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Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
|
Posted - 2012.10.31 20:16:00 -
[1] - Quote
I'm actually writing in the middle of the match because there is nothing to do. The fact that anyone could determine the match because of one vehicle is absurd. There was no room for the "use a forge and get good argument". The enemy was getting sniped by missiles as soon as they dropped out of the MCC. This was all on MY TEAM and it was ridiculous! No one but Noc, Caeli and Tiel got to play. They are at a collective 121 kills and no deaths, with 15000 WP between the three of them.
CCP, I haven't ever directly complained to you guys, but this is too far. The way vehicles can be abused now, only the people who skill into them will ever get to play. It's the fault of the system and mechanics, not the players who exploited them.
122 - 0 now... |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.10.31 20:18:00 -
[2] - Quote
Dude it's not broken. Don't you know that 10% of the time you can kill a dropship with Forge Guns? |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.10.31 20:18:00 -
[3] - Quote
vehicles ----> stupid |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.10.31 20:19:00 -
[4] - Quote
I do think the complaints about drop ships being too weak is coming from those who dont know how to use them because when a good pilot is in a drop ship I never see it fall the entire game. |
Baracka Flocka Flame
SyNergy Gaming
335
|
Posted - 2012.10.31 20:21:00 -
[5] - Quote
Ya a guy in SyN went 105-0 i heard its really stupid. Add in the doublesp week = double the amount of dropships apparently. BL2 time for now :) |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.10.31 20:22:00 -
[6] - Quote
Doc holiday went 85-0 hanging on the side of a drop ship |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
|
Posted - 2012.10.31 20:24:00 -
[7] - Quote
Just hopped in another match with the same three guys. No one on the team can even be a part of the double SP weekend because Caeli, Tiel and Noc take literally all of the kills.
This is probably the first time I've ever wanted to betray a team mate... |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.10.31 20:38:00 -
[8] - Quote
We finally took out the drop ship of doom, it took the whole match but it burns like the rest. |
Tiel Syysch
Imperfects Negative-Feedback
634
|
Posted - 2012.10.31 20:40:00 -
[9] - Quote
Piercing Serenity wrote:No one on the team can even be a part of the double SP weekend because Caeli, Tiel and Noc take literally all of the kills.
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.31 20:40:00 -
[10] - Quote
HowDidThatTaste wrote:We finally took out the drop ship if doom took the whole match.
Lol, swarms knocked me into your MCC. Fix insane knock and pathing and we can talk. |
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D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.10.31 20:43:00 -
[11] - Quote
WoW, i would love to get into U.S server just to see what all the fuss is about... |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
|
Posted - 2012.10.31 20:44:00 -
[12] - Quote
I don't blame you guys for abusing a broken system, but you defeat the whole purpose of the beta by doing it. We can't test if we can't play.
Everyone who plays the game didn't pay $20 for a beta that we can't be a part of... |
Free Beers
Internal Error. Negative-Feedback
1041
|
Posted - 2012.10.31 20:48:00 -
[13] - Quote
CCP said in regards to drop ships "the beatings will continue untill moral is improved"
I mean its not like we didn't point out 2 months ago swarms needed redesign. Not to mention we pointed out the pathing issues months ago too.
Also all the nerfs to drop ships and tanks and its never to the turrets. Hello its the fking turrets!
I mean does ccp do internal play testing? |
Cyn Bruin
Imperfects Negative-Feedback
653
|
Posted - 2012.10.31 20:51:00 -
[14] - Quote
Piercing Serenity wrote:I don't blame you guys for abusing a broken system, but you defeat the whole purpose of the beta by doing it. We can't test if we can't play.
Everyone who plays the game didn't pay $20 for a beta that we can't be a part of...
I disagree. Yes he is a part of my corportation, BUT he is pointing out a huge flaw (as are others in dropships) of the current system.
Just as tanks were OP in the previous build and people spammed them to prove a point. I was one of the ones "whining" about the tanks when it happened. I ***** about the pilots in the sky as well in squad. But I understand them going 60-0 serves a logistical purpose of which I hope CCP will take notice and fix the issue.
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843 pano
843 Boot Camp
200
|
Posted - 2012.10.31 20:54:00 -
[15] - Quote
Skill up with a forge. They can 2 hit kill my 4200 shield myron. Or, wait for the dropship to camp a spot and lay in the swarms. They're not broken, you just have to work as a team to take them down, which is the way it should be. If it takes 2-3 guys to make an effective dropship then it should take 2-3 guys working together to knock it down. |
Obama DAT
Doomheim
389
|
Posted - 2012.10.31 20:57:00 -
[16] - Quote
I just leave these matches as they are pointless to play either on the side of the dropship, or oppossing the dropship. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.10.31 20:58:00 -
[17] - Quote
843 pano wrote:Skill up with a forge. They can 2 hit kill my 4200 shield myron. Or, wait for the dropship to camp a spot and lay in the swarms. They're not broken, you just have to work as a team to take them down, which is the way it should be. If it takes 2-3 guys to make an effective dropship then it should take 2-3 guys working together to knock it down.
Was the same argument many used to try to save tanks, but whiners got their way. Thankfully tanks seem to have made a comeback of late. |
Free Beers
Internal Error. Negative-Feedback
1041
|
Posted - 2012.10.31 20:59:00 -
[18] - Quote
843 pano wrote:Skill up with a forge. They can 2 hit kill my 4200 shield myron. Or, wait for the dropship to camp a spot and lay in the swarms. They're not broken, you just have to work as a team to take them down, which is the way it should be. If it takes 2-3 guys to make an effective dropship then it should take 2-3 guys working together to knock it down.
I agree. the only issue is that when you have friendly ds up in air i will just hunt forge gunners.
If other team has drop ship(s) bringing in a forge is expensive and normally I get killed by reds on the ground not the drop ships.
shooting a forge is a dead give away and I get popped pretty quick. I have tried calling LAVs but that just gives away my local. Running across a map in a heavy is pointless too.
so yes the mechanic is there to take down dropships with forge guns but in practice there is a high rate of failure. That can't be denied. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.31 20:59:00 -
[19] - Quote
Swarms and turrets are broken, but not as broken as the maps. |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
|
Posted - 2012.10.31 21:01:00 -
[20] - Quote
Cyn Bruin wrote:Piercing Serenity wrote:I don't blame you guys for abusing a broken system, but you defeat the whole purpose of the beta by doing it. We can't test if we can't play.
