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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2012.11.20 21:22:00 -
[1] - Quote
THE LOGI CODE, Five R's
- Rezz - Resupply - Repair - Reinforce - Rally
The Role of Support Your first build is 2 perishable lvl. 1 or greater Logi - Drop Suits with the three equipment slots #1- EQUIPMENT: Nanite Injector, Drop Uplink, Nanite Resupply or Repper #2- EQUIPMENT: Nanite Injector, Nanite Resupply, Repper (repair tool) 1and 2 (how I roll - find your play style) High Slots: Shield Extender, Damage Modifier, or another Shield Extender Low Slots: Armor Repper, Armor, Cardiac Regulator, or CPU/PGU mods
Make 3 militia versions (Expendables) with the 2 slots being: A nanite injectors B: #1Droplink, #2Supply, #3Repper. 3 limited militia builds wont cost you any money when playing with randoms. Nades and Weapons and optional equipment will be covered later.
Primary Duties: Reinforce, Rez, Resupply, and Repair. Figure out your play style to know your weapon preference. Then stay with your team. YOU ARE NOT RAMBO - a logi is an easy target. Slow with mid-grade armor means you'll survive better when with a group. You do, however, get the most High and Low slot combination for max protection later.
Rally optional - but needed Your first job if nobody else will take it: spawn with #1, place it in a protected area for ambush or near an objective for skirmish to rally your troops. If the uplink ever goes down spawn with the #1again. When the drop uplink goes down, respawn with another uplink build. The rest of the time supply and repair and backup. Figure out your best play style.
Character Building:WEAPONS Find the Weapon you like to use and that you are most effective with. Here are a few suggestions that I have found playing with a logi:NOTE: Your Logi has ONE weapon slot- make it count. The best for a Logi is the AR or a mass driver.
AR - the assault rifle is always the easiest and most standard piece of equipment on the battlefield. Used by about 80% of the players you can't really go wrong with it. It is simple to use and requires only moderate skill to master. Gek or Exile AR is great for a logi, when fixed the TAC AR will be good for ranged support as well. + can go 1v1 and live in medium to short range battle +most versatile weapon with many variants + easy to fit - you may be getting closer to enemies than you want, but that is your job if you are a logi, stay with the team
MD - Mass Driver. The Doctor of area denial, damaging the masses and finishing off the wounded. Difficult to master, easy to start out with. A direct shot is powerful, but most of the time you will be aiming at the feet of your opponents to be specific in damaging certain areas or enemies. + Damage many people at once. (mix in some flux grenades for a fun time) + Proto is godly - low initial damage (ADV and proto level pwn), not good for 1v1, short range, no militia variant
LZR - Laser rifle - NO in general. The gentleman's weapon. A tricky weapon to use and even more difficult to master. A raw beam of energy erases shields and causes panic in groups of shielding players. + Super damage at long range (sharpshooter buff makes it godly). + Dmg mods can significantly increase the damage done near burnout. - Low damage starting out, must keep beam on enemy, AND at short range YOU WILL DIE. It is less than worthless at short range, might as well be be throwing food/squirrels/ or even your rifle as you have more of a chance to melee kill than shoot them. Very difficult to use when your class requires you to be close to rez and rep your team. USE ONLY for snipers and red line battles. - Overheating can kill you - burnout suicide.
Shotty - Shotgun, hard for a slow logi to use, but deadly at short range and the best alternative in close quarters if you do not use the mass driver. + Close range god gun. Finish off opponent when running to rez in a closequarters battle - range makes it worthless in open areas, difficult to back up your party
SMG - NO. It is relegated to a sidearm for a reason. - AR and Shotty beat it every time.
Sniper (NO)- if you use this to play as a logi you will be kicked (eventually) as you are not doing your job. Go home, cry, then get a scout suit. OR make it known that you only use the suit for the 4 high 4 low proto version.
Find one to focus on - and one you will use for free builds. Use the secondary skill upgrades to un-gimp yourself
Grenadier: A MUST. This is used as your secondary weapon. And with nanohives you wont always run out of these beauties. You must learn to cook these babies for insta-kills - practice practice practice - these are your sidearm weapons. Cooking means holding the grenade for a time before you throw it - or hold it and suicide. With the right timing this becomes a very effective weapon. Do not use the BPO nades, you cut yourself short by 1, and they are regularly sooooo cheap they are well worth the buy. Flux = shield burners, great for group support, but will not finish off opponents, choose wisely. Big area of effect. Locus = standard nade AV = Anti Vehicle nades, throw just above the vehicle - timing is difficult - and they don't work on anything else.
Melee: If someone gets too close - Sometimes your only defense surprises people. Difficult to use, don't depend on it. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2012.11.20 21:22:00 -
[2] - Quote
Character Building: Skills Skill Suggestions by priority (opinion), "defense is the best offense" Keeping yourself Alive, you can't help anyone if you're dead
You should have chosen the enforcer or artificer start out builds for your character, if not, do not fret, the beginners skills are easy enough to learn. Your first purchases are going towards your suit, weapon, and armor. Your equipment is fine for a while and will suffice for repping, rezzing, and resuplly for the time being.
Drop Suit Command: lvl 3 (you disappear off scanner a little more) Minmatar Logistics Dropsuit: Lvl 1 is essential with the Sver Suit - which you need to have. Weaponry: Max, lvl 5 (base weapon damage bonus) Field Mechanics: Max (base armor bonus) If you are good at shooters (top 5 of leader board each match) consider getting an upgraded weapon. (lvl 3 AR for example)
IFF CPU or PGU is Red in character fitting it means you need more. Choices are to upgrade your dropsuit, or upgrade your skills. These two are the basis for your next upgrade binge. Max these out only if your fittings are having trouble. Combat engineering: lvl 2 Circuitry: lvl 3
At this point you must choose which direction to go: Reinforce, or the secondaries Rep, Rez - Resupply, or rally. My suggestion is greater defense, and will be listed next.
- Reinforce - Shield Boost Systems: 4 (recharge shields faster, and key to other skills) Shield Enhancements: 3-4 (Opens more shield extenders: adv and complex) NOTE: On lvl 1 suits only use the basic or advanced level of gear. Use the complex, or proto gear with the ADV and proto suits. Shield Control: 3 (boosts base shield amount) Choose your weapon and advance a useful trait for it (sharpshooter, reload, capacity, or the weapon class itself). A FPS game is based on killing the other team. Is the distance to great? Getting shot while reloading? Ammo shortage? You know where you are failing the most, take a few levels here to help change that about. You might also try another weapon or get the advanced version of your weapon. Remember, light weapons only.
