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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.12.24 15:56:00 -
[1] - Quote
A way to kick out passengers is still high on my priority list.
It's extremely rare for someone to both get in my dropship, and actually get out over an objective. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.24 16:25:00 -
[2] - Quote
Tbone322 wrote:All if this needs fixed. Is the ceiling still there? I've only flown twice this build and didn't think to check that out. It felt clunky andan hmg completely tore me apart. With forged and swarms packing the punch they do and our turret gunners being able to be outdistanced by AR users, can we at least make drop ships immune to small arms fire? Dropships (at least gallente ones) now use railguns as their default turrets- I suggest using them, since they seem more effective at giving supressing fire than the other turrets. Keep in mind railguns are fully automatic and create a nice scary explosion, while OHKing all but the most insanely powerful infantry they hit. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.24 18:57:00 -
[3] - Quote
Noraa Anderson wrote:Nobody ever starts a match and waits for a dropship that could ferry them quickly to all objectives. Nobody ever asks a pilot to call in a DS. The rare time people get in a DS they never get out over an objective. The maps are too small for a DS to be of use. The flight ceiling is this low because...? IKR? seems every game I call in a dropship, only 1 person ever gets in, but I bring them directly over an objective which they then capture.
Maybe if this happens often enough, people will begin to learn. I really wanna see what a dropship full of HMG heavies and shotgunners is capable of. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.24 19:07:00 -
[4] - Quote
I noticed that dropships DO have landing gear, that seem to nullify most collision damage. Just half the time they don't automatically deploy- we should be able to do this manually. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.24 19:24:00 -
[5] - Quote
Skihids wrote:Scheneighnay McBob wrote:Noraa Anderson wrote:Nobody ever starts a match and waits for a dropship that could ferry them quickly to all objectives. Nobody ever asks a pilot to call in a DS. The rare time people get in a DS they never get out over an objective. The maps are too small for a DS to be of use. The flight ceiling is this low because...? IKR? seems every game I call in a dropship, only 1 person ever gets in, but I bring them directly over an objective which they then capture. Maybe if this happens often enough, people will begin to learn. I really wanna see what a dropship full of HMG heavies and shotgunners is capable of. The real buff to using dropships as transport doesn't have anything to do with dropships. It's a coordinated group of seven players that can fill a dropship to take a defended objective. One is fine for capping abandoned objectives, but totally inadequate for even a mildly defended objective. It doesn't matter what CCP does for WP's until that happens. Dropships just won't be used for a coordinated activity such as storming an objective until we have larger coordinated forces. You can't transport what doesn't exist. What I'm thinking is more than just transporting a squad to an objective- I'm saying it would remove the biggest weakness of CQC players by dropping them directly into optimal range. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.24 22:13:00 -
[6] - Quote
I just crushed a redberry sniper (An endangered subspecies of the blueberry) that was on a building on my third or fourth try with a dropship. They just sat there the whole time not even reacting while I repeatedly got near-misses with the dropship. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.24 23:50:00 -
[7] - Quote
Thranx1231 wrote:with pilots not getting anything for flying anyway it does seem like they don't want us out there.
It's already planned to add some sort of assist system for transports. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.27 21:25:00 -
[8] - Quote
Skihids wrote: I also tried an active scanner module, but couldn't get any feedback on if or how well it worked, and if so what degree of advantage it yielded. It would be really nice if we got a manual on these things so we knew how to use them and could judge if they are working as intended.
that's more of a ground unit module, since the range of the scan is tiny. I used to use it on an LAV to I know where nearby reds are hiding. |
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