Everyone who plays the game didn't pay $20 for a beta that we can't be a part of... I disagree. Yes he is a part of my corportation, BUT he is pointing out a huge flaw (as are others in dropships) of the current system. Just as tanks were OP in the previous build and people spammed them to prove a point. I was one of the ones "whining" about the tanks when it happened. I ***** about the pilots in the sky as well in squad. But I understand them going 60-0 serves a logistical purpose of which I hope CCP will take notice and fix the issue.
People 'spammed' them to win. Tanks still have the same basic flaw they had in previous build. They are still the determining factor in any matches they are put in - given their pilots have some sense
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Free Beers
Internal Error. Negative-Feedback
1041
|
Posted - 2012.10.31 21:01:00 -
[21] - Quote
Noc Tempre wrote:Swarms and turrets are broken, but not as broken as the maps.
I hate you |
Traky78
What The French
115
|
Posted - 2012.10.31 21:01:00 -
[22] - Quote
Lol ! Myron for the win ! |
Cyn Bruin
Imperfects Negative-Feedback
653
|
Posted - 2012.10.31 21:06:00 -
[23] - Quote
Piercing Serenity wrote:Cyn Bruin wrote:Piercing Serenity wrote:I don't blame you guys for abusing a broken system, but you defeat the whole purpose of the beta by doing it. We can't test if we can't play.
Everyone who plays the game didn't pay $20 for a beta that we can't be a part of... I disagree. Yes he is a part of my corportation, BUT he is pointing out a huge flaw (as are others in dropships) of the current system. Just as tanks were OP in the previous build and people spammed them to prove a point. I was one of the ones "whining" about the tanks when it happened. I ***** about the pilots in the sky as well in squad. But I understand them going 60-0 serves a logistical purpose of which I hope CCP will take notice and fix the issue. People 'spammed' them to win. Tanks still have the same basic flaw they had in previous build. They are still the determining factor in any matches they are put in - given their pilots have some sense
Dropships I try to stay away from, tanks I actively run too... The difference is night and day. As infantry only, I can easily coordinate and take out tanks with my AV (whether it be grenades or swarms). Dropships are different right now in that they require a certain AV spec in order to kill them (Forge guns).
Dropships cant be killed with AV grenades (altho Ive hit a few) and atm rarely killed with Swarms (tried this as well) if the pilot is any good. The only thing that seems to have fighting chance is a fully speccd Forge Gunner. IMHO |
IwillNameHim GEORGE
Villore Sec Ops Gallente Federation
14
|
Posted - 2012.10.31 21:34:00 -
[24] - Quote
Yeah I was opn the opposing team in this battle. Everytime I spawned the game didnt even have time to load my HUD before I got sniped by a rocket that seemingly came from god...... it kinda sucked -.- |
Obama DAT
Doomheim
389
|
Posted - 2012.10.31 21:40:00 -
[25] - Quote
Unlimited ammo, Unlimited Spam = Unlimited LOLZ. |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.10.31 21:43:00 -
[26] - Quote
This is why I said put a limit to how often someone can call in a drop ship. If it gets blwon up you shouldn't be able to call another one down. There should be at least a 3 minute wait. Also lose the rocket launchers on the tanks and dropships. Whats the point in using a gun when you have so many 1 shot death machines out there? |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.10.31 21:49:00 -
[27] - Quote
Regis Mk V wrote:This is why I said put a limit to how often someone can call in a drop ship. If it gets blwon up you shouldn't be able to call another one down. There should be at least a 3 minute wait. Also lose the rocket launchers on the tanks and dropships. Whats the point in using a gun when you have so many 1 shot death machines out there?
I don't mind being able to call in one that you bought....but this is why there should be an ISK EVE transfer cap. Those dropships costs hundreds of thousands of ISK. They should be so expensive so that players would think about using them in an ambush pickup game. Or, even bringing another out if one gets destroyed.
But when you don't care about ISK because you have those EVE transfers, they bring them out like militia assault rifles |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.10.31 21:53:00 -
[28] - Quote
Regis Mk V wrote:This is why I said put a limit to how often someone can call in a drop ship. If it gets blwon up you shouldn't be able to call another one down. There should be at least a 3 minute wait. Also lose the rocket launchers on the tanks and dropships. Whats the point in using a gun when you have so many 1 shot death machines out there?
Just nerf Dropships.
Let's think outside the box a bit. Instead of nerfing everything to the barren depths of hell, let's strengthen Swarms.
I find it quite ridiculous that Swarms can not catch up to a Dropship.
Nobody would make it. It does not serve it's purpose. |
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.10.31 22:00:00 -
[29] - Quote
Two fixes: Make swarm operation skill improve swarm velocity not splash damage. Make the Dropship turrets suffer the same cripplingly bad spread that LAV missiles suffer.
Also give LAV missiles the ridiculously on target awesomesauce of dropship launchers. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.31 22:02:00 -
[30] - Quote
Xavier Hastings wrote:Regis Mk V wrote:This is why I said put a limit to how often someone can call in a drop ship. If it gets blwon up you shouldn't be able to call another one down. There should be at least a 3 minute wait. Also lose the rocket launchers on the tanks and dropships. Whats the point in using a gun when you have so many 1 shot death machines out there? Just nerf Dropships.Let's think outside the box a bit. Instead of nerfing everything to the barren depths of hell, let's strengthen Swarms. I find it quite ridiculous that Swarms can not catch up to a Dropship. Nobody would make it. It does not serve it's purpose.
AGREED!! What kind of idiots!! 30, 000 years into the future spend vast amounts of money on research to produce a rocket/guided swarm launcher that DOES NOT WORK!!! versus aerial targets and is only good for GROUND targets??
Hey dude!! lets use CHEAP and LOWCOST grenades! nah!! lets spend huge amounts of ISK to make EXPENSIVE guided rockets that only work for GROUND!! targets!!
Beavis and Butt-Head make a weapon with Homer Simpson as head tech researcher.
