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KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.15 07:37:00 -
[1] - Quote
Yeah baby yeah! Get fried much?
- "Its so hard too use cause you need to keep the beam on your target."
BS!
When that baby heats up you merely need to glance a target and they're down.
And with an insane range, 100% accuracy and no recoil at all, and not least a proper sight, they are just so easy to use. Its like a modded controller fireing a tac AR from previous build. I could even fire 92 out of 100 "bullets" before it over heated. Whats that about?
-"They should be this insanely OP cause they're only useful at range." The last part might be true, but there are such things as SMGs, Scramblers and not least EZ-mode nades that should be enough for those face to face encounters. If you're stuck in the open fireing at an AR wielder at medium range then you're obviously doing it wrong.
I am amazed at how effective it was with only one level of skill and with only level 3 of weaponry. I used 2 +5% damage mods, I can only imagine what would happen with a proto suit, with a proto laser and tripple +10 mods....
If you camp a pipe and go 22-0, don't delude yourself, anyone half decent can do it.
I use 60 bullet ARs exclusively on my main account and do a pretty decent job with them. That I do cause I'm awsome, obviously, and because I put nearly all my skills into sharpshooter, recoil dampening, reload speed and damage buffs. If I were to use the same amount of skillpoints on my AR as I did with this laser, I wouldn't be competitive at a. |
xXDust BunnyXx
Bragian Order Amarr Empire
11
|
Posted - 2013.01.15 07:58:00 -
[2] - Quote
KingBabar wrote:Yeah baby yeah! Get fried much?
- "Its so hard too use cause you need to keep the beam on your target."
BS!
When that baby heats up you merely need to glance a target and they're down.
And with an insane range, 100% accuracy and no recoil at all, and not least a proper sight, they are just so easy to use. Its like a modded controller fireing a tac AR from previous build. I could even fire 92 out of 100 "bullets" before it over heated. Whats that about?
-"They should be this insanely OP cause they're only useful at range." The last part might be true, but there are such things as SMGs, Scramblers and not least EZ-mode nades that should be enough for those face to face encounters. If you're stuck in the open fireing at an AR wielder at medium range then you're obviously doing it wrong.
I am amazed at how effective it was with only one level of skill and with only level 3 of weaponry. I used 2 +5% damage mods, I can only imagine what would happen with a proto suit, with a proto laser and tripple +10 mods....
If you camp a pipe and go 22-0, don't delude yourself, anyone half decent can do it.
I use 60 bullet ARs exclusively on my main account and do a pretty decent job with them. That I do cause I'm awsome, obviously, and because I put nearly all my skills into sharpshooter, recoil dampening, reload speed and damage buffs. If I were to use the same amount of skillpoints on my AR as I did with this laser, I wouldn't be competitive at a.
dude the reason we laser rifle users get so many kills is ppl are to ignorant to how they work and run full speed to us at optimal. No tactics, they deserve to die. |
Free Beers
Internal Error. Negative-Feedback
1029
|
Posted - 2013.01.15 07:59:00 -
[3] - Quote
KingBabar wrote:Yeah baby yeah! Get fried much?
- "Its so hard too use cause you need to keep the beam on your target."
And with an insane range, 100% accuracy and no recoil at all, and not least a proper sight, they are just so easy to use. Its like a modded controller fireing a tac AR from previous build. I could even fire 92 out of 100 "bullets" before it over heated. Whats that about?
QFT KingBabar
Sadly, to ccp its not an AR which is a weapon that actually requires some skill to use so ccp won't listen to you. Telling the truth about broken stuff in dust will only get threads complaing about people like you complaining. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.15 08:01:00 -
[4] - Quote
and what happens when your face to face with a shotgun or AR at close range? Laser deal 50% damage at 30m. 20% at 15m. Are ou kidding me? Overpowered? you have to be kidding me, try playing in a corp match. instead of people who stand still for you to kill them.
