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DUST Fiend
Immobile Infantry
1900
|
Posted - 2012.12.24 07:51:00 -
[1] - Quote
If you're a dropship pilot, you know what I'm talking about. Unlike HAVs and LAVs, you need some degree of skill to make a dropship do anything other than explode. It's dangerous to fly those coffins, yet we do it anyways. If something about flying irritates you, share it here.
For me, I hate hate HATE landing in a dropship. It is far too easy to come in just a hair too fast and deal a huge amount of damage to your ship, and I often have trouble telling just how far I am from the ground. I run a passive armor tank on my dropship, so I need to do emergency landings to hop out and rep the ship myself, yet I always end up losing my ship because I take forever trying to keep the ship from drifting, because if the nose or the ass or the belly bump the ground just a tiny bit too hard, there goes 500k ISK. Most common for me is not landing completely, and the tiny bit of fall explodes the ship.
Figure out a way to keep us from squishing, and please give us a break with landing at least =_= |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.12.24 08:11:00 -
[2] - Quote
It does seem odd that a vehicle built for war that can withstand swarms and forge guns can't handle a little bump on the ground. I guess the started making them out of paper mache instead of old soda cans like the last build. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.12.24 08:14:00 -
[3] - Quote
I'm not a dropship pilot, but it's obvious that since they fixed the missile turrets, it's time to make the Dropships actually able to take a few shots. The current state of the dropship was always a very real concern. They need to be able to live through a few shots without being blown to smithereens, but also not be so tanky as to be invincible. I'd think making it so that at the very least they can survive two shots from a prototype tank railgun would be a good place. |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.24 08:33:00 -
[4] - Quote
It's easy to land imo hit me up in game , I'm a battlefield vet and could teach you how to land without screwing up If anyone is having problems with the dropship don't be shy bhor's here to help :D |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.24 08:38:00 -
[5] - Quote
My big problem with flying Dropships is the way every time I've tried, I manage to crash in a new and interesting way I've never seen before, but which results in the Dropship being stuck on an angle where not only can I not get myself off the ground, but I also can't get back in after exiting the Dropship.
I'm not good at Dropships, that's why my vehicle alt very quickly changed from being a Dropship alt to being all about HAVs. |
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GM Vegas
Game Masters C C P Alliance
298
|
Posted - 2012.12.24 09:23:00 -
[6] - Quote
Cleaned up this thread. Please keep the posts as constructive as possible in the future. |
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Baal Roo
Subdreddit Test Alliance Please Ignore
809
|
Posted - 2012.12.24 09:39:00 -
[7] - Quote
I wish the HUD for the pilot had a plumb line, it's sometimes tough to tell if you're level, which leads to much of the difficulty with landing. |
Reout Karaal
Doomheim
85
|
Posted - 2012.12.24 10:04:00 -
[8] - Quote
I loved the idea of lightly armed dropships.
It doesn't matter what we, the pilots, say -- griefers already broke DSes beyond repair. This build dropships are even more clunky than previously -- my shielded myron turning capabilities make me cringe. There is nothing working for DSes now. They're slow to accelerate and turn, plus harmless -- your passengers can be picked up by ARs during fly-through, but can not respond with blaster fire because... lack of range. Tanks can outrun them! Forges and railguns can OHK them (5k shield/ 1k armor), but there are also walls, barely visible wires, the ground, RDVs and probably even hitting a dropsuit falling from the MCC would make me crash and burn. You get literally nothing for flying, but sometimes get negative WPs for getting shot down -- it's pathetic, few hundred thousand ISK sink with no reward whatsoever. For anybody who's thinking about it this build -- don't bother. Try out militias, then just consider speccing into DSes a serious loss of SP. Get a LAV instead.
Also people who never play dropships are responsible for the nerf, like that slick auto-fire tactical rifle user above, who said we should stop QQing, because balance was achieved. Nothing to do or see here. Because testing the game and then giving feedback is for suckers. You should be "winning the beta", by investing in ADV/PRO assault + max out AR proficiency -- this will let you run in packs, stomp randoms and rule with your awesome "gun game".
Anyway, here's the list:
- no avionics (the horizon is still judged by gut, as is the height)
- no real weapons :)
- maneuverability? tanks drive faster, jeeps turn better. am I a bus driver?
- no rewards for anything other than kills... that are almost impossible to get now.
- max possible shield buff? built out of paper, OHKd during full speed flight, OHKd during low altitude flight.
- maps too small to be able to fly -- your RDV doesn't even give you the DS and there are already 3 forges waiting for you to fill the pinata -- DSes could be useful if there actually was space to fly, but maps are made to punish pilots.
- Shield vehicles seems to be a joke, this is what armor pilots tell me... well I first started DSes when it made a difference and just did not know any better -- it looks like there is no speed difference between shield and armor, so no bonus for flying shields.
Verdict: Don't fly it this build. |
Baal Roo
Subdreddit Test Alliance Please Ignore
809
|
Posted - 2012.12.24 10:15:00 -
[9] - Quote
Also, there still needs to be some way to earn warpoints for what players do for a short period after they leave the dropship. I've seen the suggestion that we need to earn war points for spawns, but I often fly a Myron (no CRU) and pick up my passengers manually, like a real pilot. I should earn something, somehow, for flying in, landing, picking up a squad, transporting them through hostile territory, dropping them off behind enemy lines, and then picking them back up after they clear out and claim an objective. Right now, as a DS pilot, I can do all of that, and don't gain a SINGLE war point or SP, which IMO, is completely jacked. |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2012.12.24 15:42:00 -
[10] - Quote
at tritan we tryed remote reps on a drop ship to tank..lol the pilot touched the turret then spontaneously exploded |
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Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.24 15:56:00 -
[11] - Quote
A way to kick out passengers is still high on my priority list.
