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Thread Statistics | Show CCP posts - 1 post(s) |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.15 01:44:00 -
[1] - Quote
The current guy must be hard of hearing because the weapons sound absolutely atrocious.
If you had beefy sounding Assault Rifles and Shotguns it might go a long way towards hiding the woeful gun-play and frame-rate issues. |
Ulysses Knapse
Nuevo Atlas Corporation
73
|
Posted - 2013.01.15 01:49:00 -
[2] - Quote
The sounds aren't supposed to be "beefy", they are supposed to be realistic and gritty. They are blasters, not AK-47s and 12-Gauges. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.15 01:51:00 -
[3] - Quote
They aren't realistic or gritty. They are very, very poor.
"Assault Rifle" not "Assault Blaster". |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.15 01:59:00 -
[4] - Quote
Beast Beastlington wrote:They aren't realistic or gritty. They are very, very poor.
"Assault Rifle" not "Assault Blaster".
Read the damn item description. Its a blaster; a weapon that shoots plasma contained into bullet shaped by an electromagnetic field. The assault rifle doesn't sound like a blaster, it sounds boring. I would like for it to sound more like the small blaster turrets. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.01.15 02:03:00 -
[5] - Quote
You know what plasma sounds like? Thunder. Are guns sounds like ants farting |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.15 02:05:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:Beast Beastlington wrote:They aren't realistic or gritty. They are very, very poor.
"Assault Rifle" not "Assault Blaster". Read the damn item description. Its a blaster; a weapon that shoots plasma contained into bullet shaped by an electromagnetic field. The assault rifle doesn't sound like a blaster, it sounds boring. I would like for it to sound more like the small blaster turrets.
It could be called a Hedgehog Pineapple 2000 VT.
They still sound like utter, utter crap.
That goes for every single weapon in the game. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.15 02:11:00 -
[7] - Quote
In the game plasma weapons sound like the small blaster turrets, large blaster turrets, and blaster intallations. The assault rifle sounds way too different then those, and I would like it to sound closer to them since it is a smaller version of those things. Also those things sound cool while the AR is boring.
As for real life plasma, yes lightning is plasma, but its sound is largely irrelevant considering that we're talking about artificially induced plasma being magnetically propelled by machinery, and contained in a magnetic field. Furthermore, its presumptuous to assume all things in a plasma state of matter would produce the same sound, especially when there are conditons like density, speed to consider.
Most importantly, blasters sound kittening awesome. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.15 02:15:00 -
[8] - Quote
Beast Beastlington wrote:KAGEHOSHI Horned Wolf wrote:Beast Beastlington wrote:They aren't realistic or gritty. They are very, very poor.
"Assault Rifle" not "Assault Blaster". Read the damn item description. Its a blaster; a weapon that shoots plasma contained into bullet shaped by an electromagnetic field. The assault rifle doesn't sound like a blaster, it sounds boring. I would like for it to sound more like the small blaster turrets. It could be called a Hedgehog Pineapple 2000 VT. They still sound like utter, utter crap. That goes for every single weapon in the game.
I'm not defending the way it sounds, I just said I want the sound changed and its currently boring. I don't agree with your generality about all the guns though.
IMO Laser rifle's ominous hum is awesome. Mass driver rounds being fired sound awesome. Shotguns sound weird to me, but in a good way. Scrambler pistols sound freakin amazing. |
Ulysses Knapse
Nuevo Atlas Corporation
73
|
Posted - 2013.01.15 02:25:00 -
[9] - Quote
Beast Beastlington wrote:"Assault Rifle" not "Assault Blaster". It's a blaster you moron. It shoots plasma, not bullets. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.15 02:27:00 -
[10] - Quote
Ulysses Knapse wrote:Beast Beastlington wrote:"Assault Rifle" not "Assault Blaster". It's a blaster you moron. It shoots plasma, not bullets.
Who cares spaz? The point is, it sounds like a washboard. It's crap. |
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Ulysses Knapse
Nuevo Atlas Corporation
73
|
Posted - 2013.01.15 02:33:00 -
[11] - Quote
Beast Beastlington wrote:Ulysses Knapse wrote:Beast Beastlington wrote:"Assault Rifle" not "Assault Blaster". It's a blaster you moron. It shoots plasma, not bullets. Who cares spaz? The point is, it sounds like a washboard. It's crap. The fact that you called me spaz proved to me that you are an immature COD fanboy. Thank you for reinforcing my beliefs. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.15 02:37:00 -
[12] - Quote
What? What are you on about?
Jesus christ. The mentality on these forums is absurd. It's like people don't want the game to progress past it's current shoddy state.
That's the best you can come up with? CoD fanboy?
Are you able to form a reasoned debate beyond, "It's a blaster".
it doesn't matter what it's called. Everyone I play with thinks the weapons sound *awful*. They don't sound like high powered rifles/blasters/pineapples whatever the **** you want to call them.
Grow up. |
bolsh lee
Ahrendee Mercenaries Legacy Rising
35
|
Posted - 2013.01.15 02:46:00 -
[13] - Quote
Id have to agree the sounds sound like ass the only thing that sounds good and mean is the orbital strikes..
Oh and the lasers sound good they kind of remind me of the moonraker elite lasers from golden eye! (Not sure if good and 1997 can fit in the same sentence but it definitely gave me a retro vibe) |
The Paige
Tronhadar Free Guard Minmatar Republic
3
|
Posted - 2013.01.15 03:14:00 -
[14] - Quote
Funny I thought orbital strikes were the dullest sound. Even if ground isn't destructible it should sound like it is. AR's sound blurry. I don't agree that they should sound heavier though. |
Nickles Jester
BetaMax.
43
|
Posted - 2013.01.15 03:39:00 -
[15] - Quote
And so more people fall for the troll thread and feed the obvious troll. Obvi troll Obvi full. Personally I think the Dust sound guy has done a great job, and I'm sure he is better at his job than the OP is at theirs, if they even have a job that is. If you have ideas about what it should sound like, please post some links of something. Then that would be constructive. Just saying the person is bad at their job doesn't do any good for anybody even less so than you. You say some people should grow up, when your the one throwing a tantrum like a child over some sound files, and trolling the forums. You're either a severely immature child or a mentally handicapped adult. Either way your feedback needs more construction and far less trolling/crying. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.01.15 04:16:00 -
[16] - Quote
Beast Beastlington wrote:Ulysses Knapse wrote:Beast Beastlington wrote:"Assault Rifle" not "Assault Blaster". It's a blaster you moron. It shoots plasma, not bullets. Who cares spaz? The point is, it sounds like a washboard. It's crap. Made me lol. These uber nerdy eve people are hilarious in their defensiveness |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.15 04:21:00 -
[17] - Quote
Nickles Jester wrote:And so more people fall for the troll thread and feed the obvious troll. Obvi troll Obvi full. Personally I think the Dust sound guy has done a great job, and I'm sure he is better at his job than the OP is at theirs, if they even have a job that is. If you have ideas about what it should sound like, please post some links of something. Then that would be constructive. Just saying the person is bad at their job doesn't do any good for anybody even less so than you. You say some people should grow up, when your the one throwing a tantrum like a child over some sound files, and trolling the forums. You're either a severely immature child or a mentally handicapped adult. Either way your feedback needs more construction and far less trolling/crying.
He makes a very good point. |
Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.01.15 04:23:00 -
[18] - Quote
They're all pretty narrow sighted sounding.
Hey OP. How about you give a suggestion on how it should sound like? You guys just rambled on what the current sound is. I agree that the sounds can be better, but you're getting nowhere faster than my racing snail.
And damnit didn't read the post above me. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.15 04:36:00 -
[19] - Quote
I still would like the ARs to sound closer to blaster small turrets, I like how they sound. Just saying... again. |
Repe Susi
Subdreddit Test Alliance Please Ignore
249
|
Posted - 2013.01.15 07:23:00 -
[20] - Quote
KAGEHOSHI Horned Wolf wrote: IMO Laser rifle's ominous hum is awesome.
The sound is awesome, but it could be beefier on the lower middle / upper lower registers.
ZORRRRRRRR |
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tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.15 08:31:00 -
[21] - Quote
Beast Beastlington wrote:They aren't realistic or gritty. They are very, very poor.
"Assault Rifle" not "Assault Blaster".
Assault rifle that runs on plasma/energy Tell me, when's the last time you shot a plasma weapon to know how it's supposed to sound? |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.15 10:08:00 -
[22] - Quote
Nickles Jester wrote:And so more people fall for the troll thread and feed the obvious troll. Obvi troll Obvi full. Personally I think the Dust sound guy has done a great job, and I'm sure he is better at his job than the OP is at theirs, if they even have a job that is. If you have ideas about what it should sound like, please post some links of something. Then that would be constructive. Just saying the person is bad at their job doesn't do any good for anybody even less so than you. You say some people should grow up, when your the one throwing a tantrum like a child over some sound files, and trolling the forums. You're either a severely immature child or a mentally handicapped adult. Either way your feedback needs more construction and far less trolling/crying.