Optional: Armor Repair Systems: as much as you can (bonus to rep rate if you use armor reppers, and your repair tool). You usually have nobody to depend on for repairs, so this is for you.
At this point you should be beefy enough to handle yourself and help the team. Moving to your secondary skills will increase what you can do for the team, or you can choose to focus on yourself
Secondaries Team - Rezzing, Rally, and Resupply Nanites: lvl 3 to max - Supply points to rep armor and the best nanite injectors to nearly fully rez teammates Drop Uplink: 1 or more - not really my specialty.
- Rezzing - to run to them Minmatar Logistics Dropsuit: Lvl 2 and 4 open up the Sprinting logi's. 1 less equipment slot but faster sprinting speeds, recovery rates, and it will surprise some of the scouts you play with - very fun, give it a try. Endurance: Maxed (25% stamina) Very Costly Vigor: Maxed (25% recovery rate) Very Costly
-Repair- Remote Repair: 1 to 3. ATM the Triage repair tool does the most to help our heavies, but going proto gives you a two streamer... very nice. The Flux gives nearly doubles the range increase to keep you safely out of fire while helping your team.
Secondaries for You (you selfish kitten - but highly recommended) These are all costly but helpful Minmatar Logistics Dropsuit: Maxed This requires an ungodly amount of SP. It is not for the faint of heart to attempt. You are looking at a few weeks of play time and passive accumulation, with or without boosters, to hit this level. You will want to have many of your skills already at a satisfying place before attempting this Proto level. ADV level gives 3 high/low/equipment slots. Proto gives 4 high/low/equipment slots. The most in the game so far. You can do anything with this suit, besides hold a HMG. You will also have your sprinting logi suits as well. The amount of slots mean you can customize your suit to any extreme or balance that you would like. But it is also very expensive ISK wise. The suit is spendy, but once you get it fitted with your complex gear, equipment, and weapon 1 loss may cost you into the millions. This is the suit you use for corp battles, or when you are hired to win, no matter the cost.
These other skills will help make the enemies around you pop up on your scanner even when they are not sprinting, identify spawn uplinks, and generally help with getting shot in the back by a scout. Dropsuit Command: Max - open up other suit options and lowers scan profile. Sensor Upgrades: 3 - we don't do this for the gear, but it is the key to the other passive skills we want. Profile Dampening: 3+ (you disappear a bit more) Long range Scanning: 3+ Profile Analysis: 3+ (more easily scan others)
Hacking: 3+ if you plan on being effective in skirmish. The Minmatar logi suit already has a natural hacking bonus.
Demolitions: 1+ Play with this. You have the equipment slots to pack this stuff around. Proximity mines are only AV and you can lay down up to 6 of them at a time. Place them on paths highly traveled by LAV's to get free kills, and upgrade them to severely damage a HAV (Tank). Remote explosives are a good tool for defense. You can have up to three out at a time, 1 detonation signal will set them all off at once. Place at objectives - signal to stop/kill a hacker. Place in groups, at CRU's, or at corners and time the explosion for great fun. - you may get hate mail for this.
Spec into AV stuff. With the most high slots a proto swarmer and a lot of damage mods makes you the king of vehicle popping... but you cant kill anything else. Or just really good grenades may be your bag.
New Equipment, Modules, and Suits will come eventually. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2012.11.20 21:34:00 -
[3] - Quote
Final words: There are many different builds and many different pieces of knowledge that could have been added. Like basic tactics - Move from cover to cover or "If you are dying before they do get more HP, if they are running off before you can kill them get damage mods." - not mine but very true.
The trick is to find your playing style. example: While the Shotty is awesome the logi is slower than most players and also has a high scan level so the element of surprise is lost and you cannot evade as well - yet some people have figured out how to play well with it and the Type II has an amazing sprinting speed to work with.
I play as a medic. I prefer to cover the mid - short range offense of the group while the meat grinding heavies and troopers take the mid to long range guys. and I rep and repair when necessary. I like it and it suits me, as a logi you should be playing close to your team.
I like the support role, however the Logi Proto suits are amazingly powerful because of the customization possibilites. You could turn your logi into a dmg dealing speed freak or an AV tank. The possibilites are not covered in this guide. This is just for the beginners. Many other logis have offered input and specifically made threads on different builds, basic tactics, drop uplinks, and many other subjects. This will get you started in the role.
Experiment with weapons and setups to find your niche. The equipment bonus of the logi is your advantage. Make a pile of proximity mines with remote explosives and see a tank just melt with surprise. There are different ways to make your squads work - you can be the one that tips the battle in your teams favor.
As a last note: My OPINION only: I recommend using real money, buying aurum and purchasing the Lvl 1 Sver Logi suit. An infinite Lvl 1 Logi build will be your base class for a long time to come. Also recommend purchasing the blueprint (BPO) Shield extender, Armor, Armor repper, nanite injector, nanohive, drop uplink, CPU/GPU mods, and Cardiac Regulator. You will get better equipment eventually, but these will be your friends for a while and build up ISK for later purchases. You make enough ISK to support your builds, but this keeps me ISK positive. You do not have to do this. I just find it helpful and since I bought some merc packs a while back I have the aurum to burn on this and UVT and boosters. But, you do what you think is best. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.11.27 02:05:00 -
[4] - Quote
I'm glad to see this guide up in Training Grounds. As usual Red your thoughts on life as a Logi are well worth the read. For anyone considering getting into playing as a LogiBro I advise you to take the time to read this guide, this section alone
Quote: The MEDIC Your first build is 2 perishable lvl. 1 or greater Logi - Drop Suits with the three equipment slots - EQUIPMENT on 1: Nanite Injector, Drop Uplink, Nanite Resupply or Repper - EQUIPMENT on 2: Nanite Injector, Nanite Resupply, Repper (repair tool) 1and 2 (how I roll - find your play style)
will increase your battlefield value and by extension your war points earned (once I tried it I've never gone back, a permutation of it has even become part of my LAV fitting methodology).
o7 RedBleach LeSanglant hope to catch you in game for a squad :) Cross
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2012.11.27 06:01:00 -
[5] - Quote
Back at you bro - and well done in the tournament, we were missile spammed to sluggish progression.
Hope to be on the same side one of these days, (cough - make a super alliance), if not play hard and live the code. |
Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2012.11.27 06:11:00 -
[6] - Quote
I love how half of the Training Grounds is filled with posts about improving ones ability to be a Logibro. I wonder if it's a Psychological thing that people who play as Logibro's just like to help out one another. It's a beautiful thing xD
Keep the faith. |
Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2012.11.27 19:11:00 -
[7] - Quote
lol we're hardly lying to ourselves. Most Logibro's i meet actively acknowledge that they can't shoot as well as the rest, and choose Logistics so they can support the ones that can. We're hear so the rest of our team doesn't have to worry about Ammo or armor damage, and so that they can fit different things on their Dropsuits instead of wasting their slots on Nanohives, and Armor Repair Modules.