It's extremely rare for someone to both get in my dropship, and actually get out over an objective. |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2012.12.24 16:15:00 -
[12] - Quote
All the above needs fixed.
Also, is the ceiling still there? I've only flown twice this build and didn't think to check that out. Flying felt clunky, and when I flew low enough to pick up passengers an hmg completely tore me apart. With forges and swarms packing the punch they do and our turret gunners being able to be outdistanced by AR users, can we at least make drop ships immune to small arms fire? |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.24 16:25:00 -
[13] - Quote
Tbone322 wrote:All if this needs fixed. Is the ceiling still there? I've only flown twice this build and didn't think to check that out. It felt clunky andan hmg completely tore me apart. With forged and swarms packing the punch they do and our turret gunners being able to be outdistanced by AR users, can we at least make drop ships immune to small arms fire? Dropships (at least gallente ones) now use railguns as their default turrets- I suggest using them, since they seem more effective at giving supressing fire than the other turrets. Keep in mind railguns are fully automatic and create a nice scary explosion, while OHKing all but the most insanely powerful infantry they hit. |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2012.12.24 16:27:00 -
[14] - Quote
Scheneighnay McBob wrote:Tbone322 wrote:All if this needs fixed. Is the ceiling still there? I've only flown twice this build and didn't think to check that out. It felt clunky andan hmg completely tore me apart. With forged and swarms packing the punch they do and our turret gunners being able to be outdistanced by AR users, can we at least make drop ships immune to small arms fire? Dropships (at least gallente ones) now use railguns as their default turrets- I suggest using them, since they seem more effective at giving supressing fire than the other turrets. Keep in mind railguns are fully automatic and create a nice scary explosion, while OHKing all but the most insanely powerful infantry they hit.
Good idea, I'll give it a try if I attempt flying again this build lol |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.24 16:30:00 -
[15] - Quote
Reout Karaal wrote:I loved the idea of lightly armed dropships. It doesn't matter what we, the pilots, say -- griefers already broke DSes beyond repair. This build dropships are even more clunky than previously -- my shielded myron turning capabilities make me cringe. There is nothing working for DSes now. They're slow to accelerate and turn, plus harmless -- your passengers can be picked up by ARs during fly-through, but can not respond with blaster fire because... lack of range. Tanks can outrun them! Forges and railguns can OHK them (5k shield/ 1k armor), but there are also walls, barely visible wires, the ground, RDVs and probably even hitting a dropsuit falling from the MCC would make me crash and burn. You get literally nothing for flying, but sometimes get negative WPs for getting shot down -- it's pathetic, few hundred thousand ISK sink with no reward whatsoever. For anybody who's thinking about it this build -- don't bother. Try out militias, then just consider speccing into DSes a serious loss of SP. Get a LAV instead. Also people who never play dropships are responsible for the nerf, like that slick auto-fire tactical rifle user above, who said we should stop QQing, because balance was achieved. Nothing to do or see here. Because testing the game and then giving feedback is for suckers. You should be "winning the beta", by investing in ADV/PRO assault + max out AR proficiency -- this will let you run in packs, stomp randoms and rule with your awesome "gun game". Anyway, here's the list:
- no avionics (the horizon is still judged by gut, as is the height)
- no real weapons :)
- maneuverability? tanks drive faster, jeeps turn better. am I a bus driver?
- no rewards for anything other than kills... that are almost impossible to get now.
- max possible shield buff? built out of paper, OHKd during full speed flight, OHKd during low altitude flight.
- maps too small to be able to fly -- your RDV doesn't even give you the DS and there are already 3 forges waiting for you to fill the pinata -- DSes could be useful if there actually was space to fly, but maps are made to punish pilots.
- Shield vehicles seems to be a joke, this is what armor pilots tell me... well I first started DSes when it made a difference and just did not know any better -- it looks like there is no speed difference between shield and armor, so no bonus for flying ARMOR
Verdict: Don't fly it this build.
Armor is faster than shields FFS |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.24 17:03:00 -
[16] - Quote
Sev Alcatraz wrote:at tritan we tryed remote reps on a drop ship to tank..lol the pilot touched the turret then spontaneously exploded
I equipped remote shield transfer to see it it was even possible to create a triage DS to help HAV's. I found that the module borrows the aiming system from swarm launchers, complete with the rectangular reticle and the lockon sequence. The problem is that the reticle is dead ahead in the pilot's view which means you have to aim the nose of the DS at your target.
All you pilots are now shaking your heads. Yes, to aim your ship at the target means you are flying AT them. The only way to manage that without forward momentum is to land or hover a couple feet off the ground next to them. Raise your ship and you have to tip and gain speed.
Touch your intended target and you explode doing them a couple thousand HP's of damage instead of the intended repair.
Collision damage is completely ridiculous. I had a LAV TK me on purpose with one hit. I can tank a proto-forge round, but hit me with a jeep and it's insta-pop. Tank half a dozen swarm missiles meant to kill, but bump a building and explode. |
DUST Fiend
Immobile Infantry
1900
|
Posted - 2012.12.24 17:19:00 -
[17] - Quote
Thanks for all the feedback guys, this is really great stuff, keep it coming ^_^
Skihids wrote:Collision damage is completely ridiculous. I had a LAV TK me on purpose with one hit. I can tank a proto-forge round, but hit me with a jeep and it's insta-pop. Tank half a dozen swarm missiles meant to kill, but bump a building and explode.
Too true |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.24 17:48:00 -
[18] - Quote
Handling seems to be improved over Codex, but it might just be that I've been trying out Railgun HAVs instead of flying for a few weeks and that has colored my perception.
