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Omnipotent Zitro
Imperfects Negative-Feedback
156
|
Posted - 2013.01.23 15:31:00 -
[1] - Quote
Yesterday when CCP said they were removing the CAP all together, I was both shocked and pleased. I didn't think CCP had it in them. Finally, after months of questionable decision, CCP was starting to step in the right direction.
Then they backed off. Why?!? Like you said CCP nothin, it is the lesser of all evils.
Any SP CAP makes it a job. Making it daily, weekly, monthly, yearly, annually, etc makes it a job. It forces is to play to get that SP no matter what. It punishes everybody that misses SP cap on any level if and when they have real life issues going on. If anybody misses the SP cap in any iteration, they are at a disadvantage with SP.
Any SP CAP forces the players to get on more, making them get on because they need to. Instead of making players wanting to get on because they want to. We all know how that works in life. Being forced to do something is not as fun or enjoyable as doing it because you want to. Never ends well, players get burnt out a lot quicker, players leave the game sooner, players losing all interest in the game, the list goes on and on.
It's like a career, if you do not like your career, it becomes a job. Something you need to do to earn money and it's never enjoyable. But if your career is something you love, you will never think of it as a job. You would wake up earnestly every morning to go to work.
Having no SP CAP is(rather was) a blessing in disguise. It would make the game enjoyable and not a job. Players would get on and play the way they want to. They would have no worries about, SP CAP, I have to play this long to hit the SP CAP, or worried they don't have time/ real life issues come up. Players would play how long they wanted on their terms. If any player wanted X Skill today, they would have motivation to go grind the SP to get that skill today!
A day missed with an sp cap is lost SP. A day missed without a SP cap is just a little more playing the next few days. Nobody loses SP, they just have to earn it.
See the difference? It is a HUGE difference to want and need to.
The BIGGEST problem with any SP CAP is that it punishes Skill! Is it fair for the players who go 20-0 every single game to not be rewarded for their individual skill? It is fair for the Logi to revive the whole team and keep them repped and supplied not to be rewarded for their individual skill? Should the skilled logi and AR be punished because everybody else does not have there skill? They should be rewarded for doing extremely well in games. Why shouldn't they?
It's a slap in the face to anyone when they do great and are not rewarded. That's like being the MVP of any sport, but instead of getting a bonus, your team that sits on the bench gets the bonus! Like why do all the work to get nothing from it?
Should the leading scientists be payed the same as a regular scientist in the same field. Should Michael Jordan be punished for being the best and being payed the same as a rookie? Because the rookie can't play as much nor has the skill level. Do you guys see the absurdity?
Anybody that says we need a SP CAP is only self entitled looking out for himself! Let be honest, that's what come down to it. It like saying a 10th round draft pick saying he should be payed exactly the same as Michael Jordan, because he doesn't have the time to play but when he does he wants to be payed the same. You honestly think its right for Michael Jordan to be payed the same as a bench warmer? You know how stupid this sounds? Pretty darn stupid. So why the hell do we want this standard in a video game?!?
Don't even try to use the argument that SP=skill, that players would be so far ahead with SP. All the gear is flat. Once everybody hits the 2-4mil SP, everybody would have a well to full fitted specialization. Everything after that is just icing on the cake.
I have no problem with giving players who haven't been on a while a boost to try to catch up. But players shouldn't be entitled to it. Players need to earn it while not being punished for skill.
No SP CAP will make the game fun to play and enjoyable to get on everyday. While any form of SP CAP is still a job and punishes players who are good and/or plays to much. |
Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
69
|
Posted - 2013.01.23 15:36:00 -
[2] - Quote
Used phrase "slap in the face". Five yard penalty. Argument invalidated. Repeat 2nd down. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.23 15:36:00 -
[3] - Quote
There are so many points in this thread are so damn true. But alas - CCP stated they wanted a casually friendly game. This may upset a lot of people who are hardcore - but business is business :(
And CCP has been doin' bad business lately. There recent poll thread at least restored some faith. |
Kamiya Musume
Suffer Inc.
63
|
Posted - 2013.01.23 15:38:00 -
[4] - Quote
I'm going to go out on a limb here, I think you're right.
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fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2013.01.23 15:39:00 -
[5] - Quote
Having NO SP cap will ruin the game for the vast majority of people, and make it darn near unplayable for new players down the road. O-Z you know this. You are approaching this from a 100% selfish and short-term standpoint on this matter. You probably have your reasons, as to which there is no point in debating. But if you are truly here to help this game for the long term, then there is no option but some sort of skill cap. |
DEADPOOL5241
Imperfects Negative-Feedback
231
|
Posted - 2013.01.23 15:41:00 -
[6] - Quote
Good post, but CCP is not trying to cater to the Hardcore group, they see that their income is coming from the working stiff who wants a cap. |
NAV HIV
The Generals
151
|
Posted - 2013.01.23 15:42:00 -
[7] - Quote
Without the CAP, people who would get on to play on their convenience (Since they have other things to do too) would get raged, frustrated and after a while would'nt even bother playing this game. It has been discussed and argued. Everyone showed their concerns.
When it comes to being rewarded, i'm sure the ISK reward and Corporations contracts should be the main focus. Not the SP. That was the intent of this game in the first place right? Planetary Conquest? |
Protocake JR
IMPSwarm Negative-Feedback
22
|
Posted - 2013.01.23 15:42:00 -
[8] - Quote
Greatest. Speech. Ever.
You have me convinced O. Zitro |
Schazla
WarRavens
159
|
Posted - 2013.01.23 15:42:00 -
[9] - Quote
TLDR |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2013.01.23 15:42:00 -
[10] - Quote
Omnipotent Zitro wrote: Anybody that says we need a SP CAP is only self entitled looking out for himself! Let be honest, that's what come down to it. It like saying a 10th round draft pick saying he should be payed exactly the same as Michael Jordan, because he doesn't have the time to play but when he does he wants to be payed the same. You honestly think its right for Michael Jordan to be payed the same as a bench warmer? You know how stupid this sounds? Pretty darn stupid. So why the hell do we want this standard in a video game?!?
This part actually made me chuckle. You're quite the spin doctor now. |
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Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.23 15:43:00 -
[11] - Quote
I respectfully disagree(Shock not all IMPS think alike IKR ! )
I think the numbers just need a slight adjustment. I think the Soft cap increase they propose is reasonable and still allows players to grind and earn SP in a reasonable and controlled fashion without letting us HC players from getting too out of control.
Also one of the main reason i keep logging back in is because i still have a lot of things i want to unlock in terms of skill. If i play at the rate i do and earn an unrestricted amount of SP i will hit my milestones in a month perhaps two. and then i will likely get bored.
It sucks having a carrot on a stick but at the same time it is what keeps us coming back LONG TERM. If we hit these milestone too quickly then what will become of this game. EVERY MP game that ive played once players reach that level they become quickly bored and the playerbase drops, especially since nobody wants to FW with us there wont be much left for us to do.
Now ive made some suggestion on how the cap should be handled in the new poll created by CCP with an edit regarding a possible win/loss multiplier that i think makes sense.