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Cyn Bruin
Imperfects Negative-Feedback
653
|
Posted - 2012.10.31 22:14:00 -
[31] - Quote
I think we should go back a few builds when AR's were able to take out tanks and dropships... but thats just me. |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2012.10.31 22:20:00 -
[32] - Quote
Free Beers wrote:843 pano wrote:Skill up with a forge. They can 2 hit kill my 4200 shield myron. Or, wait for the dropship to camp a spot and lay in the swarms. They're not broken, you just have to work as a team to take them down, which is the way it should be. If it takes 2-3 guys to make an effective dropship then it should take 2-3 guys working together to knock it down. I agree. the only issue is that when you have friendly ds up in air i will just hunt forge gunners. If other team has drop ship(s) bringing in a forge is expensive and normally I get killed by reds on the ground not the drop ships. shooting a forge is a dead give away and I get popped pretty quick. I have tried calling LAVs but that just gives away my local. Running across a map in a heavy is pointless too. so yes the mechanic is there to take down dropships with forge guns but in practice there is a high rate of failure. That can't be denied.
I have noticed this last couple of days - as soon as I spawn with my forge gun I am "primary" when there are drop ships on the field.
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.31 22:23:00 -
[33] - Quote
Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all.
It's the maps! |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.10.31 22:25:00 -
[34] - Quote
Noc Tempre wrote:Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all.
It's the maps! I could have a map that is [kitten]ing flat and I would still not be able to hit a dropship. |
Bug1
Tronhadar Free Guard Minmatar Republic
6
|
Posted - 2012.10.31 22:27:00 -
[35] - Quote
Most of the matches ive been since talk of this tournament have been one-sided and unfun.
There needs to be more selective matchups or other ways of making combat closer or people just wont play. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.31 22:30:00 -
[36] - Quote
Xavier Hastings wrote:Noc Tempre wrote:Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all.
It's the maps! I could have a map that is [kitten]ing flat and I would still not be able to hit a dropship.
Or there could be actual cover and the dropship couldn't hit you on spawn...
Furthermore, swarms hit and kill dropships very regularly. But not due to damage, due to wonky collision physics throwing them 100m into the ground. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.31 22:34:00 -
[37] - Quote
Noc Tempre wrote:Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all.
It's the maps!
AGREED!! Its the kitten MAPS that one shot forge gunners and not! the poor OP dropships that must be protected from anything that can lockon and kill them.
Its the MAPS that let you go 100 and 0 and not the INSTAKILL turrets on the OP dropships. Its the MAPS that let you just say MAP!! and a few seconds later you are 100 and 0 with huge SP and ISK gains.!!
Hmmm let me try that! MAP!! Nothing!! So whats the secret to saying MAP!! and getting 100 kills and ZERO deaths??
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.31 22:36:00 -
[38] - Quote
Tech Ohm Eaven wrote:Noc Tempre wrote:Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all.
It's the maps! AGREED!! Its the kitten MAPS that one shot forge gunners and not! the poor OP dropships that must be protected from anything that can lockon and kill them. Its the MAPS that let you go 100 and 0 and not the INSTAKILL turrets on the OP dropships. Its the MAPS that let you just say MAP!! and a few seconds later you are 100 and 0 with huge SP and ISK gains.!! Hmmm let me try that! MAP!! Nothing!! So whats the secret to saying MAP!! and getting 100 kills and ZERO deaths??
Clearly this is hard to understand for you, but if the maps weren't 100% open then it wouldn't matter how powerful vehicles and turrets were, since infantry would have a role by necessity where the vehicles couldn't reach. |
xjumpman23
Royal Uhlans Amarr Empire
262
|
Posted - 2012.10.31 22:43:00 -
[39] - Quote
Cyn Bruin wrote:I think we should go back a few builds when AR's were able to take out tanks and dropships... but thats just me.
cosigning. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.31 22:46:00 -
[40] - Quote
Noc Tempre wrote:Tech Ohm Eaven wrote:Noc Tempre wrote:Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all.
It's the maps! AGREED!! Its the kitten MAPS that one shot forge gunners and not! the poor OP dropships that must be protected from anything that can lockon and kill them. Its the MAPS that let you go 100 and 0 and not the INSTAKILL turrets on the OP dropships. Its the MAPS that let you just say MAP!! and a few seconds later you are 100 and 0 with huge SP and ISK gains.!! Hmmm let me try that! MAP!! Nothing!! So whats the secret to saying MAP!! and getting 100 kills and ZERO deaths?? Clearly this is hard to understand for you, but if the maps weren't 100% open then it wouldn't matter how powerful vehicles and turrets were, since infantry would have a role by necessity where the vehicles couldn't reach.
Clearly this is hard to understand for you, but if the SPLASH DAMAGE were not so high then it wouldn't matter how OPEN the MAPS were, since infantry would have a role by necessity where the vehicles couldn't reachout to INSTAKILL them.
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Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.10.31 22:47:00 -
[41] - Quote
Noc Tempre wrote:Tech Ohm Eaven wrote:Noc Tempre wrote:Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all.
It's the maps! AGREED!! Its the kitten MAPS that one shot forge gunners and not! the poor OP dropships that must be protected from anything that can lockon and kill them. Its the MAPS that let you go 100 and 0 and not the INSTAKILL turrets on the OP dropships. Its the MAPS that let you just say MAP!! and a few seconds later you are 100 and 0 with huge SP and ISK gains.!! Hmmm let me try that! MAP!! Nothing!! So whats the secret to saying MAP!! and getting 100 kills and ZERO deaths?? Clearly this is hard to understand for you, but if the maps weren't 100% open then it wouldn't matter how powerful vehicles and turrets were, since infantry would have a role by necessity where the vehicles couldn't reach. Let's improve the maps, and the Swarms!
I think that is a good compromise. |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2012.10.31 22:51:00 -
[42] - Quote
843 pano wrote:Skill up with a forge. They can 2 hit kill my 4200 shield myron. Or, wait for the dropship to camp a spot and lay in the swarms. They're not broken, you just have to work as a team to take them down, which is the way it should be. If it takes 2-3 guys to make an effective dropship then it should take 2-3 guys working together to knock it down.
I would tend to agree with this. I think the problem is that your team communicated so poorly that they got red lined. Had you not gotten red lined, then the DS wouldn't have done so well. When you see a DS on the field, or a tank for that matter, your squad needs to resupply into AV fits and get them off the field. Done and done. Zion has no problems with this - see the results of our matches this past weekend in the tournament where several tanks and DS were killed in the same match. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.10.31 22:52:00 -
[43] - Quote
Yes maps with a more inclosed close-quarters area where infantry can battle it out.
Also I've suggested before the othe turrets are hard to track their paths and the feel of them seem weak. Give me a mini-gun with greater range and have it tear threw infantry, and railguns that actually seem to do damage and also feel cooler than a pew pew feel.
