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KingBabar
Seraphim Initiative. CRONOS.
441
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Posted - 2013.01.15 07:37:00 -
[1] - Quote
Yeah baby yeah! Get fried much?
- "Its so hard too use cause you need to keep the beam on your target."
BS!
When that baby heats up you merely need to glance a target and they're down.
And with an insane range, 100% accuracy and no recoil at all, and not least a proper sight, they are just so easy to use. Its like a modded controller fireing a tac AR from previous build. I could even fire 92 out of 100 "bullets" before it over heated. Whats that about?
-"They should be this insanely OP cause they're only useful at range." The last part might be true, but there are such things as SMGs, Scramblers and not least EZ-mode nades that should be enough for those face to face encounters. If you're stuck in the open fireing at an AR wielder at medium range then you're obviously doing it wrong.
I am amazed at how effective it was with only one level of skill and with only level 3 of weaponry. I used 2 +5% damage mods, I can only imagine what would happen with a proto suit, with a proto laser and tripple +10 mods....
If you camp a pipe and go 22-0, don't delude yourself, anyone half decent can do it.
I use 60 bullet ARs exclusively on my main account and do a pretty decent job with them. That I do cause I'm awsome, obviously, and because I put nearly all my skills into sharpshooter, recoil dampening, reload speed and damage buffs. If I were to use the same amount of skillpoints on my AR as I did with this laser, I wouldn't be competitive at a. |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.15 10:27:00 -
[2] - Quote
The dark cloud wrote:KingBabar wrote:Yeah baby yeah! Get fried much?
- "Its so hard too use cause you need to keep the beam on your target."
BS!
When that baby heats up you merely need to glance a target and they're down.
And with an insane range, 100% accuracy and no recoil at all, and not least a proper sight, they are just so easy to use. Its like a modded controller fireing a tac AR from previous build. I could even fire 92 out of 100 "bullets" before it over heated. Whats that about?
-"They should be this insanely OP cause they're only useful at range." The last part might be true, but there are such things as SMGs, Scramblers and not least EZ-mode nades that should be enough for those face to face encounters. If you're stuck in the open fireing at an AR wielder at medium range then you're obviously doing it wrong.
I am amazed at how effective it was with only one level of skill and with only level 3 of weaponry. I used 2 +5% damage mods, I can only imagine what would happen with a proto suit, with a proto laser and tripple +10 mods....
If you camp a pipe and go 22-0, don't delude yourself, anyone half decent can do it.
I use 60 bullet ARs exclusively on my main account and do a pretty decent job with them. That I do cause I'm awsome, obviously, and because I put nearly all my skills into sharpshooter, recoil dampening, reload speed and damage buffs. If I were to use the same amount of skillpoints on my AR as I did with this laser, I wouldn't be competitive at a. The same as the TAC AR? Are you stupid? The TAC AR had more range, better rate of fire then normal AR's and it got abused by modded controller users. Now shut up or im going to post every day about grenades until they get nerfed. Cause thats the only thing that you are good at. Oh and you was sitting on the pipes to keep optimal range how about you get up close and then shot at somebody.
Good, I've been asking for a nade nerf since the start of this build. I've written two threads and posted in several others.
And really? The only thing I'm good at? I get more love from the fu..ing Imperfects than I get from you, despite performing among the top 10 in SI. A little respect please.
You think that camping a pipe with an OP laser makes you god at it? LOL.
Edit: And why would I ever go up close with a laser? |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.15 11:09:00 -
[3] - Quote
The dark cloud wrote:No further qeustions needed. You dont get up close with a Laser cause its crap in that situation. Thats the balance factor. No changes needed. And love from the impotents? I dont give a damn about it. When you post something dumb then i wont hold back only cause you are in the same corp as i. And a grenade nerf? Right how about this: blast radius: 1m damage: 100HP fuse timer 10 secs that should get them on par with missiles and with that the balance of n00b weapons is again in the right order.
Post something dumb? I pick up a laser for the first time with no skills at all and emidiately starts to dominate. Thats merely a stating of the facts from yesterdays games. An observation if you will.
And yes perhaps the modded TAC AR example was a little over the top. Having used the Codewish a lot before the nerf I can say that a lvl 1 laser is a lot better at range.
And to finish this off, you say that using the nades (and I'll take it as using them properly llike before this build, cook them, time them and aim with a calculated trajectory) is the only thing I'm good at? Thats hurtful I must admit.
So you're saying I got no gungame, no situational awareness, not good at bum rushing objectives, not got at reading the enemies movements and confront them in Skirmish rather than chasing them around the map that seems to be the norm, no good at communicating in corp battles, not good at anything but the freaking nades?
Shall I read from this that SI is better off without me? I would never have someone with nades as the only reedeming factor in my corp. I don't wanna overstay my welcome if the general concensus is that I'm merely a nade scrub.
At least I'm better tahn you at not ragequitting games and leaving my corp mates behind... |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.15 11:45:00 -
[4] - Quote
@ Bentner, good suggestion.
I don't want to see the laser nerfed into uselessness like for example the missile turrets. But I do have a problem with them burning through 500 HP in a second or so.
My experience from yesterday was like this:
1. I start fireing at someone doing a little damage, they start to panic and run away, dodge and so on. 2. I just keep fireing this constant 100% accurate, recoil less beam and by this time the damage output was so big that a mere thouch of an enemy was nough to put them down.