Not to mention lasers don't go up in damage. So as dropsuits start to fight with higher hp, lasers will not gain a damage boost. It's role becomes weaker as heavies gain more and more armor over shields, which the weapon counters. It deals 125% damage to shields. 75% to armor. I think if anything they could bring it's damage to armor down to 50%. But it should always tear a shield to pieces. Shield tanks run in fear. Unless you have a shotgun, then your dead. |
Free Beers
Internal Error. Negative-Feedback
1029
|
Posted - 2013.01.15 08:04:00 -
[5] - Quote
xXDust BunnyXx wrote:KingBabar wrote:Yeah baby yeah! Get fried much?
- "Its so hard too use cause you need to keep the beam on your target."
BS!
When that baby heats up you merely need to glance a target and they're down.
And with an insane range, 100% accuracy and no recoil at all, and not least a proper sight, they are just so easy to use. Its like a modded controller fireing a tac AR from previous build. I could even fire 92 out of 100 "bullets" before it over heated. Whats that about?
-"They should be this insanely OP cause they're only useful at range." The last part might be true, but there are such things as SMGs, Scramblers and not least EZ-mode nades that should be enough for those face to face encounters. If you're stuck in the open fireing at an AR wielder at medium range then you're obviously doing it wrong.
I am amazed at how effective it was with only one level of skill and with only level 3 of weaponry. I used 2 +5% damage mods, I can only imagine what would happen with a proto suit, with a proto laser and tripple +10 mods....
If you camp a pipe and go 22-0, don't delude yourself, anyone half decent can do it.
I use 60 bullet ARs exclusively on my main account and do a pretty decent job with them. That I do cause I'm awsome, obviously, and because I put nearly all my skills into sharpshooter, recoil dampening, reload speed and damage buffs. If I were to use the same amount of skillpoints on my AR as I did with this laser, I wouldn't be competitive at a. dude the reason we laser rifle users get so many kills is ppl are to ignorant to how they work and run full speed to us at optimal. No tactics, they deserve to die.
Help me out here did you defend tac rifle when people complained they were OP? I mean the reason users got so many kills is ppl were ignorant to how they worked and ran full speed to them at optimal. No tatics, they deserved to die
So please tell us again how you championed the defense of tac rifles because its pretty much the same thing with 100% accuray and more ammo. I use the laser and call bullshit on this |
BattleCry1791
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.15 08:08:00 -
[6] - Quote
crazy space 2100046106 wrote:and what happens when your face to face with a shotgun or AR at close range? Laser deal 50% damage at 30m. 20% at 15m. Are ou kidding me? Overpowered? you have to be kidding me, try playing in a corp match. instead of people who stand still for you to kill them.
Not to mention lasers don't go up in damage. So as dropsuits start to fight with higher hp, lasers will not gain a damage boost. It's role becomes weaker as heavies gain more and more armor over shields, which the weapon counters. It deals 125% damage to shields. 75% to armor. I think if anything they could bring it's damage to armor down to 50%. But it should always tear a shield to pieces. Shield tanks run in fear. Unless you have a shotgun, then your dead.
Slight problem here...
As a heavy, you don't move so well, they can keep that laser on you pretty easy, so while it may not eat armor as well as shields...that's not a disadvantage to the laser rifle, that's a benefit for the heavy....there's a difference. |
Free Beers
Internal Error. Negative-Feedback
1029
|
Posted - 2013.01.15 08:09:00 -
[7] - Quote
crazy space 2100046106 wrote:and what happens when your face to face with a shotgun or AR at close range? Laser deal 50% damage at 30m. 20% at 15m. Are ou kidding me? Overpowered? you have to be kidding me, try playing in a corp match. instead of people who stand still for you to kill them.
Not to mention lasers don't go up in damage. So as dropsuits start to fight with higher hp, lasers will not gain a damage boost. It's role becomes weaker as heavies gain more and more armor over shields, which the weapon counters. It deals 125% damage to shields. 75% to armor. I think if anything they could bring it's damage to armor down to 50%. But it should always tear a shield to pieces. Shield tanks run in fear. Unless you have a shotgun, then your dead.