Then there aare the useless swarms and the crazy bucking that they cause your shield DS to do. The rocking from swarms needs to be toned down but not removed, and there should be DIFFERENT types of swarm launchers. Everything to tank busters, dropship droppers, to anti infantry. Variety is the spice of life! |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.31 22:53:00 -
[44] - Quote
Xavier Hastings wrote:Noc Tempre wrote:Tech Ohm Eaven wrote:Noc Tempre wrote:Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all.
It's the maps! AGREED!! Its the kitten MAPS that one shot forge gunners and not! the poor OP dropships that must be protected from anything that can lockon and kill them. Its the MAPS that let you go 100 and 0 and not the INSTAKILL turrets on the OP dropships. Its the MAPS that let you just say MAP!! and a few seconds later you are 100 and 0 with huge SP and ISK gains.!! Hmmm let me try that! MAP!! Nothing!! So whats the secret to saying MAP!! and getting 100 kills and ZERO deaths?? Clearly this is hard to understand for you, but if the maps weren't 100% open then it wouldn't matter how powerful vehicles and turrets were, since infantry would have a role by necessity where the vehicles couldn't reach. Let's improve the maps, and the Swarms! I think that is a good compromise.
Agreed. But CCP takes a while to listen. This build they got feedback day one on this issue and its still pending.
And to counter the slow response a lot of folks are countering with either leave battle when theres an OP dropship or they do a much harder counter called NO LONGER PLAYING this build.
Thus we get withering beta tester numbers.
I wonder? if double SP week will help in the longer run but then its two weeks until next wipe?? |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2012.10.31 22:53:00 -
[45] - Quote
Cyn Bruin wrote:Piercing Serenity wrote:Cyn Bruin wrote:Piercing Serenity wrote:I don't blame you guys for abusing a broken system, but you defeat the whole purpose of the beta by doing it. We can't test if we can't play.
Everyone who plays the game didn't pay $20 for a beta that we can't be a part of... I disagree. Yes he is a part of my corportation, BUT he is pointing out a huge flaw (as are others in dropships) of the current system. Just as tanks were OP in the previous build and people spammed them to prove a point. I was one of the ones "whining" about the tanks when it happened. I ***** about the pilots in the sky as well in squad. But I understand them going 60-0 serves a logistical purpose of which I hope CCP will take notice and fix the issue. People 'spammed' them to win. Tanks still have the same basic flaw they had in previous build. They are still the determining factor in any matches they are put in - given their pilots have some sense Dropships I try to stay away from, tanks I actively run too... The difference is night and day. As infantry only, I can easily coordinate and take out tanks with my AV (whether it be grenades or swarms). Dropships are different right now in that they require a certain AV spec in order to kill them (Forge guns). Dropships cant be killed with AV grenades (altho Ive hit a few) and atm rarely killed with Swarms (tried this as well) if the pilot is any good. The only thing that seems to have fighting chance is a fully speccd Forge Gunner. IMHO
Not true. It takes approximately 3 AV nades and a clip from an SMG. I know. I've done it. And yes, it was in the air trying to kill me at the time. |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2012.10.31 22:58:00 -
[46] - Quote
Belzeebub Santana wrote:Yes maps with a more inclosed close-quarters area where infantry can battle it out.
Also I've suggested before the othe turrets are hard to track their paths and the feel of them seem weak. Give me a mini-gun with greater range and have it tear threw infantry, and railguns that actually seem to do damage and also feel cooler than a pew pew feel.
Then there aare the useless swarms and the crazy bucking that they cause your shield DS to do. The rocking from swarms needs to be toned down but not removed, and there should be DIFFERENT types of swarm launchers. Everything to tank busters, dropship droppers, to anti infantry. Variety is the spice of life!
This. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.31 22:59:00 -
[47] - Quote
Forlorn Destrier wrote:Cyn Bruin wrote:Piercing Serenity wrote:Cyn Bruin wrote:Piercing Serenity wrote:I don't blame you guys for abusing a broken system, but you defeat the whole purpose of the beta by doing it. We can't test if we can't play.
Everyone who plays the game didn't pay $20 for a beta that we can't be a part of... I disagree. Yes he is a part of my corportation, BUT he is pointing out a huge flaw (as are others in dropships) of the current system. Just as tanks were OP in the previous build and people spammed them to prove a point. I was one of the ones "whining" about the tanks when it happened. I ***** about the pilots in the sky as well in squad. But I understand them going 60-0 serves a logistical purpose of which I hope CCP will take notice and fix the issue. People 'spammed' them to win. Tanks still have the same basic flaw they had in previous build. They are still the determining factor in any matches they are put in - given their pilots have some sense Dropships I try to stay away from, tanks I actively run too... The difference is night and day. As infantry only, I can easily coordinate and take out tanks with my AV (whether it be grenades or swarms). Dropships are different right now in that they require a certain AV spec in order to kill them (Forge guns). Dropships cant be killed with AV grenades (altho Ive hit a few) and atm rarely killed with Swarms (tried this as well) if the pilot is any good. The only thing that seems to have fighting chance is a fully speccd Forge Gunner. IMHO Not true. It takes approximately 3 AV nades and a clip from an SMG. I know. I've done it. And yes, it was in the air trying to kill me at the time.
You forgot the main ingredient in that kill dropship formula:
99% IDIOT Dropship pilot. 1% 3 AV nades and finish with a sprinkle of SMG bullets for toasty dropship. |
Placid Zan
18
|
Posted - 2012.10.31 23:00:00 -
[48] - Quote
Noc Tempre wrote:Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all.
It's the maps! Swarms pathing is broken and turrets are easy one shot buttons.
Fix the swarms and I liked the idea before to have a penalty on dropship turret damage.
or even just to lower missile turret damage all around. |
Sarra Jardox
Seituoda Taskforce Command Caldari State
6
|
Posted - 2012.10.31 23:01:00 -
[49] - Quote
+1 noc more maps please ccp with lots more indoorsy stuff not the current 30 meters of indoors tht we have in 1 map. Swarms do need a speed boost though. the speed increase attached to a skill is a great idea and actually incentivizes skill into swarms (I'd say don't replace the dmg skill though replace the other one watever it is) Rather than nerfing missiles just make them higher on the skill tree and give us better options in rail guns and blasters because they are worthless on dropships except for dogfights |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2012.10.31 23:03:00 -
[50] - Quote
Tech Ohm Eaven wrote:
You forgot the main ingredient in that kill dropship formula:
99% IDIOT Dropship pilot. 1% 3 AV nades and finish with a sprinkle of SMG bullets for toasty dropship.