You, ReGnUM, may think that Logibro's arn't as useful as a straight Infantry and to a certain extent that may be true. But we are not useless, not invaluable, and not petty :)
Don't worry i'll still heal and supply you if your on my team.
Keep the faith. |
Mike Krieger
Circle of Huskarl Minmatar Republic
11
|
Posted - 2012.11.28 04:58:00 -
[8] - Quote
Free Healing wrote:lol we're hardly lying to ourselves. Most Logibro's i meet actively acknowledge that they can't shoot as well as the rest, and choose Logistics so they can support the ones that can.
I'm one of the ones that actively acknowledge this. I come from an MMO healer background, not an FPS one, so the support stylings of the logitech are definitely more inline with my skill set. I've been known to miss targets that are three inches from my face while using a shotgun, but damn it all if I'm not good and ducking, dodging, and diving through enemy fire to rez the guy that just got steamrolled by a tank.
I also pilot dropships as a means of support, since I think that fits the logi mindset as well.
Logis/Pilots do the jobs others don't want to so that you can get back into the action quicker or continue to pew pew long after you should've been dead.
Just, you know, don't expect me to actually hit anything myself.
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2012.11.29 02:17:00 -
[9] - Quote
Mike Krieger wrote:Free Healing wrote:lol we're hardly lying to ourselves. Most Logibro's i meet actively acknowledge that they can't shoot as well as the rest, and choose Logistics so they can support the ones that can. I'm one of the ones that actively acknowledge this. I come from an MMO healer background, not an FPS one, so the support stylings of the logitech are definitely more inline with my skill set. I've been known to miss targets that are three inches from my face while using a shotgun, but damn it all if I'm not good and ducking, dodging, and diving through enemy fire to rez the guy that just got steamrolled by a tank. I also pilot dropships as a means of support, since I think that fits the logi mindset as well. Logis/Pilots do the jobs others don't want to so that you can get back into the action quicker or continue to pew pew long after you should've been dead. Just, you know, don't expect me to actually hit anything myself.
In other shooters I was usually in the top five, front line slayer, so this is a step back for me. But i have enjoyed it, and the key with any game is to make sure one likes to play - if that is not accomplished there is no reason to continue. It has been fun, and I do like the dropships. If I could get some sort of smaller hovercraft like thing... not the LAV and fly around to different posts (rebuild the fighter) that might be right up my alley. Or the sneaky cloaked shotty to the back - easy to do too. This is more of a challenge. More options, more gear, more variables. i like it. |
GAMMA-Omega
Commando Perkone Caldari State
11
|
Posted - 2012.12.03 08:10:00 -
[10] - Quote
Free Healing wrote:lol we're hardly lying to ourselves. Most Logibro's i meet actively acknowledge that they can't shoot as well as the rest, and choose Logistics so they can support the ones that can. We're hear so the rest of our team doesn't have to worry about Ammo or armor damage, and so that they can fit different things on their Dropsuits instead of wasting their slots on Nanohives, and Armor Repair Modules.
You, ReGnUM, may think that Logibro's arn't as useful as a straight Infantry and to a certain extent that may be true. But we are not useless, not invaluable, and not petty :)
Don't worry i'll still heal and supply you if your on my team.
Keep the faith.
Ladies and gentlemen, I've found the Messiah. |
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checkmeister
The Southern Legion
2
|
Posted - 2012.12.09 12:35:00 -
[11] - Quote
I have been investing all my skills into my logibro class, i also find if going logi, invest in a good LAV, and also include remote explosives and repair hives can be deadly. Have trained in Mass Driver to a good proficincy and it is 50/50 in close combat, need to use cover a lot though and have someone to back you up. Mass driving a point where explosives are can do a lot of damage, and booby trapping uplinks and hives is a lot of fun as well. Have been known to get some good direct hits at long range on occasion. Hi ground is always a good point to start, but ensure your profile dampening skills are up, so not as much of a target for snipers Being able to fly or drive your team members around the field is a good skill to have, as long as you have a good gunner. Can get people in and out of quik situations, for rapid response and still repair, revive and resupply as well as proviing fall back support with the MD Have tanked a Methana LAV with 1900 Shields, 1700 armour, with a good repper.
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2012.12.10 22:31:00 -
[12] - Quote
You are right Checkmeister, Logi's are the fall back for every support role - rez, repair, dropship, lav, etc. As the game progresses we might see more heavies and assault class try some of the vehicles, but for right now the whole role is very skill intensive.
Keep to the Code |
Big Sig Reviver
D3ath D3alers RISE of LEGION
2
|
Posted - 2012.12.21 15:18:00 -
[13] - Quote
Very nice thread. Helped me out immensely. I just started running as Logi and I love it. My gun game isn't the best but my rep game seems to improve every match. Great info. Thanks for the help. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
31
|
Posted - 2012.12.22 12:32:00 -
[14] - Quote
I admit that I suck at assault. My FPS skills leave A LOT to be desired but I move around the battlefield like a ghost and support the hell out of the front line. I have always loved the role of support in MMOs, and DUST is no exception. I will stand amongst the proud ranks of Logi Pilots in my career. :D |
THChristian
On The Brink
5
|
Posted - 2012.12.23 21:10:00 -
[15] - Quote
I personally LOVE my Logi and wont change!! in earlier builds i didnt run Logi and had a much better kill to death but in the end i love helping the team!
Thanks bro for the read like i said i am a full fledged logi and i agree with most of your thoughts.
For my logi i tend to use a Mass Driver seeing as its a scarier weapon than the AR i actually have people run from me now LOL
I also suggest shields for logis as well!!
Hope to see you guys on the battlefield! Dont wry ill have the repair gun!
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Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2012.12.24 00:37:00 -
[16] - Quote
I run both an AR and a Mass Driver now depending on the situation. I find it kind of funny what you said THChristian about people running away from Mass Drivers as i find now that people aren't as afraid of my Assault Rifle now and i use that to my advantage.
Enemy - "Oh! he has an Assault Rifle, they're so weak after the nerf he won't be able to kill m- why am i dead?"