It allows for causals to hit cap while the soft cap allows us to hit some pretty good SP numbers, this is especially true with the weekly hard SP cap with 1000WP soft cap as players can hit that in 2-3days with boosters and then each day after that will allow from pretty good numbers. I mean 1500WP(active boost) (+ win multiplier) can generate in my estimate an additional 30-40K SP/day (if not more) that may sound small but it over the course of a month we're talking nearly 1M SP more which is HUGE.
Here is the link to my post
https://forums.dust514.com/default.aspx?g=posts&m=486685#post486685 |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.23 15:43:00 -
[12] - Quote
No SP cap would not make the game unplayable for new players down the road and I agree with Omni but I also dont care enough to argue this point too hard. A weekly rollover with a large cap would be fine with me so I dont feel like I have to log on and play every single day. |
Kamiya Musume
Suffer Inc.
63
|
Posted - 2013.01.23 15:44:00 -
[13] - Quote
fahrenheitM wrote:Having NO SP cap will ruin the game for the vast majority of people, and make it darn near unplayable for new players down the road. O-Z you know this. You are approaching this from a 100% selfish and short-term standpoint on this matter. You probably have your reasons, as to which there is no point in debating. But if you are truly here to help this game for the long term, then there is no option but some sort of skill cap.
fundamentally untrue; having a cap creates a tiered player base because SP gain rate cannot be increased above it's capped maximum.
the solution is to enable players access to a higher rate of SP gain. If you're rate of SP gain is higher than someone who has more accumulated SP than you then you can catch him/her. simple. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2013.01.23 15:45:00 -
[14] - Quote
semperfi1999 wrote:No SP cap would not make the game unplayable for new players down the road and I agree with Omni but I also dont care enough to argue this point too hard. A weekly rollover with a large cap would be fine with me so I dont feel like I have to log on and play every single day.
The daily cap sucks, that is what makes it feel like a job. I had no such feeling about it being a "job" when it was weekly cap. In fact, I looked forward to the weekly cap reset. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.23 15:45:00 -
[15] - Quote
Global SP reserve that allows new characters to progress unrestricted until they reach that number is the OBVIOUS key to any NEW PLAYERS |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.23 15:46:00 -
[16] - Quote
I think most people's problem lie with the match making. People don't want to go up against the best players if they are just starting out. Noobs join everyone and anyone in battle and the better gear makes short work of them. Sure there are just good FPS players and it doesn't matter what suit you give them they are going to be decent.
The method of gaining skills is a tricky one to implement if you're trying to please as many as possible. I see the positives and negatives of both ways of doing it, but I think once people are put into games in a more orderly fashion that this won't be as big ofa situation, hi levels will play other hi levels and noobs will be able to play noobs. Right now the noobs are playing with the big boys and it seems unfair to new players. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2013.01.23 15:46:00 -
[17] - Quote
Kamiya Musume wrote:fahrenheitM wrote:Having NO SP cap will ruin the game for the vast majority of people, and make it darn near unplayable for new players down the road. O-Z you know this. You are approaching this from a 100% selfish and short-term standpoint on this matter. You probably have your reasons, as to which there is no point in debating. But if you are truly here to help this game for the long term, then there is no option but some sort of skill cap. fundamentally untrue; having a cap creates a tiered player base because SP gain rate cannot be increased above it's capped maximum. the solution is to enable players access to a higher rate of SP gain. If you're rate of SP gain is higher than someone who has more accumulated SP than you then you can catch him/her. simple.
This is the skill cap that has been discussed and re-hashed for a long time, but ccp hasn't really taken it to heart. I am in full support of a global cap and think that's actually the best solution. |
V1RONXSS
AL0NE Inc.
4
|
Posted - 2013.01.23 15:47:00 -
[18] - Quote
U right mate sometimes i think only a few here have fulltime job, but removing sp cap would disadvantage normal (working) ppl just more. Anyways the Sp cap is not best solution. |
Morathi III
Rebelles A Quebec
57
|
Posted - 2013.01.23 15:47:00 -
[19] - Quote
I understand your opinion zitro but that kill the game and 2nd michael jordan play basketball, we are soldier and soldier are pay same salary for same grade thanks |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2013.01.23 15:47:00 -
[20] - Quote
Gunner Nightingale wrote:Global SP reserve that allows new characters to progress unrestricted until they reach that number is the OBVIOUS key to any NEW PLAYERS
This. |
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Kamiya Musume
Suffer Inc.
63
|
Posted - 2013.01.23 15:49:00 -
[21] - Quote
fahrenheitM wrote:Kamiya Musume wrote:fahrenheitM wrote:Having NO SP cap will ruin the game for the vast majority of people, and make it darn near unplayable for new players down the road. O-Z you know this. You are approaching this from a 100% selfish and short-term standpoint on this matter. You probably have your reasons, as to which there is no point in debating. But if you are truly here to help this game for the long term, then there is no option but some sort of skill cap. fundamentally untrue; having a cap creates a tiered player base because SP gain rate cannot be increased above it's capped maximum. the solution is to enable players access to a higher rate of SP gain. If you're rate of SP gain is higher than someone who has more accumulated SP than you then you can catch him/her. simple. This is the skill cap that has been discussed and re-hashed for a long time, but ccp hasn't really taken it to heart. I am in full support of a global cap and think that's actually the best solution.
did you miss the bit about having any kind of cap creates players that CANNOT BE REACHED in terms of accumulated SP? |
Yay Adski
Imperfects Negative-Feedback
133
|
Posted - 2013.01.23 15:51:00 -
[22] - Quote
DEADPOOL5241 wrote:Good post, but CCP is not trying to cater to the Hardcore group, they see that their income is coming from the working stiff who wants a cap. Play more spend more. This game is getting softer all the time, soon LBP will be more hardcore. |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.23 15:51:00 -
[23] - Quote
Bad luck option 2 is winning |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2013.01.23 15:51:00 -
[24] - Quote
Kamiya, read again... GLOBAL CAP that is increasing deaily. as in... EVERYONE can catch up. |
Protocake JR
IMPSwarm Negative-Feedback
22
|
Posted - 2013.01.23 15:53:00 -
[25] - Quote
As long as there is proper matchmaking, then ideally there should be no skill cap. Hardcores will play with hardcores, casuals will play with casuals.
And as for the longevity of the game being at risk due to people maxing out their characters in a month, CCP will be regularly adding new content and updates to keep you coming back, at least during every new update. It's also important to note that SP will (hopefully) not be the only reason to play the game because of things like conquest, the market, PVE, Jolly cooperation with friends/corp managment, and literally every awesome thing planned for "down the road" will be the meat and potatoes of the game. Not stupid skill points.
SP is almost a non-factor when looking at all the things CCP has planned. The only reason it's such a big deal now is because we have no other content to play with. |
Kamiya Musume
Suffer Inc.