You switch to a smg or pistol at close range problem solved. All weapons have optimal range and fall off range so thats not an excuse. Anyone who is being honest will tell you lasers are broken and as a laser fanboi I can say at much. I love them but they are broken |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.15 08:16:00 -
[8] - Quote
Lasers need to overheat more quickly. The heat mechanic isn't a limitation at all. |
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.15 08:18:00 -
[9] - Quote
Fivetimes Infinity wrote:Lasers need to overheat more quickly. The heat mechanic isn't a limitation at all. This damage isn't the really the main issue, it's the fact you can consistently fire through almost your entire ammo supply without any worries. |
xXDust BunnyXx
Bragian Order Amarr Empire
11
|
Posted - 2013.01.15 08:19:00 -
[10] - Quote
Free Beers wrote:crazy space 2100046106 wrote:and what happens when your face to face with a shotgun or AR at close range? Laser deal 50% damage at 30m. 20% at 15m. Are ou kidding me? Overpowered? you have to be kidding me, try playing in a corp match. instead of people who stand still for you to kill them.
Not to mention lasers don't go up in damage. So as dropsuits start to fight with higher hp, lasers will not gain a damage boost. It's role becomes weaker as heavies gain more and more armor over shields, which the weapon counters. It deals 125% damage to shields. 75% to armor. I think if anything they could bring it's damage to armor down to 50%. But it should always tear a shield to pieces. Shield tanks run in fear. Unless you have a shotgun, then your dead. You switch to a smg or pistol at close range problem solved. All weapons have optimal range and fall off range so thats not an excuse. Anyone who is being honest will tell you lasers are broken and as a laser fanboi I can say at much. I love them but they are broken
I'm thinking you just don't really like em and as what has happend to most of this game, you guys ***** and moan until the nerf hammer drops, then it becomes useless because you don't see a point having something like that in a fps, look at the missile turrets ffs, might as well be removed. look at the AR diffrences in tiers, oh wait! there isn't one. You know how that happend? ppl like you, leave it alone, tweak the visim some if you want. |
|
Free Beers
Internal Error. Negative-Feedback
1029
|
Posted - 2013.01.15 08:33:00 -
[11] - Quote
xXDust BunnyXx wrote:Free Beers wrote:crazy space 2100046106 wrote:and what happens when your face to face with a shotgun or AR at close range? Laser deal 50% damage at 30m. 20% at 15m. Are ou kidding me? Overpowered? you have to be kidding me, try playing in a corp match. instead of people who stand still for you to kill them.
Not to mention lasers don't go up in damage. So as dropsuits start to fight with higher hp, lasers will not gain a damage boost. It's role becomes weaker as heavies gain more and more armor over shields, which the weapon counters. It deals 125% damage to shields. 75% to armor. I think if anything they could bring it's damage to armor down to 50%. But it should always tear a shield to pieces. Shield tanks run in fear. Unless you have a shotgun, then your dead. You switch to a smg or pistol at close range problem solved. All weapons have optimal range and fall off range so thats not an excuse. Anyone who is being honest will tell you lasers are broken and as a laser fanboi I can say at much. I love them but they are broken I'm thinking you just don't really like em and as what has happend to most of this game, you guys ***** and moan until the nerf hammer drops, then it becomes useless because you don't see a point having something like that in a fps, look at the missile turrets ffs, might as well be removed. look at the AR diffrences in tiers, oh wait! there isn't one. You know how that happend? ppl like you, leave it alone, tweak the visim some if you want.
You are speaking to 2 totally different things here. First lasers are broken and there isn't any reason to rehash that.
The other point is that when we say stuff is broken we never hear about it till ccp says "they fixed it" in patch notes. They would never really dicuss it with us or ask us for solutions or throw stuff at us about idea to fix it. Nope they just hammer it as they see fit. Which is their problem and sadly, not a damn thing we can do about it. Trust me about every thing they have nerfed need to be tweeked but not the the extreme they do things.