It isn't a troll thread and your remarks are equally as "childish" as you make mine out to be. You don't agree with my sentiment so you pull out the old reliable "maturity" card. It's pathetic. Stop being defensive over video game. It's just some lines of code, don't take everything so personally.
In case you forgot, you are here to post feedback based on your experience with the beta.
|
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.15 10:09:00 -
[23] - Quote
tribal wyvern wrote:Beast Beastlington wrote:They aren't realistic or gritty. They are very, very poor.
"Assault Rifle" not "Assault Blaster". Assault rifle that runs on plasma/energy Tell me, when's the last time you shot a plasma weapon to know how it's supposed to sound?
I'm sorry but when did I need to qualify as an expert on plasma energy and theoretical weapons to post an opinion on *GAME SOUND DESIGN*?
Never, that's when.
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.15 10:14:00 -
[24] - Quote
At least show us a link to what you want it to sound like instead of just complaining. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.15 10:17:00 -
[25] - Quote
KAGEHOSHI Horned Wolf wrote:At least show us a link to what you want it to sound like instead of just complaining.
Just look up ANY modern FPS on Youtube. They all have superior sound design to Dust.
As soon as I mention as specific title the sensitive forum tards will start with the "OMG FANBOY" routine.
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.15 10:21:00 -
[26] - Quote
Beast Beastlington wrote:KAGEHOSHI Horned Wolf wrote:At least show us a link to what you want it to sound like instead of just complaining. Just look up ANY modern FPS on Youtube. They all have superior sound design to Dust. As soon as I mention as specific title the sensitive forum tards will start with the "OMG FANBOY" routine.
These games are generally trying to go for the real world gun kind of sound. I would prefer something more scifi since these guns are scifi and not shooting regular bullets (which to me is boring). I'm curious, you said all the guns sound bad, but how the hell do you want a laser rifle, scrambler pistol, or a forge gun to sound like? Can't just add bullet noises to something like a laser. |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.15 10:24:00 -
[27] - Quote
I agree, the sound design is quite poor, Orbital Strikes and that MCC Explosion sound (I do like the Whale-like noise the MCC makes however) are especially bad. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.15 10:28:00 -
[28] - Quote
Laser rifles I have not used yet.
I think the SMG is ok but a little too weedy.
I guess if I had to name a title that is closest in look and ideology to Dust, it would be the Halo series. It has plasma weapons but the sound design is quite powerful and adds to the gun-play experience.
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.15 10:32:00 -
[29] - Quote
Beast Beastlington wrote:Laser rifles I have not used yet.
I think the SMG is ok but a little too weedy.
I guess if I had to name a title that is closest in look and ideology to Dust, it would be the Halo series. It has plasma weapons but the sound design is quite powerful and adds to the gun-play experience.
So you have not used all the gun types in Dust, but you somehow already know they're all terrible sounding... right
"They still sound like utter, utter crap.
That goes for every single weapon in the game."
Also, just link what you want each gun type to sound like already, instead of just saying it sucks. I'm not saying it again. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.15 12:55:00 -
[30] - Quote
Do your own homework.
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Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.15 13:08:00 -
[31] - Quote
Tribes Ascend.
Planetside 2.
Halo 4.
Natural Selection 2.
Borderlands series.
Look these up for starters. It's not just about weapon sounds...explosions and environmental sounds too. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.15 13:23:00 -
[32] - Quote
Beast Beastlington wrote:tribal wyvern wrote:Beast Beastlington wrote:They aren't realistic or gritty. They are very, very poor.
"Assault Rifle" not "Assault Blaster". Assault rifle that runs on plasma/energy Tell me, when's the last time you shot a plasma weapon to know how it's supposed to sound? I'm sorry but when did I need to qualify as an expert on plasma energy and theoretical weapons to post an opinion on *GAME SOUND DESIGN*? Never, that's when.
Because you need to provide a BASIS to support your 'sounds are unrealistic' claim, that's why. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.15 13:26:00 -
[33] - Quote
tribal wyvern wrote:Beast Beastlington wrote:tribal wyvern wrote:Beast Beastlington wrote:They aren't realistic or gritty. They are very, very poor.
"Assault Rifle" not "Assault Blaster". Assault rifle that runs on plasma/energy Tell me, when's the last time you shot a plasma weapon to know how it's supposed to sound? I'm sorry but when did I need to qualify as an expert on plasma energy and theoretical weapons to post an opinion on *GAME SOUND DESIGN*? Never, that's when. Because you need to provide a BASIS to support your 'sounds are unrealistic' claim, that's why.
I didn't say anything about realism. Re-read again.
I said they sounded crap.
Now, stop being sensitive and either contribute or go be sycophantic to CCP in another thread.
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tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.15 13:29:00 -
[34] - Quote
'They aren't realistic or gritty. They are very, very poor.'
"Assault Rifle" not "Assault Blaster".
One of your quotes I believe?
So what is your basis to the unrealistic claim? I'm sure you could do a much better job than GAME DEVELOPERS right? RIIIIIIIGHT? |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.15 13:31:00 -
[35] - Quote
tribal wyvern wrote:'They aren't realistic or gritty. They are very, very poor.'
"Assault Rifle" not "Assault Blaster".
One of your quotes I believe?
...and what was that post in relation to?
Where in the OP do I bring up realism? |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.15 13:37:00 -
[36] - Quote
Beast Beastlington wrote:tribal wyvern wrote:'They aren't realistic or gritty. They are very, very poor.'
"Assault Rifle" not "Assault Blaster".
One of your quotes I believe? ...and what was that post in relation to? Where in the OP do I bring up realism?
You said you didn't say anything about realism, yet in my previous quote you clearly did. So, mr expert game sound designer, what's a realistic sound for plasma weapons? Don't forget to use your past experience with plasma weapons as a basis, oh....and halo too.
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Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.15 13:39:00 -
[37] - Quote
tribal wyvern wrote:'They aren't realistic or gritty. They are very, very poor.'
"Assault Rifle" not "Assault Blaster".
One of your quotes I believe?
So what is your basis to the unrealistic claim? I'm sure you could do a much better job than GAME DEVELOPERS right? RIIIIIIIGHT?
Jesus christ. It's like trying educate pork.
Are you able to separate your love of the game from it's current state for 5 minutes? Are you able to comprehend that you are a beta tester and that you are here to critique various aspects of the game to help make it better? How in the name of all that is good in the world are you unable to see that the game would benefit from better sound design? Is it really that hard to understand? If it is, then I just don't know what to say to help you.
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Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.15 13:41:00 -
[38] - Quote
tribal wyvern wrote:Beast Beastlington wrote:tribal wyvern wrote:'They aren't realistic or gritty. They are very, very poor.'
"Assault Rifle" not "Assault Blaster".
One of your quotes I believe? ...and what was that post in relation to? Where in the OP do I bring up realism? You said you didn't say anything about realism, yet in my previous quote you clearly did. So, mr expert game sound designer, what's a realistic sound for plasma weapons? Don't forget to use your past experience with plasma weapons as a basis, oh....and halo too.
I don't know what theoretical plasma weapons would sound like but I'd bet my bottom dollar if I had an Assault Rifle based on these design (with all the aesthetic looks of a generic AR) that it wouldn't sound like a guy playing a washboard in a southern cajun ensemble. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.15 13:44:00 -
[39] - Quote
Beast Beastlington wrote:tribal wyvern wrote:'They aren't realistic or gritty. They are very, very poor.'
"Assault Rifle" not "Assault Blaster".
One of your quotes I believe?
So what is your basis to the unrealistic claim? I'm sure you could do a much better job than GAME DEVELOPERS right? RIIIIIIIGHT? Jesus christ. It's like trying educate pork. Are you able to separate your love of the game from it's current state for 5 minutes? Are you able to comprehend that you are a beta tester and that you are here to critique various aspects of the game to help make it better? How in the name of all that is good in the world are you unable to see that the game would benefit from better sound design? Is it really that hard to understand? If it is, then I just don't know what to say to help you.
Constructive criticism yes, not rip the damn thing apart!! Yes I'm aware I'm a beta tester, I've been testing it since december 2011,I'm fully aware of what we are here to do, but coming out with crap like 'hire a new sound designer' is not constructive criticism, it's rude and damn obnoxious. Especially when you have no reasoning behind your OP. Give an example of what YOU deem acceptable for plasma weapons to sound like and then maybe your argument will have some foundation. |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.15 14:50:00 -
[40] - Quote
tribal wyvern wrote:'They aren't realistic or gritty. They are very, very poor.'
"Assault Rifle" not "Assault Blaster".
One of your quotes I believe?
Good job with reading comprehension there or perhaps you're just trying to twist his words.
So what is your basis to the unrealistic claim? I'm sure you could do a much better job than GAME DEVELOPERS right? RIIIIIIIGHT?
Yes, because I need to be able to make a film to tell when a film is good or bad, paint a Mona Lisa to critique art or play an instrument to tell that Skrillex is horrendous.
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Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.01.15 15:20:00 -
[41] - Quote
Bloop |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.15 15:56:00 -
[42] - Quote
tribal wyvern wrote:Beast Beastlington wrote:tribal wyvern wrote:'They aren't realistic or gritty. They are very, very poor.'