Me - ""
Keep the faith. |
Drist Oden
Kinsho Swords Caldari State
2
|
Posted - 2012.12.26 04:48:00 -
[17] - Quote
There is a few small issues though the scaling of colison frame to the objects and environment isn't very accurate and geting spawned in the middle of cross fire from enemies and dying before I can move is coasting all of us hard earned isk and K/D and one more thing if its not asking to much giving the drop ships a lil more health or up grades with shield attachments? |
Drist Oden
Kinsho Swords Caldari State
2
|
Posted - 2012.12.26 04:55:00 -
[18] - Quote
Hey GAMMA-omega I'm speaking on behalf of my CEO right now with full authority.and as a former crusher I should of went with logi. Then but I'm with "The Massive Dynamic" an im a part time logi. My self an yeah healing clones and keeping the fire power up with rez. |
Drist Oden
Kinsho Swords Caldari State
2
|
Posted - 2012.12.26 04:58:00 -
[19] - Quote
Is what turns the tide of battle when least expected kind of like the unsung heros on the field |
Arunis Gen
G I A N T
9
|
Posted - 2012.12.26 20:03:00 -
[20] - Quote
An interesting read. However I have a change for the Drop Uplink bit. I'd recommend getting a Scout suit with Stamina/Recover modules and an uplink for increased mobility. You can get to a location quicker as well as have less of a signature for your enemies to locate. There were many times I've gone behind enemy lines unnoticed, dropped an uplink, and stealthed to an objective and ninja-capped it. Doing just that is a extremely large help for your team as it distracts the enemy and gives your team a forward operating base to work from.
Many people, I think, don't realize the utility the logistics dropsuit can bring to the field. While it may not be for everyone, it can be a force multiplier by supplying ammo, repairing, and reviving. If I can repair my team with my repair tool then that means they can use that low slot for something more useful. If I can give them ammo then they can use that one equipment slot used for nanohives for an injector in case I happen to go down.
While I don't want to sound snobby or anything but I'd like to think that I'm a pretty deadly shooter. A combat medic in a true sense of form I suppose? The only thing I wish for is that people would be selfless and carry nano injectors. Times that i've been down there have been many blue dots near me yet none of them had an injector. Ah well.
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Thorn Wraith
Planetary Logistics
0
|
Posted - 2012.12.26 21:09:00 -
[21] - Quote
As a former sniper, now logistics trooper thanks for the write up. I am not a good shot but I do appreciate that I get rewarded for repairing and rezzing the other. I am enjoying it a lot.
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Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2012.12.27 04:37:00 -
[22] - Quote
GAMMA-Omega wrote:Free Healing wrote:lol we're hardly lying to ourselves. Most Logibro's i meet actively acknowledge that they can't shoot as well as the rest, and choose Logistics so they can support the ones that can. We're hear so the rest of our team doesn't have to worry about Ammo or armor damage, and so that they can fit different things on their Dropsuits instead of wasting their slots on Nanohives, and Armor Repair Modules.
You, ReGnUM, may think that Logibro's arn't as useful as a straight Infantry and to a certain extent that may be true. But we are not useless, not invaluable, and not petty :)
Don't worry i'll still heal and supply you if your on my team.
Keep the faith. Ladies and gentlemen, I've found the Messiah.
Don't know how i missed this post xD
I'm hardly the Messiah but i thank you for the compliment
Keep the faith. (My logi brothers) |
Soulskulptor
RED COLONIAL MARINES Covert Intervention
8
|
Posted - 2013.01.13 16:07:00 -
[23] - Quote
You might have to edit the skills section as they seemed to have renamed the shield ones. Dunno if they changed effect as well since this was first published but from what I can tell the skills are Shield Boost Systems (increase to Shield Recharge Rate and use of Shield Booster modules) and Shield Control (increase to Shield HP) Circuitry (Bonus to CPU Output) |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2013.01.17 06:17:00 -
[24] - Quote
Soulskulptor wrote:You might have to edit the skills section as they seemed to have renamed the shield ones. Dunno if they changed effect as well since this was first published but from what I can tell the skills are Shield Boost Systems (increase to Shield Recharge Rate and use of Shield Booster modules) and Shield Control (increase to Shield HP) Circuitry (Bonus to CPU Output)
Thanks, when I get a chance tommorrow I will take a look at it. |
Geth Massredux
ZionTCD Legacy Rising
62
|
Posted - 2013.01.19 14:13:00 -
[25] - Quote
You should really make more guides on other stuff via dust. And get the devs to Pin this post |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2013.01.21 02:24:00 -
[26] - Quote
Thanks |
Soulskulptor
RED COLONIAL MARINES Covert Intervention
8
|
Posted - 2013.01.21 19:06:00 -
[27] - Quote
You get the SMG as a starting weapon as a Logi. Is that a viable weapon to use? Been trying with the AR but I usually only get kills when I take enemies by surprise. |
Frontline Medic
Sinq Laison Gendarmes Gallente Federation
4
|
Posted - 2013.01.21 22:27:00 -
[28] - Quote
Im a medic and I aprove this post. cant wait to find a corp that needs me.
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Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2013.01.22 01:00:00 -
[29] - Quote
Soulskulptor wrote: You get the SMG as a starting weapon as a Logi. Is that a viable weapon to use? Been trying with the AR but I usually only get kills when I take enemies by surprise.
No the SMG is not a viable weapon for a NEW logibro, the SMG is a late bloomer weapon that gets much better depending on how many Skillpoints you put into it. It is however a sidearm and does not have the range or ammo capacity to protect you during a long range engagement. Your better off going with a Shotgun or Assault Rifle. I cannot for the life of me figure out why they thought it was a good idea to put an SMG on the Arbitor Suit.
Keep the faith. |
Soldiersaint
Reaper Galactic
5
|
Posted - 2013.01.23 20:08:00 -
[30] - Quote
Thank you for the guide. I cant believe I have been wasting my time with the smg. I will make sure I change to a different weapon. |
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Nippu Lindholm
Tritan-Industries Legacy Rising
0
|
Posted - 2013.01.24 06:41:00 -
[31] - Quote
I decided to try another vision, still trying it out:
Asset denial logi with Systems hacking, Demolitions and AR.
AR for the times if kitten hits the fan, 2 hacking modules to speed up taking over things and demolitions to destroy assets that need to be. |
Heimdall Gjallarhorn
Doomheim
0
|
Posted - 2013.01.25 22:24:00 -
[32] - Quote
- Reinforce - Choose your weapon and max a useful trait for it (weaponry, sharpshooter, the weapon itself). A FPS game is based on killing the other team. Shield Operation: 4 to max Shield Mngmnt: 4 to max These skills will max your shield modules for extenders, recharging, and time to recharge Mechanics: Max (hp buff) Repair: Maxed (bonus to rep rate if you use armor reppers)
where can i get the operation and management skills? |
Soulskulptor
RED COLONIAL MARINES Covert Intervention
8
|
Posted - 2013.01.27 15:39:00 -
[33] - Quote
Heimdall Gjallarhorn wrote:- Reinforce - Choose your weapon and max a useful trait for it (weaponry, sharpshooter, the weapon itself). A FPS game is based on killing the other team. Shield Operation: 4 to max Shield Mngmnt: 4 to max These skills will max your shield modules for extenders, recharging, and time to recharge Mechanics: Max (hp buff) Repair: Maxed (bonus to rep rate if you use armor reppers)
where can i get the operation and management skills?
