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Gunner Nightingale
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Posted - 2013.01.23 15:43:00 -
[1] - Quote
I respectfully disagree(Shock not all IMPS think alike IKR ! )
I think the numbers just need a slight adjustment. I think the Soft cap increase they propose is reasonable and still allows players to grind and earn SP in a reasonable and controlled fashion without letting us HC players from getting too out of control.
Also one of the main reason i keep logging back in is because i still have a lot of things i want to unlock in terms of skill. If i play at the rate i do and earn an unrestricted amount of SP i will hit my milestones in a month perhaps two. and then i will likely get bored.
It sucks having a carrot on a stick but at the same time it is what keeps us coming back LONG TERM. If we hit these milestone too quickly then what will become of this game. EVERY MP game that ive played once players reach that level they become quickly bored and the playerbase drops, especially since nobody wants to FW with us there wont be much left for us to do.
Now ive made some suggestion on how the cap should be handled in the new poll created by CCP with an edit regarding a possible win/loss multiplier that i think makes sense.
It allows for causals to hit cap while the soft cap allows us to hit some pretty good SP numbers, this is especially true with the weekly hard SP cap with 1000WP soft cap as players can hit that in 2-3days with boosters and then each day after that will allow from pretty good numbers. I mean 1500WP(active boost) (+ win multiplier) can generate in my estimate an additional 30-40K SP/day (if not more) that may sound small but it over the course of a month we're talking nearly 1M SP more which is HUGE.
Here is the link to my post
https://forums.dust514.com/default.aspx?g=posts&m=486685#post486685 |
Gunner Nightingale
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Posted - 2013.01.23 15:45:00 -
[2] - Quote
Global SP reserve that allows new characters to progress unrestricted until they reach that number is the OBVIOUS key to any NEW PLAYERS |
Gunner Nightingale
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Posted - 2013.01.23 16:08:00 -
[3] - Quote
Kamiya Musume wrote:fahrenheitM wrote:Kamiya, read again... GLOBAL CAP that is increasing deaily. as in... EVERYONE can catch up. re-read, and while I still find your post slightly confusing, I'm willing to concede I had a blonde moment. apologies.
For clarity. What we mean is there should be a SP cap in place for ALL PLAYERS. However there should be a global SP reserve meaning CCP has a number at which all players would be from day 1--> present if they played and capped everyday.
Any player that is not near that level would be unrestricted by the CAP until they reach that number so players who take a month off or are just new character can progress unrestricted until they reach that global level(which is increasing every day/week to account for the SP gained if you hit cap every day/week).
For instance take the daily cap of 27,200 and passive boost of 24,000. That is a 51,200/day. Currently it is 13 days since last reset. That mean a person could have potentially earned a total of 665,600 so far.
If a person had both active and passive booster then that number is 76,800/day x 13=998,400 SP so far.
The global reserve for a player without boosters active would be allowed to grind until they reached that number plus the CAP level that they would hit for that week
A person with boosters active would be allowed to reach the higher number.
Once they have caught up the normal CAP would apply.
If they miss a week or more they could again be unrestricted until they reach the number which is growing with each passing week.
The problem with this as you can see is that it would require monitoring of each individual character and also account for booster which could be potentially exploited in an abusive manner by using shorter day boosters and grind away. This from a coding standpoint could be very difficult to manage. (not a programmer but im speculating). |
Gunner Nightingale
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215
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Posted - 2013.01.23 16:12:00 -
[4] - Quote
Mr Zitro wrote:TiMeSpLiT--TeR wrote:Dust is the only game that has skill caps. No other game like this one.
For me, I hate going online everyday. I might catch up on my days off, but no because it's been capped. I can't catch up because I miss a day or two.
EVE/Dust are different games from other games. They have territories, alliances, etc. It's like a second life warfare. I bought the Skill boost and passive boost so that I can benefit from it, but it looks to me that it only helps me to reach my cap faster. I don't think it gives me more. Boosters give you more. The first 4-5 million sp should be uncapped. By than you should be spec perfectly into whatever you want. After than just have a daily cap/weekly cap/ whatever kind of ****** cap you want :)
Oh yea i like this, this makes sense and would be a great way to help new players and HC players alike..
I knew you were a genius Zitro. Everyone including me have all these complicated ideas but true intellect shines when a simple and elegant solution can be presented. Kudos. |
Gunner Nightingale
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Posted - 2013.01.23 16:13:00 -
[5] - Quote
Mr Zitro wrote:[ A global cap would be the worst thing to hit this game
Why? |
Gunner Nightingale
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Posted - 2013.01.23 16:20:00 -
[6] - Quote
fahrenheitM wrote:Gunner Nightingale wrote:Mr Zitro wrote: A global cap would be the worst thing to hit this game
Why? Selfish reasons that they wouldn't particularly want to admit to publicly.
Nah, Zitro isn't as selfish as his post make him seem. Actually cares more about the integrity of the game than people realize or give him credit for.
I ask him why just to keep his feet to the fire and not get away with just throwing out comments with no rationale.
Edit- But lets leave the Zitro comments and back and forth to a minimum, this is a good discussion thread so far and don't want to see it hijacked/locked. |
Gunner Nightingale
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215
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Posted - 2013.01.23 16:54:00 -
[7] - Quote
Icy Tiger wrote:Stfu and gtfo.
Most constructive post yet |
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