I didn't have much opposition to be honest. So in all fairness, I'll try it again today and see if I still go 13-3 and 15-2 without upgrading it at all.
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KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.15 11:46:00 -
[5] - Quote
Sha Kharn Clone wrote: How on earth is darks trolling a general consensus for SI? Stop this bull now and grow up the both of you. Or just get a room and clear the sexual tension, your both great players and shock horror have a different opinion on lasers. Big deal talk about it like adults the both of you.
Personally I donGÇÖt mind the lower tier ones as they are . Maybe the vizams a little bit too scary but either way I think all lasers should take more cpu / pg to prevent them from allowing the user to also be a CQB ninja with a proto pistol or smg. My fix is probably horrible but hey itGÇÖs an idea and from bad ones can come good ones.
But but, he started it.... |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.15 11:55:00 -
[6] - Quote
Sha Kharn Clone wrote:KingBabar wrote:Sha Kharn Clone wrote: How on earth is darks trolling a general consensus for SI? Stop this bull now and grow up the both of you. Or just get a room and clear the sexual tension, your both great players and shock horror have a different opinion on lasers. Big deal talk about it like adults the both of you.
Personally I donGÇÖt mind the lower tier ones as they are . Maybe the vizams a little bit too scary but either way I think all lasers should take more cpu / pg to prevent them from allowing the user to also be a CQB ninja with a proto pistol or smg. My fix is probably horrible but hey itGÇÖs an idea and from bad ones can come good ones.
But but, he started it.... Yes he did and its because he's worried ccp will mess up the balancing as they always do. Being the bigger man though you just moved on and Im proud of you all my little cuddly huggable mercs u all my little cudduly huggable mercs
Thats my mommy! Sh+ª's the best! |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.15 13:23:00 -
[7] - Quote
Marston VC wrote:KingBabar wrote:Yeah baby yeah! Get fried much?
- "Its so hard too use cause you need to keep the beam on your target."
BS!
When that baby heats up you merely need to glance a target and they're down.
And with an insane range, 100% accuracy and no recoil at all, and not least a proper sight, they are just so easy to use. Its like a modded controller fireing a tac AR from previous build. I could even fire 92 out of 100 "bullets" before it over heated. Whats that about?
-"They should be this insanely OP cause they're only useful at range." The last part might be true, but there are such things as SMGs, Scramblers and not least EZ-mode nades that should be enough for those face to face encounters. If you're stuck in the open fireing at an AR wielder at medium range then you're obviously doing it wrong.
I am amazed at how effective it was with only one level of skill and with only level 3 of weaponry. I used 2 +5% damage mods, I can only imagine what would happen with a proto suit, with a proto laser and tripple +10 mods....
If you camp a pipe and go 22-0, don't delude yourself, anyone half decent can do it.
I use 60 bullet ARs exclusively on my main account and do a pretty decent job with them. That I do cause I'm awsome, obviously, and because I put nearly all my skills into sharpshooter, recoil dampening, reload speed and damage buffs. If I were to use the same amount of skillpoints on my AR as I did with this laser, I wouldn't be competitive at a. Your wrong about a few things, (and believe the following as i have been testing the laser rifle for the entire last build) The range of a laser rifle is NOT insane, its default range is actually LESS then an AR, and it only appears it has good range because of the amount of damage it does at range. your right about the "zero recoil" but the gun is firing lasers not bullets, what the hell would give it recoil to begin with? your guys breathing maybe?? Secondly your Laser rifle does NOT overheat at 8, with a LR operation level of 1, i can gaurantee you that because mine overheats at 20, and has followed that pattern since the laser rifle first came out. Now if you want to camp on a pipe and laser people in a certain area, be my guess, but if you try that against any decent players that sh**t wont last long before you either get sniped, or flanked by somebody who knows how to end the bs. The laser rifle is meant to lock down open fields and its good at doing that. If your using the laser rifle without some sort of sidearm then your doing it wrong, but any AR user whos half decent shouldn't have a problem overpowering an SMG with an AR.
Yeah you're right. Mostly. When it comes to range, don't let the stats fool you. Killing anything at max or even close to max range is almost impossible with an AR. So if we speak of max effective range, then the AR is no where near as good as a laser. The range however, is not a problem IMO.
And the tac ARs that are supposed to be good at it is a joke with its current recoil, it should have gotten a serious nerf to ROF, and a little recoil instead. Its moronic that a long range AR works best up close in cqc as a glorified pistol rather than down range as its supposed to do.
And yes I know its natural for it to have no recoil, I never intendet that to change, merely stating how easy it was to use coming from an iron sight AR which needs to be burst to work effectively, especially at any range.
And lastly, sorry about the probably very wrong over heat number I gave. I realize that my memory isn't all that good in this instance. I do however mean that the amount of time it could fire without over heating was much longer than I had anticapated, especially me only having 1 skill in it.
I don't claim to have to solution to the laser issue, if there really is one. I do think they are a bit too easy to use, thats all.
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KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.15 23:26:00 -
[8] - Quote
@ Kerosini; best post about lasers to date, +1
And a brief report from day 2 with a laser. Its still dominating in most games and still extremely effective with roughly a measly 12.5 K skillpoints invested.
I tried several times to fire it from a full clip to the point where it overheats. The lowest number I got was 9. A little strange that it varies but there it is. |
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