Very true. I was a sniping and he decided to sit within range. My point is that it doesn't take a lot of damage, you just have to get the damage on the target. Anyone can kill a DS. |
|
xjumpman23
Royal Uhlans Amarr Empire
262
|
Posted - 2012.10.31 23:04:00 -
[51] - Quote
Dropships are DUST's versions of the COD AC-130 |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.31 23:05:00 -
[52] - Quote
Once your team redlined the other and you had missile turrets on any vehicle they were done for. Dropships have a better field of fire, but a LAV or tank on a hill could do the same. It was true in Precusor and it's true in Codex.
If someone had come out with a forge gun before they got trashed it wouldn't have come to that. FG's are the bane of my existence as a pilot. They give no warning before I'm down to half shields, or on fire due to a Breach FG. |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.10.31 23:06:00 -
[53] - Quote
xjumpman23 wrote:Dropships are DUST's versions of the COD AC-130 Except AC-130's do not last for eternity. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.31 23:12:00 -
[54] - Quote
Forlorn Destrier wrote:Tech Ohm Eaven wrote:
You forgot the main ingredient in that kill dropship formula:
99% IDIOT Dropship pilot. 1% 3 AV nades and finish with a sprinkle of SMG bullets for toasty dropship.
Very true. I was a sniping and he decided to sit within range. My point is that it doesn't take a lot of damage, you just have to get the damage on the target. Anyone can kill a DS.
In WW2 when dropping bombs on enemy ships talk was how it was easy to kill them. Provided they were STILL. It was about as "easy" as dropping a marble on the head of a scared and very mobile mouse.
|
Cyn Bruin
Imperfects Negative-Feedback
653
|
Posted - 2012.10.31 23:17:00 -
[55] - Quote
Forlorn Destrier wrote:843 pano wrote:Skill up with a forge. They can 2 hit kill my 4200 shield myron. Or, wait for the dropship to camp a spot and lay in the swarms. They're not broken, you just have to work as a team to take them down, which is the way it should be. If it takes 2-3 guys to make an effective dropship then it should take 2-3 guys working together to knock it down. I would tend to agree with this. I think the problem is that your team communicated so poorly that they got red lined. Had you not gotten red lined, then the DS wouldn't have done so well. When you see a DS on the field, or a tank for that matter, your squad needs to resupply into AV fits and get them off the field. Done and done. Zion has no problems with this - see the results of our matches this past weekend in the tournament where several tanks and DS were killed in the same match.
If you run dedicated squads/corp. battles, yes it's easy to tell all to switch AV. But if you're running solo in a pub match, I wouldn't trust them to hack a terminal they are standing on (seen it). Hard to organize truly effective AV if in random pubs solo. |
Placid Zan
18
|
Posted - 2012.10.31 23:19:00 -
[56] - Quote
Never trust blueberries, never.
But if you can organize, making Noc's dropship cry is very possible |
Darth Tyrannnus
Citadel Mercantile Exchange Amarr-Caldari Mercantile Exchange
26
|
Posted - 2012.10.31 23:24:00 -
[57] - Quote
at this point im just waiting for a new build so i can be one of the top teir players enjoying all the exploits instead of being ****** in the ass all day by them |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.10.31 23:29:00 -
[58] - Quote
Piercing Serenity wrote:Just hopped in another match with the same three guys. No one on the team can even be a part of the double SP weekend because Caeli, Tiel and Noc take literally all of the kills.
This is probably the first time I've ever wanted to betray a team mate... time to invest in a militia dropship and kamakaze these assholes. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.31 23:30:00 -
[59] - Quote
Xavier Hastings wrote:xjumpman23 wrote:Dropships are DUST's versions of the COD AC-130 Except AC-130's do not last for eternity.
Give me a single Crotale AA version tank and all dropships go bye,bye.
Hell gimme a WORKING Scorpion portable missile launch tube and all dropships go bye,bye.
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.31 23:32:00 -
[60] - Quote
Scheneighnay McBob wrote:Piercing Serenity wrote:Just hopped in another match with the same three guys. No one on the team can even be a part of the double SP weekend because Caeli, Tiel and Noc take literally all of the kills.
This is probably the first time I've ever wanted to betray a team mate... time to invest in a militia dropship and kamakaze these assholes.
Thats whats on the Dust to do list for the next days until this build is wiped.
|
|
xjumpman23
Royal Uhlans Amarr Empire
262
|
Posted - 2012.10.31 23:32:00 -
[61] - Quote
can we get a portable AA turret like in BF3 that kills air support and mutilates infantry please. |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.10.31 23:33:00 -
[62] - Quote
Piercing Serenity wrote: This is probably the first time I've ever wanted to betray a team mate... That's the first time you've ever wanted to TK? You must be new here. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.10.31 23:41:00 -
[63] - Quote
The turrets need fixing, that's all. CCP really should have realised this when they decided large missile turrets shouldn't be available in a militia variant.
Dropships wouldn't be anywhere near as devastating with either of the other turret types. They still need some work r.e. swarm evasion, but it's clear that rockets are the consistent source of OP complaints with all types of vehicle. |
Sentient Archon
Red Star.
690
|
Posted - 2012.10.31 23:49:00 -
[64] - Quote
Piercing Serenity wrote:I'm actually writing in the middle of the match because there is nothing to do. The fact that anyone could determine the match because of one vehicle is absurd. There was no room for the "use a forge and get good argument". The enemy was getting sniped by missiles as soon as they dropped out of the MCC. This was all on MY TEAM and it was ridiculous! No one but Noc, Caeli and Tiel got to play. They are at a collective 121 kills and no deaths, with 15000 WP between the three of them.
CCP, I haven't ever directly complained to you guys, but this is too far. The way vehicles can be abused now, only the people who skill into them will ever get to play. It's the fault of the system and mechanics, not the players who exploited them.
122 - 0 now...