63
|
Posted - 2013.01.23 15:55:00 -
[26] - Quote
fahrenheitM wrote:Kamiya, read again... GLOBAL CAP that is increasing deaily. as in... EVERYONE can catch up.
re-read, and while I still find your post slightly confusing, I'm willing to concede I had a blonde moment. apologies. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2013.01.23 16:01:00 -
[27] - Quote
Kamiya Musume wrote:fahrenheitM wrote:Kamiya, read again... GLOBAL CAP that is increasing deaily. as in... EVERYONE can catch up. re-read, and while I still find your post slightly confusing, I'm willing to concede I had a blonde moment. apologies.
Mine was obviously filled with assumptions, hence the easy confusion. No worries |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2013.01.23 16:01:00 -
[28] - Quote
Dust is the only game that has skill caps. No other game like this one.
For me, I hate going online everyday. I might catch up on my days off, but no because it's been capped. I can't catch up because I miss a day or two.
EVE/Dust are different games from other games. They have territories, alliances, etc. It's like a second life warfare. I bought the Skill boost and passive boost so that I can benefit from it, but it looks to me that it only helps me to reach my cap faster. I don't think it gives me more. |
Sentient Archon
Red Star.
690
|
Posted - 2013.01.23 16:04:00 -
[29] - Quote
SP cap or no SP in the end everyone will be snipped across the map by me. Thats the god to honest truth |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.23 16:05:00 -
[30] - Quote
Protocake JR wrote:As long as there is proper matchmaking, then ideally there should be no skill cap. Hardcores will play with hardcores, casuals will play with casuals.
And as for the longevity of the game being at risk due to people maxing out their characters in a month, CCP will be regularly adding new content and updates to keep you coming back, at least during every new update. It's also important to note that SP will (hopefully) not be the only reason to play the game because of things like conquest, the market, PVE, Jolly cooperation with friends/corp managment, and literally every awesome thing planned for "down the road" will be the meat and potatoes of the game. Not stupid skill points.
SP is almost a non-factor when looking at all the things CCP has planned. The only reason it's such a big deal now is because we have no other content to play with. A guy who sees the big picture! |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.23 16:08:00 -
[31] - Quote
Sorry but any player missing sp from the cap now and then is still gonna keep them way closer to the general sp level of the player base than a no cap system where a huge gap will quickly rise over the whole community.
I can get the job feeling as its the 1st thing i said when daily cap came back. But a weekly one does take away that feeling as it allows ppl to play when they want over 7 days which is reasonable.
Once again you come in late saying stuff that already have been discussed. Proof that overall you dont read much of what people say.... Some beta tester are way over rated.. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.23 16:08:00 -
[32] - Quote
Kamiya Musume wrote:fahrenheitM wrote:Kamiya, read again... GLOBAL CAP that is increasing deaily. as in... EVERYONE can catch up. re-read, and while I still find your post slightly confusing, I'm willing to concede I had a blonde moment. apologies.
For clarity. What we mean is there should be a SP cap in place for ALL PLAYERS. However there should be a global SP reserve meaning CCP has a number at which all players would be from day 1--> present if they played and capped everyday.
Any player that is not near that level would be unrestricted by the CAP until they reach that number so players who take a month off or are just new character can progress unrestricted until they reach that global level(which is increasing every day/week to account for the SP gained if you hit cap every day/week).
For instance take the daily cap of 27,200 and passive boost of 24,000. That is a 51,200/day. Currently it is 13 days since last reset. That mean a person could have potentially earned a total of 665,600 so far.
If a person had both active and passive booster then that number is 76,800/day x 13=998,400 SP so far.
The global reserve for a player without boosters active would be allowed to grind until they reached that number plus the CAP level that they would hit for that week
A person with boosters active would be allowed to reach the higher number.
Once they have caught up the normal CAP would apply.
If they miss a week or more they could again be unrestricted until they reach the number which is growing with each passing week.
The problem with this as you can see is that it would require monitoring of each individual character and also account for booster which could be potentially exploited in an abusive manner by using shorter day boosters and grind away. This from a coding standpoint could be very difficult to manage. (not a programmer but im speculating). |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.23 16:09:00 -
[33] - Quote
TiMeSpLiT--TeR wrote:Dust is the only game that has skill caps. No other game like this one.
For me, I hate going online everyday. I might catch up on my days off, but no because it's been capped. I can't catch up because I miss a day or two.
EVE/Dust are different games from other games. They have territories, alliances, etc. It's like a second life warfare. I bought the Skill boost and passive boost so that I can benefit from it, but it looks to me that it only helps me to reach my cap faster. I don't think it gives me more. Boosters give you more. The first 4-5 million sp should be uncapped. By than you should be spec perfectly into whatever you want. After than just have a daily cap/weekly cap/ whatever kind of ****** cap you want :) |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.23 16:11:00 -
[34] - Quote
Gunner Nightingale wrote:Kamiya Musume wrote:fahrenheitM wrote:Kamiya, read again... GLOBAL CAP that is increasing deaily. as in... EVERYONE can catch up. re-read, and while I still find your post slightly confusing, I'm willing to concede I had a blonde moment. apologies. For clarity. What we mean is there should be a SP cap in place for ALL PLAYERS. However there should be a global SP reserve meaning CCP has a number at which all players would be from day 1--> present if they played and capped everyday. Any player that is not near that level would be unrestricted by the CAP until they reach that number so players who take a month off or are just new character can progress unrestricted until they reach that global level(which is increasing every day/week to account for the SP gained if you hit cap every day/week). For instance take the daily cap of 27,200 and passive boost of 24,000. That is a 51,200/day. Currently it is 13 days since last reset. That mean a person could have potentially earned a total of 665,600 so far. If a person had both active and passive booster then that number is 76,800/day x 13=998,400 SP so far. The global reserve for a player without boosters active would be allowed to grind until they reached that number plus the CAP level that they would hit for that week A person with boosters active would be allowed to reach the higher number. Once they have caught up the normal CAP would apply. If they miss a week or more they could again be unrestricted until they reach the number which is growing with each passing week. The problem with this as you can see is that it would require monitoring of each individual character and also account for booster which could be potentially exploited in an abusive manner by using shorter day boosters and grind away. This from a coding standpoint could be very difficult to manage. (not a programmer but im speculating). A global cap would be the worst thing to hit this game |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.23 16:12:00 -
[35] - Quote
Mr Zitro wrote:TiMeSpLiT--TeR wrote:Dust is the only game that has skill caps. No other game like this one.
For me, I hate going online everyday. I might catch up on my days off, but no because it's been capped. I can't catch up because I miss a day or two.
EVE/Dust are different games from other games. They have territories, alliances, etc. It's like a second life warfare. I bought the Skill boost and passive boost so that I can benefit from it, but it looks to me that it only helps me to reach my cap faster. I don't think it gives me more. Boosters give you more. The first 4-5 million sp should be uncapped. By than you should be spec perfectly into whatever you want. After than just have a daily cap/weekly cap/ whatever kind of ****** cap you want :)
Oh yea i like this, this makes sense and would be a great way to help new players and HC players alike..
