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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.02.19 09:51:00 -
[1] - Quote
DUST Fiend wrote:Skihids wrote: The force field seems to be capping even afterburner flight now. I'll have to verify the height reached, but I can say my speed was abruptly zeroed out when launching straight up with afterburners activated. The ceiling is not a performance limitation or you could coast through it with momentum and break it with afterburner power.
The good: Afterburners have a reasonable PG cost. The annoying: Afterburner mode has a cheesy warp effect that obscures the view.
Apparently afterburners cause particles in the air to become visible and streak past the nose as though you are driving at highway speeds in a blinding snowstorm. Look at this, aren't you going fast!?! the direction of this effect is always straight at the nose even when you are flying straight up. Remove the visual effect and stick with the audio.
I can verify that Afterburners will suddenly cut out and not let you use them when you're next to height ceiling, it's pretty annoying. And yea, that warp effect has got to go, it is so lame. I wish afterburners were easier to fit because they're so cool, but it screws up the fit too much to keep it alive for any length of time. If people actually got into dropships and hopped out at objectives I'd consider making a Caldari ship with a passive shield tank, nano fibers, and an afterbuner, to jump people from objective to objective insanely fast. It's a cool item, it's just tough to fit, and the warp effect is super lame.
oh i was wondering why they were intermitant. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.02.19 09:56:00 -
[2] - Quote
Scheneighnay McBob wrote:I noticed that dropships DO have landing gear, that seem to nullify most collision damage. Just half the time they don't automatically deploy- we should be able to do this manually.
this is to prevent the foot of god what we really need is more instrumentation, altimeter, artificial horizon, ground speed, LANDING GEAR DEPLOYED!!!!!, I made a whole post of things the DS needs but these are the minimum. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.02.19 09:59:00 -
[3] - Quote
Kira Lannister wrote:They should give us the old controls for it back, and keep the same delicate damage for it. So people don't return to there pancaking ways.
hell no current controls are awsome, DS just need to be tougher and have instrumentation worth a damn |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.02.19 10:17:00 -
[4] - Quote
Timothy Reaper wrote:I've never had much of a problem with landing. It's the accidental low speed bump against a building, light pole, etc. that sends you from full shields and armor to down in flames that bothers me.
Edit: And I mean low speed, as in hovering near a building and bumping against it.
yea the speed calcs on a flying drop ship are pretty f***ed. I was hovering next to one of the towers on the 4 point map next to the pipe access and some guy jumped into my drop ship(I was moving slow enough that he might have been aiming to land on my DS) and I got a kill for it, its like the physics calcs assume a drop ship is in constant high speed motion. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.02.19 10:18:00 -
[5] - Quote
Luther Mandrix wrote:Dev can we have a button to turn our dropship over when its upside down like in halo (My buggy is on its side hit 0 and its right side up)We tried friendly vehicle push in dust and we exploded . Many Thanks Devs.Keep trying we love dieing ^this |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.02.19 10:20:00 -
[6] - Quote
Rhadiem wrote:Dropships need a module that let players change their fittings while near/in the ship. This would allow them to swap out shotguns for sniper rifles, etc.
yea a module like this for vehicle would be awsome. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.02.19 10:31:00 -
[7] - Quote
Goat of Dover wrote:So I was actually testing out the collision on accident, but I did notice you take less damage to the top of your ship than you do to the rest of it. This was actually tested on roof collision with the MCC. As for landing it is a lot easier for Caldari than it is for Gallente. Since the landing gear is wider for them and you don't have to worry about stability.
this is wrong you take no damage from the enemy mcc.
also if you have a long approach you can come in really fast if you stay a meter above the ground for about 5 sec you can land at what ever speed you want,
if you can stick the landing |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.02.19 10:41:00 -
[8] - Quote
and one last thing we need a way to call for vehicle removal, or even better abandoned vehicle are return to mcc instead of blowing up that's a ******* stupid mechanic anyways, I mean the guys who invented concord instead of some stupid dialog box, can't come up with a better way to deal with vehicle littering, then poorly designed vehicles that explode when abandoned??
ohhhhhhhhh can we keep vehicle we hack that last to the end of the match. |
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