They seemed to have changed or remove these. The new skills are Shield Boost Systems, which gives +3% to dropsuit and vehicle shield recharge rate and unlocks ability to use Shield Booster Modules which are high-powered vehicle modules. Shield Control, which gives +5% per level to dropsuit and vehicle shields. Shield Boost systems requires Combat Engineering level 2 in order to learn and Shield Control Requires Shield Boost Systems level 4. Shield Enhancements which unlocks the use of shield enhancers like extenders and rechargers as well as gives a 3% reduction to the CPU that the shield enhancement modules use. Shield Enhancements requires Shield Boost Systems level 3 |
SimplyThom
Reaper Galactic
0
|
Posted - 2013.01.28 12:48:00 -
[34] - Quote
InterestinG guide thanks. I started playing medic yesterday after repeatedly see tha message that one was near but never getting resuscitated. Have to say im enjoying it, my points have double with resus and kills. Just saving for my logistics dropsuit. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
7
|
Posted - 2013.01.28 13:59:00 -
[35] - Quote
Awsome guide. I prefer armor upgrades just to save on sp as a logi build can really rack up all your resources. |
DarkNumenorean
UnReaL.
1
|
Posted - 2013.02.04 19:39:00 -
[36] - Quote
Thanks to everyone who has contributed to this, especially (obviously) the creator. It's provided some great insight into the specifics of different builds and strategies, much appreciated. I've been rocking as a Logi for a while now and I love it. I played as a heavy for a long time, and as much fun as it was to often be the top scoring in K/D (but not always) for the team, I got so much more satisfaction being the #1 on the team with something like a 0/4 than a 17/1. Within the last 2 or 3 days I've received emails from 5 different people commending me on the Logi work I was providing. I don't include this information as a form boasting, rather, I offer it as first, a testament to how many good people play Dust, and second, as a reason why Logi is so important. We ended up winning most of those battles and it felt so good to know that I made other people's gaming experience that much better.
I'm a Logi, I'm here to help. |
Sully Edrem
Expert Intervention Caldari State
1
|
Posted - 2013.02.04 22:10:00 -
[37] - Quote
I'm just starting out and have been thinking of going logi. Thanks for this guide, it's quite useful! |
Ivar Thule
HERBGROWERS
0
|
Posted - 2013.02.07 20:22:00 -
[38] - Quote
As many others before have said, and no doubt will say after I post this, I would like to thank you for taking the time for posting up this guide. Didn't realize all the mistakes I was making until I read this (such as using an smg as my main gun or running around with only an injector). I have improved greatly since reading this and even my squad mates are loving what I can do now. So once again thank you, and should we meet in a random game I'll gladly haul your ass out of the fire any day. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.10 16:26:00 -
[39] - Quote
bump |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2013.02.11 07:16:00 -
[40] - Quote
Thank you for your patience. I have updated my guide. I have tried to gear it to your first setup as a logi and then where to go once you get the basics down. I have changed the weapon preferences (logi's should not use lasers - even though they are fun - unless just holding a base or on clear open terrain). Added some explanation to the skills and tried to make the WALL of TEXT a little more friendly.
Please comment if you feel I should make further changes. |
|
Yoma Carrim
Situation Normal all fraked up
2
|
Posted - 2013.02.11 12:36:00 -
[41] - Quote
Not sure i can indorse your recamendation to use real monny to buy equipment, as it is much more worthwile to spend it on SP boosters and universsal traslators. Other than that Great post OP +1 |
Chankk Saotome
CrimeWave Syndicate
169
|
Posted - 2013.02.11 15:12:00 -
[42] - Quote
This*(a lot)^2
Any of us, (Edit, okay, not any of us... a few of us... a very small few of the old vets... maybe) could have written it but you actually did. I know there are other posts from Cross on core skills and a lot of stuff from Free Healing focusing on support and I would humbly include even myself on field tactics though I think we all can agree Maken Tosch is king of that game, but just for getting started and even for the most advanced support logis, this is the code and we should never forget it, especially when, like myself, some logis start getting too cocky on the field and frontlining ourselves for kills.
As always, thumbs up RedBleach.
____________________
A strong man can do many things, but the strongest knows he can't do everything alone. |
FastEddie McClintock
Ahrendee Mercenaries Legacy Rising
4
|
Posted - 2013.02.11 15:18:00 -
[43] - Quote
My fits are very similar to the oneGÇÖs mentioned in this guide except for one item. I recently started running a Cardiac Regulator on my low slot alongside an Armor Repper. I have to sprint a lot to keep up with my squad. By the time they move out again, I am often rebuilding a depleted stamina bar & will be in a constant struggle to keep up. LogiGÇÖs in lower tier suits are very slow.
It is tempting to run an armor plate but that will just decrease mobility even more. A Cardiac Regulator will not make me run any faster but will allow me to regen stamina at a much faster rate.
My survivability has increased quite a bit because I now have the stamina recovery to stay with the squad, reposition to cover faster, cross the long stretch from the MCC back to the action w/o being picked off by snipers (as much), & be able to jump over objects/rails that would not be possible w/depleted stamina. I can also move more efficiently from group to group to drop nanohives, rez, & repair.
Unless I am chosen to run CPU/PG intensive equipment like Mass Drivers or Drop Uplinks, I would be hard pressed to run without a Cardiac Regulator ever again. Survival & effectiveness in the field is greatly enhanced by increased mobility in my opinion.
Great guide. |
IV 7T
Doomheim
4
|
Posted - 2013.02.15 16:58:00 -
[44] - Quote
nice infos.
But what makes me wonder, the default logic suit has a high module damage multiplier for a SECONDARY weapon, just the suit only has a LIGHT weapon slot, depsite the fact it carries a SMG on default, which would be able to be used as a secondary weapon...on other suits with a secondary slot.
Since the stats do not show the effect on the weapon damage, just the multiplier, i do not know if it has any effects on the weapon or not.
I would say the default module is a total waste, not complaining about the 'penalty, CPU and PG wise, but unsure if i really understood the damage multiplier of light and seconday weapons. |
Lunar Fostertute
Red Kite Industries
0
|
Posted - 2013.02.19 12:57:00 -
[45] - Quote
Great read, Im Logi but also do a fair amount of killing with my AR. always in top 5 :) |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2013.02.22 23:45:00 -
[46] - Quote
FastEddie McClintock wrote:My fits are very similar to the oneGÇÖs mentioned in this guide except for one item. I recently started running a Cardiac Regulator on my low slot alongside an Armor Repper. I have to sprint a lot to keep up with my squad. By the time they move out again, I am often rebuilding a depleted stamina bar & will be in a constant struggle to keep up. LogiGÇÖs in lower tier suits are very slow.