LOL! I know the feeling dude. I have been at the recieving end of those dripshits LMFAO. CCP says swarms are fixed, means swarms are fixed . What do we testers know? |
843 pano
843 Boot Camp
200
|
Posted - 2012.10.31 23:53:00 -
[65] - Quote
Yep, my advanced accelerated missile turrets are nuts, especially with the added 20% mod and my 20% or so skill bonuses. They can take out an installation in four hits... that's pretty darn strong. I believe the 5m splash damage is 336 with mod and skills, so most are insta killed by the splash alone. |
Necandi Brasil
Conspiratus Immortalis
245
|
Posted - 2012.10.31 23:57:00 -
[66] - Quote
Maybe fighters will be able to take them down more quickly |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.01 00:45:00 -
[67] - Quote
Cyn Bruin wrote:Forlorn Destrier wrote:843 pano wrote:Skill up with a forge. They can 2 hit kill my 4200 shield myron. Or, wait for the dropship to camp a spot and lay in the swarms. They're not broken, you just have to work as a team to take them down, which is the way it should be. If it takes 2-3 guys to make an effective dropship then it should take 2-3 guys working together to knock it down. I would tend to agree with this. I think the problem is that your team communicated so poorly that they got red lined. Had you not gotten red lined, then the DS wouldn't have done so well. When you see a DS on the field, or a tank for that matter, your squad needs to resupply into AV fits and get them off the field. Done and done. Zion has no problems with this - see the results of our matches this past weekend in the tournament where several tanks and DS were killed in the same match. If you run dedicated squads/corp. battles, yes it's easy to tell all to switch AV. But if you're running solo in a pub match, I wouldn't trust them to hack a terminal they are standing on (seen it). Hard to organize truly effective AV if in random pubs solo.
Exactly |
Pranekt Tyrvoth
Pink Fluffy Bounty Hunterz RISE of LEGION
177
|
Posted - 2012.11.01 01:01:00 -
[68] - Quote
I agree with Noc's previous post of it being the maps. Right now a dropship can just steer clear of everything by going off map, forge guns are now range nerfed and can no longer present the same level of threat; you basically have one chance to hit any competent dropship pilot, and that is not enough to bring them down. They're gone and recovering by the time you're ready to pop off a second shot.
Aside of that, there's no point in using any other turret in the game besides missiles right now; that's poor game design right there.
When there's clearly only one choice because the other choices are poor and non-competitive, re-balancing (not nerfing, re-balancing) needs to occur.
That and it also doesn't help that most random bluedots seem incapable or unwilling to work as a team to bring dropships down, but hey. That's the nature of random bluedots. |
General Stonewall
Royal Uhlans Amarr Empire
23
|
Posted - 2012.11.01 02:08:00 -
[69] - Quote
i agree we need to nerf the dropships or gimp their speeds to actually allow for the swarmers to hit them if not at least give us the Weblifiers we were going to get this build or something to counter the dropships this build but either way we don't have much longer on this build so hopefully they nerf dropships and militia AR as well both are way way OP. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.11.01 02:19:00 -
[70] - Quote
I can easily, well...relatively easily anyway, take any dropship I've met so far down to around maybe 60% HP or so. With 2 or maybe 3 other forge gunners we could take any ds down or at least keep it off the map. Tanks really were OP the last build, but the DS isn't. Teamwork is just severely lacking.
Of course, since there's an SP cap now and you honestly wouldn't have much fun if you went dedicated forge gunner at the moment and the fact is most DS's are just out of reach of most AV players. It'll equal out once people have the spare SP to level some of this stuff up. |
|
StormBloodmoon Warbringer
WarRavens
5
|
Posted - 2012.11.01 02:50:00 -
[71] - Quote
After reading through this entire thread I have noticed 2 things, half of you are blaming the maps and the other half are blaming the ships/turrets. The most effective thing for CCP to do to cater to everyones needs would be to change the maps, add more cover etc. and slightly nerf the vehicles, or instead of nerf the vehicles replace the basic swarm launcher skill buff with a velocity increase. I personally feel it is utterly ridiculous that a swarm launcher has almost no chance of hitting a dropship, maybe when the pilot is unsespecting or pre-occupied, but that only allows time for one, maybe two shots if your lucky. Still no where near enough to take out a or tank half the time, especially when people have put hundreds of thousands of skill point into buffing the vehicles themselves. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.11.01 05:32:00 -
[72] - Quote
What happens when two freindly dropships collide into eachother repeatedly?
|
Tiel Syysch
Imperfects Negative-Feedback
634
|
Posted - 2012.11.01 06:17:00 -
[73] - Quote
DJINN leukoplast wrote:What happens when two freindly dropships collide into eachother repeatedly?
A baby dropship is created. |
Brush Master
HavoK Core
163
|
Posted - 2012.11.01 06:30:00 -
[74] - Quote
I'm sure ccp got the picture by now that swarms are broken. As far as high kill streaks, a pilot has to survive with ship at least 4-5 games to even pay for our protoships. 95% of swarms I see are militia, so even if they introduce skills to speed them up, there is always going to be complaints that ds are op because people are not on the same level.
+1 for more maps with cover, especially at spawns. |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
|
Posted - 2012.11.01 07:13:00 -
[75] - Quote
Brush Master wrote:I'm sure ccp got the picture by now that swarms are broken. As far as high kill streaks, a pilot has to survive with ship at least 4-5 games to even pay for our protoships. 95% of swarms I see are militia, so even if they introduce skills to speed them up, there is always going to be complaints that ds are op because people are not on the same level.
+1 for more maps with cover, especially at spawns.
I mean I guess that adding more cover COULD help. However even that wouldn't be perfect. Splash damage bleeds through cover atm (The only reason tanks can camp the MCC). What Noc is passing over is that there wasn't any chance to use cover in the first place. He called in his dropship and got it in the air within the first two minutes of the map. He hovered over the red line and his team blasted people just as they hit the ground from the MCC. When it came to the three objective map (The name is escaping me) I watched him float his Dropship behind our red line so he could watch the swarms explode harmlessly in front of of him (or her. I just don't know). Unless infantry should be covered from the second they hit the ground, changing the map to cater to them will still be ineffective. There have to be places without open ground to give the infantry ground game some dynamic.
Furthermore, the idea that a change in the map would change or remove the ability of a single dropship to dictate a match is bizarre to me. Maybe it could work, but if the fix is as simple as that I would think people would have started hiding behind cover and would have started killing dropships. This still hasn't happened. Even with the little cover people have, DS can out pilot whatever is thrown at them.
You are also right that people will complain. That's okay. People always complain. There is merit to arguing "You have to skill into X before you can complain about it". However. The odds that Dropships are killing people who HAVE skilled heavily into AV go up with every kill made. Out of the 122 that I watched yesterday I would have to assume at least one had a good av fit.
