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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
tribal wyvern
ZionTCD Legacy Rising
675
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Posted - 2013.01.15 08:31:00 -
[1] - Quote
Beast Beastlington wrote:They aren't realistic or gritty. They are very, very poor.
"Assault Rifle" not "Assault Blaster".
Assault rifle that runs on plasma/energy Tell me, when's the last time you shot a plasma weapon to know how it's supposed to sound? |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.15 13:23:00 -
[2] - Quote
Beast Beastlington wrote:tribal wyvern wrote:Beast Beastlington wrote:They aren't realistic or gritty. They are very, very poor.
"Assault Rifle" not "Assault Blaster". Assault rifle that runs on plasma/energy Tell me, when's the last time you shot a plasma weapon to know how it's supposed to sound? I'm sorry but when did I need to qualify as an expert on plasma energy and theoretical weapons to post an opinion on *GAME SOUND DESIGN*? Never, that's when.
Because you need to provide a BASIS to support your 'sounds are unrealistic' claim, that's why. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.15 13:29:00 -
[3] - Quote
'They aren't realistic or gritty. They are very, very poor.'
"Assault Rifle" not "Assault Blaster".
One of your quotes I believe?
So what is your basis to the unrealistic claim? I'm sure you could do a much better job than GAME DEVELOPERS right? RIIIIIIIGHT? |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.15 13:37:00 -
[4] - Quote
Beast Beastlington wrote:tribal wyvern wrote:'They aren't realistic or gritty. They are very, very poor.'
"Assault Rifle" not "Assault Blaster".
One of your quotes I believe? ...and what was that post in relation to? Where in the OP do I bring up realism?
You said you didn't say anything about realism, yet in my previous quote you clearly did. So, mr expert game sound designer, what's a realistic sound for plasma weapons? Don't forget to use your past experience with plasma weapons as a basis, oh....and halo too.
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tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.15 13:44:00 -
[5] - Quote
Beast Beastlington wrote:tribal wyvern wrote:'They aren't realistic or gritty. They are very, very poor.'
"Assault Rifle" not "Assault Blaster".
One of your quotes I believe?
So what is your basis to the unrealistic claim? I'm sure you could do a much better job than GAME DEVELOPERS right? RIIIIIIIGHT? Jesus christ. It's like trying educate pork. Are you able to separate your love of the game from it's current state for 5 minutes? Are you able to comprehend that you are a beta tester and that you are here to critique various aspects of the game to help make it better? How in the name of all that is good in the world are you unable to see that the game would benefit from better sound design? Is it really that hard to understand? If it is, then I just don't know what to say to help you.
Constructive criticism yes, not rip the damn thing apart!! Yes I'm aware I'm a beta tester, I've been testing it since december 2011,I'm fully aware of what we are here to do, but coming out with crap like 'hire a new sound designer' is not constructive criticism, it's rude and damn obnoxious. Especially when you have no reasoning behind your OP. Give an example of what YOU deem acceptable for plasma weapons to sound like and then maybe your argument will have some foundation. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.25 04:14:00 -
[6] - Quote
Brass Stalker wrote:Fa-ch-ch-ch-ch-ch-ch-ch-ch Ka ssss flooooop blip ka chonk Fa-ch-ch-ch
what am i?
Wait wait wait i know this one..................is it some f***er on comms eating pork rinds? No no no wait...............it's the sound of my balls flapping on a noobs chin when t-bagged, no no wait bear with me...............it's an assault rifle!!! Ha I knew I'd get it eventually |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.25 04:24:00 -
[7] - Quote
Brass Stalker wrote:tribal wyvern wrote:Brass Stalker wrote:Fa-ch-ch-ch-ch-ch-ch-ch-ch Ka ssss flooooop blip ka chonk Fa-ch-ch-ch
what am i? Wait wait wait i know this one..................is it some f***er on comms eating pork rinds? No no no wait...............it's the sound of my balls flapping on a noobs chin when t-bagged, no no wait bear with me...............it's an assault rifle!!! Ha I knew I'd get it eventually sorry we would of taken "Ice maker" or "Automatic Sniper nanite injector"
DAMMIT! lol
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tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.29 06:20:00 -
[8] - Quote
Iron Wolf Saber wrote:Stole this from my bullet list. Sound
- Friendly LAVs can be heard much further way than the silent and deadly hostile LAVs.
- Full auto weapons continue to produce sound after their operators are killed.
- Full auto weapon noises generated by downed player that persist though death are extremely loud.
- RDV exit noise is too similar to the entry noise.
- Sniper Railgun sound may sound a bit cooler if the high end of the 'bark' was delayed based on distance of hit object.
- Mass Driver doesn't have the hollow bang tube sound or the high brass sound that most typical grenade launchers have when hammering the charge. The 'thoump' can remain for the shell exiting.
- Missiles and Rockets still don't sound like such missing the roar of the engines igniting, needs to sound more like the swarm launcher.
- More battle music please.
- Separate victory and defeated music.
- Some tunes for hanging out in the mercenary quaters.
- Some noises ignore the sound bar setting.
- Climbing ladders sound like walking still instead of having a new noise set.
- At apparent notice there only seems to be two walked on materials, dirt and metal, needs to expand to sand, soft dirt, hard dirt, concrete, metal and more.
- War room has several spots where noises and announcements are louder and other places mere feet away where its quieter.
- Plasma Shotgun missing hit effect noise, off tone shooting noise for plasma weapon (sounds like a spring loaded cannon instead)
- HMG has underwhelming hit effect on object noise.
- Plasma Rifle has underwhelming hit and firing effect noise, closer but not there yet.
- Sniper Rifle has underwhelming travel effect noise and non shooter noise does not match the shooter's noise
- Sometimes Athena lags on her accouterments during combat.
My hope is the update fires majority of this list.
Sniper rifle noise is different for shooter and non shooter because both are hearing the rifle from a different perspective. The shooter is closer to the rifle than the non shooter, therefore the sound will be different. Ever recorded your own voice and listened to it? Sounds nothing like you right? That's because you are closer to the sorce than people listening to you speak, you sound different to other people because they are listening from a different perspective. Same thing applies to the weapon sounds.
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tribal wyvern
ZionTCD Legacy Rising
675
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Posted - 2013.01.31 05:21:00 -
[9] - Quote
Skihids wrote:tribal wyvern wrote: Ever recorded your own voice and listened to it? Sounds nothing like you right? That's because you are closer to the sorce than people listening to you speak, you sound different to other people because they are listening from a different perspective. Same thing applies to the weapon sounds.
No. You hear your own voice differently because you have sound conduction through your head which alters it from pure air conduction for everyone else. It has nothing to do with distance.
It was a rough example bro! The fact IS, the shooter is closest to the weapon than the NON shooter, therefore it goes without saying that the sniper rifle sounds are going to be different. |
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