It is tempting to run an armor plate but that will just decrease mobility even more. A Cardiac Regulator will not make me run any faster but will allow me to regen stamina at a much faster rate.
My survivability has increased quite a bit because I now have the stamina recovery to stay with the squad, reposition to cover faster, cross the long stretch from the MCC back to the action w/o being picked off by snipers (as much), & be able to jump over objects/rails that would not be possible w/depleted stamina. I can also move more efficiently from group to group to drop nanohives, rez, & repair.
Unless I am chosen to run CPU/PG intensive equipment like Mass Drivers or Drop Uplinks, I would be hard pressed to run without a Cardiac Regulator ever again. Survival & effectiveness in the field is greatly enhanced by increased mobility in my opinion.
Great guide.
A very good note, thank you - I'll try it out. I would suggest that you also/instead get to the next level of logi suits, the Type II has the sprinting speed similar to that of a scout. I put a regulator on him and there was no place he couldn't get to quickly. I'll be building a speed hacker with it. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2013.02.22 23:47:00 -
[47] - Quote
Lunar Fostertute wrote:Great read, Im Logi but also do a fair amount of killing with my AR. always in top 5 :)
Good for you, get a better suit and use the expanded slots to help you excel in that arena and be the LogiRambo. You might even tweak it with a cardiac regulator like the above post suggested to give yourself more mobility. Good luck, and keep to the code. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2013.02.23 00:33:00 -
[48] - Quote
I just wanted to post a thank you for the many comments here. Suggestions you have made that I missed, like the worthless SMG's, cardiac regulators, and aurum equipment, I had not previously put in the guide. Thank you all for your input and please continue to comment so that I can make this a better beginners guide.
Special thanks to Cross Atu, he was one of the first posting logi's that I had met on the forums and always give sound advice. and to FastEddie, Chankk, Yoma, Free Healing, Soulskulptor, and Aranis. |
Viral-23
Dead Six Initiative
4
|
Posted - 2013.02.23 03:19:00 -
[49] - Quote
This went a long way to improving my Logi game, though I tend to focus more on Resupply and Repair than Ressucitating downed allies.... and Im only running Militia gear....
More over Im also more aware of the battle field and oft end up with 10 or so kills for half the lives I give. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.23 21:55:00 -
[50] - Quote
Posting because keeping this guide on the front page is a service to new players. Once again thanks to Red for taking the time to write, and update, this guide.
Cheers, Cross |
|
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2013.02.24 03:18:00 -
[51] - Quote
IV 7T wrote:nice infos.
But what makes me wonder, the default logic suit has a high module damage multiplier for a SECONDARY weapon, just the suit only has a LIGHT weapon slot, depsite the fact it carries a SMG on default, which would be able to be used as a secondary weapon...on other suits with a secondary slot.
Since the stats do not show the effect on the weapon damage, just the multiplier, i do not know if it has any effects on the weapon or not.
I would say the default module is a total waste, not complaining about the 'penalty, CPU and PG wise, but unsure if i really understood the damage multiplier of light and seconday weapons.
If that is the case I would say that it is a mistake and should be corrected, I cannot verify this at the moment. A secondary weapon mod, or "sidearm" damage mod would be ineffective. The single weapon slot is a light weapon slot that can fit light weapons or sidearms. BUT the damage mod only affects the given slot. For example, placing a Light weapon damage mod in a high slot and a light weapon, say an AR, the damage mod would be effective. Same goes for a Light weapon damage mod with an SMG in the light weapon slot. It is the slot that is affected.
A sidearm or heavy damage mod equipped and an AR or SMG in the Light weapon slot would be, to my knowledge, unaffected by such modules. Match the modules to the placement of the weapons. For a suit like the Heavy this is very important to remember, as well as those people who run sidearms in both their light weapon and sidearm slots. They must be specific with their modules and what they would like to be affected. |
Chankk Saotome
CrimeWave Syndicate
169
|
Posted - 2013.02.24 13:10:00 -
[52] - Quote
RedBleach LeSanglant wrote:
If that is the case I would say that it is a mistake and should be corrected, I cannot verify this at the moment. A secondary weapon mod, or "sidearm" damage mod would be ineffective. The single weapon slot is a light weapon slot that can fit light weapons or sidearms. BUT the damage mod only affects the given slot. For example, placing a Light weapon damage mod in a high slot and a light weapon, say an AR, the damage mod would be effective. Same goes for a Light weapon damage mod with an SMG in the light weapon slot. It is the slot that is affected.
A sidearm or heavy damage mod equipped and an AR or SMG in the Light weapon slot would be, to my knowledge, unaffected by such modules. Match the modules to the placement of the weapons. For a suit like the Heavy this is very important to remember, as well as those people who run sidearms in both their light weapon and sidearm slots. They must be specific with their modules and what they would like to be affected.
As far as I've ever known, the weapon damage modifier affects the related weapon type, not the slot type. Heavy weapons affected by Heavy weapon damage modifiers. Light weapons affected by Light weapon damage modifiers.
i.e. An SMG will fit in a H (heavy) or L (light) weapon slot, but being an S (sidearm) weapon, it's output is affected by the Sidearm modifier.
This is why all suits have modifiers for all 3 weapon types, not just the slot types available to that suit. A Logi suit has modifiers for H, L, and S, but only a slot for L. If it were affected by the slot type it should, logically, only have an L damage modifier. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.24 16:02:00 -
[53] - Quote
Chankk Saotome wrote:RedBleach LeSanglant wrote:
If that is the case I would say that it is a mistake and should be corrected, I cannot verify this at the moment. A secondary weapon mod, or "sidearm" damage mod would be ineffective. The single weapon slot is a light weapon slot that can fit light weapons or sidearms. BUT the damage mod only affects the given slot. For example, placing a Light weapon damage mod in a high slot and a light weapon, say an AR, the damage mod would be effective. Same goes for a Light weapon damage mod with an SMG in the light weapon slot. It is the slot that is affected.
A sidearm or heavy damage mod equipped and an AR or SMG in the Light weapon slot would be, to my knowledge, unaffected by such modules. Match the modules to the placement of the weapons. For a suit like the Heavy this is very important to remember, as well as those people who run sidearms in both their light weapon and sidearm slots. They must be specific with their modules and what they would like to be affected.