"Assault Rifle" not "Assault Blaster".
One of your quotes I believe?
So what is your basis to the unrealistic claim? I'm sure you could do a much better job than GAME DEVELOPERS right? RIIIIIIIGHT? Jesus christ. It's like trying educate pork. Are you able to separate your love of the game from it's current state for 5 minutes? Are you able to comprehend that you are a beta tester and that you are here to critique various aspects of the game to help make it better? How in the name of all that is good in the world are you unable to see that the game would benefit from better sound design? Is it really that hard to understand? If it is, then I just don't know what to say to help you. Constructive criticism yes, not rip the damn thing apart!! Yes I'm aware I'm a beta tester, I've been testing it since december 2011,I'm fully aware of what we are here to do, but coming out with crap like 'hire a new sound designer' is not constructive criticism, it's rude and damn obnoxious. Especially when you have no reasoning behind your OP. Give an example of what YOU deem acceptable for plasma weapons to sound like and then maybe your argument will have some foundation.
I gave 5 examples of games that I think have good weapon sound design. 2 of them are F2P FPS's.
I still don't understand why you are so sensitive to my wording (which was tongue in cheek), unless you are part of the dev team? |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.01.15 18:31:00 -
[43] - Quote
The point is that the sounds in this game sound about one step above 8 bit MIDI. if I wanted the sound like that I would play snes. It's like the sound is missing multiple channels worth of effect. I don't need to be a sound engineer to recognize when a sound is plain and unlayered. I have a feeling some of these fanboys play on SD tvs and still play 8track tapes.
The difference can also find metaphor between your laptop stock speakers and a Bose system. The punch of the sounds just isn't there.
I don't care if they sound modern or realistic , although those sounds come to mind as good sounds bc they are very real and sound amazing. It's the "punch" a sound can deliver and dust simply doesn't have that yet. It all sounds like 1hp , battery operated, junk. No feeling of power
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Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.01.15 20:09:00 -
[44] - Quote
Firestorm Zulu wrote:The point is that the sounds in this game sound about one step above 8 bit MIDI. if I wanted the sound like that I would play snes. It's like the sound is missing multiple channels worth of effect. I don't need to be a sound engineer to recognize when a sound is plain and unlayered. I have a feeling some of these fanboys play on SD tvs and still play 8track tapes.
The difference can also find metaphor between your laptop stock speakers and a Bose system. The punch of the sounds just isn't there.
I don't care if they sound modern or realistic , although those sounds come to mind as good sounds bc they are very real and sound amazing. It's the "punch" a sound can deliver and dust simply doesn't have that yet. It all sounds like 1hp , battery operated, junk. No feeling of power
I'd be one happy camper if PS3 allowed MIDI interaction or just a multi-channel output I could hook into my Behringer Eurorack mixer
Peace and love to the musicians and audiophiles |
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CCP Earworm
C C P C C P Alliance
45
|
Posted - 2013.01.22 11:14:00 -
[45] - Quote
Hi, CCP Earworm, sound programmer for Dust, here.
Later this week we're content streaming a lot of new sounds, affecting everything from the music to the explosions to the firing sounds of many different weapons. These changes are a big step to finishing the sound and setting the mood we want.
The LAR is one sound that we've constantly iterated on since it's the bread and butter of the dust battlefield. We've gone through a ton of versions to find the right fit for the LAR, and the new version coming in this week (along with all the sweeping changes in overall sound) takes into account what you guys have been talking about here.
Thanks for all the comments!
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Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2013.01.22 11:58:00 -
[46] - Quote
CCP Earworm wrote:Hi, CCP Earworm, sound programmer for Dust, here.
Later this week we're content streaming a lot of new sounds, affecting everything from the music to the explosions to the firing sounds of many different weapons. These changes are a big step to finishing the sound and setting the mood we want.
The LAR is one sound that we've constantly iterated on since it's the bread and butter of the dust battlefield. We've gone through a ton of versions to find the right fit for the LAR, and the new version coming in this week (along with all the sweeping changes in overall sound) takes into account what you guys have been talking about here.
Thanks for all the comments!
Cool, hopefully the LAV can be heard from a distance now - it's still the games ninja.
PS - Join IRC. Your country needs you. |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.22 12:31:00 -
[47] - Quote
Music to my ears! |
Fredovsky
Rebelles A Quebec
5
|
Posted - 2013.01.22 14:41:00 -
[48] - Quote
Yoi guys should get better speakers or headsets |
James Thraxton
The Exemplars
75
|
Posted - 2013.01.22 15:29:00 -
[49] - Quote
actually, for those who don't know, the LAR's sound like rifles with caseless ammunition, pretty accurately in my opinion |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.22 16:49:00 -
[50] - Quote
CCP Earworm wrote:Hi, CCP Earworm, sound programmer for Dust, here.
Later this week we're content streaming a lot of new sounds, affecting everything from the music to the explosions to the firing sounds of many different weapons. These changes are a big step to finishing the sound and setting the mood we want.
The LAR is one sound that we've constantly iterated on since it's the bread and butter of the dust battlefield. We've gone through a ton of versions to find the right fit for the LAR, and the new version coming in this week (along with all the sweeping changes in overall sound) takes into account what you guys have been talking about here.
Thanks for all the comments!
I'm delighted to see a developer actually take note of the forum. I honestly didn't think it happened.
Also, YOU'RE FIRED
/Vince Mc Mahon mode off
;)
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Smaloom
ZionTCD Legacy Rising
2
|
Posted - 2013.01.22 18:04:00 -
[51] - Quote
My overall impression of sounds are that they are pretty suitable to the mood of the game. The only sound that really made me react was the shotgun sound, it's friggin awesome! First reaction was like "wtf was that? better stay at range.." |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.01.22 18:43:00 -
[52] - Quote
CCP Earworm wrote:Hi, CCP Earworm, sound programmer for Dust, here.
Later this week we're content streaming a lot of new sounds, affecting everything from the music to the explosions to the firing sounds of many different weapons. These changes are a big step to finishing the sound and setting the mood we want.
The LAR is one sound that we've constantly iterated on since it's the bread and butter of the dust battlefield. We've gone through a ton of versions to find the right fit for the LAR, and the new version coming in this week (along with all the sweeping changes in overall sound) takes into account what you guys have been talking about here.
Thanks for all the comments!
Whoa. I can't wait. I wonder how you guys stream in content that takes a lot of memory while also taking into account available hd space. This post is music to my ears |
Tarquin Markel
The Synenose Accord Celestial Imperative
85
|
Posted - 2013.01.22 20:07:00 -
[53] - Quote
I hope that the shotgun will be among the sound effects you're modifying?
My only reason for not using such a badass thing as a plasma-burst shotgun is that the damn thing sounds like a badly-oiled wrought iron gate. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.01.22 20:40:00 -
[54] - Quote
Tarquin Markel wrote:I hope that the shotgun will be among the sound effects you're modifying?
My only reason for not using such a badass thing as a plasma-burst shotgun is that the damn thing sounds like a badly-oiled wrought iron gate.
Can not unhear... you have ruined it for me.
Personally my biggest issue is the LAV sounding like how a stand up comedian makes out a Prius. The thing needs to be louder, more distinct among the chaos of battle. |
Devils advocate03
Algintal Core Gallente Federation
3
|
Posted - 2013.01.22 21:41:00 -
[55] - Quote
CCP Earworm wrote:Hi, CCP Earworm, sound programmer for Dust, here.
Later this week we're content streaming a lot of new sounds, affecting everything from the music to the explosions to the firing sounds of many different weapons. These changes are a big step to finishing the sound and setting the mood we want.
The LAR is one sound that we've constantly iterated on since it's the bread and butter of the dust battlefield. We've gone through a ton of versions to find the right fit for the LAR, and the new version coming in this week (along with all the sweeping changes in overall sound) takes into account what you guys have been talking about here.
Thanks for all the comments!
Nice to hear that sounds are being updated. THe one thing I would like to hear a difference in, is the sound right before an orbital strike. I dont know know about you guys, but I would like a sound thats just bone chilling when you hear the imminent strike from the sky. I sort of had in mind like that chilling sound the aliens made in War of The Worlds, ( yes the tom cruise version ) that deep horn type of sound. Something along that would be awesome, seeing as how an orbital strike is something that EVERYONE should fear!! |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.22 22:11:00 -
[56] - Quote
Fredovsky wrote:Yoi guys should get better speakers or headsets
You should pull the corn cobs out of your ears. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.01.25 03:47:00 -
[57] - Quote
CCP Earworm wrote:Hi, CCP Earworm, sound programmer for Dust, here.
Later this week we're content streaming a lot of new sounds, affecting everything from the music to the explosions to the firing sounds of many different weapons. These changes are a big step to finishing the sound and setting the mood we want.
The LAR is one sound that we've constantly iterated on since it's the bread and butter of the dust battlefield. We've gone through a ton of versions to find the right fit for the LAR, and the new version coming in this week (along with all the sweeping changes in overall sound) takes into account what you guys have been talking about here.