I knew you were a genius Zitro. Everyone including me have all these complicated ideas but true intellect shines when a simple and elegant solution can be presented. Kudos. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.23 16:13:00 -
[36] - Quote
Mr Zitro wrote:[ A global cap would be the worst thing to hit this game
Why? |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2013.01.23 16:14:00 -
[37] - Quote
Mr Zitro wrote:Protocake JR wrote:As long as there is proper matchmaking, then ideally there should be no skill cap. Hardcores will play with hardcores, casuals will play with casuals.
And as for the longevity of the game being at risk due to people maxing out their characters in a month, CCP will be regularly adding new content and updates to keep you coming back, at least during every new update. It's also important to note that SP will (hopefully) not be the only reason to play the game because of things like conquest, the market, PVE, Jolly cooperation with friends/corp managment, and literally every awesome thing planned for "down the road" will be the meat and potatoes of the game. Not stupid skill points.
SP is almost a non-factor when looking at all the things CCP has planned. The only reason it's such a big deal now is because we have no other content to play with. A guy who sees the big picture!
So if you agree that SP isn't a big deal, then why are you guys along with EVERYONE else making it such a big deal?
Because you want to tip the scales to your favor, which is your mojo. You guys play chess when you play. Always making sure you have the upper hand. See it in your approach in here, and in games as well. If things aren't going your way, you pull out the proto's or the tanks, etc.. You always are tactical in what you guys do, to ensure the win. It's the New Eden way. You're taking this SP cap stance with the same approach. Regardless of the gum flapping about it "not mattering", it does matter and you guys are aware of it most of all... which is why you want to gain that advantage again over everyone else. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2013.01.23 16:17:00 -
[38] - Quote
Gunner Nightingale wrote:Mr Zitro wrote: A global cap would be the worst thing to hit this game
Why?
Selfish reasons that they wouldn't particularly want to admit to publicly. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.23 16:20:00 -
[39] - Quote
fahrenheitM wrote:Gunner Nightingale wrote:Mr Zitro wrote: A global cap would be the worst thing to hit this game
Why? Selfish reasons that they wouldn't particularly want to admit to publicly.
Nah, Zitro isn't as selfish as his post make him seem. Actually cares more about the integrity of the game than people realize or give him credit for.
I ask him why just to keep his feet to the fire and not get away with just throwing out comments with no rationale.
Edit- But lets leave the Zitro comments and back and forth to a minimum, this is a good discussion thread so far and don't want to see it hijacked/locked. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.01.23 16:27:00 -
[40] - Quote
I think you are putting far too much emphasis on individual FPS skills in this game. Team composition, SP, and gear are often significantly more important to one's performance in any given match. (Not to mention how they form a tangled web of influences on said performance.) Removing all caps would lead to an ever expanding gulf between the elite and the rest of us. Sure you could grind away for hours to try and catch up, but the guy with more SP and a better, larger, more active team will be accumulating more SP per match than you.
I don't mean to say that skill doesn't matter at all or that the elite players are not skilled; they obviously are. If you're already good, though, why isn't that enough for you? Letting your SP snowball far ahead of the curve would make you effectively invincible. (At least until the average player hits 10-15mil SP.) |
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Mirana Cheshire
Forgotten Militia
20
|
Posted - 2013.01.23 16:27:00 -
[41] - Quote
you do know that having a sp cap makes new players even harder to catch up to the others |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2013.01.23 16:38:00 -
[42] - Quote
Mirana Cheshire wrote:you do know that having a sp cap makes new players even harder to catch up to the others
SP cap in it's current form, yes. |
NomaDz 2K
SIK NATION RISE of LEGION
0
|
Posted - 2013.01.23 16:42:00 -
[43] - Quote
I totally agree with Omnipotent Zitro. In the end the game boils down to those without cash will grind and those with cash will pay to obtain the same result and I don't see why they should be limited. The "casual" gamer doesn't really exist, either it's someone with time or cash so basically either they grind their levels or pay to gain the same results with a removed cap.
Look at it this way - Once EVERYONE is on the same level - it comes down to SKILL - a hard concept for most Non FPS Gamers . |
NomaDz 2K
SIK NATION RISE of LEGION
0
|
Posted - 2013.01.23 16:44:00 -
[44] - Quote
Mirana Cheshire wrote:you do know that having a sp cap makes new players even harder to catch up to the others This is also TOTALLY TRUE :) |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.23 16:45:00 -
[45] - Quote
+1 to all the Global Cap posts, have yet to read a good rebuttal to this solution. I'm no programmer, so coding for this might be to difficult but see this as the least selfish way of being fair to the new players that join at any time and the hardcore that want to be at the top.
Edit: Also with no SP cap, I don't see a lot of active boosters being sold. No cap means that you don't get that little bit extra SP than other non- booster players would miss out on. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.23 16:48:00 -
[46] - Quote
Stfu and gtfo. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.23 16:54:00 -
[47] - Quote
Icy Tiger wrote:Stfu and gtfo.
Most constructive post yet |
Protocake JR
IMPSwarm Negative-Feedback
22
|
Posted - 2013.01.23 17:09:00 -
[48] - Quote
fahrenheitM wrote:Mr Zitro wrote:Protocake JR wrote:As long as there is proper matchmaking, then ideally there should be no skill cap. Hardcores will play with hardcores, casuals will play with casuals.
And as for the longevity of the game being at risk due to people maxing out their characters in a month, CCP will be regularly adding new content and updates to keep you coming back, at least during every new update. It's also important to note that SP will (hopefully) not be the only reason to play the game because of things like conquest, the market, PVE, Jolly cooperation with friends/corp managment, and literally every awesome thing planned for "down the road" will be the meat and potatoes of the game. Not stupid skill points.
SP is almost a non-factor when looking at all the things CCP has planned. The only reason it's such a big deal now is because we have no other content to play with. A guy who sees the big picture! So if you agree that SP isn't a big deal, then why are you guys along with EVERYONE else making it such a big deal? Because you want to tip the scales to your favor, which is your mojo. You guys play chess when you play. Always making sure you have the upper hand. See it in your approach in here, and in games as well. If things aren't going your way, you pull out the proto's or the tanks, etc.. You always are tactical in what you guys do, to ensure the win. It's the New Eden way. You're taking this SP cap stance with the same approach. Regardless of the gum flapping about it "not mattering", it does matter and you guys are aware of it most of all... which is why you want to gain that advantage again over everyone else.
Like I said in my post, the only reason everyone is making a big deal about it is because it's the only reason to play this beta, currently. CURRENTLY. However in the future, when more content is added, SP will be in the back of every ones minds. You also need to keep in mind that there is only so far a player can develop a specialized character.
It's not like anyone can level up into infinity and immortality. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2013.01.23 17:22:00 -
[49] - Quote
Protocake JR wrote:fahrenheitM wrote:Mr Zitro wrote:Protocake JR wrote:As long as there is proper matchmaking, then ideally there should be no skill cap. Hardcores will play with hardcores, casuals will play with casuals.