As far as I've ever known, the weapon damage modifier affects the related weapon type, not the slot type. Heavy weapons affected by Heavy weapon damage modifiers. Light weapons affected by Light weapon damage modifiers. i.e. An SMG will fit in a H (heavy) or L (light) weapon slot, but being an S (sidearm) weapon, it's output is affected by the Sidearm modifier. This is why all suits have modifiers for all 3 weapon types, not just the slot types available to that suit. A Logi suit has modifiers for H, L, and S, but only a slot for L. If it were affected by the slot type it should, logically, only have an L damage modifier.
Unless CCP has changed this within the last 4 weeks then I can confirm the above. Damage mods apply based on weapon type not slot type.
Cheers, Cross |
redline sniper
Forty-Nine Fedayeen Minmatar Republic
0
|
Posted - 2013.02.24 17:50:00 -
[54] - Quote
Cross Atu wrote:
Unless CCP has changed this within the last 4 weeks then I can confirm the above. Damage mods apply based on weapon type not slot type.
Cheers, Cross
Considering the base fiiting of the logi, secondary damge mod plus SMG in the light weapon slot, this would make sense.
I guess i have to try out with an assault suit, putting SMG in both weapons slots, light and secondary, but just having a secondary damage modifiier. If both weapons have same efficiency, than it only applies to weapon TYPE not slot.
Kinda stupid since we actually have no weapon types, atleast there is nothing mentioned in the weapons discription of each gun. |
The Medic Droid
Quiet Star Enterprise
7
|
Posted - 2013.02.25 04:28:00 -
[55] - Quote
A very fascinating and well written post concerning us Logistics.
Thank you very much, the information here will help me greatly. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
137
|
Posted - 2013.02.27 07:02:00 -
[56] - Quote
Wow, was I way off :) Channk and Cross thanks for straightening things out. Sometimes Dust514 is complicated enough that I want to make it even harder to understand... I don't know why. Thank you again.
Fixed explanation of damage mods. |
Chankk Saotome
CrimeWave Syndicate
170
|
Posted - 2013.02.27 09:59:00 -
[57] - Quote
RedBleach LeSanglant wrote:Wow, was I way off :) Channk and Cross thanks for straightening things out. Sometimes Dust514 is complicated enough that I want to make it even harder to understand... I don't know why. Thank you again.
Fixed explanation of damage mods.
No worries mate and thanks for the confirmation Cross.
I'm about as messed up about the Profile/Scan data as the actual information itself is. I had to rewrite the Scan Precision info like four times and it's STILL not totally right... Not gonna worry about it until CCP gets it and all modules and equipment related working properly though which is still a ways off.
Glad we can all be constructive about this stuff though. Good to work with the both of you and increase my own understanding of things.
REALLY glad [Training Grounds] isn't [General Forums] |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
138
|
Posted - 2013.02.28 06:22:00 -
[58] - Quote
Chankk Saotome wrote:[ No worries mate and thanks for the confirmation Cross.
I'm about as messed up about the Profile/Scan data as the actual information itself is. I had to rewrite the Scan Precision info like four times and it's STILL not totally right... Not gonna worry about it until CCP gets it and all modules and equipment related working properly though which is still a ways off.
Glad we can all be constructive about this stuff though. Good to work with the both of you and increase my own understanding of things.
REALLY glad [Training Grounds] isn't [General Forums]
Same. I've gone over that scanner stuff too, and read many articles on it... still just waiting till CCP's next release. Everybody is i guess. And Yes to the "glad it's not general forums" too. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
138
|
Posted - 2013.02.28 06:23:00 -
[59] - Quote
The Medic Droid wrote:A very fascinating and well written post concerning us Logistics. Thank you very much, the information here will help me greatly.
Happy to help, and glad you appreciated the work. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
140
|
Posted - 2013.03.13 22:16:00 -
[60] - Quote
Had to add this from Vyzion Eyri, it fits with the selfless role of the logibro:
I will spend whatever costs necessary to ensure blueberries know they are never alone in the fight to overcome to pubstompers.
There is no battlefield I will not walk, no mountain I will not scale, no LAV I will not stand in front of, if it means the blueberries realise that one day, one glorious day, they will be that man. That selfless logibro who gave up 500k in one game to prove to them that protobears may be tough, but it is the spirit that lasts.
I will fight to the bitter end to pick up that fallen comrade, even if it means sacrificing myself by placing my shields between the body and the sniper I know is watching, hoping for a free kill, knowing that his rebirth will begin with the death of his saviour.
I will sink to the bottom of my wallet to ensure that blueberries will never cry for ammo, never hurt for armour, never sigh for bleeding out.
I will work until the enemies see my selfless acts of purity as true logibroness, and refuse to kill me.
Sometimes, it is the simple fact that a hero can be anyone, even a man doing something as simple as placing a nanohive on a blueberry and telling him his killing streak wasn't over, that keeps me going.
But why do we fall?
(For added effect, read whilst listening to The Dark Knight's soundtrack) |
|
Chankk Saotome
SyNergy Gaming EoN.
214
|
Posted - 2013.03.14 11:31:00 -
[61] - Quote
I have a dream... It is a dream deeply rooted in the Logibro dream.
I have a dream, that one day amongst the constructs of Ashlands, waves of heavies and assaults will be trailed by golden lines of life saving armor repair, standing in the glow of restocking nanohives reaching out and crushing the foe before them. I have a dream.
I have a dream. that downed bluedots will not be afraid or too impatient to wait for the aide of a nanite injector and even stay beside their fellow clone for supplemental armor repair. I have a dream.
I have a dream, that one day, men will not be judged by their KDR but by the true benefit they offer their team, I have a dream today!
I have a dream, that one day, from sweltering plains of Skim Junction to the frozen peaks of Manus, men and women will work together and aid one another to their fullest for the benefit of all above and beyond their own self interest, I have a dream.
I have a dream, that one day, even right there in the fields of Line Harvest little blue dots, and little green dots, will join hands as sisters and brothers in overcoming the overwhelming odds of reddot oppression to work in the full spirit of brotherhood, I HAVE A DREAM TODAY!
__________
A strong man can do many things, But the strongest knows he cannot do everything alone. |
Phosis Norg
Ikomari-Onu Enforcement Caldari State
0
|
Posted - 2013.04.17 21:46:00 -
[62] - Quote
Arunis Gen wrote:An interesting read. However I have a change for the Drop Uplink bit. I'd recommend getting a Scout suit with Stamina/Recover modules and an uplink for increased mobility. You can get to a location quicker as well as have less of a signature for your enemies to locate. There were many times I've gone behind enemy lines unnoticed, dropped an uplink, and stealthed to an objective and ninja-capped it. Doing just that is a extremely large help for your team as it distracts the enemy and gives your team a forward operating base to work from.
