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Cyn Bruin
Imperfects Negative-Feedback
653
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Posted - 2012.10.31 20:51:00 -
[1] - Quote
Piercing Serenity wrote:I don't blame you guys for abusing a broken system, but you defeat the whole purpose of the beta by doing it. We can't test if we can't play.
Everyone who plays the game didn't pay $20 for a beta that we can't be a part of...
I disagree. Yes he is a part of my corportation, BUT he is pointing out a huge flaw (as are others in dropships) of the current system.
Just as tanks were OP in the previous build and people spammed them to prove a point. I was one of the ones "whining" about the tanks when it happened. I ***** about the pilots in the sky as well in squad. But I understand them going 60-0 serves a logistical purpose of which I hope CCP will take notice and fix the issue.
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Cyn Bruin
Imperfects Negative-Feedback
653
|
Posted - 2012.10.31 21:06:00 -
[2] - Quote
Piercing Serenity wrote:Cyn Bruin wrote:Piercing Serenity wrote:I don't blame you guys for abusing a broken system, but you defeat the whole purpose of the beta by doing it. We can't test if we can't play.
Everyone who plays the game didn't pay $20 for a beta that we can't be a part of... I disagree. Yes he is a part of my corportation, BUT he is pointing out a huge flaw (as are others in dropships) of the current system. Just as tanks were OP in the previous build and people spammed them to prove a point. I was one of the ones "whining" about the tanks when it happened. I ***** about the pilots in the sky as well in squad. But I understand them going 60-0 serves a logistical purpose of which I hope CCP will take notice and fix the issue. People 'spammed' them to win. Tanks still have the same basic flaw they had in previous build. They are still the determining factor in any matches they are put in - given their pilots have some sense
Dropships I try to stay away from, tanks I actively run too... The difference is night and day. As infantry only, I can easily coordinate and take out tanks with my AV (whether it be grenades or swarms). Dropships are different right now in that they require a certain AV spec in order to kill them (Forge guns).
Dropships cant be killed with AV grenades (altho Ive hit a few) and atm rarely killed with Swarms (tried this as well) if the pilot is any good. The only thing that seems to have fighting chance is a fully speccd Forge Gunner. IMHO |
Cyn Bruin
Imperfects Negative-Feedback
653
|
Posted - 2012.10.31 22:14:00 -
[3] - Quote
I think we should go back a few builds when AR's were able to take out tanks and dropships... but thats just me. |
Cyn Bruin
Imperfects Negative-Feedback
653
|
Posted - 2012.10.31 23:17:00 -
[4] - Quote
Forlorn Destrier wrote:843 pano wrote:Skill up with a forge. They can 2 hit kill my 4200 shield myron. Or, wait for the dropship to camp a spot and lay in the swarms. They're not broken, you just have to work as a team to take them down, which is the way it should be. If it takes 2-3 guys to make an effective dropship then it should take 2-3 guys working together to knock it down. I would tend to agree with this. I think the problem is that your team communicated so poorly that they got red lined. Had you not gotten red lined, then the DS wouldn't have done so well. When you see a DS on the field, or a tank for that matter, your squad needs to resupply into AV fits and get them off the field. Done and done. Zion has no problems with this - see the results of our matches this past weekend in the tournament where several tanks and DS were killed in the same match.
If you run dedicated squads/corp. battles, yes it's easy to tell all to switch AV. But if you're running solo in a pub match, I wouldn't trust them to hack a terminal they are standing on (seen it). Hard to organize truly effective AV if in random pubs solo. |
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