And as for the longevity of the game being at risk due to people maxing out their characters in a month, CCP will be regularly adding new content and updates to keep you coming back, at least during every new update. It's also important to note that SP will (hopefully) not be the only reason to play the game because of things like conquest, the market, PVE, Jolly cooperation with friends/corp managment, and literally every awesome thing planned for "down the road" will be the meat and potatoes of the game. Not stupid skill points.
SP is almost a non-factor when looking at all the things CCP has planned. The only reason it's such a big deal now is because we have no other content to play with. A guy who sees the big picture! So if you agree that SP isn't a big deal, then why are you guys along with EVERYONE else making it such a big deal? Because you want to tip the scales to your favor, which is your mojo. You guys play chess when you play. Always making sure you have the upper hand. See it in your approach in here, and in games as well. If things aren't going your way, you pull out the proto's or the tanks, etc.. You always are tactical in what you guys do, to ensure the win. It's the New Eden way. You're taking this SP cap stance with the same approach. Regardless of the gum flapping about it "not mattering", it does matter and you guys are aware of it most of all... which is why you want to gain that advantage again over everyone else. Like I said in my post, the only reason everyone is making a big deal about it is because it's the only reason to play this beta, currently. CURRENTLY. However in the future, when more content is added, SP will be in the back of every ones minds. You also need to keep in mind that there is only so far a player can develop a specialized character. It's not like anyone can level up into infinity and immortality.
Playing EVE for years, SP still is very much a big deal... even with all being passive SP. In the end... it matters... a lot.
|
Protocake JR
IMPSwarm Negative-Feedback
22
|
Posted - 2013.01.23 17:47:00 -
[50] - Quote
fahrenheitM wrote:Protocake JR wrote:fahrenheitM wrote:Mr Zitro wrote:Protocake JR wrote:As long as there is proper matchmaking, then ideally there should be no skill cap. Hardcores will play with hardcores, casuals will play with casuals.
And as for the longevity of the game being at risk due to people maxing out their characters in a month, CCP will be regularly adding new content and updates to keep you coming back, at least during every new update. It's also important to note that SP will (hopefully) not be the only reason to play the game because of things like conquest, the market, PVE, Jolly cooperation with friends/corp managment, and literally every awesome thing planned for "down the road" will be the meat and potatoes of the game. Not stupid skill points.
SP is almost a non-factor when looking at all the things CCP has planned. The only reason it's such a big deal now is because we have no other content to play with. A guy who sees the big picture! So if you agree that SP isn't a big deal, then why are you guys along with EVERYONE else making it such a big deal? Because you want to tip the scales to your favor, which is your mojo. You guys play chess when you play. Always making sure you have the upper hand. See it in your approach in here, and in games as well. If things aren't going your way, you pull out the proto's or the tanks, etc.. You always are tactical in what you guys do, to ensure the win. It's the New Eden way. You're taking this SP cap stance with the same approach. Regardless of the gum flapping about it "not mattering", it does matter and you guys are aware of it most of all... which is why you want to gain that advantage again over everyone else. Like I said in my post, the only reason everyone is making a big deal about it is because it's the only reason to play this beta, currently. CURRENTLY. However in the future, when more content is added, SP will be in the back of every ones minds. You also need to keep in mind that there is only so far a player can develop a specialized character. It's not like anyone can level up into infinity and immortality. Playing EVE for years, SP still is very much a big deal... even with all being passive SP. In the end... it matters... a lot.
God these forums suck, keeps eating my post.
Eve is different from dust dude. Battles are not instanced and balanced in eve, the amount and allocation of SP will matter much more in Eve than Dust because Dust is an FPS.
FPS' need to be balanced, require skill (especially for a F2P title or risk being P2W), and in this case, battles are instanced with even teams. The weapon and tank stats are more flattened out than in EVE because of this. This slightly diminishes the value of SP in general when compared to EVE.
But SP does matter, kind of. Just not as much as in EVE.
This isn't an issue of SP cap or not. It's an issue of matchmaking. Casuals do not want to play against no-lifers. Hardcore players do not want to be held back by assholes who can only log in once every two weeks for an hour but still feel entitled to all the SP of the guy who puts real time into the game.
Let casuals stay low leveled. They can play in their own kiddie pool.
Let the hardcore players level off into infinity and beyond so they can play their high stakes battles.
No cap ftw!!!! |
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2013.01.23 18:29:00 -
[51] - Quote
LoL thread. Global cap +1 |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.23 18:33:00 -
[52] - Quote
NomaDz 2K wrote:Mirana Cheshire wrote:you do know that having a sp cap makes new players even harder to catch up to the others This is also TOTALLY TRUE :)
No its not. There is no catch up. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.23 18:34:00 -
[53] - Quote
i suppose i am well off on the fence about cap or no cap, either way i sorta win, i can see playing under either system i just wsh they would make up there mind, i iknow its beta but flopping around on sp systems is kinda dragging us through the dirt, we would like a final one soon. |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.23 18:36:00 -
[54] - Quote
Option #2
2) Weekly cap with an increased soft cap - 299 votes
Option #5
5) Weekly cap with no limit on the soft cap - 132 votes
Not looking good |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.23 18:38:00 -
[55] - Quote
The first 5 million SP should be uncapped. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2013.01.23 18:38:00 -
[56] - Quote
I think we should start with option 2, so everyone can adjust, then to option 5 after a week or two. |
CHICAGOCUBS4EVER
TeamPlayers
117
|
Posted - 2013.01.23 18:39:00 -
[57] - Quote
the bottom line here is very simple.. how long does CCP want people to play this game?
the sad reality is once you max out your stats... you are likely reaching the end of your time on a game.
I have no idea about down the road, if DLC is a plan and whatnot, but I have seen firsthand when devs make things easy for people to play 'catch up' in the SP department.. the original players move on as there is little left for them to do... this is as the MMO world turns
the somewhat unique situation we are in here, is the combining of both an MMO and an FPS... both in their own right tend to have a faithful following.
finding that balance between the 2 is where we now lie, and will likely be a discussion at every step of the way for this game |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.23 18:40:00 -
[58] - Quote
I think no options and no cap because a cap punishes the team player. |
DonRodie
Deep Space Republic
5
|
Posted - 2013.01.23 18:43:00 -
[59] - Quote
I think the cap was a great idea. People just want to be super powerful after playing the game for 10 days striaght like that guy did call of duty. Then when someone new play, they want to be impossible to kill and then the new player would stop playing and then never return all because some super dude who never stops playing lol I guess a lot of people just don't like competitive games. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.23 18:45:00 -
[60] - Quote
NAV HIV wrote:Without the CAP, people who would get on to play on their convenience (Since they have other things to do too) would get raged, frustrated and after a while would'nt even bother playing this game. It has been discussed and argued. Everyone showed their concerns.