The flight ceiling has been raised a bit so it's not quite so claustrophobic, but it's still frustrating to bump up against the force field.
The force field seems to be capping even afterburner flight now. I'll have to verify the height reached, but I can say my speed was abruptly zeroed out when launching straight up with afterburners activated. The ceiling is not a performance limitation or you could coast through it with momentum and break it with afterburner power.
The good: Afterburners have a reasonable PG cost. The annoying: Afterburner mode has a cheesy warp effect that obscures the view.
Apparently afterburners cause particles in the air to become visible and streak past the nose as though you are driving at highway speeds in a blinding snowstorm. Look at this, aren't you going fast!?! the direction of this effect is always straight at the nose even when you are flying straight up. Remove the visual effect and stick with the audio.
Swarm knockback seems to be reduced, but the insane collision damage make it perilous to fly low to present less of a target. |
DUST Fiend
Immobile Infantry
1900
|
Posted - 2012.12.24 17:53:00 -
[19] - Quote
Skihids wrote: The force field seems to be capping even afterburner flight now. I'll have to verify the height reached, but I can say my speed was abruptly zeroed out when launching straight up with afterburners activated. The ceiling is not a performance limitation or you could coast through it with momentum and break it with afterburner power.
The good: Afterburners have a reasonable PG cost. The annoying: Afterburner mode has a cheesy warp effect that obscures the view.
Apparently afterburners cause particles in the air to become visible and streak past the nose as though you are driving at highway speeds in a blinding snowstorm. Look at this, aren't you going fast!?! the direction of this effect is always straight at the nose even when you are flying straight up. Remove the visual effect and stick with the audio.
I can verify that Afterburners will suddenly cut out and not let you use them when you're next to height ceiling, it's pretty annoying. And yea, that warp effect has got to go, it is so lame.
I wish afterburners were easier to fit because they're so cool, but it screws up the fit too much to keep it alive for any length of time. If people actually got into dropships and hopped out at objectives I'd consider making a Caldari ship with a passive shield tank, nano fibers, and an afterbuner, to jump people from objective to objective insanely fast.
It's a cool item, it's just tough to fit, and the warp effect is super lame. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.24 17:59:00 -
[20] - Quote
2 builds ago the dropship was perfect to fly but also it had a hover feature where it was like1m off the ground and stayed ther and to fly a bit up just hit the throttle a bit more
In general for a transport ship it needs more tank tbh espc since AV got a massive buff and also PG/CPU increase to be more useful |
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Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2012.12.24 18:05:00 -
[21] - Quote
Nobody ever starts a match and waits for a dropship that could ferry them quickly to all objectives. Nobody ever asks a pilot to call in a DS. The rare time people get in a DS they never get out over an objective. The maps are too small for a DS to be of use. The flight ceiling is this low because...? |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.24 18:57:00 -
[22] - Quote
Noraa Anderson wrote:Nobody ever starts a match and waits for a dropship that could ferry them quickly to all objectives. Nobody ever asks a pilot to call in a DS. The rare time people get in a DS they never get out over an objective. The maps are too small for a DS to be of use. The flight ceiling is this low because...? IKR? seems every game I call in a dropship, only 1 person ever gets in, but I bring them directly over an objective which they then capture.
Maybe if this happens often enough, people will begin to learn. I really wanna see what a dropship full of HMG heavies and shotgunners is capable of. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.24 19:07:00 -
[23] - Quote
I noticed that dropships DO have landing gear, that seem to nullify most collision damage. Just half the time they don't automatically deploy- we should be able to do this manually. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.24 19:12:00 -
[24] - Quote
Scheneighnay McBob wrote:Noraa Anderson wrote:Nobody ever starts a match and waits for a dropship that could ferry them quickly to all objectives. Nobody ever asks a pilot to call in a DS. The rare time people get in a DS they never get out over an objective. The maps are too small for a DS to be of use. The flight ceiling is this low because...? IKR? seems every game I call in a dropship, only 1 person ever gets in, but I bring them directly over an objective which they then capture. Maybe if this happens often enough, people will begin to learn. I really wanna see what a dropship full of HMG heavies and shotgunners is capable of.
The real buff to using dropships as transport doesn't have anything to do with dropships. It's a coordinated group of seven players that can fill a dropship to take a defended objective. One is fine for capping abandoned objectives, but totally inadequate for even a mildly defended objective.
It doesn't matter what CCP does for WP's until that happens. Dropships just won't be used for a coordinated activity such as storming an objective until we have larger coordinated forces. You can't transport what doesn't exist. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.24 19:24:00 -
[25] - Quote
Skihids wrote:Scheneighnay McBob wrote:Noraa Anderson wrote:Nobody ever starts a match and waits for a dropship that could ferry them quickly to all objectives. Nobody ever asks a pilot to call in a DS. The rare time people get in a DS they never get out over an objective. The maps are too small for a DS to be of use. The flight ceiling is this low because...? IKR? seems every game I call in a dropship, only 1 person ever gets in, but I bring them directly over an objective which they then capture. Maybe if this happens often enough, people will begin to learn. I really wanna see what a dropship full of HMG heavies and shotgunners is capable of. The real buff to using dropships as transport doesn't have anything to do with dropships. It's a coordinated group of seven players that can fill a dropship to take a defended objective. One is fine for capping abandoned objectives, but totally inadequate for even a mildly defended objective. It doesn't matter what CCP does for WP's until that happens. Dropships just won't be used for a coordinated activity such as storming an objective until we have larger coordinated forces. You can't transport what doesn't exist. What I'm thinking is more than just transporting a squad to an objective- I'm saying it would remove the biggest weakness of CQC players by dropping them directly into optimal range. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.24 19:29:00 -
[26] - Quote
Scheneighnay McBob wrote:Skihids wrote:Scheneighnay McBob wrote:Noraa Anderson wrote:Nobody ever starts a match and waits for a dropship that could ferry them quickly to all objectives. Nobody ever asks a pilot to call in a DS. The rare time people get in a DS they never get out over an objective. The maps are too small for a DS to be of use. The flight ceiling is this low because...? IKR? seems every game I call in a dropship, only 1 person ever gets in, but I bring them directly over an objective which they then capture. Maybe if this happens often enough, people will begin to learn. I really wanna see what a dropship full of HMG heavies and shotgunners is capable of. The real buff to using dropships as transport doesn't have anything to do with dropships. It's a coordinated group of seven players that can fill a dropship to take a defended objective. One is fine for capping abandoned objectives, but totally inadequate for even a mildly defended objective. It doesn't matter what CCP does for WP's until that happens. Dropships just won't be used for a coordinated activity such as storming an objective until we have larger coordinated forces. You can't transport what doesn't exist. What I'm thinking is more than just transporting a squad to an objective- I'm saying it would remove the biggest weakness of CQC players by dropping them directly into optimal range.