Thanks for all the comments!
So, tomorrow is your last work day before the weekend. Is this happening? |
Brass Stalker
Elite Mercenaries
17
|
Posted - 2013.01.25 04:07:00 -
[58] - Quote
Fa-ch-ch-ch-ch-ch-ch-ch-ch Ka ssss flooooop blip ka chonk Fa-ch-ch-ch
what am i? |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.25 04:14:00 -
[59] - Quote
Brass Stalker wrote:Fa-ch-ch-ch-ch-ch-ch-ch-ch Ka ssss flooooop blip ka chonk Fa-ch-ch-ch
what am i?
Wait wait wait i know this one..................is it some f***er on comms eating pork rinds? No no no wait...............it's the sound of my balls flapping on a noobs chin when t-bagged, no no wait bear with me...............it's an assault rifle!!! Ha I knew I'd get it eventually |
Brass Stalker
Elite Mercenaries
17
|
Posted - 2013.01.25 04:22:00 -
[60] - Quote
tribal wyvern wrote:Brass Stalker wrote:Fa-ch-ch-ch-ch-ch-ch-ch-ch Ka ssss flooooop blip ka chonk Fa-ch-ch-ch
what am i? Wait wait wait i know this one..................is it some f***er on comms eating pork rinds? No no no wait...............it's the sound of my balls flapping on a noobs chin when t-bagged, no no wait bear with me...............it's an assault rifle!!! Ha I knew I'd get it eventually
sorry we would of taken "Ice maker" or "Automatic Sniper nanite injector" |
|
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.25 04:24:00 -
[61] - Quote
Brass Stalker wrote:tribal wyvern wrote:Brass Stalker wrote:Fa-ch-ch-ch-ch-ch-ch-ch-ch Ka ssss flooooop blip ka chonk Fa-ch-ch-ch
what am i? Wait wait wait i know this one..................is it some f***er on comms eating pork rinds? No no no wait...............it's the sound of my balls flapping on a noobs chin when t-bagged, no no wait bear with me...............it's an assault rifle!!! Ha I knew I'd get it eventually sorry we would of taken "Ice maker" or "Automatic Sniper nanite injector"
DAMMIT! lol
|
Andrew Sheaffer
ZionTCD Legacy Rising
24
|
Posted - 2013.01.25 04:25:00 -
[62] - Quote
new sounds would be great make it feel more like a epic battle |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.01.25 15:41:00 -
[63] - Quote
I got my hopes up for nothing . I still can't tell if I'm firing an AR or running on a bed of Doritos |
Axeager
Core World Imperium
1
|
Posted - 2013.01.25 18:14:00 -
[64] - Quote
I am in complete agreement with this entire thread. The guns sound like automatic tranquilizer rifles. Honestly I had to read info just to make sure they didn't shoot syringes.
The shotguns sound like the noise those rings made on Tron when they bounced off something. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.01.26 19:07:00 -
[65] - Quote
So sometime next week? |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.26 20:54:00 -
[66] - Quote
Tomorrow maybe... ;_; |
Brass Stalker
Elite Mercenaries
17
|
Posted - 2013.01.26 22:39:00 -
[67] - Quote
I think the main problem with the gunsounds is that theyre half and half. yknow what i mean like half futuristic modern day gun sound. the two just dont really blend well. i say if the gun dosent shoot bullets dont make it sound like bullets at all. when they do shoot metal like minmatar make it sound as gritty and mean as possible. but like the galente shotgun? thats what plasma is supposed to sound like? ka chang! i want a to hear a big juicey zbLAATTb i want to hear the armor burning away every time i shoot it. |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.27 17:46:00 -
[68] - Quote
CCP Earworm wrote:Hi, CCP Earworm, sound programmer for Dust, here.
Later this week we're content streaming a lot of new sounds, affecting everything from the music to the explosions to the firing sounds of many different weapons. These changes are a big step to finishing the sound and setting the mood we want.
I'm honestly quite curious if this ever happened. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.27 17:48:00 -
[69] - Quote
Didn't happen, guessing there was a delay. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.01.28 09:05:00 -
[70] - Quote
KAGEHOSHI Horned Wolf wrote:Didn't happen, guessing there was a delay. I sure wish Earworm wouldn't get my hopes up and I tell all my friends (who I literally have to beg to play the beta) and tell them a big sound update is coming and then it doesnt happen... |
|
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 09:09:00 -
[71] - Quote
CCP Earworm wrote:Hi, CCP Earworm, sound programmer for Dust, here.
Later this week we're content streaming a lot of new sounds, affecting everything from the music to the explosions to the firing sounds of many different weapons. These changes are a big step to finishing the sound and setting the mood we want.
The LAR is one sound that we've constantly iterated on since it's the bread and butter of the dust battlefield. We've gone through a ton of versions to find the right fit for the LAR, and the new version coming in this week (along with all the sweeping changes in overall sound) takes into account what you guys have been talking about here.
Thanks for all the comments!
the OP got the sound dude to comment +1 for success |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.28 09:18:00 -
[72] - Quote
And now nobody will come forward and officially confirm that there has been a delay. |
Kastor Diaz
Edimmu Warfighters Gallente Federation
9
|
Posted - 2013.01.28 10:15:00 -
[73] - Quote
I don't care about the other weapons but for the love of god leave the shotgun alone. I love rekindling nerd PTSD with the dodge ball smack sound. Stuff like that and the Xerox Smart Gun from Aliens are what I want to hear from futuristic guns. Not pew pew, dakka dakka, and the dreaded eheheheheheheh. |
Xavier Calyxes
Calyxes Academy Calyxes
5
|
Posted - 2013.01.28 11:02:00 -
[74] - Quote
CCP Earworm wrote:Hi, CCP Earworm, sound programmer for Dust, here.
Later this week we're content streaming a lot of new sounds, affecting everything from the music to the explosions to the firing sounds of many different weapons. These changes are a big step to finishing the sound and setting the mood we want.
The LAR is one sound that we've constantly iterated on since it's the bread and butter of the dust battlefield. We've gone through a ton of versions to find the right fit for the LAR, and the new version coming in this week (along with all the sweeping changes in overall sound) takes into account what you guys have been talking about here.
Thanks for all the comments!
Hi CCP Earworm, I find in general the soundlevels in this game to be louder than most games. Its not apparent that its an issue in most soundsystems, but for people with a more "sensetive" setup seem to have issues with distorting. It starts with the ccp intro and goes from there to the rest of the game. There should be no need for anyone to turn down the volume, when your changing from another game/movie to Dust on the ps3. I'm looking forward to checking out the new sounds n such.
Kind Regards XC |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.28 11:59:00 -
[75] - Quote
I absolutely love how everyone had to ween this guy in how to make a productive thread. For some reason this forumtard couldn't come up with improvements for the life of him, just complaints. xDD
Yes, when you write a post about something that is off, you are supposed to suggest improvements. That is how things work here. If you give no input on how to improve the issue you don't like, it will 99 times out of 100 stay the same. When missiles were facepounding everyone, we all came up with MANY ideas to fix them. CCP overdid it by using several ideas together, but it still got fixed. Sort of.
Point is, if you contribute nothing you get nothing in return. And hurling whiny complaints doesn't count as contributing.
As for the topic at hand, the sounds are fine, could use some fine tuning but are otherwise unimportant and good enough for now considering the multitude of other game issues that actually make it hard to play the game (i.e. lag outs, disconnects, not getting into matches, etc) |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.01.28 14:28:00 -
[76] - Quote
Baal Omniscient wrote:I absolutely love how everyone had to ween this guy in how to make a productive thread. For some reason this forumtard couldn't come up with improvements for the life of him, just complaints. xDD
Yes, when you write a post about something that is off, you are supposed to suggest improvements. That is how things work here. If you give no input on how to improve the issue you don't like, it will 99 times out of 100 stay the same. When missiles were facepounding everyone, we all came up with MANY ideas to fix them. CCP overdid it by using several ideas together, but it still got fixed. Sort of.
Point is, if you contribute nothing you get nothing in return. And hurling whiny complaints doesn't count as contributing.
As for the topic at hand, the sounds are fine, could use some fine tuning but are otherwise unimportant and good enough for now considering the multitude of other game issues that actually make it hard to play the game (i.e. lag outs, disconnects, not getting into matches, etc) WRONG. You'll notice we got a direct response for the developer noting the all the sounds are getting a drastic overhaul. Just bc you type 8 paragraphs doesn't make you less wrong FYI . We clearly described the problems with the sounds from an operations perspective and not from the engineers perspective. And rightly so, we don't get payed and we are not professional sound designers. The sounds were described and critiques were given. We can't onomatopoeia this crap any more than we already did.
Get your fanboy head outta get rear and actually read that the developers know sound is an issue and is being fixed |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.28 16:47:00 -
[77] - Quote
Firestorm Zulu wrote:WRONG. You'll notice we got a direct response for the developer noting the all the sounds are getting a drastic overhaul. Just bc you type 8 paragraphs doesn't make you less wrong FYI . We clearly described the problems with the sounds from an operations perspective and not from the engineers perspective. And rightly so, we don't get payed and we are not professional sound designers. The sounds were described and critiques were given. We can't onomatopoeia this crap any more than we already did.