When it comes to being rewarded, i'm sure the ISK reward and Corporations contracts should be the main focus. Not the SP. That was the intent of this game in the first place right? Planetary Conquest?
until we see this there is nothing else to be hyped on.. they should have completed some of the grander scheme of the game if they want to distract ppl from the SP focus, as it is now there's nothing for us to focus on, the same maps, we don't fight for planetary control as in integrated to planetary interaction, we fight random fw battles in random systems we know nothing about.
if there was a bigger game i would love to be hyped on it but unfortunately were stuck currently with a somewhat generic match shooter that's becoming repetetive. there's nothing else to really stimulate us and our travel is done through instancing which destroys any immersion to a greater universe. |
|
DonRodie
Deep Space Republic
5
|
Posted - 2013.01.23 18:51:00 -
[61] - Quote
Some PC players are the most uncompetitive players I seen, they hack, and they like having 10 times as better graphics then other pc players. Then when they play a console game, they want to play for 48 hours striaght so they can have a unstoppable character lol. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.23 19:23:00 -
[62] - Quote
Omnipotent Zitro wrote: Anybody that says we need a SP CAP is only self entitled looking out for himself! Let be honest, that's what come down to it. It like saying a 10th round draft pick saying he should be payed exactly the same as Michael Jordan, because he doesn't have the time to play but when he does he wants to be payed the same. You honestly think its right for Michael Jordan to be payed the same as a bench warmer? You know how stupid this sounds? Pretty darn stupid. So why the hell do we want this standard in a video game?!?
Don't even try to use the argument that SP=skill, that players would be so far ahead with SP. All the gear is flat. Once everybody hits the 2-4mil SP, everybody would have a well to full fitted specialization. Everything after that is just icing on the cake.
My main concern isn't other people having more SP than me, I'll still be able to compete. New players or people who have lives and don't play every day however? That's where my concern lies, if I had no SP cap and I played every day for 4 hours, I would have an absurd advantage over people who can only play casually. Most people that have lives should be able to hit a weekly cap, I would think or at least come close to it. I worry about that because I do believe that SP is significant and makes a difference, weaponry lvl 5 for example gives you +10% damage boost on handheld weapons. That's equal to having a prototype weapon damage mod on your suit. Significant IMHO, and shields +25% from shield control and armor +25% on armor from mechanics..
& I don't agree with all gear being "flat". Assuming I get what you mean by flat, you're saying that gear doesn't get better? Sure drop suits have the same base EHP as you progress to better ones, but you get more CPU and PG... Which means you can fit higher tier items on your drop suit. Though proto items are fairly expensive now and IDK how tough it would be to stay isk efficient while running with a lot of proto gear, I'd say it wouldn't matter if you can transfer isk from EVE but I still don't know enough about how they plan to do that. So for now I don't care so much about that argument.
I really like CCPs second option for how to handle SP, having a weekly cap AND making it so that there is no limit on the soft cap. So instead of earning 3000 WP and ending up with 75 SP you'll get 3000 SP. I think that's still enough to give incentive to do well in matches if SP is their goal. A couple thousand SP a match, I would still play for SP after hitting the hard cap.
^ That's something I think most of us would be able to agree on, good players will still be able to grind out SP but not at the same rate as before they hit the hard cap.
Thread for voting on how to handle SP gain: https://forums.dust514.com/default.aspx?g=posts&t=52633&find=unread
IDK, I don't really feel punished by reaching the cap and I don't see it as my only reason to play.
No SP cap just gives great players a snowball effect, I'm not welcoming any more crutches. If there is no SP cap it won't hurt me, it'll help me. I have a lot of free time and I earn a lot of WP no problem, I'd like to see average players try to keep up with me in SP when I'm getting 4x+ their WP each match. Hell I was pushing for CCP to do another wipe to make it fair, so I get a kick out of being told that I'm just wanting to hold an advantage. |
mollerz
s1ck3r Corp
71
|
Posted - 2013.01.23 19:59:00 -
[63] - Quote
So far when my buddies and I play, after the SP gets gimped we tend to lose interest. I mean- no matter how hard you fight, and no matter how epic your round- which happens sometimes after you hit the cap it;s deflating to see 75SP come in. Yet, I can play a round where I have to hit the bathroom to commence WW3 and stick my dude in the MCC (i don't do that at all usually btw) I come back and have 5K SP for doing nothing.
A game like this is nothing if there's no risk/reward. If you kick some serious ass- wether it's your first match or your tenth- you should get rewarded. Otherwise it rings hollow and falls flat. Do play this game based on other people's schedules? NO. I wouldn't expect any other player to either. Do we play based on the fairness of other's schedules or do we play for ourselves. Are we so afraid of a challenge we need to make sure everyone can't get ahead of me?
This is nonsensical shi t e to even be having this debate. Why don't we just make everyone use the same exact equipment while we are at it. Don't want anyone to have an edge! |
NAV HIV
The Generals
151
|
Posted - 2013.01.23 20:05:00 -
[64] - Quote
Icy Tiger wrote:Stfu and gtfo.
+1 |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.23 20:26:00 -
[65] - Quote
DonRodie wrote:I think the cap was a great idea. People just want to be super powerful after playing the game for 10 days striaght like that guy did call of duty. Then when someone new play, they want to be impossible to kill and then the new player would stop playing and then never return all because some super dude who never stops playing lol I guess a lot of people just don't like competitive games.
Call of duty is probably the worst analogy you can use seeing as people prestige all the time. There isn't any real differences between a lvl 1 COD player and a Prestige Master other than ranking on the leader-boards. |
Grendel Aurelius
Prototype Technology Corp.
13
|
Posted - 2013.01.23 20:56:00 -
[66] - Quote
The reason people are clamoring for a cap is very simple. They have an edge on new players and they want to keep that edge.
The funny thing is the same people who swear up and down that it is skill not gear that makes the difference are terrified of everyone having access to all that gear that while somehow not mattering, they use.
I say remove the cap completely, let people play and be rewarded for their time. I have a full time job and plenty of **** to do in the real world so I know without a doubt that without a cap I will "fall behind" quickly, but I don't care. When I do have a day to myself where I can sit down and play then I will be rewarded for my time and those people who are ahead won't be for long.
The other option is to remove all active skillpoints and just use a passive system but CCP will not do this since they are making money selling active boosters. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2013.01.23 21:13:00 -
[67] - Quote
Whether there's a SP cap or not means that new players will be in disadvantage.
Cap = Those who play more often gain more. No-Cap = Those who play more gain more.
With Cap new players have even less the chance to catch up with the vets since the SP cap will hinder their progress. Besides the amount of people who will actually play the game intensively will be fairly marginal, probably less than 0.1% of the players while most will just play the game few hours or few minutes per day.
Far more efficient way to handle this small group of players is just match them with similar players or at least against each other. Besides it's bad for business if CCP wants to get money from selling consumables such as gear and SP boosts. These players will also be the ones who will buy the high priced AUR and the AUR gear off the paying players (if/when auction house gets implemented).
|
GarryKE
Omnispace Trading Company
60
|
Posted - 2013.01.23 21:24:00 -
[68] - Quote
A couple SP cap threads every week was easily ignorable. It was nice and peaceful here until the other day and now look what's happened. |
smokinghettodope
Pink Fluffy Bounty Hunterz RISE of LEGION
7
|
Posted - 2013.01.23 21:33:00 -
[69] - Quote
|
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2013.01.23 21:52:00 -
[70] - Quote
The whole system is botched, Other shooters that have rpg elements the upgrades are equal to there standard counter parts. With this system it there is a progression that grants more health and weapon damage and range to the person who has played the longest. That grants obvious bonuses against other players. Making this game balanced is ridiculously hard or impossible.
when someone skills out something you see a subsequent forum post about OP |
|
WR3CK HAVOC
SVER True Blood Unclaimed.