And that's what I'm talking about too. A coordinated squad would know what fits to take into the fight and be able to deploy right on top of the objective. However that doesn't work for a bunch of randoms not talking to each other. You need to plan an attack and that planning can't occur without the ability to coordinate. |
SHANNdaMAN
Doomheim
12
|
Posted - 2012.12.24 19:37:00 -
[27] - Quote
Someone called in a dropship near me (not sure which type) and I killed him before it landed, then destroyed the dropship when it came down with 3 basic AV grenades and a clip of GEK-38 rounds ... seems a bit easy to kill |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.24 20:00:00 -
[28] - Quote
They should give us the old controls for it back, and keep the same delicate damage for it. So people don't return to there pancaking ways. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.24 20:13:00 -
[29] - Quote
After reading this earlier I went and made a grimsnes. Had the numbers to put an active armor hardener, 2 complex armor plating, a complex armor rep, complex shield booster, a passive shield resistance, and 2 advanced baster turrets.
If I had not mad a bad turn it would have been really hard to take me down. I was flying the 5 point map. Made half a loop lost all my shields and 1/3 of my armor by the time I was back around to a full loop I was at full everything again. Mad two more loops and made a bad turn hit the tower you can't fly over and went down. i think this is one of the best fits I have made for my grimsnes. Would like to see others.
As far as landing goes it is not hard come in hot. Throw your front end up as far as you can with out going over, and push the descend button and land. The gear comes out but only if you are not going really fast these make it were you take no damage. You might have to feather the descend alil but you will get it. I have also been working on landing in like a run way style but this is more for hiding behind mountains and is a lot harder to do with out taking damage. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2012.12.24 21:00:00 -
[30] - Quote
Goat of Dover wrote:As far as landing goes it is not hard come in hot. Throw your front end up as far as you can with out going over, and push the descend button and land. The gear comes out but only if you are not going really fast these make it were you take no damage. This is what I find really difficult. You need to get close to zero ground speed to avoid taking damage, but to get that you need to pitch your nose up.... so you can't see the ground. You have no instruments to tell you the ground speed without looking at it. |
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Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.24 21:02:00 -
[31] - Quote
You have to learn how to feel it out also I do believe you can use the other stick to see the ground a little bit better. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.24 21:14:00 -
[32] - Quote
Landing isn't difficult after sufficient practice. The best thing is to spend a lot of time in your spawn landing in one spot, then moving to another. Eventually you will get the feel and wonder why you ever had an issue. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.24 22:13:00 -
[33] - Quote
I just crushed a redberry sniper (An endangered subspecies of the blueberry) that was on a building on my third or fourth try with a dropship. They just sat there the whole time not even reacting while I repeatedly got near-misses with the dropship. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.24 22:17:00 -
[34] - Quote
I cant comment yet but soon will after I buy the last of my books, should be another 20 matches. |
Thranx1231
CowTek
90
|
Posted - 2012.12.24 22:53:00 -
[35] - Quote
Well let's add the obvious since the post is tagged with Dev.
I need a place to test. No fighting, no opposing mercs, a large map and up to three or four DSs. Then I don't mind burning some ISK to practice with militia spec DS to get the flight basics down. Once I broke 1.5M I started building pairs of DSs and HAVs. Now I am doing okay enough to have a shield and armor version of each.
I am lucky if I can test once every couple of days. The missions have too many players, the SP/WP/ISK is too important and just getting the ship delivered can be a struggle. My pilot needs an additional 1M SP. So spending time away from that means everything that makes flying better will have to wait and with pilots not getting anything for flying anyway it does seem like they don't want us out there.
|
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.24 23:50:00 -
[36] - Quote
Thranx1231 wrote:with pilots not getting anything for flying anyway it does seem like they don't want us out there.
It's already planned to add some sort of assist system for transports. |
Rugman91
Deep Space Republic
143
|
Posted - 2012.12.24 23:54:00 -
[37] - Quote
I believe they are so fragile when landing now due to the excessive crushing of players from above in the E3 build. Ground damge was fine however and all that was required to fix the exploit was to make them expensive like they now are |
DUST Fiend
Immobile Infantry
1900
|
Posted - 2012.12.25 01:54:00 -
[38] - Quote
Rugman91 wrote:I believe they are so fragile when landing now due to the excessive crushing of players from above in the E3 build.
Don't forget the build before that |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.25 01:55:00 -
[39] - Quote
Scheneighnay McBob wrote:I just crushed a redberry sniper (An endangered subspecies of the blueberry) that was on a building on my third or fourth try with a dropship. They just sat there the whole time not even reacting while I repeatedly got near-misses with the dropship.
