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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
DUST Fiend
Immobile Infantry
1900
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Posted - 2012.12.24 07:51:00 -
[1] - Quote
If you're a dropship pilot, you know what I'm talking about. Unlike HAVs and LAVs, you need some degree of skill to make a dropship do anything other than explode. It's dangerous to fly those coffins, yet we do it anyways. If something about flying irritates you, share it here.
For me, I hate hate HATE landing in a dropship. It is far too easy to come in just a hair too fast and deal a huge amount of damage to your ship, and I often have trouble telling just how far I am from the ground. I run a passive armor tank on my dropship, so I need to do emergency landings to hop out and rep the ship myself, yet I always end up losing my ship because I take forever trying to keep the ship from drifting, because if the nose or the ass or the belly bump the ground just a tiny bit too hard, there goes 500k ISK. Most common for me is not landing completely, and the tiny bit of fall explodes the ship.
Figure out a way to keep us from squishing, and please give us a break with landing at least =_= |
DUST Fiend
Immobile Infantry
1900
|
Posted - 2012.12.24 17:19:00 -
[2] - Quote
Thanks for all the feedback guys, this is really great stuff, keep it coming ^_^
Skihids wrote:Collision damage is completely ridiculous. I had a LAV TK me on purpose with one hit. I can tank a proto-forge round, but hit me with a jeep and it's insta-pop. Tank half a dozen swarm missiles meant to kill, but bump a building and explode.
Too true |
DUST Fiend
Immobile Infantry
1900
|
Posted - 2012.12.24 17:53:00 -
[3] - Quote
Skihids wrote: The force field seems to be capping even afterburner flight now. I'll have to verify the height reached, but I can say my speed was abruptly zeroed out when launching straight up with afterburners activated. The ceiling is not a performance limitation or you could coast through it with momentum and break it with afterburner power.
The good: Afterburners have a reasonable PG cost. The annoying: Afterburner mode has a cheesy warp effect that obscures the view.
Apparently afterburners cause particles in the air to become visible and streak past the nose as though you are driving at highway speeds in a blinding snowstorm. Look at this, aren't you going fast!?! the direction of this effect is always straight at the nose even when you are flying straight up. Remove the visual effect and stick with the audio.
I can verify that Afterburners will suddenly cut out and not let you use them when you're next to height ceiling, it's pretty annoying. And yea, that warp effect has got to go, it is so lame.
I wish afterburners were easier to fit because they're so cool, but it screws up the fit too much to keep it alive for any length of time. If people actually got into dropships and hopped out at objectives I'd consider making a Caldari ship with a passive shield tank, nano fibers, and an afterbuner, to jump people from objective to objective insanely fast.
It's a cool item, it's just tough to fit, and the warp effect is super lame. |
DUST Fiend
Immobile Infantry
1900
|
Posted - 2012.12.25 01:54:00 -
[4] - Quote
Rugman91 wrote:I believe they are so fragile when landing now due to the excessive crushing of players from above in the E3 build.
Don't forget the build before that |
DUST Fiend
Immobile Infantry
1900
|
Posted - 2012.12.25 05:16:00 -
[5] - Quote
I think I'm getting the hang of landing now, and I see what some of you are saying, the landing gears do come out when you get close to the ground.
I was fortunate enough to have a 1v1 on a nice open map, had 15 wonderful minutes to just fly around the map and test out different kinds of landings. The one thing I notice with the Grimsnes is that it likes to lean to one side or the other. This happens a lot when the ship is first dropped, and I frequently worry it's going to tilt over too far before I get it off the ground.
But yea, landing doesn't do as much damage as I thought it did, too many bad experiences lol. My new dropship fit is pretty beast though, but I still have to be wicked cautious. |
DUST Fiend
Immobile Infantry
1900
|
Posted - 2012.12.27 19:49:00 -
[6] - Quote
Baal Roo wrote:It is pretty obnoxious that the Myron (ADV) is pretty much all around better than the Eryx (PRO) for any pilot worth his salt. I don't need a CRU on board, I can just pick my guys up at a ground CRU, and the Eryx has less CPU/PG than the Myron.
Yea, this was literally one of the dumbest design decisions I've seen in this game so far >_< |
DUST Fiend
Immobile Infantry
1900
|
Posted - 2013.02.19 08:02:00 -
[7] - Quote
Landari Zeta wrote:They fixed missile turrets??
Yea, they suck really bad on dropships now. Blasters are where it's at, I like to use the Stabilized ones, personally. Those things are NASTY now. |
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