11
|
Posted - 2013.01.23 21:58:00 -
[71] - Quote
Imperfect propaganda do not listen they want to take your guns away and get there proto suits sooner. |
Sebastian Seraphim
Seraphim Initiative. CRONOS.
25
|
Posted - 2013.01.23 22:07:00 -
[72] - Quote
Have you guys even realised that in the future most of us won't be playing instant battles and too busy sorting out with contracts that will hopefully give you SP depending on how risky the job is?
And even if we do go into instant battles, CCP should set up a system of ranked matchmaking so as others have said, scrubs can face scrubs and pros vs pros, although corp wars in the future will also be a pro vs pro battle too both here and in EvE.
As a hardcore player, I don't oppose to the removal of the skill cap, of course I'd benefit from it and others wouldn't because I have more time to play. But I don't plan on playing everyday for the next 6 months, and I don't care if there's someone always better than me. Yes the skills obviously provide a great advantage to HC players due to better gear etc, but then again it comes down to simple physical skill in the person. I've seen my corp mates with high tier drop suits, modules and weapons, get taken out by a guy using a militia AR. It seems that most people loathe the idea of the removal of the cap through sheer jealousy of constantly being battered by the same player over and over again, and I know it's frustrating but here's the thing, it's only a game.
It's a game of tactics, you don't run out into a group of 10 enemies, you'd get turned into metallic stew. Everyone can have good days and bad days, I've gone from losing streaks on one day and the next day keep being MVP in every match with an average K/D of 20/3 on ambush. Keep focused and use your senses, take the longer route and flank the enemy getting them by surprise. These kind of tactics make you survive. Oh, and always keep moving!
We'll see how CCP deals with this, this is the last thing on my mind right now, I want FREAKING FIGHTER JETS AND 64 PLAYER BATTLES!!!!
See you out on the field.
|
Mirana Cheshire
Forgotten Militia
20
|
Posted - 2013.01.23 22:23:00 -
[73] - Quote
Grendel Aurelius wrote:The reason people are clamoring for a cap is very simple. They have an edge on new players and they want to keep that edge.
The funny thing is the same people who swear up and down that it is skill not gear that makes the difference are terrified of everyone having access to all that gear that while somehow not mattering, they use.
I say remove the cap completely, let people play and be rewarded for their time. I have a full time job and plenty of **** to do in the real world so I know without a doubt that without a cap I will "fall behind" quickly, but I don't care. When I do have a day to myself where I can sit down and play then I will be rewarded for my time and those people who are ahead won't be for long.
The other option is to remove all active skillpoints and just use a passive system but CCP will not do this since they are making money selling active boosters.
this right here +1
even battlefield throws new players straight into the battlefield with just basic gear, if you want access to more gear just play more |
Crm234
Wraith Shadow Guards
166
|
Posted - 2013.01.23 22:33:00 -
[74] - Quote
Its not the cap , but what we do with SP that creates all the problems that CCP wont admit because the system is copy and pasted from Eve and is seen as attacking Eve. It doesnt work because it creates a huge gap where the rich just get richer and makes people feel if they dont have SP they cant compete in the game. You cant balance SP in a FPS it just doesnt work. On the other hand if you make all increase damage,shields,range, and armor gear+modules that allow you to be able to balance a game and create a greater need for a player market.
We really need to stop worrying about the 7 yr progression , when the beta makes players feel that if they didnt play for a week maybe they shouldnt come back because they will be way to behind. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2013.01.23 23:45:00 -
[75] - Quote
fahrenheitM wrote:Having NO SP cap will ruin the game for the vast majority of people, and make it darn near unplayable for new players down the road. O-Z you know this. You are approaching this from a 100% selfish and short-term standpoint on this matter. You probably have your reasons, as to which there is no point in debating. But if you are truly here to help this game for the long term, then there is no option but some sort of skill cap. Quoted for truth.
We all no that no SP cap will help those who play the most. This is people like Zitro and many others who can play much more than most people.
The SP cap idea that would work best is the one that most people want. That is the daily SP cap will roll over. This will allow those who have been away to catch up, and not allow those who have nothing else to do but play to go far beyond everyone else.
It is funny to see such a selfish post under the guise of not wanting things to be selfish. It is very obvious that casual players would be most hurt by this. Not that I really care about catering to casuals, but we do need a population base in this game. |
Mavado V Noriega
SyNergy Gaming
2281
|
Posted - 2013.01.24 00:04:00 -
[76] - Quote
fahrenheitM wrote:Gunner Nightingale wrote:Global SP reserve that allows new characters to progress unrestricted until they reach that number is the OBVIOUS key to any NEW PLAYERS This.
been suggesting this for a while now https://forums.dust514.com/default.aspx?g=posts&t=44696&find=unread |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.01.24 00:15:00 -
[77] - Quote
the game seems more like a chore than a game. |
Shadowswipe
WarRavens
13
|
Posted - 2013.01.24 00:20:00 -
[78] - Quote
All this SP talk becomes kinda menial when we are fighting over land in null sec. I for one would rather not have to spend all my time grinding SP. Instead, I will relish building a sweet build and looking around for all the equipment I need for a planned campaign on a system. If I am forced to keep up with SP ALL the time, then when the game gets to this state of land = money and prestige, I will not have as much time to plan and enjoy making war. Yes, this seems important now, but in the end we will all have effective builds in a relatively short time and be able to compete with the "best" of them as long as our team work is better than our opponents. |
Zarr Du'Kar
Pro Hic Immortalis RISE of LEGION
13
|
Posted - 2013.01.24 00:31:00 -
[79] - Quote
I think the problem lies with the concept of MMOFPS and a purely FPS game.
In a purely traditional FPS game, the supposed "skill points" usually just meant unlocking attachments, new guns, scopes and what not. The gain that you get from "skill points" did not have a big impact in the game since a lvl 1 standard gun in a traditional FPS can beat a lvl 99 who has all the bells and whistles gun (scope, foregrip etc.). There were no additional HP nor any additional damage to your weapons. Everyone has the same HP/Gear.
In an MMO, there is no SP CAP (except for hard level cap), true! however, every traditional MMO has a LEVEL RANGE area which restricts and protects the players. This way, newbies, are only designated to a beginner area and so forth. Every time they level up (range) they get to go to another area where everyone are roughly in the same level range. There is basically no conflict between a high level player and a low level player (save for trolls).
Now, the problem lies with the fact that Dust514 is a MMOFPS. This entails, that everyone is pitted at each other with no level distinction. Low-leveled will meet High-leveled players in matches.