Get your fanboy head outta get rear and actually read that the developers know sound is an issue and is being fixed
Ahem. Please note that the Dev never commented until the rest of the community steered the thread onto a proper course. Also please note that the community were the ones who got the OP started on actually discussing improvements. The original post in this thread was nothing but complaints without an iota of constructive input. That is all
Beast Beastlington wrote:
You utter, utter cretin. Pull your, swollen, dumb head out of your anus and get real.
It's unbelievable that a supposed grown, mature adult can be so sycophantic and emotionally connected to a video game.
I hope CCP are ignoring these sycophantic mutants who are happy to see the game collapse under it's own ambition. The real passionate fans are here pushing for changes that will elevate this to the best status it can possibly be at.
First you say you can't believe people can be so connected to a game, then you claim to be more passionate about it than I. Very nice.
Your original post had nothing to do with improving the game, just whining about how it's being done wrong. Be glad that there are people around who steered this thread straight, else it would have been locked long ago for lack of productive content. I only said what I did because I found it hilarious how long the community had to go over it with you to get you to give up a semi-constructive answer.
Anyway, as for my view of how there are other more important things to deal with right now, I don't see how anyone can disagree that getting server stability is more important than the sound my gun is making. But to each his own. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.28 16:55:00 -
[78] - Quote
You are obviously very easily amused. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.28 17:00:00 -
[79] - Quote
Beast Beastlington wrote:You are obviously very easily amused. Got a paper clip? |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.28 17:08:00 -
[80] - Quote
Baal Omniscient wrote:Firestorm Zulu wrote:WRONG. You'll notice we got a direct response for the developer noting the all the sounds are getting a drastic overhaul. Just bc you type 8 paragraphs doesn't make you less wrong FYI . We clearly described the problems with the sounds from an operations perspective and not from the engineers perspective. And rightly so, we don't get payed and we are not professional sound designers. The sounds were described and critiques were given. We can't onomatopoeia this crap any more than we already did.
Get your fanboy head outta get rear and actually read that the developers know sound is an issue and is being fixed Ahem. Please note that the Dev never commented until the rest of the community steered the thread onto a proper course. Also please note that the community were the ones who got the OP started on actually discussing improvements. The original post in this thread was nothing but complaints without an iota of constructive input. That is all Beast Beastlington wrote:
You utter, utter cretin. Pull your, swollen, dumb head out of your anus and get real.
It's unbelievable that a supposed grown, mature adult can be so sycophantic and emotionally connected to a video game.
I hope CCP are ignoring these sycophantic mutants who are happy to see the game collapse under it's own ambition. The real passionate fans are here pushing for changes that will elevate this to the best status it can possibly be at.
First you say you can't believe people can be so connected to a game, then you claim to be more passionate about it than I. Very nice. Your original post had nothing to do with improving the game, just whining about how it's being done wrong. Be glad that there are people around who steered this thread straight, else it would have been locked long ago for lack of productive content. I only said what I did because I found it hilarious how long the community had to go over it with you to get you to give up a semi-constructive answer. Anyway, as for my view of how there are other more important things to deal with right now, I don't see how anyone can disagree that getting server stability is more important than the sound my gun is making. But to each his own.
Don't make **** up either. I never said "I am more passionate than you". Use your noodle and read the words that are on the screen.
Don't talk bollocks about "steering the thread" either. Most of the posts that are FOR new sounds have the most likes.
|
|
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.01.28 17:18:00 -
[81] - Quote
Baal Omniscient wrote:Beast Beastlington wrote:You are obviously very easily amused. Got a paper clip? Oh ok I see now, you and the op are doing this thing. |
Jariel Manton
SVER True Blood Unclaimed.
210
|
Posted - 2013.01.28 17:44:00 -
[82] - Quote
I think the sounds are fine. Honestly after watching friends play BLOPS 2 i died inside after hearing the groins while dieing for that game. Absolutely horrible. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.28 21:58:00 -
[83] - Quote
Beast Beastlington wrote:Baal Omniscient wrote:Firestorm Zulu wrote:WRONG. You'll notice we got a direct response for the developer noting the all the sounds are getting a drastic overhaul. Just bc you type 8 paragraphs doesn't make you less wrong FYI . We clearly described the problems with the sounds from an operations perspective and not from the engineers perspective. And rightly so, we don't get payed and we are not professional sound designers. The sounds were described and critiques were given. We can't onomatopoeia this crap any more than we already did.
Get your fanboy head outta get rear and actually read that the developers know sound is an issue and is being fixed Ahem. Please note that the Dev never commented until the rest of the community steered the thread onto a proper course. Also please note that the community were the ones who got the OP started on actually discussing improvements. The original post in this thread was nothing but complaints without an iota of constructive input. That is all Beast Beastlington wrote:
You utter, utter cretin. Pull your, swollen, dumb head out of your anus and get real.
It's unbelievable that a supposed grown, mature adult can be so sycophantic and emotionally connected to a video game.
I hope CCP are ignoring these sycophantic mutants who are happy to see the game collapse under it's own ambition. The real passionate fans are here pushing for changes that will elevate this to the best status it can possibly be at.
First you say you can't believe people can be so connected to a game, then you claim to be more passionate about it than I. Very nice. Your original post had nothing to do with improving the game, just whining about how it's being done wrong. Be glad that there are people around who steered this thread straight, else it would have been locked long ago for lack of productive content. I only said what I did because I found it hilarious how long the community had to go over it with you to get you to give up a semi-constructive answer. Anyway, as for my view of how there are other more important things to deal with right now, I don't see how anyone can disagree that getting server stability is more important than the sound my gun is making. But to each his own. Don't make **** up either. I never said "I am more passionate than you". Use your noodle and read the words that are on the screen. Don't talk bollocks about "steering the thread" either. Most of the posts that are FOR new sounds have the most likes. You said, as is quoted above: "The real passionate fans are here pushing for changes that will elevate this to the best status it can possibly be at. " So, I coul be mistaken here. You are either considering yourself a more passionate fan than I, thereby saying your points are more valid, or you are saying that the more passionate fans opinions are... better than me? Have better opinions than me? Help me out here, because either way, you are propping up people as being better than me because they are more passionate about this game RIGHT AFTER you said that you can't believe anyone could be so emotionally attached to a game. Just a little confused there.
Also, I never said that changing the audio wasn't a popular choice, I'm saying that you had no constructive posts until they coaxed it out of you. If they hadn't been there trying to get an actual constructive answer out of you, the thread would have gone nowhere. Thus, they steered it. Not saying one side of the debate was controlling it more than another, just that the community saved the thread from being nothing but an unconstructive series of complaints. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.28 22:00:00 -
[84] - Quote
Firestorm Zulu wrote:Baal Omniscient wrote:Beast Beastlington wrote:You are obviously very easily amused. Got a paper clip? Oh ok I see now, you and the op are doing this thing. No, I just like's me some banter. A little pillow talk calms my nerves. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.28 23:26:00 -
[85] - Quote
Stole this from my bullet list.
Sound
- Friendly LAVs can be heard much further way than the silent and deadly hostile LAVs.
- Full auto weapons continue to produce sound after their operators are killed.
- Full auto weapon noises generated by downed player that persist though death are extremely loud.
- RDV exit noise is too similar to the entry noise.
- Sniper Railgun sound may sound a bit cooler if the high end of the 'bark' was delayed based on distance of hit object.
- Mass Driver doesn't have the hollow bang tube sound or the high brass sound that most typical grenade launchers have when hammering the charge. The 'thoump' can remain for the shell exiting.
- Missiles and Rockets still don't sound like such missing the roar of the engines igniting, needs to sound more like the swarm launcher.
- More battle music please.
- Separate victory and defeated music.
- Some tunes for hanging out in the mercenary quaters.
- Some noises ignore the sound bar setting.
- Climbing ladders sound like walking still instead of having a new noise set.
- At apparent notice there only seems to be two walked on materials, dirt and metal, needs to expand to sand, soft dirt, hard dirt, concrete, metal and more.
- War room has several spots where noises and announcements are louder and other places mere feet away where its quieter.
- Plasma Shotgun missing hit effect noise, off tone shooting noise for plasma weapon (sounds like a spring loaded cannon instead)
- HMG has underwhelming hit effect on object noise.
- Plasma Rifle has underwhelming hit and firing effect noise, closer but not there yet.
- Sniper Rifle has underwhelming travel effect noise and non shooter noise does not match the shooter's noise
- Sometimes Athena lags on her accouterments during combat.
My hope is the update fires majority of this list. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.29 02:48:00 -
[86] - Quote
Baal Omniscient wrote:Beast Beastlington wrote:Baal Omniscient wrote:Firestorm Zulu wrote:WRONG. You'll notice we got a direct response for the developer noting the all the sounds are getting a drastic overhaul. Just bc you type 8 paragraphs doesn't make you less wrong FYI . We clearly described the problems with the sounds from an operations perspective and not from the engineers perspective. And rightly so, we don't get payed and we are not professional sound designers. The sounds were described and critiques were given. We can't onomatopoeia this crap any more than we already did.