Summary: laser is broken and CCP will probably nerf it to make it worthless |
xXDust BunnyXx
Bragian Order Amarr Empire
11
|
Posted - 2013.01.15 08:47:00 -
[12] - Quote
Free Beers wrote:xXDust BunnyXx wrote:Free Beers wrote:crazy space 2100046106 wrote:and what happens when your face to face with a shotgun or AR at close range? Laser deal 50% damage at 30m. 20% at 15m. Are ou kidding me? Overpowered? you have to be kidding me, try playing in a corp match. instead of people who stand still for you to kill them.
Not to mention lasers don't go up in damage. So as dropsuits start to fight with higher hp, lasers will not gain a damage boost. It's role becomes weaker as heavies gain more and more armor over shields, which the weapon counters. It deals 125% damage to shields. 75% to armor. I think if anything they could bring it's damage to armor down to 50%. But it should always tear a shield to pieces. Shield tanks run in fear. Unless you have a shotgun, then your dead. You switch to a smg or pistol at close range problem solved. All weapons have optimal range and fall off range so thats not an excuse. Anyone who is being honest will tell you lasers are broken and as a laser fanboi I can say at much. I love them but they are broken I'm thinking you just don't really like em and as what has happend to most of this game, you guys ***** and moan until the nerf hammer drops, then it becomes useless because you don't see a point having something like that in a fps, look at the missile turrets ffs, might as well be removed. look at the AR diffrences in tiers, oh wait! there isn't one. You know how that happend? ppl like you, leave it alone, tweak the visim some if you want. You are speaking to 2 totally different things here. First lasers are broken and there isn't any reason to rehash that. The other point is that when we say stuff is broken we never hear about it till ccp says "they fixed it" in patch notes. They would never really dicuss it with us or ask us for solutions or throw stuff at us about idea to fix it. Nope they just hammer it as they see fit. Which is their problem and sadly, not a damn thing we can do about it. Trust me about every thing they have nerfed need to be tweeked but not the the extreme they do things. Summary: laser is broken and CCP will probably nerf it to make it worthless
which is my point as an eve player from the begining, if you don't want to see an item have the hammer nerf dropped on it DONT start posts like this, CCP has never, and never will understand slight tweaks, if you don't like it they throw a fit like a child a bust the toy. |
lowratehitman
Subdreddit Test Alliance Please Ignore
282
|
Posted - 2013.01.15 09:00:00 -
[13] - Quote
Integral Zan wrote:Fivetimes Infinity wrote:Lasers need to overheat more quickly. The heat mechanic isn't a limitation at all. This damage isn't the really the main issue, it's the fact you can consistently fire through almost your entire ammo supply without any worries.
Without any worries? you tend to stick out like a sore thumb using the laser rifle. Which is a good thing at times, but mostly a dead give away to snipers.
There is no hiding when using laser beams.
I have found real quick that the only time a wepon is OP to some, is when it is used against them, but when in their hands, its ok. |
Enkidu Camuel
Tritan-Industries Legacy Rising
69
|
Posted - 2013.01.15 09:04:00 -
[14] - Quote
Free Beers wrote: Summary: laser is broken and CCP will probably nerf it to make it worthless
Actually not that much, Lasers are intended to deal massive damange to shields and moderate damage to armors, if they're going to nerf the LR in a future then they might just tweak the damage done to the armor. People said that LR's are OP (I think so too but a little bit) but as a LR user my job is mostly to be a long range support to take out people shields and to kill anyone stupid enough to stand in front of the beam without shields and shooting at me with their AR's (or any other weapon but Sniper Rifles) trying to to match the range of the LR without taking cover.
LR's makes poor damage in CQC, so you need to rely in a pistol or SMG if you want to survive but you're always going to die in CQC against an AR user with quick fingers, a Heavy (if you're not fast) and a Shotty user, also let's not forget about the snipers, each time you shoot your beam you're doing a live imitation of a Pink Floyd concert, getting all the attention of all the snipers in the area.