The argument for a SP-CAP is this:
The skill points earned in Dust514 substantially affects the player by altering their capability to kill and survive. Thus, a high skill point player will most often than not win over a newbie just on that fact. WE ARE NOT IN A TRADITIONAL FPS NOR A TRADITIONAL MMO. There are no level restrictions and the skill points earned have a substantial effect on a player's survivability.
So, if you lift the SP cap and hardcore no lifers run amok and level all-day everyday, by the end of the week, the "level" disparity will be so high as compared to "casual" gamers that no matter what kind of "catch-up" casual gamers would do, they won't have a fighting chance when pitted against hardcore gamers.
The SP CAP is what's keeping that from happening. Now, don't get me wrong. Our daily SP CAP is not even close to perfect. It does feel like a job where you have play everyday just to keep that level disparity in check. Which is why, I am an avid supporter of a daily cap that rolls over and to appease them hardcore gamers, increase the daily cap a bit as well as the hard cap bonus from 50 to somewhere around 300-400 sp per game. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2013.01.24 00:37:00 -
[80] - Quote
Zarr Du'Kar wrote:I think the problem lies with the concept of MMOFPS and a purely FPS game.
In a purely traditional FPS game, the supposed "skill points" usually just meant unlocking attachments, new guns, scopes and what not. The gain that you get from "skill points" did not have a big impact in the game since a lvl 1 standard gun in a traditional FPS can beat a lvl 99 who has all the bells and whistles gun (scope, foregrip etc.). There were no additional HP nor any additional damage to your weapons. Everyone has the same HP/Gear.
In an MMO, there is no SP CAP (except for hard level cap), true! however, every traditional MMO has a LEVEL RANGE area which restricts and protects the players. This way, newbies, are only designated to a beginner area and so forth. Every time they level up (range) they get to go to another area where everyone are roughly in the same level range. There is basically no conflict between a high level player and a low level player (save for trolls).
Now, the problem lies with the fact that Dust514 is a MMOFPS. This entails, that everyone is pitted at each other with no level distinction. Low-leveled will meet High-leveled players in matches.
The argument for a SP-CAP is this:
The skill points earned in Dust514 substantially affects the player by altering their capability to kill and survive. Thus, a high skill point player will most often than not win over a newbie just on that fact. WE ARE NOT IN A TRADITIONAL FPS NOR A TRADITIONAL MMO. There are no level restrictions and the skill points earned have a substantial effect on a player's survivability.
So, if you lift the SP cap and hardcore no lifers run amok and level all-day everyday, by the end of the week, the "level" disparity will be so high as compared to "casual" gamers that no matter what kind of "catch-up" casual gamers would do, they won't have a fighting chance when pitted against hardcore gamers.
The SP CAP is what's keeping that from happening. Now, don't get me wrong. Our daily SP CAP is not even close to perfect. It does feel like a job where you have play everyday just to keep that level disparity in check. Which is why, I am an avid supporter of a daily cap that rolls over and to appease them hardcore gamers, increase the daily cap a bit as well as the hard cap bonus from 50 to somewhere around 300-400 sp per game.
i think the mixing of the MMO and FPS is water and oil.
the gap will widen and players will feel it because balance issues. |
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Don Von Hulio
UnReaL.
90
|
Posted - 2013.01.24 08:07:00 -
[81] - Quote
Well regardless of what happens with the SP deal. The people who are waiting for the final release will already be way behind because everyone who has just played one match will almost forever be ahead of the newcomers just from passive SP.
And honestly, i think passive SP gain is stupid. To me, it feels like cheating and thats lame. I tried this game because it was an MMOFPS, and i anything with MMO in the title is bound to have some sort of competitive edge to it. Then someone clarified for me that i gain SP by not doing anything... PS3 doesnt even have to be on.
If CCP wants to take a game that looks like a hardcore game, plays like a hardcore game, and is hyped like a hardcore game... but then try to cater to softcore Wii Mariokart aficionados then that's their prerogative. But wouldn't you think it would be better if it favored the hardcore audience? Not the people who are scared to be left behind because they "don't have the time".
If your time is that precious, you shouldn't be playing video games period. Seriously, when has a game ever been so important that you actually complained about not having time to play it, and the main argument is "Well... they have better stuff and i dont?" ... mmkay. That's something a 12 year old would say during Christmas. Who is the "real" selfish person here? The Hardcore gamer who wants to play a game as much as he wants because he enjoys them as a hobby? Or the Softie who just wants to be included, but not actually do anything...
If your a casual gamer and want a game where it basically does everything for you... go download a Fish Tank app. You earn currency over time to buy more fishes. They even have soft caps and stuff too so you don't earn too much money and buy too many fishes. (unless you decide to pay a small fee of $2.99 to reset it... sound familiar *COUGH* Boosts)
If that's not your style, then quit crying and L2P a game efficiently |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.01.24 08:26:00 -
[82] - Quote
I'm not saying that a SP cap is fair, but it does prevent players from using the skill system structure to gain huge advantages in a short period of time. You would probably already be proto with your codewish (dk if you are still using it after they added recoil) going 25-1 against people in meta 1 gear if not for the daily caps. The reason the SP cap is in place is to help level the playing field, annoying for those who would be on top and have the advantage, a welcome insurance for others.
I would also probably benefit a lot more than others from a SP cap removal, but I think it would hurt the game overall. Nobody likes playing a loaded game, and if they don't have any limits you can exchange more time for more dmg, hp, mobility, ammo.. ect, at a rate other people can't participate at. That means when they do have time to participate the fun they will have is diminished because they are at a disadvantage (and one that is not their fault).
The system is going to be unfair to someone by nature, I think for the health of the game it's better to be unfair to players like us who play 15-30 hours a week by SP capping, because we make up a small minority of the overall community, and can still do quite well without the skill advantages.
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Doshneil Antaro
SVER True Blood Unclaimed.
24
|
Posted - 2013.01.24 12:26:00 -
[83] - Quote
Let's look at this from a MMORPG stand point. If you are playing one of these games and are on a PvP (player vs player) server, when you first start off playing at level 1, level 99 players can come along and sneeze you over in over again. Though some players do give up, most of the better made games continue to thrive and bring in new players. New players here, just as other MMO's, will use the hate of being cannon fodder to grind to get top so they can gank the noobs. This will breed new noobs into hardened soldiers, if not better than any older characters, because in the beginning of there journey they will have to develop better tactics from the start to survive well. Removing the sp cap will make this game nothing but better, and having one will hold back this game as well as it players from ever reaching it's true potential. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.01.24 12:52:00 -
[84] - Quote
Saying that no lifers will not have an advantage in a game where time spent playing is almost as important as skilled gunplay is not accurate. The player that grinds untill he/she is into proficiencies with weapons and their upgrades has a clear advantage in game. Since all the suits are flat those proficiency levels (earned by grinding SP instead of leaving the house and getting some sunlight) make a huge difference. There are players out there that will play non stop match after match for hours a day. |
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