Get your fanboy head outta get rear and actually read that the developers know sound is an issue and is being fixed Ahem. Please note that the Dev never commented until the rest of the community steered the thread onto a proper course. Also please note that the community were the ones who got the OP started on actually discussing improvements. The original post in this thread was nothing but complaints without an iota of constructive input. That is all Beast Beastlington wrote:
You utter, utter cretin. Pull your, swollen, dumb head out of your anus and get real.
It's unbelievable that a supposed grown, mature adult can be so sycophantic and emotionally connected to a video game.
I hope CCP are ignoring these sycophantic mutants who are happy to see the game collapse under it's own ambition. The real passionate fans are here pushing for changes that will elevate this to the best status it can possibly be at.
First you say you can't believe people can be so connected to a game, then you claim to be more passionate about it than I. Very nice. Your original post had nothing to do with improving the game, just whining about how it's being done wrong. Be glad that there are people around who steered this thread straight, else it would have been locked long ago for lack of productive content. I only said what I did because I found it hilarious how long the community had to go over it with you to get you to give up a semi-constructive answer. Anyway, as for my view of how there are other more important things to deal with right now, I don't see how anyone can disagree that getting server stability is more important than the sound my gun is making. But to each his own. Don't make **** up either. I never said "I am more passionate than you". Use your noodle and read the words that are on the screen. Don't talk bollocks about "steering the thread" either. Most of the posts that are FOR new sounds have the most likes. You said, as is quoted above: "The real passionate fans are here pushing for changes that will elevate this to the best status it can possibly be at. " So, I coul be mistaken here. You are either considering yourself a more passionate fan than I, thereby saying your points are more valid, or you are saying that the more passionate fans opinions are... better than me? Have better opinions than me? Help me out here, because either way, you are propping up people as being better than me because they are more passionate about this game RIGHT AFTER you said that you can't believe anyone could be so emotionally attached to a game. Just a little confused there. Also, I never said that changing the audio wasn't a popular choice, I'm saying that you had no constructive posts until they coaxed it out of you. If they hadn't been there trying to get an actual constructive answer out of you, the thread would have gone nowhere. Thus, they steered it. Not saying one side of the debate was controlling it more than another, just that the community saved the thread from being nothing but an unconstructive series of complaints.
I don't consider myself anything. You seem to be implying that. Personally, I think Dust is an awful, awful game that is probably beyond saving (on this hardware anyway). I'd like to see it match it's vision but CCP don't appear to be able to nail the very basics.
It was your good self who was throwing out "forumtard" in your overly defensive opening post. If you are confused, try reading again. I'm not here to help you comprehend anything. You seem to be quite the know it all already. Maybe you can muse on all this while you talk to your pillow? Who gives a ****, really?
Whether you think the thread would gone anywhere or not is irrelevant. It went somewhere and it appears that CCP had been working on the sound before I posted it. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.29 06:20:00 -
[87] - Quote
Iron Wolf Saber wrote:Stole this from my bullet list. Sound
- Friendly LAVs can be heard much further way than the silent and deadly hostile LAVs.
- Full auto weapons continue to produce sound after their operators are killed.
- Full auto weapon noises generated by downed player that persist though death are extremely loud.
- RDV exit noise is too similar to the entry noise.
- Sniper Railgun sound may sound a bit cooler if the high end of the 'bark' was delayed based on distance of hit object.
- Mass Driver doesn't have the hollow bang tube sound or the high brass sound that most typical grenade launchers have when hammering the charge. The 'thoump' can remain for the shell exiting.
- Missiles and Rockets still don't sound like such missing the roar of the engines igniting, needs to sound more like the swarm launcher.
- More battle music please.
- Separate victory and defeated music.
- Some tunes for hanging out in the mercenary quaters.
- Some noises ignore the sound bar setting.
- Climbing ladders sound like walking still instead of having a new noise set.
- At apparent notice there only seems to be two walked on materials, dirt and metal, needs to expand to sand, soft dirt, hard dirt, concrete, metal and more.
- War room has several spots where noises and announcements are louder and other places mere feet away where its quieter.
- Plasma Shotgun missing hit effect noise, off tone shooting noise for plasma weapon (sounds like a spring loaded cannon instead)
- HMG has underwhelming hit effect on object noise.
- Plasma Rifle has underwhelming hit and firing effect noise, closer but not there yet.
- Sniper Rifle has underwhelming travel effect noise and non shooter noise does not match the shooter's noise
- Sometimes Athena lags on her accouterments during combat.
My hope is the update fires majority of this list.
Sniper rifle noise is different for shooter and non shooter because both are hearing the rifle from a different perspective. The shooter is closer to the rifle than the non shooter, therefore the sound will be different. Ever recorded your own voice and listened to it? Sounds nothing like you right? That's because you are closer to the sorce than people listening to you speak, you sound different to other people because they are listening from a different perspective. Same thing applies to the weapon sounds.
|
Mark Crusader
Much Crying Old Experts
8
|
Posted - 2013.01.29 14:53:00 -
[88] - Quote
I'm assuming the audio update hasn't happened yet. |
Liner ReXiandra
Zumari Force Projection Caldari State
16
|
Posted - 2013.01.29 14:54:00 -
[89] - Quote
Mark Crusader wrote:I'm assuming the audio update hasn't happened yet.
You are correct. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.01.30 23:22:00 -
[90] - Quote
I'm seeing a lot of mixed signals about the sound today , ill try them soon. I hope the title of this thread isn't still true |
|
Ryder Azorria
Amarr Templars Amarr Empire
134
|
Posted - 2013.01.30 23:40:00 -
[91] - Quote
At the very least they need to hire a new QA department...
Seriously though, how did a system as buggy as the new one get through any testing at all? |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.01.30 23:44:00 -
[92] - Quote
Ryder Azorria wrote:At the very least they need to hire a new QA department... Seriously though, how did a system as buggy as the new one get through any testing at all? Good question. Maybe this is the first of a succession of sound patches. I'm just finding it hard to believe anything is rushed at this point since mr sound designer has been at this for half a decade now |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.01.31 02:15:00 -
[93] - Quote
Well, it's glitchy but a step in the right direction. Definitely not a lot of punch , it does sound a little bit like a silenced mp5 now. Just not enough oomph |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.31 02:17:00 -
[94] - Quote
Well, that update was a slight disappointment. Better though, at least it sounds like the gun is pushing some air now.
'zomgz its in space u noon stfu and go back to cod!!!111!!!'
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.31 02:31:00 -
[95] - Quote
I have to agree the new bugs introduced or reintroduced was... well expected and a big downer for happening. However good job on live streaming an update this large with the new noises and slight change in handeling overall. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.01.31 03:24:00 -
[96] - Quote
Iron Wolf Saber wrote:I have to agree the new bugs introduced or reintroduced was... well expected and a big downer for happening. However good job on live streaming an update this large with the new noises and slight change in handeling overall. Yeah, A for effort. It's cool we don't have to wait for Sony qa |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
55
|
Posted - 2013.01.31 03:36:00 -
[97] - Quote
Sound is currently borked to all hell. The announcer is still lagged when saying stuff.
Gun audio is muted/stuttery/silent. Consistently broken for all 4 of my squad EVERY match, every map. Makes it impossible to tell where threats are and what they are firing. Just silent death. |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2013.01.31 04:15:00 -
[98] - Quote
tribal wyvern wrote: Ever recorded your own voice and listened to it? Sounds nothing like you right? That's because you are closer to the sorce than people listening to you speak, you sound different to other people because they are listening from a different perspective. Same thing applies to the weapon sounds.
No.
You hear your own voice differently because you have sound conduction through your head which alters it from pure air conduction for everyone else. It has nothing to do with distance. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.31 05:21:00 -
[99] - Quote
Skihids wrote:tribal wyvern wrote: Ever recorded your own voice and listened to it? Sounds nothing like you right? That's because you are closer to the sorce than people listening to you speak, you sound different to other people because they are listening from a different perspective. Same thing applies to the weapon sounds.
No. You hear your own voice differently because you have sound conduction through your head which alters it from pure air conduction for everyone else. It has nothing to do with distance.
It was a rough example bro! The fact IS, the shooter is closest to the weapon than the NON shooter, therefore it goes without saying that the sniper rifle sounds are going to be different. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.01.31 05:28:00 -
[100] - Quote
Skirmish sounds amazing!!! The explosions of the mcc missels add an awesome feel to the war one. Nice bass |
|
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.31 05:46:00 -
[101] - Quote
the only thing they got right was the tank sound never get tired of hearing the terminator music |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.31 06:00:00 -
[102] - Quote
Iron Wolf Saber wrote:Stole this from my bullet list.
- Sometimes Athena lags on her accouterments during combat.
