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xXDust BunnyXx
Bragian Order Amarr Empire
11
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Posted - 2013.01.15 07:58:00 -
[1] - Quote
KingBabar wrote:Yeah baby yeah! Get fried much?
- "Its so hard too use cause you need to keep the beam on your target."
BS!
When that baby heats up you merely need to glance a target and they're down.
And with an insane range, 100% accuracy and no recoil at all, and not least a proper sight, they are just so easy to use. Its like a modded controller fireing a tac AR from previous build. I could even fire 92 out of 100 "bullets" before it over heated. Whats that about?
-"They should be this insanely OP cause they're only useful at range." The last part might be true, but there are such things as SMGs, Scramblers and not least EZ-mode nades that should be enough for those face to face encounters. If you're stuck in the open fireing at an AR wielder at medium range then you're obviously doing it wrong.
I am amazed at how effective it was with only one level of skill and with only level 3 of weaponry. I used 2 +5% damage mods, I can only imagine what would happen with a proto suit, with a proto laser and tripple +10 mods....
If you camp a pipe and go 22-0, don't delude yourself, anyone half decent can do it.
I use 60 bullet ARs exclusively on my main account and do a pretty decent job with them. That I do cause I'm awsome, obviously, and because I put nearly all my skills into sharpshooter, recoil dampening, reload speed and damage buffs. If I were to use the same amount of skillpoints on my AR as I did with this laser, I wouldn't be competitive at a.
dude the reason we laser rifle users get so many kills is ppl are to ignorant to how they work and run full speed to us at optimal. No tactics, they deserve to die. |
xXDust BunnyXx
Bragian Order Amarr Empire
11
|
Posted - 2013.01.15 08:19:00 -
[2] - Quote
Free Beers wrote:crazy space 2100046106 wrote:and what happens when your face to face with a shotgun or AR at close range? Laser deal 50% damage at 30m. 20% at 15m. Are ou kidding me? Overpowered? you have to be kidding me, try playing in a corp match. instead of people who stand still for you to kill them.
Not to mention lasers don't go up in damage. So as dropsuits start to fight with higher hp, lasers will not gain a damage boost. It's role becomes weaker as heavies gain more and more armor over shields, which the weapon counters. It deals 125% damage to shields. 75% to armor. I think if anything they could bring it's damage to armor down to 50%. But it should always tear a shield to pieces. Shield tanks run in fear. Unless you have a shotgun, then your dead. You switch to a smg or pistol at close range problem solved. All weapons have optimal range and fall off range so thats not an excuse. Anyone who is being honest will tell you lasers are broken and as a laser fanboi I can say at much. I love them but they are broken
I'm thinking you just don't really like em and as what has happend to most of this game, you guys ***** and moan until the nerf hammer drops, then it becomes useless because you don't see a point having something like that in a fps, look at the missile turrets ffs, might as well be removed. look at the AR diffrences in tiers, oh wait! there isn't one. You know how that happend? ppl like you, leave it alone, tweak the visim some if you want. |
xXDust BunnyXx
Bragian Order Amarr Empire
11
|
Posted - 2013.01.15 08:47:00 -
[3] - Quote
Free Beers wrote:xXDust BunnyXx wrote:Free Beers wrote:crazy space 2100046106 wrote:and what happens when your face to face with a shotgun or AR at close range? Laser deal 50% damage at 30m. 20% at 15m. Are ou kidding me? Overpowered? you have to be kidding me, try playing in a corp match. instead of people who stand still for you to kill them.
Not to mention lasers don't go up in damage. So as dropsuits start to fight with higher hp, lasers will not gain a damage boost. It's role becomes weaker as heavies gain more and more armor over shields, which the weapon counters. It deals 125% damage to shields. 75% to armor. I think if anything they could bring it's damage to armor down to 50%. But it should always tear a shield to pieces. Shield tanks run in fear. Unless you have a shotgun, then your dead. You switch to a smg or pistol at close range problem solved. All weapons have optimal range and fall off range so thats not an excuse. Anyone who is being honest will tell you lasers are broken and as a laser fanboi I can say at much. I love them but they are broken I'm thinking you just don't really like em and as what has happend to most of this game, you guys ***** and moan until the nerf hammer drops, then it becomes useless because you don't see a point having something like that in a fps, look at the missile turrets ffs, might as well be removed. look at the AR diffrences in tiers, oh wait! there isn't one. You know how that happend? ppl like you, leave it alone, tweak the visim some if you want. You are speaking to 2 totally different things here. First lasers are broken and there isn't any reason to rehash that. The other point is that when we say stuff is broken we never hear about it till ccp says "they fixed it" in patch notes. They would never really dicuss it with us or ask us for solutions or throw stuff at us about idea to fix it. Nope they just hammer it as they see fit. Which is their problem and sadly, not a damn thing we can do about it. Trust me about every thing they have nerfed need to be tweeked but not the the extreme they do things. Summary: laser is broken and CCP will probably nerf it to make it worthless
which is my point as an eve player from the begining, if you don't want to see an item have the hammer nerf dropped on it DONT start posts like this, CCP has never, and never will understand slight tweaks, if you don't like it they throw a fit like a child a bust the toy. |
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