Snipers get in that zone, you can stab them in the kidney and they hardly notice. |
copy left
BurgezzE.T.F
43
|
Posted - 2012.12.25 05:09:00 -
[40] - Quote
Dropships need a buff asap! On manus peak on the Red spawn (near A) I called in a dropship, tapped a light pole and immediately crashed and burned. It was horrible. |
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DUST Fiend
Immobile Infantry
1900
|
Posted - 2012.12.25 05:16:00 -
[41] - Quote
I think I'm getting the hang of landing now, and I see what some of you are saying, the landing gears do come out when you get close to the ground.
I was fortunate enough to have a 1v1 on a nice open map, had 15 wonderful minutes to just fly around the map and test out different kinds of landings. The one thing I notice with the Grimsnes is that it likes to lean to one side or the other. This happens a lot when the ship is first dropped, and I frequently worry it's going to tilt over too far before I get it off the ground.
But yea, landing doesn't do as much damage as I thought it did, too many bad experiences lol. My new dropship fit is pretty beast though, but I still have to be wicked cautious. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.12.25 07:22:00 -
[42] - Quote
I've never had much of a problem with landing. It's the accidental low speed bump against a building, light pole, etc. that sends you from full shields and armor to down in flames that bothers me.
Edit: And I mean low speed, as in hovering near a building and bumping against it. |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2012.12.25 08:38:00 -
[43] - Quote
I perform a 180 or 360 which immediately burns off speed and then I land. :/ |
Luther Mandrix
Planetary Response Organisation Test Friends Please Ignore
53
|
Posted - 2012.12.25 10:05:00 -
[44] - Quote
Dev can we have a button to turn our dropship over when its upside down like in halo (My buggy is on its side hit 0 and its right side up)We tried friendly vehicle push in dust and we exploded. Many Thanks Devs.Keep trying we love dieing |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.12.27 04:08:00 -
[45] - Quote
Dropships need major love, and CCP should have 100 things they could do to improve them. Pick the top 20 and do them and most of us will be happy. Start with the notion that dropship pilots are valuable to Corporations and should be rewarded in-game accordingly. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.12.27 04:13:00 -
[46] - Quote
Dropships need a module that let players change their fittings while near/in the ship. This would allow them to swap out shotguns for sniper rifles, etc. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.12.27 05:33:00 -
[47] - Quote
Rhadiem wrote:Dropships need a module that let players change their fittings while near/in the ship. This would allow them to swap out shotguns for sniper rifles, etc. https://forums.dust514.com/default.aspx?g=posts&m=397448#post397448 |
Shouper of BHD
Better Hide R Die
37
|
Posted - 2012.12.27 05:37:00 -
[48] - Quote
something to through into the pot for thoose who don`t know, Dropships are MAVs and are the logistics of the Air, they can repair freindly vehicles, spawn troops, evac and drop down troops, can fend for their own if there is a good enough pilot and a great gunenr like Z-Sanchez. Something to understand is that the pilot will only get assist points and heal points.
The reason why you must land slowly is becuse in earlier builds pilots would drag their dropship across the ground and get kills by crushing the enemy. i havnt had issues with landing, I guess I`m lucky with the speed but as of now I think the ground damage is fine, the strenght is fine since its a meduim AND an air but it seems sometimes like the Promithieuses are to weak, gruemnes and myrons are fine.
will there be more dropships for Gallante and caldari? or will it just be 2 per side? (inclueding Ammar and Minimatar). |
Baal Roo
Subdreddit Test Alliance Please Ignore
809
|
Posted - 2012.12.27 10:47:00 -
[49] - Quote
It is pretty obnoxious that the Myron (ADV) is pretty much all around better than the Eryx (PRO) for any pilot worth his salt. I don't need a CRU on board, I can just pick my guys up at a ground CRU, and the Eryx has less CPU/PG than the Myron. |
Jak Teston
Osmon Surveillance Caldari State
99
|
Posted - 2012.12.27 17:43:00 -
[50] - Quote
I found that Swarms are actually very nice weapons to be shot at by. If you're cautious you can see them from a distance and pick up some speed before they hit you, significantly reducing their impact. If you don't see them coming you get a nice surprise and have to struggle to keep your DS in the air. The amount of damage appears to be okay, assuming that I've mostly been shot at by militia gear.
But forgeguns just take my Myron down in no time. I also take down dropships easily when I equip a forgegun myself, so it's not my fitting, I believe. I'll look into armor tanking today to see if it makes a difference. |
|
G Torq
ALTA B2O
88
|
Posted - 2012.12.27 17:48:00 -
[51] - Quote
how we want to see dropships used :)
https://www.youtube.com/watch?feature=player_detailpage&v=Yx82V2zN3tQ#t=79s (clip at 1:20, lasting 6 seconds)
Meanwhile, am always happy to see a dropship in the air - keep flying guys :)
-- Qui Sanat Sanatores |
Shouper of BHD
Better Hide R Die
37
|
Posted - 2012.12.27 18:09:00 -
[52] - Quote
Baal Roo wrote:It is pretty obnoxious that the Myron (ADV) is pretty much all around better than the Eryx (PRO) for any pilot worth his salt. I don't need a CRU on board, I can just pick my guys up at a ground CRU, and the Eryx has less CPU/PG than the Myron.
I found the same issue with the Gallante, soemtimes I rather use my Gruemnes then my 20 Slavaged Promithiueses, well i got 25 Eryhx`s so I got plenty of ISK saved to test the Caldari side of it. |
DUST Fiend
Immobile Infantry
1900
|
Posted - 2012.12.27 19:49:00 -
[53] - Quote
Baal Roo wrote:It is pretty obnoxious that the Myron (ADV) is pretty much all around better than the Eryx (PRO) for any pilot worth his salt. I don't need a CRU on board, I can just pick my guys up at a ground CRU, and the Eryx has less CPU/PG than the Myron.