Many people, I think, don't realize the utility the logistics dropsuit can bring to the field. While it may not be for everyone, it can be a force multiplier by supplying ammo, repairing, and reviving. If I can repair my team with my repair tool then that means they can use that low slot for something more useful. If I can give them ammo then they can use that one equipment slot used for nanohives for an injector in case I happen to go down.
While I don't want to sound snobby or anything but I'd like to think that I'm a pretty deadly shooter. A combat medic in a true sense of form I suppose? The only thing I wish for is that people would be selfless and carry nano injectors. Times that i've been down there have been many blue dots near me yet none of them had an injector. Ah well.
I'm about 30 days noob. Never played in an FPS or MMOs before. I was seeing so much spawn camping, I tried to devise a way around it. I stumbled into what you are talking about. I didn't want to go public with it because it has been amazingly effective for team wins (believing it's my influence...?). I actually found myself on the top of leader boards last weekend. You hit it about the scout and uplink fit. I usually make the first spawn in with scout, and expect to get killed early. However, if I can achieve my goals (keeping them secret), then I can sometimes hack their supply depot or go to my own and re-fit as a logi and continue on without dying as a poorly armed scout. My K/D is usually something like 0/5, but I've been really amassing points. Also, the stamina thing you mentioned. I swear there is some kind of flying mode. This weekend, I was sprinting and all of a sudden my character was skimming along without influence of terrain, as if my feet were above the ground and I was just flying like Peter Pan. Is that related to me adding the stamina biotic thingy?
|
Doshneil Antaro
The Xclusive Lounge
27
|
Posted - 2013.04.19 04:51:00 -
[63] - Quote
Overall a good read, but I like to point out some things about the mass driver. Its pretty effective up close after some trial. Also as a support role, this is a direct bump to your dps output, since most times you will be useing your tools not your weapon, but when you do your damage will be devastating. That being said, my weapons are the assualt rifle and the mass driver. I do have a lazer build for the giggles, but that is for solo only. |
Justin Tymes
Condotta Rouvenor Gallente Federation
27
|
Posted - 2013.04.19 05:19:00 -
[64] - Quote
Doshneil Antaro wrote:Overall a good read, but I like to point out some things about the mass driver. Its pretty effective up close after some trial. Also as a support role, this is a direct bump to your dps output, since most times you will be useing your tools not your weapon, but when you do your damage will be devastating. That being said, my weapons are the assualt rifle and the mass driver. I do have a lazer build for the giggles, but that is for solo only.
Depends on the Mass Driver. You probably can get away with CQC with the standard but Assault? Unless you flux them, run if you can because you will most likely die if you don't. |
MarakPS3 Daga
The Trustfund
15
|
Posted - 2013.04.23 04:18:00 -
[65] - Quote
read this last night and tried out logi today. thankyou, its a ton of fun! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
82
|
Posted - 2013.04.23 04:39:00 -
[66] - Quote
Why isn't this stickied or referenced in a sticky? |
MarakPS3 Daga
The Trustfund
15
|
Posted - 2013.04.23 10:15:00 -
[67] - Quote
Cosgar wrote:Why isn't this stickied or referenced in a sticky?
should be. .... |
CPL Bloodstone
SVER True Blood Unclaimed.
47
|
Posted - 2013.04.23 21:01:00 -
[68] - Quote
Howdy healers, Like to put my 2 isklets here. In closed beta I ran a logi fit for a while and loved it (played as Shari Lannister) One thing id like to point out is some folks thinks that logi isn't that needed i say your about to be completely wrong with PC coming out. Average cost of a clone will cost a corp 500k isk. Minimum to attack i believe (might be wrong) is 150 clones@500k each= alot of isk!
Having a logi is going to be even more important especailly with pc. Will save the corp milions.
Thats all i got to say about that and i do enjoy repping from time to time. |
Cross Atu
Conspiratus Immortalis
896
|
Posted - 2013.04.25 03:12:00 -
[69] - Quote
MarakPS3 Daga wrote:Cosgar wrote:Why isn't this stickied or referenced in a sticky? should be. .... ^This |
Bojo The Mighty
Bojo's School of the Trades
971
|
Posted - 2013.04.25 04:48:00 -
[70] - Quote
Cross Atu wrote:MarakPS3 Daga wrote:Cosgar wrote:Why isn't this stickied or referenced in a sticky? should be. .... ^This You mean this? |
|
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
162
|
Posted - 2013.04.25 23:11:00 -
[71] - Quote
I'm sorry I have been away. New daughter was born - long and tall nordic viking girl. Anyway, looking forward to the new build and testing out the new skills. Your input will be invaluable concerning the new weapons and tweaks made to the standard weapons. The new suits present a challenge as there is no way to skill into all of them at the moment... but soooo excited!
New logi build - Shield tank
4 complex shields 3 complex regulators -75% shield recharge delay and one complex armor repper. On a Vk1 it is over 200,000 isk and speedy as hell. You must constantly find cover to recharge, so you have quick skimishes then back off and then run back again - fun times
Also if you armor tank use a VK1 to keep some of your speed. |
MarakPS3 Daga
The Trustfund
17
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Posted - 2013.04.26 12:58:00 -
[72] - Quote
congrats on the baby.... now give her a logi gun and bring her along in a backpack.
ot: ill have to try out that fit.... when i can use those suits lol. |
Daivex D'Vyn
Kinsho Swords Caldari State
0
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Posted - 2013.05.18 02:44:00 -
[73] - Quote
Great guide, I plan on following it. However, could someone please explain what this line means:
"Your first build is 2 perishable lvl. 1 or greater Logi"
Thanks in advance. |
Chankk Saotome
SyNergy Gaming EoN.
288
|
Posted - 2013.05.18 10:11:00 -
[74] - Quote
Daivex D'Vyn wrote:Great guide, I plan on following it. However, could someone please explain what this line means:
"Your first build is 2 perishable lvl. 1 or greater Logi"
Thanks in advance.
It's a temporary and throw-away design. A suit you EXPECT to die in a lot. Also consideration for a fall-back suit to gather ISK since Logis can be mad-expensive with all our equipment and modules.
Teir1 is a good place to get by on and still make ISK with good profit margin. It also forces you to play smarter and more conservative which is a good thing to learn in the long-run if you're gonna be a true logi. |
Damien Guined
Vherokior Combat Logistics Minmatar Republic
0
|
Posted - 2013.05.19 01:51:00 -
[75] - Quote
is there any way we could see an update to this with the new skills and all ? or does most of it still apply? |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
219
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Posted - 2013.05.20 15:33:00 -
[76] - Quote
New Updated Guide Here |
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