|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.01.28 03:50:00 -
[1] - Quote
How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles and you'll be dead 10 times over before you're out of its range), make sure you happen to have grenades on you to take down their armor, make sure you happen to be playing in a group so you have friends to distract them because 1-on-1's are futile, if you can't run away then just somehow run through HMG fire and start spinning in circles around them. 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here? |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.01.28 03:57:00 -
[2] - Quote
General Tiberius1 wrote:Moejoe Omnipotent wrote:How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of assault rifles), make sure you have grenades on you to take down their armor, make sure you have friends to distract them because 1-on-1's are futile, 'Dust 514 is hardcore to the max yo use teamwork and strategy and you can take us down as long as you take the time and effort to put us in what would be considered an enormous disadvantage if we were playing as any other class we're not OP lol get good!'"
Do you see the problem here? nope triage doesnt fight, they support assault is for jack of all trades play style scout is long range, objective taking, and shotgun ganking. they all have their roles, headfirst shooting nock down, drag out fights arent thiers.
Heavies are supposed to be a anti-vehicle support class. They should serve as a distraction and be there to counter LAVS, HAVs, and dropships. They should be used to protect groups by absorbing bullets for the team.
Currently everyone uses them as a 1-man-army. They are nothing more then a beefed up assault player on steroids right now. They do not have a unique role on field and add absolutely no depth to the game. |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.01.28 04:51:00 -
[3] - Quote
General Tiberius1 wrote:mojo omnipetent: Heavies are supposed to be a anti-vehicle support class. They should serve as a distraction and be there to counter LAVS, HAVs, and dropships. They should be used to protect groups by absorbing bullets for the team.
Currently everyone uses them as a 1 man army. They are nothing more then a beefed up assault player on steroids right now. They do not have a unique role and add absolutely no depth to the game. [/quote
they are 1 man armies, they're also really expensive, and slow, and all the other things i stated. this isn't halo, or CoD, or MAG, this is DUST514. it's unique, have to have tactics for once
If you guys actually support them being a 1-man-army, what purpose does a 1-man-army role have in a game like Dust 514? How does having to go out of your way to not get in the way of a beefed-up assault player on steroids add depth to the game? They have no special unique purpose or niche in the game. They're just one of the gimmicks CCP uses to make the game seem like it has more variety than it really does.
You guys exaggerate how expensive and slow they are. ISK rewards are more than high enough for everyone to replace their dropsuits without a problem and the speed disadvantage isn't that great, it's almost comparable to the difference between holding a sniper and holding a SMG w/ lightweight in Call of Duty. Tuned down sensitivity has its owned advantages and helps many players keep their aim on target.
Think about it this way: CCP adds a god-mode assault class with significantly higher DPS and health than the regular assault class, but removes some mobility just for the sake of having some sort of disadvantage, however slight it may be. It's rumored to have some unique counter abilities that could give it's own special place on the battlefield but nobody actually uses them because it plays much better as a super beefed up soldier class. Everyone who plays with it uses it as though it were a regular assault dropsuit and runs around just going for kills like any other assault player would. The only difference is that their victims have no chance at killing them in a fair fight because the god-mode suit is significantly superior in almost every aspect to the regular assault suits so their victims have to use very specific special strategies to disable them that may involve having to get multiple teammates to work together in a public lobby full of randoms, or finding that very narrow range where their weapon can't hurt you that badly but you can get a good shot on them without your bullets disappearing into thin air. Wouldn't you say "Hey, this is ridiculous. What's the purpose of having a 'role' like this in the game? Why should we be going through so much trouble to avoid and counter this class when all it is is a copy-and-paste of the regular assault class but with like 3x armor and a 400 round clip 1000+ RPM assault rifle that can be fired from the hip?"
How does this add any depth to the game or make the game more enjoyable for players who choose not to use this suit? |
|
|
|