Yea, this was literally one of the dumbest design decisions I've seen in this game so far >_< |
Moonracer2000
Subdreddit Test Alliance Please Ignore
311
|
Posted - 2012.12.27 20:38:00 -
[54] - Quote
I am not a real dropship pilot, but I bought a bunch of militia vehicles the week CCP put them on discount. I pull on out on maps when my team is redlining the other and doesn't need my help (just to practice flying around).
The flight control/ maneuverability is so slow and unresponsive it feels like I'm drunk (and probably looks like that to anyone on the ground). About all I ever accomplish is staying out of the fight for a couple minutes and crashing a piece of expensive equipment.
For such an expensive, hard to fly piece of battlefield equipment there should be a real advantage, but I don't think it should be a direct offensive one.
Like others have mentioned, an eject passenger button would be great for pilots. Players should be a dropship's primary ammo/weapon. A CRU dropship that flew over the map dropping you onto objectives (you could always jump out before the pilot ejected you) would be a powerful tool in a lot of battles. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.27 21:17:00 -
[55] - Quote
Shouper of BHD wrote:something to through into the pot for thoose who don`t know, Dropships are MAVs and are the logistics of the Air, they can repair freindly vehicles, spawn troops, evac and drop down troops, can fend for their own if there is a good enough pilot and a great gunenr like Z-Sanchez. Something to understand is that the pilot will only get assist points and heal points.
The reason why you must land slowly is becuse in earlier builds pilots would drag their dropship across the ground and get kills by crushing the enemy. i havnt had issues with landing, I guess I`m lucky with the speed but as of now I think the ground damage is fine, the strenght is fine since its a meduim AND an air but it seems sometimes like the Promithieuses are to weak, gruemnes and myrons are fine.
will there be more dropships for Gallante and caldari? or will it just be 2 per side? (inclueding Ammar and Minimatar).
If you have actually repaired friendly vehicles from a dropship please post details. I've been trying to use the shield transfer module with no luck so far. The aiming reticle and lockon sequence is stolen directly from the swarm launcher which makes it extremely finicky to center on a target. Even then I'm not sure if it worked or how well. Reading the description of the module it seems to do one 15 second pulse for a few hundred HP which would make it worthless for aiding a HAV.
I also tried an active scanner module, but couldn't get any feedback on if or how well it worked, and if so what degree of advantage it yielded. It would be really nice if we got a manual on these things so we knew how to use them and could judge if they are working as intended.
Does anyone here have a mission worth flying even if it isn't rewarded with WPs? Any reason to fly other than keeping your skills sharp? I'm looking for ideas.
You don't have to float the ship own like a feather to land. As long as the landing gear extend you can drop it in pretty hard and they won't bend and you won't take damage. Just don't hit with any other part of the ship. There's an elevated landing platform in the sawn of the new Manus Peak map that's great for practice. It's small enough for good target practice and its away from the battle. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.27 21:25:00 -
[56] - Quote
Skihids wrote: I also tried an active scanner module, but couldn't get any feedback on if or how well it worked, and if so what degree of advantage it yielded. It would be really nice if we got a manual on these things so we knew how to use them and could judge if they are working as intended.
that's more of a ground unit module, since the range of the scan is tiny. I used to use it on an LAV to I know where nearby reds are hiding. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.12.27 21:44:00 -
[57] - Quote
Does anyone else long for the day where the dropship pilot can shoot something?
Call it an Assault Dropship, a Gunship, etc.. I just want to pew pew things directly.
Like this: http://youtu.be/8f7TkY5-Pcc |
G Torq
ALTA B2O
88
|
Posted - 2012.12.30 15:32:00 -
[58] - Quote
Moonracer2000 wrote:I am not a real dropship pilot, but I bought a bunch of militia vehicles the week CCP put them on discount. I pull on out on maps when my team is redlining the other and doesn't need my help (just to practice flying around).
The flight control/ maneuverability is so slow and unresponsive it feels like I'm drunk (and probably looks like that to anyone on the ground). About all I ever accomplish is staying out of the fight for a couple minutes and crashing a piece of expensive equipment.
For such an expensive, hard to fly piece of battlefield equipment there should be a real advantage, but I don't think it should be a direct offensive one.
Like others have mentioned, an eject passenger button would be great for pilots. Players should be a dropship's primary ammo/weapon. A CRU dropship that flew over the map dropping you onto objectives (you could always jump out before the pilot ejected you) would be a powerful tool in a lot of battles.
A button to open the side doors, then simply tilt the dropship ... that should do it... |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.30 19:38:00 -
[59] - Quote
So I was actually testing out the collision on accident, but I did notice you take less damage to the top of your ship than you do to the rest of it. This was actually tested on roof collision with the MCC. As for landing it is a lot easier for Caldari than it is for Gallente. Since the landing gear is wider for them and you don't have to worry about stability. |
Brush Master
HavoK Core
162
|
Posted - 2012.12.31 15:02:00 -
[60] - Quote
just some fyi. Training grounds are coming soon for corporations and they have assist points planned for pilots which most of us are waiting on.
Right now I basically have a flying tank (3.6k armor 1.6k shield) but is rather useless as we all know. Collision damage can be very odd. If you hit the front of the ship, your pretty sure instant kill your ship, full health or not. I have actually bounced off the ground hard when going straight down after being swarmed and still survived with half my armor but other times I have instant died when just glancing the front of the ship off a post or having an income installation pass right through my ship (talk about bad luck haha)
Looking forward to the next building.