My hope is the update fires majority of this list.
explain that one...... |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.31 06:02:00 -
[103] - Quote
Firestorm Zulu wrote:Skirmish sounds amazing!!! The explosions of the mcc missels add an awesome feel to the war one. Nice bass
nothing but silence |
PAUL BERNARD
Pink Fluffy Bounty Hunterz RISE of LEGION
76
|
Posted - 2013.01.31 06:24:00 -
[104] - Quote
Ulysses Knapse wrote:The sounds aren't supposed to be "beefy", they are supposed to be realistic and gritty. They are blasters, not AK-47s and 12-Gauges. They should sound like projectile, as they are coming out with hybrid weapons soon. Hybrid weapons are blasters and rails. |
Broxx Nexular
Occupational Hazard Vital Core Exhumers Industrial Coalition
8
|
Posted - 2013.01.31 06:54:00 -
[105] - Quote
PAUL BERNARD wrote:Ulysses Knapse wrote:The sounds aren't supposed to be "beefy", they are supposed to be realistic and gritty. They are blasters, not AK-47s and 12-Gauges. They should sound like projectile, as they are coming out with hybrid weapons soon. Hybrid weapons are blasters and rails.
I agree....
While I understand its supposed to be a plasma weapon and blah blah blah "They should sound like x or y", the reality is they are FUNCTIONALLY assault rifles. The sound they should use should reflect what we associate as an assault rifle sound such as an AR or AK, just not a copy of that sound, mix in a few things. The key to a good sound for a weapon like the AR's is using things that we associate with similar style weapons. Sure it uses plasma, but if we shoot it and think "now that sounds like an asssault rifle" then mission accomplished. However, i do not think that with this new sound they put in today...
|
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.01.31 08:05:00 -
[106] - Quote
PAUL BERNARD wrote:Ulysses Knapse wrote:The sounds aren't supposed to be "beefy", they are supposed to be realistic and gritty. They are blasters, not AK-47s and 12-Gauges. They should sound like projectile, as they are coming out with hybrid weapons soon. Hybrid weapons are blasters and rails. Why? It shoots bolts of energy. The main AR is a hybrid blaster |
Tiberius Halladran
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2013.01.31 08:11:00 -
[107] - Quote
I don't even play with the sound on, much. |
Jack McReady
A.C.M.E Corp
71
|
Posted - 2013.01.31 09:28:00 -
[108] - Quote
the new sound patch broke pretty much everything. the only sound I hear now is my own weapon, everything else is as quite as ninjas.
a heavy with HMG behind me? well too bad I cant hear him shooting and spinning his weapon... ninja heavies ftw. |
La Fortune
Terranauts
36
|
Posted - 2013.01.31 10:16:00 -
[109] - Quote
Broxx Nexular wrote:PAUL BERNARD wrote:Ulysses Knapse wrote:The sounds aren't supposed to be "beefy", they are supposed to be realistic and gritty. They are blasters, not AK-47s and 12-Gauges. They should sound like projectile, as they are coming out with hybrid weapons soon. Hybrid weapons are blasters and rails. I agree.... While I understand its supposed to be a plasma weapon and blah blah blah "They should sound like x or y", the reality is they are FUNCTIONALLY assault rifles. The sound they should use should reflect what we associate as an assault rifle sound such as an AR or AK, just not a copy of that sound, mix in a few things. The key to a good sound for a weapon like the AR's is using things that we associate with similar style weapons. Sure it uses plasma, but if we shoot it and think "now that sounds like an asssault rifle" then mission accomplished. However, i do not think that with this new sound they put in today...
Except that eventually we will be getting actual projectile weapons similar to an AK when we get the Minmatar assault rifles. The current ar sound is distinctive and sounds a bit like the plasma rifles from aliens, which is awesome. |
WangMage MK 2
On The Brink
4
|
Posted - 2013.01.31 10:36:00 -
[110] - Quote
Okay CCP you broke the sound some how. I'm sure that's what the extended down time tonight is about. At least I really hope. I love some of the changes. At least I think I do, since there where no notes to go with this I'm not really 100% on what's changed. SMG reloading sounds nice though, a little deeper bass maybe, more of a mechanical sound when the bolt comes back forward. Skirmish, when I can hear it, sounds awesome with the sky rumbling above me. The shotgun, while your holding it at least, sounds great too. I did hear it at distance once, or twice, and couldn't help but thing it sounded like air being let out of a big bag, or something. I'll have to hear it at distance a few more times before I make my mind up.
That being said the new assault rifle sound is really going to start bugging me in a few days. The first few rounds where interesting. I definitely like the deeper bass the weapon has. It does give the impression that the rifle has real punch behind it. Which is appealing. I don't really care about the techno-babble debate one way or the other. It doesn't matter if it sounds like a plasma weapon, or a traditional firearm. So long as the sound feels proportional to the weapon I'm holding, I don't care. I thought the last iteration sounded fine. That being said once the novelty of the sound started to wear off I just found it grating on my nerves. I hear it, and I can't help but think of a monotonous drum beat that's been given a few audio filters, and tweaks. That happened within a hour of listening to it, I can't imagine how much it'll get on my nerves in a few weeks. Perhaps I just need to give this new effect a chance. I realize that as developers you can't please everyone, and that it's a fine line to walk. If i'm in the minority so be it. I just pray to god I'm not, because I honestly think I'll end up switching weapons otherwise. |
|
ChromeBreaker
SVER True Blood Unclaimed.
197
|
Posted - 2013.01.31 13:29:00 -
[111] - Quote
... from playing with plasma quite a bit (i work with plasma cutters) the most likely sound a plasma rifle would make is....
Pop
pop pop popopopopopopop pop....
This is better lol |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
175
|
Posted - 2013.01.31 15:06:00 -
[112] - Quote
KAGEHOSHI Horned Wolf wrote:In the game plasma weapons sound like the small blaster turrets, large blaster turrets, and blaster intallations. The assault rifle sounds way too different then those, and I would like it to sound closer to them since it is a smaller version of those things. Also those things sound cool while the AR is boring.
As for real life plasma, yes lightning is plasma, but its sound is largely irrelevant considering that we're talking about artificially induced plasma being magnetically propelled by machinery, and contained in a magnetic field. Furthermore, its presumptuous to assume all things in a plasma state of matter would produce the same sound, especially when there are conditons like density, speed to consider.
Most importantly, blasters sound kittening awesome.
This. |
udc
Sektor Sieben Kybernetik GWK
17
|
Posted - 2013.01.31 17:57:00 -
[113] - Quote
I think you guy's are being a little nitpicky on this, as the gun's sound just fine to me? |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.31 18:10:00 -
[114] - Quote
After this latest "update" where sound is all but gone, I hope we can all see the importance of audio in video games.
I think we've learned a very important lesson today. |
Zahle Undt
Tritan-Industries Legacy Rising
19
|
Posted - 2013.01.31 18:25:00 -
[115] - Quote
Just another voice in the wilderness calling for CCP to fix their sound fix |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.31 19:38:00 -
[116] - Quote
Beast Beastlington wrote:After this latest "update" where sound is all but gone, I hope we can all see the importance of audio in video games.
I think we've learned a very important lesson today.
that no sound means shot gun scout ganks are off the charts? seriously, no CHUNK-CHUNK sound means you dont konw your screwed till it's too late |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.01.31 20:25:00 -
[117] - Quote
Beast Beastlington wrote:The current guy must be hard of hearing because the weapons sound absolutely atrocious.
If you had beefy sounding Assault Rifles and Shotguns it might go a long way towards hiding the woeful gun-play and frame-rate issues.
So I would just like to thank you for taking the Developers away from the real pressing issues with this game so that you could get your better pew pew sounds.
|
DeathStalker Synchro
D3ath D3alers RISE of LEGION
24
|
Posted - 2013.01.31 20:48:00 -
[118] - Quote
BMSTUBBY wrote:Beast Beastlington wrote:The current guy must be hard of hearing because the weapons sound absolutely atrocious.
If you had beefy sounding Assault Rifles and Shotguns it might go a long way towards hiding the woeful gun-play and frame-rate issues. So I would just like to thank you for taking the Developers away from the real pressing issues with this game so that you could get your better pew pew sounds.
Amen to that! Nothing like better sounds to help us ignore the real problems. I hope this example shows everyone we need to report, suggest, and support the necessary fixes and tweaks. Polishing the game's graphics, sound, and similar features are for later. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.31 21:19:00 -
[119] - Quote
Jack McReady wrote:the new sound patch broke pretty much everything. the only sound I hear now is my own weapon, everything else is as quite as ninjas.
a heavy with HMG behind me? well too bad I cant hear him shooting and spinning his weapon... ninja heavies ftw.
This...
The sound alone made the game almost unbearable for me to play last night, truly annoying. & It wouldn't take much for them to revert sound to the way it was before, to my knowledge. |
PT SD
Subdreddit Test Alliance Please Ignore
125
|
Posted - 2013.01.31 22:33:00 -
[120] - Quote
CCP, please make the Gallente AR sound like a mini blaster installation or turret. Right now, they sound horrible almost like silenced pistols shooting through pillows. Also, the sounds drops all the time, everyone is a ninja now. Please, fix all of these issues. |
|
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.02.01 09:22:00 -
[121] - Quote
BMSTUBBY wrote:Beast Beastlington wrote:The current guy must be hard of hearing because the weapons sound absolutely atrocious.
