James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
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Posted - 2013.01.23 19:23:00 -
[1] - Quote
Omnipotent Zitro wrote: Anybody that says we need a SP CAP is only self entitled looking out for himself! Let be honest, that's what come down to it. It like saying a 10th round draft pick saying he should be payed exactly the same as Michael Jordan, because he doesn't have the time to play but when he does he wants to be payed the same. You honestly think its right for Michael Jordan to be payed the same as a bench warmer? You know how stupid this sounds? Pretty darn stupid. So why the hell do we want this standard in a video game?!?
Don't even try to use the argument that SP=skill, that players would be so far ahead with SP. All the gear is flat. Once everybody hits the 2-4mil SP, everybody would have a well to full fitted specialization. Everything after that is just icing on the cake.
My main concern isn't other people having more SP than me, I'll still be able to compete. New players or people who have lives and don't play every day however? That's where my concern lies, if I had no SP cap and I played every day for 4 hours, I would have an absurd advantage over people who can only play casually. Most people that have lives should be able to hit a weekly cap, I would think or at least come close to it. I worry about that because I do believe that SP is significant and makes a difference, weaponry lvl 5 for example gives you +10% damage boost on handheld weapons. That's equal to having a prototype weapon damage mod on your suit. Significant IMHO, and shields +25% from shield control and armor +25% on armor from mechanics..
& I don't agree with all gear being "flat". Assuming I get what you mean by flat, you're saying that gear doesn't get better? Sure drop suits have the same base EHP as you progress to better ones, but you get more CPU and PG... Which means you can fit higher tier items on your drop suit. Though proto items are fairly expensive now and IDK how tough it would be to stay isk efficient while running with a lot of proto gear, I'd say it wouldn't matter if you can transfer isk from EVE but I still don't know enough about how they plan to do that. So for now I don't care so much about that argument.
I really like CCPs second option for how to handle SP, having a weekly cap AND making it so that there is no limit on the soft cap. So instead of earning 3000 WP and ending up with 75 SP you'll get 3000 SP. I think that's still enough to give incentive to do well in matches if SP is their goal. A couple thousand SP a match, I would still play for SP after hitting the hard cap.
^ That's something I think most of us would be able to agree on, good players will still be able to grind out SP but not at the same rate as before they hit the hard cap.
Thread for voting on how to handle SP gain: https://forums.dust514.com/default.aspx?g=posts&t=52633&find=unread
IDK, I don't really feel punished by reaching the cap and I don't see it as my only reason to play.
No SP cap just gives great players a snowball effect, I'm not welcoming any more crutches. If there is no SP cap it won't hurt me, it'll help me. I have a lot of free time and I earn a lot of WP no problem, I'd like to see average players try to keep up with me in SP when I'm getting 4x+ their WP each match. Hell I was pushing for CCP to do another wipe to make it fair, so I get a kick out of being told that I'm just wanting to hold an advantage. |