-Brush https://forums.dust514.com/default.aspx?g=posts&m=415748 |
|
Jak Teston
Osmon Surveillance Caldari State
99
|
Posted - 2012.12.31 16:21:00 -
[61] - Quote
Brush Master wrote:Right now I basically have a flying tank (3.6k armor 1.6k shield) Today I saw a Gunlogi with 4500 total hp. I can't see the resistances, but the fact that it had equal shields and armor is telling me that your dropship probably has a better tank than that HAV.
On the topic: Today my Grimsnes actually survived two forge gun rounds and a few blaster hits. I'm real proud. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.31 18:10:00 -
[62] - Quote
Jak Teston wrote:Brush Master wrote:Right now I basically have a flying tank (3.6k armor 1.6k shield) Today I saw a Gunlogi with 4500 total hp. I can't see the resistances, but the fact that it had equal shields and armor is telling me that your dropship probably has a better tank than that HAV. On the topic: Today my Grimsnes actually survived two forge gun rounds and a few blaster hits. I'm real proud.
I know the feeling I flew my Grimsnes and took three forges before I went down. Thought they were successive(have to give it to that forge gunner he was a good shot) I forgot to activate my hardener before I got in range so that hurt me I think. Yea I almost have the same total HP as my friends highly specced out Gunlogi makes you feel good as a dropship pilot. |
Baal Roo
Subdreddit Test Alliance Please Ignore
809
|
Posted - 2012.12.31 21:20:00 -
[63] - Quote
My Myron has over 6000 HP, and forge gunners still 2-shot me...even with my 30% active shield reduction unit turned on. |
Luk Manag
of Terror
2
|
Posted - 2012.12.31 21:49:00 -
[64] - Quote
Also, try getting in range of a blaster turret - its not pretty. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.31 22:36:00 -
[65] - Quote
Luk Manag wrote:Also, try getting in range of a blaster turret - its not pretty.
Oh yea those things tear you apart with ease, and have a pretty good range too. |
rebecca watson
Universal Allies Inc.
41
|
Posted - 2012.12.31 23:54:00 -
[66] - Quote
The lack of sp is keeping me out of dropships at the moment, I don't get to uber-play all the time, so my sp are precious. I really really like the dropships though, and learned how to fly them awhile ago-
They require teamwork however. Period.
Two ideas I REALLY like:
1. Mobile Supply Depot Unit
2. Change Triage tool (armor/shield rep) to a weapon slot....... |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.01 00:29:00 -
[67] - Quote
rebecca watson wrote:The lack of sp is keeping me out of dropships at the moment, I don't get to uber-play all the time, so my sp are precious. I really really like the dropships though, and learned how to fly them awhile ago-
They require teamwork however. Period.
Two ideas I REALLY like:
1. Mobile Supply Depot Unit
2. Change Triage tool (armor/shield rep) to a weapon slot.......
Yes, swap out a turret for a remote armor rep and another for a shield transfer and let my "gunners" rep while I fly and watch for incoming fire. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.01 01:48:00 -
[68] - Quote
Baal Roo wrote:My Myron has over 6000 HP, and forge gunners still 2-shot me...even with my 30% active shield reduction unit turned on. Its possible cause when you hit the engine on the rear of a dropship you do more damage. All vehicles have a weakspot so dropships are no exception. |
Washlee
UnReaL.
131
|
Posted - 2013.01.01 02:08:00 -
[69] - Quote
The only thing I dont like is theirs no hangar to place your HAVS Dropships in. I got orbital striked in my spawn trying to make repairs. |
Agnoeo
Jedi Knights.
35
|
Posted - 2013.01.01 02:20:00 -
[70] - Quote
TL/DR everything, but some of the things I have read. I totally agree. I really hope CCP works with to make DS better. I don't want something that is a killing machine. Just give me something that doesn't blow up instantly. |
|
Pasiv
Villore Sec Ops Gallente Federation
2
|
Posted - 2013.01.01 19:42:00 -
[71] - Quote
How about a dropship flight simulator so we can learn to fly them for free outside of battles. |
XXfootnoteXX
ZionTCD Legacy Rising
76
|
Posted - 2013.01.01 22:42:00 -
[72] - Quote
Pasiv wrote:How about a dropship flight simulator so we can learn to fly them for free outside of battles.
Just made a thread on this. |
Dericha aero
Tal-Romon Legion Amarr Empire
0
|
Posted - 2013.02.18 23:47:00 -
[73] - Quote
I just started flying drop ships today and am extremely frustrated. My biggest complains, in addition to no horizon lines as others have said, are (1) the carrier ships drop the dropships on top of you now resulting in death, (2) #1 results in some moron jumping into the drivers seat without the skills to drive it- so we go nowhere while I shoot the windshield and curse, (3) NPC ships dropping off other vehicles will mid-air crash into you resulting in a death roll killing the entire crew, (4) the ships aren't maneuverable enough to dodge the NPCs pulling up after a drop off. This all happened in the same game for the low low price of $248,000 (ship plus base turrets). All this would be less frustrating if the dropships didn't pilot like a train on skiis. |
Chaffe97
R.I.f.t
4
|
Posted - 2013.02.19 01:10:00 -
[74] - Quote
I would really like for my passengers not operating turrets to be able to fire their weapons. I feel like this would improve dropping troops in a hostile area since they could hopefully clear out enemies before landing (along with improving aiming range). |
Junko Mori
OMNI Endeavors
1
|
Posted - 2013.02.19 02:26:00 -
[75] - Quote
am sick of tired in taking several swarm hits and forge gun hits. just to TAP a wall and explode...
or take a light forge gun hit and bump into a wall and explode ....
