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Chankk Saotome
CrimeWave Syndicate
169
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Posted - 2013.02.11 15:12:00 -
[1] - Quote
This*(a lot)^2
Any of us, (Edit, okay, not any of us... a few of us... a very small few of the old vets... maybe) could have written it but you actually did. I know there are other posts from Cross on core skills and a lot of stuff from Free Healing focusing on support and I would humbly include even myself on field tactics though I think we all can agree Maken Tosch is king of that game, but just for getting started and even for the most advanced support logis, this is the code and we should never forget it, especially when, like myself, some logis start getting too cocky on the field and frontlining ourselves for kills.
As always, thumbs up RedBleach.
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A strong man can do many things, but the strongest knows he can't do everything alone. |
Chankk Saotome
CrimeWave Syndicate
169
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Posted - 2013.02.24 13:10:00 -
[2] - Quote
RedBleach LeSanglant wrote:
If that is the case I would say that it is a mistake and should be corrected, I cannot verify this at the moment. A secondary weapon mod, or "sidearm" damage mod would be ineffective. The single weapon slot is a light weapon slot that can fit light weapons or sidearms. BUT the damage mod only affects the given slot. For example, placing a Light weapon damage mod in a high slot and a light weapon, say an AR, the damage mod would be effective. Same goes for a Light weapon damage mod with an SMG in the light weapon slot. It is the slot that is affected.
A sidearm or heavy damage mod equipped and an AR or SMG in the Light weapon slot would be, to my knowledge, unaffected by such modules. Match the modules to the placement of the weapons. For a suit like the Heavy this is very important to remember, as well as those people who run sidearms in both their light weapon and sidearm slots. They must be specific with their modules and what they would like to be affected.
As far as I've ever known, the weapon damage modifier affects the related weapon type, not the slot type. Heavy weapons affected by Heavy weapon damage modifiers. Light weapons affected by Light weapon damage modifiers.
i.e. An SMG will fit in a H (heavy) or L (light) weapon slot, but being an S (sidearm) weapon, it's output is affected by the Sidearm modifier.
This is why all suits have modifiers for all 3 weapon types, not just the slot types available to that suit. A Logi suit has modifiers for H, L, and S, but only a slot for L. If it were affected by the slot type it should, logically, only have an L damage modifier. |
Chankk Saotome
CrimeWave Syndicate
170
|
Posted - 2013.02.27 09:59:00 -
[3] - Quote
RedBleach LeSanglant wrote:Wow, was I way off :) Channk and Cross thanks for straightening things out. Sometimes Dust514 is complicated enough that I want to make it even harder to understand... I don't know why. Thank you again.
Fixed explanation of damage mods.
No worries mate and thanks for the confirmation Cross.
I'm about as messed up about the Profile/Scan data as the actual information itself is. I had to rewrite the Scan Precision info like four times and it's STILL not totally right... Not gonna worry about it until CCP gets it and all modules and equipment related working properly though which is still a ways off.
Glad we can all be constructive about this stuff though. Good to work with the both of you and increase my own understanding of things.
REALLY glad [Training Grounds] isn't [General Forums] |
Chankk Saotome
SyNergy Gaming EoN.
214
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Posted - 2013.03.14 11:31:00 -
[4] - Quote
I have a dream... It is a dream deeply rooted in the Logibro dream.
I have a dream, that one day amongst the constructs of Ashlands, waves of heavies and assaults will be trailed by golden lines of life saving armor repair, standing in the glow of restocking nanohives reaching out and crushing the foe before them. I have a dream.
I have a dream. that downed bluedots will not be afraid or too impatient to wait for the aide of a nanite injector and even stay beside their fellow clone for supplemental armor repair. I have a dream.
I have a dream, that one day, men will not be judged by their KDR but by the true benefit they offer their team, I have a dream today!
I have a dream, that one day, from sweltering plains of Skim Junction to the frozen peaks of Manus, men and women will work together and aid one another to their fullest for the benefit of all above and beyond their own self interest, I have a dream.
I have a dream, that one day, even right there in the fields of Line Harvest little blue dots, and little green dots, will join hands as sisters and brothers in overcoming the overwhelming odds of reddot oppression to work in the full spirit of brotherhood, I HAVE A DREAM TODAY!
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A strong man can do many things, But the strongest knows he cannot do everything alone. |
Chankk Saotome
SyNergy Gaming EoN.
288
|
Posted - 2013.05.18 10:11:00 -
[5] - Quote
Daivex D'Vyn wrote:Great guide, I plan on following it. However, could someone please explain what this line means:
"Your first build is 2 perishable lvl. 1 or greater Logi"
Thanks in advance.
It's a temporary and throw-away design. A suit you EXPECT to die in a lot. Also consideration for a fall-back suit to gather ISK since Logis can be mad-expensive with all our equipment and modules.
Teir1 is a good place to get by on and still make ISK with good profit margin. It also forces you to play smarter and more conservative which is a good thing to learn in the long-run if you're gonna be a true logi. |
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