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Thread Statistics | Show CCP posts - 1 post(s) |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.12.24 17:03:00 -
[1] - Quote
Sev Alcatraz wrote:at tritan we tryed remote reps on a drop ship to tank..lol the pilot touched the turret then spontaneously exploded
I equipped remote shield transfer to see it it was even possible to create a triage DS to help HAV's. I found that the module borrows the aiming system from swarm launchers, complete with the rectangular reticle and the lockon sequence. The problem is that the reticle is dead ahead in the pilot's view which means you have to aim the nose of the DS at your target.
All you pilots are now shaking your heads. Yes, to aim your ship at the target means you are flying AT them. The only way to manage that without forward momentum is to land or hover a couple feet off the ground next to them. Raise your ship and you have to tip and gain speed.
Touch your intended target and you explode doing them a couple thousand HP's of damage instead of the intended repair.
Collision damage is completely ridiculous. I had a LAV TK me on purpose with one hit. I can tank a proto-forge round, but hit me with a jeep and it's insta-pop. Tank half a dozen swarm missiles meant to kill, but bump a building and explode. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.12.24 17:48:00 -
[2] - Quote
Handling seems to be improved over Codex, but it might just be that I've been trying out Railgun HAVs instead of flying for a few weeks and that has colored my perception.
The flight ceiling has been raised a bit so it's not quite so claustrophobic, but it's still frustrating to bump up against the force field.
The force field seems to be capping even afterburner flight now. I'll have to verify the height reached, but I can say my speed was abruptly zeroed out when launching straight up with afterburners activated. The ceiling is not a performance limitation or you could coast through it with momentum and break it with afterburner power.
The good: Afterburners have a reasonable PG cost. The annoying: Afterburner mode has a cheesy warp effect that obscures the view.
Apparently afterburners cause particles in the air to become visible and streak past the nose as though you are driving at highway speeds in a blinding snowstorm. Look at this, aren't you going fast!?! the direction of this effect is always straight at the nose even when you are flying straight up. Remove the visual effect and stick with the audio.
Swarm knockback seems to be reduced, but the insane collision damage make it perilous to fly low to present less of a target. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.24 19:12:00 -
[3] - Quote
Scheneighnay McBob wrote:Noraa Anderson wrote:Nobody ever starts a match and waits for a dropship that could ferry them quickly to all objectives. Nobody ever asks a pilot to call in a DS. The rare time people get in a DS they never get out over an objective. The maps are too small for a DS to be of use. The flight ceiling is this low because...? IKR? seems every game I call in a dropship, only 1 person ever gets in, but I bring them directly over an objective which they then capture. Maybe if this happens often enough, people will begin to learn. I really wanna see what a dropship full of HMG heavies and shotgunners is capable of.
The real buff to using dropships as transport doesn't have anything to do with dropships. It's a coordinated group of seven players that can fill a dropship to take a defended objective. One is fine for capping abandoned objectives, but totally inadequate for even a mildly defended objective.
It doesn't matter what CCP does for WP's until that happens. Dropships just won't be used for a coordinated activity such as storming an objective until we have larger coordinated forces. You can't transport what doesn't exist. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.24 19:29:00 -
[4] - Quote
Scheneighnay McBob wrote:Skihids wrote:Scheneighnay McBob wrote:Noraa Anderson wrote:Nobody ever starts a match and waits for a dropship that could ferry them quickly to all objectives. Nobody ever asks a pilot to call in a DS. The rare time people get in a DS they never get out over an objective. The maps are too small for a DS to be of use. The flight ceiling is this low because...? IKR? seems every game I call in a dropship, only 1 person ever gets in, but I bring them directly over an objective which they then capture. Maybe if this happens often enough, people will begin to learn. I really wanna see what a dropship full of HMG heavies and shotgunners is capable of. The real buff to using dropships as transport doesn't have anything to do with dropships. It's a coordinated group of seven players that can fill a dropship to take a defended objective. One is fine for capping abandoned objectives, but totally inadequate for even a mildly defended objective. It doesn't matter what CCP does for WP's until that happens. Dropships just won't be used for a coordinated activity such as storming an objective until we have larger coordinated forces. You can't transport what doesn't exist. What I'm thinking is more than just transporting a squad to an objective- I'm saying it would remove the biggest weakness of CQC players by dropping them directly into optimal range.
And that's what I'm talking about too. A coordinated squad would know what fits to take into the fight and be able to deploy right on top of the objective. However that doesn't work for a bunch of randoms not talking to each other. You need to plan an attack and that planning can't occur without the ability to coordinate. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.24 21:14:00 -
[5] - Quote
Landing isn't difficult after sufficient practice. The best thing is to spend a lot of time in your spawn landing in one spot, then moving to another. Eventually you will get the feel and wonder why you ever had an issue. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.27 21:17:00 -
[6] - Quote
Shouper of BHD wrote:something to through into the pot for thoose who don`t know, Dropships are MAVs and are the logistics of the Air, they can repair freindly vehicles, spawn troops, evac and drop down troops, can fend for their own if there is a good enough pilot and a great gunenr like Z-Sanchez. Something to understand is that the pilot will only get assist points and heal points.
The reason why you must land slowly is becuse in earlier builds pilots would drag their dropship across the ground and get kills by crushing the enemy. i havnt had issues with landing, I guess I`m lucky with the speed but as of now I think the ground damage is fine, the strenght is fine since its a meduim AND an air but it seems sometimes like the Promithieuses are to weak, gruemnes and myrons are fine.
will there be more dropships for Gallante and caldari? or will it just be 2 per side? (inclueding Ammar and Minimatar).
If you have actually repaired friendly vehicles from a dropship please post details. I've been trying to use the shield transfer module with no luck so far. The aiming reticle and lockon sequence is stolen directly from the swarm launcher which makes it extremely finicky to center on a target. Even then I'm not sure if it worked or how well. Reading the description of the module it seems to do one 15 second pulse for a few hundred HP which would make it worthless for aiding a HAV.
I also tried an active scanner module, but couldn't get any feedback on if or how well it worked, and if so what degree of advantage it yielded. It would be really nice if we got a manual on these things so we knew how to use them and could judge if they are working as intended.
Does anyone here have a mission worth flying even if it isn't rewarded with WPs? Any reason to fly other than keeping your skills sharp? I'm looking for ideas.
You don't have to float the ship own like a feather to land. As long as the landing gear extend you can drop it in pretty hard and they won't bend and you won't take damage. Just don't hit with any other part of the ship. There's an elevated landing platform in the sawn of the new Manus Peak map that's great for practice. It's small enough for good target practice and its away from the battle. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.01 00:29:00 -
[7] - Quote
rebecca watson wrote:The lack of sp is keeping me out of dropships at the moment, I don't get to uber-play all the time, so my sp are precious. I really really like the dropships though, and learned how to fly them awhile ago-
They require teamwork however. Period.
Two ideas I REALLY like:
1. Mobile Supply Depot Unit
2. Change Triage tool (armor/shield rep) to a weapon slot.......
Yes, swap out a turret for a remote armor rep and another for a shield transfer and let my "gunners" rep while I fly and watch for incoming fire. |
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