Adding more cover doesn't fix the issue. It cures a symptom, not the disease. Dropships have unlimited ammo, the highest mobility anything in dust CAN have and the most accurate weapons - even more accurate than tank missile launchers due to the vantage Dropships can get.
|
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.01 07:39:00 -
[76] - Quote
50-75% damage decrease on small turrets placed on a dropship or decrease the base damage. That should end the issue, the thing's a dropship not a gunship.
As for swarms needing a speed increase, that's just stupid. People never seem to think about the affect this would have on land vehicles. The pathing is already insane how it can follow the exact path a vehicles drives let alone a speed increase.
Stating the maps are the issue is a joke also. Sure there's issues, but do we really want CoD 514?. I sure don't. |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.11.01 08:38:00 -
[77] - Quote
Piercing Serenity wrote:I don't blame you guys for abusing a broken system, but you defeat the whole purpose of the beta by doing it. We can't test if we can't play.
Everyone who plays the game didn't pay $20 for a beta that we can't be a part of... Not all of us paid to be in the beta f.y.i |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.01 08:41:00 -
[78] - Quote
A lot of people did Hunt and they left after a week.....
That should be ringing alarm bells tbh |
ertert1
Seituoda Taskforce Command Caldari State
48
|
Posted - 2012.11.01 09:29:00 -
[79] - Quote
Piercing Serenity wrote:I'm actually writing in the middle of the match because there is nothing to do. The fact that anyone could determine the match because of one vehicle is absurd. There was no room for the "use a forge and get good argument". The enemy was getting sniped by missiles as soon as they dropped out of the MCC. This was all on MY TEAM and it was ridiculous! No one but Noc, Caeli and Tiel got to play. They are at a collective 121 kills and no deaths, with 15000 WP between the three of them.
CCP, I haven't ever directly complained to you guys, but this is too far. The way vehicles can be abused now, only the people who skill into them will ever get to play. It's the fault of the system and mechanics, not the players who exploited them.
122 - 0 now...
How about NOT spawning on the MCC? Just a thought... |
Deranged Disaster
Seraphim Initiative. CRONOS.
65
|
Posted - 2012.11.01 09:54:00 -
[80] - Quote
Personally, I don't think dropships should be nerfed at all. If the pilot is useless the dropship itself is useless too. The only thing I believe should happen would be give us more means to take them down in easier ways, so that the pilots will think twice about flying them around the map. I heard CCP wanted to buff up the swarm launcher and nerf the forge gun, what I see so far is only a nerf for the forge gun and no buffing up of the swarm launcher, which causes vehicles to be dominant in every situation. |
|
Flyingconejo
KILL-EM-QUICK RISE of LEGION
82
|
Posted - 2012.11.01 09:59:00 -
[81] - Quote
ertert1 wrote: How about NOT spawning on the MCC? Just a thought...
That's the point.
There is at least 1 map (Ashland) where a dropship or a tank can spawn camp both the MCC and the spawn point at the base at the same time. I think that is the map the OP refered to.
If you get redlined there, you might as well leave the game. |
Marcus Chrome
Sanmatar Kelkoons Minmatar Republic
17
|
Posted - 2012.11.01 10:28:00 -
[82] - Quote
CCP needs to make sure vehicles don't become overpowered. Even vehicles in the Battlefield series are somewhat overpowered at times, with people easily making it to a k/d of 80-0 in public games of 32 players (hello J10, i'm talking to you). Vehicles sometimes seem balanced because they're very difficult to use properly, though this is a very dangerous thing to assume!
Best to nerf them to hell and buff them later than the other way around. This way it's also an opportunity for good PR after the game's release. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.01 13:11:00 -
[83] - Quote
Dropship = transport ship
Eazy fixes to it tbh
1. Take away all guns 2. Give it more tank 3. Mobile CRU cannot be removed at all 4. Pilot gets points for ppl spawning in, also i feel the transport ship should replenish armor and ammo so pilot gets more pts 5. Eject button so ppl dont hide in it all the damn time |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.11.01 13:27:00 -
[84] - Quote
Thats because in the future swarm missiles are 400 yrs behind the rest of the future tech. or someone taught them the wrong way to fly after targets which we all know is a straight line with constant corrections while in flight.
For something that is a big part of counter AV, you've really dropped the ball on this one |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.01 13:46:00 -
[85] - Quote
Honestly, with that map, we could have done the same thing with infantry; they can stand in places where they stare at the spawn. Doing it with the vehicles IS easier, but it was more for the lol factor. These maps are all terrible for mixed arms combat. |
Kain Spero
Imperfects Negative-Feedback
907
|
Posted - 2012.11.01 14:28:00 -
[86] - Quote
Belzeebub Santana wrote:The rocking from swarms needs to be toned down but not removed, and there should be DIFFERENT types of swarm launchers. Everything to tank busters, dropship droppers, to anti infantry. Variety is the spice of life!
StormBloodmoon Warbringer wrote:. . . instead of nerf the vehicles replace the basic swarm launcher skill buff with a velocity increase . . .
^^ THIS! ^^
Give swarms more balancing points than just missile count and damage. Give different swarms different flight paths, or it may be necessary to program the swarms to have different flight paths depending on what they are shooting at. That way CCP can tweak swarms against air targets while not screwing ground vehicles and vice versa. Anyone can carry a swarm and that is a huge difference when compared to something like a forge. Make it to where skills are necessary to make swarms shine, but when skilled and used properly make them shine bright.
Personally I would also love the option of allowing dropships to not equip weapons and implement some way of getting SP form transport actions, friendly spawns, etc. |
Sentient Archon
Red Star.
690
|
Posted - 2012.11.01 14:56:00 -
[87] - Quote
Kain Spero wrote: Give swarms more balancing points than just missile count and damage. Give different swarms different flight paths, or it may be necessary to program the swarms to have different flight paths depending on what they are shooting at. That way CCP can tweak swarms against air targets while not screwing ground vehicles and vice versa. Anyone can carry a swarm and that is a huge difference when compared to something like a forge. Make it to where skills are necessary to make swarms shine, but when skilled and used properly make them shine bright.
Personally I would also love the option of allowing dropships to not equip weapons and implement some way of getting SP form transport actions, friendly spawns, etc.
+1 for this |
Brush Master
HavoK Core
163
|
Posted - 2012.11.01 15:12:00 -
[88] - Quote
Piercing Serenity wrote:Brush Master wrote:I'm sure ccp got the picture by now that swarms are broken. As far as high kill streaks, a pilot has to survive with ship at least 4-5 games to even pay for our protoships. 95% of swarms I see are militia, so even if they introduce skills to speed them up, there is always going to be complaints that ds are op because people are not on the same level.