Landing is find its just some ......land objects HURT way to much for this poor dropship |
gbghg
L.O.T.I.S. Legacy Rising
372
|
Posted - 2013.02.19 02:32:00 -
[76] - Quote
yeah getting thrown into walls by AV really hurts and the collision damage is ********, I tap a wall with my dropship and I'm on fire, i crash full speed into the MCC with the landing gear and I survive, I mean WTF |
gbghg
L.O.T.I.S. Legacy Rising
372
|
Posted - 2013.02.19 02:32:00 -
[77] - Quote
wait re-tarded is censored? |
Landari Zeta
Exit Wound Heavy Industries
16
|
Posted - 2013.02.19 07:45:00 -
[78] - Quote
Leither Yiltron wrote:I'm not a dropship pilot, but it's obvious that since they fixed the missile turrets, it's time to make the Dropships actually able to take a few shots. The current state of the dropship was always a very real concern. They need to be able to live through a few shots without being blown to smithereens, but also not be so tanky as to be invincible. I'd think making it so that at the very least they can survive two shots from a prototype tank railgun would be a good place. They fixed missile turrets?? |
DUST Fiend
Immobile Infantry
1900
|
Posted - 2013.02.19 08:02:00 -
[79] - Quote
Landari Zeta wrote:They fixed missile turrets??
Yea, they suck really bad on dropships now. Blasters are where it's at, I like to use the Stabilized ones, personally. Those things are NASTY now. |
HUGO SHTIGLETZ
RestlessSpirits
16
|
Posted - 2013.02.19 08:06:00 -
[80] - Quote
i think its funny how you can get attacked by a dude with a swarm launcher and it hurt you somewhat but you scrape your paint on a building and BOOM
Buildings=OP |
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fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.02.19 09:51:00 -
[81] - Quote
DUST Fiend wrote:Skihids wrote: The force field seems to be capping even afterburner flight now. I'll have to verify the height reached, but I can say my speed was abruptly zeroed out when launching straight up with afterburners activated. The ceiling is not a performance limitation or you could coast through it with momentum and break it with afterburner power.
The good: Afterburners have a reasonable PG cost. The annoying: Afterburner mode has a cheesy warp effect that obscures the view.
Apparently afterburners cause particles in the air to become visible and streak past the nose as though you are driving at highway speeds in a blinding snowstorm. Look at this, aren't you going fast!?! the direction of this effect is always straight at the nose even when you are flying straight up. Remove the visual effect and stick with the audio.
I can verify that Afterburners will suddenly cut out and not let you use them when you're next to height ceiling, it's pretty annoying. And yea, that warp effect has got to go, it is so lame. I wish afterburners were easier to fit because they're so cool, but it screws up the fit too much to keep it alive for any length of time. If people actually got into dropships and hopped out at objectives I'd consider making a Caldari ship with a passive shield tank, nano fibers, and an afterbuner, to jump people from objective to objective insanely fast. It's a cool item, it's just tough to fit, and the warp effect is super lame.
oh i was wondering why they were intermitant. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.02.19 09:56:00 -
[82] - Quote
Scheneighnay McBob wrote:I noticed that dropships DO have landing gear, that seem to nullify most collision damage. Just half the time they don't automatically deploy- we should be able to do this manually.
this is to prevent the foot of god what we really need is more instrumentation, altimeter, artificial horizon, ground speed, LANDING GEAR DEPLOYED!!!!!, I made a whole post of things the DS needs but these are the minimum. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.02.19 09:59:00 -
[83] - Quote
Kira Lannister wrote:They should give us the old controls for it back, and keep the same delicate damage for it. So people don't return to there pancaking ways.
hell no current controls are awsome, DS just need to be tougher and have instrumentation worth a damn |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.02.19 10:17:00 -
[84] - Quote
Timothy Reaper wrote:I've never had much of a problem with landing. It's the accidental low speed bump against a building, light pole, etc. that sends you from full shields and armor to down in flames that bothers me.
Edit: And I mean low speed, as in hovering near a building and bumping against it.
yea the speed calcs on a flying drop ship are pretty f***ed. I was hovering next to one of the towers on the 4 point map next to the pipe access and some guy jumped into my drop ship(I was moving slow enough that he might have been aiming to land on my DS) and I got a kill for it, its like the physics calcs assume a drop ship is in constant high speed motion. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.02.19 10:18:00 -
[85] - Quote
Luther Mandrix wrote:Dev can we have a button to turn our dropship over when its upside down like in halo (My buggy is on its side hit 0 and its right side up)We tried friendly vehicle push in dust and we exploded . Many Thanks Devs.Keep trying we love dieing ^this |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.02.19 10:20:00 -
[86] - Quote
Rhadiem wrote:Dropships need a module that let players change their fittings while near/in the ship. This would allow them to swap out shotguns for sniper rifles, etc.
yea a module like this for vehicle would be awsome. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.02.19 10:31:00 -
[87] - Quote
Goat of Dover wrote:So I was actually testing out the collision on accident, but I did notice you take less damage to the top of your ship than you do to the rest of it. This was actually tested on roof collision with the MCC. As for landing it is a lot easier for Caldari than it is for Gallente. Since the landing gear is wider for them and you don't have to worry about stability.
this is wrong you take no damage from the enemy mcc.
also if you have a long approach you can come in really fast if you stay a meter above the ground for about 5 sec you can land at what ever speed you want,
if you can stick the landing |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.02.19 10:41:00 -
[88] - Quote
and one last thing we need a way to call for vehicle removal, or even better abandoned vehicle are return to mcc instead of blowing up that's a ******* stupid mechanic anyways, I mean the guys who invented concord instead of some stupid dialog box, can't come up with a better way to deal with vehicle littering, then poorly designed vehicles that explode when abandoned??
ohhhhhhhhh can we keep vehicle we hack that last to the end of the match. |
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