a walking tank with proto gear.
i concur, never once asked for a nerf....well...maybe to the swarms of blazing doom, but those were such cheat for people with no skill to get kills
hey, ZionTCD recruiting? |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.29 06:09:00 -
[35] - Quote
DropKickSuicide wrote:[quote=General Tiberius1][quote=Rei Shepard] Quote:it's a beta, they don't have all the kinks worked out yet. HA! If their guns use a database, witch they do, its just adding a number to the recoil of the weapons, i find it hard to think they did not have 5 mins of time to add some basic recoil in the past betas. Right now its fires like a water hose without any pressure behind it and i can easely go trough 5 people at the same time with it at up to short to medium range, and that was in full militia gear. (Once you use KB & Mouse you dont turn slow with it, so thats a moot point). Or maybe due to the spinning of the berrels it disperses Kick in all directions and possibly has a counter weight that spins in the oppisite ddirection to to Cancel out any kick that may be pulling the user down and to the right? Just my guess I really dont know that much about physics.
nope, but that did lead me to the correct answer, ty
jyro stabalizers. have them in real life. device that cancels out recoil |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.29 07:05:00 -
[36] - Quote
Rasputin La'Gar wrote:OP I just want you to know I have no problem sacrificing myself by headshotting you people straight on with my tactical assault, knowing that they guy coming behind me will take you out with ease
that's fine
so long as i dont get nerfed again |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.29 07:51:00 -
[37] - Quote
Zekain Kade wrote:Get an entire team of heavies, and a pack of LAV's, And it's an instant win with there "point in the enemies general direction and shoot" type of weapon. That said, I don't want a heavy nerf, but rather a tweak on the HMG. An HMG shouldn't become more accurate the longer you fire it. That's just backwards thinking.
If I lure you to my team, none of them will even look at you (******* blue berries)
you can be beat, but on one is will to try to beat you.
the whole "more accurate the longer they're fired" thing? CCP states that in the HMG's bio.
sci-fi mate |
General Tiberius1
ZionTCD Legacy Rising
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Posted - 2013.01.29 18:06:00 -
[38] - Quote
Big Popa Smurff wrote:I would like to know what people are using and what they have spent their skills into who are complaining about heavy's and their HMG. Most of my kills have been against milita users, and the players that i have trouble with are the vets of the closed beta, who actually know what to skill into and how to take down a heavy.
There has been no major changes to heavy's over the last couple of builds, they've remained the same and no one complained before. But now we have scrubs who stand still and run towards me, who have prob spent their skills into worthless crap and run around in basic gear and expect to be godly. Once people start to get better gear things will level out.
Games played against random newberries il go 20/0, games against people who know what they're doing and il be lucky to go positive.
same here, me versus other vets? so/so me versus militia gera? i look like the god of death on the leaderboard |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.30 06:12:00 -
[39] - Quote
+1 need to get this back to page one, more uninformed noobs calling on CCP to nerf us heavies |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.30 06:13:00 -
[40] - Quote
we have been nerfed 2 times too many guys, get out of public matches before you call on CCP to nerf something |
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General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.30 07:47:00 -
[41] - Quote
Oxskull Duncarino wrote:Rei Shepard wrote:Quote:it's a beta, they don't have all the kinks worked out yet. HA! If their guns use a database, witch they do, its just adding a number to the recoil of the weapons, i find it hard to think they did not have 5 mins of time to add some basic recoil in the past betas. Right now its fires like a water hose without any pressure behind it and i can easely go trough 5 people at the same time with it at up to short to medium range, and that was in full militia gear. (Once you use KB & Mouse you dont turn slow with it, so thats a moot point). Heavy weapons like this are ussually support platforms to suppress the enemy or AV, but thats not the issue here, if it had recoil like it should have, it would not be pin-point accurate over pro-longed periods of fire. Right now its impossible to miss your target with this thing. It does have recoil. The same as the AR, the HMG has muzzle climb that if left unattended pulls up and over the target. If the gun was in a pintle mount this muzzle lift would be non existent, and although the heavy suit was designed to be a mobile heavy weapons mount, a little lift can be suffered.The gyroscopic stabilisation that's caused by the barrel group spinning more than 33 times a second with a counter rotational weighted disc spinning the same, causes it to be a very stable and accurate gun over LONG bursts. It's about time people get familiar with real life physics and New Eden lore. If ye keep hitting yer heads on a wall, headaches will continue until ye notice the possibility of walking around it. As has been stated many times already, heavies are not gods, but the people running straight at them sure like to make them look that way. No nerf is needed. Don't hang around around in front of HMGs, and unless you're in definite hard cover, don't stop moving.
+1 for an intelligent answer |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.30 15:05:00 -
[42] - Quote
gbghg wrote:General Tiberius1 wrote:Oxskull Duncarino wrote:[quote=Rei Shepard] Quote:it's a beta, they don't have all the kinks worked out yet. HA! If their guns use a database, witch they do, its just adding a number to the recoil of the weapons, i find it hard to think they did not have 5 mins of time to add some basic recoil in the past betas. Right now its fires like a water hose without any pressure behind it and i can easely go trough 5 people at the same time with it at up to short to medium range, and that was in full militia gear. (Once you use KB & Mouse you dont turn slow with it, so thats a moot point). Heavy weapons like this are ussually support platforms to suppress the enemy or AV, but thats not the issue here, if it had recoil like it should have, it would not be pin-point accurate over pro-longed periods of fire. Right now its impossible to miss your target with this thing. It does have recoil. The same as the AR, the HMG has muzzle climb that if left unattended pulls up and over the target. If the gun was in a pintle mount this muzzle lift would be non existent, and although the heavy suit was designed to be a mobile heavy weapons mount, a little lift can be suffered.The gyroscopic stabilisation that's caused by the barrel group spinning more than 33 times a second with a counter rotational weighted disc spinning the same, causes it to be a very stable and accurate gun over LONG bursts. It's about time people get familiar with real life physics and New Eden lore. If ye keep hitting yer heads on a wall, headaches will continue until ye notice the possibility of walking around it. As has been stated many times already, heavies are not gods, but the people running straight at them sure like to make them look that way. No nerf is needed. Don't hang around around in front of HMGs, and unless you're in definite hard cover, don't stop moving.[/quote +1 for an intelligent answer A rare thing on this forum at times
it's a bloody endangered species |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.31 21:13:00 -
[43] - Quote
Billytook mandrag wrote:General Tiberius1 wrote:i'd like to belive there are at least a FEW people interested in actually playing the game the way it's meant to be, not trying to change it into a CoD mimic Im one.
thank you |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.31 22:03:00 -
[44] - Quote
lol |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.04 04:35:00 -
[45] - Quote
gbghg wrote:Remember people Heavy's are just like teddy bears, they're big, like to be cuddled, need to be cared for to remain in a good state. They love you, why don't you love them?
cause our love is deadly? |
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