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crazy space 2100046106
ZionTCD Legacy Rising
879
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Posted - 2013.01.15 08:01:00 -
[1] - Quote
and what happens when your face to face with a shotgun or AR at close range? Laser deal 50% damage at 30m. 20% at 15m. Are ou kidding me? Overpowered? you have to be kidding me, try playing in a corp match. instead of people who stand still for you to kill them.
Not to mention lasers don't go up in damage. So as dropsuits start to fight with higher hp, lasers will not gain a damage boost. It's role becomes weaker as heavies gain more and more armor over shields, which the weapon counters. It deals 125% damage to shields. 75% to armor. I think if anything they could bring it's damage to armor down to 50%. But it should always tear a shield to pieces. Shield tanks run in fear. Unless you have a shotgun, then your dead. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.15 11:54:00 -
[2] - Quote
BattleCry1791 wrote:crazy space 2100046106 wrote:and what happens when your face to face with a shotgun or AR at close range? Laser deal 50% damage at 30m. 20% at 15m. Are ou kidding me? Overpowered? you have to be kidding me, try playing in a corp match. instead of people who stand still for you to kill them.
Not to mention lasers don't go up in damage. So as dropsuits start to fight with higher hp, lasers will not gain a damage boost. It's role becomes weaker as heavies gain more and more armor over shields, which the weapon counters. It deals 125% damage to shields. 75% to armor. I think if anything they could bring it's damage to armor down to 50%. But it should always tear a shield to pieces. Shield tanks run in fear. Unless you have a shotgun, then your dead. Slight problem here... As a heavy, you don't move so well, they can keep that laser on you pretty easy, so while it may not eat armor as well as shields...that's not a disadvantage to the laser rifle, that's a benefit for the heavy....there's a difference. Right but that's ok.
"Rock OP, paper's ok" -scissors
Also with the increased hp, just turn and shoot them. The best way to get a laser off you is to SHOOT HIM. it's pretty easy to find them, they are at the end of the giant beam of light. And if he can hit you, you can hit him. Unload in his direction, if he's smart he's get behind cover.
And if your out and in the open? Well duh, a weapon that does more damage the longer you shoot it is easier to use on a slow character? Yeah so what? it's also easier to snipe them because they have giant heads. We have to wait for more sp to be spent but heavies will become balanced with laser. Think end game, lasers are a strange weapon in terms of progression |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.15 11:59:00 -
[3] - Quote
Sha Kharn Clone wrote: How on earth is darks trolling a general consensus for SI? Stop this bull now and grow up the both of you. Or just get a room and clear the sexual tension, your both great players and shock horror have a different opinion on lasers. Big deal talk about it like adults the both of you.
Personally I donGÇÖt mind the lower tier ones as they are . Maybe the vizams a little bit too scary but either way I think all lasers should take more cpu / pg to prevent them from allowing the user to also be a CQB ninja with a proto pistol or smg. My fix is probably horrible but hey itGÇÖs an idea and from bad ones can come good ones.
see increased fittings is a great fix, I like it
Same with mass drivers if they seem to effective now that they actully work more than 20% of the time, are seemlying OP. Maybe they should cost a bit more powergrid and cpu. Increasing the commitment you have to make into fitting skills.
Or they could use a fitting mod. So they could fit a close range SMG and laser, but that would mean they have to give up a low slot. I think that's a great balance idea. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.15 12:03:00 -
[4] - Quote
KingBabar wrote:@ Bentner, good suggestion.
I don't want to see the laser nerfed into uselessness like for example the missile turrets. But I do have a problem with them burning through 500 HP in a second or so.
My experience from yesterday was like this:
1. I start fireing at someone doing a little damage, they start to panic and run away, dodge and so on. 2. I just keep fireing this constant 100% accurate, recoil less beam and by this time the damage output was so big that a mere thouch of an enemy was nough to put them down.
I didn't have much opposition to be honest. So in all fairness, I'll try it again today and see if I still go 13-3 and 15-2 without upgrading it at all.
And please fight us instead. I'll show you how to counter the laser. rawr
remote mines and 12.5 sprint speed GO! |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.15 12:05:00 -
[5] - Quote
Cinnamon267 wrote:crazy space 2100046106 wrote:and what happens when your face to face with a shotgun or AR at close range? Laser deal 50% damage at 30m. 20% at 15m. Are ou kidding me? Overpowered? you have to be kidding me, try playing in a corp match. instead of people who stand still for you to kill them.
Not to mention lasers don't go up in damage. So as dropsuits start to fight with higher hp, lasers will not gain a damage boost. It's role becomes weaker as heavies gain more and more armor over shields, which the weapon counters. It deals 125% damage to shields. 75% to armor. I think if anything they could bring it's damage to armor down to 50%. But it should always tear a shield to pieces. Shield tanks run in fear. Unless you have a shotgun, then your dead. Laser does go up in damage. The Viziam is 20 instead of the 15 the Elm and standard laser. Opps , well I suppose that must have to do with protogear, I'd rather see CCP make it have a larger clip. That way the increased overheat skill is more usefull, and the better guns build up heat slower. But I'd like to see even proto lasers still having the fear of overheating and blowing up in your face. I think it's a really neat mechanic. Why limit it to the weaker players and then get rid of it completely?
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crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.15 20:09:00 -
[6] - Quote
YES, more range for the laser, but damage fall off. So if you hit 40-60m you deal full damage, but longer or shorter it's like 30% 15%.
With more aggressive overheating option and officer gear version I think the laser can be a powerful but balanced weapon. For instance only the officer laser at full skill level 5's should never overheat. end of story. |
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