And the last thing for those who don't know, once the LR overheat, it causes a negative feedback and it damages you, the heat is so intese that it damages your shield and if you have your shield down and low health in armor, the feedback will kill you if you let the weapon overheat (so don't be surprise if you see "your name - suicide" in the killfeed)
In the end, Laser Rifles are good weapons but you really need to know how to use them, it's more than just stading in front of a guy 50m away and holding R1 to get the kill, different factors like the enemy players, the map itself and other factors will force you to think with strategy, and let's not forget that if you're not careful enough, the weapon might kill you instead of the enemy. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.15 09:07:00 -
[15] - Quote
KingBabar wrote:Yeah baby yeah! Get fried much?
- "Its so hard too use cause you need to keep the beam on your target."
BS!
When that baby heats up you merely need to glance a target and they're down.
And with an insane range, 100% accuracy and no recoil at all, and not least a proper sight, they are just so easy to use. Its like a modded controller fireing a tac AR from previous build. I could even fire 92 out of 100 "bullets" before it over heated. Whats that about?
-"They should be this insanely OP cause they're only useful at range." The last part might be true, but there are such things as SMGs, Scramblers and not least EZ-mode nades that should be enough for those face to face encounters. If you're stuck in the open fireing at an AR wielder at medium range then you're obviously doing it wrong.
I am amazed at how effective it was with only one level of skill and with only level 3 of weaponry. I used 2 +5% damage mods, I can only imagine what would happen with a proto suit, with a proto laser and tripple +10 mods....
If you camp a pipe and go 22-0, don't delude yourself, anyone half decent can do it.
I use 60 bullet ARs exclusively on my main account and do a pretty decent job with them. That I do cause I'm awsome, obviously, and because I put nearly all my skills into sharpshooter, recoil dampening, reload speed and damage buffs. If I were to use the same amount of skillpoints on my AR as I did with this laser, I wouldn't be competitive at a. The same as the TAC AR? Are you stupid? The TAC AR had more range, better rate of fire then normal AR's and it got abused by modded controller users. Now shut up or im going to post every day about grenades until they get nerfed. Cause thats the only thing that you are good at. Oh and you was sitting on the pipes to keep optimal range how about you get up close and then shot at somebody. |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.01.15 09:47:00 -
[16] - Quote
I've been played a lot by some laser users (cloud). The beam tiltsvictim sight just a bit upwards, which is horrible when you try to aim for the head. The damage also has a severe surprise factor as it ramps up fast right when you instinctively think "I can tank this and try another shot".
After sniper rifle, it's going to be a tough decision between complex dmg scrambler pistol build or hellcat. |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.15 10:27:00 -
[17] - Quote
The dark cloud wrote:KingBabar wrote:Yeah baby yeah! Get fried much?
- "Its so hard too use cause you need to keep the beam on your target."
BS!
When that baby heats up you merely need to glance a target and they're down.
And with an insane range, 100% accuracy and no recoil at all, and not least a proper sight, they are just so easy to use. Its like a modded controller fireing a tac AR from previous build. I could even fire 92 out of 100 "bullets" before it over heated. Whats that about?
-"They should be this insanely OP cause they're only useful at range." The last part might be true, but there are such things as SMGs, Scramblers and not least EZ-mode nades that should be enough for those face to face encounters. If you're stuck in the open fireing at an AR wielder at medium range then you're obviously doing it wrong.
I am amazed at how effective it was with only one level of skill and with only level 3 of weaponry. I used 2 +5% damage mods, I can only imagine what would happen with a proto suit, with a proto laser and tripple +10 mods....
If you camp a pipe and go 22-0, don't delude yourself, anyone half decent can do it.