+1 for more maps with cover, especially at spawns. I mean I guess that adding more cover COULD help. However even that wouldn't be perfect. Splash damage bleeds through cover atm (The only reason tanks can camp the MCC). What Noc is passing over is that there wasn't any chance to use cover in the first place. He called in his dropship and got it in the air within the first two minutes of the map. He hovered over the red line and his team blasted people just as they hit the ground from the MCC. When it came to the three objective map (The name is escaping me) I watched him float his Dropship behind our red line so he could watch the swarms explode harmlessly in front of of him (or her. I just don't know). Unless infantry should be covered from the second they hit the ground, changing the map to cater to them will still be ineffective. There have to be places without open ground to give the infantry ground game some dynamic. Furthermore, the idea that a change in the map would change or remove the ability of a single dropship to dictate a match is bizarre to me. Maybe it could work, but if the fix is as simple as that I would think people would have started hiding behind cover and would have started killing dropships. This still hasn't happened. Even with the little cover people have, DS can out pilot whatever is thrown at them. You are also right that people will complain. That's okay. People always complain. There is merit to arguing "You have to skill into X before you can complain about it". However. The odds that Dropships are killing people who HAVE skilled heavily into AV go up with every kill made. Out of the 122 that I watched yesterday I would have to assume at least one had a good av fit. Adding more cover doesn't fix the issue. It cures a symptom, not the disease. Dropships have unlimited ammo, the highest mobility anything in dust CAN have and the most accurate weapons - even more accurate than tank missile launchers due to the vantage Dropships can get.
Srry dude but I have personally taken down Nocs ship on several occasions with my proto swarmer, its all about position and cover. Sure I died a couple times before its down but that's totally fair when a dropship cost 40 times my suits cost. My ships get shot down as well, usually when there is a proto forger in a game.
Any pilot will tell you that a proto forger in the the game = pilot will not sit still. If there are just a bunch of militia swarmers, we can sit and just tank it for the most part. Cover is an excellent step to reducing the dropships effectiveness. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
314
|
Posted - 2012.11.01 16:27:00 -
[89] - Quote
I hope CCP reads this thread as there are a lot of good points from all sides.
I was on the recieving end of the match the OP is talking about and spawned on the ground (not out of the MCC as that seemed foolish, like people said). But was killed right as I spawned in. There was no option to use an AV fitting. And in the situation (knowing you are 90% likely to get spawn killed) would you really opt to spawn in with an expensive AV kit?
The worst part of it is I dropped out of the match as soon as I realized what was happening. But because there are so few testers/servers it sent me right back when I looked for a better match. So it is this or don't play.
Next match I was on the team with the dropship crew. As OP said, there was nothing for the rest of the team to do. No fun or challenge involved, just "LOLs" for the dropship crew and a horrible waste of time for everyone else. And no easy way to just quit out and find a different match. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.11.01 18:18:00 -
[90] - Quote
An exposed spawn sounds like a map problem.
Getting redlined sounds like either a match problem (starting unbalanced), or just very unbalanced teams. I've been on both sides of each. |
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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.11.01 18:24:00 -
[91] - Quote
Skihids wrote:An exposed spawn sounds like a map problem.
Getting redlined sounds like either a match problem (starting unbalanced), or just very unbalanced teams. I've been on both sides of each.
All the maps are >90% exposed, hence the huge balance complaints. Unfortunately, nerfing stuff to hell just removes options and depth without fixing the problem. |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
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Posted - 2012.11.02 04:55:00 -
[92] - Quote
Srry dude but I have personally taken down Nocs ship on several occasions with my proto swarmer, its all about position and cover. Sure I died a couple times before its down but that's totally fair when a dropship cost 40 times my suits cost. My ships get shot down as well, usually when there is a proto forger in a game.
Any pilot will tell you that a proto forger in the the game = pilot will not sit still. If there are just a bunch of militia swarmers, we can sit and just tank it for the most part. Cover is an excellent step to reducing the dropships effectiveness. - Brush Master
I'm curious as to how you did that. I know that months of posting might make this sound like a trolling comment, but I am genuinely interested. Noc learn how to fly his dropship as well as he does by not being aware of his surroundings. Currently all swarm launcher missiles move at the same speed. Did you catch Noc completely unaware? Did you just get a lucky shot off? Hope to hear back from you soon, because this could change the name of the game right here.
PSN: PiercingSerenity Country: U.S. Class: Assault Corp: Shattered Ascension [SH4T] |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.11.02 05:27:00 -
[93] - Quote
Noc Tempre wrote: All the maps are >90% exposed, hence the huge balance complaints. Unfortunately, nerfing stuff to hell just removes options and depth without fixing the problem.
it seems people don't want depth. either they want tanks to be impenetrable, vehicles to not exist, proto suits to be immortal to anything but prototype weapons.
the list goes on and on. honestly the skill with swarms is ineffective. if they increased the speed with either by the level of the gun or by the level of the skill it would be effective. |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
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Posted - 2012.11.02 13:23:00 -
[94] - Quote
Necrodermis wrote:Noc Tempre wrote: All the maps are >90% exposed, hence the huge balance complaints. Unfortunately, nerfing stuff to hell just removes options and depth without fixing the problem.
it seems people don't want depth. either they want tanks to be impenetrable, vehicles to not exist, proto suits to be immortal to anything but prototype weapons. the list goes on and on. honestly the skill with swarms is ineffective. if they increased the speed with either by the level of the gun or by the level of the skill it would be effective.
After reading thread upon thread about swarms, I think that's increasing swarm launcher speed is the LAST thing we should do. DS fly in circles because they don't have any other way to really dodge swarms. Increasing swarm speed will remove DS from the game.
I say: Give DS pilots the vehicles they really want - some type of plane or jet. Slow down drop ships, give them more EHP, weaken their weapons a bit and make them fit the role of troop transport. Jets won't be able to hover, so we'll get bombing runs instead of missile camping. |
Sentient Archon
Red Star.
690
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Posted - 2012.11.02 13:34:00 -
[95] - Quote
Piercing Serenity wrote:After reading thread upon thread about swarms, I think that's increasing swarm launcher speed is the LAST thing we should do. DS fly in circles because they don't have any other way to really dodge swarms. Increasing swarm speed will remove DS from the game.
Swarms are bugged. It always tries to shove itself in a dripshits behind. Try it out lol!
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