If you had beefy sounding Assault Rifles and Shotguns it might go a long way towards hiding the woeful gun-play and frame-rate issues. So I would just like to thank you for taking the Developers away from the real pressing issues with this game so that you could get your better pew pew sounds.
LMAO
You think they have 4 guys working on the entire game?
They have different teams doing different things at different times you utter spastic. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.02.01 09:23:00 -
[122] - Quote
DeathStalker Synchro wrote:BMSTUBBY wrote:Beast Beastlington wrote:The current guy must be hard of hearing because the weapons sound absolutely atrocious.
If you had beefy sounding Assault Rifles and Shotguns it might go a long way towards hiding the woeful gun-play and frame-rate issues. So I would just like to thank you for taking the Developers away from the real pressing issues with this game so that you could get your better pew pew sounds. Amen to that! Nothing like better sounds to help us ignore the real problems. I hope this example shows everyone we need to report, suggest, and support the necessary fixes and tweaks. Polishing the game's graphics, sound, and similar features are for later.
The "real" problems.
Everything in this game is a "real" problem. Starting from the ground floor.
Refer to my post above. There are separate teams in the development studio working on different things simultaneously.
|
Don Von Hulio
UnReaL.
90
|
Posted - 2013.02.01 09:25:00 -
[123] - Quote
Still doesnt change the fact that whatever else that was in the patch obviously broke more than one mechanic in the game. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.02.01 14:24:00 -
[124] - Quote
You'd better take that up with CCP then hadn't you?
Or does the "it's a beta" line not apply when it's something that pisses you off about the game?
|
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
217
|
Posted - 2013.02.01 15:22:00 -
[125] - Quote
Broken sound patch is broken sound patch....
I honestly don't mind either of the AR sounds we have heard over the last few days. What isn't good is when it doesn't work at all or the sounds are spotty at best.
Hopefully they patch the recent audio changes or just go back to the old sounds until they can be fixed.
*** As far as the AR sound debate goes I would like to see some more variation between the models. It would be nice to be able to distinguish one AR over another just based on the sound....other than the obvious audible ROF difference. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.02.06 20:52:00 -
[126] - Quote
Beast Beastlington wrote:The current guy must be hard of hearing because the weapons sound absolutely atrocious.
If you had beefy sounding Assault Rifles and Shotguns it might go a long way towards hiding the woeful gun-play and frame-rate issues.
So now what would you suggest they break next? |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2013.02.06 22:22:00 -
[127] - Quote
tribal wyvern wrote:Skihids wrote:tribal wyvern wrote: Ever recorded your own voice and listened to it? Sounds nothing like you right? That's because you are closer to the sorce than people listening to you speak, you sound different to other people because they are listening from a different perspective. Same thing applies to the weapon sounds.
No. You hear your own voice differently because you have sound conduction through your head which alters it from pure air conduction for everyone else. It has nothing to do with distance. It was a rough example bro! The fact IS, the shooter is closest to the weapon than the NON shooter, therefore it goes without saying that the sniper rifle sounds are going to be different.
The reality is that the only difference distance makes is in the amplitude of the sound, not the frequency. |
Coleman Gray
Coalition Of Goverments
47
|
Posted - 2013.02.06 22:50:00 -
[128] - Quote
I understand your frustration, I mean when I pay money for a game I expect perect soun- oh wait...Dust is a free game, that despite it's faults (it is BETA not finished) It still probably one of the best games out there and it isn't even finished. Their doing their best and calling out their staff who are working hard to make a free game as good as other games that you pay for on little issues like sound when they have bigger ish to fry is rather harsh.
I agree the sound needs work but we all Know what it means when we load the game up and it says "Beta- Work in progress" You could have been nicer about this topic really is all I'm saying, you sir, Owe someone an apology |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.02.06 23:14:00 -
[129] - Quote
Beast Beastlington wrote:You'd better take that up with CCP then hadn't you? Or does the "it's a beta" line not apply when it's something that pisses you off about the game? Lol. Bazing!!! Outed an obvious fanboy and proves certain people in these forums don't want the game to improve and are happy with the lack luster status quo. I'd rather have glitchy real explosions then the treble Based trash can lid sounds the game has had previous to the sound update |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.06 23:44:00 -
[130] - Quote
Firestorm Zulu wrote:Beast Beastlington wrote:You'd better take that up with CCP then hadn't you? Or does the "it's a beta" line not apply when it's something that pisses you off about the game? Lol. Bazing!!! Outed an obvious fanboy and proves certain people in these forums don't want the game to improve and are happy with the lack luster status quo. I'd rather have glitchy real explosions then the treble Based trash can lid sounds the game has had previous to the sound update what, a fanboy of betas? grow up |
|
S hift
Paladin Survey Force Amarr Empire
1
|
Posted - 2013.02.07 04:03:00 -
[131] - Quote
I heard a turret shooting at an enemy and I swear I checked my sounds to see if my music setting was turned all the way down...
Good post, sounds need to be a little more. Pew pew? Its the future I'm expecting star wars. Not dubstep. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.02.07 04:25:00 -
[132] - Quote
crazy space 1 wrote:Firestorm Zulu wrote:Beast Beastlington wrote:You'd better take that up with CCP then hadn't you? Or does the "it's a beta" line not apply when it's something that pisses you off about the game? Lol. Bazing!!! Outed an obvious fanboy and proves certain people in these forums don't want the game to improve and are happy with the lack luster status quo. I'd rather have glitchy real explosions then the treble Based trash can lid sounds the game has had previous to the sound update what, a fanboy of betas? grow up Fanboy ahoy! |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.02.07 04:48:00 -
[133] - Quote
BMSTUBBY wrote:Beast Beastlington wrote:The current guy must be hard of hearing because the weapons sound absolutely atrocious.
If you had beefy sounding Assault Rifles and Shotguns it might go a long way towards hiding the woeful gun-play and frame-rate issues. So now what would you suggest they break next?
Your face. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.02.07 04:50:00 -
[134] - Quote
Coleman Gray wrote:I understand your frustration, I mean when I pay money for a game I expect perect soun- oh wait...Dust is a free game, that despite it's faults (it is BETA not finished) It still probably one of the best games out there and it isn't even finished. Their doing their best and calling out their staff who are working hard to make a free game as good as other games that you pay for on little issues like sound when they have bigger ish to fry is rather harsh. I agree the sound needs work but we all Know what it means when we load the game up and it says "Beta- Work in progress" You could have been nicer about this topic really is all I'm saying, you sir, Owe someone an apology
I was nice once upon a time on these forums. Then, I had a braindead mutant tell me that the PS3 could outperform a high-end gaming PC and I guess I just lost my patience with the sheer amount of idiocy people post.
The slavish inability to see the true faults the game has pisses me off enormously too. I can't stand apologists.
|
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.02.07 17:40:00 -
[135] - Quote
Coleman Gray wrote:I understand your frustration, I mean when I pay money for a game I expect perect soun- oh wait...Dust is a free game, that despite it's faults (it is BETA not finished) It still probably one of the best games out there and it isn't even finished. Their doing their best and calling out their staff who are working hard to make a free game as good as other games that you pay for on little issues like sound when they have bigger ish to fry is rather harsh. I agree the sound needs work but we all Know what it means when we load the game up and it says "Beta- Work in progress" You could have been nicer about this topic really is all I'm saying, you sir, Owe someone an apology
Also, if you think sound is a small issue in an FPS, you are deluded as to the elements of what makes a good game.
Play any FPS (or any game for that matter) with no sound and you'll realise how much of the game is lost.
|
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.02.07 18:25:00 -
[136] - Quote
Beast Beastlington wrote:BMSTUBBY wrote:Beast Beastlington wrote:The current guy must be hard of hearing because the weapons sound absolutely atrocious.
If you had beefy sounding Assault Rifles and Shotguns it might go a long way towards hiding the woeful gun-play and frame-rate issues. So now what would you suggest they break next? Your face.
LOL
Why you so mad bro?
|
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.02.07 19:04:00 -
[137] - Quote
^^^^
MemeMan has arrived on the scene to help all the incompetents!
|
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.02.08 12:59:00 -
[138] - Quote
I am glad I was able to help you out. |
Qubot Sendai
Sanmatar Kelkoons Minmatar Republic
2
|
Posted - 2013.02.08 18:28:00 -
[139] - Quote
for instance. i never liked the sound of the militia AR. specially when you have 15 guys firing this nailgun. just horrible. realism? i just want something that sounds good. i dont care what you call it or what 'technology' is it. the thrill effect is ruined if it sounds like crap. and you want thrill. cause otherwise only the devs and a few fanboys are gonna be left playing this ... so generalization or not, i have to agree with the original poster if i only had one choice. otherwise, there have been valid comments, as well as null ones too, in this thread. weed out what you need CCP.
P.S. to the OP, realize you don't have to reply to everyone disagreeing with you. translation: do yourself a favor and don't feed the trolls |
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