I use 60 bullet ARs exclusively on my main account and do a pretty decent job with them. That I do cause I'm awsome, obviously, and because I put nearly all my skills into sharpshooter, recoil dampening, reload speed and damage buffs. If I were to use the same amount of skillpoints on my AR as I did with this laser, I wouldn't be competitive at a. The same as the TAC AR? Are you stupid? The TAC AR had more range, better rate of fire then normal AR's and it got abused by modded controller users. Now shut up or im going to post every day about grenades until they get nerfed. Cause thats the only thing that you are good at. Oh and you was sitting on the pipes to keep optimal range how about you get up close and then shot at somebody.
Good, I've been asking for a nade nerf since the start of this build. I've written two threads and posted in several others.
And really? The only thing I'm good at? I get more love from the fu..ing Imperfects than I get from you, despite performing among the top 10 in SI. A little respect please.
You think that camping a pipe with an OP laser makes you god at it? LOL.
Edit: And why would I ever go up close with a laser? |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.15 10:36:00 -
[18] - Quote
No further qeustions needed. You dont get up close with a Laser cause its crap in that situation. Thats the balance factor. No changes needed. And love from the impotents? I dont give a damn about it. When you post something dumb then i wont hold back only cause you are in the same corp as i. And a grenade nerf? Right how about this: blast radius: 1m damage: 100HP fuse timer 10 secs that should get them on par with missiles and with that the balance of n00b weapons is again in the right order. |
lowratehitman
Subdreddit Test Alliance Please Ignore
282
|
Posted - 2013.01.15 10:41:00 -
[19] - Quote
As soon as core skills are developed as time goes on, the laser will not burn as bad |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.01.15 10:53:00 -
[20] - Quote
Welcome to the club KingBabar.
I don't use the LR myself, but in my opinion it's pretty obvious that something needs to be changed about it. The problem with the LR is that they instantly kill any non-heavy, and to a certain degree heavies as well, once they're heated up.
A solution could be to further limit damage dealt to armor, making them almost only a counter to shields. The problem with this is that the LR then becomes a pure support weapon, since you need someone else to finish people off when you've killed their shield.
Another solution is to (if CCP wants to keep them doing more damage the longer you have been firing) raise the initial damage it does slightly, while lowering the max damage quite a lot, so that the gap between the initial damage and max damage is lessened.
Another problem currently is that the standard LR overheats with 20 shots left (right?) without any skills whatsoever. In my opinion that could be raised to 40 or 50 shots instead. In comparison the standard HMG with HMG operation 1 overheats after using a little more than half the clip (I think). |
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.15 11:04:00 -
[21] - Quote
Going up against a well-fitted SMG/Laser fitting, I was running a Shotgun-equipped "Hugs" build on one of my alts. I literally had a Scout suit with Militia Shotgun, Drop Uplink, Armour Repairer and Shield Extender. That's the entire fitting. Nothing else at all. No sidearm, no grenades. I moved from cover to cover, hoping to at least distract the LR guy enough to get him killed by a teammate. I was fully intending to die in a suicide charge. I kept him occupied, and gradually closed in on him - when he chipped a bit of my armour away, I took cover. When I got close, he pulled his SMG, and while it was really, REALLY close, I managed to kill him.
Sniper took me out seconds later, but Lasers aren't OP.
The only skill I had which was even remotely applicable to my fitting is Mechanics level 3. No Shotgun skills. I hadn't looked at my SP allocations yet, so I just had my Sentinel character's baseline stats. |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.15 11:09:00 -
[22] - Quote
The dark cloud wrote:No further qeustions needed. You dont get up close with a Laser cause its crap in that situation. Thats the balance factor. No changes needed. And love from the impotents? I dont give a damn about it. When you post something dumb then i wont hold back only cause you are in the same corp as i. And a grenade nerf? Right how about this: blast radius: 1m damage: 100HP fuse timer 10 secs that should get them on par with missiles and with that the balance of n00b weapons is again in the right order.
Post something dumb? I pick up a laser for the first time with no skills at all and emidiately starts to dominate. Thats merely a stating of the facts from yesterdays games. An observation if you will.
