Zarr Du'Kar wrote:I think the problem lies with the concept of MMOFPS and a purely FPS game.
In a purely traditional FPS game, the supposed "skill points" usually just meant unlocking attachments, new guns, scopes and what not. The gain that you get from "skill points" did not have a big impact in the game since a lvl 1 standard gun in a traditional FPS can beat a lvl 99 who has all the bells and whistles gun (scope, foregrip etc.). There were no additional HP nor any additional damage to your weapons. Everyone has the same HP/Gear.
In an MMO, there is no SP CAP (except for hard level cap), true! however, every traditional MMO has a LEVEL RANGE area which restricts and protects the players. This way, newbies, are only designated to a beginner area and so forth. Every time they level up (range) they get to go to another area where everyone are roughly in the same level range. There is basically no conflict between a high level player and a low level player (save for trolls).
Now, the problem lies with the fact that Dust514 is a MMOFPS. This entails, that everyone is pitted at each other with no level distinction. Low-leveled will meet High-leveled players in matches.
The argument for a SP-CAP is this:
The skill points earned in Dust514 substantially affects the player by altering their capability to kill and survive. Thus, a high skill point player will most often than not win over a newbie just on that fact. WE ARE NOT IN A TRADITIONAL FPS NOR A TRADITIONAL MMO. There are no level restrictions and the skill points earned have a substantial effect on a player's survivability.
So, if you lift the SP cap and hardcore no lifers run amok and level all-day everyday, by the end of the week, the "level" disparity will be so high as compared to "casual" gamers that no matter what kind of "catch-up" casual gamers would do, they won't have a fighting chance when pitted against hardcore gamers.
The SP CAP is what's keeping that from happening. Now, don't get me wrong. Our daily SP CAP is not even close to perfect. It does feel like a job where you have play everyday just to keep that level disparity in check. Which is why, I am an avid supporter of a daily cap that rolls over and to appease them hardcore gamers, increase the daily cap a bit as well as the hard cap bonus from 50 to somewhere around 300-400 sp per game.