And yes perhaps the modded TAC AR example was a little over the top. Having used the Codewish a lot before the nerf I can say that a lvl 1 laser is a lot better at range.
And to finish this off, you say that using the nades (and I'll take it as using them properly llike before this build, cook them, time them and aim with a calculated trajectory) is the only thing I'm good at? Thats hurtful I must admit.
So you're saying I got no gungame, no situational awareness, not good at bum rushing objectives, not got at reading the enemies movements and confront them in Skirmish rather than chasing them around the map that seems to be the norm, no good at communicating in corp battles, not good at anything but the freaking nades?
Shall I read from this that SI is better off without me? I would never have someone with nades as the only reedeming factor in my corp. I don't wanna overstay my welcome if the general concensus is that I'm merely a nade scrub.
At least I'm better tahn you at not ragequitting games and leaving my corp mates behind... |
Free Beers
Internal Error. Negative-Feedback
1029
|
Posted - 2013.01.15 11:13:00 -
[23] - Quote
KingBabar wrote:The dark cloud wrote:KingBabar wrote:Yeah baby yeah! Get fried much?
- "Its so hard too use cause you need to keep the beam on your target."
BS!
When that baby heats up you merely need to glance a target and they're down.
And with an insane range, 100% accuracy and no recoil at all, and not least a proper sight, they are just so easy to use. Its like a modded controller fireing a tac AR from previous build. I could even fire 92 out of 100 "bullets" before it over heated. Whats that about?
-"They should be this insanely OP cause they're only useful at range." The last part might be true, but there are such things as SMGs, Scramblers and not least EZ-mode nades that should be enough for those face to face encounters. If you're stuck in the open fireing at an AR wielder at medium range then you're obviously doing it wrong.
I am amazed at how effective it was with only one level of skill and with only level 3 of weaponry. I used 2 +5% damage mods, I can only imagine what would happen with a proto suit, with a proto laser and tripple +10 mods....
If you camp a pipe and go 22-0, don't delude yourself, anyone half decent can do it.
I use 60 bullet ARs exclusively on my main account and do a pretty decent job with them. That I do cause I'm awsome, obviously, and because I put nearly all my skills into sharpshooter, recoil dampening, reload speed and damage buffs. If I were to use the same amount of skillpoints on my AR as I did with this laser, I wouldn't be competitive at a. The same as the TAC AR? Are you stupid? The TAC AR had more range, better rate of fire then normal AR's and it got abused by modded controller users. Now shut up or im going to post every day about grenades until they get nerfed. Cause thats the only thing that you are good at. Oh and you was sitting on the pipes to keep optimal range how about you get up close and then shot at somebody. Good, I've been asking for a nade nerf since the start of this build. I've written two threads and posted in several others. And really? The only thing I'm good at? I get more love from the fu..ing Imperfects than I get from you, despite performing among the top 10 in SI. A little respect please. You think that camping a pipe with an OP laser makes you god at it? LOL. Edit: And why would I ever go up close with a laser?
I wouldn't say love, but if you bring up a point for discussion that has solid support I am going to evaluate it on its merits not the tag next to your name. I feel lasers are broken but don't feel they need a nerf. A tweek to the mechanics would do really wonders though.
To many in this community prefer to trash the other player instead of actually engage in discussion on stuff. I should know i do it all the time, but mainly to people that have really bad ideas. Well, because frankly they deserve it. |
SCAT mania
Seraphim Initiative. CRONOS.
76
|
Posted - 2013.01.15 11:14:00 -
[24] - Quote
Argggh! More complaining? Lasers are easy to beat. They kill those guys standing still, runnin in the open, and peeps who put their cod skills to use and run straight for u.
Solution: keep to cover and flank them, get the high ground. They'll be too busy getting assists to worry where uv gone. Don't ask for a nerf that will make this weapon useless! Adapt or die! simples |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.15 11:16:00 -
[25] - Quote
Bendtner92 wrote:Welcome to the club KingBabar.
I don't use the LR myself, but in my opinion it's pretty obvious that something needs to be changed about it. The problem with the LR is that they instantly kill any non-heavy, and to a certain degree heavies as well, once they're heated up.
A solution could be to further limit damage dealt to armor, making them almost only a counter to shields. The problem with this is that the LR then becomes a pure support weapon, since you need someone else to finish people off when you've killed their shield.
Another solution is to (if CCP wants to keep them doing more damage the longer you have been firing) raise the initial damage it does slightly, while lowering the max damage quite a lot, so that the gap between the initial damage and max damage is lessened.
Another problem currently is that the standard LR overheats with 20 shots left (right?) without any skills whatsoever. In my opinion that could be raised to 40 or 50 shots instead. In comparison the standard HMG with HMG operation 1 overheats after using a little more than half the clip (I think).
Bold Underlined: Good fix suggestions
Italic: Bad fix. No gun should be a pure support weapon or else it will never see use. The dmg to armor is good enough imo. Ppl just stack shields and when its gone they got like 140 Armor |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.15 11:43:00 -
[26] - Quote
How on earth is darks trolling a general consensus for SI? Stop this bull now and grow up the both of you. Or just get a room and clear the sexual tension, your both great players and shock horror have a different opinion on lasers. Big deal talk about it like adults the both of you.
Personally I donGÇÖt mind the lower tier ones as they are . Maybe the vizams a little bit too scary but either way I think all lasers should take more cpu / pg to prevent them from allowing the user to also be a CQB ninja with a proto pistol or smg. My fix is probably horrible but hey itGÇÖs an idea and from bad ones can come good ones.
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KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.15 11:45:00 -
[27] - Quote
@ Bentner, good suggestion.
I don't want to see the laser nerfed into uselessness like for example the missile turrets. But I do have a problem with them burning through 500 HP in a second or so.
My experience from yesterday was like this:
1. I start fireing at someone doing a little damage, they start to panic and run away, dodge and so on. 2. I just keep fireing this constant 100% accurate, recoil less beam and by this time the damage output was so big that a mere thouch of an enemy was nough to put them down.
I didn't have much opposition to be honest. So in all fairness, I'll try it again today and see if I still go 13-3 and 15-2 without upgrading it at all.
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KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.15 11:46:00 -
[28] - Quote
Sha Kharn Clone wrote: How on earth is darks trolling a general consensus for SI? Stop this bull now and grow up the both of you. Or just get a room and clear the sexual tension, your both great players and shock horror have a different opinion on lasers. Big deal talk about it like adults the both of you.
Personally I donGÇÖt mind the lower tier ones as they are . Maybe the vizams a little bit too scary but either way I think all lasers should take more cpu / pg to prevent them from allowing the user to also be a CQB ninja with a proto pistol or smg. My fix is probably horrible but hey itGÇÖs an idea and from bad ones can come good ones.
But but, he started it.... |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.15 11:48:00 -
[29] - Quote
I found the scout with speed biotics one of the best counters so far tbh and sniping would be good also but I'm a horrible sniper. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.15 11:50:00 -
[30] - Quote
KingBabar wrote:Sha Kharn Clone wrote: How on earth is darks trolling a general consensus for SI? Stop this bull now and grow up the both of you. Or just get a room and clear the sexual tension, your both great players and shock horror have a different opinion on lasers. Big deal talk about it like adults the both of you.
Personally I donGÇÖt mind the lower tier ones as they are . Maybe the vizams a little bit too scary but either way I think all lasers should take more cpu / pg to prevent them from allowing the user to also be a CQB ninja with a proto pistol or smg. My fix is probably horrible but hey itGÇÖs an idea and from bad ones can come good ones.
But but, he started it....
Yes he did and its because he's worried ccp will mess up the balancing as they always do. Being the bigger man though you just moved on and Im proud of you all my little cuddly huggable mercs u all my little cudduly huggable mercs |
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